Ch. 321Official Resignation!

Key Plot Points and Events

  • Evan and Carter attend a banquet hosted by Ethan Vale, who reveals a groundbreaking technology: a game pod.
  • Evan watches a demo video showcasing the game pod's functionality and understands its significance.
  • Evan consults with his boss about the deal, who is initially reluctant to increase the offer but eventually agrees to consider it.

Character Developments

  • Evan: Realizes the potential of Ethan Vale's technology and understands the importance of maintaining a long-term friendship. Resigns from Microsoft to pursue new opportunities.
  • Ethan Vale: Shows his innovative and forward-thinking nature by developing game pods. Understands the value of friendship in business.

Significant Themes

  • Friendship vs. Business: Evan and his boss struggle with balancing their friendship with Ethan Vale and the business aspect of the deal.
  • Innovation and Technology: The game pod represents a significant leap in technology, highlighting its potential impact on the industry.

Character Interactions

  • Evan and Ethan Vale: Their interaction showcases mutual respect and understanding, with Ethan Vale offering a "friendship price" and Evan feeling guilty about potentially taking advantage of their friendship.
  • Evan and His Boss: Their conversation reveals the boss's initial reluctance to increase the offer but eventually agrees to consider it, showing a willingness to adapt to changing circumstances.

Ch. 322New Product Launch!

Key Plot Points and Events

  • Microsoft's vice president resigns unexpectedly.
  • Microsoft's boss tries to buy out Ethan Vale's new technology.
  • Ethan Vale defines a 'friendship price' and declines Microsoft's offer.
  • Sprout Studio announces a new product launch event.
  • National Defense First Machinery Department contacts Ethan Vale about his technology.

Character Developments

  • Evan resigns from Microsoft to join Sprout, demonstrating his loyalty and belief in Ethan Vale's vision.
  • Ethan Vale shows his resolve to protect his principles and values, declining Microsoft's offer.
  • Ethan Vale's actions make Evan feel his resignation was worth it, strengthening their bond.

Significant Themes

  • Loyalty and Friendship: Evan's resignation and Ethan Vale's support for him highlight the importance of loyalty and friendship in their business relationship.
  • Integrity and Principles: Ethan Vale's refusal of Microsoft's offer, despite the high price, shows his commitment to his values and principles.
  • Ambition and Innovation: Ethan Vale's focus on his new technology and its launch event underscores his ambition and desire to innovate.

Character Interactions

  • Ethan Vale and Evan: Their interaction solidifies their bond, with Ethan Vale supporting Evan's decision and Evan feeling proud to be part of Sprout.
  • Ethan Vale and Microsoft: Their interaction highlights the clash between Microsoft's corporate culture and Ethan Vale's personal values.
  • Ethan Vale and National Defense First Machinery Department: Their interaction suggests potential future cooperation, with the department showing interest in Ethan Vale's technology.

Ch. 323We're the Only Ones Without Our Own Machines!

Key Plot Points and Events

  • Ethan Vale meets with Cui Chang from the National Defense First Machinery Department.
  • Ethan agrees to sell the game pod technology to the military for internal use and future war games.
  • The military promises to handle game pod production and lift the ban on domestic game consoles.
  • Ethan agrees to create an immersive learning game for the military.

Character Developments

  • Ethan Vale demonstrates confidence and negotiation skills in dealing with the military.
  • Cui Chang shows interest in Ethan's technology and is willing to support the domestic gaming industry.

Significant Themes

  • The struggle of the domestic gaming industry due to past regulations and foreign competition.
  • The potential of Ethan's technology to revolutionize the gaming industry and military training.

Character Interactions

  • Ethan and Cui Chang engage in a productive discussion about the potential of Ethan's technology.
  • Ethan and Song Shan discuss the terms of Ethan's cooperation with the military, with Song Shan expressing initial concern about Ethan's trust in the military.

Ch. 324Once It Came, It Was a Killing Blow!

Key Plot Points and Events

  • The ban on game console production and sale in Great Xia is lifted.
  • Ethan Vale and Song Shan celebrate the lifting of the ban by getting drunk.
  • The news of the ban's lifting goes viral, sparking excitement and speculation.

Character Developments

  • Ethan Vale: Realizes the significance of the ban's lifting and is determined to promote his company's future.
  • Song Shan: Shows excitement and disbelief about the lifting of the ban.

Significant Themes

  • The impact of regulations on industry growth and innovation.
  • The power of determination and perseverance in achieving goals.

Character Interactions

  • Ethan Vale and Song Shan: Share their excitement and disbelief about the lifting of the ban, leading to a night of heavy drinking.
  • Xie Lingjiang: Cares for Ethan Vale and Song Shan after they get drunk, and understands the significance of the ban's lifting.

Ch. 325Press Conference Countdown!

Key Plot Points and Events

  • Sprout Studio announces a press conference for a new gaming device, inviting one lucky player with "certain sensitivity to games."
  • Players sign up, expecting an expert to be chosen, but Ethan Vale and his team select an average player to represent the general public.
  • The chosen player, a college student, is overjoyed and shares his win on social media.
  • Sprout Studio releases a video revealing the new device: a gaming pod that scans human data, causing global excitement and envy.
  • The press conference is about to begin, with one hour left until the event.

Character Developments

  • The chosen player, initially thought to be a "noob," gains respect and envy from other players after being selected.
  • Ethan Vale and his team demonstrate their understanding of the gaming community by choosing an average player over an expert.

Significant Themes

  • The appeal of new gaming technology and the lengths players are willing to go for it.
  • The excitement and anticipation surrounding a major gaming event.
  • The power of social media in shaping public opinion and generating buzz.

Character Interactions

  • Players interact through social media, expressing jealousy, envy, and excitement about the chosen player and the new gaming device.
  • Ethan Vale and his team discuss and decide on the chosen player behind the scenes.

Ch. 326Where Did Your Technology Come From?

Key Plot Points and Events

  • Sprout Studio hosts a product launch event for their new game pod technology.
  • Chen Ya, an ordinary player, is chosen to demonstrate the game pod.
  • Ethan Vale, the CEO of Sprout Studio, reveals that the technology was independently developed by the company.
  • A Japanese reporter questions the origin of the technology, prompting Ethan Vale to show a video of Sprout's research base.

Character Developments

  • Chen Ya: Shows nervousness but determination to play the game at maximum pain settings.
  • Ethan Vale: Confidently hosts the event and reveals the company's research base to dispel doubts about the technology's origin.

Significant Themes

  • Innovation and independent research: Sprout Studio's ability to develop cutting-edge technology on its own.
  • Transparency and trust: Ethan Vale's decision to reveal the research base to build trust with the public and media.

Character Interactions

  • Ethan Vale and Chen Ya: Ethan reassures Chen Ya about the game pod's pain settings and squeezes his arm, showing a friendly and supportive demeanor.
  • Ethan Vale and the Japanese reporter: Ethan confidently answers the reporter's question about the technology's origin and shows a video of Sprout's research base to prove the company's capabilities.

Ch. 327What Is a Launch Title?!

Key Plot Points and Events

  • Ethan Vale, CEO of Sprout, unveils a new gaming pod with advanced features, including an anti-addiction system that detects players' physical condition and automatically stops operation if issues arise.
  • Chen Ya, a selected player, demonstrates the gaming pod's functions using a new, unannounced game called "Death Stranding."

Character Developments

  • Ethan Vale showcases his commitment to player well-being and innovative technology.
  • Chen Ya exhibits excitement and enthusiasm for gaming and new experiences.

Significant Themes

  • The importance of balancing gaming enjoyment with physical health and well-being.
  • The anticipation and hype surrounding new games and gaming technologies.

Character Interactions

  • Ethan Vale and Chen Ya have a friendly, teasing rapport as Ethan guides Chen Ya through the gaming pod demonstration.
  • The audience, including reporters and players, eagerly engage with the livestream, asking questions and sharing their thoughts.

Ch. 328The World Cannot Do Without Adult Games

Key Plot Points and Events

  • The gaming pod's launch event is a success, with streamers and players eager to try it.
  • Players request access to games from other companies, which Ethan Vale confirms is possible.
  • The first game demonstrated is 'Death Stranding', with a unique and immersive experience.

Character Developments

  • Ethan Vale shows his business acumen and understanding of his audience by confirming other game companies' access.
  • Chen Ya, the first player, struggles with the realistic physics and balance in 'Death Stranding', showcasing the game's immersion.

Significant Themes

  • The desire for realistic and immersive gaming experiences.
  • The importance of access to a variety of games for a gaming platform's success.
  • The challenges and rewards of learning to navigate new, realistic game mechanics.

Character Interactions

  • Ethan Vale teases a player about his facial expressions, showing a friendly and approachable side.
  • Players interact with each other and Ethan Vale through comments, expressing their excitement and humor.

Ch. 329Deliveries!

Key Plot Points and Events

  • Chen Ya, the player, picks up scattered packages in a desolate, icy world and delivers them to a destination while avoiding BTs (Beached Things).
  • He then receives an order to deliver his deceased adoptive mother's body to an incinerator, facing the weight and emotional burden of this task.
  • The game demo ends with Chen Ya carrying the body out of the base, struggling to maintain balance on the ice field.

Character Developments

  • Chen Ya demonstrates resilience and determination in facing the game's challenges, showing emotional depth when carrying his mother's body.
  • Ethan Vale, the game's creator, reveals his vision for the game's connection feature, hinting at its potential impact on players' experiences.

Significant Themes

  • Isolation and Connection: The game's environment conveys a sense of isolation, but the potential for connection and cooperation among players is emphasized.
  • Burden and Resilience: Chen Ya carries physical and emotional burdens, highlighting the theme of resilience in the face of adversity.

Character Interactions

  • The audience watching Chen Ya's gameplay feels a sense of connection and shared experience, highlighting the game's potential for fostering community.
  • Ethan Vale interacts with the audience, sharing his vision for the game and its impact on players.

Ch. 330Classic: Buy a Game, Get the Hardware Free!

Key Plot Points and Events

  • Ethan Vale unveils a revolutionary gaming pod that provides an immersive experience at the level of consciousness.
  • Chen Ya, a reporter, tests the gaming pod and experiences its effects firsthand.
  • Ethan Vale hints at the potential use of the gaming pod for vegetative patients.
  • A reporter asks Ethan Vale to recommend a game for such patients, to which he responds with "Death Stranding."
  • The price of the gaming pod is revealed to be 58,000, causing shock among the audience and viewers.

Character Developments

  • Chen Ya: Shows courage in testing the gaming pod and regains his composure despite initial disorientation.
  • Ethan Vale: Demonstrates confidence and charisma in presenting the gaming pod and its potential benefits.
  • Xu Xinghai: Struggles with her father's health while watching the livestream, showing concern and emotional turmoil.

Significant Themes

  • The impact of technology on human consciousness and perception.
  • The potential use of gaming and virtual reality for therapeutic purposes.
  • The ethical considerations and accessibility of cutting-edge technology.

Character Interactions

  • Ethan Vale and Chen Ya: Ethan reassures Chen Ya after his gaming pod experience, showing concern for his well-being.
  • Xu Xinghai and her father: Xu Xinghai shows dedication to her father's care, while her father expresses concern for her personal life.
  • Ethan Vale and the reporters/audience: Ethan engages with the audience and reporters, answering questions and generating excitement about the gaming pod.

Ch. 331Is This Game Company Sick or Something?

Key Plot Points and Events

  • Ethan Vale reveals the price of the gaming pod to Yinzi, who immediately tries to preorder it.
  • Yinzi announces a giveaway of five gaming pods in his livestream to engage with fans.
  • The preorder count surpasses one hundred thousand in just a few seconds, causing Yinzi's internet to malfunction.
  • Sprout Studio sends emails to major hospitals, offering to donate gaming pods, causing a stir among hospital administrators.

Character Developments

  • Yinzi: Shows his enthusiasm and generosity by preordering the gaming pod and giving away five more to his fans. His internet issues highlight his competitive nature.
  • Hospital Administrators: Display skepticism and curiosity about the gaming pod's medical benefits and the company's intentions.

Significant Themes

  • The popularity and demand for the gaming pod.
  • The potential use of the gaming pod in medical treatment.
  • The company's strategy to gain favor with influential figures through donations.

Character Interactions

  • Yinzi interacts with his livestream audience, engaging them with his giveaway and competitive spirit.
  • Hospital administrators discuss the gaming pod's potential benefits and the company's intentions among themselves.

Ch. 332A Brand-New Gaming Experience

Key Plot Points and Events

  • Sprout Studio's donation notice reveals they're sending gaming devices to nearly every major hospital, not just the one the group is in.
  • The administrators find this absurd, but their superiors quickly reply, asking to schedule the device shipment for the first vegetative patient's awakening.
  • Seven days later, the first machines are shipped, and hospitals prepare their first group of patients. Ordinary players can watch livestreams of those using gaming pods on Sprout Studio's official website.

Character Developments

  • Yinzi, frustrated with his late preorder, watches 66's stream, feeling envy and frustration.
  • 66, a top student, shows her cleverness by deliberately restarting her router to avoid connection issues during the preorder rush.

Significant Themes

  • The absurdity of Sprout Studio's donation, highlighting the administrators' disbelief and the superiors' seriousness about the project.
  • The contrast between ordinary players' gaming experiences and the unique reality of the patients using the gaming pods.

Character Interactions

  • The administrators discuss and mock Sprout Studio's donation, only to be surprised by their superiors' response.
  • Yinzi and 66 interact through the stream, with Yinzi expressing his frustration and 66 teasing him about his late preorder.

Ch. 333A Game? An All-Star Cast?

Key Plot Points and Events

  • The protagonist, riding a motorcycle, encounters a woman in the rain and thunderstorm. She is revealed to be Léa Seydoux, a real-life actress, modeled in the game.
  • The protagonist crashes while trying to avoid an obstacle, damaging his motorcycle and scattering his cargo.
  • The protagonist's objective is to retrieve his cargo and find shelter from the rain.

Character Developments

  • The protagonist, Crossbow Brother (Norman Reedus), is introduced. He is initially portrayed as tough and resilient, but also prone to cursing when frustrated.
  • 66, the streamer, demonstrates her knowledge of movies and actors, impressing her viewers.

Significant Themes

  • Celebrity involvement and real-person modeling in games.
  • The gaming pod's immersive features, such as using one's own face in the game.
  • The contrast between story-driven scenes and player-controlled gameplay.

Character Interactions

  • 66 interacts with her viewers in the chat, sharing her knowledge and engaging with their reactions.
  • Ethan Vale, an employee of Sprout Studio, lurks in the livestream, observing the viewers' reactions and thinking about future storylines.

Ch. 334Off Work, Yet Somehow Not

Key Plot Points and Events

  • Sam, the protagonist played by Norman Reedus, curses in the game, surprising other players.
  • The game world's rain, called Timefall, ages and injures Sam, while BTs (Beached Things) appear in the rain.
  • 66, the player controlling Sam, collects and delivers various cargo, including 'Lost Cargo' not meant for her initial mission.
  • Players discuss the game's similarities to their real-life jobs, finding enjoyment in delivering cargo.
  • Some players in other streams remain motionless after the opening story, while others explore.
  • Ethan Vale and Cui Chang observe these players, noting brainwave responses peak during BT appearances.

Character Developments

  • Sam: Revealed to be 50 years old, with visible aging and injuries from Timefall.
  • 66: Demonstrates kindness and dedication by delivering 'Lost Cargo' to its rightful destinations.

Significant Themes

  • The game's reflection of real-life jobs and the enjoyment found in simple tasks.
  • The impact of Timefall and BTs on the game world and characters.
  • The varied reactions of players to the game, from exploration to immobility.

Character Interactions

  • 66 interacts with other players through chat, sharing jokes and discussing the game's mechanics and their experiences.
  • Ethan Vale and Cui Chang observe and discuss the players' reactions to the game, noting brainwave responses and potential for awakening.

Ch. 335Connection Is the Foundation of Saving the World

Key Plot Points and Events

  • Cui Chang, a patient, transmigrates into a game world and controls a character named Sam, a deliveryman in a post-apocalyptic world.
  • Sam's adoptive mother dies, and he must deliver her body to the incinerator, facing challenges like BTs (monsters) and harsh terrain.
  • Sam successfully delivers the body, reflecting on the importance of family and responsibility.
  • The game's other players watch Sam's stream, discussing the game's mechanics and their own theories about the world.

Character Developments

  • Cui Chang (Sam): Adapts quickly to the game world and Sam's role. Shows empathy and responsibility towards Sam's adoptive mother and duty.
  • Other Players: Begin to theorize about the game's mechanics and world rules based on Sam's experiences.

Significant Themes

  • Connection: The theme of connection is emphasized, both in terms of connecting with others (like Sam's adoptive mother) and connecting with the game world (like the UCA network).
  • Responsibility: Sam feels a sense of responsibility towards his adoptive mother and her final wishes.
  • Immersion: The game's immersive qualities are highlighted, with Cui Chang (Sam) and other players reacting emotionally to the game's events.

Character Interactions

  • Cui Chang (Sam) and Sam's Adoptive Mother: Though she dies early on, their brief interaction highlights the importance of family and connection.
  • Cui Chang (Sam) and Other Players: Sam's stream allows him to connect with other players, who watch his progress and discuss their own theories about the game.

Ch. 336Dog-Pee Mushroom

Key Plot Points and Events

  • No. 66 discovers a cluster of 'Dog-Pee Mushrooms' outside her safe house, indicating players have urinated there despite the 'No Peeing' sign.
  • She plans to steal a truck from a MULE camp to deliver goods to an old man on a mountaintop.
  • Players learn about MULEs, their 'addiction to deliveries', and their respawn time after being knocked unconscious.

Character Developments

  • No. 66 shows frustration and determination in maintaining her safe house and completing deliveries.
  • MULEs are portrayed as simple, kind, and humorous NPCs, despite their initial intimidating appearance.

Significant Themes

  • The impact of player actions on the game world (e.g., mushroom growth from urination).
  • The importance of community and cooperation among players (e.g., building roads together).
  • The contrast between players and NPCs (e.g., MULEs vs. Repatriates).

Character Interactions

  • No. 66 interacts with other players through the game's chat, discussing their experiences and opinions about various aspects of the game.
  • No. 66's internal monologue reveals her thoughts and feelings about the game and its characters.
  • No. 66's interactions with MULEs show her understanding and acceptance of their unique characteristics.

Ch. 337Thank You for Coming to See Me Again

Key Plot Points and Events

  • 66 encounters a No Urinating sign and a cluster of mushrooms, feeling a mix of disgust and delight.
  • While peeing, the camera locks, preventing players from seeing Sam's movements, which amuses the chat.
  • 66 delivers cargo to an old man on a mountain, who shares his memories of the past.
  • She plans to deliver pizza to a demanding lunatic next.
  • News of players' characters' deaths spreads, with BTs (Beached Things) appearing at their locations.

Character Developments

  • 66: Shows curiosity, determination, and empathy. She feels a strong sense of connection with the game's world and its players.
  • The Old Man: Becomes more amiable and grateful towards 66 after she consistently delivers cargo to him.
  • The Lunatic: Remains mysterious and demanding, with 66 determined to uncover his identity.

Significant Themes

  • Connection and community: 66 feels a strong sense of connection with the game's world and its players, highlighting the theme of community and shared experiences.
  • Loss and mortality: The deaths of players' characters and the appearance of BTs emphasize the theme of loss and mortality in the post-apocalyptic world.

Character Interactions

  • 66 interacts with the chat, sharing her experiences and finding amusement in the game's quirks.
  • 66 and the Old Man: Their relationship evolves from initial tension to mutual respect and warmth.
  • 66 and the Lunatic: 66 is determined to uncover the lunatic's identity, with their interactions limited to deliveries so far.
  • Players' characters: News of their deaths spreads, leading to shared grief and confusion among the players.

Ch. 338It Won't Be the Last One

Key Plot Points and Events

  • Players learn that their NPC 'old man' has died.
  • The old man's final in-game emails reveal his gratitude and loneliness.
  • Players realize that the old man's death affects their game experience but not the game's progression.
  • Players start building zip-lines to ease the old man's access to supplies.
  • Patients in the real world start noticing connections to the outside and the existence of others.
  • A patient, Gao Hui, sees a circular rainbow and receives a notification with his mother's name, indicating an attempt to wake him up.

Character Developments

  • The old man's character evolves from initially harsh and ungrateful to kind and appreciative of the players' help.
  • Players develop empathy and guilt for the old man's death, showing their emotional investment in the game's NPCs.
  • Gao Hui, a patient, shows signs of awareness and connection to the real world.

Significant Themes

  • Connection and empathy: Players connect with the old man, feeling his loneliness and guilt for not doing more to help him.
  • Impact of virtual reality: The game's NPC death affects players' emotional state, highlighting the immersive power of virtual reality.
  • Awareness and escape: Gao Hui's struggle to wake up from the game world explores the theme of awareness and escape from virtual reality.

Character Interactions

  • Players interact with each other through in-game chat, sharing their guilt and grief over the old man's death.
  • Yinzi, a player, interacts with the old man, expressing his determination to keep him alive.
  • Gao Hui interacts with the game world, noticing the circular rainbow and his mother's name, indicating an attempt to connect with him.

Ch. 339Welcome Home

Key Plot Points and Events

  • The protagonist, a Repatriate named Sam, suddenly finds himself disconnected from the game world and plunged into darkness.
  • He awakens in a hospital, surrounded by doctors and nurses, with his parents by his side.
  • Sam learns he has been in a coma for three years and two months, and the game world he experienced was a real game using advanced technology to awaken vegetative patients.
  • Great Xia's official media announces that eight thousand patients have been successfully awakened using the game pods, with more livestreams ongoing.

Character Developments

  • Sam: Realizes his game world experiences were real, not just a dream. Struggles to accept the passage of time and the reality of his situation.
  • Sam's Parents: Overjoyed at their son's awakening, struggle to explain the passage of time and the true nature of the game world to him.

Significant Themes

  • The blurring of reality and fantasy, and the struggle to accept the truth.
  • The power of human connection and love, as Sam's parents' calls helped guide him back to reality.
  • The ethical implications of using advanced technology for medical purposes.

Character Interactions

  • Sam and his Parents: Reunite after a long separation, with Sam initially overwhelmed by emotion and struggling to process the truth. They share a heartfelt moment before Sam begins to ask questions about his experiences.
  • Sam and the Medical Staff: Sam is initially confused and disoriented by the presence of doctors and nurses, mistaking them for NPCs from the game world.

Ch. 340Our Own Game Expo

Key Plot Points and Events

  • Ethan Vale, the creator of challenging games, is praised for bringing joy to players, but he claims he only wanted to make difficult games.
  • Song Shan, Ethan's friend, reveals that players' connections in Ethan's games helped them wake from comas, as shown by recent patient discharges.
  • Patients who have awakened visit Ethan to thank him and invite him to a celebration at Sea City Library during the Lantern Festival.
  • Ethan suggests turning the celebration into a larger event, their own game expo.

Character Developments

  • Ethan Vale: Initially portrayed as a game creator who enjoys making difficult games, his true motivation is revealed to be more complex. He's embarrassed by praise and has a softer side, shown in his interactions with patients.
  • Song Shan: Realizes Ethan's games have a deeper impact on players than just entertainment, contributing to their awakening from comas.

Significant Themes

  • The power of games: Ethan's games not only entertain but also have a profound impact on players' lives, helping them wake from comas.
  • Gratitude and recognition: Patients express their gratitude to Ethan, while Cui Chang believes in acknowledging contributions publicly.
  • Ownership and identity: Ethan suggests creating their own game expo, reflecting a desire for ownership and identity in the gaming industry.

Character Interactions

  • Ethan Vale and Cui Chang: Cui encourages Ethan to accept praise and recognition, while Ethan is more reserved.
  • Ethan Vale and Patients: Ethan interacts with patients who have awakened, showing embarrassment but also warmth and happiness at their recovery.
  • Ethan Vale and Song Shan: Song Shan shares his realization about Ethan's games, showing a deeper understanding of his friend's work.
Show
Page 17 of 37