Ch. 381What If It's a Treasure?

Key Plot Points and Events

  • Ethan Vale, aka Old Thief, surprises the audience by giving gifts to both offline and online players.
  • The gifts are exquisitely packaged cards with redemption codes, initially disappointing game companies but later inspiring them.
  • Players can claim initial gifts with their tickets and earn more by trying out games at demo machines.

Character Developments

  • Ethan Vale (Old Thief) demonstrates his generosity and thoughtfulness towards both players and game companies.
  • Yinzi, a streamer, shows excitement and eagerness to try out the new games and share his experiences with his fans.

Significant Themes

  • The power of gifts and surprises in fostering goodwill and enthusiasm.
  • The importance of maintaining love and passion for one's work (game development).

Character Interactions

  • Ethan Vale interacts with the audience, both offline and online, through gifts and winks.
  • Yinzi interacts with his online fans, engaging them in his stream and considering their opinions on the gifts he received.

Ch. 382Game Items Abandoned by Players

Key Plot Points and Events

  • Players react to Yinzi's statement about not giving away disliked items, sparking a wave of playful complaints.
  • The method of obtaining game cards is explained, both offline and online.
  • Online players, especially those with red names, receive game cards containing limited-edition skins, causing a frenzy among them.

Character Developments

  • Yinzi is portrayed as stingy but generous towards Old Thief.
  • Red-Name players are shown to be passionate about collecting rare game items, even if they can't be monetized.

Significant Themes

  • The desire for exclusive and rare game items, even among players who might not play the games they're from.
  • The collecting fetish among gamers and the value they place on limited-edition items.

Character Interactions

  • Players interact with Yinzi, teasing him about his stinginess.
  • Red-Name players interact with each other, demonstrating their competitive nature and shared love for collecting game items.
  • Game developers discuss their reluctance to participate in Sprout's gift-giving segment due to their belief that players won't value their items.

Ch. 383Not Even You Are Robbing Me?!

Key Plot Points and Events

  • Ethan Vale questions game companies about the fun factor of their games, leading to a distribution of game gifts to players.
  • Players scramble for gifts, with collision models enabled and no pain upon collision.
  • Little Cao Thief, a skilled player, sits atop a three-meter screen, taunting other players with his gifts.
  • Red-named players, who can be robbed, are pursued by both ordinary players and Grafted Noble, a boss they failed to defeat.
  • Little Cao Thief interacts with a red-named player, who hopes for his protection in exchange for a gift.

Character Developments

  • Ethan Vale: Shows critical thinking and assertiveness by questioning game companies.
  • Little Cao Thief: Demonstrates exceptional agility and confidence, using his position to tease other players.
  • Red-named Players: Display desperation and cunning as they try to evade both ordinary players and Grafted Noble.

Significant Themes

  • Competition and greed: Players' desire for gifts leads to chaotic chasing and robbing.
  • Power dynamics: Little Cao Thief's high position and red-named players' vulnerability highlight power imbalances.
  • Trust and betrayal: The red-named player hopes for Little Cao Thief's protection but is ultimately betrayed.

Character Interactions

  • Little Cao Thief interacts with various players, taunting them and eventually betraying a red-named player's trust.
  • Red-named players interact with both ordinary players and Grafted Noble, trying to evade them while also protecting their gifts.
  • Ethan Vale's question sparks a chain reaction among game companies, leading to the gift distribution event.

Ch. 384They Really Stitched Everything Together!

Key Plot Points and Events

  • Little Cao Thief, the first to defeat the Grafted Scion, is besieged by players but uses his agility to evade them.
  • He teams up with a player named Desert Wildspear to exploit the Grafted Scion's behavior, aiming to collect more cards.
  • During a game presentation, Little Cao Thief logs off to prepare a fishing rod, planning to suspend Wildspear in front of the Grafted Scion to make it run and knock other players' cards out of their hands.
  • Sprout announces their new game, 'Dave the Diver', a casual pixel-art ocean exploration game.

Character Developments

  • Little Cao Thief demonstrates his strategic thinking and resourcefulness, using the Grafted Scion's behavior to his advantage.
  • Desert Wildspear shows trust in Little Cao Thief, following his plan without questioning it.
  • Ethan Vale, the Sprout representative, reveals a more shy and embarrassed side while presenting 'Dave the Diver'.

Significant Themes

  • Teamwork and cooperation, as seen in Little Cao Thief and Desert Wildspear's alliance.
  • Exploitation of game mechanics, with Little Cao Thief using the Grafted Scion's behavior to his advantage.
  • The contrast between expectations and reality, shown in the presentation of 'Dave the Diver', where the protagonist is not the typical handsome, muscular hero.

Character Interactions

  • Little Cao Thief and Desert Wildspear form an alliance to exploit the Grafted Scion's behavior.
  • Little Cao Thief and the other players at the online game expo interact through the game's mechanics and their shared experience.
  • Ethan Vale interacts with the audience during the 'Dave the Diver' presentation, acknowledging their complaints about Sprout's game difficulty.

Ch. 385Games Need Players

Key Plot Points and Events

  • Ethan Vale presents a trailer for his game, which includes various minigames like 'Guessing the Pearl' and 'Matching Pairs' in a Merfolk Village setting.
  • The trailer showcases a mix of genres and gameplay styles, from racing and rhythm games to fishing and farming.
  • A developer questions Ethan about the game's genre focus, leading to a discussion on the essence of games.

Character Developments

  • Ethan Vale, the game's creator, demonstrates his confidence and seriousness in answering questions about his game's design philosophy.
  • The unnamed developer who questions Ethan shows curiosity and a willingness to learn from others' approaches to game design.

Significant Themes

  • The importance of player enjoyment and satisfaction in games.
  • The idea that a game's content should make players feel needed and essential to the game world.
  • The debate on genre focus versus game mashups in design philosophy.

Character Interactions

  • Ethan Vale interacts with the developer, answering his questions seriously and providing insights into his game's design.
  • The developer shows respect and interest in Ethan's responses, engaging in a productive discussion.

Ch. 386Rest Assured, I Know What I'm Doing!

Key Plot Points and Events

  • Ethan Vale, the game developer, shares his vision of creating a game that truly needs its players, sparking interest among the attendees.
  • Little Cao Thief, the number one player, uses a fishing rod to hook Desert Wildspear, a red-name player, onto the Grafted Noble at the online game expo, using him as bait to snatch cards from other players.

Character Developments

  • Ethan Vale: Reveals his ambition to make Great Xia the world's top gaming expo.
  • Little Cao Thief: Demonstrates his creativity and cunning in using the Grafted Noble and Desert Wildspear to snatch cards.
  • Desert Wildspear: Initially reluctant, he eventually joins in the fun of robbing other players.

Significant Themes

  • Innovation in game design and thinking outside the box.
  • The interaction between players and the game itself.
  • The thrill of competition and the joy of unexpected situations.

Character Interactions

  • Ethan Vale and the game developers: They are intrigued by Ethan Vale's idea of making a game that needs its players.
  • Little Cao Thief and Desert Wildspear: Little Cao Thief uses Desert Wildspear as bait, but they both end up enjoying the chaos and card snatching.
  • The players at the game expo: They are entertained and amazed by Little Cao Thief's antics, leading to lively discussions and interactions.

Ch. 387Items Can Be Destroyed! At Last, Vengeance!

Key Plot Points and Events

  • Little Cao Thief uses a fishing rod to control Desert Wildspear, who is being chased by a Grafted Noble, causing chaos at the online game expo.
  • Players realize they can't damage facilities but can use the Grafted Nobles to fling other players, leading to a frenzy of card stealing.
  • Sprout updates the game expo rules, making player items destructible and introducing skills and items obtainable by playing other developers' games.

Character Developments

  • Desert Wildspear goes from feeling awkward about serving as bait to enjoying the thrill of the chaos.
  • Little Cao Thief gets carried away with the situation but eventually realizes things have gone too far.
  • Ethan Vale acknowledges the need to adapt the rules to ensure a better player experience.

Significant Themes

  • The unpredictable nature of player behavior in virtual worlds and the need for adaptability in game design.
  • The balance between challenge, competition, and enjoyment in online gaming events.

Character Interactions

  • Little Cao Thief and Desert Wildspear work together to cause chaos, with Desert Wildspear enjoying the experience.
  • Players, both red-names and white-names, unite to reclaim their cards from Desert Wildspear after the rules change.
  • Ethan Vale and the Sprout team discuss and adapt the game expo rules in response to the unexpected situation.

Ch. 388A Normal Sewer! Why Was It Pink?!

Key Plot Points and Events

  • Yinzi attends a game expo and notices an unusual booth for 'Magical Girl Fania of the Sky', which mixes pixel art with original illustrations.
  • The booth prohibits streaming, filtering out many potential players.
  • Yinzi meets his fan at the booth, who warns him about the game's unexpected content.
  • Yinzi decides to try the game in a gaming pod, starting with a seemingly ordinary magical girl transformation story.

Character Developments

  • Yinzi shows curiosity and willingness to explore unique games, even when warned about their content.
  • His fan exhibits caution and concern for Yinzi's potential reaction to the game.

Significant Themes

  • The unexpected and hidden aspects of games, reflecting the theme of 'you never know what you'll find until you try'.
  • The impact of streaming culture on gaming experiences and player behavior.

Character Interactions

  • Yinzi interacts with his fan, who tries to protect him from the game's unexpected content.
  • Yinzi and the booth staff have a brief exchange, with the staff member ensuring Yinzi turns off his stream before playing.

Ch. 389Who Says Pixel Games Don't Deserve Gaming Pods?

Key Plot Points and Events

  • Yinzi, a streamer, tries out a game at an expo, unknowingly bringing a hundred online followers into the game.
  • The game turns out to be an adult, pixelated, magical girl game with unusual mechanics and content.
  • Yinzi and his followers encounter disturbing elements, such as monsters with capture icons and a pink, tentacle-filled sewer.
  • Yinzi quickly exits the game, ending the experience for his followers as well.

Character Developments

  • Yinzi: Realizes the game's inappropriate content and decides to leave, protecting his female followers from potential discomfort.
  • Online Followers: Experience the game's unusual mechanics and react with shock, amusement, or disgust.

Significant Themes

  • The unexpected nature of games at expos and the potential for inappropriate content.
  • The responsibility of streamers to protect their followers from uncomfortable or offensive content.
  • The double standards and hypocrisy of some players regarding adult content in games.

Character Interactions

  • Yinzi interacts with his followers, both online and offline, throughout the chapter.
  • Online followers interact with each other, expressing their reactions to the game and Yinzi's decision to leave.

Ch. 390Magical Girl

Key Plot Points and Events

  • The game expo has changed, with players now using skills from trial games, leading to more strategic interactions and less large-scale brawls.
  • Little Cao Thief, a player from Mount Longhu, is chased and cornered by other players in an online game expo due to his mischief.
  • Little Cao Thief logs out to avoid capture and discovers new, intriguing games.
  • He purchases and downloads 'Magical Girl Fania of the Sky', finding a website with patches for various games.
  • Little Cao Thief downloads the patch for 'Magical Girl' and installs it, revealing a different game content.

Character Developments

  • Little Cao Thief shows his resourcefulness and adaptability, escaping from a dangerous situation and quickly finding new interests.
  • He demonstrates curiosity and excitement about the 'strange' games he's heard about, suggesting a change in his priorities from competition to exploration.

Significant Themes

  • The impact of new game mechanics (skills from trial games) on player behavior and interactions.
  • The allure of the unknown and the excitement of discovery, as seen through Little Cao Thief's interest in 'strange' games.
  • The duality of game content, with unpatched games presenting one face and patched games revealing another.

Character Interactions

  • Little Cao Thief's interaction with the players chasing him online, showing his defiance and desperation.
  • His interaction with the game's questionnaire, first in its unpatched state and then in its patched state, highlighting the change in content and his growing excitement.
  • Little Cao Thief's interaction with the website containing patches for various games, showing his curiosity and eagerness to explore new content.

Ch. 391Play While You Can, Cherish It While It Lasts

Key Plot Points and Events

  • Little Cao Thief starts playing an indie game at a game expo, which gains popularity rapidly.
  • Yinzi, a streamer, buys and starts playing the same game after the expo.
  • Ethan Vale, the game's developer, is at the expo and interacts with Cui Chang, a staff member.

Character Developments

  • Little Cao Thief: Realizes he's playing as a female character in the game.
  • Yinzi: Stops streaming to play the game, showing unusual behavior.
  • Ethan Vale: Maintains his dedication to game development despite his success.

Significant Themes

  • The game's popularity and the surprise of players discovering it.
  • The dedication and passion of game developers.
  • The transient nature of games and the importance of cherishing them while they last.

Character Interactions

  • Little Cao Thief and the short-haired brunette girl in the game library.
  • Yinzi and his fans, who notice his unusual behavior.
  • Ethan Vale and Cui Chang, discussing the game expo's success and future plans.

Ch. 392Since Everyone Likes Playing, Let's Make One Too

Key Plot Points & Events

  • Ethan Vale and Xu Xinghai discuss the new issue of inappropriate content at the game expo.
  • Ethan Vale suggests creating a new game inspired by 'The Witcher 3' to address the issue, separating it from ordinary games.
  • Xu Xinghai gives Ethan Vale a birthday cake, and they decide to be together.

Character Developments

  • Ethan Vale: Realizes the importance of celebrating birthdays and decides to start a relationship with Xu Xinghai.
  • Xu Xinghai: Gains confidence in expressing her feelings, initiates a relationship with Ethan Vale, and plans to play 'It Takes Two' together.

Significant Themes

  • The importance of celebrating life's milestones, like birthdays.
  • The power of open communication and expressing feelings.
  • The influence of games on society and culture.

Character Interactions

  • Ethan Vale and Xu Xinghai: Their friendship deepens, leading to a romantic relationship. They share their thoughts on games and life, and Xu Xinghai surprises Ethan Vale with a birthday cake.

Ch. 393Old Thief Is the New Generation's Electronic Succubus!

Key Plot Points and Events

  • Xu Xinghai and Ethan Vale play a couples' game together after the game expo.
  • Ethan Vale suggests they go back to his place, but Xu Xinghai suggests they stay at his place due to the distance.
  • Ethan Vale tells Xu Xinghai he wants to introduce her to his parents the next day.
  • Xu Xinghai posts a picture of them together on her Moments, and Ethan Vale posts it on his Weibo, marking the start of their public relationship.

Character Developments

  • Ethan Vale shows seriousness about their relationship by wanting to introduce Xu Xinghai to his parents early on.
  • Xu Xinghai shows confidence and comfort in their relationship, suggesting they stay at Ethan Vale's place and asking to be posted on his Weibo.

Significant Themes

  • The theme of online polls and the public's perception of Ethan Vale as a desirable partner is introduced.
  • The theme of the couple's relationship becoming public is explored.

Character Interactions

  • Ethan Vale and Xu Xinghai have a comfortable and open interaction, with Ethan Vale being straightforward about his intentions and Xu Xinghai being confident and direct in her responses.
  • They share a moment of intimacy when they take a selfie together and Ethan Vale allows Xu Xinghai to edit and post the picture on his Weibo.

Ch. 394Pure Love Warriors Fall at the Sound!

Key Plot Points and Events

  • A gamer, new to Sprout's games, experiences the unique challenge and joy of Old Thief's games.
  • He discovers that Old Thief, known for his difficult games, has a girlfriend, shocking the gaming community.
  • Players express their disbelief and disappointment, feeling betrayed that Old Thief, who once made them suffer, has found happiness.

Character Developments

  • The newcomer gamer understands the pain and joy of Old Thief's games and becomes a fan.
  • Old Thief is revealed to have a girlfriend, challenging the community's perception of him as a lonely, game-focused individual.
  • Yinzi, a friend of the newcomer gamer, is initially unaware of the news but is later shocked upon finding out.

Significant Themes

  • The duality of challenge and joy in gaming.
  • The impact of a creator's personal life on their work and fans' perception.
  • The community's reaction to change and the unexpected.

Character Interactions

  • The newcomer gamer interacts with veteran fans, learning about Old Thief's evolution as a game developer.
  • Yinzi and the newcomer gamer discuss the news, with Yinzi initially unaware and later shocked by Old Thief's relationship status.
  • The gaming community reacts collectively to Old Thief's announcement, expressing their disbelief and disappointment.

Ch. 395There Really Will Be People Asking for Autographs!

Key Plot Points and Events

  • Xu Xinghai and Ethan Vale read negative comments from players about their relationship, expressing concern that Ethan's career will suffer.
  • Ethan prepares a room for Xu Xinghai, showing thoughtfulness by matching the toiletries' colors to their respective rooms.
  • They discuss the upcoming game expo and the release of Arcane, with Xu Xinghai teasing Ethan about autograph requests at her high school reunion.

Character Developments

  • Xu Xinghai: Becomes more comfortable teasing Ethan and expressing her affection for him.
  • Ethan Vale: Shows consideration for Xu Xinghai's preferences and is embarrassed by her teasing.

Significant Themes

  • Acceptance of public scrutiny in a relationship, especially when one is a public figure.
  • The impact of a relationship on one's career and vice versa.
  • Teasing and playful banter as a sign of growing affection.

Character Interactions

  • Xu Xinghai and Ethan Vale: Their relationship deepens as they tease each other playfully, with Xu Xinghai taking the lead in expressing her affection.
  • Ethan Vale and his assistant: The assistant is aware of Ethan's relationship and teases him about it, showing a friendly and relaxed dynamic between them.

Ch. 396Have You Really Got No One in This World You Care About?

Key Plot Points and Events

  • Ethan Vale and Xu Xinghai face teasing from their subordinates about their relationship.
  • Netizens react humorously to Ethan Vale's romantic gesture, with many sarcastic comments.
  • At the game expo, players notice changes made by Ethan Vale, including colorful holographic projections and balloons.
  • Yinzi, an Esports player, discovers that adult games are now clearly labeled and age-restricted, causing him to back away.

Character Developments

  • Ethan Vale shows a romantic side, organizing a public display of affection for Xu Xinghai.
  • Xu Xinghai is amused by the netizens' reactions and engages with them on Weibo.
  • Yinzi, initially eager to explore adult games, hesitates upon seeing the age restriction.

Significant Themes

  • Love and romance: Ethan Vale's public display of affection for Xu Xinghai sparks a range of reactions, from amusement to criticism.
  • Age and responsibility: The introduction of age restrictions for adult games forces players like Yinzi to confront their own maturity and priorities.

Character Interactions

  • Ethan Vale and Xu Xinghai: Their relationship is the focus of office teasing and netizen commentary.
  • Yinzi and his viewers: Yinzi's stream viewers interact with him, laughing at his situation and discussing their own plans to explore adult games.

Ch. 397Finally Got a Taste of Going Viral!

Key Plot Points and Events

  • The game expo attendees and online viewers react to Sprout's heart-shaped badges, with mixed opinions.
  • Ethan Vale, aka Old Thief, sees a comment suggesting he give out roses to players after the expo.
  • He decides to implement this idea and instructs his secretary to arrange for roses to be given to all expo attendees.

Character Developments

  • Ethan Vale shows interest in understanding relationships and making others happy, stepping out of his usual game-focused mindset.
  • An anonymous player enjoys the attention and engagement his comment receives, experiencing a taste of 'going viral.'

Significant Themes

  • Relationships and Romance: Ethan Vale begins to understand the importance of relationships and sharing happiness with others, moving beyond his previous focus on work and games.
  • Fame and Virality: The anonymous player experiences the thrill of having his comment gain attention and engagement, highlighting the transient nature of online fame.

Character Interactions

  • Ethan Vale interacts with an anonymous player, taking his dating advice seriously and deciding to implement it.
  • The anonymous player engages with Ethan Vale's online presence, feeling excited and validated by the attention his comment receives.

Ch. 398This Game Is Actually Free?!

Key Plot Points and Events

  • Game studios present their games at the expo; Old Thief's studio, Sprout, is last to present.
  • Sprout announces the release of 'League of Legends' and an animated series 'Arcane' at 2 PM.
  • Gameplay footage of 'League of Legends' is shown, highlighting its mechanics, teamwork, and strategic depth.

Character Developments

  • Ethan Vale (Old Thief) is revealed to be a relentless competitor, pushing other studios to improve their games.
  • Xu Xinghai, animation director of Sprout's subsidiary Starsea, is introduced as the leader of the Arcane animation project.

Significant Themes

  • Competition and collaboration in the gaming industry.
  • The importance of sincerity, gameplay, and teamwork in games.
  • The appeal of playing games with friends.

Character Interactions

  • Ethan Vale and Xu Xinghai interact on stage, announcing the release of 'League of Legends' and 'Arcane'.
  • Game studio representatives react to the announcement and gameplay footage of 'League of Legends', recognizing its potential as a massive hit.

Ch. 399At This Moment, the Curtain Rises!

Summary: At This Moment, the Curtain Rises!

Key Plot Points & Events

  • Ethan Vale introduces his new League of Legends game with major economic adjustments: it is completely free, with no Deluxe/Ultimate Editions — only purchasable cosmetics that grant no skill advantages.
  • He reflects on his previous life's Chinese servers, where the daily 10 Essence grind made heroes nearly unattainable, driving newcomers away and "ruining" the game through poor operations.
  • During the Q&A, he confirms the game is free and acknowledges that heroes will counter one another, emphasizing that teammates are needed to overcome those counters.
  • The livestream showcases a gameplay montage featuring multiple heroes, highlighted by the reveal of Jhin, The Virtuoso, including his artistic lore, his four named bullets (Brilliant, Exquisite, Outstanding, Extraordinary), and his abilities with poetic debuff names like By the Book, Chasing the Light, Exposed, and Stage Fright.
  • Streamer Yinzi, initially unimpressed, is completely won over by Jhin's showcase, getting goosebumps from the hero's voice lines — and his fans flood the chat with excitement.
  • The game's launch countdown enters its final minute as the promotional video concludes with a woman's fierce declaration about Ionia — "Ionia! Unbroken and unbowed!" — tying the reveal to the game's larger world.

Character Developments

  • Ethan Vale: Solidifies his role as a visionary game designer. His core philosophy is giving players "pure happiness" by removing paywalls and grind, allowing them to enjoy the game's essence rather than being exploited by monetization. He speaks with nostalgia and conviction, seeing the game as something carrying "far too many of his memories."
  • Yinzi: A streamer who transforms from doubtful spectator to eager fan. He first questions whether a single map can hold players' interest and criticizes a marksman's slow attack speed — only to be stunned by Jhin's ultimate, immediately wanting to play the game himself.

Significant Themes

  • Accessibility vs. predatory monetization: The chapter critiques exploitative game operations (grinding Essence, overpriced heroes) and champions free access with purely cosmetic purchases — "pure happiness" over profit-driven design.
  • Art, death, and beauty: Jhin's lore frames murder as theatrical perfection; his abilities and voice lines blend violence with aesthetics, creating an unforgettable, "alive" hero identity.
  • Teamwork and agency: Counters exist, but the game encourages creative, "dazzling plays" with teammates even in desperate situations.
  • Preservation and rebirth: Ethan Vale reimagines a beloved game from his past life, correcting its failures and giving players a better experience.

Character Interactions

  • Ethan Vale ↔ Game representatives: A press Q&A — representatives ask about monetization models and counter mechanics; Ethan answers by framing free-to-play as a benefit and counters as an opportunity for teamwork and highlight plays.
  • Ethan Vale ↔ Xu Xinghai: Xu silently stands by his side during the countdown, a quiet moment of partnership amid the spectacle.
  • Yinzi ↔ His audience: Yinzi's live reactions drive chat hype — his skepticism gives way to excitement, and his fans echo his enthusiasm ("I'm buying a hero like that too").
  • The cinematic ↔ The audience: The Jhin showcase and final Ionia monologue serve as an emotional bridge between the game's world and the players, eliciting visible passionate responses.

Ch. 400Those Who Truly Had a Grudge Against Old Thief

Key Plot Points and Events

  • The game expo concludes, and Ethan Vale (Old Thief) invites developers to discuss games and game design.
  • EA and Ubisoft executives are the first to leave, followed by Microsoft's Laki, Sony's Hirai Haruki, and other developers.
  • Konami and several other major developers initially refuse but eventually relent and join the discussions.

Character Developments

  • Ethan Vale (Old Thief) demonstrates his influence and leadership by orchestrating the game expo and inviting developers to discuss games.
  • Laki (Microsoft's new console chief) shows his loyalty to Old Thief and Sprout, acknowledging Ethan Vale's leadership despite Microsoft's past industry dominance.
  • Hirai Haruki (Sony's chief) displays a willingness to learn from Old Thief, setting aside past rivalries with Microsoft.
  • Konami and other major developers struggle with admitting defeat and acknowledging Old Thief's influence, but ultimately join the discussions.

Significant Themes

  • The power dynamics and shifting alliances within the gaming industry.
  • The importance of adaptability and learning from others in game design and development.
  • The struggle between tradition and innovation in the gaming industry.

Character Interactions

  • Ethan Vale interacts with the developers, giving them a final chance to choose whether to join the discussions or not.
  • Laki and Hirai Haruki show unity and mutual respect, setting aside past rivalries to learn from Old Thief.
  • Konami and other major developers initially resist but eventually join the discussions, acknowledging Old Thief's influence and leadership.
Show
Page 20 of 37