Ch. 601When I Was Still a Child, I Thought the World Was Like This

Key Plot Points and Events

  • Animal Crossing launches, sparking online discussions about its mortgage system for house upgrades.
  • Players discover the game's freedom in decoration, with thousands of DIY recipes and no additional costs.
  • The museum feature goes viral, with players collecting and displaying various items, fossils, and artworks.
  • The Metropolitan Museum of Art, New York, collaborates with Sprout to offer 406,000 virtual exhibits for players.

Character Developments

  • Players, especially casual ones, find joy and a sense of accomplishment in collecting and curating their museums.
  • A high school graduate becomes obsessed with completing his museum collection, eventually gaining recognition from global museums.

Significant Themes

  • The beauty of an ordinary life.
  • The importance of sincerity and attention to detail in game development.
  • The impact of games on education and cultural appreciation.

Character Interactions

  • Players share their experiences, discoveries, and achievements with each other online.
  • Players interact with in-game residents and curators, learning about the items they collect.
  • The high school graduate shares his excitement with his mother, who proudly shares his achievement with her friends.

Ch. 602More Than Seventy Thousand Pieces, and They Had the Nerve to Show Them Off?

Key Plot Points and Events

  • The Metropolitan Museum of Art, New York, collaborates with Animal Crossing, leading to a surge in online players.
  • The J. Paul Getty Museum announces it will open over seventy thousand artworks from its collection to Animal Crossing.
  • Players express excitement and disbelief at the Getty Museum's collaboration, with some questioning Sprout's motives.

Character Developments

  • Zhan Ying, a casual player, expresses her love for the collection and museum elements in Animal Crossing.
  • Players discuss their experiences with Animal Crossing and its impact on their mood and stress relief.

Significant Themes

  • The importance of museums and art in games and real life.
  • The impact of collaborations between real-world institutions and games on player experiences and learning.
  • The influence of wealth and passion on art collection and preservation.

Character Interactions

  • Players share their experiences and opinions about Animal Crossing, the museum collaborations, and Sprout's games.
  • They express admiration for the Getty Museum's collection and discuss its significance.
  • Players joke about their childhoods and the desire to return to that carefree time to play games.

Ch. 603More Than a Decade Really Wasn't Enough

Key Plot Points and Events

  • The game's season ends quickly, causing player outrage and confusion.
  • Animal Crossing's popularity surges again after a player's heartfelt post about his mother's experience with the game.
  • A player asks Sprout not to shut down Animal Crossing, sparking a discussion among players.

Character Developments

  • The player who posted about his mother's experience shows empathy, understanding, and love for his mother.
  • The player who asked Sprout not to shut down the game demonstrates dedication and fear of losing a beloved game.

Significant Themes

  • The impact of games on people's lives and emotions.
  • The fleeting nature of trends and the desire for longevity in games.
  • The importance of games as a form of escape and connection.

Character Interactions

  • Players interact through comments, expressing their love for the game, frustration with the season change, and support for the player who lost his mother.
  • The player who lost his mother interacts with his mother through her in-game character, finding solace and understanding in her actions.

Ch. 604Go to Bed Early

Key Plot Points and Events

  • The protagonist discovers a string of scheduled messages and gifts from his mother in the game, including birthday gifts and random letters with interesting items.
  • He decides not to open them to preserve the surprise and the game's longevity.
  • The game, Sprout, has lasted over a decade and is expected to continue due to its unique features and player loyalty.
  • Players return to the game after a long absence and find the little animals have missed them and cared for their islands in their absence.

Character Developments

  • The protagonist shows appreciation for his mother's thoughtfulness and the game's lasting impact on his life.
  • Players realize the depth of their connection with the little animals and the game's community upon their return.

Significant Themes

  • Nostalgia and the enduring appeal of long-running games.
  • The emotional connection between players and in-game characters/communities.
  • The passage of time and the changes it brings to players and games.

Character Interactions

  • The protagonist interacts with his mother's in-game avatar, appreciating her care and thoughtfulness.
  • Players interact with the little animals upon their return, expressing remorse for their absence and gratitude for the animals' continued care for their islands.
  • Players share their experiences and emotions online, fostering a sense of community and connection.

Ch. 605Say Not the Perch Is Fit for Mince!

Key Plot Points and Events

  • Ethan Vale sends a letter to all Animal Crossing players, expressing friendship and unity.
  • Sprout Studio renews Animal Crossing's server contract indefinitely.
  • Players share their experiences and warmth they feel from the game.

Character Developments

  • Ethan Vale: Shows care and consideration for the Animal Crossing community.
  • Song Shan: Expresses enthusiasm and eagerness to play the male lead in an upcoming interactive story game.

Significant Themes

  • Community and belonging (highlighted through Ethan's letter and players' shared experiences).
  • The impact of games on real life (players' emotional connections and the surreal nature of the new game project).

Character Interactions

  • Ethan Vale and Song Shan: Discuss the male lead role in the new game, with Song Shan expressing a strong desire to play it.
  • Ethan Vale and the actresses: The actresses are excited to work with Ethan, while Ethan introduces the other actors to them.

Ch. 606Which Direction Should I Kowtow in to Meet Them?!

Key Plot Points & Events

  • Song Shan's post about filming a game with beautiful women sparks jealousy among players.
  • He posts a clip of him playing poker with Zheng Ziyan, a game character, stunning the players.
  • The game, a sci-fi romance with six unique female characters, launches without promotion.

Character Developments

  • Song Shan shows his understanding of players' desires and his commitment to the game's success.
  • The actresses express their understanding and support for Sprout's policies regarding the game's revenue and their roles.

Significant Themes

  • The game explores the theme of choice and its consequences in relationships.
  • It also delves into the idea of immersive experiences and emotional satisfaction in gaming.

Character Interactions

  • Song Shan interacts with the actresses, ensuring they understand the game's importance and their roles in its success.
  • Players react to the game's launch, expressing excitement and curiosity about the six female characters.

Ch. 607I Wouldn't Even Dare Dream of This!

Key Plot Points and Events

  • The protagonist wakes up hungover in a stranger's room, which belongs to a woman named Zheng Ziyan.
  • He finds clues like a note, a piece of underwear, and a painting, suggesting a one-night stand.
  • Zheng Ziyan enters the room, and the protagonist remembers meeting her at an art exhibition.
  • The game shows a flashback of their encounter, where the protagonist helps Zheng Ziyan with her dress.

Character Developments

  • Protagonist: He is portrayed as a kind and helpful individual who takes initiative in assisting Zheng Ziyan.
  • Zheng Ziyan: She is introduced as a willful, unique, and captivating woman with a distinctive voice.

Significant Themes

  • Fantasy vs. Reality: The game opens with a scenario that seems too good to be true, challenging the protagonist's (and the player's) disbelief.
  • First Impressions: The protagonist's initial actions at the art exhibition set the tone for his relationship with Zheng Ziyan.

Character Interactions

  • The protagonist and Zheng Ziyan's first interaction is positive, with the protagonist helping her and Zheng Ziyan inviting him for drinks as a thank you.
  • The game encourages player choice, with different dialogue options influencing Zheng Ziyan's affection towards the protagonist.

Ch. 608How Could I Let Her Down?!

Key Plot Points and Events

  • Zheng Ziyan and Gu Yi (the protagonist) wake up in a strange room, unsure of what happened the previous night.
  • They realize they're not in either of their homes, but in Li Yunsi's (Zheng Ziyan's senior sister) apartment.
  • Gu Yi struggles to remember how he knows Zheng Ziyan and Li Yunsi, leading to a series of humorous misunderstandings.
  • Gu Yi moves into a shared apartment with Xiao Lu, another girl he meets.
  • On his first payday, Gu Yi invites the three girls to celebrate, but must choose one to give the first slice of cake to, causing the others to lose affection.
  • Gu Yi's landlord demands rent, and both Zheng Ziyan and Li Yunsi invite him to stay at their places. Xiao Lu, however, transfers him money to help pay the rent, making him choose to stay with her.

Character Developments

  • Zheng Ziyan: Initially portrayed as a mischievous 'little witch', she shows concern for Gu Yi's well-being.
  • Li Yunsi: A kind and responsible figure, she takes care of Zheng Ziyan and offers Gu Yi a place to stay.
  • Xiao Lu: Initially cold towards Gu Yi due to a misunderstanding, she warms up to him after he helps her and later supports him financially.
  • Gu Yi: Struggles with his memories and the choices he has to make, showing a mix of confusion, humor, and kindness.

Significant Themes

  • The complexity of relationships and the challenges of making choices between different people.
  • The importance of understanding and appreciating the people who support and care for you.
  • The humor and awkwardness that can arise from misunderstandings and difficult situations.

Character Interactions

  • Zheng Ziyan and Gu Yi: Their dynamic is playful and filled with banter, with Zheng Ziyan often teasing Gu Yi.
  • Li Yunsi and Zheng Ziyan: They have a close, sisterly relationship, with Li Yunsi often taking care of Zheng Ziyan.
  • Xiao Lu and Gu Yi: Their relationship evolves from initial coldness to mutual understanding and support.
  • Gu Yi with all three girls: He struggles to choose between them, highlighting the complexity of his situation and the challenges of making decisions that might hurt others.

Ch. 609Simple Love

Key Plot Points and Events

  • Yinzi, a game streamer, plays "Simple Love," a game designed by Old Thief, known for understanding players' emotional sore spots.
  • Yinzi is deeply moved by two characters: Xiao Lu (girl-next-door) and Zheng Ziyan (flamboyant and carefree).
  • Despite meeting Lin Leqing, a perfect character, Yinzi chooses Xiao Lu in the later storyline, spending her birthday and watching a meteor shower with her.
  • The game becomes a trending topic, with players discussing their choices and the game's impact on their emotions.

Character Developments

  • Yinzi: Realizes the emotional depth of Old Thief's games, chooses Xiao Lu over other characters.
  • Xiao Lu: Shows kindness and understanding, becomes Yinzi's choice.
  • Zheng Ziyan: Popular character due to her vitality and freedom, represents a desire to break modern shackles.
  • Lin Leqing: Perfect character with a child, Haohao, but Yinzi isn't interested.

Significant Themes

  • Choice and Consequence: The game teaches players about choices and their consequences, reflecting real-life decisions.
  • Vitality vs. Perfection: Zheng Ziyan's vitality appeals to players seeking to escape modern emptiness, contrasting with Lin Leqing's perfection.
  • Emotional Impact: The game evokes strong emotions in players, making them reflect on their own lives and relationships.

Character Interactions

  • Yinzi and Xiao Lu: Yinzi chooses Xiao Lu, spending time with her and forming a bond.
  • Players and Characters: Players discuss their choices, expressing gratitude and affection towards the characters.
  • Players and Real Life: Players compare their experiences in the game to their real lives, reflecting on their own choices and emotions.

Ch. 610Fire's Beginning!

Key Plot Points and Events

  • Players express nostalgia for emotionally challenging games after playing a heartwarming dating game by Sprout.
  • Yinzi, a fan, changes his vote on Sprout's website, switching from "heartwarming, healing" to "clumsy hands, depressing."
  • The data shows a sudden surge in interest for challenging games, with "clumsy hands" rising near the top of the list.
  • Ethan Vale, Sprout's CEO, decides to release Dark Souls 1, titled Fire's Beginning, due to popular demand.

Character Developments

  • Yinzi, a fan, shows a complex emotional response to games, missing the challenging and immersive experiences of the past.
  • Ethan Vale is depicted as attentive to player preferences and willing to cater to their demands.

Significant Themes

  • Nostalgia for challenging and immersive gaming experiences.
  • The evolution of gaming preferences and the market's constant change.
  • The impact of player feedback on game development and release decisions.

Character Interactions

  • Fans interact with each other, expressing their shared nostalgia for challenging games.
  • Ethan Vale interacts with his subordinate, discussing the release of Dark Souls 1.

Ch. 611External Peripherals Aren't Selling, Help Us

Key Plot Points and Events

  • The protagonist, after leaving Ethan Vale's office, laughs explosively upon remembering the difficulties players faced in 'Dark Souls.'
  • Sprout Games releases a promotional ad for their peripherals, stating, "External peripherals aren't selling, help us~," hinting at an upcoming game.
  • Fans speculate that the game is a Souls title, expressing excitement and apprehension.

Character Developments

  • The protagonist shows excitement and anticipation for the new game, despite knowing its challenges.
  • Yinzi, a fan, feels a mix of excitement and dread upon seeing the promotional ad.

Significant Themes

  • The anticipation and dread of facing a challenging game, reminiscent of the 'Dark Souls' series.
  • The theme of perseverance and overcoming obstacles, as hinted by the game's potential difficulty.

Character Interactions

  • The protagonist and Yinzi both express eagerness and apprehension about the upcoming game, showing a shared enthusiasm for challenging games.
  • Fans on social media react to the promotional ad, expressing a mix of excitement and trepidation.

Ch. 612Dark Souls?!

Key Plot Points and Events

  • Sprout Studio releases a snide slogan promoting their upcoming game, causing a stir among players.
  • A simple image of a bonfire with a blurred, misty background is revealed, hinting at a Soulslike game.
  • The game is announced as "Dark Souls: The Beginning of Fire," a prequel to Dark Souls, shocking players and developers alike.

Character Developments

  • Yinzi, a player, reflects on his experiences with Sprout's previous Soulslike games, expressing his anticipation for the new release.
  • Players and developers are shown to be eager and surprised by the announcement of "Dark Souls: The Beginning of Fire."

Significant Themes

  • The theme of a game's story having a beginning and an end, with consequences and causes.
  • The anticipation and hype surrounding a new game release, especially from a renowned developer like Sprout Studio.

Character Interactions

  • Players engage in online discussions, speculating about the new game and reminiscing about their experiences with previous Soulslike games.
  • Developers gather to discuss the impact of Sprout's announcement, expressing shock and unease at the revelation of a Dark Souls prequel.

Ch. 613I Heard a World-Shaking Secret!

Key Plot Points and Events

  • Game developers gather to discuss the dominance of Sprout Studio in the action game market.
  • They acknowledge Sprout's strategy of linking game stages and their potential for future prequels.
  • Capcom's head, Haiman, decides to contact Sprout for cooperation, hinting at buying a game design or seeking advice.

Character Developments

  • Haiman: Realizes the threat of Sprout and decides to approach them for cooperation, showing adaptability and desperation.
  • Ethan Vale (Mr. Black Star): Implied to be open to cooperation, as he agrees to speak with Haiman.

Significant Themes

  • Competition and survival in the gaming industry.
  • Adaptability and strategic thinking in business.
  • The power dynamics between game companies.

Character Interactions

  • The developers express frustration and envy towards Sprout's strategies.
  • Haiman reaches out to Ethan Vale, showing a shift in power dynamics.
  • The waiter overhears Haiman's conversation, highlighting the impact of these interactions on others.

Ch. 614Survival Horror Game! Resident Evil!

Key Plot Points and Events

  • A waiter overhears executives discussing a deal between Capcom and Sprout Games.
  • He leaks the news on a gaming forum, causing a stir.
  • The executives, upon seeing the leak, panic and contact Haiman, the Capcom representative involved in the deal.

Character Developments

  • Haiman (Capcom Representative): Initially excited about the deal, he becomes panicked and sobered when he learns about the leak.
  • The Waiter: He goes from being excited about the news to feeling disappointed when his initial post doesn't gain traction, then overwhelmed when it does.

Significant Themes

  • Leaks and Information Control: The chapter explores the power dynamics of information in the gaming industry, with a leak causing significant disruption.
  • Cooperation and Competition: It highlights the complex relationships between game companies, with Capcom and Sprout Games being both competitors and potential collaborators.

Character Interactions

  • The Waiter and Haiman: Indirectly, the waiter's actions cause Haiman's plans to unravel.
  • Executives and Haiman: The executives, upon learning about the leak, contact Haiman, expressing their displeasure and leaving him to deal with the fallout.

Ch. 615We Were Only Studying

Key Plot Points and Events

  • Haiman's conversation with Sprout about buying Resident Evil is overheard by a server, leading to a leak.
  • Players and game studios react to the news, pressuring Capcom for information.
  • Capcom holds an emergency meeting to discuss the situation.
  • Haiman decides to openly admit the deal and use it to promote the game.

Character Developments

  • Haiman shows leadership and strategic thinking by turning the leak into an opportunity for promotion.
  • Capcom executives are initially worried about the leak but eventually support Haiman's decision.

Significant Themes

  • Secrecy and Information Control: The leak highlights the importance of keeping sensitive information private in the gaming industry.
  • Opportunity vs. Crisis: Haiman turns a potential crisis into an opportunity to promote the game.
  • Trust and Reputation: The deal with Sprout is seen as a boost to Capcom's reputation due to Sprout's popularity and trustworthiness.

Character Interactions

  • Haiman interacts with Capcom executives, initially facing criticism but ultimately gaining their support.
  • Haiman communicates with Sprout about the game and film series deal.
  • Players and game studios interact with Capcom online, seeking information about the game.

Ch. 616The Age of Grey Mist Falls, the Age of Fire Begins!

Key Plot Points and Events

  • Ethan Vale (Old Thief) reveals he bought the Dark Souls IP to learn, shocking game studios.
  • Studios rush to collaborate with Sprout, but Ethan declines private collaborations, opting for public recruitment in the future.
  • The trailer for 'Dark Souls: Fire's Beginning' is released, causing a stir among players.

Character Developments

  • Ethan Vale: He shows humility in learning from the Dark Souls IP and a desire to bring better games to players.
  • Yinzi: He reflects on Old Thief's impact on the gaming world and expresses his excitement and concerns about the new Dark Souls game.

Significant Themes

  • The impact of a masterpiece on its sequels and the expectations of players.
  • The power dynamics between game studios and the indie developer (Sprout).
  • The cyclical nature of ages and the theme of rebirth in the Dark Souls series.

Character Interactions

  • Ethan Vale interacts with game studios through messages and the public announcement of his intentions.
  • Yinzi interacts with his fans on his livestream, discussing their expectations and concerns about the new Dark Souls game.

Ch. 617I Thought Everyone Didn't Like Playing Sequels

Key Plot Points and Events

  • Yinzi, the game designer (Old Thief), starts a poll on Sprout Games forum asking which game sequel players want to see.
  • The poll goes viral, with Zelda: Breath of the Wild receiving overwhelming votes, demanding a sequel with even more exquisite gameplay.
  • Players discuss and suggest making the sequel extremely challenging for Yinzi.
  • Ethan Vale, the studio head, sees the poll and decides to move up the development of Zelda's sequel, Tears of the Kingdom.

Character Developments

  • Yinzi shows confidence in his abilities as a game designer, but is faced with a significant challenge from players.
  • Ethan Vale demonstrates understanding and support for players' wishes, showing adaptability in game development.

Significant Themes

  • The demand for sequels and the expectations players have for them.
  • The challenge and growth of game designers in meeting high player expectations.
  • The dynamic between game developers and players, with players influencing game development decisions.

Character Interactions

  • Players interact through the poll, discussing and suggesting ideas for the Zelda sequel.
  • Yinzi and Ethan Vale discuss the poll and the decision to move up Zelda's sequel development.

Ch. 618A Spectacular View Ahead! Please Bear Witness!

Key Plot Points and Events

  • Sprout's employees are excited about a new project, speculating about a Zelda sequel.
  • Old Thief (Ethan Vale) summons the director of Zelda, Li You, to discuss the sequel.
  • Li You emerges from the meeting holding branches, a battery, and glue, muttering about Gundam, but gives no clear explanation.
  • Dark Souls: Fire's Beginning is released on National Day, attracting a large audience to Yinzi's livestream.

Character Developments

  • Secretary Little Chen: Initially shocked and speechless, he later reveals that Old Thief had no reaction to the Zelda sequel idea and immediately called for Li You.
  • Li You: After meeting with Old Thief, he appears shocked and confused, laughing maniacally while holding branches, a battery, and glue, but doesn't provide any clear information about the new game.

Significant Themes

  • The anticipation and mystery surrounding the new Zelda game.
  • The excitement and expectations for Dark Souls: Fire's Beginning.
  • The impact of Old Thief's games on the gaming industry and other studios.

Character Interactions

  • Secretary Little Chen interacts with his colleagues, sharing his shock and confusion about Old Thief's reaction to the Zelda sequel idea.
  • Li You interacts with the Sprout employees after his meeting with Old Thief, leaving them confused and eager for more information.
  • Yinzi interacts with his livestream audience, discussing the release of Dark Souls: Fire's Beginning and the impact of Old Thief's games on the industry.

Ch. 619Graduate Entrance Exam Right at the Start!

Key Plot Points & Events

  • The game begins with a mournful piano theme, and players create their characters.
  • Yinzi, the player, chooses the 'Warrior' class after considering and rejecting 'Deprived'.
  • The game's story unfolds, showing the fate of Undead in the kingdom and introducing the Northern Undead Asylum.
  • Yinzi obtains the Dungeon Cell Key from a corpse and opens a cell door, encountering common enemies.
  • He discovers the first bonfire and sees a massive, intimidating enemy outside the bronze gate.

Character Developments

  • Yinzi, the player, is revealed to be a veteran Souls player, familiar with the game's mechanics.
  • He shows caution and strategic thinking when facing the enemy outside the gate.

Significant Themes

  • The curse of the Undead and their imprisonment in the Northern Undead Asylum.
  • The harsh and unforgiving nature of the game world, as seen in the formidable enemy outside the gate.

Character Interactions

  • Yinzi interacts with the game's environment and enemies, testing his skills and knowledge.
  • Viewers comment and react to Yinzi's actions, creating a lively and humorous atmosphere.

Ch. 620Old Thief Gives Too Much!

Key Plot Points & Events

  • Yinzi encounters a powerful boss, a giant hammer-wielding monster, and barely escapes through an iron door.
  • He discovers a knight in silver armor who tasks him with ringing the Bells of Awakening in the Land of Ancient Lords and gives him five Estus Flasks.
  • Yinzi returns to the Undead Asylum's courtyard, realizing he has completed a loop.

Character Developments

  • Yinzi demonstrates his combat skills and adaptability but also shows caution and strategic thinking by deciding not to fight the boss immediately.
  • The silver-armored knight reveals his mission and entrusts it to Yinzi, showing trust in a stranger.

Significant Themes

  • Caution and Patience: Yinzi learns to be cautious and patient, not rushing into battles he can't win.
  • Trust and Entrustment: The knight's trust in Yinzi highlights the theme of trust and entrusting one's mission to another.

Character Interactions

  • Yinzi and the Monster: Yinzi's interaction with the monster shows his combat skills and adaptability.
  • Yinzi and the Knight: The knight entrusts his mission to Yinzi, fostering a sense of responsibility in him.
  • Yinzi and the Audience: Yinzi interacts with the audience, showing his awareness of his streaming role and the gaming community's expectations.
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