Ch. 101What Do You Know?
Key Plot Points and Events
- Thousands of holographic projection devices are distributed worldwide, with players using them to project lifelike animals from 'Call of the Wild' into their homes.
- Game companies, including Yogame and Sony, attempt to analyze and reverse-engineer the devices to understand their technology.
- All companies fail to crack the devices' chips due to self-destruct mechanisms triggered by external connections or light exposure.
- Sony approaches Ethan Vale, offering cooperation and recognition, seeking the holographic projection technology.
Character Developments
- Teng Feng, the boss of Yogame, anxiously awaits the analysis results and understands the potential of the technology.
- Ethan Vale, the designer behind Sprout Studio, remains focused on game design and is uninterested in monetary offers or recognition.
Significant Themes
- Technology and Innovation: The holographic projection devices represent cutting-edge technology that game companies are eager to understand and adopt.
- Competition and Cooperation: Game companies compete to crack the technology but eventually seek cooperation with Ethan Vale.
- Integrity and Authenticity: Ethan Vale values his artistic vision and integrity in game design over financial gain or recognition.
Character Interactions
- Teng Feng interacts with his employees, awaiting the analysis results and witnessing their futile attempts to crack the devices.
- Sony's representative interacts with Ethan Vale, offering cooperation and recognition, but Ethan remains uninterested.