Ch. 121Boss, You're Being Foolish!

Key Plot Points and Events

  • The testers enter a virtual environment, unable to locate the exit.
  • They hear a radio broadcast mentioning two recent murders committed by fathers.
  • They discover a downward passage leading to a familiar corridor and alarm clock.
  • They encounter an endless loop of the same corridor and events.
  • A terrifying presence is heard behind a closed door, and the testers try to escape the loop.

Character Developments

  • The first tester shows signs of fear and stress, ultimately deciding to quit the game.
  • The second tester continues playing, displaying determination and resilience.

Significant Themes

  • Fear and anxiety, both induced by the game's environment and the testers' uncertainty about their situation.
  • The concept of being trapped or stuck in a loop, both literally and metaphorically.
  • The unknown and the terrifying, represented by the mysterious presence behind the door.

Character Interactions

  • The testers interact with each other through their shared experience in the game, showing concern and support for one another.
  • The viewers watching the livestream comment and speculate about the game's events, creating a sense of community and shared experience.
  • The game itself seems to interact with the testers, adapting to their actions and creating a more intense experience.

Ch. 122Almost Scared Me

Key Plot Points and Events

  • The last remaining player continues the game, ignoring a suspicious door.
  • A radio triggers the door to close, locking the player out.
  • Cockroaches emerge from behind the door, and a baby's cries are heard.
  • The player attempts to open the door, only to be startled by a ghostly figure slamming it shut.
  • The player pauses the game and is escorted out, visibly shaken.
  • Ethan Vale, the game's creator, poses for a photo with the two players, who describe their experiences.

Character Developments

  • The player becomes increasingly immersed in the game, treating it as reality.
  • The player's fear and shock are evident as he encounters the ghostly figure.
  • Ethan Vale is revealed to be a skilled game designer, understanding player psychology well.

Significant Themes

  • Immersion: The game's holographic projection technology creates an incredibly immersive experience for the players.
  • Fear and Suspense: The game effectively uses fear and suspense to engage and challenge the players.
  • Unexpected Elements: The game's final scare is unexpected and particularly frightening for the player.

Character Interactions

  • The player interacts with the game world, engaging with objects and entities within the game.
  • The players exchange a glance, showing mutual understanding of their shared ordeal.
  • Ethan Vale interacts with the players, posing for a photo and discussing their experiences.

Ch. 123What Are You Saying?.JPG

Key Plot Points and Events

  • The protagonist, after experiencing a terrifying game, feels regret and guilt for quitting early.
  • He learns that everyone else had quit ages ago, fueling his frustration.
  • The game show staff announce that later players' gameplay won't be broadcast due to the game's special content.
  • Microsoft representatives reveal that their new holographic projection console will be bundled with the game, with preorders starting in a month, limited to ten million units.

Character Developments

  • The protagonist experiences self-reproach and regret for quitting the game early.
  • Microsoft's representatives, Ethan Vale and Evan, display confidence and strategic thinking in presenting their console.

Significant Themes

  • The impact of gaming experiences on players' emotions (regret, frustration).
  • The competitive nature of the gaming industry (Microsoft vs. Sony).
  • The potential of new gaming technologies (holographic projection).

Character Interactions

  • The protagonist interacts with the tester beside him, expressing his disbelief and frustration.
  • Ethan Vale and Evan interact, with Ethan handing the floor to Evan to discuss the console's details.
  • Sony's representative interacts with Evan, acknowledging Microsoft's impending victory in the console war.

Ch. 124What Is Truly Unbeatable?

Key Plot Points and Events

  • The game expo opens online reservations for 'Old Thief's Silent Hill', with players experiencing intense fear and refusing to discuss their experiences.
  • Ethan Vale receives an invitation from Sony's president, Hirai Haruki, to discuss cooperation.
  • Ethan Vale agrees to license holographic projection technology to Sony, charging 20% of their yearly console profits.

Character Developments

  • Ethan Vale demonstrates his magnanimity and business acumen by licensing holographic technology to Sony, ensuring his games remain unmatched.
  • Hirai Haruki shows his strategic thinking and willingness to adapt to new technologies to keep Sony competitive.
  • Hirai Haruki's granddaughter is introduced, displaying curiosity and skepticism about Ethan Vale's abilities.

Significant Themes

  • The unstoppable advance of technology (holographic projection).
  • The fear and immersion of gaming, pushing players to their limits.
  • The importance of adaptability and strategic thinking in business.

Character Interactions

  • Ethan Vale and Hirai Haruki engage in a business negotiation, ultimately reaching an agreement beneficial to both parties.
  • Hirai Haruki's granddaughter interacts with Ethan Vale, showing curiosity and questioning his decisions.

Ch. 125Undertale!

Key Plot Points and Events

  • Sony obtains holographic licensing rights, causing a stir in the gaming industry.
  • Hirai Haruki, the 'Old Thief,' plans to optimize older games for holographic projection and considers preorders.
  • The game 'Undertale' gains massive popularity, sparking debates among game companies about the right approach to holographic gaming.
  • Dumpling, a streamer, starts playing 'Undertale' and experiences its unique storytelling and gameplay.

Character Developments

  • Hirai Haruki accepts his company's loss and decides to follow the 'Old Thief's' footsteps in holographic gaming.
  • Dumpling, initially unaware of 'Undertale's' appeal, starts playing and becomes immersed in its story and warmth.

Significant Themes

  • The impact of technological advancements (holographic projection) on the gaming industry.
  • The value of creativity, storytelling, and unique gameplay over high-quality graphics (Undertale vs. other games).
  • Acceptance of loss and change (Hirai Haruki's acceptance of his company's defeat).

Character Interactions

  • Hirai Haruki interacts with his granddaughter, Hirai Haruko, discussing their company's future and preorders.
  • Dumpling interacts with her viewers, who recommend 'Undertale' to her, and she starts playing the game, experiencing its storytelling firsthand.

Ch. 126Stay Determined!

Key Plot Points and Events

  • Dumpling encounters Flowey at the start of the game. Flowey tries to trick her, but she reloads the game after seeing a danmu (chat) comment suggesting it.
  • Through repeated reloads, Dumpling avoids Flowey's tricks, causing Flowey's behavior to change drastically. Toriel appears after the fifth reload.
  • Dumpling learns about the game's Pacifist and Genocide routes, deciding not to kill any monsters to achieve the Pacifist ending.
  • She encounters a frog monster in her first battle, winning without fighting by using the 'MERCY' option, praising the monster instead.
  • The game's messages and music change based on the player's chosen route. The Pacifist route is peaceful, while the Genocide route becomes grim and desolate.

Character Developments

  • Dumpling becomes more aware and strategic, using reloads to understand and counter Flowey's tricks.
  • Flowey's behavior shifts from friendly to hostile and then to seemingly lonely and longing for company after repeated reloads.
  • The monsters in the game show varying behaviors based on the player's actions, from hostile to friendly.

Significant Themes

  • Determination: The game encourages players to stay determined in their chosen route, whether it's Pacifist or Genocide.
  • Consequences of Actions: The game's world and characters react to the player's choices, showing the impact of their actions.
  • Friendship vs. Violence: The game explores the themes of friendship, understanding, and non-violence versus violence and destruction.

Character Interactions

  • Dumpling interacts with Flowey, learning to counter his tricks through reloads.
  • Dumpling interacts with a frog monster, winning the battle through kindness and understanding instead of violence.
  • The game's monsters interact with Dumpling based on her chosen route, showing varying degrees of hostility or friendliness.

Ch. 127Bloodstained Hands Can Never Be Washed Clean

Key Plot Points and Events

  • The game's popularity surpasses expectations.
  • Waterfall and Hotland are introduced as unique regions in Undertale's world.
  • The game's mechanics are explained, including the "Act" system, combat styles, and the impact of gaining XP and LV on mercy.
  • Toriel, the goat queen, guards the entrance to the Ruins, acting as a gatekeeper and a mother figure.
  • The game's two main routes, Peace and Genocide, are highlighted, with different outcomes for characters like Toriel and Papyrus.
  • Sans explains the meaning of EXP (Execution Points) and LOVE (Level of Violence) in the Genocide Route.
  • The game's final message: peace after genocide is hypocritical, and the price paid will be compensated by the player.

Character Developments

  • Toriel: Initially a kind, warm character, she reveals her strength and determination to protect the children. She becomes a regretful figure as players may choose to fight or show mercy.
  • Papyrus: In the Peace Route, he's a friendly, non-threatening character. In the Genocide Route, he's easily defeated and expresses surprise and belief in the player before dying.
  • Sans: He becomes the judge for players on the Genocide Route, revealing his immense strength and explaining the consequences of violence.

Significant Themes

  • The consequences of violence and the inability to wash away bloodstained hands.
  • The impact of choices on the game's world and characters.
  • The hypocrisy of peace after genocide.

Character Interactions

  • Toriel and the Player: Their interaction is tense and emotional, with Toriel trying to protect the player and the player choosing to fight or show mercy.
  • Papyrus and the Player: In the Genocide Route, Papyrus's non-resistance and subsequent death emphasize the player's power and the consequences of their actions.
  • Sans and the Player: Sans's judgment of the player in the Genocide Route highlights the player's actions and the impact on the game's world.

Ch. 128Preorders Were a Total Flop!

Key Plot Points and Events

  • The chapter explores the impact of Old Thief's new game on players, focusing on the choice between the Peace Route and the Genocide Route.
  • Players discover that replaying the game to collect all endings is challenging, as the Genocide Route requires killing previously protected characters like Toriel.
  • The chapter introduces the theme of consequences, as players face the reality of their actions in the Genocide Route, leading to guilt and regret.
  • The console preorders for Xbox, featuring Ethan Vale's games, are a total flop due to players' fear of the included horror game, Silent Hill PT.

Character Developments

  • Yinzi: He struggles with the decision to replay the game and collect the Genocide Route ending, ultimately choosing not to due to the emotional impact of his actions.
  • Silver: He withdraws from attempting the Genocide Route after experiencing the judgment in a previous game, understanding the consequences of his actions.
  • Ethan Vale: Although not physically present, his game's impact on players is evident. He is surprised by the poor preorder sales of Xbox, his console.

Significant Themes

  • Consequences of Actions: The chapter explores the theme of consequences, both in-game and in real life, as players face the results of their choices.
  • Love and Empathy: The Peace Route represents love, happiness, and empathy, while the Genocide Route embodies destruction and guilt.
  • Fear and Courage: Players grapple with their fears, both in the game and when facing the prospect of playing Silent Hill PT.

Character Interactions

  • Yinzi and Silver: They discuss their experiences with the game and the difficulty of replaying it to collect all endings.
  • Players and Old Thief's Game: The interactions between players and the game highlight the emotional impact of the characters and the consequences of their actions.
  • Ethan Vale and Players: Although not directly interacting, Ethan Vale's game influences players' decisions and emotions, ultimately affecting the console's preorder sales.

Ch. 129Don't Ask—Just Know I'm Broke

Key Plot Points and Events

  • Survey results show that 80% of players can't afford the Xbox console with holographic projection.
  • Sprout Studio and Microsoft struggle to understand the low preorders for the console.
  • Yinzi conducts a survey among his livestream viewers, revealing that players are hesitant to buy due to fear of the immersive game experience.
  • Ethan Vale and his team discuss ways to reduce player fear and build a fourth wall between the game and reality.
  • A developer suggests increasing the transparency of the holographic projection, allowing players to see their surroundings and adjust the setting.
  • Two measures are approved: increasing projection transparency and displaying spoken text in the game.

Character Developments

  • Yinzi: Shows initiative in understanding player concerns by conducting a survey among his viewers.
  • Ethan Vale: Demonstrates leadership in addressing player fears and considering their needs.

Significant Themes

  • Player immersion and the fourth wall in gaming.
  • The impact of game realism and fear on player purchasing decisions.
  • The importance of understanding and addressing player concerns.

Character Interactions

  • Yinzi interacts with his livestream viewers to gather information.
  • Ethan Vale interacts with his team to brainstorm solutions to player fears.
  • Developers in the conference room discuss and react to each other's ideas.

Ch. 130Lure? What Does That Mean?

Key Plot Points and Events

  • Ethan Vale, known as "Old Thief," releases a new game, an "original soul-crushing game series," on Steam and Epic.
  • Yinzi, a streamer, receives the game file from Ethan and decides to play it live, despite his apprehension.
  • The game's first level features a simple side-scrolling platformer with spikes, requiring the player to "learn how to lure."
  • Yinzi dies repeatedly in the first level, trying to figure out the "lure" mechanic.

Character Developments

  • Yinzi: Initially confident, he becomes increasingly frustrated and anxious as he fails to understand and beat the game's first level.
  • Ethan Vale: He watches Yinzi's stream, amused by his struggles, and doesn't intervene to help.

Significant Themes

  • The challenge and frustration of difficult games.
  • The entertainment value of watching others struggle with games.

Character Interactions

  • Yinzi interacts with his chat viewers, who enjoy watching his struggles and offer humorous commentary.
  • Ethan Vale watches Yinzi's stream but doesn't engage with him or the chat.

Ch. 131Don't Think You Can Fool Me!

Key Plot Points & Events

  • Yinzi, a streamer, plays a game created by 'Old Thief', known for its extreme difficulty.
  • Yinzi repeatedly fails at the same spike trap, drawing more viewers to his stream.
  • Yinzi offers a 1,000 yuan reward to anyone who can clear Stage 30 without getting angry, challenging viewers to the 'Smile While Playing' task.
  • Many streamers attempt the challenge, with Old Hao being one of the most entertaining failures.

Character Developments

  • Yinzi: Becomes more amused and satisfied as he watches others struggle with the game, mirroring Old Thief's joy in creating challenging games.
  • Old Hao: Initially confident, his mentality cracks as he repeatedly fails, providing comedic entertainment for viewers.

Significant Themes

  • Perseverance vs. Frustration: Characters struggle against seemingly insurmountable challenges, leading to both perseverance and frustration.
  • Entertainment through Misfortune: Viewers enjoy watching others fail and struggle, reflecting the schadenfreude phenomenon.

Character Interactions

  • Yinzi & Old Hao: Yinzi enjoys watching Old Hao's failure, while Old Hao is frustrated by the game's difficulty and Yinzi's enjoyment of his struggles.
  • Viewers & Streamers: Viewers laugh at and enjoy the struggles of the streamers attempting the challenge, with some even joining in to try and fail.

Ch. 132We Are All Creators

Key Plot Points and Events

  • Old Hao, a streamer, clears every level of 'I Wanna' games, earning a thousand-yuan bounty and gaining millions of followers.
  • Sprout Studio releases a game update allowing players to create and upload their own maps, with creators earning money based on likes.
  • Old Hao, confident in his skills, tries a player-made map with a single spike, but it's much harder than expected, causing him distress and viewers' amusement.

Character Developments

  • Old Hao: Initially smug and confident, he becomes humbled and frustrated after facing player-created maps.
  • Ethan Vale (Old Thief): Takes a week off before the console launch, showing he's nervous about the upcoming event. He reassures his parents about the console's poor initial sales, revealing he understands the players' 'joke'.

Significant Themes

  • Power Dynamics: The shift from developer-created content to player-created content changes the game's dynamic and challenges Old Hao's dominance.
  • Community Influence: The gaming community's collective actions, like the poor sales 'joke', impact the game and Old Thao's perception of his abilities.
  • Humor and Schadenfreude: Viewers enjoy watching Old Hao struggle, highlighting the dark amusement in seeing others face difficulties.

Character Interactions

  • Old Hao interacts with his viewers, who enjoy watching him struggle with player-made maps.
  • Ethan Vale interacts with his parents, reassuring them about the console's sales and revealing his understanding of the players' actions.
  • Players create maps to challenge Old Hao and the game's community engages in collective actions, like the poor sales 'joke'.

Ch. 133At Last, I've Finally Got It!

Key Plot Points and Events

  • Ethan Vale explains the immersion challenges of horror games to his parents.
  • Father Ye realizes the validity of criticisms against Ethan Vale and accepts them.
  • Mother Ye expresses happiness over Jiang Jiang's recovery and hints at a potential relationship between her and Ethan Vale.
  • Xie Lingjiang and her father visit the Vales to express gratitude for Jiang Jiang's treatment and recovery.
  • Yinzi receives his preordered console and experiences the holographic projection of Dark Souls, expressing his excitement and amazement.
  • Yinzi discovers that the console is sold out, implying high demand and limited supply.

Character Developments

  • Father Ye: Realizes the truth behind criticisms of Ethan Vale and accepts them, becoming more understanding of the gaming community.
  • Ethan Vale: Shows humility and gratitude for Jiang Jiang's help, maintaining his focus on career growth rather than personal relationships.
  • Xie Lingjiang: Expresses her gratitude and admiration for Ethan Vale, hinting at deeper feelings.
  • Yinzi: Experiences the immersive power of holographic projection and expresses excitement and amazement, showing his passion for gaming.

Significant Themes

  • The power of immersion in gaming, particularly with holographic projection.
  • Acceptance of criticism and growth from it.
  • Gratitude and appreciation for help and support.
  • The excitement and anticipation of new gaming experiences.

Character Interactions

  • Ethan Vale and Father Ye: Share a moment of understanding and acceptance.
  • Ethan Vale and Xie Lingjiang: Interact with mutual respect and appreciation, with Xie Lingjiang hinting at deeper feelings.
  • Yinzi and his audience: Share excitement and amazement over the console's capabilities, fostering a sense of community among gamers.

Ch. 134Mysterious Cult

Key Plot Points and Events

  • Yinzi, a gamer, enters a new game developed by 'Old Thief', known for its realism and challenge.
  • The game begins with Yinzi's character emerging from a coffin in a graveyard.
  • Yinzi explores the game, encountering minor enemies and eventually a massive Gem Crystal Dragon.
  • He attempts to retreat but the dragon pursues him, leading him to a bottomless cliff.

Character Developments

  • Yinzi shows courage and determination in facing the dragon, despite his initial fear.
  • He demonstrates strategic thinking by trying to retreat and avoid the dragon initially.

Significant Themes

  • The theme of facing fears and challenges head-on is evident in Yinzi's actions.
  • The impact of full-dive gaming on immersion and fear is explored.

Character Interactions

  • Yinzi interacts with his chat viewers, who provide commentary and encouragement.
  • There's no direct interaction with other characters in the game yet, as Yinzi is still exploring the environment.

Ch. 135Gundyr, the Rookie Instructor

Key Plot Points and Events

  • Yinzi fights and defeats a Gem Crystal Dragon, receiving its reward.
  • He encounters Ashen Judge Gundyr, a black-armored figure kneeling in a plaza surrounded by gravestones and candlelight, covered in bloodstains.
  • Yinzi draws his Coiled Sword and engages in combat with Gundyr, who attacks him with a halberd.
  • After several attempts, Yinzi learns to dodge and strike effectively, gradually mastering Gundyr's moves.
  • Gundyr transforms into a serpentine monster in his second phase, covered in pus and with a red eye, striking fear into Yinzi.

Character Developments

  • Yinzi, the protagonist, demonstrates adaptability and resilience in learning to defeat Gundyr, showcasing his gaming skills and determination.
  • Gundyr, initially appearing as an NPC, reveals himself to be a formidable boss with a transformation into a monstrous form.

Significant Themes

  • Learning and Adaptation: Yinzi learns from his mistakes and improves his combat skills against Gundyr.
  • Fear and Overcoming It: The transformation of Gundyr into a monstrous form instills fear in Yinzi, challenging him to face his fears and continue fighting.

Character Interactions

  • Yinzi interacts with Gundyr solely through combat, learning his moves and adapting his strategy.
  • The viewers in Yinzi's stream interact with him through comments, laughing at his struggles and offering advice.

Ch. 136I Used to Like Teacher Gundyr

Key Plot Points and Events

  • The game begins in the Abyss, a place where humans infected by the Pus of Man become like Teacher Gundyr, losing their humanity and turning into snake-infested creatures.
  • Yinzi, a streamer, plays the game and encounters Teacher Gundyr, the first boss, who transforms into the Pus of Man in its second phase.
  • After defeating Teacher Gundyr, Yinzi gains the Coiled Sword and enters Firelink Shrine, where he meets the Lords of Cinder, including Ludleth, who reveal the truth about linking the fire.

Character Developments

  • Yinzi: He grows from a novice player to a more experienced one, understanding the game's mechanics and developing a sense of mission to bring life to the world.
  • Teacher Gundyr: Despite being an enemy, his tragic backstory and heroism are revealed through the background music, evoking sympathy from Yinzi and viewers.

Significant Themes

  • Loss of Humanity: The Pus of Man represents the loss of humanity, both literally (through the snakes) and metaphorically (through the loss of self-control and sanity).
  • Tragic Heroism: Teacher Gundyr's character embodies this theme, with his background music depicting his desperate struggle against the Pus of Man's influence.
  • The Cycle of Linking the Fire: The Lords of Cinder reveal the futile cycle of linking the fire, which only prolongs their suffering and does not truly save the world.

Character Interactions

  • Yinzi and Teacher Gundyr: Yinzi's interactions with Teacher Gundyr evolve from curiosity and frustration to understanding and respect for the character's tragic story.
  • Yinzi and Ludleth: Their interaction reveals the truth about the Lords of Cinder and the cycle of linking the fire, giving Yinzi a clearer understanding of his mission in the game.

Ch. 137It Was Pretty Hard, Six Points

Key Plot Points and Events

  • Yinzi sends Old Thief's game music to a viewer for professional review.
  • The viewer shares the music with his music academy teacher, who recognizes it as an unreleased piece from the National Orchestra.
  • The teacher warns the viewer about the music's origins and threatens legal action against the 'producer'.

Character Developments

  • Yinzi: Shows a mix of glee and malice towards Old Thief, planning to expose his game music to professional critique. He also reveals a deeper understanding and appreciation for Old Thief's work.
  • The Viewer: Initially enthusiastic about reviewing Old Thief's music, becomes concerned and confused after learning its true origins from his teacher.
  • The Teacher: Recognizes the music's significance and takes a serious stance, threatening legal action against the 'producer'.

Significant Themes

  • Appreciation vs. Criticism: Yinzi's duality in appreciating Old Thief's work while also seeking to expose its flaws through professional review.
  • Authenticity and Ownership: The revelation that Old Thief's music is an unreleased piece from the National Orchestra raises questions about its authenticity and ownership.
  • Fandom and Hate: The chapter explores the complex dynamics of fandom and hate, with Yinzi and the viewer experiencing a shift in their perceptions of Old Thief's work.

Character Interactions

  • Yinzi and the Viewer: Yinzi shares his plans with the viewer, who eagerly participates but later becomes embroiled in the music's controversy.
  • The Viewer and His Teacher: The viewer seeks his teacher's expertise, leading to a revealing conversation about the music's origins and potential legal consequences.

Ch. 138You Can Always Trust

Key Plot Points and Events

  • A fan discovers that a song from 'Dark Souls' is similar to an unreleased piece by the National Orchestra, suggesting plagiarism.
  • The fan's teacher confirms that the National Orchestra performed the piece before, fueling the plagiarism rumors.
  • Yinzi, a game streamer, contacts Sprout Studio to verify the authenticity of the game's music.
  • The National Orchestra confirms that they performed the songs for 'Dark Souls' but were paid to do so by Black Star, the game's designer.
  • The National Orchestra announces a global concert to perform the 'Dark Souls' soundtrack.

Character Developments

  • The fan's teacher becomes more open-minded about the intersection of music and games after learning about Black Star's achievements.
  • Yinzi, initially eager to criticize, ends up defending Black Star and his work after learning the truth.

Significant Themes

  • The intersection of art forms (music and games) and their mutual enrichment.
  • Trust in an artist's integrity and dedication to their craft (Old Thief/Black Star).

Character Interactions

  • The fan's teacher and his friend at the National Orchestra discuss the game's music.
  • Yinzi interacts with a Sprout Studio staff member to verify the game's music authenticity.
  • The National Orchestra and Sprout Studio communicate to release joint statements about the game's music.

Ch. 139The Collision of Two Great Arts!

Key Plot Points and Events

  • Yinzi, a game developer, buys a ticket to an exclusive concert featuring music from the game 'Dark Souls', accompanied by national orchestras and holographic projections.
  • The concert tickets sell out immediately, with people eager to watch even a livestream.
  • Old Chen, a retired musician, receives a call from his grandson who expresses interest in attending the concert, marking a potential return to studying music.

Character Developments

  • Yinzi: Shows excitement and pride in securing a ticket to the concert, demonstrating his enthusiasm for the event and the game's music.
  • Old Chen: Initially focused on his chess game, he becomes overjoyed and surprised when his grandson shows interest in attending the concert, hinting at a possible reconnection with his musical roots.

Significant Themes

  • The intersection of different art forms (video game music and classical music) and their impact on people's lives.
  • The power of music to bring people together and spark interest in cultural events.
  • The potential for personal growth and change, as seen through Old Chen's grandson's sudden interest in music.

Character Interactions

  • Yinzi interacts with his viewers, sharing his excitement about the concert and teasing those who missed out on tickets.
  • Old Chen interacts with his chess-playing friends and his grandson, showing his eagerness to help his grandson reconnect with music.

Ch. 140This Money Isn't So Easy to Take!

Key Plot Points and Events

  • Old Chen's grandson asks for concert tickets, which are related to games.
  • Old Chen gets his grandson two tickets, and the grandson promises to return to studying music.
  • Old Chen watches a holographic game display, intrigued by its realism.
  • Seven days later, a global tour begins, featuring holographic character animations and the National Music Ensemble.
  • Sister Zhou, a streamer, struggles with a game character (Teacher Gundyr) in Dark Souls.
  • The chat in her stream encourages her to play Silent Hill instead.
  • Sister Zhou plays Silent Hill in holographic projection mode, feeling increasingly scared as the game progresses.

Character Developments

  • Old Chen: Starts to understand his grandson's interest in games and their influence on him.
  • Sister Zhou: Initially confident in her gaming abilities, she becomes increasingly frightened while playing Silent Hill in holographic mode.

Significant Themes

  • The appeal and immersion of games, especially in holographic projection.
  • The fear and tension that horror games can evoke, even in experienced players.
  • The influence of games on people's lives and interests.

Character Interactions

  • Old Chen and his grandson: They discuss the concert tickets, with the grandson promising to return to studying music.
  • Sister Zhou and her chat: They interact throughout her gaming streams, encouraging and teasing her, especially when she plays Silent Hill.
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