Ch. 141High Energy Ahead!

Key Plot Points and Events

  • Sister Zhou starts playing Silent Hill, a horror game, in her home with 70% holographic projection transparency.
  • She encounters a looping corridor with subtle changes, heightening her unease.
  • The game's atmosphere and sound effects build psychological pressure, but she hasn't seen any monsters yet.
  • She encounters a locked room with a baby's cries, increasing her anxiety.
  • A terrifying female ghost suddenly appears, scaring Sister Zhou and causing her to scream.
  • Her family members enter the room, also getting scared, and Sister Zhou decides to end the game and livestream.

Character Developments

  • Sister Zhou shows determination not to quit the game despite being scared, but her fear grows as the game progresses.
  • She learns to appreciate the psychological horror tactics of Silent Hill, understanding why others found it terrifying.
  • Her fear reaches its peak when she encounters the ghost, leading her to end the game and livestream.

Significant Themes

  • The blending of virtual and real worlds, creating a unique and terrifying gaming experience.
  • The psychological horror tactics used in Silent Hill, focusing on atmosphere and sound effects to build fear.
  • The fine line between immersion and fear in gaming, and the importance of player control over their environment.

Character Interactions

  • Sister Zhou interacts with her livestream chat, seeking comfort and advice from her viewers.
  • Her family members enter the room, causing a chain reaction of screams and ending Sister Zhou's game and livestream.

Ch. 142Have Reverence for Old Thief's Games!

Key Plot Points and Events

  • Sister Zhou's gameplay of Silent Hill, edited by fans, goes viral. The edited video, with a dog-head meme replacing the ghost, becomes a mix of horror and comedy.
  • Sister Zhou watches the edited video and laughs at her own reactions, encouraging her fans to watch Brother Eggplant's stream.
  • Brother Eggplant, initially dismissive of the game's scariness, starts playing Silent Hill live. He encounters the same scares as Sister Zhou but reacts differently.

Character Developments

  • Sister Zhou: Shows resilience and humor in the face of horror, encouraging others to play the game.
  • Brother Eggplant: Initially cocky and dismissive of the game's scariness, becomes increasingly frightened and desperate as he plays, resorting to using a loudspeaker to boost his courage.

Significant Themes

  • Fear and Courage: Both characters face their fears, with Sister Zhou showing resilience and Brother Eggplant initially dismissive but eventually terrified.
  • Reverence for the Game: The title's phrase, "Have Reverence for Old Thief's Games," highlights the respect one should have for the power of horror games to evoke fear and tension.

Character Interactions

  • Sister Zhou and Brother Eggplant: Sister Zhou challenges Brother Eggplant to play the game after he mocks her for being scared. Their interaction sparks a live streaming event where Brother Eggplant plays the game, facing his fears.
  • Fans and Streamers: The fans of both Sister Zhou and Brother Eggplant engage with their streams, encouraging, teasing, and supporting their favorite streamers as they play the game.

Ch. 143He's Scared, and I'm Deaf Too

Key Plot Points and Events

  • Eggplant enters a loop in the game, with the clock stuck at 23:59.
  • He discovers the door to his room in the game is open, and the game environment overlaps with his real bedroom.
  • He enters the room, finding it pitch-black and eventually discovers a washroom with a disturbing fetus in the sink.
  • The fetus cries, attracting something outside the washroom door, which tries to enter.
  • Eggplant shuts off the game, ending the livestream.

Character Development

  • Eggplant's fear grows throughout the chapter, leading him to admit he's scared and refuse to continue playing Old Thief's games.
  • He goes from mocking Sister Zhou's fear to understanding her mindset and experiencing similar terror.

Significant Themes

  • Fear and bravery: Eggplant initially boasts about his fearlessness but later admits to being terrified.
  • The unknown: Eggplant's fear is amplified by the uncertainty of what lies in the darkness.
  • Psychological horror: The game plays on Eggplant's fears and insecurities, creating a terrifying experience.

Character Interactions

  • Eggplant interacts with the viewers through his livestream, initially trying to reassure himself and later admitting his fear.
  • He has a one-sided interaction with the fetus in the sink, trying to soothe it to stop crying.
  • The entity outside the washroom door interacts with Eggplant through the door, trying to enter.

Ch. 144Electronic Succubus

Key Plot Points and Events

  • The protagonist, Eggplant, receives a video of himself playing a horror game, Silent Hill, sent by his friend, Brother Eggplant.
  • Eggplant watches the video and is shocked to see his cabinet moving in the background, realizing the game's realism.
  • Eggplant discovers that his ID card and photocopy were found by Sister Zhou, who sends him a picture of two jokers (one colored, one black and white), hinting at the game's clown theme.
  • Eggplant plays Silent Hill, experiencing its psychological horror, and is terrified by the game's ability to manipulate his mind and emotions.
  • The game's first-person perspective and lack of a character's back make it even more unsettling, as threats can come from any direction.
  • After being killed in the game, the environment changes dramatically, becoming more terrifying with each loop.
  • Players discuss the game's terror and the scarcity of consoles, with some suggesting paying to play at others' homes, but being refused due to the game's intense horror.

Character Developments

  • Eggplant: Realizes the game's realism and becomes terrified by its psychological horror.
  • Sister Zhou: Shows concern for Eggplant's well-being and hints at the game's theme.
  • Brother Eggplant: Sends the video of Eggplant playing the game, showing he's aware of Eggplant's gaming habits and the game's impact.

Significant Themes

  • The power of psychological horror in games.
  • The impact of first-person perspective and lack of a character's back in creating tension and fear.
  • The allure of challenging and terrifying games, despite the suffering they cause.
  • The theme of clowns and their association with fear and the unknown.

Character Interactions

  • Eggplant and Brother Eggplant: Their friendship is shown through the exchange of the video and their shared interest in gaming.
  • Eggplant and Sister Zhou: Their relationship is friendly, with Sister Zhou showing concern for Eggplant's well-being.
  • Players and Old Thief: Players are drawn to Old Thief's games despite their terror, and Old Thief refuses to let others play Silent Hill in his home due to its intense horror.

Ch. 145Welcome Home, Ashen One

Key Plot Points and Events

  • A concert is held for the game Dark Souls, featuring a live performance by the National Orchestra and Old Thief.
  • The concert begins with a projection of the Fire Keeper, a key character from the game, standing in Firelink Shrine.
  • An Ashen One (the player character) enters the shrine and greets the Fire Keeper, who welcomes him home.

Character Developments

  • The Fire Keeper is introduced as a symbol of warmth, hope, and homecoming in the dark world of Dark Souls.
  • Old Chen, initially skeptical of the game company's wealth and the livestreaming of the concert, is moved by the Fire Keeper's performance and wants to learn more about the game's story.
  • Little Chen, Old Chen's grandson, expresses his fondness for the Fire Keeper and the comfort she brings to players in the game's harsh world.

Significant Themes

  • Homecoming and belonging: The Fire Keeper represents a sense of belonging and a safe haven for the Ashen One in the game's dark and dangerous world.
  • Light in darkness: The Fire Keeper's role as a beacon of hope and warmth in a dark and fading world is emphasized.
  • The power of music and art: The concert and the Fire Keeper's performance highlight the emotional impact of music and art on the audience.

Character Interactions

  • Old Chen and Little Chen: The grandfather and grandson share a moment of connection and understanding as they watch the Fire Keeper's performance.
  • The Fire Keeper and the Ashen One: The Fire Keeper greets the Ashen One, welcoming him home, symbolizing the bond between the player and the character in the game.

Ch. 146Let Those Kings Clinging to Life Fall from Their Thrones and Be Sacrificed to This Blazing Fire!

Key Plot Points and Events

  • Old Chen attends a concert based on the game 'Dark Souls', which presents the game's story and bosses through holographic projections and music.
  • The concert evokes a sense of a fading world and the need for an 'Ashen One' to rise and link the fire.
  • After the concert, Old Chen expresses interest in playing the game, but his grandson warns him about the game's challenging nature.

Character Developments

  • Old Chen: Develops an interest in the game 'Dark Souls' after the concert, showing curiosity and willingness to learn about the game's world.
  • Little Chen (Old Chen's grandson): Acts as a guide, explaining the game's world and warning his grandfather about the game's difficulty.

Significant Themes

  • The cycle of life and death, and the need for a hero to rise and maintain the balance.
  • The struggle and perseverance in the face of overwhelming odds, reflected in the game's difficulty and the Ashen One's journey.
  • The interconnectedness of the game's world and its inhabitants, as seen in the concert's presentation of the game's story and bosses.

Character Interactions

  • Old Chen and Little Chen: The grandson introduces his grandfather to the game's world and warns him about the game's difficulty, showing a caring and responsible attitude.
  • The audience and the concert: The audience reacts to the concert's presentation, showing their understanding and appreciation of the game's story and themes.

Ch. 147Tears Ahead, but No Fear!

Key Plot Points and Events

  • Old Chen, inspired by a game's comment "Tears ahead, but no fear," reflects on his past struggles with learning music.
  • Little Chen, Old Chen's grandson, shows him the game Dark Souls, particularly the breathtaking view of Irithyll of the Boreal Valley.
  • Old Chen decides to beat Dark Souls, and Little Chen agrees to study music seriously in return.

Character Developments

  • Old Chen: Realizes the dedication and perseverance required for gaming, reminiscent of his music learning days. Decides to take on the challenge of beating Dark Souls.
  • Little Chen: Inspired by his grandfather's determination, decides to resume his music studies. Understands the importance of perseverance in both gaming and learning music.

Significant Themes

  • Perseverance and dedication: Both Old Chen and Little Chen understand the importance of perseverance in overcoming challenges, whether it's learning music or beating a difficult game.
  • The beauty of struggle: The game's comment "Tears ahead, but no fear" highlights the emotional journey and satisfaction that comes from overcoming challenges.

Character Interactions

  • Old Chen and Little Chen: Their interaction leads to mutual inspiration and understanding. Old Chen's determination to beat Dark Souls encourages Little Chen to resume his music studies, while Little Chen's passion for gaming reminds Old Chen of his own past struggles and achievements.

Ch. 148As Expected, Truly Deserved

Key Plot Points and Events

  • Ethan Vale (Old Thief) is invited to the Golden Joystick Awards to receive a Lifetime Achievement Award.
  • The Golden Joystick Awards publicly endorse Ethan's game as the Game of the Year before the ceremony.
  • Ethan attends the ceremony and accepts the award, surprising everyone by announcing a new game, 'Sekiro: Shadows Die Twice'.

Character Developments

  • Ethan Vale (Old Thief) remains humble despite his achievements, viewing awards as achievements but not necessities.
  • The host of the Golden Joystick Awards is revealed to be a diehard fan of Ethan's work.

Significant Themes

  • Recognition and appreciation of hard work and dedication in the gaming industry.
  • The impact of public endorsements and expectations on award ceremonies and the gaming community.

Character Interactions

  • Ethan Vale interacts with the host, who is clearly a fan of his work, and the audience, who are eagerly awaiting his announcement.
  • The gaming community reacts to Ethan's announcement of 'Sekiro: Shadows Die Twice', expressing surprise and excitement.

Ch. 149I Admit You're Strong

Key Plot Points and Events

  • Ethan Vale, a Great Xia designer, unveils an image of a samurai under crimson maples at an awards ceremony, causing a stir among Japanese players and signaling the end of Sony's gaming dominance.
  • Ethan announces his new game, sparking anticipation and humorous responses from domestic players.
  • Boba, a streamer, attempts to play Dark Souls, facing the Dancer boss battle ahead of schedule.

Character Developments

  • Ethan Vale is established as a skilled and confident game designer, ready to face the challenges posed by domestic players.
  • Boba demonstrates her stubbornness and determination, despite her lack of experience in Dark Souls.

Significant Themes

  • The impact of a single game on the gaming industry and player expectations.
  • The cultural differences in gaming communities and their interactions.
  • The challenge of facing difficult games and bosses.

Character Interactions

  • Ethan Vale interacts with domestic players through social media, using their own phrasing to respond to their comments.
  • Boba interacts with her chat audience, who both mock and support her as she attempts to clear the Dancer boss battle.

Ch. 150Big Bodies, Weak Asses

Key Plot Points and Events

  • Boba, a streamer, attempts to fight the Dancer, a powerful boss, prematurely by killing an old woman to trigger the fight.
  • The Dancer, despite her large size, moves agilely and proves to be a challenging opponent.
  • Boba struggles to defeat the Dancer, leading to humorous commentary from her viewers.
  • Boba decides to look up a guide to learn the fight, and her viewers provide detailed strategies in the chat.
  • Boba enters the fight again, determined to use the advice from her viewers.

Character Developments

  • Boba: Shows determination and resilience in the face of a challenging boss fight. She learns from her mistakes and seeks help from her viewers to improve her strategy.
  • The Dancer: Despite her bestial appearance, she displays elegance and skill in combat, challenging Boba's initial assumptions about her capabilities.

Significant Themes

  • The challenge of boss fights in video games and the strategies players employ to overcome them.
  • The community aspect of gaming, with viewers providing support and advice to Boba.
  • The humor that arises from the disconnect between Boba's expectations and the reality of the fight.

Character Interactions

  • Boba and her viewers: Boba interacts with her viewers through chat, seeking their advice and encouragement. They, in turn, provide detailed strategies and humorous commentary on her struggles.
  • Boba and the Dancer: The fight between Boba and the Dancer is one-sided at first, with the Dancer dominating the battle. However, Boba's determination to learn and improve her strategy adds tension and anticipation to their interaction.

Ch. 151Is There Really Not Even a Drop Left to Squeeze Out?

Key Plot Points and Events

  • Sprout Studio announces a prequel to Dark Souls, surprising players who found the original game's story unclear.
  • Ethan Vale (Ethan Black Star) is invited to the TGA awards ceremony, where he agrees to reveal a new game concept: open worlds.
  • EA approaches Ethan Vale, offering a substantial consulting fee for guidance in creating a war game, which he accepts.

Character Developments

  • Ethan Vale continues to expand his gaming empire plans, including immersive gaming pods.
  • The TGA organizers and EA representatives show eagerness and respect for Ethan Vale's innovative ideas and influence.

Significant Themes

  • The power of storytelling and world-building in games, as seen in the anticipation for Dark Souls' prequel.
  • The evolution of gaming concepts, with open worlds and unique war game experiences being explored.

Character Interactions

  • Ethan Vale interacts with the TGA organizers, revealing his plans for open worlds.
  • Ethan Vale communicates with EA representatives, agreeing to consult on their war game project.
  • Players discuss and react to Sprout Studio's announcements, expressing excitement and curiosity about the upcoming games.

Ch. 152Only Offense Brings Victory!

Key Plot Points and Events

  • Ethan Vale presents his game design proposal to EA, set in World War I with a steampunk twist, featuring trench warfare, gas warfare, and modern military tactics.
  • EA is excited about the proposal and plans to develop the game with Ethan's guidance.
  • EA releases a public statement announcing Ethan as their chief advisor for the war game, sparking a massive reaction from players.
  • Ethan's IP address is detected overseas, indicating he's begun working with EA.

Character Developments

  • Ethan Vale (Old Thief) is shown as a prolific and innovative game designer, with a loyal following, but also facing criticism for his rapid game development pace and helping other companies.
  • EA is portrayed as a competitive and strategic company, willing to invest in high-quality games and collaborate with top talent like Ethan.

Significant Themes

  • The game's theme revolves around World War I, exploring the clash of classical and modern military tactics, and the futility of war as a political game.
  • The chapter also touches on the gaming industry's competitive nature, with companies trying to poach talent and learn secrets from successful studios like Sprout Studio.

Character Interactions

  • Ethan interacts with EA staff, presenting his game proposal and discussing his ideas.
  • Players react to Ethan's involvement with EA, expressing concern, criticism, and support on forums and social media.

Ch. 153Dog Lord of Cinder!

Key Plot Points and Events

  • Boba, a game developer, watches Sister Zhou's gaming stream, where Zhou struggles to beat a game, relying on a healing drink (Pulpy Orange) that doesn't always work as expected.
  • Zhou's dog reacts to her gaming, initially scared, then disdainful, leading viewers to nickname it the "Dog Lord of Cinder."
  • Boba asks Zhou if she can borrow her dog to watch Boba's gameplay, to which Zhou agrees, eager to get the dog out of her sight.

Character Developments

  • Sister Zhou: Struggles with a game, leading to frustration and a breakdown. Her mentality is affected, and she becomes irritated by her dog's reactions.
  • Boba: Shows amusement at Zhou's and her dog's antics, and decides to borrow the dog to watch her gameplay.
  • Dog (Lord of Cinder): Initially scared, then disdainful of Zhou's gaming, showing a range of human-like expressions and reactions.

Significant Themes

  • Frustration and Failure: Zhou's struggle with the game highlights the theme of frustration and failure in gaming, and how it can affect one's mental state.
  • Humor and Relief: The dog's reactions provide comic relief and humor in an otherwise tense situation.
  • Patience and Persistence: Zhou's dog represents patience and persistence, as it continues to watch Zhou's gaming despite her repeated failures.

Character Interactions

  • Boba and Zhou: Boba watches Zhou's stream, leading to their interaction and Boba's decision to borrow Zhou's dog.
  • Zhou and her Dog: Zhou's interactions with her dog show her irritation and the dog's disdain, leading to Zhou's decision to send the dog away.
  • Zhou and her Viewers: Zhou's viewers interact with her through the chat, egging her on and making jokes about her and her dog.

Ch. 154That Stalwart Body Was Surely the True Lord of Cinder

Key Plot Points and Events

  • Eggplant, a player, faces the Lothric Princes boss fight in Dark Souls 3, using a heavy armor build (Havel's Set) with no dodging or rolling.
  • He summons Sirris and uses buffs before entering the boss arena, drawing criticism from viewers.
  • Ethan Vale, a game developer, watches Eggplant's stream and reflects on the game's mechanics and player strategies.
  • Eggplant attempts to tank the Lothric Princes' attacks but struggles due to his heavy armor and lack of dodging, ultimately dying in the first phase.

Character Developments

  • Eggplant: Starts off confident and boastful, but his inability to dodge and struggle against the bosses lead to frustration and venting after death.
  • Ethan Vale: Realizes the challenges and learning process in game development, appreciates Eggplant's approach to the game despite its unconventionality.

Significant Themes

  • Game mechanics and player strategies: Eggplant's use of summons and buffs, and his heavy armor build, highlight the game's mechanics and player agency.
  • Learning and adaptation: Ethan Vale's experiences in game development and Eggplant's struggle against the bosses emphasize the importance of learning and adapting in the face of challenges.
  • Fun and enjoyment: Both Ethan Vale and Eggplant prioritize having fun while playing and creating games.

Character Interactions

  • Eggplant interacts with the chat, responding to their comments and taunts, and vents his frustration after dying.
  • Ethan Vale reflects on his experiences in game development while watching Eggplant's stream, comparing it to his past experiences with players of Elden Ring.

Ch. 155**Eight Gates, Gate of Death, Open!**

Key Plot Points and Events

  • Eggplant, a streamer, decides to tackle the final boss, the Lothric Twin Princes, after removing his heavy armor for better agility.
  • He attempts to dodge the Elder Prince's attacks but struggles due to unfamiliarity with stamina management and rolling mechanics.
  • Despite dying twice, he remains determined to defeat the boss without重 equiping his heavy armor.

Character Development

  • Eggplant demonstrates persistence and adaptability in his approach to the game, learning from his mistakes and refusing to give up despite failures.
  • He shows a sense of humor and charisma, engaging with his audience even in the face of defeat.

Significant Themes

  • Adaptability: Eggplant's decision to remove his heavy armor to face the final boss highlights the importance of adaptability in overcoming challenges.
  • Persistence: Despite repeated failures, Eggplant remains determined to succeed, showcasing the power of perseverance.
  • Learning from Failure: Eggplant's deaths serve as learning experiences, helping him understand the game's mechanics better.

Character Interactions

  • Eggplant interacts with his audience, responding to their comments and jokes, creating a lively and engaging atmosphere.
  • His interactions with the game's mechanics and bosses reveal his learning process and growth as a player.

Ch. 156You Still Laughing?

Key Plot Points and Events

  • Eggplant, a streamer, attempts to defeat the Twin Princes in Dark Souls III for the 107th time.
  • After a grueling battle, he finally kills the Elder Prince, but then the Younger Prince revives him, leading to a second phase.
  • Eggplant dies again, leading to a heartbreaking scene where the Elder Prince, despite his injuries, stands up to fight with his brother's support.
  • Eggplant, frustrated, smashes his controller and respawns at the bonfire.

Character Development

  • Eggplant's determination and perseverance are shown as he continues to attempt the boss fight despite numerous failures.
  • His emotional investment in the game is evident when he cries after finally defeating the Elder Prince, only to face the Younger Prince's revival.
  • His frustration and anger are displayed when he smashes his controller.

Significant Themes

  • Perseverance and Failure: Eggplant's repeated attempts at defeating the boss highlight the theme of perseverance in the face of failure, a common theme in Dark Souls.
  • Emotional Investment: The game's ability to evoke strong emotions, both positive (joy at victory) and negative (frustration at failure), is emphasized.
  • Frustration and Anger: The chapter explores the theme of frustration and anger, both of which are common emotions experienced by players in challenging games.

Character Interactions

  • Eggplant interacts with his audience, reading and responding to their comments throughout the chapter.
  • The Elder and Younger Princes' bond and support for each other is highlighted in their final battle.
  • Eggplant's interaction with his own projected face, asking "You still laughing?", reflects his internal struggle and frustration.

Ch. 157"We've Earned the Demon King's Approval!!"

Key Plot Points and Events

  • Ethan Vale watches Eggplant's stream and feels better.
  • EA staff submit game models to Ethan for review, fearing his strict standards.
  • Ethan finally approves the submitted work, causing EA staff to celebrate.
  • Ethan decides to leave for an awards ceremony, surprising his assistant.

Character Developments

  • Ethan Vale: Shows his strict standards as a designer, hoping to change EA's approach to game-making. He remains composed and professional despite the attention he receives.
  • EA Staff: Initially fearful of Ethan's strictness, they gain confidence and celebrate when he approves their work.

Significant Themes

  • High Standards and Quality Control: Ethan's strictness reflects his commitment to quality and his desire to improve EA's games.
  • Professionalism: Ethan maintains a composed and professional demeanor despite the attention he receives.

Character Interactions

  • Ethan and EA Staff: Ethan's strictness initially intimidates the EA staff, but they grow more confident as they meet his standards.
  • Ethan and Sprout Studio Executives: Ethan interacts with his colleagues from Sprout Studio at the awards ceremony, showing camaraderie and shared pride in their achievements.

Ch. 158I Do!

Summary of the Chapter

1. Key Plot Points and Events

  • At a global gaming awards ceremony, the host teases an upcoming announcement, building excitement.
  • She reveals that the special guest, Ethan Vale (Old Thief), once described an open-world concept: "I want to, I go, I arrive," defining freedom in games. The crowd reacts with wild enthusiasm.
  • The first award of the night, Best Independent Game, is given to the game Lost.
  • The winning designer gives an acceptance speech prepared specifically to address Ethan Vale. He begins with a playful jab: "Your games are really very easy" — once an insult, now reinterpreted as praise.
  • Ethan Vale, given a microphone, invites the designer to join his team. The designer excitedly accepts with "I do!"

2. Character Developments

  • Ethan Vale (Old Thief): Shows growth by calmly accepting the teasing about his games being "easy." He displays generosity and a willingness to recruit talented people, offering the designer a job.
  • The Winning Designer (unnamed): A devoted fan who worked hard to follow in Ethan Vale's footsteps. Winning the award proves his skill, and he humbly delivers a fan-driven message before accepting the unexpected invitation.
  • Song Shan: Observes the events with amusement, noting the designer's rehearsed effort. Remains a supporting figure alongside Sprout Studio.

3. Significant Themes

  • Fandom and Aspiration: The designer represents fans who are inspired to create their own works because of Old Thief.
  • The Redefinition of "Easy": A phrase once used to insult now becomes a badge of quality and enjoyment.
  • Open-World Freedom: "I want to, I go, I arrive" encapsulates the core ideal of player-driven exploration and choice.
  • Recognition and Talent: Ethan Vale's invitation emphasizes rewarding skill and sincerity over competition.

4. Character Interactions

  • The host drives the crowd's excitement by sharing Ethan Vale's design philosophy.
  • Ethan Vale interacts with the winning designer through the camera and onstage: he laughs at the teasing, then publicly offers him a job.
  • The designer addresses Ethan Vale directly, speaking on behalf of players by relaying three compiled messages.
  • Song Shan and Sprout Studio quietly observe, already familiar with the concept and the work involved.

Ch. 159Why Am I Going Back Up After Just Coming Down?

Key Plot Points and Events

  • The protagonist, Old Thief (Ethan Vale), accepts the 'Best Sound' award for his game 'Dark Souls' at the TGA awards.
  • He is invited onstage again immediately after, causing him to joke about having to "go back up" after just coming down.
  • The host hints at a surprise, and a new trailer is shown, leaving Ethan Vale stunned.

Character Developments

  • Ethan Vale is shown to be humble and grateful for his fans' support, despite his success.
  • He expresses regret that his other games didn't receive awards, highlighting his dedication to his work.

Significant Themes

  • Recognition and awards in the gaming industry.
  • The emotional connection between gamers and their favorite games.
  • The bittersweet nature of awards ceremonies, which can cause regret and exclusion.

Character Interactions

  • Ethan Vale interacts with the host, who shows affection and understanding towards him.
  • The audience and livestream viewers engage with Ethan Vale, expressing their support and admiration.
  • Ethan Vale's games are compared to others, highlighting their unique qualities and the debate around awards.

Ch. 160A Deliberate Scheme! This Had to Be a Deliberate Scheme!

Key Plot Points and Events

  • Ethan Vale (Old Thief) wins multiple awards, making him repeatedly go on stage.
  • The organizers use this as a 'bonfire chair' joke, referencing the respawn points in Old Thief's games.
  • Ethan wins the Game of the Year for 'Dark Souls', but feels strangely empty.
  • The host announces a new rule: any game reaching 80% of 'Dark Souls'' vote count can also win Game of the Year.
  • 'Bloodborne' reaches the required vote count, winning Game of the Year alongside 'Dark Souls'.
  • Gehrman, the key figure from 'Bloodborne', appears on stage.

Character Developments

  • Ethan Vale (Old Thief) shows humility and sportsmanship in accepting multiple awards.
  • Ethan feels conflicted about winning Game of the Year, questioning the fairness of the system.
  • Gehrman, from 'Bloodborne', is revealed to be alive and present at the ceremony.

Significant Themes

  • Recognition and validation from players.
  • The impact of game difficulty and systems on player experience.
  • The power dynamics between game designers, organizers, and players.

Character Interactions

  • Ethan interacts with the audience, feeling their excitement and understanding their perspective.
  • Ethan and Gehrman stand together on stage, symbolizing the unity of their games' fanbases.
  • The host and Ethan have a conversation about the fairness of the awards system.
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