Transmigrated into Warhammer 40K, But I Didn't Cry Out Loud
Chapter 1252

The State of Nazarick

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Great Tomb of Nazarick.

A land of death where the dead resided. This place had originally been a game dungeon, but after being conquered by the guild, it became the guild's base.

It had witnessed the joint crusade of 1,500 players against the Great Tomb of Nazarick. Every participant had perished here, becoming sacrifices that cemented the fame of the Ainz Ulgon guild.

Excluding the surface, the Great Tomb was divided into ten floors.

The first, second, and third floors were enormous tombs where a wide variety of undead, such as skeletons and skeleton warriors, spawned automatically.

Along one of the paths leading deeper down stood a spacious residence known as the Corpse-Wax Crypt. It was Shalltear's private chamber, as well as the most difficult line of defense to breach on the first three floors.

The fourth floor was a massive underground lake. Slumbering within it were gigantic Gargantua golems. Since they had been designed for siege warfare, in Ainz's words, Gargantua's stats were clearly filled in by the developers with their feet.

Its drawbacks were its exorbitant activation cost and lack of self-awareness. It needed constant control to display its combat power.

There were now far fewer Gargantuas in the lake. They had all been deployed around the gate, and whenever enemies poured out, they would hurl massive magical boulders capable of leveling a small village.

The fifth floor was a frozen land, naturally imbued with environmental effects that inflicted frostbite and slowed movement.

Because of its extremely low temperature, it had also become the Great Tomb's corpse storage. Even if Ainz and Pandora's Actor squandered the stored corpses without rest, they would never use them all up.

It was also the defensive territory of the guardian Cocytus. His martial prowess could be better displayed in extreme cold, while

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