Primarchs all had rather strange abilities. For instance, without the inhibitor Oedmeir had installed on him, Perturabo could learn everything about an object simply by touching it. This powerful ability made him an exceptional scholar, but it also robbed him of the joy of discovering something new.
Then there was Jaghatai Khan, who was like some speed-freak Ork biker. Any vehicle he took control of displayed unexpected maneuverability, as though the moment Jaghatai Khan climbed aboard, its stat sheet got a +3.
As a Primarch, Corax had his own peculiar traits as well, such as his extraordinary affinity for shadows. Konrad Curze had more than once expressed his envy of Corax before the others. If shadows had favored Konrad Curze, he would surely have become a monster capable of making the entire universe tremble.
But what Corax was showing everyone now was not his affinity for shadows, but a trait known only to Guilliman.
An extraordinary sense of taste.
Back when the Imperium of Man launched the Great Crusade, Corax and Guilliman got along extremely well. Their relationship was little different from that of genuine brothers and friends; both had set aside the heavy crowns of being Primarchs. Guilliman brought out a simulator handed down from the distant past and invited Corax to a friendly match.
Corax won the first three games, and Guilliman was utterly unable to handle Corax's tactics. But after several rounds, once Guilliman had familiarized himself with Corax's strategy, he began racking up an overwhelming winning streak.
Facing a score of 17 to 3, Corax could only resort to one final tactic to claim victory: the ancient and effective decapitation strike.
However, the game they were playing was not an assassination mode. There was no key target within the game that could determine victory. Corax's decapitation