While the Star Sea Galaxy rejoiced over its victory, the Provence System, the center of the Provence Sector, finally received a message from the psykers of the combined fleet more than two months after the events had passed.
Although the Star Sea Galaxy and the Provence System were only a little over a hundred light-years apart, in an Imperium without faster-than-light communication, they could only receive information from distant star systems through contact between Astropaths.
Because of the Warp's influence, every psychic transmission received by Astropaths could suffer mishaps. Messages might arrive early or late, and the timing of every received message was unreliable.
It was like an ancient game of telephone. The messengers had to pass information from one person to the next by word of mouth, and in the process—especially under the Warp's influence—the information could be misunderstood, distorted, or lost.
Therefore, even within the same sector, the transmission of information was filled with uncertainty and delays. In this Imperium with its limited technological level, people could only helplessly accept this reality.
Worse still, Astropaths sometimes received demonic whispers from the Warp, voices filled with malice and corrupting power.
If Astropaths carelessly heard those demonic whispers, they might be affected, or even mutate or become corrupted. After being corrupted by the Warp, Astropaths could also pass false information to those in power, causing even greater chaos.
Because psychic communication carried such risks, the Imperium had to handle every received message with caution. Therefore, even though the Imperium possessed powerful teams of Astropaths, it still needed time to analyze and assess psychic transmissions.
This meant that when incidents occurred, the Imperium often could not react immediately and had to wait some time before taking corresponding measures.
Furthermore, the Imperium's vast territory was another major reason for delays in psychic