"A treasure wager?"
"How long has it been since Dragon City last held a treasure wager?"
The members of the various races in the Grand Exhibition Hall grew interested, especially those of the Water Race, who were itching to try, as though they were going to participate themselves.
Treasure wagering was a custom the Dragon Race had developed while conquering the Myriad Worlds.
To spur one another on and proclaim their own strength and that of their race, dragons occasionally held treasure wagers.
The earliest treasure wagers were very simple. For instance, when some dragons finished conquering or exploring a place, they would bring out the treasures they had acquired in the preceding battles and compare them. The better their treasures, the more additional military merit they received. This also affected their later promotions, and could even earn them rewards from their elders.
However, as the Dragon Race rose to become the Lord of the Myriad Worlds, treasure wagering changed from a positive practice into an extravagant fad, eventually becoming a way to flaunt wealth or even strike at rivals.
Later treasure wagers merely involved two or more parties comparing treasures, often with no connection to conquest or exploration.
Each participant simply brought out their own treasures, and whoever had the best treasure won.
In the earliest treasure wagers, a loss was just a loss, with little cost beyond, at most, some damage to one's reputation. In later wagers, however, the losers had to pay the winners a certain amount of sacred blood or other treasures, with a total value of roughly one-tenth that of their own treasures.
But at the Dragon Race's height, the rules of treasure wagering changed again: once the wager concluded, the winner received the loser's treasure.
This turned treasure wagering into a battlefield where the