The Wandering Sea's entrance test was simple: stand before the stone door and see whether it opened for you.
If it opened successfully, it meant your wavelength matched at least one of the five departments: Maintenance, Development, Preservation, Affiliation, and Regeneration.
You would then be able to enter through the stone door and report to the corresponding department.
Afterward, until you achieved fame and success, you would abandon your original name and use a number as your codename, just like No. 17 of the Affiliation Gate, the examiner.
Of course, if your wavelength matched the Restoration Gate, congratulations—you would skip the novice stage, enter under your own name, and become an executive directly.
The entrance test proceeded quickly. In just thirty minutes, more than half of the hundred-plus applicants had been eliminated.
No one recognized by a Gate had appeared yet. The disqualified candidates were utterly dejected, and some even clutched their heads and wept.
Not all of them had come to gamble on a better future.
Some applicants genuinely admired Age of Gods Magecraft. Unfortunately, they lacked the qualifications.
Of course, there were certainly some undercover agents among them, hoping to probe the Wandering Sea's internal affairs.
Like Faldeus, dressed in a U.S. military officer's uniform. Anyone with half a brain could guess that he was an undercover agent sent by the Americans.
He was loyal to America—or rather, loyal to his people. No one could criticize him for that.
If he could join the Wandering Sea, he would certainly leak information about it.
However, the Wandering Sea never worried about internal information being exposed. After all, once recruitment ended, it would return to the deep sea.
Theoretically, that place counted as a Singularity. Conventional methods simply could not enter or leave it.
At that point, all communication with