Ch. 121The Ideal World!

Chapter Summary

Key Plot Points and Events

  • Hammerhead leads the Paradise Group toward tycoon Zenier’s mansion, intending to destroy it as a symbol of social inequality and promote their vision of a society where productive people support everyone.
  • Unlicensed Rider confronts the group but is defeated instantly by Hammerhead and knocked unconscious.
  • Ajuro Maru recognizes that Paradise Group’s appearance likely signals the imminent arrival of Boros, as in the original storyline. He decides that Sonic is the more promising sword wielder for rapid growth, while still testing Unlicensed Rider’s potential.
  • Ajuro Maru pulls Unlicensed Rider into a mental illusion modeled on the confrontation. In the illusion, Unlicensed Rider repeatedly refuses to abandon his ideals despite brutal torture and threats against the weak he wants to protect.
  • Even after being beaten to death, Unlicensed Rider continues clinging to Hammerhead’s leg, demonstrating his absolute commitment to justice. Ajuro Maru is moved by his resolve and learns that his real name is Satoru Suzuki.
  • Ajuro Maru introduces himself as the source of potential power and tells Satoru that he must stake everything on earning his recognition before sending him back to reality, where he is being taken away by ambulance.
  • Ajuro Maru asks the system about the Thousand-Bladed Demonic Sword’s spirit and learns that it possesses an exclusive blade spirit template. The template manifests as the Demon Lord, who normally requires a sword wielder to possess in order to appear physically.
  • Because Ajuro Maru currently lacks a suitable wielder for this template, the Demon Lord temporarily possesses him. His appearance changes to include a dark purple oni mask, purple armor, and a floating wheel, frustrating him because the “template” changes his clothing and appearance rather than transforming him as expected.
  • In City F, Sonic protects Zenier and his aide inside Golden Shit Tower. He accepts the job after Zenier offers additional payment and confidently promises to kill every member of the Paradise Group.
  • Sonic waits in the forest road leading to Zenier’s mansion and confronts Hammerhead’s group. He removes his mask and warns them to surrender, declaring that he has never allowed an opponent to survive.

Character Developments

  • Unlicensed Rider/Satoru Suzuki: His courage and moral conviction are revealed to be exceptionally strong. Although physically weak, he refuses to compromise even under impossible pressure, proving himself worthy of future training.
  • Ajuro Maru: He becomes more actively involved in developing his sword wielders. He sees Satoru’s potential but withholds full recognition, intending to make him earn power through continued resolve. He also gains a new blade-spirit template but reacts irritably to its possession-based manifestation.
  • Sonic: He appears far more powerful, confident, and deadly than before. His professionalism, speed, and willingness to kill contrast with Satoru’s self-sacrificing heroism. Ajuro Maru is highly satisfied with Sonic’s qualities and sees him as the ideal wielder for immediate advancement.
  • Hammerhead: He is portrayed as a fanatical revolutionary who justifies violence through lofty ideals. His contempt for heroes and willingness to torture Unlicensed Rider expose the contradiction between his claimed concern for the weak and his brutality.

Significant Themes

  • Justice versus ideology: The chapter contrasts Unlicensed Rider’s sincere desire to protect people with Hammerhead’s violent, self-righteous political ideals.
  • Inner strength over physical power: Though Unlicensed Rider cannot defeat Hammerhead physically, his refusal to surrender demonstrates a different kind of strength that impresses Ajuro Maru.
  • The cost of power: Ajuro Maru’s methods involve psychological suffering and extreme tests, suggesting that power must be earned through conviction and sacrifice.
  • Different forms of heroism: Satoru represents selfless protection and moral endurance, while Sonic represents efficient, lethal professionalism.
  • Inequality and hypocrisy: Hammerhead condemns wealth and social hierarchy, yet his methods reveal that supposedly noble ideals can become excuses for cruelty.

Character Interactions

  • Hammerhead humiliates and physically defeats Unlicensed Rider, while Unlicensed Rider responds with steadfast declarations of justice rather than anger or surrender.
  • Ajuro Maru psychologically tests Satoru, then acknowledges his desire to protect others and offers him a path toward greater power.
  • The system explains the Demon Lord blade spirit’s possession-based nature after Ajuro Maru questions its unusual manifestation.
  • Zenier begs Sonic to protect him and offers greater payment, while Sonic reassures him with a chilling promise to eliminate the attackers.
  • Sonic and Hammerhead finally meet on the forest road, setting up an imminent confrontation between the Paradise Group’s leader and Ajuro Maru’s most promising sword wielder.

Ch. 122Could That Legend Be True? / The One-Balled Ninja!

Sonic discovered that killing Hammerhead with his sword made him stronger, and suspected the blade carried the power of the deity Asuramaru. He mistook Saitama for another Paradise Group member and attacked him, but Saitama caught the sword and calmly asked if he could go home.

  • Sonic rapidly beheaded Hammerhead's underlings, then killed Hammerhead after dodging his attacks.
  • Asuramaru's system gained Emotion Points and Demon Power from Hammerhead's death, and Asuramaru raised the power returned to Sonic to fifty percent.
  • Sonic felt his strength increase and wondered whether the Ninja Village legend about Asuramaru empowering chosen sword wielders was true.
  • Sonic mistook Saitama for a Paradise Group member and slashed at his neck, but Saitama caught the blade without effort.
  • Sonic rejected Saitama's explanation that he was a hero and launched another attack, while Saitama asked if he could go home.

Ch. 123Give him an inch

After Saitama accidentally injured Sonic, Asuramaru drew Sonic into an illusion and offered him power in exchange for a firm will. Sonic accepted and decided to hunt monsters to grow stronger and eventually defeat Saitama.

  • Saitama defeated Sonic with a punch that injured his crotch, and Sonic escaped after declaring he would kill him someday.
  • Asuramaru pulled Sonic into an illusion, where Sonic mistook him for a deity testing the wielder of the blade.
  • Asuramaru offered Sonic power and warned that he would seize Sonic's body if his will faltered.
  • Asuramaru explained that Nourishment could strengthen Sonic by extracting power from powerful opponents he killed.
  • Sonic decided to hunt monsters for power and left the woods to pursue a target.

Ch. 124The Abstract Weirdo / Bickering as Usual

Chapter Summary

Key Plot Points and Events

  • Sonic begins hunting monsters in Z City’s Ghost Town, a forbidden area known for its dangerous creatures. His goal is to gain enough strength to unlock the next ability, Thousand Blades.
  • Meanwhile, Unlicensed Rider, whose real name is Satoru Suzuki, leaves Inaho Hospital after receiving public praise for helping resolve a previous attack. He refuses to take credit, insisting that he acted only to uphold his sense of justice.
  • While riding away, Satoru reflects on Asuramaru, the mysterious girl-like presence he encountered in a dream or unconscious state. He doubts that she was real until the Hero Association’s pager summons him to deal with a Wolf-level disaster.
  • Satoru arrives at a lingerie store on Shuihu Street and finds a grotesque pink monster attacking a female clerk. The creature believes underwear is sacred art and wants to kill anyone who “defiles” it.
  • Satoru initially struggles against the monster, especially because of his injured arm. When he is knocked down, Asuramaru becomes disgusted by the monster and lends him demonic power, healing his injuries and greatly increasing his strength.
  • With Asuramaru’s power, Satoru defeats the monster in a single decisive punch, destroying its head. The power disappears immediately afterward, confirming that Asuramaru’s intervention was temporary.
  • Satoru realizes that Asuramaru is real and that she is watching him. He becomes overwhelmed with hope and emotion, believing that he may finally have a path toward becoming strong despite years of failure in martial arts training.
  • Asuramaru denies truly acknowledging him, explaining that she only helped because the monster disgusted her. She refuses to answer Satoru’s many questions and tells him to think of her as the sharp blade on his back.
  • Satoru leaves quietly before reporters arrive, while civilians celebrate the monster’s defeat.
  • Several days later, Sonic has killed more than a dozen monsters in Ghost Town but still needs a sufficiently powerful, at least Demon-level creature to unlock Thousand Blades. After arguing with Asuramaru about his progress, he senses a monster battle to the east and rushes toward it.

Character Developments

  • Satoru Suzuki/Unlicensed Rider: Demonstrates his humility and dedication to justice by rejecting public credit. His encounter with Asuramaru gives him his first real experience of overwhelming power, renewing his confidence and hope. He begins to see her as a possible savior and source of strength, though he still lacks control over the borrowed power.
  • Asuramaru: Shows a sharp, impatient, and sarcastic personality. Despite claiming not to recognize Satoru, she instinctively protects him and lends him power when he is in danger. Her disgust toward the absurd monster also reveals her strong personal reactions and independent will.
  • Sonic: Continues developing through relentless monster hunting. His growing excitement reflects his increasing confidence, while his impatience shows how badly he wants to unlock Thousand Blades.
  • The lingerie monster: Acts as a deliberately absurd antagonist, treating underwear as sacred art and attacking anyone who refuses to surrender theirs.

Significant Themes

  • Justice versus recognition: Satoru acts to protect people rather than gain fame, contrasting his personal ideals with the reporters’ desire to create a public hero narrative.
  • The desire to become stronger: Satoru’s lifelong frustration over his weakness is transformed into hope after receiving Asuramaru’s power. Sonic similarly pursues strength through constant combat.
  • Power and acknowledgment: Asuramaru’s assistance is conditional and does not represent full acceptance of Satoru. His progress depends on earning her recognition and learning to rely on the power responsibly.
  • Absurdity and heroism: The grotesque underwear-obsessed monster creates a comedic contrast with the serious danger faced by civilians and Satoru’s earnest heroic ideals.
  • Hidden supernatural bonds: Asuramaru’s connection to both blade wielders continues to deepen, suggesting that her influence may shape their growth in different ways.

Character Interactions

  • Satoru and the reporters: The reporters praise him publicly, but he rejects their interpretation of him as the sole hero and leaves without seeking attention.
  • Satoru and the lingerie monster: Their fight begins with Satoru struggling defensively but ends with him decisively overpowering and killing it after receiving Asuramaru’s aid.
  • Satoru and Asuramaru: Their relationship develops through mental communication. Satoru is grateful and eager for answers, while Asuramaru remains dismissive and reluctant to explain herself. Her intervention nevertheless gives him emotional and physical encouragement.
  • Sonic and Asuramaru: They engage in their usual hostile banter over Sonic’s progress and attitude. Despite their arguments, Asuramaru continues to guide him toward powerful monsters.
  • Satoru and the civilians: The civilians initially look to him for rescue and later celebrate after discovering that he has defeated the monster.

Ch. 125Are You Being a Little Too Full of Yourself? (Deep Sea King Arc)

Chapter Summary

Key Plot Points and Events

  • Spring Mustachio confronts the Kelp Monster in Ghost Town, but the monster’s steel-like kelp overwhelms him and leaves him badly wounded.
  • Sonic arrives and attacks the monster with his cracked blade. After initially evading the kelp’s counterattacks, Sonic uses his ability to freeze the kelp in midair and decapitates the Kelp Monster.
  • Asuramaru’s system rewards the kill with Emotion Points and Demon Power, half of which strengthens Sonic. The enhancement greatly increases Sonic’s confidence, though Asuramaru warns that he is still far weaker than Saitama.
  • Sonic chooses not to kill the unconscious Spring Mustachio and the other defeated hero. He then experiments with the blade’s “Thousand Blades” form, splitting it into controllable fragments before reforming it.
  • Asuramaru turns his attention to Satoru Suzuki, who is training and trying to earn the blade’s approval. Satoru recalls that he first found the sealed blade after using it to survive a monster attack.
  • After seeing a report about a monster attack in J City, Satoru—acting as the unlicensed hero Unlicensed Rider—sets out by bicycle despite warnings that the disaster has escalated from Tiger Level to Demon Level.
  • Meanwhile, the Deep Sea King begins his attack on J City, refusing to let civilians escape. Lightning Max observes him but is quickly defeated and thrown through a building.

Character Developments

  • Sonic demonstrates major growth in speed, combat ability, and confidence after gaining Demon Power. His victory over the Kelp Monster confirms the effectiveness of his partnership with Asuramaru and the Thousand Blades technique.
  • Sonic remains arrogant and fixated on surpassing Saitama, but Asuramaru’s criticism reminds him that his current strength is still insufficient.
  • Asuramaru acts as both Sonic’s power source and a blunt evaluator of his abilities. He is pleased by Sonic’s progress but remains realistic about the gap between Sonic and stronger figures such as Saitama and Boros.
  • Satoru Suzuki is portrayed as earnest, disciplined, and self-sacrificing. Although he cannot draw Asuramaru’s blade, he continues training and willingly heads toward a Demon-Level disaster to help civilians.
  • The Deep Sea King is established as cruel, confident, and sadistic. He treats the evacuation as a joke and easily overwhelms an experienced A-Class hero.
  • Lightning Max becomes aware of the danger posed by the Deep Sea King but hesitates instead of confronting him decisively, leading to his rapid defeat.

Significant Themes

  • Strength and overconfidence: Sonic’s power increases sharply, but his confidence grows even faster, creating tension between genuine progress and reckless arrogance.
  • Approval and worthiness: Satoru’s inability to draw the blade suggests that power depends on more than physical ability; earning Asuramaru’s recognition may require moral or personal growth.
  • Self-sacrifice and heroism: Satoru chooses to help despite being warned that he is too weak, contrasting with heroes who prioritize survival.
  • The cost of power: Asuramaru’s system rewards killing monsters and exploiting their negative emotions, presenting strength as something gained through violence.
  • Escalating threats: The chapter foreshadows increasingly dangerous events, including the Deep Sea King’s assault and the approaching arrival of Boros.

Character Interactions

  • Spring Mustachio questions the Kelp Monster before being defeated, establishing the monster’s desire for fame.
  • Sonic taunts the Kelp Monster throughout their fight, exploiting its predictable counterattacks and mocking its intelligence.
  • Sonic and Asuramaru maintain a combative but productive relationship: Sonic demands power and guidance, while Asuramaru criticizes his arrogance and assesses his potential.
  • Satoru repeatedly addresses Asuramaru and promises to earn its approval, though the blade remains silent.
  • The C-Class heroes warn Satoru not to enter J City, but his determination overrides their concerns.
  • The Deep Sea King toys with Lightning Max before defeating him effortlessly, emphasizing the overwhelming difference in power.

Ch. 126Earn My Approval, Mumen Rider!

Chapter Summary

Key Plot Points and Events

  • Puri-Puri Prisoner arrives just in time to catch the badly injured Max. Enraged that Deep Sea King harmed Max and Stinger, he challenges the monster.
  • Puri-Puri Prisoner unleashes his strength and transforms into Angel Form, but Deep Sea King remains overwhelmingly superior. After exchanging blows, Deep Sea King rapidly regenerates and defeats him with a barrage of punches.
  • Deep Sea King then heads toward J City’s stadium, where many civilians are sheltering and where he senses more humans.
  • Satoru Suzuki cycles toward the stadium through heavy rain and encounters Saitama. They briefly discuss Genos, but Saitama declines Satoru’s offer to guide him, choosing to run instead.
  • Ashuramaru notices that events have deviated from the expected sequence—Sonic is absent and Saitama’s actions have changed—but suspects the world may be correcting itself and returns to observing events.
  • Outside the stadium, Deep Sea King has already defeated Genos, leaving him nearly destroyed and missing all four limbs. As Deep Sea King prepares to kill him, Satoru arrives and attacks to divert the monster’s attention.
  • Deep Sea King effortlessly catches Satoru’s punch, repeatedly slams him into the ground, and throws him aside. Despite his severe injuries, Satoru rises and attacks again using Justice Crash, trying to restrain the monster.
  • Deep Sea King throws Satoru away once more. Near death, Satoru admits his awareness of his own weakness and failure as a hero, but insists that he must still stand against the monster because no one else remains.
  • Inspired by Satoru’s determination, the civilians regain their courage and begin cheering for him. Deep Sea King decides to destroy their hope by killing him publicly.
  • As Deep Sea King raises his fist for the final blow, Satoru enters a silent, dreamlike realm where he believes he may have died. Ashuramaru appears and recognizes the sincerity of his justice.
  • Impressed that Satoru acts despite knowing he is weak, Ashuramaru acknowledges him as her blade master and offers to defeat Deep Sea King for him—but warns that this power requires a price, potentially even death.
  • Satoru accepts without hesitation.

Character Developments

  • Puri-Puri Prisoner: Demonstrates courage and emotional intensity by defending Max and Stinger, but his confidence and powerful transformation prove useless against Deep Sea King.
  • Deep Sea King: Establishes himself as a cruel, dominant threat. His regeneration, physical strength, contempt for heroes, and desire to crush civilian hope emphasize his brutality.
  • Satoru Suzuki/Unlicensed Rider: Shows the core of his heroism. Although fully aware that he is outmatched, he repeatedly places himself between Deep Sea King and the defenseless civilians. His confession reveals deep insecurity, but also clarifies that justice means acting even when victory is impossible.
  • Ashuramaru: Moves from observing Satoru to genuinely recognizing and accepting him. She is emotionally affected by his willingness to sacrifice himself and formally makes him her master.
  • Saitama: Appears briefly and remains focused on finding Genos, though his altered interaction with Satoru raises questions about whether the story’s events are being corrected by some larger force.

Significant Themes

  • True heroism versus strength: Satoru’s actions suggest that being a hero is defined not by winning, but by protecting others despite fear and powerlessness.
  • Courage and self-sacrifice: Satoru knowingly risks death because he is the only person still able to act.
  • Hope against despair: The civilians initially lose hope, but Satoru’s persistence inspires them to resist fear and support him.
  • Recognition and worthiness: Ashuramaru’s acknowledgment implies that genuine resolve and moral conviction can make someone worthy of extraordinary power.
  • Fate versus altered events: Ashuramaru questions whether changes to the expected plot can truly alter the world, or whether events will ultimately return to their destined course.

Character Interactions

  • Puri-Puri Prisoner rescues Max and confronts Deep Sea King over the injuries inflicted on Max and Stinger.
  • Satoru and Saitama briefly meet while traveling toward the stadium, discussing Genos.
  • Satoru repeatedly attacks Deep Sea King to prevent him from killing Genos and to protect the civilians.
  • The civilians, especially the young boy and his mother, respond to Satoru’s bravery and encourage him.
  • Ashuramaru confronts Satoru at the brink of death, judges his commitment to justice, and offers him the power to survive and fight back.

Ch. 127You Said You Were the King of What? / Stay True to Yourself!

Chapter Summary

Key Plot Points and Events

  • Satoru Suzuki, seemingly defeated by the Deep Sea King, reopens his eyes with crimson irises after Asuramaru accepts his request to use his life to save others.
  • Asuramaru takes control of Suzuki’s body and unleashes immense Demon Power, immediately matching and then overpowering the Deep Sea King in close combat.
  • Asuramaru heals Suzuki’s shattered hand and realizes the body cannot sustain a prolonged battle. Expecting Saitama to arrive soon, he decides to attempt a killing blow.
  • He uses a Platinum Skill Upgrade Card to raise Sharpness to Platinum grade.
  • Combining Demonification, the One-Sword Asura state, and Thunder Breathing’s Seventh Form: Raging Lightning God, Asuramaru performs an extremely fast slash that cuts through the Deep Sea King’s neck.
  • Suzuki’s body is severely damaged by the attack and collapses after Asuramaru releases possession. Moments later, the Deep Sea King’s head separates from his body, confirming his defeat.
  • The survivors initially assume Unlicensed Rider lost because Suzuki is lying unconscious, but quickly realize he was responsible for killing the monster and erupt into celebration.
  • Genos witnesses the slash and concludes that Unlicensed Rider is another hidden expert comparable to Saitama.
  • Saitama arrives late, checks on the heavily injured Genos, and then finds Suzuki still alive. He recommends taking him to a hospital and vaguely recognizes the sword.
  • The crowd celebrates their survival, but one cynical spectator belittles the heroes for risking only one life. His comments provoke the survivors, who attack him for criticizing those who fought while he remained safe.
  • After the Deep Sea King’s death, the system rewards Asuramaru with 70,000 Emotion Points, converted into 35,000 Demon Power, with half designated as nourishment for Suzuki.

Character Developments

  • Satoru Suzuki: Demonstrates complete self-sacrifice by allowing Asuramaru to use his life and body to protect others. Though physically devastated, he survives the battle.
  • Asuramaru: Shows greater confidence, tactical intelligence, and ruthlessness. He assesses Suzuki’s limitations, upgrades Sharpness, and decisively kills the Deep Sea King with a perfected sword technique.
  • Deep Sea King: His arrogance and belief in his own superiority collapse when he encounters Asuramaru’s hidden power. He dies unable to understand how he was defeated.
  • Genos: Gains increased respect for Suzuki, viewing him as another concealed powerhouse. His admiration reinforces his determination to become stronger.
  • Saitama: Remains calm and practical, focusing on rescuing the injured rather than claiming credit. His vague recognition of Suzuki’s blade hints at a possible connection to earlier events.
  • The Survivors: Their attitude shifts from fear and helplessness to gratitude and fierce defense of the heroes who saved them.

Significant Themes

  • Self-sacrifice and heroism: Suzuki’s willingness to risk his life contrasts sharply with the spectator who criticizes heroes without contributing himself.
  • Hidden strength: Suzuki appears to be an ordinary C-Class hero, but Asuramaru’s power reveals that appearances are misleading.
  • True courage versus empty criticism: The crowd condemns the man who dismisses heroic sacrifice while refusing to face danger himself.
  • Power and partnership: Suzuki and Asuramaru succeed because of their mutual trust—Suzuki grants Asuramaru control, while Asuramaru uses that power to save lives.
  • Humility versus arrogance: The Deep Sea King’s claims of supremacy are destroyed by Asuramaru’s quiet confidence and overwhelming technique.

Important Character Interactions

  • Suzuki and Asuramaru: Suzuki entrusts his life to Asuramaru, and Asuramaru responds by protecting him and using their combined strength to defeat the monster.
  • Asuramaru and the Deep Sea King: Their confrontation begins with the monster’s contempt but ends with Asuramaru mocking his title and killing him in a single decisive strike.
  • Genos and Saitama: Saitama checks on his badly damaged disciple, while Genos redirects his attention toward the injured Suzuki.
  • Survivors and the cynical spectator: The crowd defends the heroes and physically attacks the man who dismisses their sacrifice.
  • Saitama and Suzuki: Saitama recognizes Suzuki after seeing his ruined clothing and notices his sword, suggesting he may remember him or the weapon from a previous encounter.

Ch. 128Can't Be Bothered to Explain to You

After recovering from the Deep Sea King fight, Satoru Suzuki learned that Asuramaru could make him stronger through killing, accepted a promotion to B-Class, and began training in Thunder Breathing. Meanwhile, Sweet Mask and other groups investigated his sudden power, while Sonic continued hunting monsters in Ghost Town and killed an agent of the Monster Association.

  • Three days after the Deep Sea King fight, Satoru Suzuki woke in the hospital, learned Asuramaru was real, and thanked him for saving his life.
  • Asuramaru explained that killing could make Satoru Suzuki stronger, but Satoru refused to kill people for personal gain and then received Thunder Breathing in his mind.
  • Sweet Mask watched footage of Asuramaru using Satoru Suzuki's body to defeat the Deep Sea King, drawing the Hero Association's attention to Unlicensed Rider.
  • Satoru Suzuki returned to Z City, accepted promotion to B-Class rank second, and began training in Thunder Breathing.
  • In Ghost Town, Sonic killed a monster sent by the Monster Association with a single sword strike.

Ch. 129Forge Your Own Path! / I’ve Seen This Before

Chapter Summary

Key Plot Points and Events

  • Sonic kills the Red Demon and receives a large amount of Emotion Points and Demon Power through Asuramaru’s system. His rapid monster-hunting over the past two weeks has greatly increased his strength, raising him from Upper Demon to roughly mid-Dragon level.
  • An Awakened Cockroach arrives and taunts Sonic after seeing the Red Demon’s corpse. Sonic attacks at tremendous speed, but the monster initially shatters his blade while blocking.
  • Asuramaru’s fragments reconnect through violet energy, allowing Sonic to decapitate the Awakened Cockroach. Sonic is enraged that the monster insulted Asuramaru and takes satisfaction in his continued evolution.
  • Despite his growth, Asuramaru tells Sonic that he still cannot defeat Saitama. Sonic nevertheless decides to visit Saitama, believing that even if he cannot win, Saitama may no longer be able to stop him from escaping.
  • Elsewhere, Satoru Suzuki trains in an empty plaza and successfully performs Thunder Breathing: First Form—Thunderclap and Flash. His martial-arts background, powerful body, and determined personality make him especially compatible with the technique.
  • Fubuki, leader of the Blizzard Group, approaches Satoru with Unlicensed Rider and two subordinates, Eyelashes and Mountain Ape. She attempts to recruit or pressure him into joining her faction, but he refuses because he does not care about rankings or status.
  • Fubuki orders her subordinates to attack him. Satoru defeats both without drawing his sword by using his newly created Light Breathing: First Form—Rosy Glow, a blinding strike delivered through the sheath.
  • Satoru leaves peacefully, while Fubuki decides to move on and recruit another hero—mistakenly identifying the low-ranked hero Saitama as her next target.
  • At the chapter’s end, Sonic approaches Saitama’s home. Genos senses the unusually fast presence and goes outside alone to investigate, suspecting it may be a monster.

Character Developments

  • Sonic: Becomes dramatically stronger through repeated monster killings and emotional energy collection. His confidence and competitiveness grow, and his resentment toward Saitama continues to motivate him. He also shows intense loyalty toward Asuramaru, becoming furious whenever anyone insults the blade.
  • Asuramaru: Continues acting as Sonic’s guide and power source, while maintaining a realistic assessment of Sonic’s abilities. He recognizes Satoru’s unusual potential after seeing him develop Light Breathing.
  • Satoru Suzuki: Advances from simply training with the sword to mastering Thunder Breathing and creating his own Light Breathing style. He establishes himself as an independent hero guided by personal justice rather than fame, rank, or factional influence.
  • Fubuki: Is portrayed as confident, politically minded, and accustomed to controlling weaker heroes through her Blizzard Group. Her frustration at Satoru’s refusal leads her to use force, though she ultimately abandons the confrontation.
  • Genos: Remains vigilant and protective of Saitama, immediately responding to the mysterious high-speed approach.

Significant Themes

  • Power through different paths: Sonic grows by killing monsters and absorbing their power, while Satoru strengthens through discipline, training, and technical mastery.
  • Personal justice versus status: Satoru rejects the hero hierarchy and criticizes heroes who pursue fame, wealth, and rank instead of genuine justice.
  • Loyalty and pride: Sonic’s reaction to the Awakened Cockroach shows that, despite his arguments with Asuramaru, he deeply values their partnership.
  • Evolution and self-created techniques: Satoru’s creation of Light Breathing demonstrates that strength can come from adapting existing methods into something uniquely personal.
  • Human darkness and moral responsibility: Satoru reflects on how ambition and status can corrupt heroes, resolving to use his blade as a symbol of justice.

Character Interactions

  • Sonic and Asuramaru: Their internal exchanges combine sarcasm, guidance, and mutual dependence. Asuramaru praises Sonic’s progress indirectly but warns him that Saitama remains out of reach.
  • Sonic and Awakened Cockroach: The monster’s mockery provokes Sonic into a swift, decisive kill, especially after it disparages Asuramaru.
  • Fubuki and Satoru: Fubuki attempts to recruit Satoru into the Blizzard Group, but he firmly refuses. Their ideological conflict escalates when she orders an attack, only for Satoru to defeat her subordinates without seriously harming them.
  • Satoru and Eyelashes/Mountain Ape: Their fight illustrates the difference between factional bullying and Satoru’s disciplined, restrained approach; he defeats them but confirms they are unharmed.
  • Sonic, Saitama, and Genos: Sonic heads toward Saitama’s home seeking a rematch or test of their power, while Genos intercepts him, setting up the chapter’s next confrontation.

Ch. 130Ninja Village Arc

Chapter Summary

Key Plot Points and Events

  • Sonic arrives at Saitama’s residence seeking a rematch, declaring himself Saitama’s archenemy. He encounters Genos, who insults him for claiming that title and threatens to destroy him.
  • Genos and Sonic begin fighting in the street. Sonic uses enhanced shuriken, while Genos counters with his Incineration Cannon. Their battle damages the surrounding area, and Sonic reveals that he was only using Genos as a warm-up before facing Saitama.
  • Fubuki and her followers—Eyelashes and Mountain Ape—arrive to recruit Saitama into the Blizzard Group. Saitama rejects her, criticizing her organization as resembling a gang and insisting that hero rankings should not determine relationships among heroes.
  • Angered by Saitama’s refusal, Fubuki orders Eyelashes and Mountain Ape to attack him. Saitama defeats both with a single ordinary punch, sending them flying from the building.
  • Saitama lectures Fubuki, warning that relying on weaker followers and hierarchical status does not make someone a true hero. Furious, Fubuki attacks with her psychic powers, creating a tornado of wind, sand, and rubble. Saitama survives unharmed.
  • Sonic and Genos return amid a large explosion. Saitama shields Fubuki from the blast and notices that Genos has lost an arm during the fight.
  • Sonic challenges Saitama directly, threatening to dismantle Genos if Saitama refuses. Saitama finally accepts the battle, irritated by Sonic’s persistence.
  • Sonic unveils a new technique, Flying Thunder God: Second Stage, using fragments of a specially modified blade as teleportation points. He repeatedly appears around Saitama and launches surprise attacks.
  • Saitama easily catches and crushes Sonic’s blade attacks, but initially shows interest in the teleportation ability. Their battle becomes so fast that both Fubuki and Genos struggle to follow it.
  • Sonic’s skill and adaptability allow him to avoid being defeated, although he cannot injure Saitama. Eventually, Saitama becomes bored and uses Serious Run, moving at a speed that leaves Sonic completely unable to react. The chapter ends as Saitama’s fist approaches Sonic’s face.

Character Developments

  • Saitama: Remains overwhelmingly powerful and blunt, but demonstrates strong concern for Genos when he sees his disciple’s severed arm. He also continues challenging Fubuki’s shallow understanding of heroism and rankings.
  • Genos: Shows fierce loyalty toward Saitama and immediately defends his master’s reputation. Despite fighting Sonic seriously, he is ultimately outclassed and loses an arm, reinforcing the gap between him and Saitama.
  • Sonic: Has grown considerably stronger through training and technological or weapon enhancements. His confidence and obsession with defeating Saitama remain intact, but the battle reveals that his new abilities still cannot overcome Saitama’s speed and durability.
  • Fubuki: Displays her usual controlling and hierarchical attitude, attempting to recruit Saitama and retaliating when rejected. Saitama’s criticism deeply angers her, while witnessing his strength and his relationship with Genos leaves her confused and unsettled.
  • Eyelashes and Mountain Ape: Act as Fubuki’s enforcers but are effortlessly defeated by Saitama, emphasizing the futility of relying on numbers and rank.

Significant Themes

  • True heroism versus hierarchy: Saitama argues that heroism is not about rank, authority, or surrounding oneself with weaker followers.
  • Strength and recognition: Characters repeatedly define themselves through strength and status, while Saitama dismisses rankings and external recognition.
  • Loyalty and discipleship: Genos’s devotion to Saitama contrasts with Fubuki’s group-based control, presenting a more genuine master-disciple relationship.
  • Persistence and obsession: Sonic’s relentless pursuit of Saitama drives him to develop new techniques, though his fixation prevents him from recognizing the enormous gap between them.
  • Power imbalance: The battles demonstrate the difference between ordinary high-level fighters and Saitama, whose casual actions surpass even their strongest attacks.

Character Interactions

  • Sonic and Genos: Trade insults before engaging in a destructive battle. Genos views Sonic as a dishonorable stalker, while Sonic sees Genos as an obstacle and warm-up opponent.
  • Fubuki and Saitama: Clash ideologically over hero organizations, rankings, and leadership. Saitama rejects her authority and directly attacks the insecurity behind her group.
  • Saitama and Genos: Their master-disciple bond is highlighted when Saitama immediately prioritizes Genos’s injury over the surrounding destruction.
  • Sonic and Saitama: Their long-running rivalry escalates into a full battle. Sonic finally reveals his strongest technique, but Saitama responds with overwhelming speed and prepares to end the fight.
  • Fubuki and the others: Fubuki is forced to witness both Saitama’s immense strength and Genos’s status as his disciple, leaving her shocked and confused.

Ch. 131Flying Thunder God Slash!

Chapter Summary

Key Plot Points and Events

  • After narrowly surviving Saitama’s punch, Sonic escapes with Ajuramaru’s help. Ajuramaru uses black Demon Power to delay Saitama long enough for Sonic to activate Flying Thunder God and teleport away.
  • Sonic publicly vows to surpass Saitama the next time they meet, then retreats to his temporary hideout in Ghost Town.
  • At the hideout, Ajuramaru warns Sonic that two hostile figures are nearby. They reveal themselves as Gale Wind and Hellfire Flame, former members of Sonic’s ninja class and current Monster Association members.
  • Gale Wind and Hellfire Flame attempt to recruit Sonic, explaining that the Monster Association plans to overthrow humanity and rule the world. They offer him a Monster Cell, which would transform him into a monster.
  • Sonic rejects their ideology and destroys the Monster Cell with Ajuramaru. The two ninjas then monsterize: Gale Wind becomes a cheetah-like monster, while Hellfire Flame becomes a flame-covered creature.
  • Sonic attacks before they can fully retaliate. Using his extraordinary speed, teleportation, and Ajuramaru’s fragment-controlled blade, he severely injures both opponents.
  • Gale Wind and Hellfire Flame flee in different directions, but Sonic pursues Flame by teleporting to a blade fragment embedded in his body. The chapter ends as Sonic executes the Flying Thunder God Slash and aims to cut off Flame’s head.

Character Developments

  • Sonic: His defeat by Saitama humbles him temporarily, though he still refuses to acknowledge Saitama’s superiority. He becomes more cautious and recognizes the enormous gap between them, but remains determined to grow stronger. His confidence returns when confronting the weaker monsterized ninjas, and he demonstrates much greater mastery of Ajuramaru and Flying Thunder God.
  • Ajuramaru: He protects Sonic from Saitama’s fatal punch and provides tactical warnings during the encounter with the ninja assassins. Their relationship shows growing trust: Sonic sincerely thanks him, while Ajuramaru responds irritably but continues to protect and advise him.
  • Gale Wind and Hellfire Flame: Initially arrogant because of their monster powers and membership in the Monster Association, they quickly lose confidence after Sonic overwhelms them. Their transformation grants them power but fails to close the gap between them and Sonic.
  • Saitama and Genos: They remain largely unaffected by Sonic’s escape. Saitama casually turns his attention to repairing Genos and dealing with household matters, emphasizing their contrasting calmness compared with Fubuki’s shock.

Significant Themes

  • The gap between power levels: Sonic’s near-death experience against Saitama highlights how far he still has to go, while his effortless dominance over the monsterized ninjas demonstrates his own considerable growth.
  • Power versus humanity: The Monster Association presents monsterization as a path to superiority, but Sonic rejects becoming a grotesque monster. He values his own strength and abilities rather than accepting power through transformation.
  • Determination and rivalry: Sonic remains obsessed with surpassing Saitama, turning his defeat into motivation rather than surrender.
  • Trust and partnership: Ajuramaru’s intervention shows that Sonic’s strength depends not only on his own skill but also on the bond and cooperation between wielder and blade.
  • Arrogance being overturned: Gale Wind and Hellfire Flame approach Sonic as superior recruiters, but their confidence collapses once Sonic proves decisively stronger.

Character Interactions

  • Sonic and Ajuramaru share a tense but increasingly cooperative relationship, with Sonic expressing gratitude after being saved and Ajuramaru warning him not to rely on further rescues.
  • Sonic openly challenges Saitama, promising to surpass him despite having just escaped defeat.
  • Gale Wind and Hellfire Flame attempt to intimidate and recruit Sonic, presenting the Monster Association and Monster Cells as opportunities for power.
  • Sonic mocks their monster forms, provoking them before immediately attacking.
  • During the battle, Sonic uses precise teamwork with Ajuramaru: he controls scattered blade fragments, embeds them in Flame, teleports to them, and uses them to catch the fleeing enemies.

Ch. 132The Monster Association Takes Notice / What Will You Choose?

Chapter 132 Summary

Key Plot Points and Events

  • Sonic decapitates the Dragon-level monster Hellfire Flame with a single slash, then immediately pursues the fleeing ninja Wende.
  • Akuro identifies Wende’s location and warns Sonic that another observer is nearby. Sonic’s scattered blade fragments allow him to track enemies, attack from a distance, and seemingly teleport by switching positions with them.
  • A Monster Association spy, controlled through one of Gyoro-Gyoro’s clones, watches Sonic’s battle. Sonic destroys the spy with a blade fragment before it can escape.
  • After learning that the two ninjas failed to recruit Sonic and that one has been killed, Gyoro-Gyoro advises King Orochi to send an executive to eliminate him.
  • Nyan volunteers to hunt Sonic. Orochi also orders the powerful martial artist Gouketsu to accompany him and capture Sonic alive if possible.
  • Sonic catches up with the badly wounded Wende, who has lost an arm and an eye. Before Sonic can finish the confrontation, Nyan arrives.
  • Nyan attempts to evade Sonic’s sudden attack by transforming into a thin, liquid-like form and slipping through a crack in the ground. Sonic still manages to wound its face.
  • Sonic kills Wende, triggering Akuro’s system to grant him additional Demon Power. His strength rises dramatically, which Nyan and Gouketsu immediately notice.
  • Gouketsu and Nyan test the durability of Akuro’s blade fragments. Neither Gouketsu’s punch nor Nyan’s claw technique can damage one.
  • Gouketsu realizes that the blade fragments cannot be destroyed and deduces that Sonic’s teleportation and telekinetic attacks are connected to them. He assigns Nyan to harass Sonic from the side while he confronts him directly.
  • Sonic recognizes that the Monster Association has already begun to understand his abilities, creating a more dangerous battle ahead.

Character Developments

  • Sonic: Becomes increasingly confident and ruthless. He deliberately lures powerful monsters out rather than searching for them and uses the deaths of his opponents to gain strength through Akuro. However, he becomes concerned when Gouketsu and Nyan begin deciphering his techniques.
  • Akuro: Continues serving as Sonic’s weapon and tactical adviser while teasing him about his confidence. Through the system, Akuro gains Emotion Points and Demon Power whenever powerful monsters die in intense fear or hatred.
  • Wende: Is decisively defeated after attempting to flee. Its confusion over Sonic’s strength and the blade’s strange abilities emphasizes how far Sonic has surpassed the Heavenly Ninja Clan’s expectations.
  • Nyan: Demonstrates caution, adaptability, and intelligence rather than attacking recklessly. Though wounded and angered, it studies Sonic’s teleportation and the blade fragments before choosing a coordinated strategy.
  • Gouketsu: Acts as the analytical and physically dominant member of the pursuing team. He quickly identifies the blade fragments as the key to Sonic’s abilities and takes command of the battle plan.
  • Gyoro-Gyoro and King Orochi: Treat Sonic as a serious threat to the Monster Association. Their decision to deploy two executives shows the organization’s growing concern about his hostility and strength.

Significant Themes

  • Escalating power through combat: Sonic grows stronger each time he kills a powerful monster, making every victory both a battle achievement and a direct enhancement of his abilities.
  • Adaptation and counterstrategy: Sonic’s unusual weapon initially gives him overwhelming superiority, but Nyan and Gouketsu begin analyzing its mechanics and preparing ways to counter him.
  • Predator versus predator: The chapter frames the conflict as a hunt, with Nyan viewing Sonic as prey while Sonic has intentionally lured the Monster Association’s fighters into a confrontation.
  • Hidden abilities and incomplete understanding: Sonic’s teleportation, telekinesis, and indestructible blade fragments remain mysterious, but the enemies are gradually uncovering their rules.
  • Conflict between individual ambition and faction loyalty: Sonic refuses to join the Monster Association and instead becomes a target because of his hatred of monsters, placing him directly against the organization’s leadership.

Character Interactions

  • Sonic and Akuro exchange sarcastic remarks, with Akuro questioning whether Sonic can defeat the approaching executives and Sonic insisting that he intentionally summoned them.
  • Gyoro-Gyoro advises King Orochi on how to handle Sonic, leading to Nyan’s deployment and Gouketsu’s additional assignment.
  • Nyan and Gouketsu cooperate uneasily: Nyan is willing to support the plan but prefers to avoid direct danger, while Gouketsu confidently analyzes Sonic and directs the attack formation.
  • Sonic’s execution of Wende occurs in front of Nyan and Gouketsu, allowing them to witness his power increase and reinforcing their decision to treat him as a serious threat.

Ch. 133So This Is What You Look Like

Sonic was overwhelmed by Gouketsu and Nyan, but refused to become a monster and asked Asuramaru to lend him power. As Asuramaru revealed his true appearance and warned Sonic of the danger, black smoke erupted around Sonic and halted Gouketsu’s punch.

  • Nyan caught Sonic’s scattered blade fragments while Gouketsu attacked him with devastating force.
  • After Gouketsu wounded Sonic and offered him a monster cell, Sonic asked Asuramaru for help instead of accepting it.
  • Asuramaru warned Sonic that exceeding his limits could turn him into a demon consumed by slaughter.
  • Asuramaru revealed his true appearance as a girl-like figure, and Sonic learned that Asuramaru was male.
  • Gyoro-Gyoro ordered Gouketsu and Nyan to kill Sonic, but black smoke erupted from Sonic and stopped Gouketsu’s punch.

Ch. 134God's Gaze / My Name Is Ancient King

Sonic killed Nyan and fought Gouketsu, but fled when three more Monster Association executives arrived. After God tasked Homeless Emperor with taking Asuramaru, Sonic returned to Saitama's home, resolved to train his swordsmanship, and prepared to leave Ghost Town.

  • Sonic used Asuramaru's power to behead Nyan, then wounded Gouketsu in their fight.
  • Gyoro-Gyoro called for reinforcements, and Fuhrer Ugly, Black Sperm, and Homeless Emperor arrived to face Sonic and Gouketsu.
  • Asuramaru warned Sonic that he could not defeat the four monsters, so Sonic teleported away after promising to kill them next time.
  • God gave Homeless Emperor a task to seize Asuramaru from Sonic.
  • Gyoro-Gyoro planned to use information about Asuramaru to seek cooperation with the Ninja Village and Machine God Organization, and received Orochi's approval.
  • Sonic returned to Saitama's home, asked Asuramaru for a sword technique, chose to learn Thunder Breathing, and knocked on Saitama's door before leaving Ghost Town.

Ch. 135A New Buff

Chapter Summary

Key Plot Points and Events

  • Sonic returns to Saitama’s apartment to warn him about the Monster Association, which plans to overthrow the world. He challenges Saitama to a future battle before disappearing.
  • His warning alarms the others:
    • Saitama resolves to go outside more often so he can encounter stronger opponents.
    • Fubuki considers whether the information is reliable enough to report to the Hero Association.
    • King decides to stay away from the situation.
  • Sonic travels to the mountains near Z City to train alone with two blades and practice Breathing Styles.
  • By the third day, he creates his own style, Dark Breathing, along with an original sword form.
  • A gigantic humanoid Tyrannosaurus called Ancient King appears, declaring that dinosaurs will rule the planet again.
  • The system explains that Ajuro Maru’s interference has caused major deviations from the original storyline, meaning future events—including Boros’s arrival—are now uncertain.
  • Sonic battles Ancient King:
    • He first uses Dark Breathing—Fourth Form: Four-Shadow Burial, but the monster’s massive body minimizes the damage.
    • Sonic then uses Dark Breathing—First Form: Scatter Flash Slash, combining broken blade fragments with Telekinesis to create an enormous weapon.
    • The attack instantly slices Ancient King into pieces.
  • Ancient King’s death produces a large amount of negative emotion, granting Ajuro Maru 100,000 Emotion Points and 50,000 Demon Power, half of which is given to Sonic.
  • With his Emotion Points exceeding one million, Ajuro Maru begins drawing abilities from the system:

Draw-Cut

Blood Burning

Great Spiral Rasengan Wheel

  • Legendary Buff Sharing, which allows him to transmit abilities directly to Sonic.
  • Ajuro Maru hopes Boros will arrive later, giving Sonic time to defeat the Monster Association and potentially reach God-level strength.
  • Sonic receives the shared ability Chidori and immediately activates it, preparing to test it on an ancient tree.

Character Developments

  • Sonic becomes increasingly powerful and independent. He creates Dark Breathing, develops a unique sword technique, kills a Dragon-level monster with ease, and gains access to Chidori.
  • Ajuro Maru continues acting as Sonic’s hidden source of power and becomes more ambitious about collecting Emotion Points, unlocking abilities, and manipulating future events.
  • Saitama shows renewed motivation to seek out stronger enemies after Sonic’s warning.
  • Fubuki demonstrates caution and responsibility by questioning whether Sonic’s information should be reported.
  • King remains fearful and avoids involvement, despite his reputation as a powerful hero.
  • Ancient King is introduced as a confident but ultimately overconfident ancient ruler who underestimates Sonic and is destroyed instantly.

Significant Themes

  • Changing fate and disrupted destiny: Ajuro Maru’s actions have altered the original plot, creating unpredictable future events.
  • Power growth through experimentation: Sonic’s strength develops through training, self-created techniques, monster battles, and transferred abilities.
  • Arrogance versus overwhelming strength: Ancient King dismisses Sonic as insignificant, only to be annihilated by his superior technique.
  • The cost and randomness of power acquisition: The system rewards slaughter and negative emotions but also relies on gambling-like draws, producing both useful abilities and disappointing results.
  • Partnership between wielder and weapon: Ajuro Maru and Sonic grow stronger together, with the blade now able to share abilities directly.

Character Interactions

  • Sonic confronts Genos at the apartment, then addresses Saitama with his warning and challenge before fleeing.
  • Saitama, King, and Fubuki react differently to Sonic’s announcement, revealing their contrasting personalities.
  • Ajuro Maru communicates internally with the system about the altered plot and Boros’s uncertain arrival.
  • Sonic and Ancient King exchange insults before their brief battle, with Sonic’s actions decisively disproving the dinosaur’s confidence.
  • Ajuro Maru jokes with and argues against the system during the ability draws.
  • After receiving Chidori through Legendary Buff Sharing, Sonic begins testing the ability immediately.

Ch. 136The Heavenly Ninja Party / The Ninja Village Never Taught Me This!

Chapter Summary

Key Plot Points and Events

  • Sonic tests his lightning-based Kirin technique, using “Chidori Sharp Spear” to split an ancient tree in half. Impressed by its power but aware that it requires specific weather conditions, he decides to remain in the mountains until an approaching storm arrives.
  • In the Monster Association, monsters have begun disappearing mysteriously in Ghost Town, later found as shattered corpses with no evidence of battle. This revives the legend that the area is dangerous even for monsters.
  • Gyoro-Gyoro reports to Orochi that Sonic has been located in the deep mountains. Orochi orders him to deal with Sonic, while the arrival of the powerful Heavenly Ninja Party suggests the Monster Association is preparing a major operation.
  • During the storm, Sonic questions Asuramaru about whether he can ever surpass Saitama. Asuramaru bluntly tells him that the gap is so enormous Sonic may never close it.
  • Sonic briefly loses confidence and begins to demonify, but he stops himself by reframing his goal: even if he cannot surpass Saitama physically, he can become a hero and defeat him by exceeding his hero ranking.
  • Asuramaru detects more than a dozen powerful enemies surrounding Sonic. Ten Heavenly Ninjas reveal themselves, while five others block possible escape routes.
  • The ninjas explain that they are elite assassins above the rank of Jonin. Their leader, Fos, invites Sonic to join their plan: awaken their former lord, overturn the world, and kill Flashy Flash together.
  • Sonic refuses the offer and declares that he will kill all of them instead. The Heavenly Ninjas transform into monsters, with most reaching Dragon-level strength and several attaining mid-Dragon-level power.
  • Fos attacks Sonic, but Sonic effortlessly evades him and appears behind the group, beheading one of the ninjas. The surviving monsters are stunned by his speed before launching a coordinated counterattack that destroys the cliff beneath them.

Character Developments

  • Sonic: His confidence is shaken by the realization that Saitama remains impossibly stronger, but he redirects his obsession into a new ambition: becoming a hero and surpassing Saitama through hero rankings. His determination prevents full demonification. He also demonstrates increasing confidence and combat ability by rejecting the Heavenly Ninja Party and immediately killing one of its members.
  • Asuramaru: Continues to act as Sonic’s advisor and observer. He remains brutally honest about Sonic’s limits and detects the surrounding enemies before they can ambush him. He views Sonic’s unstable determination with concern and amusement.
  • Fos: Introduced as the leader or spokesman of the Heavenly Ninja Party. He is initially diplomatic, offering Sonic favorable terms, but quickly becomes threatening when Sonic refuses. After transforming into a powerful mantis-like monster, he displays arrogance regarding his increased strength.
  • Orochi and Gyoro-Gyoro: Orochi commands the search for Sonic, while Gyoro-Gyoro coordinates the investigation and reveals that the Heavenly Ninja Party has joined the broader pursuit.

Significant Themes

  • Ambition versus overwhelming strength: Sonic confronts the seemingly unreachable gap between himself and Saitama but refuses to abandon his competitive drive.
  • Identity and self-control: Sonic’s near-demonification illustrates the danger of despair and weakness, while his renewed purpose allows him to retain control.
  • Heroism and rivalry: Sonic reinterprets his rivalry with Saitama through the idea of becoming a hero, though his motivation remains heavily tied to defeating and humiliating Saitama.
  • Power through transformation: The Heavenly Ninjas gain tremendous strength by becoming monsters, raising the contrast between externally acquired power and Sonic’s reliance on skill, speed, and personal development.
  • Manipulation and allegiance: The Ninja Village’s former restrictions have collapsed, and its remnants now cooperate with monsters and other forces to revive a powerful leader.

Character Interactions

  • Sonic and Asuramaru discuss Saitama’s overwhelming strength, leading Sonic into a moment of doubt followed by renewed resolve.
  • Orochi commands Gyoro-Gyoro to eliminate Sonic.
  • Fos and the Heavenly Ninja Party attempt to recruit Sonic by promising cooperation against Flashy Flash and protection from the Monster Association.
  • Sonic rejects their alliance, choosing direct confrontation. His first counterattack establishes that, despite the ninjas’ monstrous power, his speed remains exceptionally dangerous.

Ch. 137I'll become a hero and surpass you!

Sonic defeated the Heavenly Ninja and the Machine God Organization’s robots with Kirin, while Gyoro-Gyoro, Gouketsu, and Homeless Emperor withdrew. After gaining a massive power boost from the battle, Sonic hunted down the remaining Heavenly Ninja.

  • Sonic killed three Heavenly Ninja and fought off the rest as the Machine God Organization arrived with more than a hundred robots.
  • Sonic summoned Kirin from the storm clouds, killing the robots and the assembled Heavenly Ninja with a lightning strike.
  • Gyoro-Gyoro watched the defeat, and Gouketsu and Homeless Emperor left without obtaining the sword.
  • Asuramaru’s system awarded demon power for the enemies’ negative emotions, raising Sonic’s strength to Above Dragon and briefly to Dragon Summit.
  • Sonic used Asuramaru’s directions to pursue and kill the Heavenly Ninja who had fled around the perimeter.

Ch. 138Do Monsters Deserve to Die Just for Being Monsters?

Chapter Summary

Key Plot Points and Events

  • Sonic fails to break through to the Dragon Summit realm but quickly turns his attention to a new goal: registering as a hero with the Hero Association so he can eventually surpass Saitama.
  • Meanwhile, Ajuramaru observes Satoru Suzuki, now known publicly as Unlicensed Rider, patrolling Z City by bicycle. Despite his increased fame and power after the Deep Sea King incident, Satoru remains humble and compassionate, helping elderly pedestrians along the way.
  • Satoru receives an emergency mission at the Quan’an Mining Area, where monsters have attacked the workers. He follows a humanoid mole monster into the mountains.
  • Rather than immediately killing the relatively weak monster, Satoru attempts to understand its hatred of humans. The monster claims that humans invaded its home, killed its mate, and now intend to exterminate its kind.
  • Garou secretly arrives and watches the confrontation. He is intrigued by Satoru and considers him a potential future target in his ambition to become “absolute evil.”
  • Satoru uses Light Breathing—Second Form: Sunrise, whose radiance temporarily calms the mole monster. He then restrains it and demands to hear the truth.
  • The appearance of the monster’s cubs confirms its desperation and parental love. When the monster pleads for their lives, Satoru chooses mercy instead of execution.
  • Satoru releases the monster and its cubs, apologizing for humanity’s actions while warning that he will kill them if they ever harm humans.
  • To protect the monster, Satoru falsely reports to the Hero Association that it escaped before he arrived.
  • He then accepts a new escort assignment involving the “ageless goddess” Natalie and is ordered to report to the Beauty Building in Z City.
  • Ajuramaru questions whether Satoru can truly trust the monster not to attack humans, setting up a moral discussion for the following chapter.

Character Developments

  • Sonic: Remains obsessed with surpassing Saitama. His decision to join the Hero Association demonstrates a new attempt to pursue strength and recognition through the hero system.
  • Satoru Suzuki/Unlicensed Rider: His popularity has increased, but he remains kind and selfless. His treatment of the mole monster shows that he is developing into a genuinely compassionate hero who values understanding and restraint over unquestioning obedience.
  • Ajuramaru: Continues to act as an observer and realist, believing that the strong control their own fate. He is skeptical of Satoru’s idealism and questions his faith in the monster’s promise.
  • Garou: Becomes intrigued by Satoru’s unusual approach to heroism. Satoru’s mercy challenges Garou’s assumptions about heroes and causes him to reconsider what a true hero might be.

Significant Themes

  • The moral ambiguity of humans and monsters: The chapter challenges the assumption that monsters are inherently evil by presenting one with a family, grief, and a legitimate grievance against humanity.
  • Mercy versus justice: Satoru balances compassion with responsibility, allowing the monsters to live but warning that future attacks will have consequences.
  • The meaning of heroism: True heroism is shown not merely as defeating enemies, but as protecting life, understanding suffering, and making independent moral choices.
  • Power and survival: Ajuramaru’s belief that the strong dominate the weak contrasts with Satoru’s belief that strength should be used to protect and show mercy.
  • Changing perceptions: Garou begins questioning his own definition of heroes after witnessing Satoru spare an enemy.

Important Character Interactions

  • Sonic and Saitama: Sonic declares his intention to become a hero and surpass Saitama, reinforcing their ongoing rivalry.
  • Satoru and the mole monster: Their battle evolves into a conversation about prejudice, loss, and whether monsters deserve to live. Satoru’s compassion ultimately prevents further violence.
  • Garou and Satoru: Though they do not directly speak, Garou studies Satoru and is deeply affected by his actions.
  • Satoru and Ajuramaru: Ajuramaru silently witnesses Satoru’s decisions and later challenges his confidence in the mole monster’s promise, highlighting their opposing worldviews.

Ch. 139Close Protection / You Call Yourself a Hero, You Damn Fool?

Chapter 139 Summary

Key Plot Points and Events

  • Satoru Suzuki discusses morality with Asuramaru, insisting that he trusts his own judgment regarding monsters. If he is wrong, he will accept responsibility and seek forgiveness—even if it costs him his life.
  • Asuramaru compares Satoru to his first wielder, Kamado Tanjiro, whom he describes as someone who once made a similar declaration. Satoru is honored by the comparison and regards Tanjiro as a true hero, though Asuramaru becomes silent.
  • Satoru arrives at Beauty Building to begin a protection assignment. The receptionist recognizes him as the Unlicensed Rider, asks for his autograph, and reveals his growing popularity.
  • He meets his employer, Natalie, an eighty-year-old anti-aging researcher whose unusual stitched facial scars contrast with her youthful appearance.
  • Natalie explains that the A-Class criminal Clown has targeted her research. Clown has threatened to kidnap her within a week and force her to perform anti-aging surgery on him.
  • Satoru and the A-Class hero Golden Ball are hired to protect Natalie. Golden Ball explains that Clown is not overwhelmingly powerful but is highly cunning, specializes in disguises, announces his crimes in advance, and usually acts at the final possible moment.
  • Golden Ball takes a senior-like role toward Satoru, offering advice and instructing him to stay nearby and call for help if Clown appears. Satoru’s repeated respect—calling him “Senior Golden Ball”—makes Golden Ball unusually pleased and helps the two become friendlier.
  • For seven days, Satoru and Golden Ball protect Natalie during her work and at her manor. Satoru patrols outside while Golden Ball guards the roof, although Asuramaru criticizes Satoru for wandering too far from Natalie.
  • On the seventh night—the deadline Clown announced—Asuramaru detects an unfamiliar Demon Level presence. Almost immediately, explosions erupt throughout the manor.
  • Panicked servants rush toward the villa, believing the heroes inside will protect them. Golden Ball warns them that Natalie is the target and that approaching the villa is dangerous. Some servants turn back, but several continue forward suspiciously, leading the heroes to suspect that Clown may be disguised among them.

Character Developments

  • Satoru Suzuki demonstrates strong moral conviction and self-sacrificing heroism. He is uncomfortable with fame but responds kindly to supporters.
  • His admiration for Tanjiro grows after learning of Asuramaru’s former wielder, even though they never meet.
  • Satoru is inexperienced with protection work but remains earnest, obedient, and eager to learn from Golden Ball.
  • Asuramaru continues acting as Satoru’s perceptive adviser, warning him about danger while teasing his overly straightforward methods.
  • Golden Ball shifts from skepticism and mild jealousy toward Satoru to a more supportive, mentor-like attitude. He is impressed by Satoru’s reputation but remains cautious and practical.
  • Natalie is introduced as a composed but vulnerable scientist whose research has made her a target. She places her trust in the two heroes while continuing to focus on her work.

Significant Themes

  • Heroism and personal responsibility: Satoru believes a hero must accept the consequences of his choices, even at the cost of his life.
  • Legacy: Tanjiro’s ideals continue to influence others through Asuramaru, linking past and present heroes.
  • Fame versus genuine heroism: Satoru is admired publicly but does not seek recognition; his motivation is helping people rather than becoming famous.
  • Trust and mentorship: Satoru’s humility allows him to learn from Golden Ball, while Natalie entrusts her safety to heroes she barely knows.
  • Deception and vigilance: Clown’s disguises and psychological tactics force the heroes to question appearances and remain alert.

Character Interactions

  • Satoru and Asuramaru share a reflective conversation about heroism and Tanjiro, deepening their connection.
  • Satoru politely interacts with the enthusiastic receptionist, reluctantly accepting her request for an autograph.
  • Natalie formally hires Satoru and Golden Ball, relying on both despite their different ranks and personalities.
  • Golden Ball advises and protects Satoru, while Satoru’s respectful treatment boosts Golden Ball’s confidence.
  • Asuramaru mocks Satoru’s patrol strategy but ultimately provides crucial intelligence by detecting Clown’s presence.
  • The chapter ends with the heroes confronting the possibility that Clown is hidden among the fleeing servants.

Ch. 140I’ll Never Go Back In There, Even If It Kills Me

Chapter 140 Summary

Key Plot Points and Events

  • Golden Ball refuses to attack the crowd of ordinary people at Natalie’s manor, so he jumps down and begins subduing them by hand.
  • One disguised maid attacks him. Golden Ball knocks her down with an elbow, only for Satoru Suzuki to reveal that the “maid” is actually the criminal Clown.
  • Clown exposes himself, removes his disguise, and orders the remaining servants to capture Natalie while he fights Golden Ball.
  • Clown uses a huge hammer and quickly gains the advantage, injuring Golden Ball and leaving him unable to fight.
  • Natalie, appearing calm despite the attack, secretly contacts an elderly acquaintance for help.
  • Clown prepares to kill Golden Ball, but Satoru intervenes and cuts Clown’s hammer in half with Ashuramaru.
  • Golden Ball tells Satoru to take Natalie and escape while he holds Clown off, but Satoru instead engages Clown directly.
  • Satoru blinds Clown with Light Breathing: First Form—Rosy Glow, deflects a volley of hidden throwing knives, and avoids a bomb.
  • Using Light Breathing: Third Form—Drifting, Satoru turns the bomb into a foothold and delivers a powerful strike to the back of Clown’s neck, knocking him unconscious.

Character Developments

  • Golden Ball demonstrates his sense of justice by refusing to harm innocent civilians, even while under pressure. Despite being badly injured, he remains courageous and tries to protect Satoru and Natalie.
  • Satoru Suzuki acts decisively and compassionately, subduing civilians without seriously hurting them and protecting Golden Ball when he is near death. His swordsmanship and Light Breathing techniques are shown to be highly effective.
  • Clown is revealed as a violent, resentful criminal with a deep hatred of heroes. His emotional weakness is exposed when Golden Ball mentions his past abuse in prison by Puri-Puri Prisoner.
  • Natalie maintains an outwardly composed demeanor but is internally frightened. Her decision to contact a mysterious old acquaintance suggests she has a significant past and access to powerful connections.
  • Ashuramaru continues to provide sarcastic commentary, especially regarding Clown’s traumatic prison experience, while also remaining an important source of information for Satoru.

Significant Themes

  • Heroism and restraint: Golden Ball’s reluctance to harm civilians emphasizes the moral responsibility heroes carry, even in dangerous situations.
  • Appearance versus reality: Clown hides among the servants in a maid disguise, while Natalie’s calm exterior conceals her anxiety.
  • Trauma and resentment: Clown’s hatred of heroes is tied to his humiliating experiences in prison, showing how past abuse fuels his violence.
  • Teamwork and protection: Golden Ball and Satoru support each other despite their differences, with Satoru ultimately risking himself to save his senior.
  • Skill versus brute force: Clown relies on deception, weapons, and rage, while Satoru defeats him through speed, technique, and controlled swordsmanship.

Character Interactions

  • Ashuramaru identifies Clown’s disguise and jokes about Golden Ball’s precise elbow strike.
  • Satoru warns Golden Ball that the maid is Clown, allowing him to react before being killed.
  • Clown mocks Golden Ball’s status as an A-Class hero, while Golden Ball deliberately provokes him by repeatedly mentioning Puri-Puri Prisoner.
  • Golden Ball tries to persuade Satoru to flee with Natalie, but Satoru ignores the suggestion and fights to protect him.
  • Clown’s greed focuses on Ashuramaru, hinting that he recognizes the blade’s value.
  • Natalie reconnects with an elderly former acquaintance and asks him to rescue her, setting up a likely future development.
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