Xue Yunfeng genuinely felt that the most baffling thing about this game, and also the thing it did best, was that peculiar cycle of fate.
Games were meant for relaxation, after all, and had nothing to do with education... anyone who had to study while playing was paying for sins in a past life and being a fucking masochist in this one.
But if a game could subtly instill a little reverence in people, that wasn't a bad thing.
If a game could make someone say, "It's best not to do bad things, and doing good things might just bring you good luck," while playing it, then it was an absolutely unparalleled masterpiece.
After wandering the interstellar net for so many years, Xue Yunfeng had only ever felt he could stay forever in this game... after a few peak years, many games resorted to shortsighted gimmicks to recover their dwindling player base.
The simplest was to stir up competition between players.
That was actually why he had been screwed over in the beginning... even the game companies didn't want him exercising such ironclad control.
After all, he didn't like spending money on games, nor did he inspire anyone else to spend.
The ones who really got those games moving were people like Doomsday Romance... obnoxious bastards who went around provoking others and showing off always inspired plenty of people to fight back.
Although that certainly mortgaged the latter half of a game's life, most game companies never intended to run a permanent game anyway... servers had service limits.
Even if a Super AI could transfer all its data to new hardware without any losses, cost-effectiveness was what many businesspeople actually considered.
So most games only had enjoyable storylines in their early stages. The later stages were essentially big spenders fighting