Ch. 2381The Little Girl Who Loved Throwing Things
Chapter Summary: The Little Loli Who Loved Throwing Things
Key Plot Points and Events
- A gray-robed Mage is mistaken for a quest-giving NPC by a group of Undead searching for a teleportation NPC or secret passage.
- Although he repeatedly tries to clarify the misunderstanding, his explanations only excite the Undead further. His mention of a dangerous, ten-person mission makes them assume they have discovered a dungeon quest.
- The Mage attempts to discourage them by warning that entering Despair Tower could result in certain death. However, the Undead are effectively fearless because death has few consequences for them.
- A small female Priest—the “little loli”—physically restrains the Mage by clutching his sleeve and standing on his foot. She also carries alchemical bombs and intends to “drop off a few things” inside Despair Tower, though everyone suspects she may want to cause an explosion.
- The Mage finally asks what they plan to bring into the Tower and whether they can guarantee his safety. He claims he must enter because he has business with people inside, while implying that he may be able to escape even if only part of his body or clothing remains.
- The Undead mockingly invoke Bane, the God of Tyranny, by suggesting that if the Mage’s sleeve breaks, Bane might come looking for him.
- The Mage has effectively been forced into cooperating. The Undead possess evidence that the secret passage is nearby, and he realizes that resisting is pointless unless he is willing to sacrifice his foot and gain nothing from it.
- The surrounding players and administrators watch with curiosity. Major families refrain from immediately interfering because of an informal convention: solo players who discover time-limited quests are generally allowed to attempt them first.
Character Developments
- Hill reflects on his former life as a gamer, especially his frustration with obsessive or inefficient party members who turn simple daily quests into exhausting ordeals. He recognizes, however, that such reckless people can sometimes be useful.
- Hill also reflects on his Mage upbringing and his grandfather Falan’s insistence on theoretical mathematics. He has gradually adopted the habit of analyzing spells through rune patterns.
- Hill feels increasing nostalgia and sorrow for Telashir and his grandfather, but suppresses his curiosity about analyzing unusual spells because he believes it would only create trouble.
- Hill’s current goal is to study practical, accessible alchemy—technology that could improve ordinary domestic life—rather than becoming entirely consumed by abstract Mage research.
- The gray-robed Mage shifts from confident resistance to reluctant submission. His dignity is repeatedly undermined by the Undead, but he remains cautious enough not to investigate their more dangerous jokes.
- The little Priest is portrayed as bold, physically powerful, mischievous, and dangerously enthusiastic. She is determined to enter Despair Tower and appears especially interested in throwing bombs.
- The Undead display their defining fearlessness, persistence, and tendency to turn misunderstandings into elaborate quests. Their chaotic behavior overwhelms the Mage’s attempts at rational negotiation.
Significant Themes
- Miscommunication and self-fulfilling assumptions: Once the Undead decide the Mage is an NPC, nothing he says can convince them otherwise; every denial is interpreted as a misunderstanding.
- The contrast between rationality and chaos: The Mage relies on threats, logic, and risk assessment, but these fail against Undead who do not fear death and actively enjoy danger.
- Player mentality and sunk costs: Hill recalls how gamers cling to failed ventures because of the effort already invested, even when abandoning them would be wiser.
- The tension between theory and practical application: Hill’s memories of Mage mathematics contrast with his desire to develop useful, everyday alchemy.
- Power hidden beneath appearances: The fragile-looking Priest possesses overwhelming strength, while the apparently helpless Mage has significant magical abilities but cannot escape her restraint.
- Social rules and competition: The informal agreement between solo players and major families shows that the Undead community has its own norms concerning fairness, quests, and priority.
Character Interactions
- The gray-robed Mage tries to reason with the Undead, but the little Priest and her companions repeatedly interrupt, tease, and pressure him.
- The Priest insists she will enter Despair Tower, while another Undead criticizes her destructive plans and warns that blowing open the gate could benefit a rival faction.
- The Mage claims he has allies or a deal inside the Tower, attempting to justify why he must accompany them.
- An Undead jokes suggestively about the Mage’s sleeve breaking and Bane appearing, but the Mage wisely refuses to ask what the comment means.
- Spectators sympathize with the Mage’s predicament while also enjoying the spectacle, recognizing that the Priest’s strength and bomb-throwing habits make her one of the most extreme members of the group.