I Am a Legendary BOSS
Chapter 13

Big Bear, Second Bear, Third Bear

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The three little bears lay in the cradle, their eyes closed as they huddled together, seemingly searching for the warmest place to sleep.

But only after the sturdier Big Bear forcibly squeezed into the most comfortable, warmest spot closest to the middle did Second Bear and Third Bear finally concede. Unable to beat him, they snored their way into dreamland.

William had just fed them goat's milk, his palm smoothing the fur of the three cubs. These little treasures were far from ordinary.

Based on his earlier examination,

Big Bear possessed High-Rank Magical Beast Bloodline, while Second Bear and Third Bear both possessed Mid-Rank Magical Beast Bloodline.

In the early stages of the game, forget about obtaining a High-Level Monster—even having a Mid-Level Monster as backup, if it could slowly grow up, would make someone the hottest commodity in a guild. They could even hold their own before minor Nobles of a Duchy.

In short, the sense of superiority was through the roof.

Although the stronger the bloodline rank, the slower the growth, as long as there was enough food, Magical Beasts grew far faster than Intelligent Races.

William picked up a fluffy blanket and covered the three cubs, leaving only their little heads exposed so they could breathe, then quietly left the room.

"Take good care of them. I don't want to hear about any accidents!" William told the servant standing at the door.

"Yes, my lord. I swear I'll watch over these adorable little ones at all times!" The maid secretly glanced at the three cubs in the room. Who would have thought they would grow into terrifying Frenzied Giant Bears? But they really were adorable as cubs...

"Mm. From now on, you'll receive an extra Silver Coin each month as a reward." As a lord, William Blackleaf could hardly avoid having servants. Besides, plenty of Commoners who could not even afford to eat would have gladly become his servants if given the chance.

The busty, long-legged Siya stood prettily nearby, her head lowered in thought. She seemed utterly puzzled. Why had this guy changed so much?

He had gained quite a lot from that trip.

After destroying an Orc Tribe, he had seized an Iron Ore Vein and three Magical Beast cubs.

As long as he waited for them to open their eyes in three or four days, whoever they saw first would easily become their master.

Of course.

Bear cubs were also highly sensitive to scents.

All the servants needed to do was make sure nothing happened to the cubs and clean up their droppings. At other times, whether feeding them milk or grooming their fur, William basically had to do it himself.

"Siya, do you like those little bears?" William asked as he walked over to her.

"I do. They're such adorable little things..." Siya answered without thinking.

"Then how about I give you one?"

"Really? No, no, forget it. I can't afford to raise a Frenzied Giant Bear..." Siya hurriedly shook her head. Nearly all of her meager income went into magical materials. How could she possibly afford to raise a Magical Beast?

William Blackleaf smiled. "Even if you can't afford one, you can still come visit them more often. Bear-type Magical Beasts won't easily attack scents they recognize, not to mention I can command them."

"Can I come every day? What if they accidentally open their eyes and see me?" Siya asked, her eyes widening.

"It's fine. Worst case, I'll raise it for you!" William said generously.

"Then... thank you, my lord!" Siya did not know what to say and hurriedly left.

William watched Siya run off and rubbed his hands together. "An Epic-Class bloodline Mage. She's definitely going to become an Archmage. My dear mother, you really did leave me quite a few talented people, and they all came with all sorts of equipment..."

Name: Siya Race: Black Leaf Elf Class: Intermediate Water Mage Level: 41 Bloodline Potential: Epic-Class (Basic Attributes +28%) Talent: Intermediate Life. 1 point of Stamina equals 40 HP. Talent: Water Elemental Light. Casting any Water Element spell increased its effect by 30%. Every 100 points of Intelligence reduced Water Element Skill cooldowns by 20%. Talent: Mid-Class Magic. 1 point of Intelligence = 1.2 Magic Attack HP: 8800 Stamina Value: ... Mana Value: ...

It was worth mentioning that both Battle Aura Value and Mana Value were only acquired after changing classes at level 10.

At that point, both players and NPCs could learn Battle Aura Secret Manuals or meditation manuals.

Their ranks were divided into low, intermediate, high, Grandmaster, Epic, Legendary, and so on.

In short, the higher the rank of the manual, the more Mana Value or Battle Aura Value it provided, while also possessing certain special effects.

For example, increasing Skill power or activating a Battle Aura Shield.

When players sought out class-change NPCs, they could generally only learn low-rank or intermediate-rank manuals.

High-rank manuals required completing relatively difficult quests, but players could obtain them as long as they were patient.

However, Grandmaster manuals and those above them required fortunate encounters, auction houses, special NPCs, black-market shops, mysterious merchants, or even the private collections of certain class mentors.

And the prices of those manuals were terrifyingly expensive.

A low-rank manual only cost 10 Silver Coins. Basically, as long as players who had left the Novice Village spent carefully, they could learn enough manuals and Skills when changing classes.

But an intermediate-rank manual cost 1 Gold Coin...

One Gold Coin might not seem expensive, but for solo players who had just entered the game, it was practically a fatal blow. Without a fortunate encounter and without wanting to spend money, they could only honestly save up.

But even spending money in this game could not be used to exchange for Gold Coins...

Other than outfits, the shop only sold outfits. Otherwise, under the name of a monthly pass, it would be selling attributes. In this day and age, what game company would dare do that?

How had NetEase gone bankrupt?

It was because monthly-pass games sold attributes, and players from the twenty-third century cursed them all the way into bankruptcy, boycotting every game under their banner!

And outfits obviously did not increase any attributes. Their only feature was that they looked good and could cover equipment.

But even the cheapest outfit cost 100 yuan. Of course, outfits could also be sold to certain NPC Nobles.

However, that required raising an NPC's favorability high enough, and it also depended on whether the NPC was interested.

If an NPC really wanted to buy one, players could earn quite a few Gold Coins.

The shop did not sell resurrection coins, nor did this game have resurrection classes. After level 30, players only had six resurrections per day. Each death deducted a certain amount of experience, could even cause them to lose levels, and randomly dropped equipment. After more than six deaths, they would be barred from logging in for 10 hours.

Of course, that restriction was only implemented after players had become Intermediate-Class Professionals on a large scale.

This was also meant to make combat between players more balanced, as well as the world between players and NPCs.

But this was a game, after all.

The game company needed to make money—and make money through healthy development. It could not possibly operate at a loss, so it still opened up a trading system.

That meant using RMB to buy equipment and Gold Coins.

The only ones with room to maneuver were the Clubs, because every Club had a guild under it. Players gathered in those guilds for the sake of their idols.

They were often willing to contribute a small portion of their equipment or Gold Coins to help Professional Players grow stronger quickly.

The prerequisite was that Professional Players had to win Glory!

If they lost, they would get cursed like dogs. That was no exaggeration.

A new week—ah!!! So it was another week to ask for Recommendation Tickets.

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