Ch. 201Archipelago Continent's Unlucky One (2, Thanks to European Admiral, Take My Spear for the Generous 10,000 Reward)
Chapter Summary
Key Plot Points and Events
- William and Old Bander use the Spatial Gate, but a misaligned dial sends them nearly 60,000–70,000 kilometers away from Storm Island, to the Archipelago Continent south of the equator.
- The Spatial Vortex begins cracking and releasing spatial energy and rifts. Old Bander is delighted because the unstable vortex gives him a chance to study spatial laws and possibly advance toward becoming a Spatial Archmage.
- William leaves Old Bander to guard and study the vortex while he explores the unfamiliar tropical island.
- He encounters five Philippine players, who recognize him as an overwhelmingly powerful “Legendary Boss.” After learning that the Royal City is nearby, William forces one player to guide him there, eventually killing the guide after reaching the city.
- William secretly enters the Philippine Royal City, intending to rob its National Treasury rather than attack the population.
- He digs an underground tunnel toward the palace using his Thunder God’s Left Hand, which allows him to destroy even extremely hard foundations with ease.
- William realizes that the Archipelago Continent contains numerous island nations with valuable treasuries. He begins planning a rapid campaign to steal precious metals, high-quality equipment, and other resources before the larger human powers of Central Continent can respond.
Character Developments
- William remains opportunistic, irreverent, and ruthlessly practical. Although stranded far from home, he quickly turns the situation into a potential opportunity for enormous wealth.
- His confidence is reinforced by his combat and excavation abilities, particularly the power of his Thunder God’s Left Hand.
- Old Bander becomes intensely focused on studying the Spatial Vortex. His willingness to remain behind, even if it means being stranded, reveals his obsession with spatial magic and his ambition to become a Spatial Archmage.
- The Philippine players are shown to be frustrated with their country’s slow Main Quest and disadvantaged position compared with players on other continents. Their excitement and fear upon meeting William emphasize the gap between ordinary players and high-level professionals.
Significant Themes
- Turning crisis into opportunity: William treats being stranded not as a disaster but as a chance to exploit the Archipelago Continent’s wealth.
- Power inequality: The contrast between William, Old Bander, and the low-level players highlights the enormous differences between high-level professionals and ordinary adventurers.
- Ambition and greed: Old Bander seeks magical advancement, while William seeks material wealth and strategic advantage.
- Political instability and exploitation: The Archipelago nations are divided, involved in rebellions and pirate activity, and possess valuable national resources that outsiders can exploit.
- The player–native divide: The players interpret William as a rare, powerful boss, while William views them as useful sources of information and guides.
Character Interactions
- William teases Old Bander about being stranded and questions whether the mage can rebuild a long-distance Spatial Tunnel if the vortex collapses.
- Old Bander encourages William to leave so he can study the vortex without embarrassment, while secretly hoping the instability lasts long enough for him to improve his spatial abilities.
- William intimidates and manipulates the Philippine adventurers. Their captain eagerly offers information, while another player accidentally makes a foolish promise about telling William everything.
- William forces one player to guide him to the Royal City, then kills him, leading to an absurd aftermath in which the player’s friends believe his story but others dismiss it as fabricated.
- By the end, William and Old Bander are effectively pursuing separate goals: Old Bander studies spatial magic, while William prepares to rob the island nation’s treasury.