Ch. 241The Little Princess Who Already Sold Herself (1)

Chapter Summary

Key Plot Points and Events

  • William warns the grand elder that some of the second prince’s guards are troublesome, but the elder dismisses the concern, implying he already understands the political situation and is unconcerned.
  • William visits Annie after escaping through the spatial gate and secret tunnels. Their meeting suggests that the political marriage between the black leaf elves and the Moonlight Island elves is nearly finalized.
  • Annie is relieved and surprised to see William, while also worrying about how he escaped. Their conversation quickly becomes playful and argumentative.
  • William, exhausted from tunneling, falls asleep while visiting Annie. She reflects on her imminent departure from Moonlight Island and her mixed feelings about being sent to Dawn City with ten thousand clansmen.
  • Annie worries that William may have numerous romantic or personal entanglements, including with Xiyan, Moxis, and his subordinates. Despite her suspicions, she acknowledges that his extraordinary appearance makes him difficult to dislike.
  • After Annie hits William and hurts her hand on the fire dragon reverse scale hidden in his chest, William manipulates her sympathy by complaining that the migrating elves lack sufficient food and equipment.
  • Annie pretends to leave to find a solution, but instead secretly obtains several large spatial rings. She then summons female elves to punish William for “bullying” her.
  • William is beaten while Annie blocks the door and encourages the women, leaving only his screams audible.

Character Development

  • William: Demonstrates confidence, cunning, and a relaxed attitude toward political developments. His joking, shameless behavior with Annie contrasts with his deeper awareness of power structures and supernatural ranks. He also uses feigned helplessness to persuade Annie to acquire supplies.
  • Annie: Shows growing emotional complexity. She is anxious about leaving her homeland, frustrated by William’s behavior, jealous of his apparent relationships with others, and increasingly aware of her feelings toward him. At the same time, she remains mischievous and capable of manipulating situations to her advantage.
  • The grand elder: Appears politically perceptive and powerful, knowingly allowing events to unfold without interfering.
  • William and Annie’s relationship: Their bond is marked by teasing, physical comedy, mutual concern, and possible romantic tension. Annie’s irritation frequently masks affection and insecurity, while William treats her like a familiar younger—or older—sibling.

Significant Themes

  • Political marriage and alliance: William’s visit reinforces that an alliance between the two elven groups is nearly certain.
  • Duty versus personal feelings: Annie must leave Moonlight Island and lead her people despite feeling unprepared and uncertain about William and the political arrangement.
  • Power and hidden strength: The chapter emphasizes the gap between legendary and saint-level beings, as well as Annie’s underestimated combat ability and William’s concealed resources.
  • Romantic jealousy and attraction: Annie’s suspicion of William’s relationships contrasts with her admiration of his appearance, suggesting growing but unacknowledged affection.
  • Comedy within serious circumstances: Political negotiations, migration, and danger are repeatedly undercut by banter, pranks, and slapstick violence.

Character Interactions

  • William and the grand elder discuss security concerns, though the elder refuses to take them seriously.
  • William and Annie exchange insults, jokes, and affectionate provocations while discussing her escape, departure, and responsibilities.
  • Annie observes William sleeping and privately evaluates his attractiveness and relationships with others.
  • William appeals to Annie for help supplying the migrating elves; she responds by secretly acquiring spatial rings and arranging for him to be attacked by the female elves.

Ch. 242Returning to the City and the Fire Dragon Instance

Chapter 239 Summary: Returning to the City and the Fire Dragon Dungeon

Key Plot Points and Events

  • William decides to leave Moonlight Island and return to Dawn City after being “bullied” by Annie’s powerful relatives and feeling useless amid the Moonlight Elves’ crisis.
  • Moonlight Grand Elder Karmoro encourages his departure, partly to prevent William from taking even more resources from Moonlight Forest through Annie.
  • Annie prepares to leave with 20,000 Moonlight Elves. Her relatives—including two Legendary and more than a dozen Epic experts—warn William to treat her well. One Legendary Warrior physically intimidates him by repeatedly striking his shoulder and forcing him into the ground.
  • Karmoro creates a massive spatial portal connecting Moonlight Island to Dawn City. The Moonlight Elves, Old Bander, William, Annie, and secretly Moxis pass through it.
  • Once everyone has arrived, Karmoro closes the portal and destroys the remaining connections between Moonlight Island and Dawn City, cutting off the “fast lane” between them.
  • Karmoro announces that Levens has secretly contacted the Dark World. Levens is stripped of his princely title, and Moonlight Island prepares to launch an all-out counterattack in three days, signaling the approach of a decisive battle.
  • Dawn City becomes more crowded and active with the arrival of the Moonlight Elves. William observes several major political and military changes:
    • The Winged Folk have relocated their entire clan to Dawn City.
    • Odom has managed the city’s reconstruction and compensation efforts, but the city treasury is nearly exhausted.
    • The Blackrock Duchy’s king surrenders military management to Dawn City, retaining only political authority and the private armies of major nobles.
  • With the Dark Invasion entering its twentieth day, William decides to focus on strengthening Dawn City and developing his territory rather than acting recklessly.
  • He plans to activate the Fire Dragon Dungeon using the dungeon crystal obtained from East Sea Snow Mountain. Players will pay Gold Coins to enter, farm equipment and Fire Dragon Blood Essence, and exchange their gains for techniques, skills, contribution points, and other rewards.

Character Developments

  • William: Returns to Dawn City humbled and frustrated by the overwhelming strength of Annie’s relatives. Despite his complaints, he becomes more pragmatic, deciding to develop his territory quietly. He also reveals his entrepreneurial and opportunistic nature by designing a player-funded Fire Dragon Dungeon system to replenish Dawn City’s depleted resources.
  • Annie: Leaves Moonlight Island with William and 20,000 of her kin. She is visibly reluctant to depart, repeatedly looking back at her homeland, showing her emotional attachment to the Moonlight Elves and her family.
  • Karmoro: Demonstrates both protective concern for Annie and political decisiveness. He sends William away, closes the portals, punishes Levens for communicating with the Dark World, and orders a counterattack.
  • Annie’s Relatives: Particularly her Legendary and Epic relatives, make it clear that William is expected to protect and care for Annie. Their intimidation establishes the power and influence of Annie’s maternal family.
  • Odom: Is shown as an effective administrator who has successfully handled Dawn City’s postwar reconstruction, though the effort has nearly bankrupted the city.
  • The Blackrock King: Admits his inability to manage the military crisis and transfers military authority to Dawn City, indicating a major shift in regional power.

Significant Themes

  • Political and military realignment: The Dark Invasion forces former independent powers, such as the Blackrock Duchy, to place their military affairs under Dawn City’s leadership.
  • Family protection and responsibility: Annie’s relatives’ threats emphasize the expectations placed on William and the importance of family honor and protection.
  • Sacrifice and wartime exhaustion: Dawn City’s treasury is nearly empty after compensating casualties and repairing equipment, showing the heavy cost of prolonged conflict.
  • Pragmatism and resourcefulness: William responds to the crisis not with direct heroics but with a commercial strategy that turns players into paying dungeon laborers and converts their activity into resources for his territory.
  • Separation and impending conflict: The destruction of the Moonlight portals symbolizes a permanent break between the two regions and foreshadows the coming decisive battle against the Dark World.
  • Humor amid danger: William’s exaggerated fear of Annie’s relatives and his plans to discipline Annie once home provide comic relief against the chapter’s serious wartime developments.

Character Interactions

  • William repeatedly denies bullying Annie when confronted by her Legendary uncle, while internally blaming Annie for having him beaten by her “big sisters.”
  • Annie’s relatives warn William to abandon any bad intentions and take proper care of her, using physical intimidation to reinforce their message.
  • William and Annie leave together through the portal, with Annie showing sadness at parting from her homeland.
  • Karmoro interacts with the departing group only formally, concealing his emotions while sending Annie away and then immediately taking decisive action against Levens.
  • William’s return to Dawn City shifts his focus from personal frustrations with Annie and her family to cooperation with players and the broader political and military needs of the city.

Ch. 243Every Household and NPC Was a Cash Cow...

Chapter Summary

Key Plot Points and Events

  • The release of the Fire Dragon Dungeon Crystal causes an immediate frenzy among Dawn’s players. Each run costs 2 Gold Coins, with a limit of three runs per day, leading to complaints that the dungeon is effectively pay-to-win.
  • Players begin sharing their experiences with the dungeon’s four difficulty levels: Normal, Hard, Hell, and Legendary. The dungeon involves multiple factions, including Dawn City, the Steel Duchy, the Dragon Clan, and a player-created Freedom Faction.
  • The main objective is to claim the Fire Dragon’s corpse, since only blood harvested from the corpse can produce genuine Dragon Blood. Dragon Blood, Scales, and Bones are highly valuable because becoming a Dragonblood Warrior can dramatically increase a player’s strength.
  • Players report that William has been exploiting the dungeon by hiding until the Fire Dragon is nearly dead, then using a powerful move to steal the kill credit. His enormous Space Ring allows him to collect the corpse and its resources.
  • Burning Ash, formerly known as Augustine, is also revealed to be extremely powerful within the dungeon, making the Steel Duchy faction especially difficult to challenge.
  • William discovers that players have spent over 200,000 Gold Coins in ten hours, confirming the dungeon as an extremely profitable venture. He realizes that players could use a more efficient strategy—sending thousands of Intermediate Professionals into Legendary difficulty to support Burning Ash—but deliberately keeps this information secret so they will continue paying to enter repeatedly.
  • Other dungeons receive less attention. Large-scale dungeons such as Dark Invasion and Battle for Power are unpopular because their rewards are limited or their equipment markets are saturated. Dark Hall players, however, have profited heavily from the abundance of dark-attribute equipment and now commonly possess Gold Sets.
  • William shifts his attention from player revenue to the wealth of Dawn’s NPC population. He expands the city’s casinos and introduces Mahjong and Poker, games already familiar to players.
  • Gambling and prostitution are tightly regulated: unauthorized establishments are punished with imprisonment, forced labor, and heavy fines, while official casinos and brothels are permitted. Fifty casinos are expanded across the city, and gambling halls grow to three hundred.
  • Odom immediately realizes that William is preparing another major source of revenue, and William expects his private treasury to become wealthy again.

Character Developments

  • William is shown to be increasingly entrepreneurial and exploitative. He treats both players and NPCs as sources of income, carefully concealing profitable strategies to maximize dungeon fees. He also uses strict regulation to monopolize gambling rather than eliminate it.
  • Burning Ash/Augustine gains greater status as a powerful Legendary figure. His strength makes him nearly as dangerous as William in the Fire Dragon Dungeon.
  • The players become more ambitious and competitive. Their desire to obtain Dragon Blood pushes them into increasingly difficult dungeon strategies, despite high costs and repeated deaths.
  • Dark Hall players have become financially successful through the mass production and sale of dark-attribute equipment, demonstrating how different player communities exploit different parts of the game world.
  • Odom understands William’s economic schemes and recognizes that the casino expansion is designed to refill William’s treasury.

Significant Themes

  • Commercialization and monetization: The dungeon turns player ambition into a dependable source of income, while casinos extend the same model to NPCs.
  • Exploitation of desire: Players’ hunger for power, especially the chance to become Dragonblood Warriors, makes them willing to spend enormous amounts of money and endure repeated deaths.
  • Information as power: William knows the optimal dungeon strategy but withholds it because inefficient player behavior earns him more money.
  • Regulation as control: William does not truly oppose gambling or prostitution; instead, he bans unauthorized versions and ensures that profitable activities occur under his control.
  • Competition and resource scarcity: Players fight not only monsters but also one another for the Fire Dragon’s corpse, Dragon Blood, and other rare rewards.
  • The contrast between players and NPCs: William first profits from players, then deliberately targets NPC wealth, reinforcing the idea that every part of Dawn’s society can be turned into a revenue stream.

Important Character Interactions

  • Players argue on the forum about the dungeon’s high entry fees, its difficulty, and whether it constitutes pay-to-win.
  • Dream of a Billion Girls describes William’s cowardly but effective strategy of hiding until the Fire Dragon is nearly dead.
  • Chu Liuqiu explains that players can choose multiple factions or create their own, while Lick-Lick Monster points out how difficult it would be to steal the kill from William.
  • Your Highness, Don’t warns that even a large guild using the Steel Duchy faction cannot easily survive the Fire Dragon’s attacks, especially with Burning Ash present.
  • William observes the players’ discussions and privately mocks their inefficient strategies, choosing not to help them because their repeated dungeon attempts increase his profits.
  • Odom understands William’s plans for the casino system and anticipates another massive increase in William’s personal wealth.

Ch. 244Dawn City Begins Its Transformation (1)

Chapter Summary: Dawn City Begins Its Transformation (1)

Key Plot Points and Events

  • The arrival of 200,000 Moonlight Elves does not destabilize Dawn City because it is already a multicultural Neutral Faction. Annie successfully helps the Elves settle in.
  • William decides to remain low-profile until the Dark Invasion ends in thirty days, focusing instead on consolidating Dawn City’s growing power.
  • Blackrock Duchy unexpectedly transfers control of all its armies to Dawn City, leaving its players and citizens confused. Although Blackrock retains much of its military potential, its king becomes politically powerless in practice.
  • Dawn City deploys the Dawn Guard Legion, a disciplined force of more than 10,000 Professionals, officially to eliminate Dark Creatures and maintain order. It does not interfere with local governments, cities, or player faction quests, making its occupation appear legitimate rather than imperialistic.
  • William begins planning a major transformation of Dawn City’s military structure. He intends to turn its regular army into a form of private military contractor (PMC) organization that can provide defense, public-order enforcement, soldier training, logistics, and related services to other nations.
  • The military is divided into two branches:
    • Dawn Guard Legion: the defensive, professional regular army focused on protection and internal security.
    • Dawn Blade Legion: the offensive force, largely composed of players from the Dawn Mercenary Group.
  • This system would allow nations at war to hire Dawn Guard troops to protect their rear areas, freeing their own Legions for frontline combat. William believes Dawn’s disciplined soldiers can succeed where ordinary mercenaries cannot, since mercenaries are widely distrusted due to their violence and lack of restraint.
  • William also recognizes that the enormous player population cannot remain dependent on Dawn City’s quests forever. As players grow stronger, many will seek wider adventures, so Dawn must develop a more sustainable and expansive role.
  • To promote the new model, William summons Roderick, the Mercenary Guild’s emissary in the Southeastern Region, to Dawn City and proposes the concept of “Guard Mercenaries.” He expects the Mercenary Guild to adopt the idea and use Dawn’s system as its future standard.

Character Developments

  • William demonstrates increasing strategic vision. He is no longer focused solely on territorial expansion or military conquest; he is turning Dawn City into a broader political, economic, and military institution.
  • He becomes more confident in his regional influence, using Blackrock’s submission as leverage while avoiding obvious annexation or interference.
  • William also shows his talent for exploiting existing systems. Rather than opposing the Mercenary Guild, he plans to reshape its quest structure to benefit Dawn City.
  • Roderick has advanced to the High-Class Professional level. He remains friendly and respectful toward William but is clearly surprised by William’s growing strength and influence.
  • Annie is shown as a stabilizing presence who helps integrate the Moonlight Elves into Dawn City.
  • The players of Blackrock are portrayed as bewildered and suspicious, unable to understand why their nation surrendered military authority despite still possessing significant strength.

Significant Themes

  • Transformation over conquest: Dawn City seeks influence through services, reputation, and institutional innovation rather than directly seizing territory.
  • Professionalism versus lawlessness: The chapter contrasts Dawn’s disciplined regular army with traditional mercenaries, whose reputations for violence make them unreliable as peacekeepers.
  • Military commercialization: William introduces the idea that armies can be hired not only to fight wars but also to provide security, logistics, training, and public-order services.
  • Power through soft influence: Dawn City’s restraint—avoiding interference in local politics while maintaining order—allows it to gain effective control without provoking widespread resistance.
  • The evolving role of players: Players are both a powerful offensive force and a temporary resource. Their growing independence forces William to create broader opportunities for them while ensuring Dawn City remains relevant.
  • Institutional innovation: William’s proposal may reshape the Mercenary Guild and create a new standard for military contracts across the region.

Important Character Interactions

  • William’s relationship with Roderick is informal and familiar: Roderick greets him with a bear hug, William jokingly pushes him away, and the two exchange mutual praise.
  • William uses this friendly meeting to present his “Guard Mercenary” idea, deliberately baiting Roderick—and indirectly the entire Mercenary Guild—into adopting his model.
  • William’s handling of the Moonlight Elves through Annie reflects his reliance on trusted allies to manage Dawn City’s social integration.
  • The chapter also highlights William’s indirect relationship with the Blackrock leadership: although Blackrock publicly retains its government, William has secretly taken control of the duchy’s military and effectively neutralized its independence.

Ch. 245Cuckolded by NPCs (2)

Chapter Summary

Key Plot Points and Events

  • William pitches a revolutionary “outsourcing” model to Roderick of the Mercenary Guild. He argues that states can preserve valuable talent and reduce wartime compensation costs by hiring mercenaries to handle both offensive and defensive operations.
  • William presents Dawn City as a diversified, multi-purpose mercenary organization capable of accepting nearly any kind of quest, unlike traditional mercenary groups that mainly fight or transport goods.
  • He explains that the Blackrock Duchy has effectively outsourced its national defense to Dawn City. Its former army was disbanded, with most soldiers choosing to remain in military service under Dawn City’s command.
  • Roderick leaves after a lengthy discussion to report the proposal to the Mercenary Guild headquarters, recognizing that it could create a major new profit model and make him William’s exclusive contact.
  • One week later, the Mercenary Guild agrees to vouch for Dawn City’s credibility and authorize it to accept varied forms of employment. William is tasked with creating regulations explaining how the system will work.
  • The Guild offers Dawn City additional support, including help establishing foreign bases, priority access to high-quality quests, and defensive missions that would gradually teach nations to rely on mercenary organizations for national defense.
  • Meanwhile, the Fire Dragon Dungeon becomes popular again after players discover a guide and the first regular-quality Dragon Blood drop.
  • William announces that Dawn City will exchange valuable rewards—such as manual fragments, equipment, and contribution points—for Dragon Blood. The exchange rates favor William heavily, but players remain eager to participate because of the rarity of manual fragments and the benefits of rising in rank.
  • Players joke about becoming core members and receiving wives from William, leading to discussion of players being unable to pursue NPC women quickly enough because of low favorability—and sometimes being “cuckolded” by other NPCs.

Character Developments

  • William is portrayed as highly visionary, manipulative, and commercially minded. He recognizes opportunities to turn Dawn City into both a military power and a profitable international organization.
  • Roderick shifts from skepticism to enthusiasm. He initially doubts that mercenaries could replace state armies, but William’s plan convinces him of its long-term potential.
  • The Mercenary Guild is shown to be pragmatic but uncertain. It sees the profit potential in William’s model, yet realizes that most existing mercenary leaders lack the sophistication to reproduce it.
  • The players continue to view William as an exploitative but indispensable leader. They complain about his unfair exchange rates while still pursuing his quests and rewards.
  • No Partner reveals the players’ obsession with social advancement and romance, but his excitement about receiving a wife turns into anxiety over the difficulty of raising favorability and the possibility of NPC rivals.

Significant Themes

  • Innovation versus tradition: William’s diversified mercenary system challenges the conventional idea that mercenaries exist only to fight.
  • Outsourcing and privatized warfare: States can transfer military responsibilities to specialized organizations, preserving their own manpower while reducing costs.
  • Institutional expansion: Dawn City is evolving from a local faction into a large-scale political, military, and economic power.
  • Profit and exploitation: William’s schemes benefit Dawn City enormously, while players and other factions must accept unfavorable terms to gain access to valuable opportunities.
  • The difficulty of spreading innovation: The Guild understands that copying Dawn City’s model will take years because most mercenary leaders lack the necessary vision and administrative ability.
  • Player–NPC relationships: The chapter humorously explores how favorability mechanics limit player romances and create unexpected competition with NPCs.

Character Interactions

  • William repeatedly challenges Roderick’s narrow assumptions, persuading him that mercenary organizations can manage entire wars rather than merely complete small jobs.
  • Roderick acts as the bridge between William and the Mercenary Guild headquarters, hoping to benefit personally by becoming Dawn City’s dedicated contact.
  • The Guild responds to William’s proposal by offering institutional backing, while also planning to slowly normalize defensive contracts for mercenary groups.
  • William’s announcement sparks player discussions about Dragon Blood, contribution points, rank advancement, and romantic rewards.
  • No Partner and the other players turn William’s reward system into comic speculation about marriage, favorability grinding, and players being romantically displaced by NPCs.

Ch. 246Crimson Blood After Two Years

Chapter Summary: “Crimson Blood After Two Years”

Key Plot Points and Events

  • On the 29th day of the Dark Invasion, every territory except the Southeastern Region of the Legendary Continent was destroyed. The official Gods website listed the fallen factions in black, while Dawn City and the Blackrock Duchy remained highlighted as the only victorious regions.
  • Although the victory was extremely costly, Dawn City’s survival greatly enhanced Huaxia players’ reputation. Players acknowledged that NPC forces—and especially Dawn City’s powerful trump cards—had carried the war.
  • Online discussions began debating whether William Blackleaf was not only the protagonist of Version 1.0 but also the central protagonist of Version 2.0. Some speculated that he might remain important in later versions, while others believed Dawn City would eventually become merely a beginner faction.
  • Players from other continents began contacting surviving grand duchies, particularly because the destruction of smaller factions forced them to reconsider their alliances.
  • William recognized that Dawn City needed to develop into a lasting top-tier faction like the Temple of Light, Dark Hall, Magic Society, or Mercenary Guild. However, he believed there was still time to grow gradually through side quests and continued player activity.
  • William reveals that Version 3.0 will be titled “Crimson Blood.” After Version 2.0 ends, players will log off for two years while the world continues developing, returning after the Nine Continents undergoes a Mana Revival.
  • The future threat is the Emerald Grand Duchy, whose ruling nobles, soldiers, and high-level professionals are secretly vampires. These vampires descend from an ancient blood dragon from the First Era and have infiltrated human society while maintaining political power.
  • Concerned about the vampires’ strength and abilities, William suddenly remembers that a dragon egg is still in Moxis’s possession. He rushes to the Divination shop, worried that Moxis may have eaten it.

Character Developments

  • William Blackleaf: Remains calm and pragmatic about players possibly abandoning Dawn City, understanding their realistic factional priorities. He shifts his attention toward long-term growth and the coming vampire threat, though he is visibly uneasy about confronting such powerful enemies.
  • The Players: Their attitude changes from pride and loyalty toward Dawn City to practical preparation for the next version. Many intend to farm resources before leaving for the continent’s central regions, treating Dawn City as a stepping stone rather than a permanent home.
  • Moxis: Does not appear directly, but becomes relevant through William’s concern that he may have consumed the dragon egg.
  • The Vampires/Blood Clan: Are introduced as the hidden power behind the Emerald Grand Duchy and as the primary looming antagonistic force of Version 3.0.

Significant Themes

  • The impermanence of heroes and factions: Even after saving the continent, William risks being forgotten as players move toward newer content and stronger factions.
  • Player pragmatism: Players value rewards, progression, and access to future quests over emotional loyalty to a faction.
  • The evolution of power: Dawn City must transform from a successful regional stronghold into a recognized top faction if it is to remain relevant.
  • Hidden history and infiltration: The Emerald Grand Duchy’s vampire aristocracy reveals that ancient powers can survive by concealing themselves within ordinary political structures.
  • Transition between eras: The two-year gap before Version 3.0 creates a period in which the world develops independently, allowing new powers and conflicts to emerge.

Important Character Interactions

  • Players discuss and debate William’s importance on the forums, indirectly shaping his reputation as either a lasting protagonist or a temporary “novice village chief.”
  • William observes player behavior and accepts that many will eventually leave Dawn City, though he continues issuing profitable quests to retain them temporarily.
  • William’s reaction to the vampire threat is mostly internal, but his sudden concern about Moxis and the dragon egg prompts the chapter’s closing action.

Ch. 247The Loser Dragon That Didn't Call Out Its True Name

Chapter Summary: The Loser Dragon That Didn't Call Out Its True Name

Key Plot Points and Events

  • William rushes into Moxis’s chamber, worried that she has eaten the dragon egg without him.
  • He discovers that Moxis has removed the room’s furnishings and is roasting the enormous black egg over a bonfire made from valuable Legendary-quality Phoenixwood.
  • William uses Insight and learns that the egg is Legendary-quality, extremely hot, and currently hatching. Although it appears to be a Black Dragon egg, its need for fire to hatch suggests that it is a mutated, fire-aligned dragon.
  • Moxis explains that newly hatched dragons normally announce their true names to awaken their inherited memories. She advises William to use Soul Control before the dragon can do so, allowing him to name it and potentially alter its inherited memories.
  • While William considers the value of the Phoenixwood, Moxis reveals that she knows the location of a rare wild Phoenixwood tree guarded by a powerful Dragon Beast.
  • The egg finally hatches, producing a tiny, naked black dragon only about fifty centimeters tall—far smaller than expected given the egg’s five-meter height.
  • Instead of declaring its true name, the newborn dragon immediately tries to eat its own eggshell. It spends an entire day and night consuming the massive shell before collapsing with an enormously swollen belly.
  • When William tests whether it knows its true name, the dragon bites a Phoenixwood stick, breaks several teeth, and still continues acting aggressively.
  • William casts Soul Control on it. The dragon is horrified to discover that the humans it expected to serve it have instead taken control of its soul.

Character Developments

  • William shows his usual mixture of greed, curiosity, practicality, and absurd humor. Although he initially jokes about eating the egg, he becomes fascinated by its unusual properties and ultimately agrees to control the newborn dragon.
  • Moxis remains calm and mischievous, casually roasting a potentially priceless dragon egg and proposing the extreme plan of rewriting its inherited memories.
  • The Little Black Dragon is introduced as unusually small, gluttonous, aggressive, and apparently incompetent. It fails to announce its true name, cannot defeat its own eggshell, damages its teeth while eating, and seems to misunderstand its relationship with William and Moxis.
  • The dragon possesses an inflated sense of superiority, believing it should be worshiped as a god and served by humans. After William’s Soul Control succeeds, this confidence collapses into panic.

Significant Themes

  • Subversion of expectations: A gigantic, mysterious dragon egg produces a tiny and seemingly inept dragon rather than a majestic powerhouse.
  • Nature versus destiny: The dragon is expected to follow the traditional behavior of its kind by announcing its true name, but it fails to do so, suggesting that it may be abnormal or defective.
  • Power and control: Moxis and William treat the dragon’s birth as an opportunity to seize control of a potentially powerful creature before it can establish its identity.
  • Comedy through contrast: The dragon’s frightening appearance and supposed divine status contrast sharply with its childish appetite, broken teeth, swollen belly, and terrified reaction to Soul Control.
  • Value and extravagance: The use of Phoenixwood as firewood highlights the characters’ access to rare treasures and their casual, wasteful attitude toward priceless resources.

Character Interactions

  • William and Moxis cooperate in observing the hatching, though William is repeatedly unsettled by Moxis’s reckless methods.
  • Moxis instructs William on how to prevent the dragon from declaring its true name and encourages him to control and rename it.
  • The newborn dragon treats William and Moxis as potential servants, while they regard it as a dangerous but amusing creature to be subdued.
  • After William uses Soul Control, the relationship is decisively reversed: the dragon realizes that the supposed servants have become its masters and cries out in panic for help.

Ch. 248The Dusk Dragon!

Chapter Summary

1. Key Plot Points and Events

  • William finally succeeds in permanently applying Soul Control to the Little Black Dragon after more than a hundred attempts. The process leaves the dragon psychologically traumatized and uses all four of William’s Soul Control slots.
  • William’s current controlled beings are Bloody Bonecrusher, Bru the Silverback Giant Ape, the Thunder Horse King, and the Little Black Dragon. Marquis Chris has been released after Black Rock’s submission to Dawn City and now intends to serve William loyally.
  • William explains that dragons are difficult to tame because of their Instinctive and Inherited Memories, making direct contracts or Soul Control the safest methods of control.
  • William forces the dragon to accept the name Sakailio through repeated beatings. Although Sakailio submits outwardly, he continues resisting internally.
  • When the dragon acknowledges its name, its hidden Inherited Memory appears. Moxis immediately freezes time and extracts the memory from Sakailio’s soul.
  • Moxis alters or removes part of the dragon’s inheritance before returning its soul. Sakailio later realizes that many memories of his parents and clan have vanished, leaving mainly the ingrained belief that humans are servants.
  • Moxis orders William to raise Sakailio properly so that he can harvest the dragon’s blood in the future. William brings the unwilling dragon back toward the City Lord’s Manor.
  • Players discover that William possesses a living dragon and are shocked. William examines Sakailio’s status and confirms that he is a Level 3 Legendary Dusk Dragon with extraordinary statistics and talents.
  • The revelation that Sakailio is a Dusk Dragon, believed extinct since the end of the First Era, strongly hints at his exceptional importance and connection to the Death Dragon from Kronos’s previous life.

2. Character Developments

  • William remains domineering, ruthless, and amused by the dragon’s suffering. He treats Sakailio as both a controlled subordinate and a valuable future resource, though he is genuinely surprised by the dragon’s power.
  • Sakailio begins as defiant and hostile, refusing to acknowledge William’s authority despite Soul Control. Physical punishment forces him to accept his assigned name, but his resentment remains. The alteration of his Inherited Memory also leaves him confused and deprived of important memories.
  • Moxis demonstrates the immense power of an All-Element Archmage, especially his mastery of Time and Soul Magic. His ability to freeze time and manipulate a dragon’s secret inheritance establishes him as extraordinarily capable, though the effort visibly exhausts him.
  • Marquis Chris has become submissive and pragmatic after witnessing William’s power. He is grateful to remain alive and now regards serving William as his safest option.
  • The players react with astonishment when they realize William has captured a real dragon, emphasizing how rare and valuable Sakailio is.

3. Significant Themes

  • Domination versus resistance: Soul Control guarantees obedience, but Sakailio’s internal hatred shows that controlling actions does not necessarily erase identity or resentment.
  • The danger and value of dragons: Dragons possess overwhelming innate abilities, rare memories, and powerful bloodlines, making them difficult to tame but extraordinarily valuable.
  • Memory and identity: Moxis’s manipulation of Sakailio’s Inherited Memory raises questions about whether altering memory changes a person’s nature and strips away their heritage.
  • Power and exploitation: William views Sakailio not only as a subordinate but also as a source of future Dragon Blood, reflecting the chapter’s recurring treatment of powerful beings as resources.
  • The return of lost history: Sakailio’s Dusk Dragon bloodline connects the present to Dragonkind’s First Era and to the extinct Death Dragon associated with Kronos’s past.

4. Character Interactions

  • William repeatedly humiliates and beats Sakailio to force obedience, while Sakailio responds with silent defiance and inward curses.
  • Moxis observes William’s treatment of the dragon with exasperation but ultimately assists him by freezing time and extracting the dragon’s inherited memories.
  • Moxis and William share an unspoken understanding that Sakailio’s inheritance is important; Moxis acts quickly before the opportunity disappears.
  • Moxis instructs William to care for Sakailio, revealing that their relationship is partly practical: William controls the dragon, while Moxis intends to benefit from its future growth and blood.
  • The players’ stunned reactions highlight the significance of William publicly carrying a living Legendary dragon through Dawn City.

Ch. 249The Fast-Growing Fledgling Dragon

Chapter Summary

Key Plot Points and Events

  • William brings the newly hatched little black dusk dragon back to his residence and casually throws him down, frightening the dragon into becoming submissive.
  • Fearing abandonment, soul control, and being eaten by humans, the dragon immediately tries to curry favor with William by rubbing against him and acting cute.
  • The dragon demonstrates that he has awakened the fire element by repeatedly breathing flames around the living room. He avoids damaging anything because William threatens to skewer and eat him if he burns the furniture.
  • When the dragon signals that he is hungry, William takes him to the magical beast slaughterhouse. The dragon devours a huge amount of meat—more than fifty pounds—before falling asleep with a bloated stomach.
  • William identifies the creature as a dusk dragon, an extremely rare and potentially ancient species with legendary bloodline and the ability to possess two elemental affinities. The dragon’s second element remains unknown.
  • William theorizes that the dragon’s egg may have survived from the First Era and explains why the moonlight elves had not hatched or raised it: they may have lacked a method of control, feared attracting powerful dragons, or only recently acquired the egg.
  • He also recalls that the Moonlight Elven clan’s treasury contained a conversion magic formation that may have been intended to purify the dragon’s evil aura.
  • News of William raising a dragon spreads through the Dawn Forum. Players speculate about dragon knights and, more eagerly, whether the dragon’s blood might become a valuable resource.
  • After the dragon reaches Level 5 simply from eating, William considers a faster method of strengthening it: feeding it the magic crystals of high-level magical beasts.

Character Developments

  • William remains practical and calculating. He treats the dragon less like a companion and more like a dangerous but valuable asset, using soul control and threats to manage it. At the same time, he begins seriously planning how to cultivate its power.
  • The little black dragon is revealed to be timid, gluttonous, intelligent, and highly opportunistic. Although proud of his dragon heritage, he quickly adapts to human control, pretending to be adorable when frightened and viewing the servants primarily as sources of food.
  • The dragon’s rapid growth establishes that he is unusually promising despite his cowardly and “loser” behavior. His fire-breathing ability and Level 5 advancement confirm his powerful potential.
  • The players become increasingly interested in the dragon, though their curiosity is mixed with practical concerns about future benefits such as dragon blood.

Significant Themes

  • Power and control: William’s soul control allows him to tame a creature that would normally be nearly impossible to domesticate, raising questions about whether obedience comes from trust or coercion.
  • Food and growth: The dragon’s development is tied closely to its eating and sleeping habits, emphasizing the instinctive, almost monstrous nature of its power.
  • Ancient legacies: The dusk dragon may be a remnant of the First Era, suggesting that forgotten beings and technologies are reappearing in the present.
  • Greed and exploitation: The players immediately focus on the possible commercial value of dragon blood, treating the rare creature as a future resource rather than a living being.
  • Humor amid danger: The dragon’s frightening legendary origins contrast with its cowardice, childish behavior, obsession with food, and fear of being roasted like meat.

Character Interactions

  • William threatens the dragon with physical punishment and possible consumption, while the dragon responds by acting submissive and affectionately rubbing against him.
  • William permits the dragon to eat at the slaughterhouse, causing the dragon’s opinion of him to improve as he associates his master with abundant food.
  • The hunters and servants are amazed by the dragon, while the dragon views them as potential sources of food and harmless attendants.
  • The forum players discuss the dragon’s identity and future value, but they remain unwilling to directly intrude into William’s manor.

Ch. 250Guild War; Temple Rewards!

Chapter Summary

1. Key Plot Points and Events

  • Thirty days into the Dark Invasion, Dawn City continues expanding rapidly. Its forces now include:
    • 72,000 regular troops across 24 legions
    • 36,000 reserve soldiers
    • 180,000 Chosen Ones and 13,000 NPCs in the Dawn Blade Legion
  • William observes the players from Dawn City’s eastern wall. Players remain busy clearing dark creatures, exploring dungeons, and earning money and equipment.
  • Players have developed an economic system: they farm the Dawn Fortress for money and equipment, then spend their profits on the Fire Dragon Dungeon. The dungeon’s most valuable reward is scarce dragon blood, creating intense competition and guild-management problems.
  • A major guild dispute erupts in the player community. Misty Rain Jiangnan’s wife distributes dragon blood unfairly, causing many guild members to quit. Personal accusations, including alleged infidelity, worsen the conflict.
  • The Righteous Cuteness guild supports the dissatisfied former members of Misty Rain Pavilion. The two sides arrange a large-scale battle at Dawn City’s East Gate.
  • The battle lasts more than half an hour, with many players dying repeatedly because of the game’s resurrection system. Righteous Cuteness ultimately wins, gaining the right to loot the battlefield’s equipment.
  • After the guild war, a Temple Knight arrives on behalf of the Temple of Light. He announces that Dawn City’s contribution to resisting the Dark Invasion is considered exceptional and deserves a reward.
  • The Temple Knight gives William a Space Ring. William politely thanks him and offers him fine wine, increasing the knight Pol Lant’s favorability toward him by 90 points.

2. Character Developments

  • William remains focused on long-term expansion and military growth, ignoring criticism from the forums. He has become powerful and isolated enough to act more like a legendary boss than an ordinary player, joking that he can no longer enjoy the game with his former companions.
  • Despite his authority, William retains a playful and mischievous side. He watches guild wars for entertainment, threatens players who mock or secretly photograph him, and casually uses overwhelming lightning attacks against them.
  • Misty Rain Jiangnan becomes increasingly angry and humiliated as guild members defect and his wife’s actions—and possible betrayal—are exposed. He prioritizes fighting first and dealing with the personal scandal later.
  • Adorable Little Fairy, vice president of Righteous Cuteness, emerges as a bold and aggressive leader. She openly defends the defectors, taunts Misty Rain Pavilion, and invokes William’s support to boost her side’s morale.
  • Misty Rain Jiangnan’s wife is portrayed as volatile and vindictive. Her handling of the dragon blood dispute triggers the guild’s collapse, while her violent “apology” destroys another player’s equipment and reputation.
  • Pol Lant, the Temple Knight, treats William with respect and becomes significantly more favorable toward him after their courteous exchange.

3. Significant Themes

  • Power and responsibility: Dawn City’s military expansion demonstrates how William’s leadership is transforming it into a major regional power.
  • Scarcity and unequal rewards: The limited supply of dragon blood creates resentment, competition, and betrayal among players, showing how valuable resources can destabilize even organized groups.
  • Community rules versus personal greed: Although players fight freely, Dawn City imposes rules protecting the winners’ spoils and discouraging outsiders from exploiting internal conflicts.
  • The blending of game mechanics and social drama: Guild disputes, loot systems, resurrection limits, and forum gossip create consequences that are both game-related and deeply personal.
  • Isolation through power: William’s rise to legendary status gives him immense authority but separates him from the ordinary player experience he once shared.
  • Recognition and legitimacy: The Temple of Light’s reward confirms Dawn City’s importance in the wider struggle against the Dark Invasion and strengthens William’s standing among powerful factions.

4. Character Interactions

  • William watches and comments internally on the players’ dungeon strategies, guild behavior, and forum gossip, while the players joke about his habit of sunbathing.
  • Misty Rain Jiangnan confronts Shangshan Ruoshui for joining forces with Righteous Cuteness, framing the defection as a personal betrayal.
  • Adorable Little Fairy interrupts the confrontation, insults Misty Rain Jiangnan’s side, defends the guild defectors, and challenges Misty Rain Pavilion to fight.
  • The guild leaders’ personal and romantic tensions spill into the public dispute, making the battle about both loot distribution and wounded pride.
  • During the guild war, Righteous Cuteness and Misty Rain Pavilion fight under Dawn City’s informal rules, while other players attempt to profit by looting the battlefield.
  • William and Pol Lant exchange formal respect after the Temple of Light’s announcement. William’s hospitality turns a political reward ceremony into a friendly diplomatic interaction.

Ch. 251Temple Rewards and an S-Class Map Quest!

Chapter Summary: “Temple Rewards and an S-Class Map Quest!”

Key Plot Points and Events

  • Pol Lant, a Temple Knight with an Epic Title, briefly visits Dawn City before departing with alcohol. He and William discuss political strategies for resisting Dark Creatures and preserving order.
  • The Temple of Light delivers William’s rewards for his role in defeating the Dark Invasion and becoming its sole victor:
    • 3 million Gold Coins, 1 million Silver Coins, 3,000 Mana Gemstones, and 300 Mana Crystals.
    • Six High-Class Artillery blueprints.
    • Five Gunpowder Manufacturing blueprints.
    • Four Gunner Class inheritances, ranging from Intermediate to Epic grade.
    • Ten Gunner Mana Equipment blueprints.
  • William realizes the rewards will allow Dawn City to openly manufacture and deploy High-Class Artillery and establish the Gunner class through its Class Change Hall.
  • He plans to exploit Saltpeter and Sulfur Mines to produce gunpowder and sulfuric acid, eventually supplying firearms to Players. He intends to begin with affordable gunpowder-based weapons before introducing expensive Mana Equipment.
  • William gives the new blueprints to Dawn City’s blacksmiths and plans to select NPCs with strong bloodlines to inherit the Gunner class and act as instructors.
  • Odom informs William that Goethe Nassis’s mysterious blueprint has been deciphered. Rather than being equipment instructions, it is the first of four fragments of a map connected to the legendary “Blood Dragon Essence Blood.”
  • The system identifies the map as part of an S-Class quest. William may either return it to the Emerald Grand Duchy for considerable favorability or collect all four fragments himself.
  • William chooses to pursue the fragments, recognizing that the essence blood may come from a first- or second-generation Blood Dragon—possibly Saint-Class or Legendary in strength.

Character Developments

  • William becomes even more ambitious and commercially minded after receiving the Temple’s rewards. He immediately sees opportunities to expand Dawn City’s military strength, economy, and influence through artillery and the Gunner class.
  • His strategic thinking also deepens when he recognizes the value of the Blood Dragon Essence Blood. Rather than surrendering the map to the Emerald Grand Duchy, he is tempted by the enormous power and benefits it could provide.
  • William’s affection for his Loser Dragon is emphasized: he believes the essence blood could dramatically accelerate the dragon’s growth, possibly advancing it from a Youngling Dragon to a Young Dragon.
  • Odom proves his usefulness by successfully deciphering Goethe Nassis’s blueprint and discovering the hidden map quest.
  • Pol Lant is portrayed as a politically aware ally who shares William’s concern with defending civilization and maintaining light and order.
  • Augustine/Burning Ash is discussed as a cautious but opportunistic figure. William recalls that Augustine once possessed one of the map fragments but likely traded it away to strengthen the Freedom Alliance.

Significant Themes

  • Reward and power expansion: William’s successful defense against the Dark Invasion earns resources that can transform Dawn City’s military and industrial capabilities.
  • Technology and militarization: The introduction of artillery, firearms, gunpowder, and the Gunner class highlights the growing importance of technological warfare alongside traditional combat power.
  • Economic strategy: William plans to control essential mineral resources and profit from the growing Player population, showing how warfare, industry, and commerce are becoming intertwined.
  • Risk versus caution: Returning the map would earn political favor, but keeping it offers access to potentially extraordinary power. William is willing to risk political consequences for a greater prize.
  • Bloodline and evolution: The Blood Dragon Essence Blood represents the pursuit of stronger bloodlines, permanent growth, and advancement beyond ordinary limits.
  • Foreshadowing: The map quest introduces major events connected to Version 3.0, the Blood Clan, Crimson Blood, and the awakening of powerful divine beasts.

Character Interactions

  • William and Pol Lant bond through a politically informed discussion about resisting Dark Creatures and protecting civilization.
  • William collaborates with Old Hank and the blacksmiths to develop firearms and artillery from the Temple’s blueprints.
  • Odom interrupts William’s weapons planning to reveal the deciphered map, shifting William’s attention toward the much more dangerous Blood Dragon quest.
  • William’s thoughts about Augustine and the Blood Clan reveal his familiarity with their motivations and his determination to compete with them rather than surrender a valuable opportunity.

Ch. 252Gunner Class and Diablo

Chapter Summary: “Gunner Class and Diablo”

Key Plot Points and Events

  • By the 90th day of Version 2.0, Dawn City is developing rapidly. Blackleaf Forest has accepted the Moonlight Elves and sent another 100,000 young Black Leaf Elves to the city, confirming that an unknown power is secretly supporting William.
  • William continues managing several personal and political affairs:
    • He raises dragons and spends time strengthening his relationship with Annie.
    • He visits the Divination Shop to increase favorability.
    • He travels between Dawn City and Storm Island.
    • He sends Eric to the Emerald Grand Duchy to negotiate teleportation arrays and future trade, partly because William wants access to the Blood Dragon Essence.
  • Dawn City introduces the previously rare Gunner hidden class. Unlike other regions, it possesses instructors, class manuals, weapons, ammunition, and advanced Gunner Secret Manual Pages.
  • More than 30,000 players change into Gunners within five days, despite complaining about the extremely high prices. Players from the Blackrock Duchy are also attracted back to Dawn City because of the class’s availability.
  • The Gunner class becomes a major topic on the forums and among professional players. Its strengths include enormous burst damage, versatile weapons, magical ammunition, and both ranged and close-combat capabilities. Its weaknesses are poor sustained performance, charge-up times, shorter range than bows, expensive ammunition, and firearm durability.
  • William deliberately promotes the Gunner class because Dawn City is the only place in the Southeastern Region selling its ammunition, allowing him to profit heavily from players’ ongoing expenses.
  • Diablo, known as “Metal Frenzy,” visits William with an important request. A system notification reveals that William has received an A-Plus Class quest titled “Diablo’s Family History.”

Character Developments

  • William continues expanding Dawn City’s population, economy, military resources, and political influence. He is shown to be both a capable ruler and an opportunistic businessman, exploiting the Gunner class’s high maintenance costs for profit.
  • Eric is promoted to diplomat and begins handling negotiations with the Emerald Grand Duchy.
  • Diablo, along with Tyrannosaur and Wells, becomes one of William’s important military subordinates after the Blackrock Duchy’s allegiance. Diablo’s willingness to approach William suggests a personal issue connected to his past.
  • Tyrannosaur possesses an Epic Bloodline, while Wells possesses a Legendary Bloodline and serves as an Earth Shield Warrior.
  • Professional players, particularly Eternal Solitude, begin recognizing that Gunners may become much stronger once Mana Weapons and better equipment appear.

Significant Themes

  • Technological and military advancement: The Gunner class represents a major shift in combat, introducing firearms, artillery, magical bullets, and new battlefield tactics.
  • Economic exploitation and game systems: William’s business strategy highlights how classes, equipment, and resource scarcity can create powerful revenue streams.
  • Adaptation and change: The world is transforming due to the Mana Revival, producing stronger creatures, more resources, new geniuses, and changing political policies.
  • Potential versus current strength: Gunners appear mediocre in some situations but possess tremendous future potential, especially with Mana Weapons and improved equipment. The same idea applies to magic classes, which William predicts will eventually become dominant.
  • Unequal access and player resentment: Older players resent the appearance of a powerful and stylish class that benefits newer players, while high prices create tension but fail to prevent mass adoption.
  • Hidden histories and mysteries: Diablo’s upcoming family-history quest introduces a new personal storyline and hints at unresolved events in his past.

Character Interactions

  • William continues gently courting Annie, limiting their relationship to small gestures such as holding hands while trying to raise her favorability.
  • Eric acts on William’s behalf in negotiations with the Emerald Grand Duchy.
  • Players debate the Gunner class’s strengths and weaknesses on the forums, with some praising its burst damage and others criticizing its low arena win rate and expensive upkeep.
  • Eternal Solitude analyzes Gunners after defeating one, acknowledging their potential and ordering his club to support the class.
  • William receives Diablo privately and offers to help him before learning that Diablo’s request is connected to the A-Plus quest “Diablo’s Family History.”

Ch. 253Eastsea City and the Blood Clan

Chapter Summary: Eastsea City and the Blood Clan

Key Plot Points and Events

  • After the victory in the Blackrock Duchy, Diablo returns and reveals that he has spent his disappearance tracing clues about his lost homeland, Eastsea City.
  • Diablo’s family was once a prominent clan that served Bernard, the long-lived half-elf City Lord of Eastsea City. Nineteen years earlier, vampires attacked and annihilated the clan, leaving only the young Diablo alive.
  • William receives the A-Plus-class quest “The Past of Diablo’s Family.” Completing it will earn Diablo’s permanent allegiance, but the quest has a two-year limit.
  • William accepts the quest but delays the expedition, advising Diablo to improve his strength first. He emphasizes that Diablo should personally avenge his family rather than rely entirely on William.
  • William investigates the likely cause of the massacre. He suspects Bernard is secretly a vampire and may have eliminated Diablo’s family after they discovered his identity.
  • Another possibility is that the family became involved in the Blood Dragon Essence, drawing the attention of rival vampire factions and becoming casualties of the Blood Clan’s internal conflicts.
  • William concludes that he must eventually travel to Eastsea City to uncover the truth, but intends to reach at least the master tier—or come close to it—before confronting the danger.
  • Limans asks whether the Druid profession should be expanded. William approves the idea and then realizes that Limans, an archdruid capable of transforming into a powerful Silverback Giant Ape, could be useful on the future expedition.

Character Developments

  • Diablo: His past and motivation are revealed. He is deeply invested in discovering who destroyed his family and personally pursuing revenge. His loyalty toward William increases significantly, reaching 730 favorability points.
  • William: He accepts responsibility for helping Diablo while remaining cautious and strategic. He recognizes that Eastsea City and the Blood Clan pose serious threats and begins planning for the eventual investigation.
  • Bernard: He is increasingly portrayed as a likely vampire in disguise rather than a genuine half-elf. His possible involvement in the massacre makes him the central suspected antagonist.
  • Limans: He becomes a potential member of William’s future expedition because of his master-tier druid abilities and formidable giant-ape transformation.

Significant Themes

  • Justice and personal vengeance: William believes Diablo should personally avenge his family, reinforcing the importance of agency and emotional closure.
  • Hidden identities and betrayal: Bernard’s possible disguise as a half-elf suggests that trusted political figures may conceal dangerous supernatural identities.
  • Blood Clan politics: Vampires are presented as a structured but ruthless society whose power depends on bloodlines, siring, and consuming other vampires. Their internal conflicts may have caused Diablo’s family’s destruction.
  • Preparation before confrontation: William prioritizes strength, information, and careful planning rather than rushing into a dangerous investigation.
  • Loyalty and leadership: William’s support strengthens Diablo’s allegiance, while William’s ability to use his followers’ talents demonstrates his pragmatic leadership style.

Important Character Interactions

  • Diablo asks William to accompany him to Eastsea City. William accepts the quest but persuades him to cultivate his strength first.
  • William reassures Diablo and encourages him to seek personal vengeance, deepening their bond and increasing Diablo’s loyalty.
  • William reflects on Bernard’s possible betrayal and analyzes the Blood Clan’s motives and social structure.
  • Limans proposes expanding the Druids, and William approves while privately considering how useful Limans would be in the fight against vampires.

Ch. 254Players' War, Expansion into the Ocean

Chapter Summary: “Players’ War, Expansion into the Ocean”

Key Plot Points and Events

  • By the sixth month of Version 2.0, Dawn City’s Huaxia player population surpassed 600,000. Around 200,000 first-generation players had advanced to Intermediate-Class professions.
  • With their growing strength, major guilds began considering the creation of independent territories. Since the valuable undeveloped land near Dawn City was already occupied, they targeted the Heavy Spear Clan and its mineral resources.
  • William recognized the guilds’ ambitions but chose not to interfere. He understood that Dawn City needed the orc and Dark Creature factions to remain intact so it could continue providing quests and attracting new players.
  • Players spent nearly twenty days planning an invasion. More than one hundred guilds eventually mobilized 180,000 players—130,000 Intermediate-Class and 50,000 Novice-Class Professionals.
  • The assault collapsed almost immediately. The Flame Clan ambushed the player army with 12,000 elite troops, while eight High-Class Professionals—including the Heavy Spear Clan’s Legendary Bloodline brothers, Altai and Arle—devastated the disorganized forces.
  • Within three hours, tens of thousands of players had resurrected in Dawn City, over 100,000 had been reduced to Disarm, and roughly 30,000 orcs had been killed. However, the players were unable to organize a second attack.
  • The players later blamed the guild leaders for the failed campaign, complaining that the war offered no experience, gold, or meaningful rewards. Many also acknowledged that Chu Liuqiu had wisely refused to serve as commander.
  • Shortly afterward, Dawn City connected its portal to the Emerald Grand Duchy for a one-Gold-Coin fee. The Dawn Mercenary Group established a branch there, giving players access to thousands of new quests.
  • The Dawn Fleet was also formed, and Dawn City began recruiting warriors to explore the Endless Sea, signaling a major shift toward overseas expansion.

Character Developments

  • William remains pragmatic and manipulative. He deliberately allows the players to suffer setbacks, believing the continued existence of enemy factions is necessary for Dawn City’s long-term development and quest system.
  • Changli Jiugu represents the major guilds by asking William to eliminate Altai and Arle. William refuses and slightly lowers his favorability toward him, frightening Changli Jiugu and reminding him of William’s authority.
  • Chu Liuqiu demonstrates strategic judgment by refusing command of the invasion. His decision is later praised because he correctly recognized that the players lacked the unity required for a real military campaign.
  • Altai and Arle reinforce their status as powerful Legendary-Bloodline bosses. Their strength, combined with the Flame Clan’s intervention, becomes decisive in defeating the player army.
  • The players are shown to be increasingly ambitious but still driven primarily by personal rewards. Their lack of discipline and shared purpose prevents them from acting as a unified army.

Significant Themes

  • Ambition versus organization: The players possess overwhelming numbers and resurrection advantages, but selfish motives and poor coordination prevent them from converting those advantages into victory.
  • The limitations of player power: Resurrection does not guarantee success when players lack incentives, leadership, or a common enemy.
  • Game-world management: William treats Dawn City as both a political power and a functioning game environment. He preserves enemy factions to maintain quests, resources, and player engagement.
  • Expansion and progression: After the failed territorial war, the players’ attention shifts toward new content—quests in the Emerald Grand Duchy and exploration of the Endless Sea.
  • Risk and reward: Players will fight dangerous battles only when the rewards are immediate and worthwhile; vague promises of future territory or profits cannot motivate them to sacrifice equipment and experience.

Important Character Interactions

  • Changli Jiugu and William: Changli Jiugu requests William’s help against Altai and Arle, but William refuses and subtly reprimands him by lowering his favorability.
  • Players and the Heavy Spear Clan: The players attempt to conquer the clan for its mineral veins, but their disorganized attack is crushed by the clan and its Flame Clan allies.
  • Chu Liuqiu and the guilds: Although repeatedly asked to command the campaign, Chu Liuqiu refuses, avoiding responsibility for a war he believes is doomed.
  • William and the player community: William indirectly guides player behavior by controlling access to quests, factions, transportation, and new regions, allowing them to fail while preserving Dawn City’s long-term interests.

Ch. 255Inland and Ocean Flourish Together, Two S-Class Missions

Chapter Summary: “Inland and Ocean Flourish Together, Two S-Class Missions”

Key Plot Points and Events

  • William’s Epic warship, originally imagined as a pirate vessel, is formally named the Water Dragon Ship and becomes part of Dawn City’s growing navy.
  • Because the Archipelago Continent has been devastated by war and the Dark Invasion, merchant shipping has nearly vanished, making piracy impractical for now.
  • Dawn City invests heavily in shipbuilding and establishes a powerful fleet consisting of:

Two Epic Warships

Five Grandmaster-Class Warships

Eight Advanced Warships

  • William sends Captain Jack and Lotner southeast to investigate an island inhabited by Greater Fishmen. The area contains valuable ultra-rare metal veins, magical beasts, and potentially a route to the mysterious Naga Kingdom beneath the sea.
  • William hopes to establish diplomatic relations with the generally peaceful Naga and gain access to rare ocean resources.
  • Dawn City announces the S-Class mission “Endless Exploration,” recruiting up to 15,000 Intermediate-Class Professionals to explore the unknown seas and search for mermaids, Naga, Sea Folk, islands, and hidden treasures.
  • Three days later, Dawn City announces a second S-Class mission: assisting the King of Sloran in driving out Dark Creatures and rebuilding his devastated duchy.
  • More than 100,000 Players accept the Sloran mission, causing excitement because Dawn City is effectively offering two major S-Class opportunities at once.
  • While Players head west toward Sloran, William travels to Eastsea City with Burning Ash, Diablo, Wells, Tyrannosaur, and Alec to investigate the city personally.

Character Developments

  • William demonstrates increasingly broad ambitions. He is no longer focused solely on inland expansion; he is developing Dawn City into both a continental power and a naval force.
  • He remains disappointed that the current maritime situation prevents him from becoming a pirate, but he continues planning for future exploration and the coming Great Age of Sail.
  • William also shows strategic foresight by seeking contact with the Naga, recognizing diplomacy and trade as potential sources of rare resources.
  • His confidence and willingness to confront powerful enemies grow. By bringing several Legendary and Epic Bosses to Eastsea City, he prepares to intimidate or fight its lord if necessary.
  • Captain Jack is entrusted with leading a major maritime expedition, while Lotner serves as a reliable companion and representative of William’s interests.
  • The Players increasingly view Dawn City as an exceptionally rewarding faction and become less interested in defecting to other powers.

Significant Themes

  • Expansion on multiple fronts: Dawn City’s influence grows through both naval exploration and inland warfare.
  • Opportunity amid destruction: The devastation caused by the Dark Invasion creates dangers but also opens opportunities for Dawn City to gain territory, resources, and political influence.
  • Exploration and the unknown: The ocean expedition introduces mysterious races, hidden kingdoms, valuable islands, and unexplored regions.
  • Power through organization: Dawn City’s fleet, mercenary groups, and Player base allow it to undertake missions beyond the capacity of ordinary duchies.
  • Faction loyalty and prosperity: Players remain with Dawn City because William’s policies provide abundant missions, rewards, and opportunities for advancement.
  • Diplomacy versus conquest: William considers peaceful relations with the Naga while preparing military force against hostile or obstructive powers such as Eastsea City.

Character Interactions

  • William gives Captain Jack a map and assigns him, alongside Lotner, to lead the search for the Greater Fishmen island and the Naga Kingdom.
  • The Players react enthusiastically to the Endless Exploration mission, speculating about its hidden objectives and competing to participate.
  • Dawn City’s announcement of the Sloran mission sparks even greater excitement, as Players recognize it as another opportunity comparable to a major Main Quest.
  • William gathers Burning Ash, Diablo, Wells, Tyrannosaur, and Alec for the Eastsea City expedition. Their combined strength—four Legendary Bosses and two Epic Bosses—serves both as reconnaissance support and as a threat to Eastsea City Lord Bernard.
  • William’s final attitude is openly confrontational: if Bernard provokes him, William intends to overwhelm him through coordinated group combat.

Ch. 256Vampire Nation (Thanks to Mu Mu Sang for the 20,000 reward)

Chapter Summary: “Vampire Nation”

Key Plot Points and Events

  • William, Diablo, Wells, Tyrannosaur, Burning Ash, and Alec travel north from Dawn City toward Eastsea City, a territory bordering the Vampire nation.
  • After five days, they encounter an unnatural chill marking Eastsea City’s boundary. As soon as they enter, a violent autumn storm begins, reinforcing the region’s ominous atmosphere.
  • William explains that the Vampires call themselves the Blood Clan and warns the group about their most dangerous ability: Blood Control, which can manipulate an opponent’s blood and cause fatal internal ruptures.
  • To protect the group, William distributes Light Magic Scrolls capable of temporarily suppressing Vampire abilities.
  • The group reaches a small town whose guards are wary but admit them after William demonstrates his strength by destroying a large tree with a lightning-infused arrow.
  • The guards reveal that Vampire sightings and disappearances are common, while the local lord’s attempts to eliminate the creatures have repeatedly failed because Vampires can transform into bats and escape.
  • The group checks into a shabby inn. The innkeeper warns them that, for eighteen years, no Demon Hunter who entered Eastsea City had survived. He urges them to leave for the Blackrock Duchy the following day.
  • The chapter ends ominously when the innkeeper notices what may be a Vampire bat watching the inn from outside.

Character Developments

  • William acts as the group’s knowledgeable leader. He understands the Vampires’ abilities and prepares everyone with both warnings and magical supplies. He also reveals that he is investigating Eastsea City earlier than in his previous life to gather information before helping Diablo pursue his blood feud.
  • Diablo confirms that his childhood memories suggest the existence of Vampires, though he remains uncertain whether those memories were reliable. His personal connection to the region’s Blood Clan threat is established.
  • Tyrannosaur provides comic relief while also showing understandable fear of Blood Control because of his large body and plentiful blood. William reassures him with Light Magic Scrolls.
  • Burning Ash is generally quiet but reacts skeptically to the innkeeper’s humor and later pays for information, showing practicality.
  • Alec takes an active role in dealing with the town and inn, including calling to the guards and opening the inn door.
  • The innkeeper appears careless and greedy at first, but his warning reveals genuine fear and knowledge of the area’s deadly reputation.

Significant Themes

  • Fear of the unknown: Even powerful Legendary and Epic characters are uneasy because Vampires possess unfamiliar abilities and are difficult to identify.
  • Preparation versus arrogance: William emphasizes understanding the enemy and carrying protective tools rather than relying solely on strength.
  • Hidden danger and deception: Vampires look like ordinary humans, making them difficult to detect. Their ability to become bats allows them to infiltrate, attack, and escape.
  • The limits of authority: City Lord Bernard and his soldiers have failed to eliminate the Vampires, demonstrating that conventional military power is ineffective against a secretive supernatural enemy.
  • Atmosphere of death and isolation: The endless rain, closed gates, dark streets, absent merchants, and fearful locals establish Eastsea City as a region accustomed to danger.
  • Camaraderie and humor under pressure: The group jokes about Tyrannosaur’s fear and the innkeeper’s weight, using humor to ease tension while confronting a genuine threat.

Character Interactions

  • William instructs the entire group on how to counter Blood Control, treating his companions as a unified team rather than separate former allies or rivals.
  • Tyrannosaur anxiously questions why Vampires would target him, and William responds by supplying everyone with Light Magic Scrolls.
  • William demonstrates his strength to the town guards, securing the group respectful treatment and entry.
  • The guards warn the group indirectly through their grim attitudes, suggesting that the Demon Hunters are likely doomed.
  • At the inn, the group negotiates rooms and prices, while Burning Ash pays the innkeeper for useful information.
  • The innkeeper’s final warning changes the mood from casual travel to immediate danger, especially when he reports that no previous Demon Hunter survived and glimpses a red-eyed bat outside.

Ch. 257Don't Be Cowards, Just Fight!

Chapter Summary: “Don’t Be Cowards, Just Fight!”

Key Plot Points and Events

  • William and his companions stay overnight at an inn in a strange, rain-soaked Neutral Territory. The innkeeper warns them that “they’re here,” but none of the Hunters detect any immediate threat.
  • The next morning, the innkeeper is found brutally murdered. His body has been twisted into a knot by immense force, and a Gold Coin has been placed in his mouth.
  • Instead of investigating, the local mayor quickly has guards escort William’s group out of town, clearly terrified of becoming involved.
  • Over the next three days, the group travels through several towns. Each is gloomy and silent, with residents hiding indoors. They find no direct evidence of the vampires, but confirm that young male and female Commoners are being abducted or killed, while officials and slaves are generally spared.
  • The group suspects that the vampires are connected to Eastsea City Lord Bernard. Local officials avoid them, likely fearing retaliation from either the vampires or Bernard.
  • William recalls that, in the past, players gradually uncovered the truth that the Emerald Grand Duchy’s Royal Family and Nobility were vampires, though most players initially rejected the evidence because they trusted their own faction’s leaders.
  • Rather than gathering proof or relying on political authority, William plans to expose the vampires through direct confrontation: killing them and forcing them to reveal their true forms.
  • After two more days, the group arrives in Eastsea City. William intends to investigate and avenge his subordinate, while remaining willing to escalate the quest and openly fight Bernard if the city lord obstructs him.

Character Developments

  • William displays confidence, strategic patience, and a willingness to act where others previously hesitated. He accepts that fear is natural but believes courage means acting despite it.
  • He also reveals a more aggressive and independent philosophy: evidence and political maneuvering are unnecessary if overwhelming force can expose the truth.
  • Burning Ash is observant and practical, checking the inn and retrieving the Gold Coin from the dead innkeeper without hesitation.
  • Diablo, Wells, and Alec contribute increasingly perceptive theories, connecting the vampire attacks and the officials’ behavior to Bernard’s possible involvement.
  • The group shifts from merely investigating rumors to preparing for a direct confrontation with powerful local forces.

Significant Themes

  • Fear versus courage: William acknowledges that fear is human, but refuses to let it prevent action. The chapter’s title reflects his belief that strength should be tested through combat rather than hesitation.
  • Truth hidden behind authority: The chapter explores how powerful rulers can conceal monstrous identities behind respectable titles, laws, and political structures.
  • Evidence versus action: William rejects endless investigation and believes direct confrontation can reveal the truth more effectively than circumstantial proof.
  • Conspiracy and public denial: Even when evidence points toward vampire rulers, people—including players—struggle to believe that their own leaders could be responsible.
  • Power and intimidation: The terrified innkeeper, mayors, and townspeople demonstrate how completely the vampires—or Bernard—control the region through fear.
  • Moral ambiguity: Vampires do not attack randomly; they primarily target young Commoners and avoid officials, suggesting an organized system rather than uncontrolled brutality.

Character Interactions

  • The innkeeper’s warning creates unease, but William reassures the group that they are Hunters and should not be frightened by ordinary vampires.
  • Burning Ash investigates the inn but finds no immediate danger, reinforcing the group’s confidence before the innkeeper’s murder.
  • The mayor avoids questioning William’s group and instead rushes them out of town, illustrating the authorities’ fear and unwillingness to confront the real threat.
  • Diablo and Wells question why no officials have approached them, while Burning Ash suggests that the mayors fear vampire retaliation.
  • The group collectively debates whether Bernard is secretly a vampire or has made an agreement with them. William largely withholds his opinion, allowing the others to reach the same conclusion independently.
  • By the end, William makes clear that he will not be intimidated by Bernard’s army or status. If necessary, he is prepared to gather his own forces and fight openly.

Ch. 258Don’t Vampires Deserve Some Respect?

Chapter Summary

Key Plot Points and Events

  • William and five companions enter Eastsea City, a coastal city in the Neutral Territory controlled by the Vampire Lord Bernard. The city is divided by social class: filthy lowlands house Commoners, while nobles and Vampires occupy grand castles on higher ground, culminating in the Lord’s magnificent castle atop a central cliff.
  • Bernard hosts an extravagant banquet where Vampires drink from human Blood Slaves. The Vampires maintain an outward appearance of refinement, but their society is built on exploitation and violence.
  • News arrives that six High-Class Demon Hunters—including William’s group—have entered the city. Bernard’s followers decide to lure them into a trap, with one Vampire volunteering as bait.
  • William follows Diablo’s memories to an abandoned castle that once belonged to Diablo’s clan. The mission is to discover who massacred Diablo’s family. However, the group finds no immediate clues.
  • The mission unexpectedly rises from A-Plus Class to S-Class, suggesting that William’s arrival—or his investigation into the abandoned castle—has drawn the attention of a powerful enemy.
  • William notices a Bat-shaped Vampire spying on the castle. Instead of cautiously investigating, he attacks immediately, catches the Vampire, and brutally incapacitates him.
  • With Diablo’s assistance, William prevents the Vampire from escaping and demands information about who destroyed Diablo’s clan. After intimidation and threats, the Vampire breaks down and agrees to talk.

Character Developments

  • William demonstrates his decisiveness, combat superiority, and willingness to use ruthless intimidation. He refuses to follow the cautious behavior expected of ordinary Demon Hunters and immediately eliminates a potential scout.
  • Diablo becomes more emotionally involved in the investigation of his former home and family. His use of metal needles to restrain the escaping Vampire shows that he is no longer willing to remain passive.
  • Bernard is established as a powerful and influential Vampire Lord who rules Eastsea City through authority, fear, and political balance. He tolerates the Temple of Light because the larger threat of the Dark Invasion makes the Vampires temporarily useful.
  • The captured Vampire begins as an arrogant hunter expecting to ambush the Demon Hunters, but William’s overwhelming strength and unconventional threats reduce him to panic and submission.
  • The Blood Slaves are presented as victims of the Vampire hierarchy, though the system is normalized within the banquet culture and even offers the possibility of eventual freedom to those who survive and grow older.

Significant Themes

  • Oppression hidden beneath elegance: The Vampires’ refined manners and lavish surroundings conceal their exploitation of humans as food, servants, and slaves.
  • Political compromise and moral ambiguity: The Temple of Light knows the Vampires’ identities but tolerates them because their presence in the open is preferable to an uncontrolled hidden threat, especially during the Dark Invasion.
  • Revenge and uncovering the truth: Diablo’s destroyed clan provides the central mystery, while William’s investigation risks provoking Bernard and escalating the mission.
  • Power and intimidation: The chapter contrasts the Vampires’ reputation for cruelty with William’s ability to overpower and psychologically break one of them.
  • Subversion of expectations: William does not behave like a conventional heroic Demon Hunter. His sudden attack and extreme interrogation tactics surprise both the Vampire and the other characters.

Character Interactions

  • Bernard interacts with his Vampire followers as a ruler, allowing them to compete for the opportunity to hunt the incoming Demon Hunters.
  • The Vampires treat the human Blood Slaves as disposable resources, while the servants silently endure the abuse because resistance could mean death.
  • William and his companions investigate Diablo’s former castle, linking the group’s current mission to Diablo’s personal tragedy.
  • William confronts the spying Vampire directly, overpowering him and demanding information about the massacre.
  • Diablo supports William during the interrogation by stopping the Vampire’s escape, showing his shared investment in discovering the truth.
  • The captured Vampire initially threatens William, but William’s brutality and bizarre threats completely reverse the power dynamic, forcing the Vampire to surrender and promise cooperation.

Ch. 259Lord of Dawn (Also Known As: I've Finished Showing Off)

Chapter Summary: “Lord of Dawn” / “I’ve Finished Showing Off”

Key Plot Points and Events

  • William and his companions interrogate a captured vampire, Durand, using brutal intimidation until he agrees to explain the massacre at the abandoned castle.
  • Durand reveals that the castle once belonged to the human Lex Family. Eighteen years earlier, the vampire Bruce Family betrayed them under the guise of friendship, disabled the castle’s defensive magic formation, and slaughtered nearly everyone.
  • Diablo is revealed to be the Lex Family’s surviving son, who disappeared as a child and has returned to seek revenge.
  • The massacre was motivated by the Blood Dragon Essence, a legendary treasure capable of granting a vampire the power to control the life and death of other vampires. The Lex Family possessed one of four maps leading to it.
  • The Lex Family patriarch once asked Bernard to transform him into a vampire when he was dying. Bernard refused because the transformation would have created an exceptionally powerful vampire—and because the patriarch had sworn that his family would never join the Blood Clan.
  • Bernard’s refusal and growing suspicion eventually led him to tolerate the Bruce Family’s plan to exterminate the Lex Family and recover the map. Durand also explains that Bernard’s silence destroyed his remaining human alliances, as humans began to fear him.
  • Before William’s group can travel to confront the Bruce Family, hundreds of vampires arrive at the castle. Bernard leads them, accompanied by several powerful Grandmasters.
  • William openly challenges Bernard and the Bruce Family, declaring that he will repay blood with blood. Bernard confronts Diablo and criticizes him for bringing outsiders into Eastsea City to pursue revenge.
  • William claims responsibility for giving Diablo the courage to act and reveals his identity as William Blackleaf, the Dawn City Lord.
  • His reputation—including his victory against the Dark Invasion, his enormous Undying Legion, and his connections with powerful races and organizations—shocks the vampires and dramatically raises the stakes.

Character Developments

  • William remains fearless, aggressive, and confident. He dominates the interrogation, mocks the vampires, and willingly threatens Bernard despite being surrounded by powerful enemies. His final revelation is a deliberate display of political and military power.
  • Diablo is confirmed as the last surviving heir of the Lex Family and the child who escaped the massacre. His quiet, controlled demeanor hides intense resentment toward Bernard and the Bruce Family. His powers begin responding to his anger as metal around him gathers and trembles.
  • Bernard is established as the central figure behind the tragedy—not necessarily the direct killer, but someone whose suspicion and silence allowed the massacre to happen. He presents himself as reasonable while making it clear that he considers Diablo’s alliance with outsiders an unacceptable threat.
  • Durand shifts from a defiant captive to a frightened informant. Although he has a poor relationship with the Bruce Family, he is primarily motivated by survival and gives the group crucial information about the massacre and Blood Dragon Essence.
  • The rest of William’s group prepares for battle: Burning Ash manifests fiery power, Wells creates earthen armor, Tyrannosaur displays his flames and fighting spirit, and Diablo gathers surrounding metal for an attack.

Significant Themes

  • Revenge and justice: Diablo’s return represents a demand for justice for the Lex Family, while William frames their retaliation as repayment for bloodshed.
  • Betrayal and political hypocrisy: The massacre was carried out through deception, while Bernard attempts to portray his inaction as a measured or justified decision.
  • Power and reputation: William’s greatest weapon in the confrontation is not merely his combat ability but the fear and respect associated with his title, alliances, and armies.
  • Prejudice and distrust: Bernard’s actions cause vampires and humans to distrust one another, while the vampires themselves fear the potential consequences of Blood Dragon Essence.
  • The danger of unchecked suspicion: Bernard’s fear that the Lex Family patriarch might become too powerful leads indirectly to the destruction of an entire family and the loss of human allies.

Important Character Interactions

  • William repeatedly humiliates Durand during the interrogation, forcing him to abandon evasions and disclose the truth.
  • Diablo questions Durand about the Lex Family and reacts strongly when the vampire admits that Bernard allowed the massacre to occur.
  • Bernard recognizes Diablo as the child who escaped and claims he would have granted him a fair duel if Diablo had revealed his identity. Diablo refuses to answer, responding instead through the gathering of metal and preparation for combat.
  • Bernard challenges William’s authority for interfering in Eastsea City, but William openly accepts responsibility for supporting Diablo.
  • William’s declaration of his identity transforms the confrontation: the vampires realize they are not facing ordinary Demon Hunters, but the renowned Lord of Dawn and his exceptionally powerful companions.

Ch. 260Fate Decides Life and Death, Heaven Decides Success and Failure

Chapter Summary

Key Plot Points and Events

  • Bernard, the Eastsea City Lord and a Master Tier Vampire, challenges William after dismissing his warning about Dawn City’s power. He attacks to test William’s true strength and authority.
  • William counters with several powerful abilities, including Battle Aura Shield, Power of Holy Soul, and Dawn Impact, but Bernard’s transformed Vampire body proves overwhelmingly strong. William realizes he cannot defeat Bernard through ordinary combat.
  • William draws Hegni’s Sword, a cursed minor Divine Artifact capable of sacrificing life to increase its attack power and destroying enemy weapons. Its terrifying aura shocks Bernard and the surrounding Vampires, who begin to suspect that William may be connected to the Dark Forces.
  • William launches two devastating sword attacks—Light of Dawn and Wrath of Thunder—while preparing a third, Destructive Sword Aura. Bernard recognizes the danger and abruptly ends the fight under the pretense of seeking a peaceful negotiation.
  • During the exchange, William’s cursed sword secretly damages and shatters Bernard’s long-used weapon. Bernard becomes even more wary of William and chooses not to escalate the conflict.
  • The two lords negotiate a formal duel between Diablo and the head of the Bruce Family. The fight will be to the death: the loser’s entire family will be killed, and all of its wealth will go to the victor.
  • Although the arrangement appears heavily unfavorable to Diablo, he accepts calmly, prepared to fight for revenge.

Character Developments

  • William demonstrates that, despite being below Master Tier, he is far more dangerous than his rank suggests. He relies on strategy, intimidation, hidden trump cards, and the cursed sword to deter stronger enemies.
  • William also shows political maturity. Rather than recklessly fighting Bernard to the death, he uses the confrontation to establish Dawn City’s strength and secure a fair path for Diablo’s revenge.
  • Bernard is revealed to be physically dominant and initially arrogant, believing he can kill William without consequences. However, William’s sword and apparent hidden backing force him to reconsider. Bernard becomes cautious and accepts negotiation to avoid unnecessary risk.
  • Diablo remains stoic and fearless. He neither hesitates nor retreats despite facing an opponent nearing Master Tier, embodying his belief that a spearman must advance rather than withdraw.
  • The surrounding Vampires shift from confidence and mockery to fear after witnessing William’s cursed weapon and destructive sword techniques.

Significant Themes

  • Hidden strength versus visible rank: William’s High-Class status does not reflect the full extent of his abilities, equipment, influence, or potential backing.
  • Intimidation and political power: The threat of force, reputation, and uncertainty can be as effective as actual victory.
  • Fate, courage, and revenge: The chapter emphasizes the idea that life and death are determined by fate, while success and failure depend on heaven—but individuals must still face their choices bravely.
  • The danger of power: Hegni’s Sword grants immense destructive ability but carries an ominous, cursed nature, blurring the boundary between righteous and dark power.
  • Pragmatism over pride: Both William and Bernard recognize that a direct battle would be costly, so they choose negotiation while preserving their authority.

Character Interactions

  • William and Bernard: Their confrontation begins as a test of dominance. Bernard attempts to bully William, while William responds with controlled aggression and the threat of his cursed sword. Their duel ends in mutual caution rather than friendship.
  • William and the Vampires: The Vampires initially view William as an inexperienced young lord, but his abilities and sword transform their opinion into fear and suspicion.
  • William and Diablo: William fulfills his promise to give Diablo the opportunity to avenge himself, arranging a life-or-death duel instead of taking revenge personally.
  • Diablo and the Bruce Family: Their conflict is formalized into an absolute duel, with the survival, wealth, and future of both sides placed on the outcome.
  • Bernard and the Bruce Family: Bernard does not fight directly for the Bruce Family but helps establish the terms that give them a chance to defend themselves, likely expecting Diablo to lose.
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