Ch. 301Thunderous Set: Runes

Chapter Summary

Key Plot Points and Events

  • William equips the Aegis Guard, a defensive skill that creates thirty stacked Light Shields for thirty seconds. He believes the protection could let him survive even a Forbidden Spell, though he acknowledges Hatov as a possible exception.
  • He places the Aegis Guard ring on the index finger of his left hand, reasoning that his Thunder God’s Left Hand is the safest place to keep it.
  • William reflects on his previous battle with Hatov and the hidden power of his incomplete divine left hand, which Hatov recognized as unusual but could not identify as belonging to a deity.
  • He activates a magical Barrier and opens a mysterious box containing a crystal-white bead filled with magical Runes.
  • The bead is revealed to be a complete set of Legendary Rune Equipment, an extremely rare form of mage-created equipment that bonds permanently to its user and manifests instantly when summoned.
  • William swallows the bead to bind the equipment to his body. The process causes extreme pain, bleeding, and a temporary loss of 30% of his HP as the Runes fuse into his flesh.
  • After ten minutes, the bonding is complete. William summons the equipment and mentally shapes it into a sleek brown Elf-style suit decorated with World Tree patterns and crackling electricity.
  • The equipment is identified as the Thunderclap Rune Set, a Legendary, Master-Tier suit exclusively usable by William.

Character Developments

  • William demonstrates his growing confidence and resourcefulness by experimenting with rare, dangerous equipment rather than relying only on conventional armor.
  • His reverence and protectiveness toward the Thunder God’s Left Hand are reinforced; he treats it as both his strongest body part and a secret weapon.
  • His humor and vanity remain prominent, especially when he admires the Rune Set’s appearance and calls it “insanely handsome.”
  • The painful bonding process shows William’s willingness to endure severe suffering for greater power.
  • The Thunderclap Rune Set significantly strengthens him through increased attributes, health, thunder damage, defenses, recovery, and automatic combat effects.

Significant Themes

  • Power through risk and sacrifice: William must endure tremendous pain and temporary HP loss to obtain the Rune Set’s power.
  • Individualized strength: Rune Equipment becomes permanently linked to its user, emphasizing that William’s abilities and equipment are uniquely his own.
  • Transformation and fusion: The armor does not simply get worn; it merges with William’s body and can later manifest instantly through thought.
  • Hidden divine power: The chapter continues building mystery around the Thunder God’s Left Hand and William’s connection to divine-level abilities.
  • Appearance alongside power: William takes pride in the suit’s elegant design, combining combat effectiveness with style.

Character Interactions

  • William’s main interaction is with Hatov, though Hatov is only discussed through William’s memories of their previous duel. William suggests Hatov is one of the few people capable of defeating his defensive abilities quickly.
  • Hatov noticed the strange nature of William’s left hand but failed to realize that it was a divine relic, preserving William’s advantage and secret.
  • No direct conversation occurs in the chapter; the focus is on William’s internal thoughts, experimentation, and transformation.

Thunderclap Rune Set Highlights

  • Defense: 530 overall defense, 5,000 Rune Defense Energy, automatic recovery, and 20% reduced incoming damage.
  • Attributes: Strength +120, Agility +150, Stamina +100, Intelligence +50, Charm +70.
  • Offense: Thunder attack power +580, thunder damage +120%, and +3,500 HP.
  • Thunderclap: All attacks inflict thunder-based debuffs such as fear, confusion, intimidation, and stun.
  • Thunderfall: Every attack summons multiple lightning bolts against nearby enemies.
  • Thunder Body: For twenty minutes, William gains increased thunder power and resistance, automatically counters attacks with thunder, and adds 1,000 thunder damage to every attack.

Ch. 302Seeded Players, Reincarnated Deity

Chapter Summary: Seeded Players, Reincarnated Deity

Key Plot Points and Events

  • After acquiring the Thunder Set from the Temple of Light, William returns to Dawn City. He deliberately displayed the Rune Equipment around the Temple to obscure its true importance, believing the Temple’s leaders either did not know its value or considered it limited because its power only reached the Grandmaster level.
  • William visits Moxis at the Divination Shop and asks whether he can create and remove Rune Equipment. Moxis confirms that he can remove it, though he is irritated by William’s casual claim that he “picked up” the equipment at the Temple.
  • William reflects on Moxis’s future. He remembers that Moxis will soon break his seal, become an All-Element Grand Archmage, and likely leave to seek revenge against the Magic Sanctum. Moxis privately confirms that his seal will probably break within three months.
  • One month after the version update, the continent announces the first Magic-Martial Tournament. The competition is divided into eastern, southern, western, and northern regions, with Intermediate, High-Class, and Grandmaster divisions, each restricted by age.
  • William decides to participate in the Southern Region tournament, seeing it as an opportunity to advance into the Grandmaster realm and gain substantial experience rewards.
  • Dawn City’s representatives are William, Burning Ash, Annie, Diablo, and Alec.
  • William obtains the five Contestant Tokens for free from the Temple of Light and also pressures the Temple into giving him the tournament’s intelligence reports and seeded-player list.
  • The chapter ends with William studying the Southern Region’s top contestants. He recognizes several powerful Professionals, including Sadin Giantpeak, and is surprised to find himself ranked second. The first-ranked contestant is revealed to be a mysterious Reincarnated Deity who should not normally be present in the Southern Region.

Character Developments

  • William remains confident, opportunistic, and politically shrewd. He uses his status as Dawn City’s ruler to obtain tournament resources without paying and treats the competition as both a challenge and a means of rapid advancement.
  • He also shows caution regarding Moxis. Although he wants to help the sealed mage, William recognizes that he lacks the power to interfere in Moxis’s revenge against the Magic Sanctum.
  • Moxis is becoming increasingly irritable as his seal weakens. His impending transformation into a Legendary All-Element Archmage is established as an important future development.
  • The Temple of Light’s officials continue to treat William with deference, both because of his influence and because of Dawn City’s strong reputation. Their intelligence report reveals that they view William as an exceptionally dangerous and well-equipped competitor.
  • William’s subordinates and trusted followers are rapidly growing stronger due to Mana Revival and the resources he obtained from the Moonlight Elf treasury, narrowing the gap between them and their lord.

Significant Themes

  • Power and hidden potential: The Thunder Set appears insignificant to the Temple because of its Grandmaster limit, yet William understands that even supposedly limited equipment can be valuable in the right hands.
  • Fate and foreknowledge: William’s knowledge of future events allows him to anticipate Moxis’s rise and evaluate tournament participants based on what he remembers from his previous life.
  • Political influence and privilege: William’s authority lets him bypass ordinary procedures, receive free tournament entries, and obtain restricted intelligence.
  • Rapid change in the world: Mana Revival and the return of players are causing High-Class Professionals to become increasingly common, signaling a major shift in the continent’s power structure.
  • Danger beyond expectations: The appearance of a Reincarnated Deity suggests that the tournament may involve forces far more significant than a normal competition.

Important Character Interactions

  • William and Moxis: William asks Moxis for help removing the Thunder Set. Moxis reluctantly agrees but is annoyed by William’s casual attitude and refusal to explain where he obtained it.
  • William and the Temple officials: William receives the Contestant Tokens for free, then takes advantage of the officials’ eagerness to please him by demanding the seeded-player list and intelligence reports.
  • William and Dawn City’s citizens: Citizens willingly give him their seats in Central Square, reflecting his popularity and the city’s respect for him. Several women openly admire his appearance.
  • William and the tournament’s potential rivals: While reviewing the rankings, William assesses each opponent’s strengths and weaknesses. His confidence is challenged only when he discovers that he is ranked second—and that an unexpected Reincarnated Deity holds the top position.

Ch. 303The Pope of Light

Summary

Key Plot Points and Events

  • William studies a profile of Deloxis, a reincarnated deity known as the God of Anger and God of Envy, who currently ranks first among the Legendary Continent’s powerhouses.
  • Deloxis possesses an apparently unquenchable flame battle aura that can burn for days, inflict powerful negative effects such as anger and envy, and drive enemies into madness. He is overwhelmingly strong in close combat and appears resistant to mental attacks.
  • William reflects that Deloxis is effectively a divine being and wonders whether he can remember the reincarnated god’s unique talent, possibly a deadly “plot-kill” ability.
  • At the Temple of Light, Hatov returns after failing in his mission and is harshly reprimanded by the vice hall master.
  • The Radiant Pope, secretly the Temple Master of Light, arrives through a spatial rift. He reveals that thirteen reincarnated deities have been verified on the Legendary Continent, though even a much larger number might not be enough to control the situation.
  • The Temple plans to identify more reincarnated deities through the Magic-Martial Tournament, but the Pope orders that they not be directly approached unless they initiate contact.
  • The Pope and vice hall master debate whether reincarnated deities should still be regarded as gods, particularly after regaining memories from lives spanning thousands of years.
  • They discuss Lancelot, the “Light Child,” who appears genuinely devoted to light and justice despite being the son of a god. The Temple may eventually rely on him to oppose his divine parent.
  • The Pope argues that the gods’ first enemies upon returning may be their own descendants, because humans raised in the mortal world no longer accept divine authority.
  • The chapter ends with the vice hall master worrying about the threat of descending Main Gods. The Pope remains confident that the gods cannot yet descend fully and hints that he may soon break through to a higher realm, even boasting that he could defeat an early-arriving Main God.

Character Developments

  • William demonstrates growing awareness of the danger posed by reincarnated deities and considers how their divine abilities might affect future conflicts.
  • Deloxis is established as one of the most dangerous beings on the continent. His powers combine overwhelming physical strength, fire, mental destabilization, and divine authority over anger and envy.
  • The Radiant Pope is revealed to be a calculating, extremely powerful figure with a long-term strategy against the gods. Though outwardly calm and ordinary, he is confident, politically shrewd, and possibly close to a major breakthrough in power.
  • The vice hall master appears more cautious and anxious than the Pope. He understands the danger of Main Gods and questions whether humanity can resist them.
  • Lancelot is portrayed as exceptionally sincere and morally pure. His identity as a god’s son may become important, but his upbringing has aligned him with humanity and the Temple’s ideals rather than divine rule.
  • Hatov is shown as having failed and losing status, serving as a contrast to the Pope’s authority and strategic control.

Significant Themes

  • Humanity versus divine authority: Humans have risen through successive eras and may no longer accept gods, dragons, or elves as unquestioned rulers.
  • Nature versus upbringing: The chapter questions whether divine blood and past-life memories determine a person’s identity, or whether human experiences and moral education can create genuine independence.
  • The loss of humanity: The Temple watches reincarnated deities to see whether recovering divine memories will erase their human emotions and values.
  • Political manipulation and resistance: Rather than confronting every reincarnated deity directly, the Temple intends to exploit rivalries among gods and use their descendants against them.
  • Uncertain power transitions: The coming Fourth Era may be shaped by revived gods, human forces, religious factions, and other races. No group is guaranteed dominance.
  • Confidence versus hidden danger: The Pope’s bravado contrasts with the vice hall master’s fear, suggesting that the Temple may possess secret plans or abilities not yet revealed.

Character Interactions

  • William and Deloxis: William analyzes Deloxis as a potential enemy and mentally compares the deity’s negative effects with the debuffs produced by William’s own rune armor.
  • The Radiant Pope and the vice hall master: Their conversation reveals the Temple’s plans and philosophies. The vice hall master raises practical concerns, while the Pope responds with strategic patience and confidence.
  • The Pope and Lancelot: Though Lancelot is not present, the Pope and vice hall master discuss whether his genuine devotion to justice could make him the key to opposing his divine father.
  • The Pope and the gods: The Pope views the returning deities not as unquestionable masters, but as threats that can be resisted, manipulated, and potentially defeated.
  • Hatov and the Temple leadership: Hatov’s failure leads to punishment, reinforcing the Temple’s strict hierarchy and the seriousness of the growing divine crisis.

Ch. 304The Origin of the Game’s Name, [Gods]

Chapter Summary

The Magic-Martial Tournament and the Gods

The Four Major Factions organize the Magic-Martial Tournament not only to identify talented Professionals, but also to locate reincarnated Deities and lost Sons of Gods so they can recruit or serve them. Because the game and the former continent are both called Gods, future events and quests will increasingly involve divine beings. William has already encountered several such figures, including Moxis—the reincarnation of the God of Magic—and the Thunder God’s body, which he fused into himself through God’s Left Hand.

William’s journey to the tournament

William travels to the tournament’s venue, Bright Island, aboard the Dawnship, leading a Legion rather than traveling with the ordinary participants. His grand entrance reflects his growing status as Dawn City Lord. He is not currently worried about the Thunder God, believing the god’s reincarnation has rejected his former identity and is likely living at the Pacification Empire’s Empire Academy.

The Three Major Human Empires

The chapter gives an overview of the continent’s three dominant Human Empires:

  • Sunset Empire: The oldest, founded in the Second Era. It is weakened by entrenched Nobility and political stagnation, but retains immense historical depth and unity.
  • Azurefrost Empire: A harsh, warlike northern nation populated by physically powerful people. It has fought the Orc Empire for centuries and is known for its aggressive culture.
  • Pacification Empire: Despite its peaceful name, it possesses the continent’s largest and most organized military. Its armies intervene in regional conflicts to prevent major wars, earning its emperor the nickname “Legendary Police.”
    The empires have avoided direct war with each other, but they manipulate conflicts among smaller Kingdoms and Duchies to advance their own interests. The chapter emphasizes that no faction is purely good or evil; nations and races generally act according to self-interest, much like the conflicts caused by Deities.

Other regions and factions

The Southern Region lacks a dominant empire and is divided among numerous Kingdoms and Duchies that have fought continuously for thousands of years. This warfare has allowed some smaller nations to become unusually strong. The continent also contains Elven and Dragon territories, as well as the neutral Four Major Factions, each of which possesses at least one Saint.

Dawn City’s growth

Since William’s return, Dawn City has transformed from a poor settlement into a wealthy and rapidly developing power. Its commercial trade, mineral resources, agriculture, and other industries generate approximately 2.4 million Gold Coins in monthly net profit, making it richer than many Grand Duchies. William’s territories now include Dawn City, Eastsea City, Storm Island, and Fishman Island, all of which provide valuable resources.

William’s political and economic plans

William obtains a rare territorial map from the Wanderers’ Chamber of Commerce and establishes commercial relations with it through charm, manipulation, and lavish hospitality. He plans to invest Dawn City’s wealth into equipment, Mana Gemstones, and Magical Beasts to strengthen his forces rather than hoarding money. Eastsea City will focus on shipping, fishing, agriculture, and potentially tourism, while Dawn City will remain the center of his power and resource production.

Character development and interactions

William continues to grow more confident, ambitious, and politically influential. His casual manipulation of the Chamber of Commerce’s emissary shows his shameless but effective negotiating style. He also demonstrates strategic foresight by converting wealth into military strength and expanding his territories. His thoughts about Moxis, the Thunder God, and the tournament show increasing awareness of the divine forces shaping the world, even as he tries to avoid becoming directly entangled with them.

Major themes

The chapter explores the hidden influence of Deities, the self-serving nature of political factions, the relationship between military power and peace, and William’s rise from local lord to major continental player. It ends with the Dawnship reaching Bright Island, as William eagerly declares his intention to become the number-one competitor of the Southern Region.

Ch. 305Normal Operation, Death Squad!

Chapter Summary: “Standard Procedure, Death Group!”

Key Plot Points and Events

  • William and Dawn City’s delegation travel aboard the enormous Dawnship Warship to Bright Island, the venue for the Southern Region’s Magic-Martial Tournament.
  • The warship’s advanced construction and powerful artillery impress some contestants, while others dismiss Dawn City and question William’s reputation and strength.
  • Bright Island, formerly controlled by the Temple of Light, has been fully developed and heavily guarded by the Four Major Factions. The island is sealed to prevent interference or attacks during the tournament.
  • Thousands of contestants arrive, many having endured attacks from Sea Beasts on weaker ships.
  • The tournament begins with elimination-style battle royales: one hundred contestants enter an arena, and only the final survivor advances.
  • William, Annie, Diablo, Burning Ash, Alec, and several others represent Dawn City in the High-Class division. Dawn City does not enter contestants in the Intermediate-Class or Grandmaster divisions because it lacks suitable candidates.
  • At the entrance, tournament officials check contestant tokens and explain the rules, including restrictions on high-tier Magic Scrolls and mounts. Annie temporarily dismisses her invisible Grandmaster-tier Unicorn to conceal its true identity.
  • The group enters through a teleportation and detection gate into a vast, magically reinforced arena. Burning Ash realizes that the enchantments are powerful enough to withstand attacks from High-Class Professionals.
  • Contestants are ordered to follow their tokens to their assigned arenas within five minutes or be eliminated immediately.
  • William reaches his designated arena and discovers that it contains numerous familiar and powerful opponents—a disastrous “Death Group,” implying that his poor Luck Value has placed him in an exceptionally difficult elimination match.

Character Developments

  • William remains confident and composed, casually joking about the battle royale format and observing the tournament’s rules and organization. His familiarity with the arena’s enchantments also hints at his deeper knowledge and experience.
  • Annie demonstrates growing confidence. She is willing to compete without her Unicorn and trusts that she can perform well independently.
  • Diablo appears practical and impatient, questioning how long the tournament procedures will take.
  • Burning Ash continues to provide comic relief through his misunderstandings and exaggerated reactions, but he also recognizes the impressive strength of the arena’s defenses.
  • Dawn City’s faction is portrayed as increasingly influential, though still viewed skeptically by established powers.

Significant Themes

  • Reputation versus true strength: Some contestants doubt William because Dawn City is a recent power, emphasizing that public recognition does not necessarily reflect actual ability.
  • Competition and survival: The battle-royale format treats the tournament as a harsh test of strength, adaptability, and luck rather than a formal spectacle.
  • Luck and fate: The chapter repeatedly stresses Luck Value, culminating in William being placed in a notoriously dangerous group.
  • Rising powers and political influence: Dawn City’s advanced warship and growing reputation reflect its emergence as a major faction, while the tournament foreshadows future political and factional maneuvering.
  • Preparation and concealment: Annie hides the Unicorn’s identity, showing the importance of concealing trump cards in a contest filled with powerful observers.

Character Interactions

  • William jokes with Diablo and Burning Ash about the tournament’s format, leading to Burning Ash’s humorous confusion over the idea of “eating chicken.”
  • William reassures Annie by holding her hand and making clear that she can compete successfully without her Unicorn.
  • William and the others interact with the Temple Knight at the entrance while clarifying the rules regarding scrolls and mounts.
  • The group cooperates under the tournament’s time pressure, following their contestant tokens to their assigned arenas.
  • The chapter ends with William recognizing several familiar opponents in his arena, setting up a highly dangerous confrontation.

Ch. 306Money Power

Chapter Summary: “Money Power”

Key Plot Points and Events

  • The tournament arenas transform into massive 10,000-by-10,000-meter battlefields, with one hundred contestants in each. Contestants can die, but their tokens automatically protect and teleport them away at the moment of death.
  • William is placed in an exceptionally dangerous arena alongside several highly ranked professionals, including Kakarog, Auston Weir, and Krent. Most contestants immediately target him because of his high ranking.
  • William deliberately endures more than five minutes of coordinated attacks to test the limits of his Steel Body, Battle Aura Shield, and defensive abilities.
  • After confirming that ordinary attacks barely damage him, William activates his Rune Suit and reveals much more of his strength.
  • He withstands a barrage from numerous powerful professionals using the Holy Soul’s attribute boost, Thunder Body, a Holy Light shield, his Battle Aura Shield, and the Thunderclap Set’s defenses.
  • William defeats Krent in a spectacular clash between two Thunder-attribute swordsmen, leaving him badly wounded and incapacitated.
  • Rather than eliminate the remaining contestants, William offers them Mana Gemstones and recruitment into Dawn City. He also threatens them with the artillery of his Dawn Warship.
  • The contestants, recognizing that they cannot defeat him and seeing the value of his offer, voluntarily abandon the arena. Auston accepts one thousand Mana Gemstones and withdraws.
  • William then challenges Kakarog to a one-on-one battle. Faced with William’s overwhelming equipment advantage, Kakarog admits defeat.

Character Developments

  • William demonstrates that his apparent passivity was deliberate. He uses the battle to assess his defensive abilities before revealing his true power. His confidence, wealth, strategic thinking, and willingness to combine intimidation with financial incentives become central to his victory.
  • Kakarog is established as a formidable melee fighter, but he becomes increasingly frustrated when the others fail to attack William seriously. Despite his strength, he ultimately recognizes that William’s equipment and resources make victory impossible.
  • Auston Weir proves cautious and pragmatic. After witnessing William’s strength, he chooses to accept the Mana Gemstones and withdraw rather than waste effort in a losing battle.
  • Krent is shown to be a dangerous Thunder Swordsman and attempts a surprise-style attack, but William decisively overwhelms him.
  • The four faction representatives—Roland Fick, Erin, Scabro, and Carlos Jeren—observe the tournament and debate whether luck or strength is more decisive. Their interactions also reveal romantic tension between Scabro and Erin, while Roland shamelessly uses Erin as the prize in a wager.

Significant Themes

  • Money as power: William turns wealth into a weapon, using Mana Gemstones to buy cooperation and alter the contestants’ motivations.
  • Strength versus luck: The observers debate whether victory depends more on overwhelming ability or favorable circumstances. William’s difficult grouping initially suggests bad luck, but his strength allows him to overcome it.
  • Strategic concealment: William hides his true capabilities, allowing enemies to exhaust themselves before he reveals his superior defenses and equipment.
  • Intimidation and influence: William wins not only through combat but also through threats, reputation, political power, and the promise of employment in Dawn City.
  • Pragmatism over pride: Several contestants abandon the fight once they realize the practical benefits of surrender outweigh the unlikely chance of victory.

Character Interactions

  • The tournament contestants unite against William at the start, hoping to eliminate the most dangerous competitor first.
  • The four faction leaders watch William’s struggle through Water Mirror Techniques and place a wager on whether he will survive. Roland bets on William, while Scabro bets against him.
  • Erin is irritated that Roland and Scabro treat her as the prize of their wager, though Roland’s confidence and her reaction hint at complicated personal feelings.
  • William defeats Krent, then directly negotiates with the remaining contestants, offering wealth and protection while threatening them with Dawn City’s warship.
  • Auston accepts William’s offer, and the others withdraw, leaving William to face Kakarog alone.
  • Kakarog finally concedes after comparing his own equipment with William’s powerful Rune Suit, confirming William’s victory through both combat ability and “money power.”

Ch. 307The Magic-Martial Tournament Takes a Strange Turn

Chapter Summary: The Magic-Martial Tournament Takes a Strange Turn

Key Plot Points and Events

  • William wins his arena battle not through direct combat, but by bribing opponents and using threats. Despite the unconventional strategy, the tournament judges determine that he has not violated any established rules.
  • Dark Divine Envoy Scabro demands William’s disqualification, but Commander Roland Fick argues that money and luck are both legitimate forms of strength. Carlos Jelen agrees, and William is declared the winner.
  • Roland and Scabro begin fighting after Roland teases him about his flirtatious relationship with Erin. Their dispute turns into another chaotic battle among the tournament’s powerful spectators.
  • William protects Annie from contestants who attempt to gang up on her, threatening them with the artillery of Dawn City’s warship.
  • When Annie reaches the final opponent in her arena, she pays him 1,000 Mana Gemstones to leave voluntarily. The exhausted Warrior happily accepts, turning the match into another victory through wealth rather than combat.
  • William and Annie later visit other arenas, though they refrain from bribing every Dawn City contestant. Burning Ash, Diablo, and Alec survive their own brutal battles, but they are exhausted and astonished by William and Annie’s effortless victories.
  • William realizes that wealthy contestants and factions may be able to influence the tournament even after the elimination rounds. He begins considering how to exploit the tournament’s victory-point and recruitment system by targeting rich patrons.

Character Developments

  • William demonstrates that his “money superpower” is as effective as his combat abilities. He refuses to fight according to the tournament’s expected rules and instead uses wealth, intimidation, and strategy to preserve his strength and avoid revealing his full capabilities.
  • Annie reveals that she is just as willing as William to use her enormous financial resources. Her generous bribe suggests that she has access to a vast inheritance and substantial backing from Dawn City and the Black Leaf Elves.
  • Roland Fick shows his loyalty to William by defending his victory. His playful exchange with Erin also confirms their romantic relationship.
  • Erin becomes embarrassed by Roland’s teasing and flirtation, while Scabro reacts with jealousy and anger.
  • Burning Ash, Diablo, and Alec prove their strength by surviving difficult battles, but their exhaustion highlights the advantage William and Annie gain through money rather than physical struggle.

Significant Themes

  • Money as power: The chapter satirizes the idea that combat ability is the only meaningful strength. Wealth allows William and Annie to bypass dangerous battles and even reshape the tournament’s competitive structure.
  • Rules and loopholes: The tournament’s officials must accept William’s tactics because the formal rules do not explicitly forbid bribery. The chapter emphasizes the difference between the spirit of a contest and its literal regulations.
  • Strategy versus brute force: William avoids exposing his abilities and wins through planning, intimidation, and resource management.
  • Class and privilege: Wealthy competitors can treat the tournament as a business opportunity, while ordinary fighters risk serious injury for modest rewards.
  • Comedy amid violence: Brutal arena battles are contrasted with absurd bribery, romantic teasing, and the officials’ inability to control the increasingly unconventional competition.

Character Interactions

  • Roland defends William against Scabro, while Carlos provides the deciding interpretation that money can count as strength.
  • Roland teases Scabro about Erin, provoking Scabro into attacking him; Erin’s embarrassed reaction reveals her closeness with Roland.
  • William threatens contestants who target Annie, establishing himself as her protector and discouraging unfair group attacks.
  • Annie and William silently coordinate their approach to the tournament, with Annie successfully imitating his use of wealth.
  • Burning Ash, Diablo, and Alec react humorously to William’s effortless supply of Mana Gemstones, highlighting the contrast between their exhaustion and his comfortable strategy.
  • By the end of the chapter, William’s attention shifts from surviving the arenas to manipulating wealthy contestants and factions in the tournament’s later stages.

Ch. 308The Creator Who Paved the Way with Money

Chapter Summary

Key Plot Points and Events

  • The second day of the Magic-Martial Tournament concludes the massive elimination stage, involving over 34,000 contestants across 340 matches.
  • Losers receive no prizes, though the organizers repair damaged equipment. The 340 winners each receive a Dark-Gold-quality suit, demonstrating the tournament’s enormous financial resources.
  • The major factions begin trying to recruit impressive contestants. William secretly has Diablo and others approach promising fighters for Dawn City.
  • Mar Claude, ranked first on the Intelligence Leaderboard and known as the “God of Anger” and “God of Envy,” becomes the standout combatant. Using fire and lightning, he effortlessly defeats coordinated attacks from more than thirty opponents, displaying overwhelming offense and defense.
  • William’s strategy of bribing opponents with Mana Gemstones attracts widespread attention. Other wealthy contestants imitate him, but most fail because they lack William’s strength, reputation, or ability to survive after revealing their resources.
  • William explains that many surviving contestants relied on full Legendary Equipment and careful concealment rather than exceptional personal strength. The final 340, however, are genuine powerhouses who have defeated ninety-nine opponents each and are unlikely to accept small bribes.
  • A young, richly dressed contestant successfully uses money to win. He offers a Shield Warrior progressively larger sums, eventually reaching 5,000 Mana Gemstones. He identifies himself as Wayne Goldcoin, the biological son of the Southern Region Wanderers’ Merchant Guild vice president.
  • The Shield Warrior accepts the deal and appears to lose the match. Wayne then gives him additional Mana Crystals for healing and proposes future cooperation, turning the transaction into both a financial gain and a valuable social connection.
  • William recognizes Wayne Goldcoin as the true pioneer of using money to manipulate tournament outcomes. He decides not to bribe opponents directly but considers ways to encourage others to spend money instead. He then contacts Roland Fick to begin building a relationship.

Character Developments

  • William: Becomes aware that his money-based strategy is being copied. He distinguishes between merely possessing wealth and having the strength, equipment, appearance, and credibility needed to use money effectively. Rather than relying solely on bribery, he begins thinking strategically about exploiting other contestants’ willingness to spend.
  • Mar Claude: Establishes himself as the tournament’s most terrifying fighter through his extraordinary destructive power, durability, and ability to defeat large groups almost effortlessly.
  • Wayne Goldcoin: Is introduced as wealthy, confident, diplomatic, and highly calculating. He uses money not only to win but also to preserve his reputation, gain a powerful acquaintance, and promote his family’s merchant interests.
  • The Shield Warrior: Demonstrates pragmatism by accepting Wayne’s offer while maintaining the appearance of a hard-fought battle. He gains money, medical assistance, and a connection to an influential merchant family.
  • Other wealthy contestants: Their failed attempts to imitate William reveal that wealth alone cannot replace combat ability, tactical judgment, or the right circumstances.

Significant Themes

  • Money versus strength: Wealth can influence battles, but only when supported by sufficient power, credibility, and survivability.
  • Reputation and social capital: Wayne turns a bribe into a business relationship, showing that connections and future opportunities can be more valuable than immediate rewards.
  • Competition and ambition: The remaining contestants are no longer ordinary participants; they are determined elites seeking prestige, advancement, and recognition.
  • Imitation and innovation: William’s tactic spreads quickly, but Wayne is revealed as the original and more sophisticated practitioner of “paving the way with money.”
  • Appearances and deception: The apparent battle between Wayne and the Shield Warrior allows both parties to benefit while preserving the illusion of legitimate competition.

Character Interactions

  • William instructs Diablo and his allies to approach promising contestants for possible recruitment into Dawn City.
  • Major-faction representatives exchange information about strong competitors.
  • Wayne negotiates directly with the Shield Warrior, escalating his offer until the warrior agrees to withdraw.
  • After the staged defeat, Wayne gives the Shield Warrior additional Mana Crystals and invites future cooperation through the Merchant Guild.
  • William observes Wayne’s success, identifies him as an important figure, and reaches out to Roland Fick to establish contact.

Ch. 309Legendary: Time Assassin

Chapter Summary: “Legendary: Time Assassin”

Key Plot Points and Events

  • William is matched against Willis, a legendary assassin secretly representing the Shadow Alliance. William recognizes him as the future “Time Assassin,” a powerful dual dark/time-attribute professional.
  • At the start of the match, Willis uses time-based concealment and extreme movement to vanish from sight. Rather than relying on actual speed, he distorts perception with time power.
  • William attempts to counter him with soul perception, but Willis anticipates this and launches a deceptive attack. His initial strike is a feint, followed by a devastating draw-cut that destroys William’s battle-aura shield and drains his rune suit’s energy.
  • William releases a powerful soul shockwave, forcing Willis back, but the assassin escapes before taking serious damage.
  • Willis attacks again using nine time-generated shadow clones. William correctly predicts that the clones are illusions and attempts to seize Willis with his enhanced left hand, but Willis manipulates time to evade him and cuts deeply into William’s side.
  • The injury costs William roughly a quarter of his health. Willis immediately retreats instead of pressing the advantage, demonstrating the assassin’s disciplined “kill with one decisive strike” philosophy.
  • William considers using Soul Blast, but waits for a better opportunity rather than wasting one of his strongest techniques.
  • After several tense exchanges, William finally creates an opening with Thunder God’s Hand, striking Willis with numerous lightning bolts and briefly exposing his position.
  • William follows with Mental Blast, stunning Willis and disrupting his control over time. He then grabs Willis by the face and repeatedly smashes him into the arena floor until the Contestant Token shield activates, ending the fight.
  • William wins, reinforcing that battles against assassins are decided in a single instant and are equally dangerous for both combatants.

Character Developments

  • William demonstrates strong tactical awareness, identifying the true nature of Willis’s stealth and illusions. He remains calm despite serious injuries and deliberately withholds some of his most powerful weapons and trump cards.
  • William’s confidence is tested by Willis’s speed, precision, and ability to manipulate time, but his combat intuition and adaptability ultimately prevail.
  • Willis is established as an exceptionally disciplined and lethal assassin. He relies on deception, perfect timing, powerful single strikes, and immediate retreats rather than prolonged combat.
  • Willis’s ability to distort time makes him nearly impossible to hit, but he is vulnerable when William disrupts his concentration and timing.
  • Annie remains confident in William even after seeing him badly wounded, silently encouraging him.
  • Diablo, Burning Ash, and Alec recognize the extraordinary level of the fight. Alec, himself an assassin, admits that William is far beyond him, while Diablo notes that only someone with exceptional defense—such as Wells—might be able to survive Willis’s attacks.

Significant Themes

  • The danger and precision of assassins: Against elite assassins, victory or defeat can come from one successful strike.
  • Preparation versus adaptability: Willis prepares specifically for William’s soul magic, while William counters by studying Willis’s abilities and using unconventional tactics.
  • The limits of raw power: William possesses overwhelming strength and numerous trump cards, but cannot simply overpower an opponent who controls distance, timing, and perception.
  • Combat intelligence: The battle emphasizes prediction, restraint, and reading an opponent rather than flashy attacks alone.
  • Appearance versus reality: What spectators perceive as super speed is actually time manipulation, and Willis’s multiple clones are illusions rather than real bodies.

Character Interactions

  • William and Willis fight in near silence, communicating through their movements and tactics rather than dialogue.
  • William’s allies watch the battle and compare Willis with other competitors, recognizing that his understated combat style is far more dangerous than the flashy techniques seen in other arenas.
  • Annie’s faith in William contrasts with the spectators’ confusion and concern over his injuries.
  • William’s final victory comes through the interaction of his lightning abilities, mental attacks, and physical strength, overcoming Willis’s time-based evasion at the precise moment the assassin is exposed.

Ch. 310Legendary · Blood-Hand Butcher

Chapter Summary:

Legendary · Blood-Hand Butcher

Key Plot Points and Events

  • After recovering from Prince’s earlier blow, Willis/William learns that the tournament preliminaries consist of ten rounds, with the top 100 contestants advancing to the semifinals.
  • Despite having just fought, William is ordered by the referee to remain in the arena and fight again after only thirty minutes of recovery.
  • His next opponent is Gugas Bell, a Legendary Brawler ranked ninth on the Seed Intelligence Rankings and known as the Blood-Hand Butcher.
  • Gugas threatens to cripple William, revealing that he represents the hostile Sand Sea Kingdom, which opposes William’s allegiance to the Red Fire Kingdom.
  • The match begins as a brutal close-range battle. Gugas uses his hardened, claw-like hands and poisonous nails, while William counters with Thunderblades, Lightning attacks, Light Shield, and his powerful left hand.
  • William’s enhanced Light of Dawn severely wounds Gugas, but the Brawler’s regenerative abilities allow him to recover.
  • Gugas unleashes several powerful techniques, including Thunderclap Finger counters and the ultimate move Azure Blade Storm, filling the sky with deadly Wind Blades.
  • William repeatedly clashes with Gugas in midair, breaking through the Wind Blades through overwhelming strength and defense.
  • In the final exchange, William endures Gugas’s massive eagle-claw attack, relying on his defenses and Resurrection Armor to remain standing.
  • William crushes both of Gugas’s hands, smashes his face into the arena, and defeats him so severely that the Contestant Token’s protective shield activates before he can deliver a killing blow.
  • William kicks the unconscious Gugas out of the arena and openly mocks the Sand Sea Kingdom’s fighters, escalating the hostility between the two factions.

Character Developments

  • William demonstrates that his earlier victory was not a fluke. He possesses extraordinary endurance, defensive power, regeneration support, and close-combat strength.
  • He becomes more openly confrontational, abandoning diplomatic restraint after Gugas threatens his allies and attacks him.
  • William reveals tactical awareness by saving his most important abilities, using Resurrection Armor, and exploiting Gugas’s momentum during the final assault.
  • Gugas Bell is established as a powerful and ruthless Legendary Brawler, but his confidence and hatred of William drive him into a reckless battle.
  • Gugas’s regenerative abilities and Wind-element techniques make him a serious opponent, yet his inability to overcome William’s durability ultimately leads to his defeat.
  • Diablo and Burning Ash provide analysis of the battle, recognizing both the power of William’s attacks and the resilience of Gugas.
  • William’s allies and the surrounding contestants begin to recognize him as a major force in the tournament rather than an ordinary participant.

Significant Themes

  • Factional conflict and political allegiance: The fight reflects the larger struggle between the Red Fire Kingdom and the Sand Sea Kingdom, turning the tournament into a proxy war.
  • Strength and endurance: Victory depends not only on offensive power but also on surviving overwhelming attacks and continuing to fight while badly injured.
  • Escalation and retaliation: Gugas begins with threats intended to intimidate William, but his hostility provokes William into humiliating and brutally defeating him.
  • Hidden stakes: William’s goal is not merely tournament rewards or the title of Southern Region Number One. He is pursuing a valuable position connected to secret benefits known primarily to kingdom factions.
  • Public reputation and intimidation: By defeating Gugas so decisively and taunting the Sand Sea Kingdom, William sends a clear warning to the other contestants and strengthens his faction’s standing.

Character Interactions

  • The referee forces William into an immediate second match, creating tension and testing his stamina.
  • Gugas verbally provokes William and threatens to cripple him because of their opposing political loyalties.
  • William responds through Prince’s mocking gesture and later openly insults the Sand Sea Kingdom after the victory.
  • William and Gugas engage in a prolonged, highly destructive exchange of blade, lightning, claw, and Wind-element attacks.
  • Diablo and Burning Ash discuss the battle’s difficulty, offering commentary that emphasizes Gugas’s resilience and William’s frightening combat ability.
  • A Sand Sea Kingdom contestant nearly confronts William after his insult but is pulled away, showing that William’s victory has intimidated his opponents.

Ch. 311Legendary: Fire Gunner

Chapter Summary: Legendary: Fire Gunner

Key Plot Points and Events

  • After defeating the Assassin and the ninth-ranked Intelligence Leaderboard contender, William is unexpectedly assigned a third consecutive opponent before he can leave the arena.
  • The Sand Sea Kingdom has manipulated the tournament draw to exhaust him. His next opponent is Daom Dylan, a previously unknown Legendary Boss, High-Class Fire Gunner, and Third Prince of the Lion Kingdom.
  • In the Pavilion, Roland Fick realizes William has been deliberately targeted and suspects Erin, who has connections to the Sand Sea Kingdom, of arranging the match.
  • William receives only half an hour of recovery. Although his health is restored, his Rune Armor durability and several Skill cooldowns remain impaired.
  • Daom recognizes that he has been used as a roadblock but agrees to fight. He politely offers William additional rest because William has already fought two battles.
  • William shamelessly accepts and asks for three hours of rest, frustrating Daom but forcing him to honor his public promise.
  • Once the battle begins, Daom uses expensive enchanted ammunition, especially Range-Limit Bullets, to drain William’s Battle Aura Shield. He then uses a Freezing Scroll to control the arena and prepares a powerful fire attack.
  • Both combatants land heavy attacks: Daom’s fire pillar injures William, while William’s Ghost Arrow wounds Daom. William then closes the distance and stabs Daom with his blade.
  • Daom counters with a devastating cannon blast that sends William hundreds of meters into the air. He follows with a massive Gatling-style barrage from his combined guns.
  • William survives unharmed by activating Aegis Guard, which surrounds him with protective Light Shields. The spectators are stunned by the strength of his defense.
  • Realizing he cannot defeat William, Daom immediately admits defeat and jumps out of the arena, ending the match.

Character Developments

  • William is shown to be cunning, shameless, and strategically manipulative. He takes advantage of Daom’s polite offer of rest, deliberately cultivating the impression that he is severely weakened. His combat ability and defenses remain far beyond what most spectators expect.
  • Daom Dylan is introduced as a confident and highly talented prince with extensive battle experience, advanced Mana Equipment, and immense financial resources. However, he is also pragmatic: once he understands that William’s defense is overwhelming, he chooses retreat rather than suffer a pointless defeat.
  • Roland Fick becomes concerned that William is being unfairly targeted and recognizes that his own arrangements involving William may have been undermined.
  • Erin is implied to be involved in helping the Sand Sea Kingdom, further complicating her relationship with Roland.
  • Scabro continues acting as Erin’s eager follower, oblivious to the tension surrounding her actions.

Significant Themes

  • Political manipulation: Tournament matches are being arranged by powerful factions, turning talented fighters into pieces in a larger political struggle.
  • Endurance and attrition: William’s opponents are chosen in succession to exhaust his resources and prevent him from reaching the top hundred.
  • Pragmatism versus pride: Daom’s initial confidence gives way to a practical surrender when he realizes victory is impossible.
  • Cunning and exploitation: William repeatedly turns others’ expectations against them, accepting Daom’s courtesy in a deliberately shameless way.
  • Hidden strength: William’s true abilities remain difficult to measure because his defensive techniques and reserves allow him to survive attacks that appear overwhelming.

Character Interactions

  • Roland silently confronts Erin over her suspected role in arranging William’s difficult matchups, but she ignores him.
  • Daom politely offers William extra recovery time, intending to appear magnanimous and perhaps gain William’s goodwill.
  • William accepts the offer literally and extends the rest period to three hours, humiliating and irritating Daom.
  • During the battle, Daom and William exchange powerful attacks, with each briefly injuring the other.
  • After William neutralizes Daom’s strongest barrage, Daom acknowledges William’s superiority and withdraws rather than continue fighting.

Ch. 312Third Place in the First Battle!

Chapter 308 Summary: The First Battle, Third!

Key Plot Points and Events

  • Daom Dylan realizes that his three powerful ultimate attacks—Flame-Line Burst, Hand Cannon Chest Strike, and Infinite Firepower—have failed to seriously injure William. Rather than risk being defeated, he voluntarily leaves the arena and concedes.
  • The spectators are impressed by William’s overwhelming versatility. His powerful equipment, exceptional defense, strong combat awareness, and skill in both melee and ranged combat make him appear nearly without weaknesses.
  • William becomes irritated by Daom’s escape and secretly decides to remember his appearance so he can retaliate in the future.
  • After William exits the arena, several contestants—including Burning Ash and others—approach him, partly out of respect and partly to avoid offending a powerful lord.
  • Annie is called to participate in her second match. William encourages her to surrender if necessary and acts protectively—and possessively—toward her.
  • Annie’s opponent, an injured ranger with an epic bloodline, immediately forfeits after declaring that he cannot fight an elven princess. He is more afraid of William and possible retaliation from the Moonlight Elven royal family than of the match itself.
  • Other major characters continue their matches:
    • Burning Ash faces a fire warrior and is expected to win easily.
    • Diablo defeats a legendary shield warrior after gradually wearing him down in a lengthy duel.
    • Alec quickly overwhelms a legendary warlock, forcing him to surrender after only five attacks.
  • Public attention shifts to the highly anticipated match between Deloxis, ranked first in the intelligence rankings, and Sadin Giantpeak, ranked third.
  • Deloxis reveals an astonishing ability: parts of his body ignite and become elementalized despite his being only a high-class professional. William identifies him as the reincarnation of the God of Anger.
  • William reflects on the abnormal talents of reincarnated deities and on Sadin’s future as a legendary powerhouse who will eventually wield the Black and White Divine Hammers.
  • The duel begins with Sadin launching both hammers at supersonic speed, while Deloxis counters with a massive wall of flames.

Character Developments

  • William: His reputation grows substantially as spectators recognize that he has no obvious combat weakness. He becomes more openly protective and possessive toward Annie and develops a personal grudge against Daom for retreating.
  • Daom Dylan: Demonstrates tactical awareness and pragmatism. Though proud, he knows when his burst damage is insufficient and chooses to preserve his strength for later matches rather than fight a losing battle.
  • Annie: Remains confident and independent despite William’s teasing and overprotectiveness. Her elven identity alone is enough to intimidate her opponent into surrendering.
  • Diablo: Shows patience and superior tactical endurance, defeating a defensive opponent by steadily exhausting him rather than relying on a quick burst.
  • Alec: Establishes himself as an extremely dangerous close-range fighter, defeating a legendary magic-user almost instantly.
  • Deloxis: Reveals himself to be far more extraordinary than an ordinary high-class professional, possessing abilities linked to his divine reincarnation.
  • Sadin Giantpeak: Demonstrates exceptional power and speed with his twin hammers, confirming that he is already a formidable warrior despite not yet reaching his future peak.

Significant Themes

  • Pragmatism versus pride: Daom’s retreat shows that survival and long-term strategy can be more valuable than stubbornly pursuing a likely defeat.
  • The importance of wealth and equipment: The chapter emphasizes that high-level gunners depend heavily on expensive mana crystals and rune equipment, making the profession strongly pay-to-win.
  • Hidden potential and future greatness: Several characters are shown to be far from their eventual peaks, especially Deloxis and Sadin.
  • Reincarnated divinity: Deloxis’s abilities highlight the enormous gap between ordinary professionals and reincarnated deities, even when they share the same bloodline tier.
  • Power and intimidation: Contestants frequently surrender not only because of combat strength but also because of the political consequences of fighting powerful figures or their allies.
  • Versatility as strength: William’s success comes from combining offense, defense, ranged attacks, close combat, and strong tactical judgment.

Character Interactions

  • William and Daom clash indirectly, with Daom retreating before William can defeat him and William vowing to settle the matter later.
  • William teases Annie by ruffling her hair and makes a possessive threat toward anyone who looks at her. Annie responds by scolding and lightly hitting him.
  • Annie’s opponent openly praises the elves and forfeits rather than risk fighting her or provoking William and the elven royal family.
  • Burning Ash, Diablo, and Alec continue building their reputations through decisive victories.
  • William watches Deloxis and Sadin’s battle closely, recognizing both as future legends and evaluating their current abilities against their eventual potential.

Ch. 313Dream Continent, Desolation Continent

Chapter Summary: “Dream Continent, Desolation Continent”

Key Plot Points and Events

  • The World of Gods contains nine continents, but Dream Continent and Desolation Continent have no Players and are isolated from the other seven.
  • While watching Sadin and Deloxis’s brutal battle, William begins thinking about these two mysterious continents.
  • Dream Continent is a fantastical realm where ordinary rules do not apply. It contains flying jellyfish, airborne mushrooms, naturally floating cities, flying humans, and constantly evolving creatures. Peaceful and dangerous beings generally live in separate regions, so large-scale wars are uncommon.
  • Desolation Continent underwent the opposite transformation. Its intelligent races nearly vanished, humanity lost control of the land, and surviving beings gradually became mindless monsters. The continent is dominated by slaughter, survival, and lawlessness.
  • Both continents were altered after the War of Gods and Demons, before the First Era. They eventually became isolated behind powerful Barriers and disappeared from most historical records.
  • William realizes that winning the Southern Region Magic-Martial Tournament could grant him access to Dream Continent, an opportunity normally reserved for the champions of the four regions.
  • Desolation Continent is far more dangerous. Only Saints have any hope of escaping, and throughout history only a handful of people have entered, reached Saint level, and returned alive.
  • Based on knowledge from his previous life, William believes Dream Continent represents the Mental World, Desolation Continent represents the World of Power, and the remaining seven continents represent the Real World.
  • Dream Continent can only be entered through a Spiritual Body. Its objects and creatures are created from dreams and Mental Strength, and some items can be brought back as powerful, “cheat-like” Divine Artifacts.
  • Spiritual Bodies can be killed without physically killing their owners, but each death reduces Mental Strength. Players lose 10% of their maximum Intelligence per death, while NPCs risk becoming soulless if their Spiritual Bodies are destroyed ten times.
  • William resolves to win the tournament and prepare himself for Dream Continent, while briefly wishing he could bring Moxis along to help deal with its bizarre dangers.

Character Developments

  • William becomes increasingly ambitious and strategic. Rather than focusing only on the ongoing battle, he recognizes the tournament’s hidden reward and begins planning around the immense opportunities and dangers of Dream Continent.
  • His previous-life knowledge gives him an advantage, allowing him to understand the possible nature of the two continents and the value of their treasures.
  • William also shows caution: he understands that Dream Continent could severely damage his Mental Strength and that entering Desolation Continent would be nearly suicidal.
  • Moxis is not directly present, but William considers her capable enough to be useful in Dream Continent.
  • Sadin and Deloxis remain engaged in their bloody battle, serving mainly as the event that triggers William’s reflections.

Significant Themes

  • Reality versus illusion: Dream Continent embodies a realm where thought and imagination can create physical reality.
  • Power and destruction: Desolation Continent demonstrates how unchecked violence and altered rules can destroy intelligence, civilization, and identity.
  • The structure of existence: The chapter introduces the possible division between the Mental World, the World of Power, and the Real World.
  • Opportunity and danger: Dream Continent offers miraculous rewards and rare artifacts, but access is limited and carries serious psychological risks.
  • The influence of divine beings: The continents’ transformations may have been caused by a Divine Artifact, Divine Core, or sleeping Main God, suggesting that the changes are connected to powers far beyond ordinary mortals.
  • Isolation and irreversible change: Once the continents’ rules changed, they became separate worlds whose inhabitants and treasures could not easily return to normal reality.

Character Interactions

  • Sadin and Deloxis’s violent confrontation provides the immediate backdrop for William’s thoughts.
  • William mentally evaluates the tournament organizers’ hidden reward and compares the prospects of Dream Continent with the deadly fate awaiting those who enter Desolation Continent.
  • He also reflects on taking Moxis with him, revealing his desire for support when confronting Dream Continent’s unpredictable creatures, weapons, and environments.

Ch. 314Young Master Wayne Gets Robbed...

Chapter Summary

Key Plot Points and Events

  • Sadin Giantpeak and Deloxis fight in the Magic-Martial Tournament. Their battle becomes a prolonged war of attrition, with Deloxis gradually gaining the upper hand as his anger increases his combat power.
  • Sadin eventually concedes, but Deloxis continues attacking until the referee restrains him. His violent arrogance angers the audience.
  • When a spectator insults him, Deloxis launches a massive Flame Blade into the crowd. William intercepts it with Thunder Blade Qi, preventing casualties and warning Deloxis not to attack in his direction.
  • William reflects that Deloxis may be deliberately pretending to be hot-tempered—or may not yet have recovered his past-life memories. Either way, William recognizes him as a dangerous and calculating reincarnated deity.
  • By the tournament’s fifth day, William, Annie, Burning Ash, and Diablo have each achieved nine victories. Alec, however, suffers repeated losses and is unlikely to reach the semifinals.
  • William’s tenth match is against Wayne Goldcoin, the Vice President of the Southern Region Wanderers’ Merchant Guild’s son. Wayne needs another victory point to qualify for the semifinals and offers William Mana Gemstones in exchange for losing.
  • William rejects Wayne’s initial offer of 10,000 Mana Gemstones and beats him severely while negotiating. He demands 60,000, eventually forcing Wayne to surrender 50 bags of Mana Gemstones.
  • William accepts the payment, defeats Wayne, and leaves the arena. Everyone present recognizes that he has effectively robbed Wayne through sheer force.

Character Developments

  • Deloxis: Demonstrates overwhelming endurance and increasing strength through rage. His refusal to stop after Sadin concedes reveals his violent temperament, though William suspects this anger may be an intentional disguise or a test.
  • Sadin Giantpeak: Fights bravely but is worn down by Deloxis’s escalating power and superior endurance. He realizes he cannot win and concedes.
  • William: Shows both his combat strength and his talent for intimidation and negotiation. He protects the spectators from Deloxis, analyzes Deloxis’s hidden motives, and exploits Wayne’s desperation for financial gain.
  • Wayne Goldcoin: Begins as a confident merchant willing to buy his way into the semifinals, but becomes terrified and helpless under William’s assault. He ultimately pays far more than intended to secure the victory point.
  • Annie, Burning Ash, and Diablo: Continue proving that Dawn City possesses several exceptionally powerful High-Class Professionals, not just William.
  • Alec: His repeated defeats expose the limitations of his Assassin fighting style against powerful Legendary Boss-class melee opponents.

Significant Themes

  • Strength behind wealth: Money can influence events, but only when supported by real power. Wayne’s wealth fails to protect him once William decides to exploit him.
  • Appearances and deception: Deloxis may be disguising his true personality and abilities, emphasizing that reincarnated deities cannot be judged at face value.
  • Power and intimidation: William wins more than battles; he controls negotiations by making opponents fear the consequences of resisting him.
  • Tournament strategy and endurance: Victory depends not only on raw strength but also on recovery, matchup advantages, and the ability to survive repeated battles.
  • Dawn City’s rising influence: William’s streak and the strong performances of his allies establish Dawn City as a major emerging power.

Character Interactions

  • Deloxis and Sadin engage in a brutal close-range battle, with Deloxis’s anger eventually overwhelming Sadin’s defenses.
  • Deloxis attacks an insulting spectator, prompting William to clash with him and establish a tense mutual awareness.
  • William and Wayne turn a formal tournament match into a coercive business negotiation. Wayne offers money for victory, while William beats him into increasing his offer.
  • The reactions of the referee, spectators, and William’s companions underline how outrageous—but increasingly familiar—William’s money-for-power tactics have become.

Ch. 315This Is Not Usury...

Chapter Summary: “This Is Not Usury...”

Key Plot Points and Events

  • The tournament semifinals are set: William, Annie, Burning Ash, and Diablo advance, while Little Shadow Assassin is eliminated.
  • William “comforts” Alec by slapping him on the head, then gives him encouragement about failure and future improvement.
  • Wayne Gold Coin decides not to spend more money on the tournament after William mocks him as “Little Vault.”
  • William immediately offers Wayne a loan of 20,000 Mana Gemstones at a supposed monthly interest rate of 20%. Wayne, trusting his family’s wealth and reputation, signs a magically sealed contract.
  • William reveals that the contract’s “month” character will secretly transform into “day” after thirty minutes. He plans to collect enormous interest from Wayne, exploiting a loophole in the document.
  • Burning Ash and Diablo are shocked by William’s deceit, while William justifies it by noting that Wayne is extremely wealthy and unlikely to care about minor financial scams.
  • The chapter provides background on the Gold Coin Family: they possess immense wealth and are connected to the continent-spanning Legendary Chamber of Commerce.
  • William then enters the semifinals and faces Canis Iron Fist, a dwarf prince from the Iron Fist Kingdom. Canis looks at William with open hostility, creating an immediate tense atmosphere.

Character Developments

  • William continues to display his shameless, manipulative, and opportunistic nature. He presents himself as generous while secretly arranging a predatory loan designed to exploit Wayne.
  • Alec accepts William’s harsh encouragement and resolves to cultivate until reaching the Grandmaster level before competing again.
  • Wayne Gold Coin is shown to be wealthy, confident, and highly business-minded, though somewhat careless and easy to deceive when money is involved. He refuses to hold a grudge over being cheated because small financial losses do not matter to him.
  • Burning Ash and Diablo gain a clearer understanding of William’s cunning after witnessing his contract trick.
  • Canis Iron Fist is introduced as a hostile new opponent, suggesting a personal conflict or grievance with William.

Significant Themes

  • Failure and perseverance: William encourages Alec to view defeat as a step toward future success, though the advice is delivered comically through violence.
  • Greed and wealth: Wayne’s enormous fortune makes him almost indifferent to financial losses, while William sees him as an ideal target for exploitation.
  • Deception disguised as legality: William’s scheme highlights the difference between a contract appearing legitimate and its actual intent. He repeatedly insists that the loan is “not usury,” despite clearly designing it as one.
  • Power and manipulation: William uses status, confidence, magical tricks, and legal formalities to control others while maintaining the appearance of fairness.
  • Comedy through hypocrisy: William praises courage, honor, and perseverance while admitting that such virtues mostly belong to other people and have little to do with him.

Character Interactions

  • William treats Alec harshly but encourages him to improve after his elimination.
  • William teases Wayne about needing more money, then exploits Wayne’s trust by offering him a deceptive loan.
  • Burning Ash questions William’s decision to let Wayne leave, prompting William to reveal the hidden alteration in the contract.
  • Burning Ash and Diablo react with disbelief to William’s advanced contract magic and unethical scheme.
  • William’s first encounter with Canis Iron Fist ends in obvious mutual hostility, setting up the central conflict of the semifinal.

Ch. 316The Last Bloodline of Lonely Mountain

Chapter Summary: The Last Bloodline of Lonely Mountain

Key Plot Points and Events

  • The chapter provides the history of the Ironfist Dwarf Kingdom and its connection to the fallen Lonely Mountain Empire. After the Hammer Clan’s Saint died, the former Dwarf Empire collapsed into seven kingdoms.
  • The Ironfist Clan became one of the most militaristic Dwarf kingdoms and is strongly suspected of helping issue the bounty that led to the near-extinction of the Hammer Clan, the former royal family of Lonely Mountain.
  • Odom Heavyhammer is revealed to be the last surviving member of Lonely Mountain’s royal bloodline. After years of pursuit, he and fewer than a thousand Dwarves escaped into Blackleaf Forest.
  • William once rescued Odom and the surviving Dwarves, bringing them to Dawn City. Their blacksmithing skills became a major foundation of the city’s military and economic growth.
  • William reflects on his promise to help Odom reclaim Lonely Mountain. Although the task would be an extremely difficult, continent-altering SSS-Class mission, William remains determined to support Odom and restore him as ruler of the Dwarves.
  • The chapter then shifts to William’s match against Canis Iron Fist in the Magic-Martial Tournament. Canis is a powerful Legendary-Class Brawler equipped with numerous specialized Legendary suits.
  • Canis exposes William’s claim of being a Black Leaf Elf Prince as a possible deception, pointing out that Dawn City’s equipment is largely produced by Dwarves. William counters by defending Odom’s legitimacy and accusing the Ironfist Clan of betraying the Lonely Mountain royal family.
  • The fight escalates as both combatants exchange punches and insults. William eventually lands a powerful knee strike and argues that only someone with the Hammer Bloodline can open the final gate to the Abyss beneath Lonely Mountain.
  • Their revelations shock the spectators, who unexpectedly learn the hidden political history behind the tournament battle.

Character Developments

  • William is shown to be more than an opportunistic ruler. Though he originally manipulated Odom to gain his loyalty, he genuinely values their friendship and intends to honor his promise. He recognizes the sacrifices made by the Dwarves and accepts the enormous challenge of restoring their homeland.
  • Odom Heavyhammer is established as the last royal heir of Lonely Mountain. His quiet work in Dawn City reflects both gratitude toward William and profound grief over the loss of his people and homeland. His dream of restoration remains central to his identity.
  • Canis Iron Fist is portrayed as a proud, aggressive, and highly equipped Dwarf prince. He fiercely rejects Odom’s claim and treats the Hammer bloodline as extinct, suggesting that the Ironfist Clan remains hostile to the former royal family.
  • William and Canis become ideological opponents as well as physical rivals. Their battle exposes the conflict between William’s support for Odom and Canis’s loyalty to the Ironfist version of history.

Significant Themes

  • Loyalty and keeping promises: William’s decision to help Odom shows that past manipulation has developed into genuine loyalty and responsibility.
  • Exile and lost heritage: The Hammer Clan’s long persecution and Odom’s survival emphasize the suffering of displaced peoples and the burden of preserving a fallen dynasty.
  • Political truth versus official history: The Ironfist Kingdom denies responsibility for the Hammer Clan’s destruction, while William publicly challenges that narrative.
  • Restoration and hope: Dawn City gives the surviving Dwarves safety, but their true dream is to reclaim Lonely Mountain and rebuild their nation.
  • Power, identity, and legitimacy: Odom’s bloodline, William’s disputed identity as an Elf Prince, and the right to rule are all questioned during the confrontation.
  • Technology and strength: Canis relies heavily on specialized equipment, while William chooses to fight with his fists, turning the duel into a contest of pride and personal ability.

Important Character Interactions

  • William recalls his first rescue of Odom and the trust that developed between them.
  • William’s internal reflections show his appreciation for the Dwarves’ contributions to Dawn City and his understanding of their hidden sorrow.
  • During the match, Canis accuses William of impersonating a Black Leaf Elf prince.
  • William responds by defending Odom and accusing the Ironfist Clan of causing or supporting the persecution of the Hammer royal family.
  • Their verbal argument transforms the tournament match into a public revelation of the Dwarven kingdoms’ history, leaving the audience stunned.

Ch. 317When Rangers turn tanky, Tanks basically become obsolete

Chapter Summary

Key Plot Points and Events

  • William and Canis Iron Fist abandon their verbal feud and settle their hostility through a formal arena fight.
  • Canis’s metal-based abilities and Thunder resistance make him an effective counter to William’s lightning attacks. His suit redirects electricity into the ground, greatly reducing the damage and weakening the effects of William’s status abilities.
  • Canis dominates the early fight through brutal close-quarters combat. His punches, elbows, knees, and metal needles repeatedly injure William, while William deliberately endures the attacks to test his defenses against a Legendary-level opponent.
  • William discovers that ordinary high-class Professionals—and even Canis’s strongest physical attacks—cannot easily defeat him. Canis eventually unleashes a devastating double-fist strike that sends William flying and leaves him badly injured.
  • William turns the battle around by using a Mental Blast, exploiting Canis’s vulnerability as a Soul Mage. He then grabs Canis by the neck and repeatedly punches him with his right hand.
  • William intentionally fights barehanded rather than using a weapon, wanting to delay the activation of Canis’s life-saving shield and inflict greater psychological humiliation. The shield finally appears after Canis is brutally beaten, and William kicks him out of the arena.
  • William mocks the watching Dwarves, provoking outrage. However, the spectators reject the idea of starting a war with the Black Leaf Elves, recognizing that the conflict is personal and that attacking the entire faction would be foolish.
  • Many Black Leaf Elves support William, viewing him as a relatively honest clansman and believing that the Dwarves’ current grievances stem from their own history of civil conflict.
  • At the end of the chapter, another contestant is suddenly transformed by black energy. He reveals a sinister interest in William, while the four Legendary observers sense something unusual but cannot identify its source.

Character Developments

  • William demonstrates that his endurance is extraordinarily high. He is willing to absorb attacks strategically, using battles to measure the limits of his defenses rather than immediately pursuing victory.
  • William’s development as a Soul Mage becomes important: his Mental Blast provides the decisive opening against Canis when physical and Thunder attacks are ineffective.
  • He also reveals a cruel, theatrical side, choosing fists specifically to prolong Canis’s defeat and cause maximum humiliation.
  • Canis Iron Fist proves far stronger than many spectators expected. His metal manipulation, Thunder resistance, and savage martial-arts style allow him to dominate William for much of the battle.
  • However, Canis becomes overconfident and forgets William’s Mental Blast ability, leading directly to his defeat.
  • The Black Leaf Elves are shown to be more politically pragmatic and historically informed than the angry Dwarves. Their support for William is based not only on personal favor but also on their interpretation of the Dwarves’ past.

Significant Themes

  • Adaptation and counters: The battle emphasizes how different professions can neutralize one another; Canis’s metal abilities nearly nullify William’s Thunder powers, while William’s Soul Magic counters Canis’s physical defenses.
  • Durability versus damage: William’s ability to survive overwhelming attacks allows him to outlast an opponent who initially appears stronger in direct combat.
  • Overconfidence and overlooked weaknesses: Canis’s failure to remember William’s Mental Blast turns a winning position into a decisive defeat.
  • Personal conflict versus political conflict: Although the fight provokes nationalist anger, the spectators recognize that one individual’s feud should not become a war between entire races or factions.
  • Historical perspective: The chapter contrasts the Dwarves’ emotional grievance with the Elves’ broader understanding of the civil war that weakened the Dwarf Empire.
  • Hidden danger: The black-energy transformation introduces a new, unidentified threat watching William from within the tournament.

Character Interactions

  • William and Canis shift from mutual insults to physical combat, reflecting how thoroughly their relationship has broken down.
  • During the fight, Canis overwhelms William physically, while William relies on endurance, strategy, and Soul Magic to reverse the situation.
  • William humiliates Canis after gaining the advantage, beating him until his life-saving shield activates and taunting him afterward.
  • Dwarven spectators criticize William and call for conflict, but others restrain them, arguing that the Black Leaf Elves should not be blamed for William’s actions.
  • Black Leaf Elves defend William’s conduct and reject the Dwarves’ threats, creating a clear divide between the two groups.
  • The transformed contestant silently focuses on William, suggesting that a new enemy or hidden plot is beginning to emerge.

Ch. 318Dark Child!

Chapter Summary: “Dark Child!”

Key Plot Points and Events

  • After leaving the arena, William senses another threat directed at him but cannot identify its source. He assumes few people at the tournament could seriously challenge him besides Deloxis.
  • The mutated Professional, fighting under the name Andy Ross, reveals his true nature. He is possessed by the Dark Child, an entity that invaded the body of a powerful Dark Warrior from the Dark Hall.
  • The original owner of the body was the fourth-ranked expert on the Intelligence Leaderboard, but his soul was nearly destroyed by the Dark Child’s possession. The Dark Child was able to enter because Dark-Attribute Professionals are particularly vulnerable to purer forms of darkness.
  • The Dark Child intends to use William to torment Lancelot, the Light Child, his destined rival. Rather than killing Lancelot directly, he wants to corrupt his faith in light by torturing someone important to him.
  • The tournament semifinals continue, with Burning Ash facing Andy Ross. Burning Ash is badly injured by Andy’s dark power, which burns through his flesh and bones.
  • Burning Ash forces himself to continue fighting by releasing Flame Battle Aura through every pore of his body, effectively torturing himself to suppress the dark flames.
  • He launches a powerful dragon-slaying blade attack that severely wounds Andy Ross and knocks him hundreds of meters backward. However, Burning Ash collapses from exhaustion before he can continue.
  • The referee declares Andy Ross the winner, preventing him from attacking the unconscious Burning Ash.
  • William carries Burning Ash away and gives him a bottle of the Water of Life. Burning Ash rapidly regenerates, shocking the spectators and concealing the extent of his injuries.
  • William and the other powerful contestants begin questioning Andy Ross’s sudden and extraordinary strength. Deloxis acknowledges him as a worthy opponent.
  • Andy Ross publicly insults the entire tournament by declaring everyone present to be “trash,” provoking the crowd and further establishing his arrogance.
  • Scabro, a Divine Envoy of the Dark Hall, notices that Andy’s personality and power are abnormal and suspects that something more than ordinary Demonic Power is responsible.

Character Developments

  • William: Becomes increasingly suspicious of Andy Ross and recognizes that the opponent’s sudden rise in power is unnatural. His concern grows because the threat appears connected to Lancelot and the larger conflict between light and darkness.
  • The Dark Child/Andy Ross: Revealed as a cruel, theatrical, and psychologically disturbed antagonist. He values despair and corruption more than simple victory, seeking to break Lancelot’s faith by attacking someone close to him.
  • Burning Ash: Demonstrates exceptional endurance and resolve. Even after suffering horrific injuries, he continues fighting through an almost self-destructive use of his Battle Aura. His strength and refusal to surrender earn greater respect.
  • Deloxis: Recognizes Andy Ross as a genuinely formidable opponent, marking him as only the second fighter Deloxis has truly acknowledged.
  • Lancelot: Does not appear directly, but his role becomes more important as the Dark Child’s primary ideological and personal target.
  • Scabro: Begins to doubt the true identity and condition of Andy Ross, suggesting that the Dark Hall may not fully understand what has happened to its seeded contestant.

Significant Themes

  • Light versus darkness: The chapter intensifies the central conflict between the Light Faction and the Dark Forces, presenting it as both a physical war and a battle over faith and identity.
  • Corruption and possession: Dark-Attribute Professionals are shown to be vulnerable to entities that exploit their affinity for darkness. The chapter explores how power can become a gateway for spiritual invasion.
  • Despair as a weapon: The Dark Child believes psychological and ideological destruction is more satisfying—and more damaging—than simply killing an enemy.
  • Endurance and self-sacrifice: Burning Ash’s battle shows the extreme lengths a warrior may go to in order to resist overwhelming power.
  • Appearance versus essence: Andy’s obsession with Burning Ash’s exposed flesh reflects the chapter’s interest in what lies beneath outward appearances, while the possessed body itself raises questions about identity and the difference between body and soul.
  • Hidden power and deception: Andy’s identity, strength, and altered personality are treated as mysteries, foreshadowing a larger revelation.

Important Character Interactions

  • William and the Dark Child: Though they do not fight directly, the Dark Child deliberately targets William because of his connection to Lancelot. William senses danger and later studies Andy suspiciously.
  • Andy Ross and Burning Ash: Their semifinal battle contrasts Andy’s sadistic fascination with darkness against Burning Ash’s desperate determination. Andy repeatedly taunts and psychologically provokes him.
  • William and Burning Ash: William intervenes after the battle, prevents further danger by carrying Burning Ash away, and saves him with the Water of Life.
  • Deloxis and Andy Ross: Deloxis’s acknowledgment establishes Andy as an opponent capable of challenging the tournament’s strongest fighters.
  • Scabro and Andy Ross: Scabro observes that Andy’s behavior and strength are inconsistent with his previous condition, hinting that the Dark Hall’s own members may be unaware of the Dark Child’s possession.

Ch. 319Deathmatch Groups

Chapter Summary: “Deathmatch Groups”

Key Plot Points and Events

  • During the tournament’s break, William and Dawn City’s representatives return to their modest cabin. William produces a skinned Fairy Goat for Burning Ash, who enjoys roasting it while the others prefer the endless supply of fish and Sea Beasts.
  • The group discusses Andy Ross, the Dark Hall contestant who decisively defeated Burning Ash. William explains that Andy, like Deloxis, possesses extraordinary “Potential for Sainthood”—the rare talent to surpass other geniuses of the same rank and potentially become a Saint.
  • Burning Ash accepts his defeat without excuses and resolves to improve. William, however, remains suspicious because Andy’s abilities differ drastically from the Andy Ross he remembers from his previous life. He suspects hidden methods such as drugs, Transformation, Sacrifice, or other changes caused by the tournament’s altered circumstances.
  • The Semifinals require contestants to fight three matches. Those with three consecutive victories enter the finals directly, while others must qualify through revival matches.
  • Dawn City performs exceptionally well:
    • William wins three consecutive matches.
    • Annie wins three consecutive matches.
    • Diablo wins three consecutive matches.
    • Burning Ash loses his opening match but dominates the revival matches and qualifies.
  • Dawn City therefore occupies four of the thirty-two available final spots, greatly increasing its fame and attracting potential recruits from larger factions.
  • Andy Ross becomes the tournament’s newest dark horse, defeating numerous high-ranked experts and causing public support for him to surpass even William and Deloxis.
  • On the ninth day, the final thirty-two contestants are divided into sixteen groups. Dawn City receives extremely difficult matchups, creating several “death groups.”

Final Matchups

  • William vs. Brooksey, fifth on the Intelligence Leaderboard and a seeded contestant from the Mercenary Guild.
  • Annie vs. Zhan Sadin Jufeng, third on the Intelligence Leaderboard.
  • Diablo vs. Andy Ross, the Dark Child and tournament dark horse.
  • Burning Ash vs. Deloxis, first on the Intelligence Leaderboard and another Fire-Type Professional.

Character Developments

  • William remains confident but becomes increasingly wary of Andy Ross’s unexplained transformation. He is determined to challenge both Andy and Deloxis and keeps several hidden trump cards in reserve.
  • Burning Ash displays maturity and resilience after losing to Andy. He does not blame circumstances and instead focuses on training. His qualification through the revival matches restores his confidence.
  • Diablo, Annie, and Alec gain a more realistic understanding of the vast gap between ordinary High-Class Professionals and those with Sainthood-level potential.
  • Annie continues to provide comic relief through her disgust at the goat and her habit of eating snacks, but she also proves herself by advancing directly to the finals.
  • Andy Ross evolves from an unexpected strong contestant into one of the tournament’s primary championship favorites. His overwhelming victories make him appear almost entirely different from the Andy William remembers.
  • Dawn City develops from a rising faction into a major attraction. Its tournament success, financial strength, and comparatively favorable treatment of Professionals make it an appealing alternative to the Four Major Factions.

Significant Themes

  • Talent and potential: The chapter emphasizes that strength gaps widen dramatically at higher levels. Exceptional talents may appear equal to others early on but eventually surpass them by an enormous margin.
  • Humility through competition: William brought Dawn City’s experts to the tournament partly to broaden their horizons and curb their overconfidence. Facing the Southern Region’s overwhelming number of elites teaches them how small their previous perspective was.
  • Resilience and acceptance of defeat: Burning Ash’s reaction demonstrates that losing is not the end. Honest recognition of weakness can become the foundation for future growth.
  • Changing fate and butterfly effects: William notices that Andy’s current abilities differ from his memories, suggesting that events have diverged significantly from the future he once knew.
  • Factional competition and recruitment: Dawn City’s success shows how tournaments can influence political power, reputation, and the movement of talented Professionals between major factions.
  • Hidden strength and uncertainty: The tournament is not governed solely by known ability. Secret techniques, altered identities, special bloodlines, and concealed trump cards may determine the outcome.

Character Interactions

  • William teases and challenges Burning Ash while feeding him the Fairy Goat, helping ease the latter’s disappointment.
  • Burning Ash asks William for an assessment of Andy, prompting the explanation of “Potential for Sainthood.”
  • Diablo correctly supplies the term, earning an undercooked goat leg as William’s humorous reward.
  • William and the Dawn City group discuss their own limitations after witnessing the strength of the Southern Region’s elite contestants.
  • The tournament’s final draw pits Dawn City’s four representatives directly against some of the strongest and most dangerous contestants, setting up intense rivalries—especially Diablo versus Andy and Burning Ash versus Deloxis.

Ch. 320I’m Sadin, an Orphan!

Chapter Summary: “I’m Sadin, an Orphan!”

Key Plot Points and Events

  • On the eleventh day of the tournament, the finals begin with no separate arenas. The opening match pits Annie, the only female Professional in the finals, against Sadin Giantpeak.
  • Annie receives overwhelming support from the audience because of her adorable appearance, royal status, and immense Charm Value. Sadin, meanwhile, is threatened by spectators who fear he will hurt her.
  • Sadin initially underestimates Annie, believing he can frighten her into surrendering. Annie immediately proves otherwise by launching a massive Moonlight Sword technique that fills the arena with Sword Qi.
  • Sadin withstands Annie’s long-range attacks using his chained hammers and powerful defenses. He then charges her, attempting to strike her face, but Annie blocks his attacks with a sword-shaped Light Shield and counters with devastating sword light.
  • The battle escalates into a clash between Annie’s Moonlight Sword Qi and Sadin’s enormous, highly accurate chained hammers. Both fighters suffer serious injuries.
  • Annie unleashes another powerful attack while transforming into Sword Qi, but Sadin endures the blow and uses the momentum of his hammer to knock her out of the arena.
  • Annie is eliminated despite her strength, largely because the arena’s limited size makes it difficult for a lightweight, agile fighter to withstand a direct impact.
  • William comforts the furious Annie and promises to retaliate against Sadin on her behalf. Annie demands increasingly brutal revenge, including striking Sadin’s face and splitting his skull.
  • Sadin leaves convinced that his victory proves he is the “real man,” though he humorously reminds himself that he is an orphan and therefore has no mother whose approval he needs.

Character Developments

  • Annie: Reveals herself as an exceptionally powerful Moonlight Swordsman with a fierce and ruthless combat instinct beneath her cute, princess-like appearance. Her anger at Sadin’s attempt to hit her face exposes her violent side and her pride.
  • Sadin Giantpeak: Demonstrates remarkable endurance, defensive ability, hammer control, and combat experience. Although he initially dismisses Annie, he ultimately respects her strength and wins only through superior physical power and the arena’s restrictive layout.
  • William: Shows strong protectiveness toward Annie, including jealousy and anger when Sadin targets her. He also displays a mildly chauvinistic belief that women—especially princesses—should not fight, despite acknowledging Annie’s terrifying battlefield ability.
  • The spectators: Their exaggerated support for Annie highlights her popularity and the emotional, almost fanatical investment of the tournament audience.

Significant Themes

  • Appearance versus reality: Annie’s adorable, delicate appearance contrasts sharply with her overwhelming power and brutal fighting style.
  • Strength and circumstance: Annie is not simply defeated; the arena’s size and Sadin’s greater weight allow him to turn a direct clash into a ring-out victory.
  • Protectiveness and possessiveness: William’s reaction reflects both genuine concern for Annie and a possessive, male-protective attitude.
  • Pride and masculinity: Sadin’s insistence on fighting seriously and declaring himself the “real man” adds comic commentary on masculine pride.
  • Princesses and warfare: The chapter questions whether someone of Annie’s status should be kept away from battle, even though she is clearly capable of fighting.

Character Interactions

  • Annie and Sadin clash directly in a fierce and highly destructive match, with Sadin attempting to overwhelm her physically and Annie responding with superior sword techniques.
  • William watches anxiously and nearly intervenes when Sadin attacks Annie’s face.
  • After Annie’s defeat, William consoles her and promises revenge, while Annie gives him violent instructions for dealing with Sadin.
  • Sadin overhears their exchange but dismisses it, retreating with confidence after securing victory.
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