Ch. 141Masters' Battle (9, Bonus Chapter for Wushang Zhonglin's Patronage)

Chapter Summary: “Masters’ Battle (9)”

Key Plot Points and Events

  • Augustine orders the Decapitation Squad to kill William without wasting time on speeches or allowing him to survive.
  • William is surrounded by Augustine and numerous Grandmaster- and Epic-Class enemies. Despite being stabbed, burned, battered, and repeatedly losing his Battle Aura Shield, he continues fighting aggressively.
  • He uses Soul Shockwave to disrupt the squad, then employs Soul Hand to drag a Grandmaster toward him and kills the man. Through Sacrifice, William absorbs the victim’s soul and restores his health.
  • Augustine repeatedly attacks William with Dragon-Slaying Strike, producing enormous fire-dragon-shaped Blade Light. William counters one attack by using a corpse as a shield, then cuts the fire dragon apart with his twin swords.
  • William kills an Epic-Class Warrior with Battle Aura Slash: Light of Dawn, even after suffering a severe head wound and having his helmet split in two.
  • Augustine is struck in the brow by an arrow and responds with powerful Fire Element Magic, blasting William into the air and knocking away his bow.
  • William is then cut in half by another attacker and appears defeated. However, Tyrannosaur arrives and kills the Warrior who delivered the attack by crushing his head.
  • Realizing William had been acting as bait to delay the squad, Augustine orders a retreat. Tyrannosaur refuses to let them escape.
  • Reinforcements emerge from the burning forest: hundreds of Warriors, along with Grandmasters and Epic-Class experts. Water Element Mages extinguish the flames while the reinforcements surround the Decapitation Squad.
  • Augustine cuts down a Shield Warrior blocking his path, but William recovers and joins the renewed assault, determined to kill Augustine.
  • Revived players witness the battle and are stunned by its scale. Inspired by William’s reckless determination, they charge back into the fight despite their low levels and damaged equipment, trying to prevent the enemy from escaping.

Character Developments

  • William demonstrates extraordinary endurance, tactical ruthlessness, and versatility. Though primarily associated with ranged combat, he uses Warrior techniques, twin swords, bow skills, soul abilities, and healing through sacrifice. His willingness to use himself as bait establishes him as both a powerful fighter and a dangerous strategist.
  • Augustine is portrayed as disciplined, decisive, and highly experienced. He refuses to indulge in dramatic speeches and focuses on killing William efficiently. However, William’s resilience and the arrival of reinforcements force him into an unexpected retreat.
  • Tyrannosaur emerges as a decisive ally. His arrival saves William from finishing blows and shifts the battle from an assassination attempt into a large-scale confrontation.
  • The revived players, especially Lonely All My Life, gain renewed courage. Initially helpless, they choose to fight anyway, valuing loyalty and the chance to contribute over survival or personal loss.
  • Lonely All My Life feels humbled as a Ranger after seeing William use an overwhelming variety of abilities, recognizing the vast gap between ordinary players and legendary figures.

Significant Themes

  • Recklessness and sacrifice: William repeatedly risks death to create opportunities, even using his own life as bait. His ability to sacrifice enemies for healing reinforces the chapter’s focus on survival through extreme measures.
  • Action over words: The chapter deliberately contrasts conventional dramatic battles, where fighters announce attacks and exchange dialogue, with a brutal fight conducted almost entirely through rapid attacks and instinctive reactions.
  • Determination and loyalty: The players’ decision to rejoin the battle, despite being severely weakened, reflects their loyalty to their captain and their belief that courage matters more than safety.
  • The gap between legends and ordinary fighters: William’s ability to battle a large group of elite enemies highlights the extraordinary scale of legendary characters, while the players’ efforts show that even weaker individuals can influence the outcome through numbers and persistence.
  • Teamwork and preparation: William’s role as bait, Tyrannosaur’s timely arrival, the coordinated reinforcements, and the Water Mages’ response demonstrate that the battle is won through planning and collective action as much as individual strength.

Character Interactions

  • William and Augustine engage in a vicious duel of swordsmanship, fire, and aura techniques, with each repeatedly injuring and countering the other. William’s goal becomes explicitly focused on killing Augustine.
  • William and the Decapitation Squad clash at close range, with William exploiting their formation, killing one Grandmaster for healing, and defeating an Epic Warrior despite suffering grievous wounds.
  • Augustine and Tyrannosaur become opposing commanders when Tyrannosaur blocks the squad’s retreat and turns the attempted escape into another confrontation.
  • Tyrannosaur and the attacking Warrior have a brief but decisive exchange in which Tyrannosaur kills the Warrior who had cut William in half.
  • The players and the elite enemies interact indirectly through battlefield interference: although unable to damage the elites, the players rush forward to restrain them and prevent their escape.
  • Lonely All My Life and the other players bond through shared admiration for William, transforming their fear and helplessness into collective determination.

Ch. 142Different Paths Lead to Different Ends

Chapter 141 Summary: “Different Paths Lead to Different Ends”

Key Plot Points and Events

  • The Tyrannosaur holds his own against several Epic-level members of the Decapitation Squad, demonstrating the overwhelming advantages of his Legendary Brawler class, Pugilist sub-class, and exceptional physical abilities.
  • William ignores the wider battle and pursues Augustine, who manages to break through the surrounding army using his Flame Battle Aura.
  • The Chosen Ones—players who can resurrect—continue harassing the Decapitation Squad’s Grandmasters by clinging to them and obstructing their movements, frustrating the powerful enemies.
  • Augustine realizes the encounter is a trap but decides to kill William quickly before reinforcements arrive. He regrets not taking greater risks during their earlier confrontation, having been intimidated by William’s determination.
  • After a prolonged chase, Augustine enters a cave and unexpectedly discovers that the peaceful valley he once knew has become a Demon Cavern filled with Dark Creatures.
  • Augustine cuts through the monsters and recognizes the corrupted villagers who once helped him and Goethe Nassis when they were desperate and injured.
  • The villagers have been transformed into demonic Ghouls. Augustine chooses to fight them himself, blindfolding himself so that he can kill them without watching their familiar faces.
  • William recognizes the location as Despair Valley and recalls that the villagers’ corruption was part of a historical event following the first war. He decides not to interfere, allowing Augustine to confront his past, though William intends to kill Augustine afterward.

Character Developments

  • William is shown to be faster, stronger, and more relentless than before, successfully forcing Augustine into a difficult situation. Despite recognizing Augustine’s emotional crisis, he remains focused on their rivalry and ultimate execution.
  • Augustine displays both immense combat power and deep emotional attachment to the villagers who once saved him. His confidence and ruthlessness give way to grief, guilt, and a determination to fulfill his old promise to reward them.
  • The Tyrannosaur continues to demonstrate his elite combat ability, though his short legs prevent him from joining William’s pursuit.
  • The Chosen Ones are portrayed as reckless and persistent, using their ability to resurrect to hinder stronger opponents through sheer numbers and harassment.
  • The villagers serve as tragic reminders of Augustine’s past, having lost their humanity through demonic corruption.

Significant Themes

  • Different choices create different outcomes: The chapter’s title reflects the diverging paths of William and Augustine. William remains committed to killing his enemy, while Augustine pauses to honor and avenge those connected to his past.
  • Promises and obligations: Augustine’s vow to repay the villagers’ kindness continues to shape his actions, even years later.
  • The destruction of innocence: The peaceful village has become a Demon Cavern, illustrating how war and demonic corruption destroy safe, isolated places.
  • Memory and guilt: Augustine remembers the villagers’ kindness and feels responsible for failing to save or reward them.
  • Humanity amid violence: Augustine’s blindfolded farewell shows compassion beneath his brutal warrior persona.
  • Fate and historical inevitability: William recalls that the villagers’ deaths were already part of the known course of events, suggesting that the characters are moving along separate but predetermined paths.

Character Interactions

  • William and Augustine engage in a tense pursuit, each recognizing the other as a dangerous and rapidly growing opponent.
  • The Tyrannosaur supports William’s side by observing the chase while dealing with his own limitations.
  • The Chosen Ones disrupt the Decapitation Squad, creating chaotic and comedic interference during the larger battle.
  • Augustine confronts the transformed villagers and speaks directly to his memories of their kindness, promising to preserve their remains and let them share in the glory he once vowed to give them.
  • William deliberately remains in the background, allowing Augustine to resolve the Demon Cavern before continuing their deadly confrontation.

Ch. 143Kill!

Chapter Summary: “Kill!”

1. Key Plot Points and Events

  • Augustine returns from the valley covered in blood after slaughtering the dark creatures, leaving only severed limbs behind. The villagers’ bodies remain intact.
  • He challenges William to a direct duel, despite his Battle Aura not having fully recovered.
  • William and Augustine engage in an extremely destructive battle using lightning, flames, sword techniques, and physical attacks. Their clash damages the surrounding valley and repeatedly threatens to collapse the mountain.
  • Both fighters suffer severe injuries:
    • Their armor is burned, cut, and shattered.
    • Their Epic-Class weapons break from the force of their attacks.
    • William uses his poison-coated short sword as a projectile.
    • Augustine’s wounds are cauterized by his flames, but the poison still affects him.
  • The battle continues even after both lose their weapons and armor, with the two relying on their bodies and Legendary Bloodline abilities.
  • William’s health drops below 10%, but he restores much of it through his inner armor.
  • Eventually, William overpowers Augustine, repeatedly punching him until he is near death.
  • Augustine asks William to kill him and prevent his corpse from being left in the Demon Cavern. William understands his request and delivers the final blow.
  • William receives experience and a random reward notification but declines to claim the reward immediately. Exhausted, he stores Augustine’s corpse and orders the villagers’ bodies to be removed from the collapsing valley.
  • Through their Soul Chain, Goethe Nassis witnesses Augustine’s death. Furious but composed, he orders the search for a gifted fire-attribute youth, apparently intending to find a successor or replacement.
  • Goethe then prepares to use powerful Soul Magic, suggesting that he may soon act against William.

2. Character Developments

  • William demonstrates enormous endurance, combat adaptability, and determination. He fights Augustine without relying on all his usual weapons or abilities and survives injuries that would incapacitate most people.
  • William also shows respect for Augustine’s final wishes. Although he kills him, he agrees to preserve his corpse rather than leave it in the Demon Cavern.
  • Augustine is portrayed as a relentless and honorable warrior. Even after sustaining fatal injuries, he continues fighting until William defeats him. His final request reveals concern for what happens to his body and perhaps shame or fear associated with the Demon Cavern.
  • Goethe Nassis becomes a more direct antagonist. Augustine’s death causes intense anger and hatred, but Goethe responds strategically rather than impulsively, immediately beginning preparations involving fire magic and Soul Magic.

3. Significant Themes

  • Warrior honor and mutual respect: The duel is brutal and nearly fatal, yet both combatants acknowledge each other’s strength. William honoring Augustine’s last request reinforces this respect.
  • Determination and endurance: The battle continues beyond the destruction of weapons and armor, emphasizing the characters’ refusal to surrender.
  • The cost of power: Both fighters suffer catastrophic physical damage, while the valley itself is nearly destroyed by their strength.
  • Death and legacy: Augustine’s death has political and personal consequences. Goethe’s reaction and search for a talented fire-attribute youth suggest that powerful individuals can be replaced, but not without provoking revenge.
  • Moral ambiguity: William kills Augustine, but the act is framed less as cruelty than as fulfilling the defeated warrior’s request. The chapter also highlights the impersonal nature of the game-like system, which records death through experience points and favorability changes.

4. Character Interactions

  • William and Augustine: Their relationship is defined through combat. Augustine initiates the duel to test William’s growth, and the fight becomes a full battle to the death. Their final exchange is quiet and understanding: Augustine asks to be killed, and William silently agrees.
  • William and the villagers: After the duel, William takes responsibility for recovering the villagers’ corpses, showing that the battle was connected to protecting or avenging them.
  • William and Goethe: They do not meet directly, but William’s killing of Augustine causes Goethe to lose favor with the Steel Duchy and develop intense hatred toward him.
  • Goethe and Augustine: Their Soul Chain gives Goethe a direct connection to Augustine’s final moments, making Augustine’s death personal and deepening Goethe’s motivation for retaliation.

Ch. 144Resurrection?

Chapter Summary: “Resurrection?”

Key Plot Points and Events

  • Tyrannosaur discovers Augustine’s battered corpse and notices William carrying it away, becoming suspicious of William’s motives but wisely keeps his thoughts to himself.
  • William reunites with the thirty players who served as bait. They return his dropped Lightning Bow, having sacrificed themselves repeatedly to delay the enemy.
  • William rewards them with a quest completion package: one Low-Class Silver Equipment Claim Voucher, five Blue Equipment Claim Vouchers, 20 Gold Coins, and 90,000 EXP.
  • The players are astonished by the generosity of the rewards, especially after dying dozens of times and losing all their equipment. Their tactics had helped reduce a twenty-man enemy decapitation squad to fewer than five survivors.
  • William tells the players he is going to Dawn City to recruit more warriors. He praises their courage but warns that they are still too weak, hinting that a larger war is approaching.
  • The players enthusiastically prepare for the coming conflict with the Steel Duchy, though some worry about facing powerful mid-class warriors and whether William can afford to keep rewarding their suicidal quests.
  • The narration reveals that quest rewards may only be promises generated by the game system. NPCs can potentially refuse to honor them, making seemingly generous quests dangerous traps.
  • William heads home because his equipment has been destroyed during his battle with Augustine. He reflects that Augustine’s overwhelming strength forced both combatants’ equipment to break first.
  • William realizes that Augustine’s body is dead, but his soul remains intact through a mysterious connection that continually supplies it with power.
  • He suspects Goethe Nassis may possess a method to prolong Augustine’s life—or even resurrect him. William then forms a more ambitious plan: resurrect Augustine himself, possibly with Moxis’s help, and races toward Dawn City.

Character Developments

  • William remains strategic and manipulative, using praise and rewards to motivate the players while concealing his deeper intentions. His discovery of Augustine’s surviving soul sparks a bold and potentially dangerous plan.
  • The players become more loyal to William after receiving unexpectedly valuable rewards. Their willingness to repeatedly die demonstrates both their unconventional nature and their growing commitment to the mercenary group.
  • Eternal Solitude emerges as the most dedicated representative of the players, having died forty-six times and enthusiastically accepting William’s leadership.
  • Tyrannosaur becomes wary of William after seeing Augustine’s corpse, though his suspicion is expressed internally and humorously rather than openly.
  • Augustine is revealed to be in an unusual state: physically dead but spiritually preserved, suggesting that his resurrection or continued existence may be possible.
  • Goethe Nassis is indirectly characterized as someone researching life extension or resurrection.

Significant Themes

  • Death and resurrection: Augustine’s surviving soul introduces the possibility that death is reversible or incomplete.
  • Loyalty through rewards: William strengthens his relationship with the players by converting their sacrifices into substantial benefits.
  • War and mobilization: The chapter shifts from a localized battle to preparations for a major conflict with the Steel Duchy.
  • The uncertainty of promises: The quest system’s rewards may not always be trustworthy, emphasizing the dangers of relying on NPC commitments.
  • Player and NPC differences: The players treat repeated death as an acceptable tactic, while William and the NPCs view warfare, sacrifice, and rewards through more conventional and strategic lenses.
  • Power and preparation: William’s damaged equipment and reliance on Love’s Blessing emphasize the gap between his courage and the overwhelming strength of high-level enemies.

Character Interactions

  • William and the players: William praises the players as brave warriors, rewards them generously, and inspires them with the promise of future war. The players respond with disciplined loyalty and enthusiasm.
  • William and Eternal Solitude: Eternal Solitude attempts to follow William and offer continued service, but William instead instructs the group to grow stronger and prepare.
  • William and Augustine: Though Augustine is unconscious or dead, William carries his remains and studies the strange condition of his soul, viewing him both as an enemy and as a possible subject for resurrection.
  • Tyrannosaur and William: Tyrannosaur’s changed attitude reflects suspicion and confusion after seeing William preserve Augustine’s corpse.
  • The players among themselves: They debate the value of their rewards, the likelihood of war, and whether William can sustain the cost of future suicide missions, while ultimately accepting their role within his organized mercenary force.

Ch. 145Return to the City

Chapter 144 Summary: “Return to the City (2, Please Subscribe)”

Key Plot Points and Events

  • William completes the second phase of the S-Class quest “War of Power” by gathering 50,000 available mercenaries and causing Augustine’s downfall.
  • He returns to Dawn City covered in blood after defeating the Steel Duchy’s powerful forces. Players immediately begin discussing and sharing footage of the battle, which shows William fighting a Legendary expert, several Epic experts, and numerous Grandmasters almost single-handedly.
  • The battle video becomes popular, though many Steel Players accuse William of using an underhanded method to defeat Augustine. Dawn and Black Rock Players defend William and even produce evidence proving that his allies were not responsible for Augustine’s death.
  • A Steel Player named Light of Freedom posts an ideological attack portraying the Nobles as oppressors and William as a profiteering mercenary who exploits war. Steel Players rally behind the post, but it mainly attracts newer Players. Experienced Players remain loyal to William because the Dawn Mercenary Group offers them substantial benefits.
  • Dawn City Players respond by advertising the city’s beauty, safety, prosperity, and lack of slavery, reinforcing the contrast between Dawn City and the Steel faction’s accusations.
  • William goes directly to Moxis’s Divination Shop without changing out of his bloodstained clothes. He asks whether Augustine can be revived because Augustine’s soul has not yet dispersed.
  • Moxis agrees to revive Augustine without payment, but only so he can use Augustine as research material for his Soul Magic for several months. Moxis warns that Augustine will become an empty puppet with combat experience once his soul is removed.
  • Moxis severs Augustine’s soul threads and takes his body into his private laboratory.
  • Far away in the Steel Palace, Goethe Nassis suffers a violent backlash when Augustine’s soul is taken. After recovering, he angrily orders the Nobles in the country to be dealt with and demands that war begin within a month.

Character Developments

  • William is established as a victorious but exhausted leader whose reputation and influence have grown significantly. He views Augustine not only as an enemy but also as a potentially valuable Legendary combatant if he can be revived.
  • William also shows pragmatism and ambition: he considers altering Augustine’s memories or controlling him, though he recognizes that Augustine’s strong will makes direct Soul Control unreliable.
  • Moxis continues to be eccentric, appearance-conscious, and difficult to bargain with, but he reveals increasing expertise in Soul Magic. His willingness to revive Augustine is driven mainly by his interest in experimenting on Augustine’s soul.
  • Augustine remains important even in death. His preserved soul makes revival possible, but his likely transformation into a combat puppet threatens to erase or damage his personality.
  • Goethe Nassis becomes increasingly enraged and desperate. Augustine’s loss appears to weaken or shock him directly, pushing him toward an accelerated war against the Nobles.

Significant Themes

  • Power and political allegiance: The Players’ reactions show how quickly military victory can reshape factions and loyalty.
  • Ideological manipulation: Light of Freedom’s post uses moral language about freedom and oppression to recruit support, contrasting with the practical rewards that keep experienced Players loyal to William.
  • Propaganda and reputation: Both factions attempt to control the narrative through battle videos, accusations, alibis, and promotional images of Dawn City.
  • The cost of revival and power: Augustine may return, but only as a damaged or controlled weapon, raising questions about identity, free will, and whether usefulness justifies sacrificing a person’s mind.
  • Escalation toward war: Augustine’s defeat destabilizes the Steel faction and drives Goethe to demand that a larger conflict begin within a month.

Character Interactions

  • Dawn City’s female guards try to support William when he arrives, but the crowd of Players prevents him from playing up his weakness.
  • Dawn and Black Rock Players unite to defend William against Steel Players, demonstrating their new shared allegiance.
  • William and Moxis exchange sarcastic remarks before negotiating Augustine’s revival. Moxis mocks William’s appearance, while William attempts to bargain with treasures, Dragon Blood, or even his own body.
  • William accidentally damages Augustine’s corpse further by stepping on his exposed finger, creating a darkly comic moment despite the seriousness of the revival plan.
  • Moxis ultimately takes Augustine into his laboratory, while William leaves uncertain whether the revived Augustine will remain mentally intact.
  • Goethe’s furious orders to the Steel Palace show the political consequences of William and Moxis’s actions and set the stage for imminent war.

Ch. 146Unmatched Vanguard (3, Bonus Chapter for 700 Monthly Tickets)

Chapter Summary:

Unmatched Vanguard

Key Plot Points and Events

  • After his fierce battle with Augustine, William returns with nearly all his equipment destroyed. He salvages the broken gear for materials and cleans up before reflecting on his current strength.
  • William recognizes that, despite reaching a powerful level, he is not invincible. Some individuals have surpassed the world’s version limit, and he worries that Goethe Nassis or the Steel Duchy may act against him.
  • He draws his reward for killing Augustine but receives only the talent Basic Fire Resistance, which reduces fire damage by 10%. William is bitterly disappointed because he values rare talents, skills, and secret manuals far more than ordinary equipment or minor abilities.
  • Odom informs William that the Winged Folk have requested military aid against the Orcs of the Heavy Spear Tribe. William agrees to help their allies but remains cautious about the possibility that other former Dragon-allied tribes may have joined forces with Altai, the Legendary Pale Orc.
  • Rather than committing Dawn City’s forces immediately, William decides to send Players ahead as scouts and expendable vanguard troops.
  • William announces the campaign publicly in Central Square, urging the Players to support the Winged Folk. The system issues the mission “Unmatched Vanguard,” requiring the Dawn Mercenary Group to act as the vanguard and kill at least 3,000 enemies.
  • The Players react with a mixture of excitement, humor, and fear, joking that the mission’s description honestly implies they are being sent to die. The mission also offers unknown ranking rewards, encouraging competition.
  • Members of the Glory Club discuss the mission and the value of high damage rankings. Changli Jiugu is encouraged to perform well with his Epic-Class Hidden Class.
  • Little Ayin, Glory Club’s skilled vice-captain, offers Changli her Gold equipment and weapon for the battle. Though intimidated by her forceful personality, Changli reluctantly agrees to use them.

Character Developments

  • William becomes more aware of his limitations and the dangers posed by enemies who exceed the normal version limit. He also demonstrates strategic caution by using Players to test the Orcs before committing Dawn City’s main forces.
  • Odom remains personally hostile toward Altai but shows concern for Dawn City’s safety. William recognizes that Odom’s grudge may influence his judgment and reassures him.
  • Changli Jiugu is portrayed as talented but insecure. He possesses an exceptional Hidden Class yet lacks confidence compared with stronger professional Players. Little Ayin’s support gives him an opportunity to prove himself.
  • Little Ayin is established as a powerful, wealthy, and highly competitive professional gamer. Despite her sharp and intimidating manner, she supports Changli and wants Glory Club to perform well.
  • The Players continue to behave irreverently, treating war as both a serious mission and an opportunity for rewards, rankings, and entertainment.

Significant Themes

  • Power and vulnerability: William is strong but understands that greater powers still exist, reinforcing the need for caution.
  • Luck and unfair rewards: William’s anger over receiving Basic Fire Resistance highlights the unpredictable and sometimes frustrating nature of the reward system.
  • Strategic expendability: The Players are used as a testing force, emphasizing their unusual role as seemingly disposable but valuable military assets.
  • Alliance and political uncertainty: Dawn City must support the Winged Folk while determining whether the Orc tribes are united under Altai.
  • Competition and advancement: The mission’s ranking system motivates Players to compete for recognition and rewards, while Hidden Classes and superior equipment become sources of status.
  • Humor amid danger: The Players’ jokes about dying, equipment loss, and even being assigned wives contrast with the serious military situation.

Important Character Interactions

  • William and Odom: William listens to Odom’s concerns about Altai and the Orcs, then balances Odom’s personal animosity with a broader strategic plan.
  • William and the Players: William recruits the Players as the Dawn Mercenary Group’s vanguard, presenting the campaign as an honorable defense of their allies while effectively using them to gather information.
  • Chu Liuqiu and Changli Jiugu: Chu encourages Changli to exploit his Hidden Class, while Changli flatters the more experienced captain and admits his uncertainty.
  • Little Ayin and Changli Jiugu: Little Ayin defends Changli from the others’ teasing and lends him her valuable Gold equipment. Her intimidating insistence forces him to accept her help.
  • Glory Club members: Their discussion reveals their competitive ambitions, admiration for rare classes, and desire to distinguish themselves through the upcoming battle.

Ch. 147Charge Ahead and Be Done With It (1)

Chapter Summary: “Charge Ahead and Be Done With It (1)”

Key Plot Points and Events

  • Dawn City receives the first large-scale war quest, making players from the Human Duchy jealous. The Black Rock players are satisfied with their steady quests under the Dawn Mercenary Group, while the Steel players remain resentful and intend to crush Dawn City and Black Rock in a future conflict.
  • William summons Dawn City’s forces. Over 40,000 advanced-class players gather by the next morning, though most are poorly equipped and lack discipline. William orders them to march toward the Winged Folk Town, while the regular army stays behind until the Winged Folk offer sufficient compensation.
  • The army travels through difficult mountain paths toward the Winged Folk settlement. Streamers broadcast the march, and Angry Little Pig gains enormous popularity by securing a place beside William.
  • The Winged Folk Town is discovered to be under attack by three Orc Legions. Before William can give an inspiring speech, the players impulsively charge the Orcs.
  • The first player assault is chaotic and poorly coordinated. Players accidentally damage one another, rush too far ahead, die in large numbers, and revive near the Marshal Banner. Their lack of formation allows the Orcs to regroup and counterattack.
  • The Orcs organize into a proper military formation, while the players retreat and continue pushing one another forward. William realizes that the players’ reckless deaths are wasting resources needed for the coming war against the Steel Duchy.
  • William finally moves to the front without drawing a weapon. Activating his Thunder Battle Aura, he charges through the Orc formation at tremendous speed, killing or launching more than a hundred Orcs and stunning both the players and the livestream audience.

Character Developments

  • William remains cautious and pragmatic. He distrusts the players’ potential recklessness but recognizes their usefulness. His decision to personally intervene shows his responsibility as commander and his overwhelming combat power.
  • The players display their characteristic fearlessness, impulsiveness, and disregard for death. Their enthusiasm is impressive, but their lack of discipline makes them ineffective in organized warfare.
  • Angry Little Pig benefits greatly from his proximity to William, becoming the most popular streamer in the game. However, once the battle begins, he focuses on broadcasting the action rather than maintaining his earlier social connection.
  • The Black Rock and Steel players reflect the importance of factional loyalty and pride. Their unwillingness to change sides demonstrates how guild bonds, friendships, and personal honor shape player behavior.
  • Chu Liuqiu, Changli Jiugu, Little Ayin, and others immediately join the charge once they see the quest opportunity, emphasizing how players prioritize quest rewards over military discipline.

Significant Themes

  • Player chaos versus military organization: The players have numbers and enthusiasm but lack formations, coordination, and battlefield discipline. The Orcs’ organized counterattack demonstrates the difference between reckless individual action and trained warfare.
  • The consequences of game-like immortality: Because players can revive, they treat death casually. However, William recognizes that repeated deaths still carry strategic costs and can undermine future campaigns.
  • Factional loyalty and pride: Players remain committed to the factions they joined first, not only because of practical ties but also because changing sides would damage their pride.
  • Leadership and responsibility: William must control an army that cannot be commanded like conventional soldiers. His intervention shows that effective leadership sometimes requires personally correcting the consequences of poor decisions.
  • Entertainment versus warfare: The battle is simultaneously a real military conflict and a public spectacle. Streamers, live commentary, and viewer reactions turn the war into entertainment for the wider player community.

Character Interactions

  • William interacts warily with the gathered players, worried that their impulsiveness could force him to fight them.
  • Angry Little Pig stays beside William to livestream the campaign, using the City Lord’s popularity to boost his own status.
  • The players ignore William’s attempt to speak and charge immediately, showing their independent and unruly nature.
  • The front-line and rear players clash verbally as retreating fighters accuse the rear of reckless pushing, while the rear mocks them for being afraid to die.
  • William ultimately moves ahead of everyone and demonstrates the level of power and control missing from the player army, silencing the battlefield and leaving the players stunned.

Ch. 148Reinforcements Cost Money Too (2, Thanks to SX Ashes for the Generous Donation)

Chapter Summary: “Reinforcements Cost Money Too (2)”

Key Plot Points and Events

  • William, revealed as an immensely powerful Legendary Boss, single-handedly tears through the Orc army. His Battle Aura Shield and physical strength allow him to fight without relying on weapons.
  • He defeats an Epic-Class Pale Orc by hurling him into the city wall, while Prince helps continue the assault. William then crushes the Orc with repeated punches.
  • William effortlessly withstands attacks from Master- and Epic-level Orcs, uses reflected lightning and his Battle Aura to destroy weaker enemies, and kills or scatters large groups of Orcs.
  • He unleashes a blue shockwave that throws more than a hundred Orcs into the air, horrifying both the Players and Winged Folk watching from the walls.
  • Inspired by William’s attack, the Players join the battle. They bombard the Orcs with magic and charge into the battlefield, though their lack of discipline causes some attacks to risk hitting allies.
  • Little Ayin, equipped with expensive Gold Gear and a powerful Shield Warrior build, leads the assault. Changli Jiugu demonstrates the strength of his Epic-Class profession, while Chu Liuqiu relies on precise, efficient attacks and opportunistic kill-stealing.
  • The combined pressure of William, the Players, and the Winged Folk breaks the Orc formation. When an Orc Legion commander attempts to retreat, the army’s morale collapses, causing the Orcs to flee into the forest.
  • The Players pursue the retreating Orcs and continue slaughtering them. More than two thousand Orcs from the three legions are killed, with William responsible for nearly half of the casualties not inflicted by the Winged Folk.
  • After the battle, William acknowledges that the Players are chaotic and difficult to control, but believes repeated deaths and battles will eventually teach them discipline and formation fighting.
  • The Winged Folk open their city to William and the invading forces. The Players marvel at the city’s cliffside architecture, white-stone buildings, suspension bridges, and attractive inhabitants.
  • William enters the city to negotiate the payment—or “price”—for sending reinforcements.

Character Developments

  • William: Establishes himself as overwhelmingly powerful, capable of dismantling an entire army alone. He remains pragmatic about the Players’ recklessness, recognizing both their current flaws and their potential to become an effective military force.
  • Little Ayin: Shows her wealth and confidence by equipping herself and Changli Jiugu with Gold Gear. Her Shield Warrior abilities allow her to serve as one of the Players’ primary front-line fighters.
  • Changli Jiugu: Demonstrates considerable combat ability through his Epic-Class profession, compensating for his not-yet-awakened attributes with powerful Skills.
  • Chu Liuqiu: Proves himself a highly skilled and efficient fighter despite having only partial Silver Gear. His precision and habit of taking decisive finishing blows distinguish him from less disciplined Players.
  • The Players: Their lack of coordination and fear of death make them reckless, but their numbers, revival ability, and enthusiasm give them considerable battlefield potential.
  • Eric: Criticizes the Players’ disorderly behavior, contrasting them with trained mercenaries and regular soldiers.
  • Winged Folk leaders: Remain cautious and fearful of the Players, recognizing that their ability to revive makes them an unpredictable and potentially dangerous force.

Significant Themes

  • Overwhelming individual power versus military organization: William’s strength allows him to defeat hundreds alone, but the chapter also suggests that coordinated forces will eventually be more valuable than reckless individuals.
  • The unusual nature of the Players: Because Players can revive, they disregard death and charge into danger without the discipline expected of ordinary soldiers.
  • Learning through failure: William believes repeated deaths will teach the Players battlefield tactics and gradually transform them into a usable army.
  • Mercenary pragmatism: William treats the battle and his support as a transaction. Even after helping defend the city, his next concern is negotiating compensation.
  • Morale and leadership: The Orc army collapses not merely because of casualties, but because its commanders’ attempted retreat signals defeat to the entire force.
  • The clash between chaos and order: The Players’ unpredictable behavior contrasts with the structure of conventional armies, while their sheer numbers and resilience make their chaos effective in the short term.

Character Interactions

  • William works with Prince to defeat the Pale Orc, with Prince following up after William smashes the Orc into the wall.
  • Little Ayin urges the Players to stop watching and attack, prompting the wider Player army to join the fight.
  • Changli Jiugu and Chu Liuqiu fight alongside Little Ayin, each displaying a different combat style: powerful Skill-based attacks, defensive leadership, and precise opportunistic strikes.
  • Chu Liuqiu and Changli Jiugu discuss William’s overwhelming strength and the difficulty of defeating him through numbers alone.
  • Eric voices the military’s frustration with the Players’ lack of discipline, while William defends their potential because they can revive and improve through repeated combat.
  • The Winged Folk cautiously welcome William and the reinforcements, while William prepares to negotiate the cost of their assistance.

Ch. 149Reckless Since Childhood (3, Thanks to йждм for the 10,000 Reward, Bonus Chapter for 800 Monthly Tickets)

Chapter Summary: Reckless Since Childhood (3)

Key Plot Points and Events

  • Franst, the level 68 Epic Warrior and chief of the Winged Folk, faces a siege by three Orc Legions led by Altai. Although the Winged Folk are powerful, Franst avoids direct conflict because his people value life and prefer ranged combat.
  • The Winged Folk dream of reaching Sky City and becoming Angels. Those who surpass level 70 are summoned by the Holy Light to receive further training and inheritance.
  • Franst originally hoped to break through to the High-Class rank, pass on leadership, and leave for Sky City. However, Altai’s rapid growth and hostility toward the Winged Folk force him to seek William’s assistance.
  • William meets Franst in secret at the Winged Folk’s palace, bringing Eric, Nock, and several trusted Players, including Little Fatty, Chu Liuqiu, Changli Jiugu, and Little Ayin.
  • During negotiations, Franst reveals that Altai seized a valuable Orichalcum Vein near the Heavy Spear Tribe and has stationed troops near the Winged Folk’s territory. William agrees to help reclaim it, but only after bargaining aggressively.
  • The Winged Folk promise to split the mine’s profits with Dawn City. William also extracts an additional 50,000 Gold Coins. He gives Franst one month to deal with Altai, his brother Arle, or at least seriously damage the Heavy Spear Tribe.
  • Legendary Winged Folk commander Xiyan arrives and proposes an immediate assault on the Orichalcum Vein. William’s Players will attack from the front while she leads the Winged Folk around the flank.
  • Xiyan intends to kill Altai personally if he appears. Her blunt, aggressive plan surprises the Players, who begin to suspect that the attack may be dangerously reckless.

Character Developments

  • Franst: Demonstrates political pragmatism and reluctance to sacrifice his people. He recognizes that he cannot defeat Altai alone and becomes willing to negotiate with William, even at a high price.
  • William: Shows his increasing influence and skill as a faction leader. He uses the alliance to obtain money and a share of the Orichalcum Vein while still committing Dawn City to a dangerous military campaign.
  • Altai: Is established as an ambitious and aggressive Orc leader. His seizure of the mine and pressure on the Winged Folk reveal that he is willing to provoke a major war to expand his power.
  • Xiyan: Is introduced as a Legendary-level Winged Folk commander. Despite her calm appearance, she is extremely direct and battle-hungry, foreshadowing her future identity as the Battle Angel.
  • The Players: Begin treating William as a true faction leader and adopt the title “Your Highness,” reflecting their growing respect for his royal identity and political status.

Significant Themes

  • War versus the preservation of life: The Winged Folk prefer avoiding casualties, contrasting with the brutal ambitions of the Orcs and the Players’ willingness to fight.
  • Political alliances and bargaining: Military cooperation is treated as a business arrangement. William insists that Franst provide meaningful compensation rather than relying on friendship or alliance alone.
  • Ambition and resources: The Orichalcum Vein serves as the central source of conflict, showing how valuable resources drive territorial expansion and war.
  • Destiny and inherited identity: The Winged Folk’s memories of Sky City and hopes of becoming Angels shape their culture and ambitions.
  • Recklessness versus strategy: Xiyan’s simple “Hit them!” approach contrasts with William’s careful negotiations and planning, though her confidence suggests she may possess exceptional battlefield ability.

Character Interactions

  • Franst and William engage in a tense but ultimately successful negotiation, each attempting to gain the greatest advantage from the alliance.
  • William’s trusted Players observe the meeting and become more aware of his political importance.
  • Franst implicitly challenges William to prove his willingness to fight Altai, while William counters by demanding payment and strategic commitment.
  • Xiyan addresses William as “Your Highness” and immediately proposes a joint attack, displaying confidence and little concern for elaborate tactics.
  • The Players react with awe to Xiyan’s Legendary status and jokingly speculate about William’s relationship with her, while William privately recognizes her as the future Battle Angel and remembers her lifelong recklessness.

Ch. 150Strip-Down Technique, Quick-Draw Technique (4, Bonus Chapter for Cocoa Bean Powder's Hall Master)

Chapter Summary

Plot and Key Events

William leads the Dawn Army toward the Orichalcum Vein, which has been seized and fortified by the Heavy Spear Clan. The surrounding forest has been cleared to create defensive structures and prevent elven ambushes from the trees.
At the mine, Pale Orc commander Arle oversees the defenses. He criticizes a scout for confusing the Dawn Legion with the Dawn Mercenary Group and explains that the Heavy Spear Clan needs more Orichalcum to strengthen its armor. Reinforcements are expected, and Arle intends to destroy William’s army before they arrive.
Altai’s broader ambition is revealed: by controlling both the Orichalcum and Mithril Veins, he hopes to dominate the eastern Blackleaf Forest. His policies also emphasize strengthening the Pale Orc bloodline and restoring the orcs’ former glory.
As William’s forces approach, Altai orders the orcs to prepare their fortifications. The defenders possess catapults, heavy crossbows, archers, and large numbers of troops, alarming the players. Rather than devise a conventional strategy, William issues a quest requiring the players to sacrifice themselves repeatedly in order to exhaust at least half of the orcs’ arrows and artillery ammunition.
The players accept the plan. Chu Liuqiu attempts to exploit the situation by removing his equipment before charging into battle, leaving it with William’s guards. Other players imitate him, stripping off their valuable gear. The orcs interpret this as arrogance and become enraged.
When the battle begins, the orcs bombard the advancing players with boulders and heavy bolts. The players are repeatedly killed, but their bodies vanish in white light and they resurrect near the Marshal Banner, immediately returning to the fight. Arle realizes that they are the legendary “Chosen Ones” capable of resurrection. He orders the orcs to conserve their ammunition and allow the players to approach before killing them with melee weapons.

Character Development

  • William demonstrates practical battlefield leadership and a willingness to exploit the players’ resurrection ability as a military resource.
  • Arle is portrayed as a harsh, aggressive, and competent commander. Though initially angered by the players’ behavior, he quickly adapts once he understands their resurrection ability.
  • Altai emerges as an ambitious strategist focused on racial strengthening, superior armor, and territorial expansion. His long-term goal is to establish Heavy Spear Clan dominance in the region.
  • Chu Liuqiu reinforces his reputation as a clever and shameless tactical thinker by inventing the “strip-down” tactic to avoid losing equipment.
  • Little Ayin participates in the strategy and shows confidence while handling the players’ teasing and attention.
  • The players collectively display enthusiasm, fearlessness, and an almost comedic willingness to die for rewards.

Significant Themes

  • Immortality as a military advantage: The players’ resurrection changes the nature of warfare and allows William to use them for attrition tactics.
  • Adaptation and counterstrategy: Both sides quickly adjust to the opponent’s methods—William exploits resurrection, while Arle changes from artillery bombardment to close combat.
  • War as spectacle and comedy: The deadly battle is presented humorously through the players’ casual equipment removal and eagerness to die.
  • Power, bloodline, and racial ambition: Altai’s policies reflect the clan’s desire to improve the Pale Orc lineage and revive ancient orc prestige.
  • Resource control and territorial dominance: The Orichalcum and Mithril Veins are central to the struggle for control of the eastern Blackleaf Forest.

Character Interactions

  • Arle humiliates and threatens the gnoll scout after the scout misidentifies the approaching forces.
  • Arle coordinates with the other Pale Orc commanders and invokes Altai’s authority.
  • William agrees to safeguard Chu Liuqiu’s equipment, though he recognizes the likely consequences of the tactic.
  • Chu Liuqiu and Little Ayin exchange playful remarks with the other players while organizing the equipment handover.
  • The players’ apparent disrespect provokes Arle, creating a confrontation between their unconventional methods and the orcs’ traditional military discipline.

Ch. 151Player Tactics

Chapter 150: “Player Tactics” — Summary

Key Plot Points and Events

  • The players’ initial, disorganized attacks fail to seriously damage the orc army. Because they removed their equipment before the battle, their combat strength is greatly reduced, and they cannot defeat even ordinary orcs in close combat.
  • Their losses are partially mitigated by the battle’s activation of Battlefield Mode, which halves death penalties and item-drop rates. Players must die six times to lose a level instead of three, allowing them to fight recklessly.
  • Chu Liuqiu is appointed overall commander because William gives the players no direct orders. He organizes the five major Dawn City guilds—Glory, Blade, Misty Rain Pavilion, Righteous Cuteness, and Naturally Airheaded—into five attacking lines.
  • Several elite smaller groups are assigned supporting roles. The Godly Tycoon Squad, composed of heavily pay-to-win players wearing full Gold Gear, attacks independently, while Savage Blade Alliance and Bloodedge support Glory.
  • Under Chu Liuqiu’s leadership, the players abandon their suicidal rushes and form coordinated defensive formations. Shield Warriors take the front, absorbing heavy arrows while Rangers fire from behind.
  • The improved strategy begins to pressure the orcs. Players repeatedly climb the temporary walls and exploit their numerical advantage, eventually causing more than 1,500 orc casualties despite their individual weakness.
  • Arle and the other orc commanders recognize that the players could overwhelm the defenders through sheer numbers. However, they refrain from personally intervening, waiting for William or the Winged Folk to enter the battle.
  • After an hour of fighting, elite orc reinforcements arrive, equipped with large amounts of blue- and silver-grade gear.
  • Just as the battlefield escalates, the Winged Folk launch an attack in a massive silver formation. At the same moment, William crosses the battlefield like lightning and destroys the city gates with one punch.

Character Developments

  • Chu Liuqiu proves his value as a professional player and battlefield commander. He quickly imposes structure on the chaotic player army and successfully coordinates multiple guilds with different levels of strength and independence.
  • William remains calm and observant throughout the battle, allowing the players to organize themselves. His confidence in their strategic potential grows, and he ultimately enters the battle decisively by destroying the gates.
  • Arle demonstrates caution and tactical awareness. Though he considers the players individually weak, he understands that their numbers make them dangerous and orders stronger orc fighters to respond.
  • Emperor of Luck’s Dream is portrayed as an extremely wealthy and arrogant player. His Godly Tycoon Squad relies on overwhelming equipment quality and refuses to cooperate closely with others.
  • Angry Little Fatty avoids combat and instead records the siege from a safe vantage point, suggesting a more observational or opportunistic role.

Significant Themes

  • Strategy over individual strength: The players are weak when acting alone, but organization, formation tactics, and coordination allow them to threaten a stronger army.
  • The value and danger of numbers: The orcs can easily defeat individual players, yet the endless player army can wear down defenses through attrition.
  • The influence of equipment and wealth: The Godly Tycoon Squad represents players who compensate for skill with expensive gear, contrasting with professional players who rely on technique.
  • Player adaptability: Once their initial excitement fades and a capable commander emerges, the players apply experience from virtual gaming to a real battlefield.
  • Mutual underestimation: The orcs dismiss the players as weak cannon fodder, while the players initially underestimate the difficulty of fighting without equipment. Both sides gradually recognize the other’s threat.
  • The difference between patience and decisive action: William and the orc commanders wait for the right moment, while Chu Liuqiu transforms the players’ chaotic attacks into a sustained offensive.

Character Interactions

  • Chu Liuqiu directly assigns roles to the major guild leaders and elite team leaders, establishing his authority over the player army.
  • The Glory leader supports Chu Liuqiu’s plan and urges the players to preserve their dignity rather than behave like disposable troops.
  • Chu Liuqiu recognizes the strength and independence of the elite smaller groups, especially the Godly Tycoon Squad, while arranging Savage Blade Alliance and Bloodedge to cooperate with Glory.
  • The guild leaders coordinate their attacks, creating pressure at five points along the orc defenses.
  • Arle observes the player assault and orders elite orc fighters to prevent them from reaching the walls, while deliberately holding back until William or the Winged Folk acts.
  • The chapter ends with the Winged Folk and William finally joining the battle, dramatically shifting the siege’s next phase.

Ch. 152What's Wrong with Me Slacking Off on Purpose? (2)

Chapter Summary

Key Plot Points and Events

  • William attacks the Orichalcum Mine’s city gate and destroys it with one punch, but is immediately confronted by Arle, a level 66 Legendary Pale Orc and Dawn City’s powerful rival.
  • Players preparing to enter the city retreat when they realize another Legendary Boss is guarding the gate. One Ranger fires an ineffective arrow at Arle before fleeing.
  • Arle challenges William to a duel, but secretly attacks him with a thrown arrow first. William dodges and provokes him, then draws a backup black war saber despite claiming that his weapon is broken.
  • William and Arle engage in a fierce battle. William is significantly weakened because his Thunder Sword has been destroyed, preventing him from using his Thunder Attribute effectively. Arle’s Metal Attribute Battle Aura gives him exceptional sharpness and a highly durable defensive shield.
  • Unable to gain an advantage, William deliberately “slacks off” and focuses on holding Arle in place rather than defeating him. Their duel serves to delay Arle while the Winged Folk army overwhelms the Orc forces elsewhere.
  • Xiyan leads the Winged Folk assault, cutting through the Orc army and killing an Epic-Class Orc by slicing its throat. Her performance inspires Chu Liuqiu to consider the possibility of precise, fatal attacks against bosses, though he recognizes that high-level enemies are too fast and heavily defended for the tactic to be reliable.
  • The Orc army eventually loses the battle and receives orders to retreat. Arle forces William back long enough to escape, and the Orcs abandon the city.
  • The Winged Folk capture surviving Orcs as prisoners and use them as laborers for the mining operation. William and Xiyan do not pursue the retreating army because the mine lies dangerously close to the Heavy Spear Tribe.
  • After the battle, Xiyan orders the corpses buried, the walls reinforced, and a new enchanted gate constructed. William concludes that the mine should be held as a permanent military and training ground.
  • The chapter ends with an authorial explanation of the story’s combat mechanics: large numbers of Players cannot all attack one target simultaneously, skills do not automatically lock on, friendly fire is possible, and attacks that cannot penetrate a boss’s defenses cause no damage.

Character Developments

  • William demonstrates tactical restraint. Although he cannot fight at full strength without his Thunder Sword, he successfully stalls Arle and prioritizes the larger battle over personal victory.
  • Arle is established as a powerful and aggressive Legendary opponent. His pride and desire for a direct duel conflict with the practical need to defend the city, and he is ultimately forced to retreat.
  • Xiyan proves herself to be a highly capable battlefield commander and elite warrior. Her efficient killing of powerful Orcs reinforces her status and confidence.
  • Chu Liuqiu develops a new combat insight by studying Xiyan’s technique, though he realistically recognizes the limitations of precision attacks against stronger enemies.
  • The Players continue to learn that boss battles depend on positioning, attributes, weapon compatibility, and defense rather than simply overwhelming enemies with numbers.

Significant Themes

  • Strategy over brute force: William’s goal is not to kill Arle but to delay him while the army wins elsewhere.
  • Preparation and equipment matter: William’s broken Thunder Sword reduces his combat strength dramatically, showing how closely weapon attributes are tied to a character’s abilities.
  • Military occupation and long-term planning: Capturing the mine is only the beginning; holding and fortifying it is more important than pursuing fleeing enemies.
  • The limits of numerical superiority: The chapter emphasizes that huge armies cannot automatically defeat a powerful boss, especially when movement, range, defense, and friendly fire are factors.
  • Game mechanics versus conventional assumptions: The author reinforces that this world does not follow simplistic MMORPG rules such as automatic targeting or guaranteed damage from every hit.

Character Interactions

  • William and Arle exchange insults throughout their confrontation, with William mocking Arle’s interpretation of their duel and deliberately frustrating his sense of honor.
  • Arle’s attacks reflect both his anger and his concern over the deteriorating battle, while William uses their conflict to keep him occupied.
  • Xiyan and William interact mainly as commanders after the battle. She immediately focuses on fortifying the mine rather than praising him, while William calmly considers the strategic value of the territory.
  • The Players comment on William and Xiyan’s relationship, joking that Xiyan’s apparent indifference comes from not knowing enough about William’s recent achievements.

Ch. 153Quests Abundant in Dawn City

Chapter Summary: “Quests Abundant in Dawn City”

Key Plot Points and Events

  • The defense of the Orichalcum Vein ends after roughly half a month of repeated Orc harassment and increasingly fortified city walls.
  • The largest attack occurs on the seventh day, when Altai and Arle lead 40,000 Orcs of the Heavy Spear Clan against Dawn City. William’s forces—three regular armies, Winged Folk support units, and tens of thousands of players—repel the assault, killing over 3,000 Orcs and forcing Altai to retreat.
  • Unable to launch a full-scale attack without support from eastern Orc tribes, Altai shifts tactics. His forces ambush transport teams and steal mined orichalcum instead of attacking the vein directly.
  • William deliberately allows this situation to continue because it generates escort, transport, and defense quests for players. He recognizes that Dawn City needs a broad variety of missions rather than only large-scale combat.
  • At the end of the battle, Little Ayin ranks first in damage output, Emperor of Luck’s Dream ranks second, and Changli Jiugu ranks third. The Godly Tycoon Squad performs impressively, though the established pro players have not yet shown their full strength.
  • On the sixteenth day, William leaves the Orichalcum Vein, followed by tens of thousands of players. Dawn City’s growing surroundings offer many activities: monster hunting, escorting goods, farming Murlocs, fighting wealthy Goblins, and completing miscellaneous tasks.
  • Players who dislike combat spend their time decorating player housing, while some Assassins branch into the Thief class and rob inactive players’ homes. The Patrol Guard responds by issuing thief-hunting quests.
  • By the time William returns to Dawn City, tensions between the Steel Duchy and Blackrock Duchy are escalating. Border clashes are becoming more frequent and larger, while internal rebellions in the Steel Duchy are suppressed by regular troops and player forces.
  • In a strategy meeting, Odom comments on wealthy players commissioning expensive weapons designed for Novice-Class Professionals. William accepts the wastefulness because the sales are profitable.
  • Odom confirms that the 300 Dragonblood Warriors have received their complete equipment: Fire Dragon Scale Gold Sets and Dark-Gold weapons. Their coordinated attacks make them an exceptionally powerful force.
  • William and Odom visit Dawn City’s massive, heavily guarded shipyard. Its purpose remains undisclosed, but William identifies it as the centerpiece of his next major strategic move.

Character Developments

  • William continues to demonstrate long-term strategic thinking. Rather than destroying the Heavy Spear Clan, he preserves them as a source of recurring quests and player experience. He also maintains control over the players, viewing them as powerful but potentially disruptive pieces on a larger chessboard.
  • Altai proves pragmatic after failing to capture the Orichalcum Vein. He abandons costly direct assaults and turns to raiding transport teams, adapting his tactics to the situation.
  • Little Ayin establishes herself as an outstanding combat performer, topping the damage rankings despite being a Shield Warrior.
  • Emperor of Luck’s Dream becomes frustrated at losing first place despite using expensive potions and items, but takes some satisfaction in surpassing Changli Jiugu.
  • Odom is revealed as both a skilled Grandmaster Blacksmith and a practical administrator. Although he sympathizes with craftsmen forced to produce lower-grade equipment, he understands the economic value of serving wealthy players.
  • The Dragonblood Warriors emerge as a specially prepared elite unit and an important asset for William’s future plans.

Significant Themes

  • Strategic patience and controlled conflict: William values sustained benefits over immediate victory, preserving enemies when they provide useful quests, experience, and economic opportunities.
  • Players as an economic and military force: Players influence warfare, trade, manufacturing, law enforcement, and even housing development. Their wealth allows them to commission equipment far beyond ordinary standards.
  • Expansion of a living game world: Dawn City’s quests expand from battlefield missions into escorting, monster farming, theft prevention, housing customization, and criminal activities.
  • Power and commercialization: Even highly advanced crafting resources are sold to players when profitable, showing how economic incentives shape military production.
  • The chessboard metaphor: William views himself as the strategist managing factions, armies, and players, while the shipyard and Dragonblood Warriors suggest that a larger plan is beginning to unfold.

Important Character Interactions

  • William and Altai: Though they do not directly converse, their opposing strategies define the Orichalcum conflict. Altai seeks to seize the vein, while William manipulates the war to generate player content.
  • William and the players: William treats players as assets whose behavior must be guided through quests and rewards. He encourages ongoing conflict without allowing it to destabilize Dawn City.
  • Player competitors: Little Ayin, Emperor of Luck’s Dream, and Changli Jiugu compete for battlefield rankings, highlighting tensions between skill, wealth, equipment, and professional experience.
  • William and Odom: Their discussion combines military planning with economic concerns. Odom voices the blacksmiths’ dissatisfaction, while William prioritizes profit and confirms the importance of the Dragonblood Warriors.
  • Players and Dawn City’s authorities: Thieves create a new conflict within the city, prompting the Patrol Guard to turn criminal activity into another source of quests.
  • William and the shipyard guards: The strict security surrounding the shipyard emphasizes its importance and foreshadows its role in William’s next major maneuver.

Ch. 154Gods' Battlefield

Chapter Summary: “Gods’ Battlefield”

Key Plot Points and Events

  • William arrives at the seaside during the rainy season and observes players fishing. Rain increases fish activity, making it an especially favorable time for anglers.
  • The chapter explains the importance of the ocean in Gods: marine creatures often contain magic power, and rare fish or low-class demonic beasts can provide valuable experience and resources.
  • William reflects on the ocean as the game’s major “side storyline,” filled with unexplored regions, treasures, mana veins, and powerful civilizations such as Atlantis, the Mermaid Empire, and the Seven Ocean Kingdoms.
  • He visits Dawn City’s shipyard to inspect the nearly completed Dawn Warship, an Epic-grade vessel intended for long-distance ocean travel.
  • The ship’s main weakness is its unfinished keel. Although Mithril has improved its toughness and magic integration, Andrew believes it still lacks sufficient hardness.
  • William offers Orichalcum obtained through an agreement with the Winged Folk. The metal could strengthen not only the keel but the entire warship, though large quantities and many enchanters will be needed.
  • William reveals that Dawn City is built over what will eventually become known as the “Gods’ Battlefield,” an area containing the remains of dead gods. Their remnants are responsible for the region’s abundant mineral and mana veins.
  • He intends to keep the existence of these remains secret and prevent others from claiming the hidden treasures beneath Dawn City.
  • Before leaving, William speaks with the port guards, deliberately building familiarity, loyalty, and confidence among his troops.

Character Development

  • William is shown as a far-sighted ruler and planner. He understands the ocean’s future importance, anticipates later versions and conflicts, and is already preparing Dawn City for the coming Dark Invasion.
  • His knowledge from his past life gives him an enormous strategic advantage, particularly regarding the Gods’ Battlefield and its hidden resources.
  • William also demonstrates political awareness: rather than merely managing large projects, he personally cultivates the loyalty of ordinary soldiers.
  • Andrew, the Elven shipbuilding Grandmaster, is portrayed as meticulous and perfectionistic. He refuses to finish the warship until its keel meets his standards, reflecting Elven ideals of precision, elegance, and craftsmanship.

Significant Themes

  • Exploration and freedom: Players are not restricted to the main storyline and can pursue independent adventures, especially across the mysterious ocean.
  • Preparation and foresight: William continually plans ahead, using knowledge of future events to strengthen Dawn City before threats emerge.
  • Hidden power and strategic resources: Mineral veins, mana, Orichalcum, and the remains of gods are more valuable to William than lost artifacts because they can strengthen his city and military.
  • Leadership through personal connection: William believes a lord must make every soldier feel noticed and valued, encouraging absolute loyalty.
  • The tension between destiny and change: By advancing Version 1.0 ahead of schedule, William may create unpredictable “butterfly effects,” potentially altering the future he remembers.

Important Character Interactions

  • William and Andrew: William checks the warship’s progress and offers Orichalcum to solve its structural weakness. Andrew gratefully accepts, recognizing that the metal could make the ship nearly indestructible.
  • William and the players: Players formally greet him as their prince, while William responds warmly and maintains his approachable ruler persona.
  • William and the port guards: He intentionally chats with them to increase their favorability and loyalty, reinforcing his image as an attentive and caring lord.

Ch. 155Faith and Glory (Thanks to Chefanxianren for the 10,000 Reward)

Chapter Summary: “Faith and Glory”

Key Plot Points and Events

  • Fifteen days later, on the thirty-ninth day of the game’s open beta, the Rhine River Campaign begins between the Steel Duchy and the newly consolidated Blackrock Duchy.
  • The Steel Duchy’s army is personally led by Grand Commander Kelnote and includes four epic-class legion commanders who rose from commoner backgrounds through military achievement. They fight to repay Goethe Nassis, who gave them their opportunities.
  • King Naderick Blackrock finally secures his authority over Blackrock. He entrusts military command to Tyrannosaur, while royal instructor and Sword Saint Badeste/Battiste joins the army.
  • The first major clash is extraordinarily bloody. Both sides lose two vanguard legions, with more than 13,000 bodies swept down the Rhine.
  • Blackrock pays a heavy price: Sword Saint Badeste loses his right arm, but the army kills two Steel legion commanders and captures the strategically important Rhine Bridge.
  • Players are forbidden from participating because their combat power is far below that of the elite NPC legions. They instead watch through livestreams and discuss the battle on the forums.
  • The battle deeply shocks the players. The Rhine and bridge become a scene of carnage, with soldiers advancing over corpses and refusing to retreat despite overwhelming casualties.
  • Forum hostility gives way to serious military discussion. Players divide into “Dawn,” “Steel,” and “Blackrock” sections and begin debating tactics and historical battles.
  • Dawn City players eagerly await the arrival of the Dawn Mercenary Group, which is expected to reinforce Blackrock with more than 60,000 Chosen Ones.
  • At the bridge, Tyrannosaur oversees the construction of defenses while grieving the death of his nephew and the destruction of his own legion. He prepares to face the Steel Duchy’s stronger remaining forces and wonders what strategy William can use to make the weak Chosen Ones useful.

Character Developments

  • Tyrannosaur is portrayed as a hardened commander who nevertheless feels profound grief and responsibility. He accepts blame for ordering bodies—including his nephew’s—to be thrown into the river so the army could continue advancing.
  • His view of nobility becomes more complex. Although he questions the Steel Duchy’s anti-noble ideology, he recognizes that the noble soldiers under his command fought courageously and died honorably.
  • Tyrannosaur’s emotional conflict is revealed through his remembrance of the Tyrannosaur Legion, whose noble soldiers deliberately volunteered for the first and most dangerous charge to protect their reputation, homeland, and commander.
  • Unable to recover their bodies, Tyrannosaur personally carves Badges of Glory for the dead, intending to deliver them to their families. This emphasizes his loyalty and respect for his soldiers.
  • Sword Saint Badeste/Battiste suffers a crippling injury, losing his sword arm and temporarily losing much of his combat ability.
  • The Steel commanders are established as highly capable military leaders whose commoner origins contrast with Blackrock’s noble military tradition.
  • William remains offscreen but becomes central to the future conflict, as Tyrannosaur doubts whether he can transform the Chosen Ones from weak fighters into an effective force.

Character Interactions

  • Tyrannosaur is harshly condemned by the elders of his clan for the death of his talented nephew, but he refuses to excuse himself because he personally authorized the battlefield order.
  • His memories of the Tyrannosaur Legion reveal a strong bond between him and his soldiers. Their willingness to die is framed not merely as obedience, but as a decision to preserve their commander’s honor.
  • The actions of the Blackrock and Steel commanders mirror each other: both order fallen bodies removed from the battlefield so the advancing army will not be slowed.
  • Tyrannosaur contrasts the ideological claims of the Steel Duchy with the personal courage of Blackrock’s noble soldiers, questioning whether a war fought in the name of “freedom” justifies the suffering it causes.
  • The players remain observers rather than participants, creating a contrast between their game-like discussions and the genuine life-and-death commitment of the NPC soldiers.

Significant Themes

  • War beyond morality: The chapter presents war as a struggle governed by kings, banners, victory, and defeat rather than simple justice or evil.
  • Faith, glory, and honor: Soldiers fight for their king, homeland, reputation, comrades, and personal ideals. Even the dead retain symbolic value through the Badges of Glory.
  • The human cost of command: Military decisions may be strategically necessary while still causing unbearable personal grief. Tyrannosaur must sacrifice those he loves and continue leading.
  • Nobility as conduct rather than birth: Although Tyrannosaur questions the value of noble privilege, he acknowledges that the noble soldiers’ courage and willingness to die make them genuinely “noble.”
  • The gap between players and NPCs: The players initially view the conflict as an event to observe and analyze, but witnessing the battle forces them to recognize the extraordinary discipline, courage, and sacrifice of the NPC armies.
  • Ideology versus reality: The Steel Duchy’s rhetoric about overthrowing nobility and pursuing freedom is contrasted with the practical brutality of war, where ordinary soldiers from both sides suffer and die.
  • The coming role of the Chosen Ones: The chapter sets up the challenge of turning the weak but numerous player forces into a meaningful military asset against elite professional armies.

Ch. 156Reality.

Chapter Summary

1. Key Plot Points and Events

  • William leads 20,000 Dawn Players toward the battlefield in support of Blackrock Fortress’s war against the Steel Duchy. The remaining players stay behind for side activities, entertainment, or casual monster hunting.
  • He issues the players an S-tier main quest, “Dawn’s War,” which requires them to participate in the campaign and help conquer the Steel Duchy within a year.
  • The quest rewards players according to a daily battlefield output leaderboard. The top performers can receive valuable rewards, including a mid-tier Epic weapon, while all participants earn experience, contribution points, and payment.
  • The expedition crosses the grasslands toward the Rhine River Bridge. Along the way, players discuss their fear of the Murlocs, whose large numbers and sudden ambushes have killed many adventurers.
  • At the bridge, William’s 20,000 players join 40,000 players from Blackrock Fortress, creating a massive force of 60,000 players. More than 8,000 NPC mercenaries are also present.
  • Blackrock Fortress has rapidly transformed the bridgehead into a fortified military position. Troops, scouts, mages, artillery, supplies, and defensive structures prepare for an imminent major battle.
  • Thousands of slaves are forced to build walls under enemy fire, while soldiers use them as expendable labor and shields. Many have already died, and the players witness the brutality of the system firsthand.
  • Some players react with outrage and attempt to intervene or defect to the Steel Duchy. Others argue among themselves, fight, or treat the war as an opportunity for personal gain.
  • The Tyrannosaur offers William logistical assistance, but William declines military help and instead arranges for the players to endure without tents. He remains with them rather than staying in the comfortable camps of the regular troops.
  • The chapter ends with the war only beginning, as players who wish to leave are allowed to do so.

2. Character Developments

  • William displays a pragmatic and emotionally detached attitude toward war. He understands the cruelty of the conflict but accepts it as the unavoidable “reality” of the game and its feudal setting.
  • At the same time, William demonstrates leadership by sharing the players’ hardships. He refuses special treatment and stays beside them in the open rather than taking shelter in a tent.
  • The players begin confronting the difference between an entertaining game and genuine wartime suffering. Many are shocked by the treatment of the slaves, while others remain focused on rewards, competition, or personal amusement.
  • The Tyrannosaur is shown as a practical military leader concerned with supplies and logistics. He recognizes that the players are unruly but accepts their presence as useful.
  • The Elven Royal Guards act as strict overseers, preventing players from interfering with the slave labor system, while still allowing those who reject the war to leave.

3. Significant Themes

  • The reality and brutality of war: Victory is portrayed as being built from death, suffering, and expendable human lives rather than heroism alone.
  • The conflict between game mechanics and moral reality: Players receive quests, rewards, experience, and rankings, but they also encounter genuine despair and violence within the game world.
  • Feudal oppression and class inequality: The slaves have no freedom or protection, while soldiers and nobles control their lives and use them as disposable resources.
  • Pragmatism versus idealism: Some players want to help the slaves or oppose the system, while William accepts the political and military structure as an unavoidable part of reality.
  • Leadership and shared hardship: William strengthens his connection with the players by refusing privileges and enduring the campaign alongside them.
  • The pursuit of profit and glory: The quest frames war as an opportunity for rewards, territory, and personal advancement, showing how financial incentives can coexist with mass suffering.

4. Character Interactions

  • Players discuss their fear of Murlocs and criticize William for supposedly ignoring the threat, revealing their admiration for him as a powerful leader.
  • William and the Tyrannosaur negotiate practical arrangements for food, tents, and supplies. William insists that his players can endure without the comforts given to regular troops.
  • Players confront the cruelty of the slave labor system, but the Elven Royal Guards block them from interfering.
  • Some players argue with one another, draw weapons, or even cross the river to join the opposing side, emphasizing their lack of discipline and differing moral attitudes.
  • William’s decision to remain with the players, “sharing blessings” and “enduring hardships” with them, reinforces his role as their commander while showing that he understands the importance of solidarity.

Ch. 157Send a Dozen Waves of Fodder First

Chapter Summary: “Send a Dozen Waves of Fodder First”

Key Plot Points and Events

  • The Dawn Mercenary Group remains largely intact despite political disagreements over the war in the Steel Duchy. Only a few hundred impatient players leave to fight directly for “freedom.”
  • Most players continue supporting William because Dawn City is prosperous, egalitarian, and free of slavery. They see William as a genuinely benevolent ruler, unlike the Steel Duchy’s leadership.
  • Players debate whether the Steel Duchy’s freedom movement is sincere. Anyu Huixin argues that the Late King is likely a puppet and that “freedom” is merely a hypocritical slogan used by conspirators to justify war.
  • Evidence of a secret organization called the Freedom Alliance increases suspicion that someone is manipulating the Steel Throne. Nevertheless, many players support the Steel Duchy because its revolution opposes the noble system.
  • Player support for the Steel Duchy grows rapidly, eventually reaching over 100,000 combat-capable players, with as many as 80,000–90,000 likely to participate in the war.
  • William attends Black Rock Duchy’s war council. Marquis Solz, an experienced but aging defensive commander, has replaced Tyrannosaur as overall commander. Count Diablo, a powerful young warrior known as the “War Boss,” is also present.
  • Black Rock is outnumbered by the Steel Duchy and cannot easily attack its heavily defended fortresses. Solz proposes bombarding the central fortress with catapults for seven days while launching feints against the other two fortresses, then attacking once the defenders are exhausted.
  • William rejects a purely defensive or cautious approach. He agrees to begin the attack immediately, but demands higher rewards and promises to send Dawn’s players in repeated waves beneath the catapult bombardment.
  • His plan is to exploit the players’ ability to resurrect, using them as expendable troops to seize the fortress walls while the regular army follows behind.

Character Developments

  • William demonstrates strategic ruthlessness and pragmatism. He is willing to sacrifice players repeatedly because their resurrection ability makes them uniquely suited for attritional assaults.
  • Marquis Solz is established as a highly experienced defensive strategist. Though old and physically limited, he previously prolonged Black Rock’s survival for nearly a year and favors careful, methodical warfare.
  • Tyrannosaur is reassigned from overall command because his strengths lie in direct combat rather than managing a nationwide war.
  • Count Diablo is introduced as a young but exceptionally powerful commander with a Legendary Bloodline and two Legendary-quality hidden classes.
  • Anyu Huixin gains influence as a skeptical, analytical player whose theory challenges the apparent legitimacy of the Steel Duchy’s revolution.
  • The players are divided between idealistic belief in the Steel Duchy’s freedom struggle and pragmatic loyalty to Dawn City and William.

Significant Themes

  • Freedom versus political manipulation: The chapter questions whether revolutionary ideals are genuine or merely tools used by hidden powers.
  • Propaganda and public perception: Players judge governments based on visible living conditions and political narratives, showing how reputation shapes loyalty.
  • Pragmatism versus idealism: Some players fight for freedom on principle, while others remain with Dawn because William’s rule produces better real-world conditions.
  • The expendability of lives in war: William treats resurrecting players as renewable military resources, highlighting the moral and strategic consequences of their unusual abilities.
  • Time pressure and survival: William wants to end the war quickly and strengthen Dawn City before the coming Dark Invasion, making rapid victory more important than minimizing casualties.
  • Generational and strategic contrast: Solz represents cautious old-world military doctrine, while William uses unconventional tactics made possible by the players’ game-like immortality.

Character Interactions

  • Player discussions contrast Anyu Huixin’s conspiracy theory with Steel Duchy supporters’ belief that even a manipulated revolution can still produce positive change.
  • William and Marquis Solz interact as competing strategists. Solz proposes a slow, calculated siege, while William immediately pushes for an aggressive assault.
  • Solz likely expects William to use Dawn’s players as sacrificial distractions, but William goes further, openly committing them to more than a dozen repeated attacks.
  • William’s bold proposal shocks Solz and Diablo, who are stunned that the Chosen Ones can be treated as disposable troops.
  • William’s final reaction reveals his confidence: if the rewards are sufficient, players will willingly accept the risks, allowing him to turn their resurrection ability into a decisive military advantage.

Ch. 158The Siege

Chapter Summary: “The Siege”

Key Plot Points and Events

  • William assesses the difficulty of attacking the Steel Duchy’s ancient Military Fortress. Its twenty-one-meter-high walls are reinforced with thick layers of molten iron, making conventional siege weapons and battering-ram assaults extremely costly.
  • William chooses not to deploy his valuable Epic-bloodline troll army, preserving it for more important future conflicts—especially the Dark Invasion expected in Version 2.0.
  • The Blackrock Duchy mobilizes a large force, including four Black Rock Legions, two cavalry legions, numerous catapults, and William’s sixty-thousand-player army.
  • Chu Liuqiu reorganizes the players into four legions:
    • Tough Guy Legion: Shield Warriors, Priests, and horseless Knights.
    • Macho Legion: Warriors, Swordsmen, and Brawlers.
    • Sharpshooter Legion: Rangers and Hunters.
    • Fireworks Legion: Mages, Warlocks, and other spellcasters.
  • Assassin players complain about being denied their own legion because they are too weak and poorly suited to frontal combat at their current level. Chu Liuqiu assigns them to the Macho Legion instead.
  • Blackrock’s army advances within siege range and begins bombarding the fortress with three hundred catapults. The flaming stones severely damage buildings and kill or injure defenders, although the reinforced walls remain intact.
  • The Steel Duchy responds with its own catapult barrage. Rather than waiting for a prolonged bombardment, William orders the Dawn Mercenary Group and the player army to charge immediately.
  • The players launch a fearless assault despite the falling stones. William joins the attack personally, wielding two Thunderblades and transforming into dazzling lightning.
  • As William reaches the walls, lightning strikes repeatedly from the sky, annihilating nearby defenders and marking the beginning of the decisive assault.

Character Developments

  • William demonstrates strategic restraint by keeping his powerful troll army in reserve instead of wasting it during the siege. He also reveals his confidence and combat power by personally leading the charge.
  • Chu Liuqiu acts as the practical commander of the player forces. He organizes the players according to their strengths, dismisses the complaints of the Assassin players, and immediately obeys William’s order to attack.
  • The Assassin players are frustrated and humiliated by their weak status in Version 1.0. Their lack of range, skills, damage, and survivability leaves them unable to form an independent legion.
  • The Steel Duchy defenders, initially frightened by Blackrock’s overwhelming numbers and catapults, regain confidence when Legendary Boss Wells and six Epic bosses appear to lead the defense.
  • William’s transformation from commander to battlefield powerhouse emphasizes his growing importance and supernatural strength.

Significant Themes

  • Attrition versus decisive action: The siege begins as a conventional contest of resources and bombardment, but William abandons a slow approach in favor of an immediate, aggressive assault.
  • Strategic conservation: William prioritizes the larger war against the future Dark Invasion, showing that victory in the present siege must be balanced against future threats.
  • Version-dependent strength: The chapter highlights how the usefulness of different classes changes according to the game’s current version. Assassins and Mages are weak or impractical in Version 1.0, while massed Warriors and Rangers are more useful.
  • The power of overwhelming numbers: The player army’s immense size and reckless enthusiasm compensate for its individual weaknesses.
  • Human-wave warfare and sacrifice: The players charge despite deadly artillery because they treat death as acceptable, contrasting with the more cautious NPC armies.
  • Modern game logic in a fantasy war: Class organization, player morale, leveling, and future updates shape military strategy as much as traditional weapons and fortifications.

Character Interactions

  • Chu Liuqiu argues with the Assassin players over their military role, explaining that their current abilities make them unsuitable for independent frontline action.
  • Steel Duchy players panic when they see Blackrock’s superior number of catapults, but the arrival of Wells and the Epic defenders reassures them.
  • William gives Chu Liuqiu the order to charge immediately after the artillery exchange begins. Though surprised by the timing, Chu Liuqiu follows the command and rallies the players.
  • William’s spectacular lightning assault inspires the players and establishes him as both their commander and their most powerful combatant.

Ch. 159Diablo (2)

Chapter Summary

1. Key Plot Points and Events

  • William, the Dawn City Lord, battles Wells, an Earth-Attribute Shield Warrior defending Black Rock’s city wall. Wells uses his powerful Battle Aura Shield, immense health, and giant shield to withstand William’s attacks and repeatedly force him back.
  • The Dawn Players launch repeated assaults on the wall, activating their Battle Aura Shields while charging through catapult fire. The attack becomes a brutal war of attrition, with players and NPC soldiers suffering enormous casualties.
  • Black Rock’s six Epic-Class NPCs ignore Wells’ duel and patrol the wall, slaughtering players who manage to climb up. Even players equipped with Gold or Epic-Class sets are easily killed by the intermediate Epic NPCs.
  • Strategy Commander Chu Liuqiu observes that the highly intelligent NPCs are treating the players as expendable cannon fodder. He and Prosperous Era Leader discuss how Gods functions as a test of an advanced mainframe developed by the five major nations.
  • The battle shifts when Black Rock raises its banners and launches coordinated attacks. Multiple legions strike both flanks of the Steel Duchy, while cavalry engages the enemy and other troops move to destroy the catapults.
  • Diablo charges alone into a Steel Legion, cutting through its ranks with overwhelming force. Using his war spear and the metal-based spell Metal Storm, he annihilates surrounding enemies and kills a legion commander, nearly routing the entire formation.
  • William recognizes Diablo as one of the strongest figures in Version 1.0: a Legendary Bloodline warrior with both Legendary melee and mage classes, supported by powerful Epic equipment.
  • During William’s duel with Wells, an opening briefly appears, but Wells transforms his shield into a giant barrier and knocks William off the wall. William’s Giant Soul Hand fails to restrain Wells, and he crashes into nearby players before returning to the fight.
  • Lotner and the other powerful players finally begin advancing onto the city wall with the regular troops.

2. Character Developments

  • William: Demonstrates tactical awareness and persistence. He understands that his role is to stall Wells rather than defeat him immediately, and he anticipates being thrown from the wall. Despite his failed attempt to use Giant Soul Hand, he quickly recovers and resumes the assault.
  • Wells: Is established as an exceptionally durable and skilled defender. His Earth Attribute, powerful Battle Aura Shield, high health, and massive shield make him extremely difficult for William to overcome. He remains aggressive and confident even while under pressure.
  • Diablo: Receives major characterization as a terrifying battlefield force. His ability to destroy enemy troops single-handedly and assassinate a commander confirms his status as a top-tier Legendary boss. His backstory reveals that he was once a feral, impoverished youth and possible slave before Marquis Solz recognized his talent, cultivated him, and elevated him to nobility.
  • Chu Liuqiu: Becomes increasingly wary of the game’s NPC intelligence and the way players are being exploited as expendable soldiers.
  • Prosperous Era Leader: Maintains a more detached and analytical attitude, viewing the game’s advanced realism and AI with curiosity despite the battlefield losses.
  • Players: Their limitations are emphasized. Even elite players are largely unable to survive against Epic-Class NPCs without overwhelming numbers or stronger commanders.

3. Significant Themes

  • The cost of war: The assault is depicted as industrialized slaughter, with catapults, charging formations, and dead players creating a relentless cycle of attrition.
  • Players versus intelligent NPCs: The chapter questions whether the players truly control the war, as the NPCs demonstrate superior strategy and treat the players as disposable resources.
  • Individual power amid mass warfare: Diablo’s rampage shows how a single legendary combatant can change the course of a battle, contrasting with the helplessness of ordinary soldiers and players.
  • Loyalty and social advancement: Diablo’s rise from a wild outsider and slave to a count and elite retainer highlights how talent, patronage, and loyalty can reshape a person’s status.
  • Strategy versus strength: William relies on endurance and tactical stalling, while Wells depends on defense and physical durability; Diablo, by contrast, overwhelms the battlefield through raw power and specialized abilities.
  • The realism of the game world: The discussion of Gods as a mainframe test reinforces the chapter’s broader idea that the game is becoming an increasingly autonomous and lifelike world.

4. Character Interactions

  • William and Wells: Their duel dominates the chapter. William attempts to hold Wells back, while Wells repeatedly blocks, counters, and drives him away from the wall. Their fight prevents William from directly supporting the larger assault.
  • William and Diablo: William watches Diablo’s attack and acknowledges that Diablo may be one of the few combatants comparable to him in strength.
  • Chu Liuqiu and Prosperous Era Leader: They discuss the NPCs’ unusual intelligence and the technological purpose behind Gods, contrasting Chu’s concern with the other leader’s fascination.
  • Diablo and the Steel Legion: Diablo’s direct assault breaks the enemy’s formation and culminates in the killing of its commander, causing panic among the troops.
  • William and nearby players: After Wells knocks him from the wall, William crashes into several players, illustrating how chaotic and dangerous the siege has become even for allies.
  • Lotner and the other players: Their arrival on the wall signals that stronger participants are finally entering the battle, potentially shifting the balance of the siege.

Ch. 160Seizing the City (3, Bonus Chapter for 1,000 Monthly Tickets)

Chapter Summary: “Seizing the City”

Key Plot Points and Events

  • The Dawn City Lord and Wells continue their fierce battle atop the city walls, causing widespread destruction and killing soldiers on both sides.
  • Black Rock’s two Regular Army Legions, led by an Epic-Class Legion Commander, successfully fight their way onto the battlements alongside Lotner, Legolas, Albert, and Alec.
  • The Epic NPCs create openings for the invading army:
    • Lotner engages and restrains enemy experts.
    • Albert transforms into a massive, dragon-like warrior and overwhelms the defenders with flaming attacks.
    • Legolas kills the operators of an arrow tower and eliminates soldiers with a volley of Battle Aura arrows.
    • Alec infiltrates the city under cover of stealth, pursuing a separate objective.
  • Large sections of the walls fall to Black Rock’s forces, placing the Military Fortress on the verge of capture.
  • Changli Jiugu becomes surrounded by Shield Warrior Players but is rescued by Little Ayin, who then leads Professional Players and elite fighters against the Steel Duchy’s troops.
  • Diablo dominates the battlefield with his Legendary-Quality Metal Frenzy magic, slaughtering groups of enemies and effectively fighting like an entire army by himself.
  • William keeps Wells occupied rather than trying to defeat him outright. When Wells becomes distracted, William wounds him with a Ghost Arrow after a series of sword strikes.
  • Fearing that William may kill him, Wells orders a retreat. The Steel Duchy’s three Legions withdraw through the rear gate, suffering roughly two thousand deaths, while many more Players die repeatedly in the fighting.
  • Albert camps the enemy revival point, killing Players as soon as they revive and causing them to drop thousands of pieces of equipment. Many Players remain behind out of anger and greed, hoping either to kill Albert or loot the equipment.
  • William enters the military warehouse and finds Alec guarding it, suggesting that Black Rock has secured a crucial strategic objective.

Character Developments

  • William demonstrates tactical maturity by using his duel with Wells to restrain the enemy commander and create opportunities for his allies rather than recklessly pursuing a kill. He also proves capable of seriously injuring Wells.
  • Wells loses confidence as the battle collapses. His initial plan to hold the fortress for several days fails because of Black Rock’s superior top-tier fighters, especially Diablo. He ultimately chooses retreat over risking his life.
  • Diablo is established as an exceptional large-scale combatant. Unlike more utility-focused Legendary mages, his Metal Frenzy exists almost entirely for direct destruction.
  • Albert becomes one of the battle’s most disruptive forces. His transformation and assault on the revival point inflict enormous losses, though he privately regrets being ordered to carry out the massacre.
  • Lotner, Legolas, and Alec each contribute specialized abilities—restraint, ranged elimination, and stealth infiltration—showing the effectiveness of Black Rock’s coordinated elite forces.
  • Little Ayin displays courage and leadership by rescuing Changli Jiugu and immediately taking command of a counterattack.
  • Wells’s troops and the Players reveal contrasting motivations: the soldiers retreat in an organized manner, while many Players remain because of revenge, pride, or the chance to recover valuable equipment.

Significant Themes

  • Overwhelming individual power in warfare: The battle emphasizes how a few Legendary or Epic figures can influence an entire siege.
  • Teamwork and battlefield roles: Black Rock succeeds not through one fighter alone, but through the combination of William’s restraint, Diablo’s mass destruction, the Epic NPCs’ specialized abilities, and the army’s coordinated assault.
  • The brutality and chaos of war: Players and NPCs alike are killed indiscriminately by Battle Aura, arrows, catapults, and collapsing structures.
  • Greed and vengeance: Even after the retreat, Players continue fighting for revenge against Albert or to loot the equipment scattered around the revival point.
  • Strategic victory over personal combat: William’s decision to contain Wells rather than force a duel reflects the broader importance of battlefield objectives and tactical judgment.

Character Interactions

  • William and Wells clash repeatedly; William restrains him, wounds him with an unexpected Ghost Arrow, and forces him to reconsider the battle.
  • Albert and the Players become locked in a vicious cycle at the revival point, with Albert repeatedly killing revived Players and the Players refusing to abandon their attempts at revenge.
  • Little Ayin and Changli Jiugu cooperate when she breaks him out of an encirclement and helps him rejoin the fight.
  • William and Albert share a brief strategic understanding: William recognizes Albert’s effectiveness at the revival point while Albert silently resents being ordered into such a brutal role.
  • William and Alec reunite in the military warehouse, confirming that Alec’s stealth mission has likely succeeded or is still in progress.
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