Ch. 161Conspiracy

Chapter Summary: “Conspiracy”

Key Plot Points and Events

  • Dawn City’s forces successfully occupy a military fortress belonging to the Steel Duchy. The chapter’s task completion reaches 55%, and the battle yields substantial EXP.
  • William and Alec secure the military warehouse before the retreating defenders can destroy it. The warehouse contains roughly 100,000 arrows, catapult replacement parts, thousands of high-quality weapons and armor, and other supplies. However, the granary has been burned.
  • Tyrannosaur arrives and agrees to give William half of the warehouse’s contents in recognition of his mercenaries’ contribution.
  • William secretly relies on his enormous spatial storage ring to transport the supplies, but he does not reveal this ability to the players.
  • Rather than keeping the equipment for himself, William distributes it among the players according to their combat performance and deaths. Players who suffered heavy losses during the siege are compensated with blue-quality equipment and other rewards.
  • Players also begin trading excess enemy equipment for contribution points, while others use those points to acquire gear. William supervises the exchange fairly, acting as a mediator rather than exploiting the players.
  • The chapter then reveals that the Steel Duchy deliberately allowed the fortress to fall. Wells explains that the warehouse was stocked with enough equipment to make the capture seem worthwhile, while thousands of soldiers were intentionally sent out so the enemy would believe the fortress was weak.
  • Blackrock has already stationed six legions inside the fortress, along with 60,000 Dawn City mercenaries. The Steel Duchy plans to spring the trap in three days.
  • Kelnote orders six legions to cut off the route between the fortress and the Rhine River camp, while nine more legions and the Steel Duchy’s Chosen Ones attack and destroy the forces trapped inside. Their secondary objective is to kill William.

Character Developments

  • William continues to think beyond immediate battlefield victories. He regards the captured supplies as minor gains and remains focused on controlling both human duchies.
  • He demonstrates strong leadership by rewarding players according to merit and ensuring that even poorly equipped or heavily defeated players receive useful gear.
  • William also shows political awareness. He understands that Dawn City must give the players enough benefits to keep them loyal, especially because the Steel Duchy’s “Freedom Call” is attracting many newcomers and veterans.
  • Alec proves dependable in securing the warehouse, though he admits that the granary was lost.
  • Tyrannosaur is pleased by the unexpected survival of the military supplies and remains amused by the apparent difficulty William will have transporting his share.
  • Wells is revealed to be a strategist involved in the deliberate surrender of the fortress. He views the operation as a calculated trap rather than a defeat.
  • Kelnote emerges as ruthless and politically calculating. He considers William expendable, believing the Black Leaf Elves would not risk a major conflict over a half-elf royal descendant.
  • The players become increasingly invested in William and Dawn City because of the generous equipment rewards, contribution-point system, and fair treatment.

Significant Themes

  • Victory masking defeat: The apparent conquest of the fortress is actually part of the Steel Duchy’s larger strategy.
  • Calculated sacrifice: Both sides treat soldiers and players as resources to be deployed or lost for strategic gain.
  • Leadership and loyalty: William strengthens his faction not only through military success but also by fairly rewarding those who fight for him.
  • War profiteering and faction politics: Equipment, contribution points, and rewards turn warfare into an economic system that determines player loyalty.
  • Underrating hidden potential: Kelnote dismisses William as a disposable pawn, failing to recognize the danger posed by his growing influence and abilities.
  • Information and deception: The Steel Duchy conceals its true intentions, while William hides his spatial treasure and broader ambitions.

Important Character Interactions

  • William and Alec inspect the warehouse together, with William ordering Alec to save what grain remains.
  • William negotiates with Tyrannosaur for half of the supplies, while Tyrannosaur privately doubts whether William can actually take them.
  • William addresses the players directly, allowing them to claim equipment based on their contributions and deaths. This earns their enthusiasm and strengthens their attachment to Dawn City.
  • Changli Jiugu, encouraged by Chu Liuqiu, approaches William to offer captured equipment. William establishes a fair exchange system using contribution points.
  • Kelnote and Wells discuss the deliberately surrendered fortress and coordinate the coming ambush. Their conversation reveals that the apparent victory has placed Blackrock and Dawn City’s forces in a dangerous trap.
  • Kelnote specifically identifies William as a target, setting up the next major conflict.

Ch. 162Breakout (2)

Chapter Summary: “Breakout (2)”

Key Plot Points and Events

  • After capturing the Central Military Fortress, the Black Rock Legion repairs and fortifies it, preparing to use it as a base for further attacks.
  • Tyrannosaur becomes suspicious of the Steel Duchy’s delayed response. Although fourteen Steel Legions are nearby, they do not immediately attack.
  • William realizes from player-discovered information that the neighboring fortresses contain secret tunnels leading directly toward the Central Fortress. The Steel Duchy has deliberately allowed the fortress to fall so it can destroy Black Rock’s forces in a coordinated counterattack.
  • William predicts that Steel troops will emerge from the tunnels to block Black Rock reinforcements while Rhine City’s army besieges the fortress with hundreds of catapults.
  • Players attempt to warn the Black Rock commanders, but the NPCs distrust them and dismiss their information as rumors. Their warnings are ignored until four Black Rock Legions are intercepted by six Steel Legions emerging from the tunnels.
  • The Steel Duchy surrounds the fortress on three sides with roughly six hundred catapults and ninety thousand Steel Players. Tyrannosaur realizes that remaining inside will lead to certain destruction.
  • William convinces Tyrannosaur to launch an immediate breakout before the fortress is completely surrounded and the defenders are exhausted.
  • When the siege begins, the Black Rock forces set the city ablaze and open the gates. William and his elite guards spearhead an assault through the Steel Players, while the main Black Rock Legion escapes through the South Gate toward the Rhine River.
  • The Steel army is caught off guard. William’s forces devastate the Steel Player vanguard, while the Steel Regular Army pursues the fleeing Black Rock Legion. The Steel Players realize they have been used as expendable sacrifices.

Character Developments

  • William demonstrates strategic foresight, using player knowledge to uncover the Steel Duchy’s hidden plan. He deliberately withholds the full truth from Tyrannosaur because he wants both nations to suffer heavy casualties, advancing his larger political plans.
  • He also reveals his ruthless pragmatism: he does not care how many soldiers die, as long as the conflict weakens both sides enough for Marquis Chris’s plans—and eventually William’s own ambitions—to succeed.
  • Tyrannosaur shifts from confidence to alarm after witnessing the tunnel ambush and the enemy siege. Though initially dismissive of William and the Players, he ultimately trusts William’s warning and agrees to abandon the fortress.
  • Eternal Solitude, Chu Liuqiu, and the other Players try to warn the Black Rock leadership, but their low faction standing and the NPCs’ distrust render them powerless.
  • Kelnote, the Steel commander, is furious when the Black Rock Legion breaks out instead of defending the fortress. His plan to trap and destroy them fails because William’s forces overwhelm the Steel Player vanguard.

Significant Themes

  • Strategic deception and hidden preparation: The Steel Duchy’s tunnel network shows that its apparent weakness and delayed response are part of a long-prepared defensive strategy.
  • Distrust between Players and NPCs: Although the Players possess accurate intelligence, the Black Rock commanders reject their warnings because they do not trust them.
  • Sacrifice and manipulation: The Steel Players are used as a disposable vanguard while the Regular Army pursues the fleeing Black Rock Legion.
  • Pragmatism and political ambition: William views the battle less as a struggle to save lives than as a means of weakening both nations and creating the conditions for his future plans.
  • The danger of static defense: Remaining behind fortress walls would have led to annihilation, so survival depends on decisive movement and accepting the risks of a breakout.

Important Character Interactions

  • William challenges Tyrannosaur’s judgment and urges him to abandon the fortress before the siege becomes irreversible.
  • Tyrannosaur initially reacts angrily and suspects William of cowardice, but eventually accepts his warning after the reinforcements are trapped.
  • The Players’ attempts to communicate with Tyrannosaur highlight the widening gap between player knowledge and NPC authority.
  • William and his elite followers lead the assault personally, breaking through the Steel Player formation and allowing the Black Rock army to escape.

Ch. 163Bloody Massacre of Steel Players

Chapter Summary: “Bloody Massacre of Steel Players”

Key Plot Points and Events

  • William and Tyrannosaur divide their forces: William leads an assault against the 90,000-strong Steel player army, while Tyrannosaur takes the Black Rock Legion toward the South Gate to rendezvous with reinforcements.
  • Tyrannosaur unexpectedly encounters an ambushing enemy force. Although heavily outnumbering the Steel troops, the enemy commander hesitates until the Steel Cavalry Legion arrives and attacks the Black Rock Legion’s rear.
  • Tyrannosaur sacrifices part of his army to delay the pursuit, but the elite Steel forces bypass the delaying troops and continue after his main force.
  • Kelnote abandons the attempt to pursue William, instead prioritizing the destruction of Tyrannosaur’s forces before they can join their reinforcements.
  • William deliberately attacks the 90,000 Steel players. Using his Thunderblades and lightning abilities, he cuts through the entire army, leaving a massive path of destruction.
  • Lotner, Albert, the royal guards, and Dawn’s elite forces join the assault. The 500 Elven Royal Guards demonstrate exceptional discipline and formation fighting, slaughtering players with coordinated strikes.
  • Dawn’s players and elite NPCs overwhelm the Steel army, whose low levels and weak defenses make them almost incapable of harming the opposing forces.
  • Steel players begin resurrecting directly in the city to escape repeated deaths, accepting severe penalties such as lost levels and equipment.
  • The 90,000-player army collapses, suffering roughly 60,000–70,000 deaths. Survivors flee or resurrect in the city while Dawn’s forces pursue them.
  • William dismisses complaints that he is “spawn-killing” new players, arguing that the game’s realism means players can be killed by NPCs just as they can kill or be killed by other factions.
  • After defeating the Steel player army, William leads his forces toward a nearby eastern fortress, intending to exploit its weakened garrison and destroy its crystal.
  • Meanwhile, Tyrannosaur’s five legions fail to reach their reinforcements and become trapped in a massive battle against the Steel Duchy’s army.

Character Developments

  • William becomes increasingly ruthless and confident, openly embracing the overwhelming power gap between himself and the Steel players. He frames his massacre as a lesson in the realities of the game, though he privately admits he is also motivated by experience and rewards.
  • Tyrannosaur demonstrates tactical resolve by sacrificing part of his army to delay the pursuers and protect the main force.
  • Kelnote shows pragmatic priorities, abandoning William because he considers Tyrannosaur’s army the more important strategic target.
  • The Elven Royal Guards are established as highly disciplined elite soldiers. Their flawless formations, mutual trust, and coordinated attacks contrast sharply with the chaotic Steel players.
  • Emperor of Luck’s Dream reveals his greater understanding of the game’s origins and mechanics, recognizing that no ordinary administrator can intervene in a world controlled by a powerful supercomputer.
  • The Steel players shift from confidence and numerical superiority to panic, frustration, and despair as they realize their numbers cannot compensate for their lack of high-level combat power.

Significant Themes

  • Power versus numbers: The chapter emphasizes that overwhelming numbers are meaningless when an army cannot damage its opponents.
  • The realism of the game: Players are reminded that NPCs act independently and will not grant them special protection simply because they are players.
  • War without mercy: The conflict between factions eliminates any expectation of restraint, with both NPCs and players treating their enemies as legitimate targets.
  • Discipline versus chaos: The Elven Royal Guards’ coordinated tactics represent professional military order, while the Steel players’ disorganized mass assault collapses under pressure.
  • Player mortality and consequences: Resurrection is possible, but it carries serious costs, including lost levels and equipment, making defeat meaningful despite the game’s mechanics.
  • The autonomy of artificial intelligence: The discussion of the supercomputer behind Gods suggests that the game’s world may be too autonomous and realistic for human administrators to control directly.

Character Interactions

  • William and Tyrannosaur’s earlier strategic discussion leads to their split assault, but their forces face very different situations.
  • Kelnote chooses to ignore William and concentrate on Tyrannosaur, creating a race between the Black Rock Legion and the Steel pursuers.
  • William fights alongside Lotner, Albert, the royal guards, and Dawn’s players, with their forces converging into a devastating offensive.
  • The Godly Tycoon Squad and other Dawn players enjoy fighting the Steel players, while elite groups such as Emperor of Luck’s Dream’s squad, Eternal Solitude, and Chu Liuqiu exploit openings created by the NPCs.
  • Steel players angrily complain about William’s attacks and threaten retaliation, but their protests are dismissed as irrelevant in a world governed by autonomous game systems.
  • William’s final decision to attack the East Fortress shows his continued coordination with the newly victorious players and his willingness to turn battlefield success into further strategic gains.

Ch. 164Bloody Battle

Chapter Summary: “Bloody Battle”

Key Plot Points and Events

  • Tyrannosaur’s fifteen-thousand-man Black Rock force is surrounded by the Steel Duchy’s cavalry and additional northern forces. Retreat would expose the army to devastating cavalry attacks, so Tyrannosaur orders a desperate last stand.
  • The Black Rock soldiers form a fortified defensive formation, planting shields and weapons into the ground to create a steel barrier.
  • Six thousand elite heavy cavalry charge from the front while other Steel forces attack from the east and north.
  • Tyrannosaur personally confronts the cavalry charge. Using powerful flame battle aura, he creates enormous flaming hands that halt the vanguard, crushing many cavalrymen and warhorses.
  • The effort severely injures Tyrannosaur, but his sacrifice inspires the Black Rock soldiers to continue fighting.
  • The battle becomes a brutal three-sided clash, with heavy casualties, arrows, sword Qi, and battle aura filling the field. Both sides’ Epic-Class commanders carve through the battlefield.
  • The battle is broadcast live to players. William briefly watches the confrontation between Tyrannosaur and Wells before closing the stream and continuing toward the eastern Military Castle with his own army.

Character Developments

  • Tyrannosaur demonstrates exceptional courage and leadership by choosing a death battle rather than sacrificing his army through a retreat. He personally blocks the enemy’s charge despite suffering grave injuries.
  • His willingness to endanger himself strengthens the morale and resolve of the Black Rock Legion.
  • William remains emotionally conflicted but determined. He recognizes that the war between Dawn and Black Rock is partly the result of his own strategy to shorten a future war of attrition and gain time to build his army.
  • William feels sympathy for the soldiers but refuses to regret his actions, believing survival and preparation for the coming darkness are more important.
  • Wells, a legendary powerhouse, is shown fighting Tyrannosaur. Tyrannosaur may have used a forbidden technique that temporarily weakened his attributes, explaining why the battle is not an even contest.

Significant Themes

  • Sacrifice and leadership: Tyrannosaur’s personal stand shows how a commander’s sacrifice can transform fear into determination.
  • The brutality of war: The battle is depicted as relentless slaughter in which elite soldiers die every moment and victory comes at enormous cost.
  • Power versus justice: William reflects that the world is governed not by pure justice but by power, desire, and manipulation.
  • Moral compromise: William accepts responsibility for provoking or accelerating the conflict because he believes it is necessary to protect Dawn City and prepare for greater threats.
  • Defiance against the gods: William resents the gods’ use of mortal lives as entertainment and hints at his ambition to challenge their control during the coming “twilight of the gods.”

Character Interactions

  • Tyrannosaur rallies his guards and soldiers through repeated commands to fight, turning his army’s fear into collective resolve.
  • His soldiers rescue and support him after his collision with the cavalry, then echo his battle cry and rejoin the slaughter.
  • Tyrannosaur and Wells serve as opposing tank-type commanders whose confrontation symbolizes the clash between the two armies.
  • William observes the battle indirectly through the players’ live stream, emotionally acknowledging the suffering caused by his broader political and military decisions.

Ch. 165City Pull, High-Class

Chapter Summary: “City Pull, High-Class”

Key Plot Points and Events

  • Tyrannosaur survives the destruction of the five Black Rock Legions. Just as he is about to die beside his troops, Diablo arrives and forcibly rescues him. The Players watching the livestream are shocked and moved by both Tyrannosaur’s final stand and Diablo’s intervention.
  • The battle causes enormous losses: all five Black Rock Legions are annihilated, while the Steel Duchy loses one and a half heavy-cavalry Legions and three elite Legions.
  • William’s army reaches East Fortress, whose defenders are unprepared for a siege because they lack ladders. William uses his enormous Space Ring to produce thirty Siege Ladders instantly.
  • The Dawn Players launch an immediate assault, climbing the walls in overwhelming numbers despite enemy stones and arrows. William personally joins the attack and clears defenders from the battlements with Thunder Sword Aura.
  • The Epic-Class Legion Commander confronts William. William is wounded by enchanted heavy arrows and suffers a deep abdominal injury, but he survives the commander’s powerful attack and kills him in close combat.
  • East Fortress falls. William orders the surviving soldiers stripped of their equipment and transported to Dawn City to work in the mines rather than being executed. He also loots the fortress’s supplies and military resources.
  • In Rhine City, Goethe Nassis learns that East Fortress has fallen. With two of the Steel Duchy’s three fortresses lost, he orders the troops to evacuate and burn West Fortress, destroying its military installations.
  • Goethe declares that Rhine City must be defended personally and reveals that he has summoned Lanster/Lancet Steel, the Steel Duchy’s only High-Class Professional and the king’s younger brother.
  • Lanster privately views the crisis as beneficial, implying that Rhine City’s siege is part of a secret royal plan. The chapter ends with the revelation that forty-three thousand people are intended to die in underground tunnels, suggesting a massive hidden conspiracy or sacrifice.

Character Developments

  • Tyrannosaur is portrayed as an exceptionally loyal and courageous warrior. He refuses to flee and fights beside his Legion until nearly dead, but his survival leaves him isolated and emotionally burdened after witnessing his comrades die.
  • Diablo demonstrates extraordinary power and concern by breaking through the Steel Duchy’s forces to rescue Tyrannosaur, reinforcing his image as a formidable “metal War God.”
  • William remains calm and strategically focused. Although pleased that Tyrannosaur survives, he concentrates on the larger military situation. He displays both overwhelming combat ability and tactical ingenuity through his use of the Space Ring.
  • The Dawn Players continue to behave like an unstoppable, reckless force. Their enthusiasm and disregard for danger make them highly effective in siege warfare.
  • Goethe Nassis becomes increasingly frustrated and desperate as the Duchy’s defenses collapse. He recognizes that losing the fortresses has placed Rhine City in extreme danger.
  • Lanster/Lancet Steel is introduced as a powerful but enigmatic figure. His apparent amusement at the crisis and knowledge of a secret plan suggest that he may be acting against or manipulating the existing leadership.

Significant Themes

  • Warrior honor and sacrifice: Black Rock’s soldiers fight to the last man for glory and loyalty, presenting war as both brutal and heroic.
  • The emotional cost of survival: Tyrannosaur’s survival is celebrated publicly, but the chapter emphasizes how painful it is to remain alive after one’s comrades have died.
  • Overwhelming force versus preparation: The Dawn Players’ numbers, William’s personal strength, and the Space Ring allow them to overcome fortified positions with startling speed.
  • Mercy and pragmatism: William spares surrendered soldiers, but sends them to labor in mines, showing that his mercy is practical rather than purely compassionate.
  • Technological and strategic inequality: William’s superior equipment and magical resources expose the weakness of the smaller duchies, though the narration hints that later eras will introduce far more dangerous military technology.
  • Hidden political conspiracies: The revelation about the forty-three thousand doomed people beneath Rhine City shifts the conflict from a straightforward military campaign toward a secret royal scheme involving mass sacrifice or entrapment.

Character Interactions

  • Diablo’s rescue of Tyrannosaur creates a powerful contrast between Tyrannosaur’s determination to die with his soldiers and Diablo’s refusal to let him do so.
  • William clashes directly with East Fortress’s Legion Commander, overcoming the commander’s heavy weapons and powerful Blade Light before killing him.
  • William delegates the handling of prisoners and captured supplies to Nock and his Personal Guards, showing his efficient command structure.
  • Goethe angrily confronts Kelnote over the loss of the fortresses, emphasizing the breakdown of Steel Duchy’s military leadership.
  • Goethe’s formal invitation to Lanster/Lancet Steel marks the arrival of the Duchy’s strongest warrior and introduces tension between the official defense of Rhine City and the hidden royal plan behind it.

Ch. 166The Decisive Battle Arrives Early

Chapter Summary

Key Plot Points and Events

  • The war between the Blackrock Duchy and the Steel Duchy accelerates unexpectedly. The arrival of the Chosen Ones—players—and the aggressive leadership of Dawn Corps commander William cause battles to progress far more quickly than in previous wars.
  • Naderick Blackrock, ruler of the Blackrock Duchy, arrives at the East Fortress with the Royal Guard, eager to participate in what appears to be the war’s decisive stage.
  • The invading forces reach Rhine City, the Steel Duchy’s most important defensive stronghold. Although initially expected to be relatively easy to attack, Rhine City proves extraordinarily difficult to assault.
  • Rhine City is built between two mountains, allowing the defenders to focus almost entirely on its massive eastern wall. The city’s 31-meter-high fortifications have been reinforced for centuries and serve as both the strongest and final defensive line protecting the Steel Duchy’s heartland.
  • As both sides gather troops, catapults, and heavy crossbows, the battle temporarily stalls. Players use the pause to complete quests, hunt monsters, gain experience, and participate in player-versus-player duels.
  • On the forums, players debate how quickly the main storyline is progressing compared with other continents. They speculate that William—and Dawn City—are the true protagonists of the current version.
  • A popular forum post reconstructs the long history of hostility between Dawn City and the Steel Duchy, including:
    • The Steel Duchy’s construction of a fortress on Dawn Cliff, later destroyed by William.
    • The Steel Duchy’s role in initiating the Dragon-Slaying Battle, which William ultimately exploited to kill the dragon.
    • The Steel Duchy’s attempts to assassinate William by sending more than a thousand spies into Dawn City.
  • The discussion erupts into arguments between players from Dawn City, the Steel Duchy, Blackrock, and the Freedom Alliance. William is amused but uneasy that the players’ investigations might uncover too much about his past.
  • A large Gladiator Arena is constructed at the East Fortress, providing players with rankings, rewards, and a place to practice combat. Professional esports players become especially enthusiastic after Gods is accepted into a WCG professional league.
  • On the 71st day of the open beta, the long-awaited decisive battle begins, involving more than 200,000 participants.

Character Developments

  • William remains the central force driving the conflict. His previous actions against the Steel Duchy have shaped the current war, making him appear to players as the main protagonist of the world’s storyline. He is confident about his hidden identity but remains wary of players investigating his history.
  • Naderick Blackrock demonstrates excitement and confidence by personally traveling to the East Fortress with the Royal Guard, signaling the importance he places on the coming battle.
  • The players become increasingly influential in both the war and the broader world. Their rapid leveling, investigations, factional loyalties, and combat training make them active participants rather than simple adventurers.
  • Professional players and esports teams begin treating the game’s combat system seriously, using the Gladiator Arena to develop competitive skills and gain an advantage over later entrants.

Significant Themes

  • The acceleration of history: The presence of the Chosen Ones and William’s aggressive leadership compresses what would normally be years of warfare into a short period.
  • War and defensive strategy: Rhine City illustrates the importance of terrain, preparation, and strategic fortification. Its geography transforms the city into an almost impenetrable final stronghold.
  • Player influence and meta-awareness: Players analyze the world’s history, identify narrative patterns, and attempt to determine who the “version protagonist” is, blurring the line between game mechanics and the world’s real events.
  • Identity and secrecy: William is concerned that the players may uncover his origins, though he believes his true identity as an otherworldly player remains safe.
  • Competition and entertainment: The war is paralleled by the growth of dueling, rankings, esports, and the Gladiator Arena, showing how conflict functions both as a life-or-death struggle for the characters and as entertainment and progression for the players.
  • Factionalism and online conflict: The forum flame wars mirror the political divisions within the game world, with players adopting the identities and rivalries of their chosen factions.

Character Interactions

  • William and the Steel Duchy: Their relationship is defined by escalating retaliation, beginning with Steel’s military and assassination attempts and continuing through William’s destruction of their fortifications and attacks on their territory.
  • Naderick and the Blackrock forces: His arrival at the East Fortress places him directly alongside the army preparing to assault Rhine City, reinforcing his role as a ruler personally invested in the campaign.
  • Players and NPCs: Players investigate NPC accounts of William’s past, using conversations and collected evidence to reconstruct his history.
  • Players from opposing factions: Forum participants argue aggressively over responsibility for the war, with Dawn, Steel, Blackrock, and Freedom Alliance players defending their sides and insulting one another.
  • Players and the competitive system: The Gladiator Arena gives players a new venue for direct rivalry, while professional teams use duels to prepare for the growing esports scene.

Ch. 167The War Begins

Chapter Summary: “The War Begins”

Key Plot Points and Events

  • Goethe Nassis arrives at Rhine City with 3,000 Royal Guards, publicly appearing as the supreme commander and revealing himself as the true founder of the Freedom Alliance and controller behind the current king.
  • His presence inspires the players and boosts the morale of civilian-born officers. He is accompanied by Lancet Steel, a powerful High-Class NPC who has surpassed the current version’s limits.
  • Goethe reveals that he deliberately allowed the Steel Legion to retreat and appear weakened, luring the Blackrock forces into launching a decisive attack near Rhine City. He orders Lancet to kill William, whom he views as the greatest threat.
  • Outside the city, Nadrick Blackrock prepares his army. Handur, a powerful swordsman and former mentor to Nadrick’s father, arrives seeking revenge because William severed Handur’s disciple Buster’s arm.
  • Nadrick is aware that Goethe and Lancet have their own hidden plans, but he remains confident in victory and trusts his ambitious alliance.
  • Dawn’s players gather in William’s tent for a strategic meeting. They discuss the uncertainty of their position as a mercenary force caught between two duchies and worry about whether either side will honor its promises.
  • William asks for ideas to break the enemy’s massive army quickly. With no practical strategy offered, he orders the forces to follow a prolonged war of attrition, appointing Chu Liuqiu as commander.
  • William then announces that he will leave for several days to carry out a secret plan or “conspiracy” intended to determine the war’s outcome.

Character Developments

  • Goethe Nassis is established as an ambitious, manipulative leader who has transformed from a hidden political force into an openly commanding figure. His hatred of William drives his strategy.
  • Lancet Steel demonstrates absolute loyalty to Goethe and recognizes similarities between Goethe’s ambition and his own past self.
  • Nadrick Blackrock appears confident and composed, showing that he understands more of the political situation than his enemies realize. His alliance with Goethe is based on mutual ambition rather than trust.
  • Handur is introduced as a formidable warrior motivated by personal loyalty and revenge for his injured disciple.
  • William remains calm and pragmatic. He delegates command to Chu Liuqiu while preparing to personally execute a decisive secret maneuver.
  • Chu Liuqiu gains formal military responsibility, marking an increase in the players’ importance and authority within the war.
  • The players show a mixture of ambition, caution, and self-interest as they consider their future in the conflict.

Significant Themes

  • Deception and hidden agendas: Goethe’s staged retreat, Nadrick’s concealed knowledge, and William’s secret plan show that the war is being shaped by political conspiracies as much as by battlefield strength.
  • Ambition and power: Goethe and Nadrick are both driven by a desire for control, while Lancet recognizes the dangerous ambition in Goethe.
  • Player–NPC cooperation: The players have become important military actors, yet they remain uncertain whether the NPC factions truly value or intend to protect them.
  • Revenge and personal loyalty: Handur’s decision to fight is motivated by the injury of his disciple, adding a personal dimension to the larger political war.
  • Psychological warfare: Both sides attempt to influence morale, create false impressions of weakness, and manipulate their opponents into making predictable moves.

Character Interactions

  • Goethe and Lancet discuss the planned battle and Goethe’s desire to have William killed; Lancet accepts the order without hesitation.
  • Handur informs Nadrick of his intention to avenge Buster’s severed arm, while Nadrick reflects on Handur’s connection to his family and his own former teacher.
  • The players debate their uncertain political position, with Chu Liuqiu and Little Ayin expressing distrust toward the NPC factions and Eternal Solitude attempting to reassure them while also flirting with Ayin.
  • William takes control of the meeting, assigns Chu Liuqiu command, and leaves the players with the responsibility of maintaining the war effort while he carries out his hidden strategy.

Ch. 168Dawn

Chapter Summary: “Dawn”

Key Plot Points and Events

  • The siege of Rhine City begins with both sides launching sustained catapult attacks. Flaming boulders fill the sky, damaging city structures, siege equipment, and killing soldiers.
  • Black Rock and Rhine City initially avoid direct attacks, waiting for the opposing side’s catapults to be exhausted.
  • By the seventh to fifteenth days, most catapults have been destroyed or worn down. Although Rhine City’s walls and arrow towers suffer damage, the city itself remains largely intact.
  • On the twentieth day, rebellion erupts within the Steel Country. A powerful noble loyal to Goethe Nassis attacks friendly forces, while other nobles also raise troops and rebel. Goethe is forced to send two legions to suppress the unrest.
  • Exploiting the resulting weakness, Blackrock Duchy orders a full army charge. Marquis Solz repeatedly launches real and feigned attacks, eventually conducting six charges over several days. The tactic exhausts Rhine City’s defenders without committing Black Rock to a decisive battle.
  • Goethe does not dare launch a sortie because the rebellion appears to be part of a larger conspiracy, and his available forces are now only slightly greater than Black Rock’s.
  • William realizes that major figures such as Lanster and Handur may be present and could determine the battle. Rather than risk fighting a high-class professional, he chooses deception.
  • He orders Lotner and his trusted aides to guard the marshal’s banner while he secretly leaves the battlefield with Alec, carrying a customized Illusion Scroll capable of transforming him into another person.
  • William intends to end the war quickly, manipulate both duchies from within, and evacuate as many young people as possible before the coming Dark Invasion.
  • As William departs, the army sounds the horns and drums, announcing another full-scale charge.

Character Developments

  • William becomes increasingly cautious and strategic. Although powerful, he acknowledges that he is not yet strong enough to confront high-class professionals such as Lanster directly.
  • His knowledge of future events shapes his decisions: he recognizes the rebellion as a possible Blackrock maneuver and remembers the coming Dark Invasion that will destroy both duchies.
  • William shifts from battlefield participation to covert manipulation, deciding that deception and political control are more effective than direct combat.
  • Marquis Solz demonstrates patience and tactical creativity by refusing an early assault and using repeated false charges to exhaust Rhine City’s garrison.
  • Goethe Nassis is placed under severe pressure. The rebellion forces him to divert troops and prevents him from launching an offensive against Black Rock.
  • Lanster and Handur emerge as potentially decisive threats because of their high combat ranks, even though William hopes they will destroy each other as they did in his previous life.

Significant Themes

  • Strategy versus brute force: The prolonged catapult battle and Solz’s feigned charges show that endurance, deception, and timing may matter more than a single powerful attack.
  • The limitations of individual strength: William’s Legendary Bloodline is not enough to let him challenge high-class professionals safely, emphasizing the gap between power levels.
  • Foreknowledge and responsibility: William knows the Dark Invasion is approaching and attempts to prepare for it, even though he cannot save everyone.
  • Political manipulation and survival: His plan to replace key figures through illusion reflects the chapter’s focus on covert control rather than honorable warfare.
  • The cost of war: The siege causes widespread destruction and casualties, while civil conflict weakens the Steel Country from within.
  • Hope amid catastrophe: William envisions Dawn City as the last surviving refuge, symbolizing a possible “dawn” after the coming darkness.

Character Interactions

  • Solz and the Rhine City garrison: Solz repeatedly pressures the defenders with alternating genuine and fake charges, exhausting them psychologically and physically.
  • Goethe and the rebellious nobles: Goethe’s authority is challenged by nobles who turn against him, forcing him to divide his military strength.
  • William and Lotner: William entrusts Lotner and the other aides with protecting the marshal’s banner while he undertakes the secret mission.
  • William and Alec: William leaves the battlefield alongside Alec to carry out the illusion-based infiltration plan.
  • William’s thoughts about Lanster and Handur: Though he does not confront them directly, his fear and awareness of their power strongly influence his actions.

Ch. 169Decisive Battle!

Summary of “Decisive Battle! Final Battle!”

Key Plot Points and Events

  • Naderick Blackrock publicly begins the final assault on Rhine City, raising the marshal banner and declaring war against the Steel Duchy in the king’s name. His speech rallies tens of thousands of Blackrock soldiers.
  • Both sides commit their remaining siege resources. Blackrock deploys massive siege towers pulled by magical beasts, while Rhine City uses its remaining catapults, arrow towers, heavy crossbows, and magical defenses.
  • Blackrock shield warriors sacrifice themselves to protect the magical beasts and siege towers from heavy arrows and defensive attacks. Players from both factions also join the fighting, concentrating on weaker sections of the city wall.
  • Mages enter the battle in force, using area-of-effect spells and defensive barriers. The attackers suffer severe casualties, while the defenders struggle to prevent the siege towers from reaching the walls.
  • A siege tower finally reaches the city wall, allowing Blackrock soldiers to cross into Rhine City. Brutal close-quarters combat spreads across the three-kilometer wall, which becomes crowded with soldiers and corpses.
  • Powerful grandmasters, epics, and other elite fighters fight throughout the battlefield, though they must limit their strongest abilities to avoid killing allies.
  • Diablo clashes with Wells, a heavily defensive tank, while Tyrannosaur absorbs enemy attacks and creates openings for more Blackrock soldiers to advance.
  • Goethe Nassis personally intervenes, attacking a siege tower and effortlessly scattering Blackrock soldiers. His presence threatens to turn the battle.
  • Naderick orders Raekton and most of the royal guards to restrain Goethe, while keeping a small guard force behind him. He remains confident because the decisive factor is the strength of the top-level combatants.
  • Handur finally attacks, destroying siege ladders and scattering soldiers with a powerful sword strike. Lanster confronts him, and the two begin a fierce duel beneath the city wall. Their battle aura makes the surrounding area too dangerous for anyone else to approach.

Character Developments

  • Naderick Blackrock demonstrates strong leadership and personal courage by fighting from the front lines and carrying the marshal banner himself. He understands that the war depends not only on ordinary troops but also on elite combatants.
  • Blackrock soldiers and shield warriors display extreme loyalty and willingness to sacrifice themselves, especially while protecting the magical beasts and siege towers.
  • Diablo proves himself as a major offensive fighter but is checked by Wells’s exceptional defensive abilities.
  • Tyrannosaur acts as a living shield, enduring countless arrows and attacks to help his comrades reach the wall.
  • Goethe Nassis reveals overwhelming battlefield strength, personally dismantling the siege tower and scattering veteran troops with ease.
  • Raekton shows concern for Naderick’s safety, but Naderick prioritizes the larger battle and orders him to confront Goethe.
  • Handur and Lanster emerge as rival high-class warriors whose duel may determine the outcome of the siege.
  • William and the Dawn Mercenary Group are criticized for being absent at a crucial moment, reinforcing Naderick’s distrust of their reliability.

Significant Themes

  • Sacrifice and loyalty: Soldiers willingly die to protect siege equipment and comrades, emphasizing the human cost of the final assault.
  • Leadership and morale: Naderick’s visible presence on the front lines strengthens Blackrock’s army and symbolizes the importance of a leader sharing his troops’ danger.
  • The importance of elite power: The chapter repeatedly stresses that ordinary soldiers can determine the shape of a battle, but a single superior high-level combatant can decide the war.
  • Chaos and destruction of war: Siege weapons, magic, arrows, and hand-to-hand combat reduce the battlefield to confusion and devastation.
  • Clashing loyalties and unreliable alliances: Naderick’s frustration with William highlights the uncertainty of relying on mercenaries during a national crisis.
  • The finality of the conflict: The battle is presented as the decisive confrontation that will determine the fate of both duchies.

Character Interactions

  • Naderick rallies the Blackrock army and later commands Raekton to stop Goethe.
  • Goethe overwhelms Blackrock soldiers on a siege tower, prompting Naderick to recognize him as a major threat.
  • Diablo and Wells engage in a balanced fight between offense and defense.
  • Tyrannosaur supports the advancing troops by drawing enemy fire and smashing defenders.
  • Naderick condemns William’s absence when he cannot be found on the city wall.
  • Handur and Lanster exchange taunts before beginning a powerful, isolated duel beneath Rhine City’s walls.

Ch. 170Certain Kill! (Three Updates Today)

Chapter Summary: “Certain Kill!”

Key Plot Points and Events

  • The battle between the Blackrock Duchy and the Steel Duchy continues into its second day, with both sides suffering heavy casualties. More than ten thousand ordinary soldiers and countless Players have died.
  • High-Class Professionals remain largely alive because they withdraw into their Military Formations before their duels become fatal. However, Lanster and Handur eventually fight to the death.
  • The Blackrock side gains momentum after Marquis Chris arrives with two additional Regular Legions. Their Legion Commanders help seize sections of the Steel Duchy’s walls, surprising King Nadrick and convincing him—at least temporarily—that Chris is loyal.
  • Lanster attempts to reach the walls but is struck by a precisely timed thunder-charged arrow while airborne. Handur takes advantage of the opening and impales Lanster from behind.
  • Lanster retaliates by stabbing himself through the body, simultaneously piercing Handur’s throat and head. Both High-Class Professionals die standing on the battlefield.
  • A mysterious archer is recognized as the true cause of Lanster’s fatal opening. His timing, positioning, and strength reveal deliberate battlefield expertise rather than luck.
  • The same hidden expert fires at Goethe Nassis. Although Goethe narrowly avoids the arrow, Raekton’s attack wounds him and sends him into the city.
  • Inside the city, Soul Tentacles trap both Raekton and Goethe. Goethe breaks free first and kills Raekton with Sword Qi, but a Ghost Arrow strikes Goethe in the face, followed by an unseen attacker.
  • As Blackrock soldiers celebrate what appears to be victory, “Marquis Chris” suddenly betrays King Nadrick and stabs him through the neck. The battlefield is thrown into confusion.
  • Meanwhile, Elves and Earth and Metal Mages collapse two underground tunnels behind the battlefield. The cave-ins kill four entire Legions—tens of thousands of soldiers who could have changed the war’s outcome.

Character Developments

  • Lanster and Handur: Their evenly matched duel ends in mutual destruction. Lanster demonstrates extreme ruthlessness and determination by using his own impalement to kill Handur.
  • King Nadrick: He lowers his suspicion of Marquis Chris and accepts his apparent support, only to be betrayed at the moment of apparent victory.
  • Marquis Chris: He presents himself as a loyal noble bringing reinforcements, but his identity or allegiance is revealed to be part of a larger deception when he attacks Nadrick.
  • Goethe Nassis: He survives the first hidden-arrow attack and kills Raekton, but remains vulnerable to the mysterious enemy controlling events from the shadows.
  • Raekton: He impulsively pursues Goethe into the city and is trapped, allowing Goethe to kill him.
  • The mysterious archer/attacker: This figure emerges as a highly skilled combatant capable of decisive ranged strikes and carefully timed interventions.
  • The Players: Exhaustion and repeated deaths have lowered their morale, though guild leaders continue organizing them in the Prince’s absence.

Significant Themes

  • Deception and betrayal: Apparent loyalty from Marquis Chris masks a deadly betrayal, suggesting that the battlefield’s visible alliances cannot be trusted.
  • The importance of timing and strategy: The hidden archer’s precise attacks show that individual judgment and positioning can decide the fate of powerful warriors.
  • The cost of war: Ordinary soldiers, Players, elite combatants, and entire Legions are sacrificed, emphasizing the enormous human cost behind strategic victories.
  • Power and vulnerability: Even High-Class Professionals can be killed through coordination, surprise, and battlefield traps.
  • War beyond the front line: The destruction of the tunnels shows that victory depends not only on direct clashes but also on hidden operations and sabotage.

Character Interactions

  • Lanster and Handur engage in a brutal duel that ends with both killing each other.
  • Marquis Chris speaks respectfully with Nadrick and earns his temporary trust before turning on him.
  • Raekton attacks Goethe, follows him into the city, and is caught alongside him by Soul Tentacles.
  • Goethe breaks free and kills Raekton, but is then attacked again by the unseen archer and another pursuing figure.
  • The Blackrock troops and Players celebrate prematurely, unaware that Nadrick has been assassinated and that four reserve Legions have already been destroyed underground.

Ch. 171War of Intrigue

Chapter Summary: “War of Intrigue”

Key Plot Points and Events

  • Marquis Chris suddenly kills King Nadrick during what appears to be the decisive moment of the battle. He immediately accuses Nadrick of regicide and poisoning the former king, claiming that the resurrected second prince is the rightful ruler.
  • The second prince reveals that his death was faked to investigate Nadrick’s crimes. Although he has obtained evidence, he chooses to prioritize victory over formally examining it.
  • Declaring himself the undefeated Lord of Black Rock, the second prince rallies the royal guards and launches a counterattack against the Black Eye Legion.
  • One hundred of his personal guards storm the city wall. Their overwhelming strength and near-impenetrable armor allow them to slaughter both players and NPCs with ease. The royal guards, inspired by their power, join the battle and proclaim loyalty to the second prince.
  • Meanwhile, William continues fighting Goethe Nassis. Goethe learns that the four legions sent through the secret underground passage have been annihilated by traps, a blocked route, and an earth mage who prevented their retreat.
  • Realizing that the Steel Duchy has lost its advantage, Goethe attempts to escape, but William pursues him. Goethe correctly deduces that William is responsible for turning the battle’s tide and recognizes the supposedly ordinary soldiers as dragonblood warriors.
  • Before William can finish Goethe, a gigantic demonic hand erupts from the ground and drags Goethe into the Dark World. William recognizes it as the Demon’s Hand and is shocked that Goethe appears to have escaped through a demonic pact rather than dying.
  • With Black Rock’s victory assured, William leaves to consider the consequences of the conflict and the approaching second-version Dark Invasion, which will affect nine continents.

Character Developments

  • The second prince emerges as a decisive and politically astute leader. He exposes Nadrick’s treachery but temporarily suppresses the issue in favor of uniting the kingdom and winning the war.
  • Marquis Chris reveals himself as an opportunist—or at least an unexpectedly decisive ally—by killing Nadrick and immediately backing the second prince.
  • William is shown to be the hidden architect of Black Rock’s victory. His sabotage of the underground passage and deployment of disguised dragonblood warriors demonstrate his reliance on strategy, deception, and carefully concealed power.
  • Goethe Nassis shifts from confident commander to desperate survivor. He recognizes William’s role in the defeat and appears to deepen his connection with demons by entering the Dark World.
  • The royal guards and nobles rapidly change allegiance once Nadrick is dead and the second prince’s legitimacy becomes clear, illustrating their dependence on political momentum and strength.

Significant Themes

  • Intrigue and hidden manipulation: The battle is won not only through force but through secret plots, deception, sabotage, and concealed identities.
  • Strength as political legitimacy: Once Nadrick dies and the second prince demonstrates overwhelming military power, the nobles and guards immediately accept him as the true king.
  • The cost and ambiguity of demonic power: Goethe’s escape suggests that demonic bargains provide immense advantages but may draw him further into darkness and future catastrophe.
  • Unknown sacrifice: Many participants die without understanding the larger conspiracy, reinforcing the idea that “your names are unknown, your deeds are immortal.”
  • The coming Dark Invasion: The battle is presented as only a prelude to a much larger global disaster. William realizes that survival will require Dawn City to grow rapidly in power.
  • Strength versus schemes: William reflects that insufficient strength forces one to rely on plots, while true power can overwhelm obstacles directly.

Character Interactions

  • Marquis Chris publicly condemns Nadrick and presents the second prince as the legitimate ruler.
  • The second prince asks the nobles and guards to set aside questions of evidence and unite against the enemy, transforming suspicion into collective action.
  • William and Goethe confront one another amid the ruins. Goethe identifies William’s involvement in the battle’s reversal, while William remains disguised and attacks him.
  • The Demon’s Hand interrupts their confrontation, dragging Goethe away and leaving William shocked and wary of Goethe’s demonic connections.
  • After the battle, William privately considers Goethe’s possible future alliance with Madeliku and the threat this could pose during the Dark Invasion.

Ch. 172Epilogue (3)

Epilogue (3) — Chapter Summary

Key Plot Points and Events

  • The war between the Black Rock and Steel Duchies continues, but William considers the outcome essentially decided. Goethe Nassis has fled, while William’s larger plan—to control both Duchies from behind the scenes—is succeeding.
  • William reflects on how his knowledge of the future allowed him to manipulate events:
    • He provoked Black Rock into attacking Rhine City.
    • He arranged for the Steel Duchy to use the Underground Passage to destroy much of Black Rock’s forces.
    • He exploited Kuri’s ambition to become a Count and gradually developed his plan to control both Duchies.
    • During the Dragon-Slaying War, he acquired Dragon Crystals and exchanged them for valuable resources, including Archmage-crafted Illusion Scrolls.
  • William secretly controlled Marquis Chris and used an Illusion Scroll to create a perfect substitute for Black Rock’s dead Second Prince. After the King and other princes died or fled, this “Second Prince” became the only viable candidate to stabilize the Duchy.
  • The false Second Prince is protected by hundreds of Dragonblood Warriors, making his identity nearly impossible to expose. With Marquis Chris and other powerful nobles supporting him, his succession is secure.
  • William returns to the battlefield in his true identity just before Rhine City falls. He loudly claims victory for the Dawn Army and personally smashes through the city’s remaining defenses, despite having avoided much of the earlier fighting.
  • Black Rock captures Rhine City after sacrificing roughly twenty thousand soldiers. The Steel Legion collapses, with many soldiers fleeing or surrendering.
  • Steel commander Kelnote retreats with about twenty thousand survivors and several confused Steel Players. He learns that Goethe was apparently seized by a gigantic black hand, leaving Goethe’s fate uncertain.
  • Kelnote and Wells privately discuss the shocking news, suggesting that Goethe’s disappearance may have major implications.

Character Developments

  • William fully embraces the advantages of his rebirth and future knowledge. He is confident, calculating, and increasingly ambitious, aiming not merely to win the war but to become the hidden ruler of both Duchies.
  • The false Second Prince becomes the central political instrument of William’s plan. His existence provides Black Rock with a seemingly legitimate ruler and prevents political chaos after the King’s death.
  • Marquis Chris has been secretly converted into William’s ally, allowing William to control the succession and the Duchy’s powerful nobles.
  • Marquis Solz, despite being the First Prince’s father-in-law and losing his military authority, prioritizes the interests of the Black Rock nobility over personal grief or loyalty. He refuses to betray Black Rock and orders Diablo to continue the assault.
  • Kelnote reacts with fury and disbelief to the Steel Duchy’s collapse and Goethe’s disappearance, revealing how badly the defeat has shaken him.
  • The Players and William’s allies resent William for abandoning the hardest part of the battle, but his overwhelming final assault and the victory quickly make his absence irrelevant.

Significant Themes

  • Political manipulation and hidden control: William wins through deception, substitution, and control of key figures rather than through open conquest alone.
  • The advantage of foreknowledge: His knowledge of future events allows him to anticipate others’ ambitions and turn their plans to his benefit.
  • Power over glory: William cares more about securing ultimate control than receiving public recognition for his contributions.
  • Nobility and self-interest: Marquis Solz’s actions demonstrate that noble families often value collective political interests above affection, loyalty, or personal morality.
  • The instability of war and succession: The death of rulers and commanders creates opportunities for ambitious figures to reshape entire nations.
  • Appearance versus reality: The false Second Prince, concealed identities, and secret alliances highlight how political legitimacy can be manufactured.

Character Interactions

  • William’s internal reflection reveals his contemptuous confidence regarding Goethe and Augustine, whom he views according to their usefulness to his plans.
  • William returns to the battlefield and theatrically rallies the Dawn Army, while Tyrannosaur, the other veterans, and the Players silently criticize him for avoiding the most dangerous fighting.
  • Marquis Solz suffers after the First Prince’s death and loss of authority but continues cooperating with Diablo to preserve Black Rock’s interests.
  • Kelnote interrogates a terrified soldier about Goethe’s disappearance before Wells restrains him and draws him aside for a private discussion, hinting at a developing response to the mysterious event.

Ch. 173The King for Half a Year (End of This Volume)

Chapter Summary: The King for Half a Year

Plot and Major Events

  • The Blackrock Duchy completes its conquest of the Steel Duchy. Rhine City falls, and Blackrock forces rapidly occupy or destroy the remaining cities and fortresses.
  • During the assault on Steel King City, Commander-in-Chief Kelnote kills the senile Late King and opens the gates to the Blackrock Legion. Black Rock officially wins the war.
  • Blackrock becomes the dominant power in the Southeastern Corner, though Dawn City remains nominally independent. If Black Rock gains three more High-Class Professionals, it can become a Grand Duchy.
  • The public believes Black Rock won through its own military strength, unaware of William’s sacrifices: the destruction of four powerful Legions, Augustine’s death, and the immense cost paid behind the scenes.
  • The Black Rock King suppresses the influence of the Dawn Mercenary Group and publicly minimizes its contributions. This is secretly part of William’s plan: he wants Dawn and himself to appear weaker while he develops in secret.
  • The Main Quest ends for players on the Legendary Continent. Dawn and Black Rock players receive major rewards, while Steel players receive only half rewards after their defeat.
  • Steel players led by Light of Freedom migrate with 20,000 players toward the Emerald Grand Duchy rather than remain under Blackrock rule.
  • Many other former Steel players join Black Rock, hoping to recover their pride and benefit from its apparent superiority. Players from Dawn and Black Rock increasingly clash during missions in the southern grasslands.
  • These conflicts escalate from small skirmishes into guild wars and large faction battles, leading to the creation of the Slaughter Plains—a player-controlled battlefield, mission zone, killing ground, and training area.
  • William watches the player conflicts approvingly, viewing them as preparation for the future Dark Invasion. He reflects that he has effectively been “king” for half a year, but must continue preparing for the coming crisis.

Character Developments

  • William becomes more politically calculating and secretive. Rather than claim credit for victory, he deliberately allows Black Rock to diminish Dawn’s reputation and hide his influence.
  • He recognizes that controlling public perception is as important as military power. He carefully limits knowledge of his covert plans, entrusting them only to extremely loyal subordinates.
  • William’s leadership becomes more pragmatic: he accepts manipulation, misinformation, and the maintenance of a favorable public image as necessary tools for survival.
  • Kelnote demonstrates his decisive loyalty to Black Rock by killing the Late King and surrendering Steel King City.
  • Light of Freedom and his followers display pride and independence by abandoning the defeated Steel Duchy instead of submitting to Black Rock.
  • The players collectively become more politically divided, joining rival factions and transforming the postwar region into a continuing battlefield.

Character Interactions

  • Kelnote directly confronts the Late King, killing him and facilitating Black Rock’s takeover.
  • The Black Rock King distances himself from Dawn and attempts to erase the Dawn Mercenary Group’s military reputation, though this apparent hostility serves William’s interests.
  • Dawn and Black Rock players repeatedly encounter one another in the grasslands, where disagreements lead to increasingly large-scale fighting.
  • William remains behind the scenes, observing and encouraging the player wars as a form of training.

Significant Themes

  • Control of truth and public opinion: The chapter argues that ordinary people usually see only the version of events that those in power allow them to see.
  • Political image versus reality: William hides his achievements and morally questionable plans to preserve Dawn’s image and avoid provoking stronger powers.
  • Power as a prerequisite for influence: Propaganda and public control are useless without the strength to enforce them.
  • Freedom and player agency: Players are not permanently bound to the main storyline; they can migrate, change factions, pursue new goals, or create their own conflicts.
  • War as preparation: The Slaughter Plains turns player conflict into practical training for the larger threat of the Dark Invasion.
  • Sacrifice behind victory: Black Rock’s easy-looking conquest conceals William’s enormous personal and military sacrifices.

Ch. 174S-Class Rewards, Storm Island

Chapter Summary: “S-Class Rewards, Storm Island”

Key Plot Points and Events

  • William completes the S-Class Main Quest “War of Power,” helping the Blackrock Duchy defeat the Steel Duchy.
  • Because of his 55% contribution rate, he receives:
    • 663,400 EXP
    • A

Talent Upgrade Card

  • An unclaimed reward, identified as the promised 30% share of the Steel Duchy’s spoils
  • A clue leading to a

Legendary Equipment Quest

  • William has already begun transferring wealth from the Steel Duchy’s royal treasury, national treasury, and military stores. He also intends to take treasures from the Blackrock royal palace. Lotner, carrying the Ring of Moxis, is assigned to handle much of the looting.
  • William uses the Talent Upgrade Card on Wrath of Thunder, since his “Handsome” talent cannot currently be improved.
  • The upgraded skill allows him, when facing an enemy over ten levels higher, to sacrifice 30% of his maximum HP. His next attack then has a 40% chance to gain a 500% attack-power increase and deal 500% increased Thunder damage for three seconds. It has a five-hour cooldown.
  • The Legendary Equipment clue points to Storm Island, south of Dawn City. The island contains information about the Thunder God’s death, equipment once carried by him, rare resources, dangerous Magical Beasts, and a deadly Thunder Sea at its summit.
  • William realizes Storm Island was the destination he had been preparing to reach by developing Thunder talents and constructing an Epic Warship. He decides to claim the island for Dawn City and turn it into a strategic rear base.
  • He is especially interested in the island’s Thunder Warhorses, Dragon Blood Magical Beasts that could form the foundation of a powerful cavalry force. Remembering how Players later destroyed and fought over the island’s resources, William resolves to secure and preserve them first.

Character Development

  • William becomes more ambitious and strategic after the victory. Rather than being satisfied with the official reward, he plans to maximize his gains through the spoils of war.
  • His persistent bad luck remains evident: his Luck Value is still only 3, making him wary of relying on Wrath of Thunder’s 40% activation chance.
  • He demonstrates growing long-term vision by recognizing Storm Island’s importance not only for Legendary Equipment but also for resources, magical beasts, minerals, and military development.
  • William’s attitude toward Storm Island shifts from frustration—because the clue reveals information he already knew—to excitement as he recognizes its broader strategic value.

Significant Themes

  • Rewards versus true ambition: William sees formal quest rewards as only part of what he can gain through initiative and preparation.
  • Strategic foresight and second chances: His knowledge of future events allows him to secure Storm Island before rival guilds can devastate it.
  • Power balanced by risk: The upgraded Wrath of Thunder is extraordinarily destructive but requires sacrificing health and gambling on an unreliable probability.
  • Resource preservation and ownership: William contrasts his plans to develop Storm Island with the destructive competition that later ruined its resources.
  • Preparation paying off: His Thunder-related talents and Epic Warship, which once seemed excessive, are revealed to be essential for reaching and exploiting Storm Island.

Character Interactions

  • The system congratulates William while sarcastically reminding him to claim his unclaimed reward himself, prompting his irritation.
  • William relies on Lotner to transport and collect the war spoils using the Ring of Moxis.
  • William mentally compares the system’s information with his own prior knowledge, especially regarding the Thunder God and Storm Island.
  • Although no direct confrontation occurs in the chapter, William anticipates future competition with Players and guilds and decides to act before they can seize or destroy the island’s resources.

Ch. 175Preparing for the Invasion

Chapter Summary: Preparing for the Invasion

Key Plot Points and Events

  • Six months into Open Beta, William has accumulated enormous resources by plundering the Steel Duchy’s national treasury:
    • 2.41 million Gold Coins
    • Thousands of sets of Blue and Silver equipment
    • Large quantities of siege materials, metals, magical essences, and food.
  • Dawn City has expanded its warehouses to store the supplies, while William deliberately avoids looting the treasuries of other nobles or completely draining Blackrock’s resources.
  • The Blackrock Duchy stabilizes after the war:
    • The Second Prince takes the throne and gains control of the Royal Guard and several legions.
    • Marquis Chris, Marquis Kuri, and newly promoted nobles support the new ruler, preventing civil war.
    • Marquis Solz dies in depression, while his legendary retainer Diablo disappears.
    • Steel’s former commanders, Kelnote and Wells, surrender and retain their lands and titles.
  • Blackrock enslaves many Steel commoners and sells them to Dawn City at high prices. Dawn City accepts them despite its population shortage, while Blackrock uses the profits to expand its army.
  • Players on the Legendary Continent, having completed their main quests, begin extensive guild and faction wars. They fight over the grasslands between Dawn City and Blackrock, competing to capture strategic locations and resources.
  • Dawn City grows to a population of 350,000 and continues expanding up the mountainside, helped by the influx of slaves.
  • Earth and Metal Mages reinforce the city’s enormous cliffs with enchantments, preparing them to resist powerful Dark Creatures that can climb walls.

Character Developments

  • William becomes increasingly focused on long-term military preparation rather than immediate expansion. He carefully manages resources and plans the city’s defenses against the coming Dark Invasion.
  • The Second Prince consolidates power after ascending the throne, using his elite personal guards and the Royal Guard to keep Blackrock’s nobles under control.
  • Marquis Chris and Marquis Kuri emerge as key political supporters of the new regime.
  • Marquis Solz dies after the defeat of his duchy, while his son inherits the title but cannot retain Diablo’s loyalty.
  • Diablo leaves after Solz’s death, demonstrating that his service was based on personal gratitude rather than hereditary obligation.
  • Kelnote and Wells adapt to defeat by surrendering and preserving their status under Blackrock rule.
  • The Players become accustomed to the political and military conflicts, treating faction warfare as a major part of the game’s current content.

Significant Themes

  • Preparation versus immediate gain: William prioritizes defensive infrastructure and strategic positioning over wasteful displays of wealth.
  • Political consolidation after war: Blackrock maintains stability through military authority, noble rewards, and control of land.
  • The hypocrisy of wartime politics: Dawn City and Blackrock publicly appear opposed while secretly benefiting from the slave trade.
  • Population and labor as strategic resources: Dawn City’s growth depends partly on absorbing enslaved people, revealing the harsh realities of the setting.
  • The scale of power: William reflects on the vast difference between Legendary beings and Saints, emphasizing the overwhelming power of the ancient figures who shaped the land.
  • Defensive strategy and controlled access: Rather than sealing every route, William plans to reduce the invasion routes to five, forcing the Dark Creatures into predictable bottlenecks.

Character Interactions

  • The Second Prince relies on his 300 elite guards, the Royal Guard, and supportive nobles to suppress unrest.
  • Marquis Chris and Marquis Kuri cooperate with the new king to prevent Blackrock from falling into civil war.
  • Diablo’s departure from Solz’s family highlights the difference between personal loyalty and formal servitude.
  • Kelnote and Wells negotiate surrender and retain their lands under Blackrock, reflecting the nobles’ established treatment of defeated commanders.
  • Dawn City and Blackrock engage in open territorial competition through their Players while secretly trading slaves and resources.
  • William works with Earth and Metal Mages to reinforce the cliffs and directs the city’s broader defensive preparations.

Overall Significance

The chapter establishes Dawn City’s transition from a growing settlement into a major fortress preparing for the Dark Invasion. William recognizes that the cliffs and mountain paths are its greatest defensive advantage and plans to destroy most routes, leaving only five heavily defended approaches. The political situation is temporarily stable, but the coming invasion threatens to unite—or overwhelm—the region.

Ch. 176Dawnship: God of War Rankings

Chapter Summary: Dawnship: God of War Rankings

Key Plot Points and Events

  • William accelerates the main storyline war, giving himself six months to prepare for the coming Dark Invasion.
  • He knows the locations of some Demon Caverns and suspects hidden Black Warlocks are responsible for the invasion, but he is not yet powerful enough to eliminate them.
  • The Demon Caverns cannot be permanently destroyed until the barrier between light and darkness weakens. In roughly half a year, the influence of the Gods and Demons will cause the caverns and Spatial Gates to expand naturally, marking the true beginning of the Gods-and-Demons war.
  • William settles his remaining affairs with Blackrock Duchy and launches the Great Age of Sail.
  • On September 21, Year 2333 of the Third Era, the Dawnship sets sail for the first time. Its appearance shocks both Players and NPCs, who view the enormous vessel as a symbol of humanity’s conquest of the oceans.
  • William announces that the Dawnship will travel to Storm Island, beginning his long-awaited maritime expedition.
  • Because only one hundred Players can accompany him, William establishes a Gladiator Arena to select the strongest candidates.
  • Player battles are protected by special system rules: defeated Players lose neither equipment nor experience, and their attributes are balanced to make the matches fair.
  • The arena introduces the God of War Rankings, a seasonal leaderboard offering equipment, coins, experience, and prestigious titles. The yearly champion will receive an Epic-Class weapon and have their name carved onto a permanent monument.

Character Developments

  • William becomes increasingly ambitious and confident. The completion of the Dawnship convinces him that he now possesses a major advantage over ordinary forces and can pursue large-scale exploration.
  • He shifts from merely preparing for the Dark Invasion to expanding his influence through naval power and competition.
  • The Players become more motivated and competitive, eagerly fighting for the chance to join William’s voyage and earn prestigious rewards.
  • The NPCs also show growing interest in Player culture, particularly the arena battles, livestreams, and the Players’ ability to entertain and flatter audiences.

Significant Themes

  • Preparation against looming catastrophe: William’s actions are driven by the approaching Dark Invasion and the need to build strength before the Demon Caverns fully emerge.
  • Human ambition and technological advancement: The Dawnship represents humanity reaching beyond its traditional limits through magic, engineering, and magical materials.
  • Competition and merit: The Gladiator Arena creates a structured system where strength and performance determine who gains access to extraordinary opportunities.
  • The Gods’ manipulation: The Mainframe secretly alters the arena rules, suggesting that unseen divine or systemic forces continue to influence the world.
  • Legacy and glory: The rankings, seasonal rewards, and commemorative stele encourage Players to seek lasting fame rather than simple material gain.
  • Exploration and adventure: The ocean becomes a new frontier filled with islands, Sea Beasts, storms, and unknown civilizations.

Character Interactions

  • William interacts indirectly with the Players by creating the arena and offering them the opportunity to earn a place aboard the Dawnship.
  • Players compete fiercely with one another while spectators—including NPCs—watch matches, attend livestreams, and discuss the combatants’ abilities.
  • NPCs and Players occupy separate competitive spaces because NPCs with powerful bloodlines would overwhelm ordinary Players.
  • The Players entertain and influence NPC spectators through their commentary, confidence, and flattery, while the NPCs support them with food, drinks, and paid attendance.
  • William largely ignores or pretends not to notice the Mainframe’s interference, allowing the arena system to function as a more exciting and fair competition.

Ch. 177War God

Chapter 175: “War God” — Summary

Key Plot Points and Events

  • Because of William’s influence, the first season of the War God Rankings had to conclude within three days.
  • The official game authorities heavily promoted the final rankings, even placing the event on the homepage and livestreaming the decisive battle.
  • The rankings were being formalized as official faction-based rankings. Players outside Dawn City would eventually need their own faction rankings, since different territories could not easily determine a single strongest player without a world tournament.
  • The chapter notes the game’s future progression: players were approaching Level 30, after which unlimited resurrection would end and be replaced by a limit of six revivals per day. Professional players and guild leaders were racing toward Level 40 and the Intermediate Class.
  • William watched the final match between Glory’s Changli Jiugu and Prosperous Era’s Eternal Solitude.
  • Changli Jiugu was a Dual-Sword Fighter with an Epic Secret Manual, full Gold equipment, a Dark-Gold weapon, and the Fire Dragon Heart Essence Blood. This made him the first player capable of becoming a Dragonblood Warrior, using Dragon Tongue Magic and Dragonblood Transformation.
  • Eternal Solitude was an elite professional player and renowned archer who had obtained Legolas’s incomplete Dark Ranger Secret Manual. His exceptional accuracy, speed, tactics, and ability to combine archery with Mage magic made him a highly dangerous opponent.
  • The match began with both players deliberately delaying the fight and exchanging taunts to build excitement for the official livestream.
  • Once combat started, Eternal Solitude immediately pressured Changli Jiugu with rapid, predictive battle-aura arrows. He destroyed Changli’s shield and reduced his health while avoiding all damage himself.
  • Changli Jiugu activated Dragonblood Transformation, becoming a powerful flame-covered giant whose speed and strength allowed him to close the distance despite Eternal Solitude’s superior mobility.
  • Eternal Solitude used Arrow Storm, evasive movements, Ice Wall, and recoil from his arrows to maintain distance and continue damaging Changli.
  • However, Changli endured the arrow barrage, used Dragon Tongue flames to melt the Ice Wall, and relentlessly pursued Eternal Solitude.
  • Once Changli reached melee range, Eternal Solitude could no longer escape or use enough skills to turn the fight around. Changli killed him with a rapid series of sword strikes.
  • Eternal Solitude nevertheless became the official first-season War God through his reputation, connections, and ability to secure the title.

Character Developments

  • Changli Jiugu demonstrates confidence in his Dragonblood Warrior abilities. He initially underestimates Eternal Solitude but adapts quickly when his shield is destroyed, relying on transformation, endurance, and aggressive close combat.
  • Eternal Solitude is established as one of the most technically gifted players. His archery, battlefield awareness, prediction, and hybrid use of Mage magic allow him to dominate the early portion of the duel, though his incomplete class awakening leaves him at a disadvantage against Changli’s transformed state.
  • William acts as an observer and commentator, recognizing the political and commercial significance of the rankings and correctly noticing that the finalists are intentionally entertaining the audience.
  • Chu Liuqiu, Little Ayin, Emperor of Luck’s Dream, and others fail to reach the final stages because of unlucky matchups, though they still make the top 100.
  • Eternal Solitude ultimately gains the title of War God despite losing the final fight, suggesting that official recognition involves more than simple combat strength.

Significant Themes

  • Competition and prestige: The War God Rankings are treated as a major symbol of glory, both by players and by the game authorities.
  • The institutionalization of power: The officials’ promotion of the rankings transforms an NPC-created system into an official social hierarchy within the game.
  • Skill versus overwhelming power: Eternal Solitude’s refined technique and tactical skill initially overpower Changli, but Changli’s Dragonblood transformation provides overwhelming durability and offensive strength.
  • The changing rules of the game: The coming restrictions on resurrection signal a transition from casual, consequence-free gameplay toward a more serious and strategically demanding phase.
  • Performance and popularity: The finalists deliberately prolong their pre-match banter for the livestream, showing that public attention, entertainment value, and networking influence how players are recognized.
  • Factional identity: Rankings will increasingly be divided by territory and faction, emphasizing the political structure developing within the game world.

Character Interactions

  • Changli Jiugu taunts Eternal Solitude before the battle, claiming that he cannot survive ten minutes against Dragonblood Transformation.
  • Eternal Solitude dismisses transformation as merely an increase in attributes, though his later reactions reveal concern about its actual power.
  • The two players intentionally converse before fighting to excite the livestream audience.
  • During combat, Eternal Solitude relies on distance and ranged pressure, while Changli relentlessly advances and refuses to let him escape.
  • Their opposing styles—Eternal Solitude’s controlled, technical kiting and Changli’s aggressive, direct assault—drive the battle’s tension.
  • Although Eternal Solitude loses the duel, his connections and standing allow him to be recognized as the first-season War God.

Ch. 178Setting Sail: Burning Ash

Chapter Summary: “Setting Sail: Burning Ash”

Key Plot Points and Events

  • Changli Jiugu remains the world’s top-ranked player after gaining the exceptionally powerful Dragonblood Transformation ability.
  • Dawn City’s Great Age of Sail campaign becomes a major international spectacle. Huaxia players advance far faster than foreign players in quests and exploration, forcing guilds in countries such as Britain and Spain to scramble to build warships. Many foreign guilds suffer severe financial losses trying to keep up.
  • The following day, William leads a major expedition from Dawn Harbor toward Storm Island aboard the Dawnship.
  • The expedition consists of approximately 2,500 soldiers, 100 players, and 400 life-class Professionals, supported by large stores of food and alcohol for the voyage.
  • The ship launches ceremonially, using magical sails shaped like Fire Dragon Wings. William personally commands the departure, drawing on his past experience as a sailor and pirate.
  • The expedition includes the newly formed Wavebreaker Legion, Water Element Warriors, William’s personal guards, Locke, Norton, Lotner, and the Minotaur Fiu Lesse.
  • Fiu Lesse is terrified of the sea and repeatedly panics during the voyage. William kicks him below deck after he begs to return home.
  • A mysterious black-robed Legend reveals himself to be Augustine, who everyone believed had died.
  • Augustine explains that he was reborn through fire and adopts the new name “Burning Ash.” His revival astonishes the players, who assume William possesses the power to resurrect NPCs.

Character Developments

  • William demonstrates his authority as Dawn City’s leader and expedition commander. His previous life as a pirate gives him confidence and competence at sea. He also shows his usual blunt, irreverent attitude by mocking and physically dealing with Fiu Lesse’s cowardice.
  • Changli Jiugu and the other players continue to be treated as prominent witnesses to Dawn City’s extraordinary developments, reacting with shock and admiration to Augustine’s resurrection.
  • Fiu Lesse is revealed to be extremely fearful despite possessing Dragon Blood, creating a comic contrast with his intimidating appearance and supposed strength.
  • Lotner appears calm and expressionless, though he privately shares some fear of the sea and maintains his stoic “Ironhead” persona.
  • Augustine undergoes the most dramatic transformation. Once believed dead, he returns as Burning Ash with a poetic, almost theatrical personality and an intense loyalty toward William—reportedly possessing 1,000 loyalty and favorability points.
  • Burning Ash’s affectionate behavior toward William unsettles him, especially when Burning Ash repeatedly watches Prince, suggesting an unexplained emotional or personal connection.

Significant Themes

  • Exploration and expansion: The voyage marks Dawn City’s transition from a land-based power into an ocean-faring force.
  • Unequal progress and competition: Huaxia players’ rapid advancement creates envy and panic among foreign players, turning the game’s world into an international race.
  • Rebirth and transformation: Augustine’s return as Burning Ash emphasizes the possibility of death being overcome through supernatural means, while also suggesting that resurrection can fundamentally alter a person’s identity.
  • Courage versus fear: The chapter contrasts William’s confidence and experience with Fiu Lesse’s terror and Lotner’s hidden anxiety.
  • Power and mystery: Burning Ash’s revival increases the players’ perception of William as an extraordinarily powerful and mysterious figure.

Important Character Interactions

  • William commands the sailors and crew to raise the sails, establishing the expedition’s ceremonial and adventurous tone.
  • He mocks and kicks Fiu Lesse below deck when the Minotaur panics and begs to go home.
  • Burning Ash approaches William, reveals his new identity, and expresses deep loyalty through poetic declarations and flirtatious behavior.
  • William reacts awkwardly and dismissively to Burning Ash’s affection, sending him away to admire the sea.
  • The players observe the exchange between William and Burning Ash with astonishment, further strengthening their belief that William possesses incredible powers.

Ch. 179Voyage at Sea

Chapter Summary: “Voyage at Sea”

Key Plot Points and Events

  • The Dawnship leaves the continent and enters the Fantasy Ocean, quickly encountering a violent, Mana-enhanced storm.
  • Towering waves, lightning, thunder, waterspouts, and powerful winds threaten the passengers, while enormous Sea Beasts circle the ship.
  • Despite the extreme conditions, the Epic Warship withstands the storm because of its powerful defenses and Dragon Might, which discourages Sea Beast attacks.
  • William orders the ship to slow down because poor visibility, a malfunctioning compass, and the lack of a nautical chart make navigation dangerous. First Mate Jack furles sails and follows his command.
  • After the storm passes, the ship is surrounded by unusually dense Mana—more than ten times the concentration found on the continent—allowing Professionals to cultivate much faster.
  • The passengers occupy themselves with games, fishing, and cultivation. Chu Liuqiu’s fishing attempt attracts a massive Sea Beast, which the crew and players work together to defeat using cannons and chained heavy crossbow bolts.
  • The creature is dragged aboard and becomes both a source of food and valuable experience, convincing the players that ocean travel offers dangers as well as major rewards.

Character Developments

  • William demonstrates calmness, authority, and practical judgment during the storm. He remains physically unaffected by the rough sea and prioritizes safety over speed, though he privately worries that his poor Luck Value may have caused the unexpected storm.
  • Jack, the First Mate and an Epic-Class Fire-Type Professional, proves capable and dependable. His Dragon Blood has elevated him from a Grandmaster Bloodline, and he efficiently manages the crew during the crisis.
  • Lotner becomes increasingly anxious, shifting from concern about the ship to concern about his own survival. His reaction provides comic relief and highlights the seriousness of the voyage.
  • Burning Ash retains most of his identity and habits despite losing certain memories, including his apparent inability to remember Goethe Nassis. He immediately takes advantage of the high Mana concentration to cultivate.
  • Chu Liuqiu shows resourcefulness by bringing an enchanted fishing rod, though his attempt leads to an unexpectedly dangerous encounter.
  • The players begin adapting to life at sea, finding ways to entertain themselves and recognizing that the voyage can provide unusual opportunities for growth and profit.

Significant Themes

  • The overwhelming power of nature: The storm emphasizes how dangerous and alien the Fantasy Ocean is compared with the continent.
  • Preparation and strength: William’s warship makes long-distance travel possible, reinforcing the idea that survival at sea requires powerful equipment and careful leadership.
  • Risk and reward: The voyage brings storms and Sea Beasts, but also rich Mana, valuable experience, and abundant food.
  • Adaptation to unfamiliar environments: Both NPCs and players adjust to the ocean’s conditions by cultivating, playing games, fishing, and cooperating in battle.
  • Adventure and opportunity: The sea is portrayed not merely as a threat but as a new frontier filled with resources and possibilities.

Character Interactions

  • William consults with and reassures Lotner, while privately concealing his concerns about their luck and navigation.
  • William gives orders to Jack, who respects and carries out his captain’s judgment by slowing the ship.
  • The crew, players, and NPCs cooperate to defeat the Sea Beast after Chu Liuqiu’s fishing rod attracts it.
  • Burning Ash’s cultivation draws attention from the players, who cannot directly sense Mana and must rely on quests and combat to advance.
  • Players socialize through Mahjong, poker, chess, Go, and fishing, creating a lively contrast between the dangerous voyage and their attempts to relax.
  • The successful hunt unites everyone in recognizing the practical rewards of ocean travel: Sea Beasts provide both meals and experience.

Ch. 180Storm Island

Chapter 178: Storm Island — Summary

Key Plot Points and Events

  • After the previous day’s Sea Beast hunt, the voyage becomes uneventful. The crew spends two days sailing slowly across the ocean, with many growing bored, irritated, or psychologically strained by the monotony.
  • On the fourth day, the crew discovers an enormous stationary thunderstorm stretching from the sea to the sky. Instead of avoiding it, the Dawnship heads directly into the storm.
  • William takes control of the helm, installs the Compass, and activates the ship’s ninety-nine Mana Crystals. The Dawnship accelerates dramatically, blasting through the waves at tremendous speed.
  • The ship survives the half-hour passage through the storm. One Player foolishly sticks his hand through a cannon port and is electrocuted by the storm.
  • Beyond the storm, the crew encounters a vast primitive island filled with rainforests, Pterosaurs, and other creatures possessing Dragon blood.
  • William identifies the island as Storm Island, the location of the Thunder God’s Severed Finger, an important objective.
  • The Players realize the island is extremely dangerous and suspect they may be used as expendable scouts despite their ability to resurrect.
  • William finds a beach suitable for landing and orders most of the crew ashore while one hundred people remain aboard the Warship. The landing party brings substantial supplies and heavy crossbow bolts, emphasizing the expected danger.

Character Developments

  • William demonstrates confidence, courage, and mastery as a leader. He personally pilots the ship through the storm and appears exhilarated by the challenge, treating the dangerous voyage as a form of conquest.
  • The Players shift from boredom and excitement to nervous caution. Their livestream reactions show their growing awareness that Storm Island is not merely an adventure but a potentially deadly mission.
  • Angry Little Fatty continues broadcasting the expedition, allowing the wider Player community to witness the island’s discovery.
  • Jack gives up the helm when William takes over, reinforcing William’s authority.
  • Chu Liuqiu reacts cautiously to the dangers aboard the ship, especially after witnessing the electrocution incident.

Significant Themes

  • Monotony versus adventure: The chapter contrasts the psychological exhaustion of endless sailing with the sudden excitement and terror of encountering the storm and island.
  • Human ambition and nature’s power: William’s decision to steer into the storm reflects the desire to conquer the sea, while the storm itself demonstrates nature’s overwhelming force.
  • Exploration and danger: Storm Island represents a lost, isolated world filled with unknown creatures and ancient power.
  • Expendability and resurrection: The Players recognize that their immortality may cause NPCs to treat them as disposable tools for reconnaissance.
  • Discovery of the ancient world: The island’s Dragon Beasts and isolation suggest a place untouched since the Age of Gods, connecting the expedition to forgotten history and divine remnants.

Character Interactions

  • William forcibly replaces Jack at the helm and takes command of the ship’s passage through the storm.
  • The crew and Players react collectively to the storm, first with excitement and then with fear as they realize the ship is entering it.
  • Players communicate with the audience through livestream commentary, speculating about the island and criticizing or joking about their likely role as expendable explorers.
  • William gives the landing orders, dividing the expedition between those remaining on the ship and those sent to the beach, while the crew cooperates in transporting equipment ashore.
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