But Odinson's plan was good in every way, with the only problem being that it required a massive amount of resources.
According to his plan, an average worker needed 10 to 20 kilograms of corpse-starch and 3 units of vitamin pills every day. And because the project mainly involved relocating existing factories and installing existing equipment, the entire timeline was relatively short, lasting about a year.
In other words, the Astral Claws Chapter needed to spend one million to two million tons of corpse-starch and 300 million units of vitamin pills every day, a process that would last for a whole year.
Starch was easy enough to handle, as they had confiscated plenty from raided houses. But luxury items like vitamin pills did not exist in the entire Chapter to the tune of 100 million units, let alone a daily expenditure of 300 million units.
This item occupied an awkward middle ground; nobles only used it to reward their servants, and even raiding houses only yielded a little over a billion units, which was a drop in the bucket for the entire project.
Without the system, Huron would have been helpless, forced to rely on finding excuses to squeeze the nobles for trouble to solve the problem, or simply cut this portion of the bonuses.
However, with the system, things did not need to be so troublesome, as the civilian factories' function of producing daily consumer goods directly solved this issue. A single civilian worker could produce 1.0 billion units of vitamin pills in a single day.
And once this plan was completed, an engineering project appeared on the previously barren "Construction" interface of the system panel.
"Starch Factory Expansion. Estimated completion time: one year, available civilian worker slots (0/10), estimated maximum acceleration of half a year."
Without hesitation, Huron maxed out all 10 civilian workers, cutting the engineering time in half.
Coupled with the one civilian worker scheduled to produce vitamin pills, Huron still had two idle civilian workers left on his hands.
He intended to use these two civilian factories to provide supplies for the Chapter Auxilia.
Because he discovered universal, human-enhancing pharmaceuticals such as "Astra Militarum Genetic Reinforcement Serum" and "Human Augmentation Concoction" in the "Civilian Consumer Goods" catalog.
Even if the first batch and subsequent batches of the auxilia were designated as administrative personnel, Huron still did not mind giving their bodies a little enhancement; after all, subsequent Astartes initiates would also be selected from among them.
Having finalized the plan, Huron had Odinson lead the government team to assume their posts and begin preparations. As for himself, he started tinkering with military organization.
The military training interface was pretty much the same as the original version, with everything it should have, except that the units carried Warhammer characteristics, alongside special formations such as "Astartes Company".
That was right, Huron could train Astartes directly through the system, rapidly increasing their proficiency.
This was also Huron's confidence to extract and implant gene-seeds the moment they matured, without needing to accumulate and absorb the experience of veterans.
Although the training speed of this special military force was not like ordinary troops who could reach Level 2 "Initial Training" in 2 to 4 months, it only took a few more months.
The formation used to train administrative personnel was simple: cram them into whichever unit had the most people, and thus a super-large infantry division consisting entirely of an infantry battalion was born.
Now they just had to wait to determine the source of the troops. Once there were enough people, training would begin immediately, taking only 2 months to reach the level of "Initial Training", which, excluding weapons, was equivalent to the average standard of the Astra Militarum.
Some people might wonder if this level was enough to serve as grassroots administrative personnel.
The answer was without a doubt.
Due to the Imperium of Man's lamentable administrative capabilities, 99 percent of people throughout the empire basically had an interrupted prenatal education, and could only be said to be slightly better than illiterates.
And as a standing, cross-planetary combat force, the Astra Militarum—excluding certain special circumstances—had cultural levels several tiers higher than ordinary hive world residents.
Cosmic common sense, weapon maintenance and usage regulations, training manuals, fleet transport codes... These training programs meant the Astra Militarum not only possessed basic literacy, but also a fairly wide vocabulary and knowledge base.
Although their cultural level was basically at the level of a primary school student from a certain major country in the 2K era, this was already enough to serve as grassroots bureaucrats.
What Huron wanted was not some mastermind capable of governing a nation, but someone who could read and write, understood most common sense, and could learn the rest during practice.
Aside from the all-infantry-battalion divine-general formation used to train bureaucrats, Huron also began adjusting the organization of the "Astartes Company".
After the new recruits' conversion was complete, Huron and other Chapter elites held another small meeting to finalize the new Chapter organization.
Citing the Codex Astartes, the entire Chapter was divided into two thousand-man grand companies, with internal structures largely similar to Codex chapters, except that the scout company and training company were removed, leaving entirely combat-ready companies.
The 1st Company served as the veteran company, and also the future Terminator company.
Companies 2 through 6 were tactical companies, comprising battleline squads, fire support squads, and close support/assault squads.
Companies 7 and 8 were fire support companies, specialized in tanks, artillery, and anti-armor forces.
Companies 9 and 10 were assault companies, concentrating most Astartes vehicles for pursuit, breakthrough, and flank raids.
The Dreadnought ancients were under the direct command of the Chapter Headquarters, joining the grand companies for combat when necessary.
Having laid out the grand company structures, Huron directly slotted the predetermined personnel into the formations and began exercises.
Exercises could reach a maximum of Level 3 "Well-Trained", which among Astartes was equivalent to the level of having just left the novice category but not yet reaching veteran status.
Although it looked neither here nor there, this level actually already reached the average baseline of the Astartes; after all, most Astartes did not live long enough to become veterans, or else why were they called veterans?
Huron looked at the training progress of the two grand companies. Without other bonuses and purely through hard drilling, it would take about five years to reach the well-trained level.
This speed looked a bit slow, but in reality it was somewhat horrifying. One had to know that these recruits were ordinary people just a few days ago, and now their bodies were not even fully mature, making them completely inexperienced blank slates.
As for other chapters, which one didn't spend a few years on adaptive training while undergoing conversion, and then take over a dozen or even decades after conversion was complete to reach this level?
Relying on this trick alone, Huron had the confidence to go toe-to-toe with Abaddon.
Your Long War veterans are consuming themselves at every moment, while my proficient recruits are endless.jpg
Having settled another matter, Huron cast his gaze toward the fleet.
There was nothing much to say about this aspect right now. Due to pursuing orks and suffering defeat in 715.M41, the Chapter fleet was pitifully small, and all of it was battered with nowhere to repair.
In the original timeline, by 908.M41 during the Badab War, Huron—who had monopolized the tithes of the Maelstrom region for over a century—could pull out a fleet that was actually smaller than the notoriously impoverished Lamenters Chapter.
At that time, the Lamenters possessed one mobile monastery repair dock, 2 forge ships, 12 support ships, 2 battle barges, 6 strike cruisers, 3 Vanguard-class light cruisers, and 22 other warships.
And what about the Astral Claws? 2 battle barges, 1 Cardinal-class heavy cruiser, 7 strike cruisers, 30 other warships, and 1 repair dock.
This was still the construction fruit of Huron plundering the Maelstrom tithes for over a hundred years; the Lamenters were probably on the verge of laughing.
And now, the Chapter fleet was even more pitifully small: 2 battle barges, 4 strike cruisers, 6 Gladius-class frigates, and nothing else.
Moreover, every single one of them bore injuries, with two Gladius-class keels having holes blasted right through them.
Yet due to the tense relations with the Council of High Lords, the Astral Claws couldn't even find a place to repair these warships and had no choice but to figure it out themselves.
Devoting the only three docks to repairing the least damaged Gladius-class frigates, and looking at the time of 1 year and 3 months on the panel, Huron finally relaxed and took a breath.
Everything that needed to be done had been done; now it was just waiting for time to pass and witnessing the system's divine might.
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