Ch. 81Fall into Eternal Damnation!
Chapter Summary: “Fall into Eternal Damnation!”
Key Plot Points and Events
- Roger and Betty encounter a drunkard within the Fallen World, who claims to be the Dawn Kingdom’s third prince.
- The drunkard reveals that the Dawn Kingdom’s royal family has been contaminated by the War God and suggests that high-ranking members of the Fallen may also be tainted by another deity.
- He explains that the Fallen World is not a simple illusion but a dream-like reality that reproduces all five senses. The Fallen created it by studying the Dawn Kingdom’s Magic Net and using it to connect people’s inner “Fallen Worlds.”
- The Fallen aim to construct a “Greater Fallen World,” a shared perfect reality where everyone can experience an ideal life.
- Roger learns that the Fallen can create these worlds without relying solely on the divine artifact known as the Mirror of the Fallen.
- The drunkard attempts to recruit Roger, offering him power—including the possibility of becoming king of the Dawn Kingdom or causing members of the royal family to fall.
- When Roger refuses to reveal how he detected the illusion and created his tower, the drunkard becomes increasingly hostile. The Fallen World begins collapsing around them.
- The drunkard attacks Roger, declaring that even dragons will fall within his world and threatening to read Roger’s memories after forcing him into “eternal damnation.”
- The chapter ends as a stream of data rushes toward Roger, leaving the outcome unresolved.
Character Developments
- Roger: Remains calm and amused despite the danger. He recognizes that the Fallen World is connected to his own Magic Net authority and uses his Data Artisan ability to suppress the drunkard’s alcohol-like scent. His ability to perceive and manipulate the virtual environment establishes that he may be unusually resistant to the Fallen’s techniques.
- The drunkard: Initially appears incoherent and intoxicated, but his awareness and alertness steadily increase. He is knowledgeable about ancient secrets and the Fallen’s methods, yet his apparent commitment to “inner peace” gives way to coercion and rage when Roger refuses to cooperate.
- Betty: Attempts to defend Roger by gathering magic, but discovers that the Fallen World contains no usable magic power, leaving her unable to intervene effectively.
Significant Themes
- Reality versus illusion: The Fallen World blurs the distinction between dreams and reality by recreating physical sensations and experiences.
- Technology and supernatural power: The Fallen have adapted the Magic Net—originally developed in the Dawn Kingdom—to amplify their own abilities, suggesting that technology can transform religious or divine powers.
- Temptation and corruption: The Fallen present their world as a peaceful refuge, but their promises of political power and forced “falling” reveal an authoritarian and manipulative agenda.
- Freedom versus control: The Fallen claim to offer people perfect lives, yet they ultimately demand submission and threaten to invade minds and memories.
- Hidden corruption: Both the Dawn Kingdom’s royal family and the Fallen appear linked to divine contamination, hinting at a broader conflict involving multiple gods and corrupted institutions.
Character Interactions
- Roger questions the drunkard about the Fallen World and its origins, while carefully withholding information about his own abilities.
- The drunkard alternates between warning Roger to leave, attempting to recruit him, and interrogating him about his ability to detect the constructed world.
- Roger’s calm skepticism contrasts with the drunkard’s growing desperation and anger.
- Betty tries to support Roger but is rendered powerless by the rules of the Fallen World.
- Their conversation shifts from cautious information exchange to direct confrontation when the drunkard realizes Roger may threaten the secrecy and stability of the Fallen.