Ch. 101Auspicious Star, Fortunate Hundred-Flower Garden

Chapter Summary: “Auspicious Star, Fortunate Hundred-Flower Garden”

Key Plot Points and Events

  • Fortune-Collecting uses knowledge shared through Morien’s Swarm Network, combined with her own experience observing and using Domains, to perform her first complete Domain Expansion: Auspicious Star, Fortunate Hundred-Flower Garden.
  • The Domain transforms the battlefield into a beautiful flower garden beneath a fragmentary starry sky, trapping Kurourushi and part of its cockroach swarm inside.
  • Its sure-hit effect continuously extracts the luck of anyone within it without requiring physical contact. The Domain also establishes a rule that violence causes luck to shift toward the victim and away from the attacker.
  • Kurourushi cannot understand or exploit the Domain’s rules. It repeatedly attacks Fortune-Collecting, causing its own luck to decline while Fortune-Collecting’s luck steadily increases. Fortune-Collecting simply flies away and allows the Domain to weaken Kurourushi over time.
  • Elsewhere, Morien defeats the other participants in the Domain battle. Ryu Ishigori collapses, and the remaining Domains—including Morien’s—dissipate. Morien earns five points for Dhruv’s death.
  • Morien discovers that Kurourushi’s uncontrolled cockroach swarm is attacking civilians. Although he initially claims he will not protect people like Okkotsu, he ultimately rescues several civilians, including a child, after the swarm destroys a building.
  • He criticizes Ryu and Uro for failing to help their fellow humans, comparing their indifference unfavorably to insects that protect their young.
  • Morien enters Fortune-Collecting’s Domain by converting his Cursed Energy into spirituality, allowing him to pass through the barrier without breaking it. He recognizes that the battle has become a one-sided “silent comedy,” with Kurourushi repeatedly injuring itself through its futile attacks.

Character Developments

  • Fortune-Collecting demonstrates major growth by successfully expanding a Domain despite having little direct experience. Her intelligence, accumulated memories, conviction, and naturally strong luck allow her to create a subtle but effective technique.
  • Her personality is shown to be nonviolent and peace-preferring. Rather than overpowering Kurourushi directly, she uses her Domain’s rules and patiently waits for its luck to collapse.
  • Kurourushi is revealed to be powerful but unintelligent. It lacks the understanding necessary to counter the Domain, such as sacrificing its own swarm to increase its luck, and blindly repeats the same failed attacks.
  • Morien displays a complicated moral attitude. He insists that he is not naturally protective of humans, yet he still intervenes when he witnesses civilians in immediate danger.
  • Morien also shows a strong personal hatred of cockroaches, contrasting with his general affinity for insects. His disgust leads him to destroy Kurourushi’s swarm without hesitation.
  • Ryu Ishigori and Uro Takako recover after Morien treats them but remain indifferent to the suffering of nearby civilians, emphasizing their self-centered survival instincts.

Significant Themes

  • Luck as power and strategy: Fortune-Collecting’s Domain turns luck into a measurable combat resource, rewarding restraint and punishing aggression.
  • Intelligence versus strength: Kurourushi’s physical power is undermined by its inability to understand the Domain, while Fortune-Collecting wins through patience and strategic rules.
  • Morality and hypocrisy: Morien condemns Ryu and Uro for ignoring civilians, even while claiming he himself does not care about protecting others. His actions reveal a reluctant or conditional sense of compassion.
  • Humanity compared with insects: The chapter repeatedly contrasts humans’ selfishness with insects’ instinct to protect their own young, questioning whether intelligence makes humans more civilized.
  • Growth through shared experience: Fortune-Collecting’s achievement reflects how the Swarm Network allows knowledge and memories to spread, enabling beings to develop abilities beyond their individual experience.
  • Humor amid danger: Kurourushi’s repeated falls and self-inflicted misfortune turn a deadly battle into slapstick, while Morien’s playful interpretation of the Domain’s name adds levity.

Character Interactions

  • Fortune-Collecting and Kurourushi engage in a prolonged pursuit, with her evading its attacks while her Domain steadily drains its luck.
  • Morien communicates with the recovering Ryu and Uro and challenges their indifference toward the civilians being attacked.
  • Ryu and Uro question whether Morien genuinely cares about others; he denies it, claiming he only helps when people happen to be within his sight.
  • Morien enters Fortune-Collecting’s Domain and observes her battle, amused by both the Domain’s cute imagery and Kurourushi’s increasingly pathetic condition.

Ch. 102Desire

Chapter Summary

Key Plot Points and Events

  • Morien observes Fortune-Collecting fighting Kurourushi inside her luck-based domain. Although Kurourushi divides into countless cockroaches, the domain has created such an overwhelming disparity in luck that every attack fails through absurd coincidences.
  • Morien summons Scarabs and asks him to seize Kurourushi’s points after its death. Scarabs cannot directly control the Culling Game system, but he can upload the data, locations, abilities, points, and visual feeds of every swimmer into Morien’s Swarm Network.
  • While waiting, Morien reflects on his ability to split into countless insects and wonders why he has not fully abandoned restraint. His thoughts lead him to examine his humanity, his affection for children, and his desire to preserve happiness.
  • Morien realizes that Kurourushi’s instinctive hunger is fundamentally different from Ryu Ishigori’s genuine joy in battle. He values emotions such as happiness, satisfaction, and bliss—especially those experienced by humans and by his own insect swarm.
  • Morien understands the true function of the Elation Mask. Rather than merely granting status or resisting corruption, it preserves his authentic self and prevents outside forces from changing his will unless he willingly accepts that change.
  • He concludes that he appreciates the positive aspects of humanity and that humanity—not a lack of power—is what restrains him from consuming the country or planet.
  • Morien tells Fortune-Collecting to finish Kurourushi and go to sleep. Her domain disappears, exposing Kurourushi to the real world just as its luck reaches zero.
  • A lightning strike hits Kurourushi, followed by attacks from Morien’s insects using Reverse Cursed Technique. Kurourushi is killed, while the nearby insects avoid the lightning.
  • Afterward, Morien and Fortune-Collecting travel to an abandoned residence. Morien decides to shower, sleep, and enter the Synchronization Space the following day rather than immediately synchronize after his battles.

Character Developments

  • Morien: Gains a clearer understanding of his identity, desires, and moral limits. He accepts that his connection to humanity remains central to him, despite no longer considering himself human. He also recognizes that he desires happiness for himself, his children, and humanity.
  • Fortune-Collecting: Continues to effortlessly defeat Kurourushi through her overwhelming luck. She responds obediently and affectionately to Morien’s concern for her rest.
  • Scarabs: Becomes more useful as an information-gathering and communications agent. Though unable to manipulate the system directly, he successfully transfers the swimmers’ data and perspectives into Morien’s network.
  • Kurourushi: Is reduced from a dangerous Special Grade threat to a helpless victim of Fortune-Collecting’s luck, ultimately dying when its luck reaches absolute zero.
  • Morien’s swarm: Is shown to possess emotional qualities and a strong desire to serve Morien. Their happiness comes from remaining close to him, reinforcing their familial bond.

Significant Themes

  • Humanity and restraint: Morien’s humanity is not weakness but the force preventing him from abusing his overwhelming power.
  • Happiness and emotional experience: The chapter distinguishes instinctive desire from genuine happiness, suggesting that emotional fulfillment requires self-awareness and the capacity to feel.
  • Identity and free will: The Elation Mask protects Morien’s true self, ensuring that his choices originate from his own heart rather than external corruption.
  • Beauty and goodness: Morien realizes that beauty lies in the positive side of humanity—joy, kindness, innocence, and happiness.
  • Family and belonging: Morien’s swarm provides him with companionship and freedom from loneliness because they can feel happiness through their bond with him.
  • Power versus morality: Although Morien could devastate entire regions, his values determine how he uses his abilities.

Character Interactions

  • Morien communicates with Scarabs about gathering system data and building a real-time map of the Culling Game participants.
  • He mentally speaks to Fortune-Collecting, telling her to finish Kurourushi and rest. She immediately obeys, showing their trust and closeness.
  • Morien’s relationship with his swarm is portrayed as affectionate and parental. The insects eagerly provide him with information, furniture, towels, and bathing supplies.
  • Morien contrasts his experiences with Kurourushi and Ryu Ishigori, using both to understand the difference between empty instinct and meaningful emotional desire.

Ch. 103Imaginary Space

Chapter Summary: “Imaginary Space”

Key Plot Points and Events

  • Morien wakes to discover that his insect swarm has vanished from his room. He soon learns that, while he was sleeping, he unconsciously opened a spatial “Gate” within his body, and the swarm crawled inside.
  • The swarm describes the interior as resembling Morien’s Innate Domain. Morien realizes he has created an Imaginary Space inside his body—a storage dimension sustained by the swarm’s collective desire for a home and the Wish Power it generates.
  • Morien tests his growing spatial abilities and notices that he can open Gates with surprising ease. He theorizes that repeatedly entering the Synchronization Space has given him an instinctive understanding of space, barriers, and domains.
  • He enters the Synchronization Space and meets his alternate selves:
    • Jujutsu Morien is still searching for the enemies hiding across the world and plans to improve his Reverse Cursed Technique.
    • Mysteries Morien prepares to attend Duke Negan’s banquet, intending to sneak in by using his ability to create a “friend slot” with a noble.
    • Star Rail Morien is approaching Penacony and worries about whether he can bring his insect swarm through the planet’s strict security.
  • Jujutsu Morien shares the Imaginary Space technique with Star Rail Morien through synchronization, giving him a safer way to conceal and transport his Insect Brood into Penacony.
  • Mysteries Morien also synchronizes with Jujutsu Morien and recognizes that Morien has advanced further along his Path, becoming particularly interested in the concept of “the goodness of human nature.”

Character Development

  • Morien/Jujutsu Morien: Gains an important new ability without deliberately training for it. His mastery over spatial techniques, barriers, and domains is becoming increasingly natural, suggesting deeper progress along his Path. He remains focused on locating and punishing the hidden enemies responsible for his troubles.
  • Fortune-Collecting and the swarm: Demonstrate initiative and trust in Morien by investigating and entering the mysterious Gate themselves. Their collective desire for a home directly contributes to the creation and maintenance of the Imaginary Space.
  • Mysteries Morien: Continues developing his social adaptability and theatrical personality. He plans to infiltrate a noble banquet and shows interest in the philosophical implications of Jujutsu Morien’s advancement.
  • Star Rail Morien: Remains practical and protective of his swarm. His concern over Penacony’s security highlights his responsibility toward his “children,” while the new Imaginary Space greatly improves his preparations.

Significant Themes

  • Growth through unconscious integration: Morien’s new ability emerges naturally from his accumulated experiences rather than deliberate study, suggesting that repeated use and cross-world synchronization are reshaping him.
  • Home and belonging: The Imaginary Space is created from the swarm’s wish for a home, linking emotional desire to supernatural power.
  • Adaptation across worlds: The Moriens repeatedly exchange techniques and knowledge, allowing abilities from one setting to solve problems in another.
  • Existence and nonexistence: The Imaginary Space occupies an ambiguous state within Morien’s body, reinforcing the chapter’s interest in boundaries between physical reality, inner domains, and imagined spaces.
  • Human nature and morality: Mysteries Morien’s final focus on “the goodness of human nature” hints at a developing philosophical or Path-related interest.

Character Interactions

  • Morien gently scolds Fortune-Collecting for entering the Gate recklessly, but accepts the swarm’s choice and allows them to return.
  • The alternate Moriens tease one another about drinking, acting sophisticated, and using primitive torture methods, reflecting their familiarity and distinct personalities.
  • Jujutsu Morien and Star Rail Morien exchange a high-five to synchronize, allowing the latter to obtain the Imaginary Space technique.
  • Mysteries Morien synchronizes afterward and immediately recognizes Jujutsu Morien’s advancement, ending the chapter with curiosity about the idea of human goodness.

Ch. 104The Reverie Hotel

Chapter Summary: The Reverie Hotel

Key Plot Points and Events

  • After leaving the Synchronization Space, Morien discovers that his Insect Brood prefers the comfort of his Imaginary Space to his spatial suitcase. He transfers most of the insects inside and has the remainder help pack his luggage.
  • Morien prepares to visit Penacony for the Charmony Festival, wearing his Warlock robes, hat, mask, and carrying his Glintstone Staff.
  • He meets Argenti outside his room. Argenti warns that The Reverie Hotel may prohibit Morien from bringing his “children”—the Insect Brood—into the Dream Pool. Morien reveals that he has perfected their concealment and is confident they can enter unnoticed.
  • In the Rarely Seen’s cockpit, Morien encounters the other passengers Argenti has gathered, including Rappa, a powerful Galaxy Ranger who calls Morien “Buzzing Ninja” and Argenti “Rose Ninja.”
  • Rappa cannot detect Morien’s hidden Imaginary Space or the insects concealed within it, which satisfies Morien. Her exceptional perception and ability to identify people’s true natures nevertheless make her potentially dangerous.
  • The spacecraft arrives at Penacony. After saying goodbye to the other passengers, Morien and Argenti enter The Reverie Hotel.
  • The pair endure extensive security inspections and a long queue before reaching the check-in desk.
  • The receptionist becomes suspicious of Morien because his mask makes him appear to be a Masked Fool, a group widely associated with danger and disorder.
  • Argenti presents his invitation and attempts to transfer the room to Morien. The receptionist initially hesitates because the invitation bears only Argenti’s name and Morien lacks identification.
  • Morien subtly influences the receptionist, reducing her suspicion. Argenti also uses his spotless reputation as a Pure Beauty Knight to reassure her.
  • To avoid taking personal responsibility, the receptionist officially keeps the room under Argenti’s name while allowing Morien to use it. She gives Argenti the Dream Passport, which functions as the room key and a Penacony travel tool.
  • Argenti departs for the Celestial Ring, leaving Morien to enter the hotel. As Morien approaches the elevator, an unfamiliar woman comments on his mask and asks whether he is a newcomer to the Tavern.

Character Developments

  • Morien: Demonstrates increasing control over his abilities, especially spatial manipulation and concealment. He is protective of the Insect Brood and willing to go to great lengths to bring them into Penacony. He also shows confidence, cunning, and a mischievous willingness to exploit social situations, particularly through subtle mental influence.
  • Argenti: Acts as Morien’s escort and advocate. His kindness, courtesy, and reputation help Morien pass through the hotel’s bureaucracy. He remains attentive to Morien’s safety while respecting others’ dignity, including the nervous receptionist.
  • Rappa: Is introduced as a powerful and eccentric Galaxy Ranger. Her playful “ninja” vocabulary contrasts with her formidable perceptive abilities. Although she cannot detect Morien’s concealed insects, she appears capable of recognizing hidden identities and unusual powers.
  • The receptionist: Initially distrusts Morien because of his Masked Fool-like appearance, but gradually compromises after Argenti vouches for him and Morien’s influence eases her fears. She prioritizes protecting herself from blame while still accommodating Argenti.
  • The Insect Brood: Become more integrated into Morien’s abilities and daily life. Their preference for his Imaginary Space reinforces their emotional bond with him.

Significant Themes

  • Trust versus appearance: Morien’s mask immediately associates him with the dangerous reputation of the Masked Fools, showing how appearances and social labels influence judgment.
  • Protection and family: Morien’s efforts to conceal and transport the Insect Brood emphasize his devotion to them and his willingness to challenge institutional rules on their behalf.
  • Reputation and social power: Argenti’s status as a Pure Beauty Knight allows him to overcome obstacles that Morien alone might not have managed.
  • Rules versus practical morality: The receptionist follows official procedures while finding a loophole that satisfies both the hotel’s regulations and Argenti’s request.
  • Identity and concealment: Morien hides both his insects and the nature of his powers, while Rappa’s ability to perceive hidden truths hints that concealment may become increasingly difficult.
  • Foreshadowing and impending chaos: Morien expects Penacony’s Charmony Festival to become embroiled in major conflict involving The Family, the company, the Nihility, the Galaxy Rangers, and the Masked Fools.

Important Character Interactions

  • Morien and Argenti: Their month-long journey has made them familiar and mutually trusting. Argenti worries about Morien’s plans, while Morien accepts Argenti’s praise and relies on his assistance.
  • Morien and Rappa: Rappa playfully gives Morien the title “Buzzing Ninja” and tries to determine where his “spirit beasts” are. Morien enjoys concealing the true nature of his swarm from her.
  • Argenti and Rappa: Argenti enthusiastically adopts her exaggerated ninja terminology, calling her “Lady Shatter-Sword Ninja,” demonstrating his accommodating and friendly personality.
  • Argenti and the receptionist: Argenti politely but firmly advocates for Morien, using his reputation without embarrassing or pressuring the receptionist.
  • Morien and the receptionist: Their interaction reveals Morien’s ability to manipulate perceptions. Her distrust fades unexpectedly, allowing him to enter despite his suspicious appearance and lack of identification.
  • Morien and the unknown woman: The chapter ends with a new woman recognizing his mask and questioning whether he is a newcomer to the Tavern, setting up the next encounter.

Ch. 105End of the World in a Beautiful Dream

Chapter Summary: End of the World in a Beautiful Dream

Key Plot Points and Events

  • Morien encounters Sparkle, a Masked Fool, in the elevator of The Reverie Hotel. She introduces herself playfully, though Morien immediately recognizes her.
  • Their conversation establishes that both know a great deal about one another. Sparkle teasingly calls Morien a “little bug” because he is a Pathstrider of Propagation, while Morien jokes about Sparkle’s apparent relationship with her “child.”
  • Sparkle invites Morien to visit the End of the World Tavern, insisting that a Fool who has never been there is incomplete. She asks him to meet her at the Gate after entering Penacony’s dream.
  • Morien arrives at the room assigned to Argenti and examines the Dream Pool, which connects the real world to Penacony’s dreamscape. He enters the pool and successfully transfers his consciousness into the dream without suffering the usual disorientation.
  • He awakens in Golden Hour, Penacony’s dream district where time is eternally frozen just before midnight. The area is filled with advertisements, smiling pedestrians, entertainment, and an atmosphere of manufactured happiness.
  • Sparkle appears behind him and leads him through the district to Sunken Dream Shopping Street, where the Penacony branch of the End of the World Tavern is located.
  • Morien questions why The Family permits the Tavern to exist, given its association with the Masked Fools. Sparkle explains that the Tavern’s doors can appear anywhere, making it impossible to remove. Even the Dreammaster’s attempts to block or eliminate it failed.
  • Sparkle opens the Tavern’s door and welcomes Morien to “the end of the world.”

Character Developments

  • Morien is shown to be observant, adaptable, and comfortable dealing with dangerous or eccentric individuals. He responds to Sparkle’s provocations with calm humor rather than suspicion or fear.
  • His unusual adaptability is emphasized when he enters the dream without experiencing the physical instability that affects most first-time visitors.
  • Morien’s curiosity about the Tavern, the Dreammaster, and Penacony’s systems suggests that he is gathering information while maintaining a relaxed outward demeanor.
  • Sparkle displays her characteristic theatricality, mischief, and unpredictability. She shifts rapidly between exaggerated expressions and playful manipulation.
  • Despite pretending that their meeting is casual, Sparkle clearly knows about Morien and takes an active interest in him. She also willingly reveals information about the Tavern and the Dreammaster, though it is unclear how much of her explanation is sincere.
  • Sparkle accepts the nickname “Director Sparkle,” showing that she enjoys role-playing and being given amusing titles.

Significant Themes

  • Performance and deception: Both characters understand that appearances are unreliable. Sparkle performs innocence and friendliness, while Morien recognizes the act and responds with his own humor.
  • Freedom versus control: The Tavern’s ability to manifest anywhere symbolizes resistance to authority. The Family and Dreammaster attempt to control it but ultimately cannot.
  • Manufactured happiness: Golden Hour is designed around constant celebration, smiling faces, advertisements, and emotional pleasure. The presence of an Emotion Pawnshop highlights how even feelings have become commodities.
  • Dreams and reality: The Dream Pool blurs the boundary between the real world and dreams, while Morien’s unusually smooth transition suggests that he is not entirely ordinary.
  • Eternal pleasure and stagnation: Golden Hour’s frozen moment before midnight promises endless revelry, but the refusal of tomorrow to arrive also hints at the emptiness or danger beneath perpetual enjoyment.

Character Interactions

  • Morien and Sparkle immediately establish a teasing, competitive rapport. They trade jokes, nicknames, and observations while testing each other’s knowledge and intentions.
  • Sparkle attempts to control the interaction through exaggerated charm and sudden changes of subject, while Morien counters by refusing to be easily manipulated.
  • Morien allows Sparkle to lead him, but he remains mentally alert, particularly when she discusses the Tavern’s history and the Dreammaster.
  • Their journey to the Tavern functions as both a tour of Penacony and the beginning of a potentially dangerous partnership, with neither character fully trusting the other.

Ch. 106Masked Fools? (6,000-Word Bonus Chapter for the Alliance Leader)

Chapter Summary: “Masked Fools?”

Key Plot Points and Events

  • Morien and Sparkle enter the Tavern, the supposed headquarters of the Masked Fools. Rather than a sacred or grand center of [Elation], it appears as a bright, circus-like bar filled with jokes, masks, paintings, dream bubbles, and cheerful music.
  • Sparkle explains that Aha, the Aeon of [Elation], has supposedly been expelled from the Path after ignoring 666 invitations from the younger Fools. The Tavern also prohibits “Mourning Actors,” emphasizing its hostility toward Aha and anything associated with grief or solemnity.
  • Sparkle warns Morien that the Tavern’s current members may disappoint him. The establishment is dominated by a cynical “New Life” faction and has largely become a place for people escaping boredom and reality.
  • A living painting of a Clown begins talking to Morien. The Clown probes into Morien’s beliefs, his [Propagation] Path, his relationship with the Pure Beauty, and his “children,” attempting to gather embarrassing information for future mockery.
  • The Clown publicly humiliates Morien by labeling him a bug-like “holy mother” and calling other Fools over to ridicule him. The surrounding Fools make jokes about his insect nature, his devotion to Idrila, and his ideals.
  • Morien remains calm and reveals that he has been reading the Clown’s mind. In retaliation, he releases Whispering Bookworms—memory-devouring insects—into the painting. They spread through the Tavern’s other paintings, threatening the memetic lifeforms inside them with memory loss, which is effectively death for their kind.
  • The Fools who mocked Morien flee. Morien criticizes them for only acting brave against the weak and retreating before the strong, arguing that genuine [Elation] should allow them to laugh at themselves as well.
  • Morien clarifies that he does not intend to kill the offenders. The insects will mainly worsen their memories, sense of presence, and dreams.
  • Morien and Sparkle sit at the bar, where Sparkle offers to buy him a drink. The bartender explains that drinks are normally extremely expensive but can be exchanged for entertaining jokes.
  • The bartender and Sparkle discuss how the Tavern’s entertainment has become increasingly dull. The Fools once used the IPC’s technology to watch amusing events across the universe, but even that eventually became boring, causing them to rely on alcohol and recycled jokes.
  • The chapter ends with Sampo approaching Morien and Sparkle, introducing himself as a Masked Fool whose mask has been stolen.

Character Developments

  • Morien: Demonstrates strong self-control, sharp observational skills, and immense pettiness beneath his calm exterior. He refuses to be emotionally manipulated by the Clown and retaliates decisively when attacked. His actions reveal both his protectiveness toward his insect “children” and his contempt for cowardly bullies. He also begins reassessing the Tavern, concluding that its current members are hollow and unworthy representatives of [Elation].
  • Sparkle: Acts as Morien’s guide while repeatedly warning him about the Tavern’s unpleasant atmosphere. She distances herself from the bullying but remains entertained by Morien’s retaliation. Her concern that he might misunderstand [Elation] suggests she is trying to steer him toward a more authentic understanding of the Path.
  • The Clown: Initially pretends to be friendly but is exposed as manipulative and invasive. He uses humor as a tool for humiliation, probing Morien’s vulnerabilities before turning the Tavern against him. His defeat demonstrates the danger of confusing cruelty and mockery with true [Elation].
  • The Tavern’s Fools: They are portrayed as bored, cowardly, and dependent on group bullying. Their inability to laugh at themselves exposes the emptiness of their version of [Elation].
  • The Bartender: Represents a more genuine and balanced side of the Tavern. She values creativity and interesting stories over cruelty and accepts jokes as payment for drinks.
  • Sampo: Enters at the end as a new potential companion or source of information, presenting himself humorously as a Fool without a mask.

Significant Themes

  • True [Elation] versus cruelty: The chapter distinguishes genuine humor and self-aware absurdity from mere bullying. The Tavern’s residents use jokes to hurt others but cannot laugh at themselves.
  • Decay and stagnation: The Tavern has become a refuge for people bored with existence. Its dependence on alcohol, recycled jokes, and old entertainment reflects the stagnation of a movement that has lost its original vitality.
  • Masks and identity: The Fools hide behind masks, jokes, paintings, and performances, but their behavior reveals fear, insecurity, and emptiness beneath the surface.
  • Power and cowardice: Morien condemns those who bully the weak but submit to the strong. He argues that dominance and confidence must be consistent rather than opportunistic.
  • Memory and death: For Penacony’s memetic lifeforms, memory is equivalent to existence. Morien’s insects therefore threaten not merely physical harm but the destruction of identity and selfhood.
  • Outsider judgment and stereotypes: The Clown assumes Morien’s nature as a bug, his devotion to [Propagation], and his connection to the Pure Beauty define him. Morien exposes the superficiality of those assumptions.
  • The danger of misplaced ideals: Sparkle fears Morien may be influenced by the Tavern’s degraded culture, implying that even a Path can be misunderstood or corrupted by its followers.

Character Interactions

  • Morien and Sparkle: Their conversation is playful and sarcastic, but Sparkle also acts as a guide and protector of sorts. Morien teases her about being unable to prevent the bullying, while she observes his reaction with amusement and curiosity.
  • Morien and the Clown: Their interaction begins as apparent friendliness but becomes psychological combat. The Clown tries to expose Morien’s vulnerabilities; Morien secretly reads his mind and answers with a devastating insect attack.
  • Morien and the other Fools: The exchange reveals the Tavern’s mob mentality. The Fools mock him collectively, then scatter once he demonstrates superior power.
  • Morien and the bartender: Their brief interaction presents the Tavern’s healthier social side, where entertainment is based on stories and wit rather than humiliation.
  • Sparkle and the bartender: Their joking exchange recalls the Tavern’s older, more authentic culture and contrasts with the current atmosphere of boredom and cruelty.
  • Morien and Sampo: Sampo’s final entrance sets up a new interaction, with his introduction suggesting that he may offer information, comic relief, or another perspective on the Tavern’s decline.

Ch. 107IF timeline: The story that never existed because of you

Kafka and Silver Wolf monitored Morien’s entry into Penacony and discussed how they had avoided a disastrous future. Kafka then recounted a discarded timeline in which Morien’s isolation and growing Swarm consumed a galaxy and ultimately erased the universe, before Silver Wolf went to bed ahead of her mission.

  • Silver Wolf reported that Firefly and Morien had entered Penacony, explaining that she had bypassed the Corridor of Memories for Morien and was keeping him from dangerous parts of the dream.
  • Kafka and Silver Wolf discussed the averted future, Morien’s strange abilities, and how his prayers might have reached Celenova.
  • Kafka read Silver Wolf the story of a discarded timeline in which Morien remained stranded in space, sustained himself with his Swarm, and transformed his domain into an expanding Insect Cocoon.
  • Morien’s Cocoon merged with real space, causing the Patrick Galaxy and then everything in the universe to be forgotten until Oblivion became the final Finality.
  • Kafka took Silver Wolf’s game console and sent her to sleep before her mission, while Silver Wolf carried away Elio in the form of a black cat.

Ch. 108Bugs Never See Bugs

Chapter Summary: “Bugs Never See Bugs”

Key Plot Points and Events

  • Sampo meets Morien in the Tavern and begs Sparkle to return his stolen mask. Sparkle agrees only if Sampo completes a task for her.
  • Sparkle hints that Sampo’s sudden desire to reclaim his mask is connected to an impending disaster on Jarilo-VI. Sampo refuses to confirm this, but quotes Sparkle’s belief that “the show is about to begin.”
  • Sampo trades a story for a drink and recounts an exaggerated version of the Trailblazer’s adventures on Jarilo-VI, portraying the Trailblazer—Stelle—as exceptionally heroic and beautiful.
  • Sampo and Morien quickly become friendly. Sampo offers to guide Morien around Penacony during the two days before the Charmony Festival.
  • Taking advantage of Morien’s VIP Dream Passport, Sampo enthusiastically acts as his guide and lackey, showing him Penacony’s attractions, including immersive dreams, dream-call booths, and arcade machines.
  • While discussing happiness and desire, Morien notices Firefly standing by the roadside. Firefly recognizes the aura of the Propagation Path around him and becomes tense, apparently associating it with the destruction of her planet.
  • Morien is surprised that Firefly does not recognize him, especially because the Stellaron Hunters possess Elio’s predictive script. He realizes that Firefly likely discarded or ignored the information about him.

Character Developments

  • Sampo: Reveals a more urgent and purposeful side beneath his usual comic persona. His concern for recovering his mask appears connected to protecting Jarilo-VI. He remains manipulative and opportunistic, quickly exploiting Morien’s wealth and VIP status, but also demonstrates genuine sociability and adaptability.
  • Sparkle: Continues to toy with Sampo, enjoying his distress and maintaining control through teasing and conditional favors. Her comments show that she understands Sampo’s motives better than he admits.
  • Morien: Shows restraint by choosing not to steal Sampo’s mask, recognizing that it may be necessary to save a planet. He becomes increasingly reflective, considering the nature of happiness, desire, and emotional satisfaction. He also remains observant and skeptical of the schemes around him.
  • Firefly: Her casual disguise briefly collapses when she senses Morien’s Propagation aura. Her reaction reveals deep trauma and hostility connected to her past and the Swarm.
  • The Trailblazer: Appears indirectly through Sampo’s embellished story, emphasizing the gap between reality and the exaggerated legends people create about heroic figures.

Significant Themes

  • Performance and deception: The Masked Fools constantly act, exaggerate, and manipulate. Sampo’s story about the Trailblazer demonstrates how truth becomes distorted into entertainment.
  • Desire and happiness: Morien reflects that happiness may be strongest immediately before a desire is fulfilled, when anticipation is greater than possession. This contrasts with Penacony’s promise of endlessly available pleasure.
  • Identity and masks: Sampo’s stolen mask symbolizes both his public persona and a missing part of himself. The chapter repeatedly questions whether characters are showing their true selves or performing roles.
  • Class and privilege: Penacony offers paradise to those who can afford it, while its entry and dream-related costs exclude many people. Morien’s VIP status makes him especially valuable to Sampo.
  • Trauma and prejudice: Firefly’s reaction to Morien shows how past devastation shapes immediate perceptions, even when the individual in front of her may not be responsible.
  • Elation versus Nihility: Sampo and Morien discuss whether pleasure remains meaningful once it is guaranteed. Their conversation contrasts the pursuit of happiness with the emptiness that can follow fulfillment.

Character Interactions

  • Sampo and Sparkle: Their exchange is playful, manipulative, and competitive. Sparkle enjoys watching Sampo plead, while Sampo flatters and jokes to regain his mask.
  • Sampo and Morien: They quickly form a friendly partnership, though Morien remains aware that Sampo may be trying to exploit him. Sampo’s guiding behavior mixes genuine charm with opportunism.
  • Morien and the bartender: Morien samples a drink made from “Hell Jokes” and learns that Penacony’s beverages can influence emotions, reinforcing the setting’s connection between entertainment and altered experience.
  • Morien and Firefly: Their brief encounter shifts from potential hostility to confusion. Firefly reacts defensively to Morien’s Propagation aura, while Morien is puzzled that she does not know who he is.

Ch. 109Oak Cake Roll

Chapter Summary: “Oak Cake Roll”

Key Plot Points and Events

  • Firefly briefly reacts with hostility when she senses Morien’s [Propagation] aura, mistaking him for a True Sting. She realizes her mistake and apologizes; Morien accepts without revealing that he knows she is a Stellaron Hunter.
  • Morien and Sampo continue exploring Penacony. Morien becomes curious about Firefly’s favorite dessert, the notoriously unpleasant Oak Cake Roll.
  • After tasting the cake and finding it nearly as bad as rumored, Morien sends it through a spatial opening to the swarm-like children in his domain, who enjoy it. He speculates that Firefly may like the cake because of her former connection to [Propagation] and the Glamoth Iron Cavalry.
  • Morien and Sampo eat at a dessert shop and discuss Penacony’s dream-based rest system. Morien books a dream hotel room, while Sampo refuses because he wants to spend all his time enjoying Penacony.
  • Morien experiences “fatigue,” a purchasable dream emotion, together with supernatural comfort in the dream hotel. The combination produces a deeply relaxing sensation similar to sleep, although actual sleep is impossible inside the dream.
  • The next day, Morien enters the Synchronization Space and briefly exchanges information with his counterpart from the Mysteries world. Their routine synchronization reveals that Trissy’s impending death is imminent.
  • In the Mysteries world, a shapeshifting man impersonates a nobleman by copying his appearance and mannerisms. He hides the real man in a wardrobe and kills him by snapping his neck.
  • A strange butterfly with eye-like markings watches the impersonator. It later lands on his back as he leaves the room, suggesting that he is being observed or monitored.
  • The impersonator convincingly assumes the nobleman’s identity and leaves for Duke Negan’s banquet, where Trissy is expected to die.

Character Developments

  • Morien: Shows restraint and social awareness by not exposing Firefly’s identity or escalating their misunderstanding. His curiosity and practical nature appear in his investigation of the Oak Cake Roll and his willingness to experiment with Penacony’s unusual systems. He also maintains his daily synchronization routine despite having a more comfortable and eventful life in Penacony.
  • Firefly: Demonstrates an instinctive fear and hatred of anything associated with the swarm, reflecting the destruction of her homeland. She quickly recognizes her overreaction and sincerely apologizes.
  • Sampo: Continues acting as Morien’s guide and business partner. Although he uses their outings to fulfill his own proxy-buying errands, he does so tactfully, making Morien feel helped rather than exploited.
  • Mysteries Morien: Remains Morien’s primary synchronization partner during this interval. Their relationship is practical and habitual, relying increasingly on shared information rather than lengthy conversation.
  • The shapeshifter/impersonator: Displays cold efficiency, confidence, and skill in mimicry. He not only copies the victim’s body but also studies and reproduces his gestures and temperament, allowing him to pass as a baron.

Significant Themes

  • Prejudice and trauma: Firefly’s reaction to Morien reflects how personal and national trauma can shape immediate responses to symbols of destruction.
  • Identity and impersonation: The shapeshifter’s replacement of the nobleman emphasizes the fragility of identity and the danger of judging people by appearance or behavior alone.
  • Comfort, fatigue, and artificial experience: Penacony turns abstract emotions into purchasable experiences, questioning whether manufactured relaxation can truly substitute for natural sleep or genuine rest.
  • Commerce and exploitation: Sampo’s proxy-buying and Morien’s discount arrangement show how easily leisure becomes a marketplace, while also highlighting Sampo’s talent for making self-interest appear mutually beneficial.
  • Connection across worlds: Morien’s daily synchronization demonstrates how parallel selves remain linked through shared knowledge and routine, even when their circumstances differ greatly.

Character Interactions

  • Morien and Firefly: Their tense first encounter is resolved through Firefly’s apology and Morien’s understanding silence about her identity.
  • Morien and Sampo: Their conversation mixes food, business, tourism, and Penacony’s dream mechanics. Their partnership is informal but mutually advantageous.
  • Morien and the swarm: Morien treats the swarm’s children affectionately, sharing his unwanted cake with them and recognizing a possible biological reason for Firefly’s fondness for it.
  • Morien and Mysteries Morien: They briefly synchronize and exchange updates, maintaining their established cross-world routine.
  • The impersonator and his victim: Their interaction is entirely one-sided and fatal, underscoring the impersonator’s ruthlessness.
  • The impersonator and the butler: He successfully maintains the nobleman’s public persona, fooling the butler and preparing to attend Duke Negan’s banquet.

Ch. 110Vice Admiral Hurricane Trissy

Chapter Summary: Vice Admiral Hurricane Trissy

Key Plot Points and Events

  • Morien attends Duke Negan’s grand ball in Backlund using an invitation obtained from a gullible noble. His unusual mask and relaxed behavior go largely unquestioned because of his mystical influence, which makes those around him instinctively treat him as a friend.
  • Trissy, disguised as Baron Grammir, is present at the ball and appears to be preparing for a major action. He is identified as the chapter’s intended “main character” and possible target of investigation.
  • Audrey Hall notices that the disguised “Baron Grammir” behaves differently from usual and suspects him of being Trissy, whose mystical item can alter his appearance.
  • Audrey reports her suspicions to her father, Earl Hall. Taking the threat seriously, Earl Hall informs Duke Negan, allowing the duke to prepare an ambush.
  • Audrey summons a Wandering Star Borer messenger, whom she has befriended through frequent conversations and storytelling. She asks it to help confirm Trissy’s identity and send a message to the Hanged Man through the Tarot Club.
  • Because the Hanged Man is inside the Church of Storms, the messenger cannot reach him. Audrey instead prays to Mr. Fool to relay the information.
  • The messenger identifies Morien as her “Father.” Audrey mistakenly concludes that Morien is a powerful member of the Wandering Star’s insect-like family, possibly a Sequence 3 demigod, rather than realizing that he is Mr. Tower himself and far weaker than she assumes.
  • Trissy launches his assassination attempt against Duke Negan. The lights go out, the chandelier crashes, and Beyonders move to surround him.
  • Trissy uses Dragon Might to spread overwhelming fear through the ballroom, causing nobles and guests to panic and obstructing the pursuing Beyonders. Audrey is nearly affected, but an unseen voice tells her, “Do not be afraid,” restoring her composure.
  • Trissy transforms his glove into dragon-like scales, his pupils become vertical, and he summons a hurricane to break through the building and escape.
  • Morien appears beside Audrey and offers to let her observe the pursuit more closely. He gives her a mask, and the Wandering Star Borer begins constructing a black robe and opening a Gate for them.
  • Trissy reaches a municipal park and attempts to mislead his pursuers before fleeing into Backlund. However, he encounters a series of overlapping Gates forming directly in his path, suggesting that Morien and the messenger are about to intercept him.

Character Developments

  • Audrey Hall: Demonstrates sharp observational ability and maturity by detecting Trissy’s disguise, reporting it responsibly, and coordinating with her father. Although initially frightened by the insects and Trissy’s Dragon Might, she quickly regains her composure. Her trust in the Wandering Star Borer and Morien also deepens, though she severely overestimates Morien’s strength and misunderstands his identity.
  • Morien: Continues to display his strange, informal personality and extraordinary mystical abilities. His presence subtly influences others into accepting him as a friend, allowing him to move freely through the noble gathering. He also shows a protective and playful attitude toward Audrey while preparing to pursue Trissy.
  • Trissy: Reveals his identity through his behavior and commits to assassinating Duke Negan. Once discovered, he demonstrates powerful abilities involving transformation, fear, wind, and rapid escape. His resourcefulness and prior knowledge of Backlund’s terrain make him a dangerous fugitive.
  • Earl Hall: Shows confidence in Audrey’s abilities, treating her observations as professional intelligence rather than dismissing them because of her age. His cooperation with Duke Negan helps turn Trissy’s assassination attempt into a prepared trap.
  • Wandering Star Borer: Becomes a trusted companion to Audrey and acts as a messenger, scout, and support in the pursuit. Her relationship with Audrey has developed into genuine friendship.

Significant Themes

  • Appearance versus reality: Trissy’s disguise, Morien’s mask, and the Wandering Star Borer’s concealment as a bracelet all emphasize how identities can be hidden or misunderstood.
  • Misinterpretation and unreliable assumptions: Audrey correctly identifies Trissy but completely misjudges Morien, believing him to be an immensely powerful insect-like demigod.
  • Trust and unconventional relationships: Audrey’s friendship with a supernatural insect and her immediate trust in Morien show that companionship can form across radically different natures.
  • Power hidden beneath ordinary behavior: Morien appears to be an eccentric guest, yet he possesses abilities far beyond what anyone at the ball can perceive. Likewise, the elegant banquet conceals a deadly supernatural confrontation.
  • Observation and preparation: Audrey’s Spectator abilities, Earl Hall’s willingness to trust her judgment, and Duke Negan’s advance preparations demonstrate the value of careful observation and coordinated planning.
  • Chaos versus control: Trissy weaponizes fear to turn the ballroom into chaos, while Audrey, Morien, and the pursuing Beyonders attempt to maintain control and prevent his escape.

Important Character Interactions

  • Morien interacts politely with the ball’s attendants while subtly exploiting social expectations to enter unnoticed.
  • Audrey reports Trissy to Earl Hall, who accepts her judgment and informs Duke Negan.
  • Audrey and the Wandering Star Borer converse as close friends, with Audrey asking for help without payment.
  • Audrey prays to Mr. Fool when the messenger cannot contact the Hanged Man.
  • Audrey exchanges a brief acknowledgment with Morien before learning that the messenger considers him her “Father.”
  • Morien reassures Audrey during the crisis and invites her to join the pursuit.
  • The Wandering Star Borer assists Morien by creating clothing and preparing a Gate, while Trissy escapes toward the park—where the chapter ends as the Gates block his path.

Ch. 111Bean Bun, Bean Bun, Can I, a Sequence 6, Beat a Sequence 8 and a Sequence 7?

Chapter Summary

1. Key Plot Points and Events

  • Trissy encounters Morien and Audrey blocking his escape route through a summoned Gate. He assumes they are reinforcements connected to the Traveler he previously offended.
  • Trissy uses Bug Pack, a strange ladybug-like Sealed Artifact, to assess the opponents. It identifies Audrey as a Sequence 8 Telepathist and Morien as a Sequence 7 Warlock, concluding that Trissy, a Sequence 6 Wind-blessed with the Sequence 5 item Creeping Hunger, should win easily.
  • Confident in his advantage, Trissy attacks. He uses Creeping Hunger to unleash Mental Piercing, stunning both Audrey and Morien, then closes in with wind-enhanced physical attacks.
  • Morien withstands the mental assault through sheer mental strength and blocks Trissy’s devastating punch with one finger. Although the blow genuinely hurts him, he secretly reconstructs his damaged finger using his Pathstrider abilities.
  • Trissy attempts to reinforce himself with the abilities of souls Grazed by Creeping Hunger, including a Sun Priest’s blessing and combat-enhancing effects.
  • Alger arrives through another Gate, having followed Audrey’s information and prepared extensively for the confrontation. He fires Wind-Breaking Demon-Hunting Bullets, penetrating Trissy’s defenses.
  • The Wandering Star Borer restrains Trissy, electrocutes him through his electrically conductive fish scales, and leaves him helpless.
  • Alger shoots Trissy in the head, killing him instantly.
  • Afterward, Bug Pack apologetically admits that its prediction was wrong. Morien reveals that he had distributed more than a dozen copies of the “Bug Pack” item over a month earlier, implying that the artifact’s supposed omniscience and its prediction may have been part of his preparation or manipulation.

2. Character Developments

  • Trissy: His confidence and arrogance lead him to underestimate Morien and Audrey. He relies heavily on Bug Pack and Creeping Hunger, believing the apparent difference in Sequence levels guarantees victory. His tactical experience and powerful abilities are ultimately overcome by superior preparation and concealed strength.
  • Morien: He maintains a calm, theatrical composure despite lacking mental-defense abilities and being struck by Trissy’s attack. His ability to endure and secretly repair his injured finger reveals the gap between his apparent Sequence and his actual capabilities. He is also shown to be highly prepared and manipulative, having arranged the Bug Pack artifacts in advance.
  • Audrey: This is one of her first close encounters with a truly dangerous pirate. She initially becomes nervous and is affected by Mental Piercing, but recovers quickly and plays an important role by helping summon Alger and coordinate the ambush.
  • Alger: He demonstrates careful planning, persistence, and deep knowledge of the Sailor pathway. Rather than relying on chance, he prepares specialized ammunition, weapons, and countermeasures for Trissy’s abilities. His determination to kill Trissy reflects both personal hostility and his commitment to eliminating a dangerous enemy.
  • The Wandering Star Borer: It is shown to be cooperative and loyal to Alger, having developed affection for his pirate stories despite disliking his singing. Its restraint and electric attack are decisive in the battle.

3. Significant Themes

  • Preparation versus apparent power: Trissy possesses the highest visible Sequence and powerful artifacts, but Alger and Morien defeat him through planning, hidden abilities, and coordinated tactics.
  • Deception and misdirection: Morien’s apparent weakness, the disguised identities, the multiple Bug Pack artifacts, and the false prediction all contribute to Trissy’s misjudgment.
  • Overconfidence and flawed information: Trissy trusts Bug Pack’s analysis without questioning how the opponents reached the battlefield or whether their apparent Sequence levels reflect their true strength.
  • The danger of relying on artifacts: Creeping Hunger gives Trissy access to numerous abilities, but he remains dependent on its Grazed souls and is vulnerable when his opponents understand and exploit his powers.
  • Comedic contrast amid lethal danger: The chapter mixes a deadly ambush with humorous details, such as Morien pretending that his injured finger is fine, Alger’s terrible singing, and Bug Pack’s embarrassed apology after predicting the wrong outcome.

4. Character Interactions

  • Trissy and Morien: Trissy dismisses Morien as an inferior Sequence 7, while Morien deliberately allows him to maintain that misconception. Their brief clash establishes Morien’s hidden durability and superior composure.
  • Trissy and Audrey: Trissy views Audrey as nearly harmless because she is only a Sequence 8 Telepathist, but she still contributes to the trap and survives his opening assault.
  • Alger and Trissy: Alger’s arrival transforms the fight from a seemingly even confrontation into a carefully arranged execution. He uses specialized bullets and knowledge of Trissy’s abilities to neutralize him.
  • Alger and the Wandering Star Borer: Their cooperation demonstrates mutual trust. The Borer restrains and electrocutes Trissy, enabling Alger to deliver the final shot.
  • Morien and Bug Pack: Morien’s collection and distribution of multiple Bug Pack artifacts reveals that the artifact—and possibly the entire battle’s apparent prediction—was under his control. The final exchange undercuts Trissy’s belief that he had made a rational, divination-supported decision.

Ch. 112Alger: What, I'm a Hostage? Right, Right, I'm a Hostage

Chapter Summary

Key Plot Points and Events

  • Alger believes he has successfully ambushed and killed his longtime rival, Trissy, by teleporting behind him and shooting him. However, the scene is revealed to be a nightmare created by Trissy using Creeping Hunger.
  • Trissy launches a powerful Furious Strike, but Alger narrowly avoids it by transforming into an insubstantial form and hiding behind illusory Gates.
  • Alger attempts to counterattack, but Trissy destroys his rifle and tries to seize him. Alger’s Wandering Star Borers emerge through the Spirit World, restraining Trissy and infiltrating his glove to separate him from Creeping Hunger.
  • Trissy attempts to summon holy light to repel the Borers, but Morien intervenes. He severs Trissy’s control over Creeping Hunger and uses a Resonance Curse Technique and Synchronized Propagation to overwhelm Trissy’s mind with a multiplying sentence, rendering him helpless.
  • Alger recognizes Morien as the mysterious figure connected to “Mr. Tower.” Morien claims that he is actually Tower himself, though he insists that his current body is only Sequence 7, despite displaying power far beyond that level.
  • Audrey realizes that Morien is genuinely Mr. Tower and becomes excited that Alger may be another Tarot Club member, whom she identifies as the Hanged Man.
  • Snake, a cardinal of the Church of Storms, arrives after hearing the gunshot. Seeing Alger apparently held hostage, he orders Morien to release him.
  • Morien dismisses the Borer restraining Alger, allowing Alger to retreat safely behind Snake. Snake relaxes slightly once Alger is out of immediate danger.

Character Developments

  • Alger demonstrates caution, tactical awareness, and strong survival instincts. Although he initially tries to kill Trissy, he quickly recognizes when the situation has turned against him. He also cleverly plays along with Snake’s misunderstanding by pretending to be a hostage.
  • Trissy is shown to be a dangerous and resilient rival capable of using nightmares, powerful physical attacks, and Creeping Hunger’s abilities. Despite his strength, he is ultimately overwhelmed by Morien’s superior control and mental techniques.
  • Morien/Mr. Tower displays overwhelming power and confidence. He restrains Trissy with ease, manipulates Creeping Hunger, commands thousands of Spirit World creatures, and deliberately maintains the misleading appearance of a Sequence 7.
  • Audrey becomes increasingly certain of Morien’s identity and realizes Alger is likely another Tarot Club member. Her excitement highlights her growing awareness and curiosity about the organization.
  • Snake is characterized as stern, protective, and dutiful. He treats Alger as a subordinate under his protection and immediately confronts Morien to rescue him.

Significant Themes

  • Illusion versus reality: Alger’s apparent victory is only a nightmare, emphasizing how easily perception can be manipulated in battles between high-level Beyonders.
  • Hidden identity and misdirection: Morien openly claims to be Tower while concealing the true extent of his strength. Alger and Audrey must interpret what he says rather than trust appearances.
  • Power and hierarchy: The contrast between Morien’s claimed Sequence 7 status and his actual abilities highlights the difficulty of judging Beyonder strength by rank alone.
  • Protection and loyalty: Snake’s willingness to confront a vastly more dangerous opponent reflects the Church of Storms’ principle that the strong protect the weak.
  • Control and autonomy: Trissy’s loss of control over Creeping Hunger—and later over his own mind—shows how dangerous it is when a Beyonder item or person’s will is manipulated by another.

Character Interactions

  • Alger and Trissy engage in a tense battle of deception and counterattacks, with Alger relying on spatial abilities and Trissy using nightmares and brute force.
  • Morien and Trissy have the decisive confrontation. Morien blocks Trissy’s attempt to use holy light, takes control of Creeping Hunger, and incapacitates him through mental propagation.
  • Morien and Alger interact with wary familiarity. Alger recognizes him as Tower’s true identity but remains skeptical of his claim to be only Sequence 7.
  • Morien and Audrey communicate mostly through observation and implication. Audrey silently confirms Morien’s identity and infers Alger’s connection to the Tarot Club.
  • Morien and Snake engage in a tense standoff. Morien remains playful and provocative, while Snake is serious and protective, ultimately prioritizing Alger’s safety.

Ch. 113Spirituality Emergency, Swarm to the Rescue

Chapter Summary: “Spirituality Emergency, Swarm to the Rescue”

Key Plot Points and Events

  • After Alger reaches Snake’s side, Snake negotiates with Morien over Trissy, whom Morien is holding.
  • Snake offers to pay Morien a bounty if he releases Trissy, explaining that the Church also wants to interrogate and punish him.
  • Morien refuses, insisting on personally punishing Trissy because Trissy attacked his “children,” referring to the swarm creatures.
  • Although the confrontation nearly turns violent, Snake chooses not to fight. He allows Morien to kill Trissy and claim the bounty afterward, then flies away with Alger.
  • Morien uses a swarm-created Gate to escort Audrey home.
  • The next morning, Morien encounters Megose, who is heavily pregnant. Her pregnancy and spirit remain stable after the interrupted ritual intended to summon the True Creator.
  • Megose explains that her unborn child is healthy, unusually cheerful, and constantly sings or comforts her. Morien recognizes that the child possesses an incomplete Bard Beyonder Characteristic and has gained certain benefits from the limited corruption he experienced.
  • Megose also mentions repeatedly encountering attractive but mentally unstable people who offer her assistance. Morien deduces that these are likely members of the Aurora Order, now caring for her because of the “Saint Child” in her womb.
  • At the Divination Club, Morien visits Klein. Klein informs him that the afternoon Tarot gathering has been canceled because Justice and the Hanged Man are unavailable.
  • Morien suggests inviting Leonard, but Klein says he lacks enough Spirituality to support a larger gathering.
  • Morien introduces Klein to a flesh-worm descendant called a “Spirituality Charger.” The creature absorbs and stores its owner’s Spirituality, allowing the owner to recover it later through a needle on the worm’s tail.

Character Development

  • Morien remains confident, playful, and morally independent. He refuses to let the Church dictate Trissy’s fate but is pragmatic enough to avoid an unnecessary battle.
  • Snake demonstrates restraint and political judgment. Rather than risk a conflict with Morien, he withdraws while preserving the Church’s dignity and rewarding Alger.
  • Alger appears relieved and pleased by Snake’s approval, though his hidden desire for Trissy’s death reveals his anxiety about being exposed.
  • Audrey shows concern about conflict between Morien’s group and the Church, emphasizing her desire to prevent unnecessary hostility despite their shared goal of opposing evil.
  • Megose has recovered emotionally and physically, enjoying a peaceful life with her unborn child. Her spiritual mutation has enhanced her intuition and sensitivity to others’ emotions.
  • Klein is frustrated that he cannot divine Morien and is disappointed by the canceled gathering, but he remains curious and practical when Morien presents the Spirituality Charger.

Significant Themes

  • Pragmatism over conflict: Snake and Morien avoid a destructive confrontation despite their opposing interests.
  • Ambiguous consequences of corruption: Megose and her child were exposed to the True Creator’s influence, yet the interrupted ritual produced little harm and even granted unusual benefits.
  • Different interpretations of “care”: The Aurora Order believes it is gently protecting Megose and the child, while Megose perceives its members as unstable and unsettling.
  • Power, loyalty, and hidden motives: Alger outwardly obeys Snake but privately wants Trissy dead to protect his secrets.
  • Community and mutual assistance: Morien’s swarm provides protection, transportation, and now even practical spiritual support for Klein.
  • The blending of the absurd and the supernatural: The dangerous, cosmic nature of Spirituality is treated humorously through the image of a flesh-worm functioning as a rechargeable battery.

Character Interactions

  • Morien and Snake: Their tense negotiation ends in mutual restraint rather than combat. Snake acknowledges Morien’s control over Trissy, while Morien accepts the freedom to act as he wishes.
  • Snake and Alger: Snake praises Alger’s performance, reinforcing Alger’s loyalty and dependence on him.
  • Morien and Audrey: Morien safely sends Audrey home, while Audrey silently worries about the political consequences of their actions.
  • Morien and Megose: They share a warm, casual conversation. Morien checks on her wellbeing and subtly investigates possible Aurora Order activity.
  • Morien and Klein: Their conversation is friendly and teasing. Morien proposes expanding the Tarot gathering and solves Klein’s Spirituality problem by giving him a Spirituality Charger.

Ch. 114Star Joins the Club

Chapter Summary: “Star Joins the Club”

Key Plot Points and Events

  • Klein asks Morien about Trissy, noting that the newspapers have not reported Trissy’s capture or punishment.
  • Morien reveals that Trissy is being kept alive and mutilated inside his Innate Domain, where Morien intends to use him in experiments. Morien also admits that he enjoys frustrating Alger, who desperately wants Trissy dead.
  • Morien then tells Klein about Leonard’s recent suspicions and inner conversations with Pallez Zoroast.
  • While eating alone in the Black Thorn Security Company’s break room, Leonard discusses his growing sense that he is being watched and wonders whether the Fool truly exists.
  • Pallez, the ancient Angel parasitizing Leonard, warns him not to overthink the matter but concedes that Leonard’s theory about the Fool may be correct.
  • Leonard is suddenly summoned above the Gray Fog and finds himself in the ancient palace where the Tarot Club gathers.
  • He meets the Fool directly and learns that Klein is also connected to the Fool, though the Fool does not reveal Klein’s identity.
  • The Fool explains the purpose of the Tarot Club: members exchange information, materials, formulas, and assistance in order to grow stronger and potentially reach the High Sequence.
  • Leonard sees the Blasphemy Slate and realizes that it is one of the objects the Tarot Club members seek.
  • He asks to join the Tarot Club, and the Fool accepts him.
  • The Fool orders Leonard to tell Pallez about his membership, explaining that deterrence can be more effective than direct combat. This allows Klein to establish a balance against the Angel inside Leonard.
  • Leonard chooses a Tarot card as his code name. Unbeknownst to him, every available card is the same: The Star.
  • Leonard remains above the Gray Fog to attend the upcoming Tarot gathering. Morien and Derrick are then summoned as the meeting begins, with Morien appearing near the Blasphemy Slate.

Character Developments

  • Klein: Continues expanding the Tarot Club and carefully manages threats through psychological deterrence rather than confrontation. He successfully recruits Leonard while concealing his own identity as a fellow member.
  • Leonard: Moves from suspicion and anxiety to cautious acceptance of the Fool’s existence. His awareness of the danger posed by Pallez leads him to seek protection by joining the Tarot Club. He becomes the newest member, adopting the code name The Star.
  • Pallez Zoroast: His identity as an Angel is indirectly confirmed when Klein refers to him with the pronoun reserved for divine or angelic beings. His relationship with Leonard is shown to involve both trust and mutual caution.
  • Morien: Remains cruel, playful, and fascinated by experimentation. His treatment of Trissy reveals his sadistic humor, while his interest in Alger’s frustration adds a mischievous side to his character.
  • Alger: Though absent from the main events, his obsessive desire to kill Trissy is highlighted and mocked by Morien.
  • Trissy: Is revealed to be alive and being deliberately kept from death, making him a source of frustration for Alger and a subject of Morien’s experiments.

Significant Themes

  • Power through deterrence: Klein emphasizes that making an enemy aware of one’s ability to retaliate can prevent conflict more effectively than fighting.
  • Hidden identities and secrecy: Leonard joins the Tarot Club without realizing that Klein is already involved, preserving the secrecy surrounding the Fool and the organization.
  • The danger of divine beings: Leonard’s experience reinforces the risks of speaking about or interacting with hidden entities, especially when an Angel is already living inside him.
  • Knowledge as power: The Tarot Club offers members access to information, materials, formulas, and the Blasphemy Slate, making knowledge central to advancement.
  • Trust and vigilance: Leonard trusts Pallez enough to speak with him but still seeks protection from him; similarly, Klein helps Leonard while carefully controlling what he reveals.
  • Humor amid danger: Morien’s jokes about Trissy and Alger, along with Leonard’s self-consciousness, provide comic relief within an atmosphere of supernatural threat.

Important Character Interactions

  • Klein and Morien: Discuss Trissy and laugh at Alger’s frustration. Morien also informs Klein about Leonard’s suspicions.
  • Leonard and Pallez: Debate the existence of the Fool. Their conversation shows Leonard’s curiosity and Pallez’s caution, while also revealing the unusual intimacy and danger of their parasitic relationship.
  • Leonard and the Fool: Leonard approaches the Fool with fear and reverence, asks to join the Tarot Club, and receives guidance concerning Pallez.
  • Klein and Pallez, indirectly: By ordering Leonard to reveal his membership, Klein uses the Fool’s authority to establish a deterrent against Pallez without directly confronting him.
  • Leonard and Klein: Leonard wonders whether Klein has also joined the Tarot Club, unaware that Klein is the Fool himself. The Fool deliberately maintains this deception while welcoming Leonard into the organization.

Ch. 115A Marauder's Conscience (5K)

Leonard joined a Tarot Club meeting as Mr. Star, where he learned about the Forsaken Land of the Gods and saw Morien offer the Blasphemy Slate as a reward for finding ingredients. After returning to his body, Leonard discovered Pallez had noticed his spirit’s absence, and the two discussed the Fool and the Tarot Club.

  • Klein introduced Leonard as Mr. Star and explained that Justice and Hanged Man were absent from the meeting.
  • Morien asked the members to find a Tomb Wraith and a Ruin Wanderer, and Klein offered to pass items between Derrick and Morien through sacrifice and bestowal.
  • Derrick revealed that the City of Silver was in the Forsaken Land of the Gods, while Morien invited Leonard to inspect the Blasphemy Slate and help with the ingredient request.
  • Leonard asked Derrick about the Forsaken Land of the Gods, then returned to the Black Thorn Security Company after the meeting ended.
  • Leonard learned that Pallez had taken control of his body while his spirit was summoned, and he told Pallez about the Fool’s divine kingdom and his new Tarot Club code name, Star.

Ch. 116Hand-Crank Generator

Chapter Summary: “Hand-Crank Generator”

Plot Points and Events

  • Above the Gray Fog, Klein keeps Morien behind to monitor Leonard after Leonard’s spirit returns to his body. They observe a mysterious figure and a ball of light within Leonard, suggesting that Pallez Zoroast’s parasitism is still present.
  • Morien warns Klein that Pallez, despite appearing cowardly and friendly, would completely parasitize Klein if he learned that Klein possessed Sefirah Castle. Klein resolves to keep the secret hidden.
  • Klein asks Morien to investigate Madam Sharon, whom Congressman Maynard’s wife suspects of murdering her husband. Morien identifies Sharon as a Sequence 6 Demoness of Pleasure and a member of the Demoness Sect.
  • Morien reveals information about the Demoness Pathway through the Blasphemy Slate. He advises Klein to summon the Wandering Star Borer if the Nighthawks encounter serious danger while arresting Sharon.
  • To avoid suspicion, Morien suggests releasing the Beyonder creature during the battle and making it appear to be an independent third party.
  • After returning to reality, Morien learns that Qiu Si’s Worm Servants have invented a portable hand-crank generator. Using limited physics knowledge, Beyonder abilities, and Roselle’s scientific contributions, they create a working generator capable of charging Morien’s phone.
  • Morien praises the Worm Servants but jokingly assigns them more work, telling them to build computers next. Qiu Si is visibly dismayed at the increased workload.
  • At Black Thorn Security Company, Klein informs Captain Dunn that Madam Sharon may belong to the Demoness Sect. He uses a fabricated informant report about a grotesque statue resembling the Primordial Demoness as evidence.
  • Dunn immediately organizes an operation with Klein and Kenley, obtains a Sealed Artifact, and prepares to confront Sharon, suspecting she may be stronger than Sequence 7.
  • Klein secretly carries the Wandering Star Borer and mentions that Sharon dislikes fire, giving the team another potential advantage.
  • The Nighthawks retrieve a mirror wrapped in black cloth from the underground Chanis Gate and travel to Sharon’s residence. Klein’s divination confirms that danger awaits inside.
  • Meanwhile, at Waves Cathedral, Snake shows another Church of Storms priest a portrait of the masked unfamiliar Demigod he encountered. They decide not to issue a wanted poster, choosing to leave the matter unresolved for now.

Character Developments

  • Klein becomes more cautious and strategically resourceful. He recognizes the danger posed by Pallez and carefully protects the secret of Sefirah Castle. He also demonstrates initiative by preparing a believable explanation for investigating Sharon and arranging hidden support through the Wandering Star Borer.
  • Morien acts as Klein’s adviser and protector, providing crucial intelligence about Pallez, the Demoness Sect, and the Demoness Pathway. He also continues nurturing the Insect Brood’s development while treating their scientific achievement with playful encouragement.
  • Pallez Zoroast is characterized as far more dangerous than his timid appearance suggests. His potential ability to turn Klein into an avatar emphasizes the threat posed by high-level Marauders.
  • Qiu Si’s Worm Servants show growing independence and intellectual capability by inventing a functioning generator. Their progress also helps digest their knowledge-related Beyonder potions.
  • Dunn Smith demonstrates calm judgment and decisive leadership. He trusts Klein’s warning, recognizes the seriousness of the accusation, and quickly prepares a coordinated assault.
  • Snake appears cautious and politically restrained. Although he recognizes the masked Demigod as a potential threat, he chooses not to escalate the situation by issuing a wanted notice.

Significant Themes

  • Hidden identities and deception: Klein conceals Sefirah Castle, Pallez disguises his intentions, and Klein invents a false informant report to justify action against Sharon.
  • The danger of power: Sefirah Castle’s immense value makes its owner vulnerable, while Sharon’s status as a Sequence 6 Demoness turns an ordinary investigation into a dangerous operation.
  • Knowledge as power and progress: The Blasphemy Slate provides vital supernatural knowledge, while the Worm Servants’ independent research produces a practical technological breakthrough.
  • Cooperation and trust: Klein relies on Morien, the Nighthawks, and the Wandering Star Borer, while Morien depends on the Worm Servants’ growing abilities.
  • Balancing secrecy with action: Klein must act against Sharon without revealing how he obtained his information or exposing his unusual resources.

Character Interactions

  • Klein and Morien discuss Leonard, Pallez, and the danger of revealing Sefirah Castle, establishing a relationship based on cautious trust.
  • Morien educates Klein about the Demoness Pathway and helps him formulate a battle plan involving the Wandering Star Borer.
  • Morien encourages and teases Qiu Si’s Worm Servants after their successful invention, while Qiu Si silently reacts to being assigned additional work.
  • Klein and Dunn cooperate closely, with Klein supplying information and Dunn turning it into an official Nighthawk operation.
  • Klein privately relies on the Wandering Star Borer for reassurance before the confrontation.
  • Snake and another Storms priest discuss how to respond to the unknown masked Demigod, revealing the Church’s cautious approach to uncertain threats.

Ch. 117Hunting the Demoness

Chapter Summary: “Hunting the Demoness”

Key Plot Points and Events

  • Klein, Captain Dunn, and Kenley launch an operation to capture Madam Sharon, a Demoness of Pleasure suspected of cult activity.
  • Dunn attempts to pull Sharon into a dream while Klein and Kenley infiltrate her bedroom. Klein secretly uses the rented Sealed Artifact Creeping Hunger, concealed beneath a normal glove.
  • The plan fails when Sharon remains awake and detects the intruders. Klein breaks through the window to warn Kenley and confronts her directly.
  • Sharon uses seductive powers, mirror substitution, invisible spiderwebs, black flames, ice spears, and mirror-based curses to attack the Nighthawks.
  • Klein resists her seduction with Mental Piercing, burns away the spiderwebs, uses a Sleeping Charm, and repeatedly relies on his Clown combat foresight to evade her attacks.
  • Kenley attempts to use the Sealed Artifact Spirit Medium’s Mirror, but Sharon destroys the summoned spirit and reflects Kenley in a mirror shard to cast a devastating curse.
  • The curse causes Kenley to vomit his heart, lungs, stomach, and other organs. Klein’s holy light weakens the curse, while the Wandering Star Borers save Kenley by opening his chest, replacing and repairing his organs, and creating a protective “Operating Room” domain.
  • Enraged by Kenley’s apparent death, Klein attacks Sharon with several abilities, including dragon-like physical enhancement and Dragon Might, briefly stunning her.
  • Dunn arrives and uses his dream-related powers to weaken Sharon. Klein then unloads his pistol into her, killing and dismembering her.
  • Kenley survives and is restored without permanent scars. The chapter ends with Dunn helping him up and surveying the damaged room.

Character Developments

  • Klein Moretti: Demonstrates growing combat versatility, tactical awareness, emotional control, and willingness to use dangerous resources. He resists Sharon’s seduction, protects his teammates, and becomes fiercely enraged when Kenley is cursed. His use of multiple pathways and abilities briefly makes Sharon mistake him for a Shepherd.
  • Captain Dunn Smith: Remains calm and strategically focused, coordinating the operation and using his dream abilities to restrain and weaken Sharon. His powers are shown to be effective but difficult to maintain for long.
  • Kenley: Though inexperienced and only a Sequence 9 Sleepless, he bravely participates in the assault. His near-fatal injury highlights his vulnerability, but his survival also strengthens the team’s trust in their preparations and allies.
  • Madam Sharon: Revealed as a highly capable and deceptive Demoness. She combines charm, mirrors, curses, mobility, and hidden spiderwebs to control the battlefield, but underestimates the Nighthawks’ preparations and is eventually overwhelmed.
  • Morien and the Wandering Star Borers: Though absent from the battlefield, their prior assistance proves crucial. Their recorded domain and healing abilities save Kenley, validating Klein’s decision to seek outside help.

Significant Themes

  • Preparation versus improvisation: The operation’s original plan collapses almost immediately, forcing Klein and the others to adapt through foresight, tools, and teamwork.
  • The danger of appearances and seduction: Sharon’s beauty and charm conceal lethal abilities. Klein’s refusal to hesitate because of her appearance emphasizes the need to distinguish attraction from danger.
  • Loyalty and anger: Klein’s fury after Kenley is cursed reveals how strongly he values his comrades. His emotional reaction drives the final assault.
  • The cost and usefulness of power: Creeping Hunger is expensive and dangerous to use, but its powers and Klein’s other preparations are essential to surviving the battle.
  • Unusual forms of healing and identity: The Wandering Star Borers’ grotesque but effective surgery shows the strange, flexible nature of Beyonder abilities and challenges ordinary ideas of medicine and bodily integrity.

Character Interactions

  • Klein, Dunn, and Kenley cooperate tactically but must repeatedly adjust when Sharon resists their plan.
  • Sharon taunts and attempts to seduce Klein while attacking Kenley, using psychological pressure alongside physical abilities.
  • Klein and Kenley coordinate their attacks carefully to avoid friendly fire, with Klein waiting for Kenley to move before shooting.
  • Klein and Dunn combine their powers at the climax: Dunn destabilizes Sharon through his dream ability while Klein delivers the killing attack.
  • The Wandering Star Borers act as Klein’s emergency support, physically repairing Kenley and creating a temporary protective medical domain.
  • The chapter closes on the team’s shared relief: Kenley is alive, Sharon is defeated, and Dunn helps his injured subordinate from the ruined battlefield.

Ch. 118Two newcomers (5,000 words)

The Moriens synchronized their memories, learning that Elden Ring Morien had become Sellen’s apprentice and was helping her prepare to take over Raya Lucaria Academy. Two newcomers from Dragon Raja and Re:Zero joined the group, and Star Rail Morien returned after completing an enjoyable experience in Penacony.

  • Elden Ring Morien shared how he had become Sellen’s apprentice, recovered her body, and brought her to Thops to help perfect Thops’s Barrier before attacking the academy.
  • The Moriens agreed they would support Sellen’s plans, even if that meant killing the academy’s members.
  • Dragon Raja Morien described arriving in Shilan City, where an internet café owner sheltered him and local delinquents bullied him.
  • Re:Zero Morien explained that his Divine Protection of Family helped him identify the world he had entered, though he did not know what the protection did.
  • Star Rail Morien returned after experiencing Penacony and invited the others to synchronize with his memories.

Ch. 119Face-Swapping in Dreams

Chapter Summary: “Face-Swapping in Dreams”

Key Plot Points and Events

  • In Penacony’s Golden Hour, Morien visits the Dream Self Barbershop, a dream-based establishment that can alter not only hair and facial features but also height, voice, clothing, and temperament.
  • The barber, initially appearing as a bald man in sunglasses, reveals himself to be a professional bodyguard with face-changing abilities.
  • Morien requests a complete transformation modeled after Otto Apocalypse: messy blond hair, green eyes, a long ponytail, Otto’s face and temperament, and an asymmetrical white-and-black suit with a cape.
  • The barber explains that customers experience the process differently according to their preferences. Morien experiences a normal haircut, while another customer imagines being violently operated on with chainsaws and axes.
  • Morien’s outfit is produced and fitted almost instantly through dream technology. He is impressed that Penacony can customize intangible qualities such as personality and presence.
  • The barber explains that Morien can switch between his altered and original appearances at will. Morien briefly asks whether a mahjong-tile face is possible, then declines the option.
  • Morien leaves the shop accompanied by a golden Language-Eating Worm, which he had originally planned to use to disguise flaws in his transformation or reinforce Otto’s temperament.
  • While waiting for the Astral Express crew to arrive, Morien notices Firefly being pursued by sheriffs, confirming that events are proceeding as expected.
  • He then encounters Gallagher and immediately recognizes that Gallagher is not truly a sheriff, but a fictional being created through Penacony’s power of Mystery from the cognitive fragments of fifty-two Family members.
  • Gallagher senses that Morien has seen through his identity and briefly feels the threat of death. Morien, however, simply reassures him and allows him to continue pursuing Firefly.

Character Developments

  • Morien: Demonstrates his playful, observant, and manipulative nature. He prepares a disguise specifically to approach the Astral Express crew while imitating Otto Apocalypse. He becomes increasingly impressed by Penacony’s dream technology and shows confidence in his ability to identify hidden truths.
  • The barber: Is established as highly skilled, professional, and open-minded. His own face-changing ability reflects the strange, fluid identity culture of Penacony. He treats every customer’s preferences without judgment.
  • Firefly: Appears briefly while fleeing the sheriffs, indicating that her planned role as a wanted criminal and future encounter with the Trailblazer has begun.
  • Gallagher: Is shown to be wary and vulnerable beneath his calm exterior. Morien’s recognition of his artificial nature threatens his existence, revealing the risks surrounding his fabricated identity.
  • The Language-Eating Worm: Serves as Morien’s backup disguise-enhancement tool but becomes unnecessary once the barber successfully recreates Otto’s face and demeanor.

Significant Themes

  • Identity and appearance: The chapter explores how identity can be reshaped through faces, clothing, temperament, and memory. In Penacony, appearance is not fixed but customizable.
  • Dreams versus reality: Dream technology makes impossible transformations ordinary, blurring the boundaries between physical change and psychological alteration.
  • Performance and deception: Morien’s disguise is part of a larger social performance, while Gallagher’s entire existence depends on maintaining a false identity.
  • Belief and existence: The chapter contrasts constructs sustained by attention or recognition with Mystery-based beings sustained by belief. Exposing a false identity can literally destroy the person behind it.
  • Cultural openness and absurdity: Penacony’s businesses accommodate radically different species, aesthetics, and experiences, emphasizing the dreamscape’s extravagant and inclusive—though potentially dangerous—nature.
  • Control beneath chaos: Although Golden Hour appears playful and disorderly, systems of identity verification, law enforcement, and hidden power structures operate beneath its surface.

Character Interactions

  • Morien and the barber interact cordially, with Morien praising the barber’s craftsmanship and the barber patiently explaining the mechanics of dream customization.
  • Morien briefly discusses the barber’s bodyguard experience, showing his tendency to question appearances.
  • Morien’s imagined reference to Otto Apocalypse connects his disguise to Welt Yang and the Astral Express, suggesting his transformation is intended to provoke familiarity or confusion.
  • Morien observes Firefly’s pursuit but does not intervene, choosing instead to let the expected events unfold.
  • His silent confrontation with Gallagher is the chapter’s most significant interaction: Morien recognizes Gallagher’s secret, Gallagher senses that exposure could kill him, and Morien deliberately chooses reassurance over intimidation before allowing him to continue his mission.

Ch. 120First Encounter with Trailblazer Stelle

Chapter Summary: First Encounter with Trailblazer Stelle

Key Plot Points and Events

  • Stelle enters Penacony’s dream for the first time and initially falls uncontrollably through the sky. She enjoys the novelty of the experience until she realizes she is about to hit the ground.
  • Morien catches Stelle in one hand before she lands. Because she has not yet undergone “Tuning,” she is disoriented and unable to control her dream body.
  • Stelle mistakenly assumes Morien’s voice in her head indicates a telepathic connection or another Stellaron. Morien explains that he can hear thoughts if he chooses, but normally respects people’s privacy.
  • Stelle jokingly identifies herself as the “Aeon of Trailblaze,” while Morien claims to be the “Aeon of Propagation.” Their conversation takes on the tone of a humorous, game-like interaction involving NPCs and dialogue options.
  • Sunday and Robin observe the strange encounter. Robin then performs Harmony’s “Tuning” on Stelle, helping her adapt fully to the dream’s physics and regain control of her body.
  • After Tuning, Robin and Sunday leave. Robin privately senses that Morien is fundamentally “disharmonious” with Penacony’s dream, yet he can move through it freely. She chooses not to interfere.
  • Stelle recognizes Morien as the dangerous individual Welt previously warned her about. She takes a selfie with him and sends it to the Astral Express group chat.
  • Welt reacts with alarm and orders Stelle to stay safe and keep watch over Morien. Stelle interprets this as a request to follow Morien, believing he is the special guide or “NPC” associated with a new area.
  • Morien agrees to show Stelle around Golden Hour while secretly arranging distractions for Welt. He creates false insect-based duplicates of himself and Stelle to mislead Welt when he arrives.
  • While sightseeing, Morien tells Stelle exaggerated or invented stories about Welt’s childhood, prompting her to become fascinated with themes of fate, power, ideals, and transcendence.
  • Morien and Stelle visit the Dreamscape Sales Store. Morien encourages her to send Welt their location, allowing him to continue delaying and confusing him.
  • Morien messages Sparkle, who is helping stall Welt. They agree to prolong the search, with Sparkle arranging further assistance from Sampo in exchange for a future drink.

Character Developments

  • Stelle: She remains curious, impulsive, literal-minded, and enthusiastic about new experiences. Her unfamiliarity with dream physics makes her briefly helpless, but Tuning restores her confidence. She quickly becomes interested in Morien and decides he must be important because he is the first person she meets.
  • Morien: He is playful, manipulative, and highly self-assured. He treats Stelle’s confusion as entertainment while also acting as her guide and protector. His ability to manipulate thoughts, Memoria, and insect-like manifestations establishes him as powerful and difficult to understand.
  • Robin: She demonstrates compassion and expertise by Tuning Stelle. Her sensitivity to Harmony allows her to detect that Morien does not properly belong within Penacony’s collective dream.
  • Sunday: He acts as an observer and lecturer, explaining how dream physics and Memoria work. He is suspicious of Stelle but largely overlooks Morien.
  • Welt: Though absent in person, he is shown to be extremely protective and alarmed by Morien’s proximity to Stelle.
  • Sparkle: She cooperates with Morien’s scheme, revealing her mischievous nature and willingness to manipulate events for amusement.

Significant Themes

  • First experiences and exploration: Stelle’s excitement at falling through the sky reflects the Trailblazer’s instinct to embrace unfamiliar experiences, even when they are dangerous.
  • Reality versus dreams: Penacony’s dream requires newcomers to adjust their bodies and minds to new rules, raising questions about identity, perception, and control.
  • Harmony and disharmony: Robin’s Tuning represents the power of connection and synchronization, while Morien’s independence from the dream’s “symphony” marks him as an anomalous and potentially dangerous presence.
  • Manipulation and performance: Morien, Sparkle, and the dream environment all involve deception, false appearances, and staged interactions. The chapter repeatedly treats reality as if it were a game or scripted performance.
  • Trust and surveillance: Welt wants Stelle to monitor Morien, but Stelle’s naïveté causes her to misunderstand the warning. Morien, meanwhile, openly manipulates both of them.
  • Curiosity versus caution: Stelle’s willingness to trust and follow Morien contrasts with Welt’s fear and Robin’s careful observation.

Character Interactions

  • Stelle and Morien: Their relationship is immediately comedic and unconventional. Stelle treats Morien like a special game character, while Morien enjoys her innocence and uses it to control the situation.
  • Robin and Stelle: Robin gently guides Stelle through Tuning, creating a moment of trust and genuine care.
  • Sunday and Robin: The siblings silently recognize the absurdity of Stelle and Morien’s interaction, while maintaining their roles as Penacony’s composed representatives.
  • Stelle and Welt: Welt attempts to protect her remotely through urgent messages, but she turns his warning into an excuse to follow Morien.
  • Morien and Sparkle: Their messages reveal a shared taste for mischief. They collaborate to keep Welt occupied and treat the situation as entertainment.
  • Morien and Welt: Though they do not meet directly in the chapter, Morien deliberately provokes and misdirects Welt, setting up their eventual confrontation.
Show
Page 6 of 11