Ch. 21Wizards' Entertainment
Key plot points and events
- Roy returns from the Hospital Wing and library, giving Cedric the heavy books he borrowed. After lunch, he goes back to the Hufflepuff dormitory, where Gabriel and Connor are playing Wizard’s Chess.
- Roy dismisses chess as dull and demonstrates card tricks, but Connor is unimpressed by ordinary cards and games because the pieces do not move or fight.
- Roy combines Transfiguration and Alchemy to animate figures on playing cards. A miniature Dumbledore loudly awards Hufflepuff points, while a miniature McGonagall declares that Slytherin has lost points.
- Gabriel suggests that the figures should fight each other. The idea sparks Roy’s plan for an animated game, which he names the Auto Chess Project.
Character developments and interactions
- Roy shows off his skill and ingenuity, turning a casual discussion about games into a new creative project. His confidence is boosted by Cedric’s admiration, and he draws on memories of entertainment from his previous life.
- Cedric is curious about Roy’s books and possible inventions. As a capable Transfiguration student, he recognizes how impressive Roy’s card enchantment is.
- Connor, raised in the Wizarding World, prefers games with moving, competing pieces and struggles to see the appeal of ordinary cards.
- Gabriel joins in the excitement and contributes the key suggestion that the card figures could fight.
- Roy’s demonstration brings the boys together in shared amusement and wonder.
Significant themes
- Innovation and creativity: Roy combines familiar magic in a novel way and develops a new game concept.
- Different perspectives on entertainment: Roy compares the Wizarding World’s limited pastimes with the broader entertainment of his former life, while Connor judges games by their magical action.
- Collaboration: Roy supplies the technical idea, but Gabriel’s suggestion helps shape it into a more engaging project.