Ch. 161Ring of Don't Do Bad Things

Chapter Summary: Ring of Don’t Do Bad Things

Key Plot Points and Events

  • Hawkins leads the group toward the next floor, assigning each companion to a different passage. When Mark worries about Anna, Hawkins tells him to focus on his own path; Mark becomes distracted and nearly falls, humorously proving the point.
  • Hawkins and Mani remain together while the others split up. Hawkins secretly searches for the academy’s hidden treasure rather than simply following the assigned routes.
  • After opening a concealed passage, Hawkins encounters two suits of armor possessed by Armor-Possessing Spirits. Using a small amount of electricity, he destroys both spirits and stores the empty armor.
  • They reach a vault, expecting large amounts of gold, but find only a few Gold Coins and badly preserved books. Mani is deeply disappointed, though Hawkins gives her six coins, quickly restoring her mood.
  • A mysterious figure with glowing green eyes offers Mani ten million Gold Coins in exchange for retrieving a key. Hawkins negotiates a specific amount instead of accepting the vague promise of “endless gold,” then leaves Mani behind while he fetches it.
  • The figure reveals that it built the academy, sacrificed everything for it, and was betrayed. It attempts to lure Mani closer with three Gold Coins before attacking her.
  • Mani’s Ring of Don’t Do Bad Things activates automatically. The motherly spirit within the ring punishes the attacker by slapping it and exploding its head.
  • Hawkins returns with the key, apparently unsurprised by what happened, and leads Mani toward the academy’s true treasure vault—one containing valuable artifacts rather than merely Gold Coins.

Character Developments

  • Hawkins remains calm, pragmatic, and perceptive. He values the academy’s hidden power more than money, carefully negotiates with the mysterious entity, and demonstrates confidence in both his abilities and Mani’s protective ring.
  • Mani appears greedy and carefree, obsessing over Gold Coins, but she is not truly foolish. She relies on Hawkins’s judgment and instinctively looks to him before accepting the mysterious offer. Her carefree behavior is implied to come from feeling safe around him.
  • Mark is shown as anxious and easily distracted, while Anubis acts as a dependable, literal-minded protector.
  • Vanessa and the other companions continue independently through the academy’s passages, following Hawkins’s instructions.
  • The mysterious green-eyed figure is revealed as a bitter, manipulative former builder of the academy. Its attempt to exploit Mani exposes its hostile nature.

Significant Themes

  • Personal responsibility: Hawkins’s advice that everyone must watch their own path emphasizes self-reliance and personal accountability.
  • Greed versus contentment: Mani’s desire for more gold contrasts with Hawkins’s insistence on knowing when they have enough and acquiring wealth properly.
  • Appearance versus reality: The apparent gold vault is nearly empty, while the real treasure vault promises more meaningful riches. Likewise, the figure’s offer of unlimited wealth hides an attempted attack.
  • Protection and moral judgment: The ring embodies a mother’s protective morality, automatically distinguishing harmful behavior and punishing those who threaten Mani.
  • Trust and companionship: Mani’s behavior suggests deep trust in Hawkins. Although she cannot define their relationship, she depends on him for guidance and protection.

Character Interactions

  • Hawkins gives Mark blunt advice, which Anubis explains literally; Mark’s resulting accident creates a comedic exchange.
  • Hawkins and Mani tease one another over the disappointing amount of gold, with Hawkins comforting her by sharing the coins.
  • Hawkins negotiates with the green-eyed entity while Mani eagerly focuses on the promised reward.
  • Mani does not blindly accept the entity’s offer, instead looking to Hawkins for approval, showing her reliance on him.
  • The ring’s spirit intervenes when the entity attacks Mani, reinforcing the protective bond between Mani and the unseen maternal presence.
  • The chapter ends with Hawkins and Mani continuing together toward the more valuable treasure vault.

Ch. 162King of Hungry Cuteness

  • Hawkins recruits the King of Hungry Cuteness: In a hidden vault, Hawkins and Mani find a chained red panda-like Dream Realm monster. Though it is called the King of Hungry Cuteness, its powers are sealed, and its fearsome reputation contrasts with its adorable appearance and overwhelming love of food. Hawkins tries to secure its agreement with a contract, while Mani helps tempt it with lamb skewers. Faced with the choice of joining them or becoming a barbecue, the hungry creature signs.
  • The new companion’s abilities and role: Once freed, the creature briefly regains immense power, but its Curse Power is quickly drained. It reveals that its extraordinary sense of smell can detect things—including gold—across distant stretches of sea. Mani appoints it her personal “mount,” and Hawkins suggests she can throw it at threats in a fight. The creature is appalled by this prospect, but its spirits improve as it eats Hawkins’s food. Meanwhile, Hawkins gathers the vault’s treasures.
  • Anna faces a frightening mirror: Elsewhere, Anna cautiously explores a silent passage with her handgun, relying on her trust in Hawkins to steady herself. She enters a dark room, becomes trapped inside, and shoots at a figure that startles her. The body looks exactly like her, making her fear that the Fear Mirror is involved. A many-faceted mirror then reveals multiple versions of Anna—each with a different, hostile personality. Remembering Hawkins’s warning about mirrors, she fires at it, but the bullets ricochet and the room goes dark.
    Character developments and interactions: Hawkins is calm and strategic, using food and leverage to recruit the monster. Mani is affectionate but casually threatens to eat or weaponize her new companion; the creature shifts from defiance to reluctant cooperation, then cautious optimism over the food. Anna is frightened and isolated, yet keeps moving because she trusts Hawkins and tries to act on his warning.
    Themes: The chapter contrasts appearances with reality: a cute creature is a powerful monster, while Anna’s familiar reflection becomes threatening. Hunger and temptation become tools of control, and trust offers comfort even when characters face danger alone.

Ch. 163Killing Without the Nonsense!

Chapter Summary: “Killing Without the Nonsense!”

Key Plot Points and Events

  • Anna is trapped in a dark room during the trial and encounters the Despair Mirror, which manifests the scene she fears most: accidentally shooting and killing Captain Hawkins.
  • Believing Hawkins is truly dead, Anna breaks down and crawls to his body. Her despair fuels the mirror, allowing a dark, smiling version of herself to emerge and embrace her.
  • Black flames consume both Anna and the false Hawkins. In her corrupted state, Anna declares that they will never be separated.
  • The flames destroy the room and shatter the mirror. A message reveals that Hawkins was only a puppet created by the Despair Mirror, freeing Anna from the illusion.
  • Anna realizes that her livestream exposed her hidden feelings for Hawkins. The group members tease her about being deeply in love with him, leaving her mortified.
  • Vanessa enters the next trial room, filled with books. Unable to contact the others, she must interpret Hawkins’s vague hint about choosing a color while remaining cautious.
  • She selects a red book decorated with purple thorns—both colors she likes—and is drawn into a supernatural vision.
  • The book offers to grant her desire for “eyes of discernment,” allowing her to distinguish truth from falsehood, if she kills a fiendish spirit.
  • Vanessa fights a scar-faced woman armed with scissors. Even after her rapier is broken, Vanessa uses the broken blade to stab and kill her opponent.
  • Afterward, the book absorbs the energy released by the defeated spirit, and Vanessa returns to the room holding it.

Character Developments

  • Anna: Her deepest fear reveals her strong emotional attachment to Hawkins. Although she initially collapses under despair, she ultimately survives the trial and regains control once she learns the murder was an illusion. Her embarrassment after the livestream exposes feelings she had previously concealed.
  • Hawkins: Though apparently killed, he is revealed to have been only a construct created by the Despair Mirror. His importance to Anna is nevertheless confirmed through her reaction.
  • Vanessa: Demonstrates composure, independence, and practical combat ability. Her desire for the power to perceive truth reflects her growing distrust and determination after witnessing the horrors of the Deep Sea Canteen. She refuses to be intimidated by insults or manipulation.

Significant Themes

  • Despair as a test of character: The mirror forces people to confront their deepest fears, either causing them to collapse or helping them transform through suffering.
  • Illusion versus reality: Anna’s apparent murder of Hawkins shows how supernatural trials exploit emotional vulnerabilities and distort perception.
  • Hidden emotions: Anna’s reaction reveals feelings she has tried to suppress, while the group’s comments bring those feelings into the open.
  • Strength and decisiveness: Vanessa’s victory emphasizes action over unnecessary words or hesitation.
  • The pursuit of truth: Vanessa’s chosen reward reflects the importance—and difficulty—of distinguishing reality from deception.

Character Interactions

  • Anna’s imagined interaction with Hawkins exposes her fear of losing him and her desire to remain close to him.
  • The false Hawkins and the dark mirror-version of Anna intensify her emotional crisis before the illusion is destroyed.
  • The chat group—especially Ai Miye, Victor, and Avril—teases Anna about her feelings, causing her intense embarrassment.
  • Vanessa has no outside assistance during her trial and must rely entirely on her own judgment. Her confrontation with the scar-faced spirit becomes a clash between vulgar provocation and Vanessa’s calm, efficient resolve.

Ch. 164Skull Valley

Chapter Summary: “Skull Valley”

Key Plot Points and Events

  • Mother confirms that Vanessa has successfully become a Curse Caster through a heritage book, a shortcut that makes the trial safer and easier.
  • Heritage books provide prearranged abilities and higher initial Curse Power when the user’s desires align with them, but they limit personal choice. Hawkins deliberately guided Vanessa to a book compatible with her true wish.
  • Mark and Anubis travel through the underground levels while discussing the possibility of replacing a Curse Spirit. Mark fantasizes about obtaining a beautiful female weapon spirit and building a happy family, while Anubis cynically warns him that marriage and children may bring frustration.
  • They arrive at a mysterious bone gate made of skeletons. After Mark touches it, blue flames ignite and the gate opens.
  • The gate transports them to a vast, dusty wasteland. It then disappears, trapping them inside.
  • The ground suddenly cracks open, causing Mark and Anubis to fall into a massive pit. Anubis uses his swapping ability to escape and later realizes that the ability can be used creatively for movement and rescue.
  • Countless skeletons emerge from the surrounding walls, their eye sockets burning with blue flames.
  • Mark assumes their skulls are their weakness, but when Anubis pierces one, flames spread along his weapon, forcing him to abandon it.
  • Anubis discovers that he can devour the skeletons using Soul-Devouring Kiss, provided he avoids their flames and contaminates their bones first.
  • Mark and Anubis establish a strategy: Mark will control and launch the skeletons toward Anubis, while Anubis devours them. The chapter ends as their coordinated battle begins, with the trial clearly far from over.

Character Developments

  • Vanessa: Her successful transformation into a Curse Caster is explained, emphasizing that her abilities were chosen to match her deepest desire.
  • Hawkins: His careful preparation and understanding of Vanessa’s wishes are revealed, showing his role as a manipulative but supportive planner.
  • Mark: He remains humorous and somewhat naïve, openly fantasizing about romance and family life. Despite his joking attitude, he adapts quickly in danger and contributes actively to the battle.
  • Anubis: He displays cynicism about relationships but hints at a complicated past involving a wife and the honor of the Arkham Lineage. He also demonstrates combat skill, tactical flexibility, and the ability to discover new uses for his powers.
  • Mark and Anubis: Their relationship is defined by sarcastic banter, mutual irritation, and effective teamwork. Their contrasting personalities—Mark’s lightheartedness and Anubis’s stern pragmatism—remain central to their interactions.

Significant Themes

  • Desire versus true wishes: The chapter stresses that people may misunderstand what they genuinely want. Heritage books succeed only when they align with the desire buried deep within a person’s heart.
  • The limits of fantasy: Mark’s idealized vision of marriage and family is challenged by Anubis’s more pessimistic view of reality.
  • Adaptation and ingenuity: The characters survive by rethinking their abilities. Anubis’s swapping power and Soul-Devouring Kiss prove more versatile than initially assumed.
  • Trust and cooperation: Although Mark and Anubis constantly mock one another, their survival depends on their ability to coordinate effectively.
  • Trials as escalating danger: The seemingly simple bone gate leads into a hostile environment filled with overwhelming numbers of undead, signaling that the real challenge is only beginning.

Character Interactions

  • Mark repeatedly teases Anubis about his lack of romance and family life, while Anubis responds with blunt, discouraging advice.
  • Anubis recounts—or possibly fabricates—a story about protecting the reputation of his lineage instead of killing his wife, leaving Mark unsure whether to believe him.
  • Their joking continues even after entering the dangerous wasteland, with both claiming the bone gate suits their personal styles.
  • After falling into the pit, Anubis saves himself through his swapping ability, and Mark recognizes that the technique has unexpected uses.
  • When Mark’s suggestion about destroying the skeletons proves wrong, Anubis criticizes him but ultimately experiments until he finds a successful method.
  • They finish the chapter by combining Mark’s physical control with Anubis’s devouring ability, beginning a large-scale battle against the skeleton horde.

Ch. 165The Giant Skeleton

Chapter Summary: “The Giant Skeleton”

Key Plot Points and Events

  • After half an hour of fighting, Anubis becomes too full to continue using his Soul-Devouring Kiss on the seemingly endless skeleton army.
  • Anubis reveals that consuming the skeletons has granted him a new ability: Skeleton Summoning. He can create loyal skeleton soldiers using bone powder and the ghostfire found inside the wild skeletons’ skulls.
  • Mark kills skeletons and crushes their bodies into bone powder, while Anubis extracts the ghostfire and summons new soldiers. Their cooperation allows them to establish a defensive perimeter.
  • Over time, their summoned skeletons multiply rapidly. Because defeated summoned skeletons can be recycled into materials, Mark and Anubis gain an ever-growing numerical advantage over the wild skeletons.
  • Mark becomes increasingly exhausted and wounded, but as their army expands, he no longer needs to fight directly and can rest while Anubis continues summoning.
  • They discuss the purpose of the mysterious space. Anubis suspects the skeletons may be the remains of former students, since their bones indicate ages between eighteen and thirty. He believes the academy may be brutally dangerous and indifferent to student casualties.
  • Anubis proposes two possible ways to escape: destroy every skeleton or locate and destroy the source producing them. Since the skeletons appear endless, Mark decides to search from the air for their origin.
  • Mark uses his difficult-to-control Electromagnetic Field to fly above the battlefield. From the air, he observes that the skeletons are advancing in a droplet-shaped formation, suggesting a source at the pointed end.
  • He reaches the production site and discovers a gigantic skull, about thirty meters tall above the ground, from whose mouth, nose, and eye sockets countless skeleton soldiers emerge.

Character Developments

  • Anubis demonstrates adaptability and strategic value. When his original ability reaches its limit, he immediately develops a new method of exploiting the skeletons and becomes the foundation of their counterattack.
  • Mark shows endurance, tactical growth, and increasing resourcefulness. He continues fighting despite exhaustion and injuries, then uses observation and aerial reconnaissance to identify the skeletons’ likely source.
  • Mark’s earlier experiences have made him more prepared: he carries food, weapons, and nutrient supplies instead of relying entirely on his storage abilities.
  • Mark and Anubis develop strong battlefield coordination. Their roles—Mark gathering and processing materials, Anubis summoning soldiers—become increasingly efficient.

Significant Themes

  • Adaptation under pressure: The protagonists survive by turning an apparent disadvantage—the endless skeleton army—into a renewable source of power.
  • Persistence and survival: Neither escape route is easy, but continuing to fight is their only practical choice.
  • The cost of progress: Mark’s growing strength comes with physical exhaustion and wounds, while Anubis’s powers are limited by hunger and mental resources.
  • Institutional brutality: Anubis’s theory that the skeletons may be dead students suggests an academy that treats students as expendable and uses lethal trials as part of its educational system.
  • Strategy over direct strength: Careful observation, teamwork, and identifying the enemy’s production system prove more important than simply defeating individual skeletons.

Character Interactions

  • Mark initially worries when Anubis can no longer devour skeletons, but Anubis reassures him by revealing Skeleton Summoning.
  • The two establish an efficient division of labor: Mark kills skeletons and produces bone powder, while Anubis gathers ghostfire and summons replacements.
  • Anubis shows concern for Mark’s survival when he learns Mark has limited solid food, recognizing that Mark cannot endure indefinitely without nourishment.
  • Their conversation about the academy and possible escape methods reveals contrasting attitudes: Anubis analyzes the situation logically, while Mark reacts with frustration to the lack of an easy solution.
  • Anubis is surprised by Mark’s ability to fly, and Mark responds with characteristic confidence and teasing arrogance.
  • The chapter ends with Mark’s discovery of the giant skull, potentially revealing the key to escaping—or the true nature of the deadly academy trial.

Ch. 166Vice Principal

Chapter Summary: “Vice Principal”

Key Plot Points and Events

  • Mark discovers a gigantic skeleton lying in the distance and retreats rather than attacking blindly. He reports its presence to Anubis, and they conclude that defeating it may be necessary to escape the area.
  • They discuss possible strategies, including switching positions so Anubis can test the skeleton while Mark remains nearby. They recognize that their own skeleton army would be ineffective against such an enormous opponent.
  • Before proceeding, Mark recalls a private hint from Captain Hawkins. He asks Anubis the seemingly nonsensical question about Arkham Kuros being able to drink endlessly because of a hole in his stomach. Neither of them understands its meaning, but they decide to continue.
  • Anubis attacks the giant skeleton with the Golden Spear. The skeleton awakens, its eye sockets igniting with blue flames, and blocks the attack with immense Curse Power.
  • The skeleton rises from the ground, revealing a body hundreds of meters tall and Curse Power exceeding even Hawkins’s. Its voice announces that the examination has begun and challenges the “students” to kill it or be killed.
  • Mark and Anubis debate whether the skeleton is truly the academy’s dean. Anubis argues that it is more likely a vice principal, based on the statues they saw earlier and Hunter’s Scent rejecting its identity as the dean.
  • The giant skeleton attacks casually by throwing handfuls of skeletons, dirt, and rocks. Mark and Anubis are badly injured by the resulting debris. Mark’s arm breaks after Anubis unexpectedly draws Curse Power from him to repair himself.
  • The skeleton escalates the fight by throwing rocks and then leaping directly at them. Mark pulls Anubis underground to escape, but the impact still sends devastating shockwaves through the earth.
  • The chapter ends with both realizing that the skeleton’s physical strength alone is enough to overwhelm them, even without using its Curse Power.

Character Developments

  • Mark becomes increasingly aware of the overwhelming gap between himself and the giant skeleton. His initial caution turns into fear and despair, but he still reacts quickly enough to save Anubis by dragging him underground.
  • Anubis remains analytical and tries to reassure Mark that Curse Power does not determine everything. However, after witnessing the skeleton’s strength, he also becomes demoralized and recognizes how helpless they are.
  • Their teamwork is shown to be imperfect under pressure. Anubis’s attempt to repair himself by drawing Curse Power from Mark unintentionally weakens Mark’s defenses, causing further injury.
  • Captain Hawkins’s cryptic hint becomes a source of tension and mystery. Mark and Anubis follow his instruction but cannot yet interpret its significance.
  • The giant skeleton is established as a terrifying, intelligent examiner who treats the protagonists as students and appears to hold an official position—possibly a vice principal—within the academy.

Significant Themes

  • Overwhelming power versus strategy: The protagonists’ techniques and numerical advantages are nearly meaningless against an enemy whose size and physical strength surpass them completely.
  • Fear and survival: The chapter emphasizes the terror of facing an opponent that cannot be fought conventionally. Escape becomes their only immediate option.
  • Uncertainty and hidden guidance: Hawkins’s unexplained riddle suggests that survival may depend on understanding indirect clues rather than relying solely on strength.
  • Teamwork under pressure: Mark and Anubis cooperate effectively in some moments but also hinder each other when communication breaks down.
  • The examination as a deadly trial: The academy’s “exam” is revealed to be a literal fight for survival, blurring the line between education and execution.

Character Interactions

  • Mark and Anubis repeatedly debate whether to attack the skeleton and how to respond if it awakens.
  • They share confusion over Hawkins’s strange question, briefly using humor and speculation to relieve the pressure.
  • Their argument over whether the skeleton is the dean or a vice principal highlights their different approaches: Mark focuses on the creature’s declaration, while Anubis relies on prior evidence and Hunter’s Scent.
  • During the battle, their cooperation becomes strained when Anubis draws Curse Power from Mark without warning, leading Mark to angrily criticize him.
  • Despite their fear and disagreements, Mark ultimately saves Anubis by pulling him underground, demonstrating that their partnership remains intact even in the face of overwhelming danger.

Ch. 167Critical Moment

Chapter Summary: “Critical Moment”

Key Plot Points and Events

  • Mark and Anubis flee underground while being pursued by an enormous, highly agile giant skeleton protected by powerful Curse Power.
  • The skeleton taunts them, threatening to deduct their credits and prevent their graduation if they refuse to fight.
  • Mark recalls Captain Hawkins’s cryptic hint: “Why can Arkham Kuros drink a thousand cups without getting drunk?” The answer is that Arkham can open a hole in his stomach to drain the alcohol.
  • Mark initially wonders whether Anubis could draw out and consume the giant skeleton’s ghostfire, but Anubis rejects the idea because the skeleton’s ghostfire is too immense and he would be killed before extracting it.
  • After briefly scouting aboveground, Anubis discovers that the skeleton is camping over their position and possesses extraordinarily sharp instincts, making a sneak attack nearly impossible.
  • Mark insists that Hawkins’s hint cannot be wrong. He and Anubis eventually reinterpret it: the important idea is not Anubis’s stomach, but the concept of “opening a hole.”
  • They conclude that creating a hole in the giant skeleton may be its hidden weakness, despite the extreme difficulty of penetrating its thick, Curse-Power-reinforced bones.
  • Anubis volunteers to attack repeatedly, even if he must die and be revived several times, while Mark agrees to expend his stored Curse Power to support him.

Character Developments

  • Mark demonstrates growing faith in Captain Hawkins and refuses to surrender to despair. Though he appears naïve and stubborn, his trust leads Anubis toward a more productive line of reasoning.
  • Anubis begins frustrated and skeptical, dismissing Mark’s ideas and doubting the captain’s hint. He eventually recognizes the wisdom behind Mark’s persistence and commits himself to the dangerous plan.
  • Mark and Anubis together move from panic and confusion toward cooperation, using their complementary abilities: Mark supplies Curse Power and revival support, while Anubis undertakes the physical assault.

Significant Themes

  • Trust versus doubt: Mark argues that doubting the captain offers only despair, while trusting him preserves hope and the possibility of victory.
  • Hidden wisdom beneath apparent foolishness: Mark’s seemingly simple-minded persistence proves valuable, challenging Anubis’s belief that intelligence alone gives him the best judgment.
  • Sacrifice and perseverance: Anubis is willing to die repeatedly, and Mark is willing to spend his carefully accumulated Curse Power, emphasizing the cost of overcoming overwhelming strength.
  • Ingenuity against brute force: The chapter shifts from evasion to solving a riddle and identifying a precise weakness rather than trying to overpower the giant skeleton directly.

Character Interactions

  • Mark repeatedly urges Anubis to interpret Hawkins’s hint rather than reject it.
  • Anubis mocks or dismisses Mark’s early suggestions, including the idea of opening a hole in his own body, but later takes Mark’s reasoning seriously.
  • Their discussion transforms the captain’s joke about Arkham Kuros into a possible battle strategy.
  • The chapter ends with both characters united in a high-risk plan: Anubis will repeatedly attack the skeleton to create a breach, while Mark provides the Curse Power needed to sustain the effort.

Ch. 168Flamed Out

Chapter Summary: “Flamed Out”

Key Plot Points and Events

  • Anubis repeatedly attacks a giant skeleton from underground with the Golden Spear while Mark continually revives him using Curse Power.
  • The skeleton kills Anubis hundreds of times, mocking his persistence and warning that repeated deaths will eventually destroy his mind and soul.
  • Mark becomes increasingly distressed by Anubis’s suffering and recognizes his own weakness, resolving to become stronger and more dependable.
  • Anubis reveals that he is enduring the deaths because he trusts Captain Hawkins, just as the skeleton continues guarding the ruined academy out of faith in its Dean.
  • Anubis discovers that the poison coating his spear slowly corrodes Curse Power. By attacking the same area repeatedly, he creates a tiny weakness in the skeleton’s finger.
  • The resulting breach causes the skeleton’s immense reserve of Curse Power to drain rapidly. Its enormous body collapses as its bones can no longer support its weight.
  • The skeleton dies after its conviction is shattered, while Anubis declares that Mark—his “Captain”—was more worthy of trust than the skeleton’s Dean.
  • The narrative then shifts several hours earlier to Maning, who enters another room and encounters a bizarre, muscular man dressed as a pervert.

Character Developments

  • Anubis: Demonstrates extraordinary endurance, loyalty, and tactical intelligence. Though terrified of death, he repeatedly sacrifices himself and eventually turns the skeleton’s arrogance and carelessness against it.
  • Mark: Feels guilt and frustration over being unable to fight directly. Anubis’s suffering strengthens his determination to grow more powerful and become someone others can rely on.
  • The giant skeleton: Initially confident and contemptuous, it gradually recognizes Anubis’s persistence but remains careless. Its unwavering faith in the academy’s Dean ultimately collapses when Anubis proves that its loyalty was misplaced.
  • Maning: Reveals herself as cautious and observant rather than recklessly violent. Unlike Mark, she does not fully trust Hawkins and hesitates to kill the strange man before understanding why she was sent there.
  • Hawkins: Remains enigmatic. His cryptic instructions influence both Anubis’s mission and Maning’s uncertainty, emphasizing his unclear motives and seemingly deep knowledge of the trials.

Significant Themes

  • Fear of death and perseverance: Anubis does not deny his fear but overcomes it repeatedly for the sake of his mission and his faith in his captain.
  • Trust and loyalty: Both Anubis and the skeleton endure suffering because of their devotion to leaders they believe in; however, Anubis’s trust proves justified while the skeleton’s faith ends in despair.
  • Strength and dependence: Mark’s helplessness highlights the burden placed on companions and motivates his desire to become stronger.
  • Arrogance and vulnerability: The skeleton’s belief that Anubis is insignificant prevents it from noticing the gradual damage to its defenses.
  • Faith versus uncertainty: Anubis possesses complete confidence in Hawkins, while Maning views him with suspicion and apprehension.

Character Interactions

  • Mark repeatedly revives Anubis and eventually forces him to rest when the repeated deaths threaten his mental stability.
  • Anubis and the skeleton exchange philosophical challenges about why they continue fighting and enduring despite apparently hopeless circumstances.
  • Anubis’s final statement directly contrasts his faith in Mark with the skeleton’s failed faith in its Dean.
  • Maning repeatedly evades the perverted man’s attacks, binds him with her hair, and debates whether to kill him.
  • Maning’s cautious attitude toward Hawkins contrasts sharply with Mark and Anubis’s absolute trust in him.

Ch. 169You Came, But You Shouldn't Have!

Chapter Summary

Key Plot Points and Events

  • Maning defeats a shapeshifting “pervert” who transforms into various men designed to seduce or emotionally manipulate her. She kills each manifestation without hesitation, including a childlike version of Hawkins.
  • She realizes the men are based on people she has encountered before, including Mark and Victor, and concludes that a strange black liquid was controlling the entire illusion.
  • The liquid attacks her but cannot be harmed by her threads. After she defeats it, it produces a ring called the Promise of Love.
  • The ring forces anyone who accepts another person’s pursuit to remain eternally loyal. However, its curse—“Those Who Lack Romance Die”—makes it dangerous to use casually. Maning stores it away, recognizing that Hawkins intended her to obtain it.
  • The other characters also acquire powerful items: Anna gains the Flame of Despair, Mark and Anubis obtain skeleton soldiers, and Arthur receives a shield.
  • Hawkins carries Mani to the academy’s public first floor and awakens Achilles, the sealed principal of Mobius Academy.
  • Hawkins asks Achilles to accompany him and help preserve the academy, but Achilles refuses to alter its traditions. He insists that changing Mobius Academy would destroy its identity.
  • Achilles attacks by summoning a giant serpent of light. Hawkins activates a cerebral overclocking state, making time appear nearly frozen while consuming vast amounts of Curse Power.
  • Hawkins understands that Achilles’s refusal is inevitable. Their opposing views—Hawkins’s willingness to change the academy and Achilles’s devotion to its original rules—make them destined to become enemies.

Character Developments

  • Maning demonstrates her ruthlessness, independence, and resistance to emotional manipulation. She rejects every seductive illusion, even when confronted with a young, innocent Hawkins.
  • She also shows growing awareness of Hawkins’s plans, realizing that the trial was engineered to lead her to the Promise of Love.
  • Hawkins appears patient and farsighted, having anticipated Achilles’s response through his ability to perceive possible futures. Despite his aggressive methods, he claims to give people opportunities to survive and change.
  • Achilles is revealed as deeply devoted to Mobius Academy. His identity and purpose are inseparable from its traditions, even though its brutal educational system caused enormous casualties.
  • Mani remains curious and irreverent, particularly during the humorous exchange about Achilles being sealed inside the statue.

Significant Themes

  • Tradition versus adaptation: Achilles believes preserving Mobius requires maintaining its original identity, while Hawkins argues that survival requires changing outdated rules.
  • Control and manipulation: The black liquid attempts to exploit Maning’s desires, while the Promise of Love represents forced loyalty disguised as romance.
  • The cost of survival: Mobius Academy’s former system produced very few graduates because of its extreme casualty rate, raising questions about whether preserving tradition is worth its human cost.
  • Fate and inevitability: Hawkins has witnessed countless possible futures but believes only one can become reality. Achilles’s refusal appears unavoidable, making their conflict feel predetermined.
  • Love and coercion: The chapter contrasts genuine affection with artificial seduction and magical control, presenting “love” as something dangerous when stripped of free will.

Character Interactions

  • Maning repeatedly rejects the black liquid’s seductive creations, killing them rather than allowing herself to be manipulated.
  • She and little Hawkins briefly exchange flirtatious dialogue before she recognizes the trap and attacks him.
  • Hawkins and Mani share humorous banter while approaching Achilles, with Mani questioning the statue’s condition and teasing Hawkins for lying.
  • Hawkins and Achilles engage in a philosophical argument: Hawkins offers reform and survival, while Achilles defends tradition and refuses compromise.
  • Their disagreement escalates into open hostility when Achilles attacks Hawkins, establishing the two former allies—or potential allies—as inevitable opponents.

Ch. 170The Headmaster's Trial

Chapter Summary: “The Headmaster’s Trial”

Key Plot Points and Events

  • Hawkins reveals that his true goal is not Mobius Academy’s treasures but the academy itself—the Tower of Mobius, whose complex spatial powers are created by the countless Cursed Relics embedded within it.
  • Because moving the academy requires the headmaster’s consent, Hawkins kills Achilles, the current headmaster, after Achilles refuses to cooperate. Hawkins instantly defeats him with Stasis, despite Achilles being an exceptionally powerful figure known as the “King of Light.”
  • Mani awakens after the battle and questions Hawkins about what happened. Hawkins jokingly claims that she fainted from fear of the giant snake, concealing the fact that he fought and killed Achilles.
  • Hawkins sends Mani back to Eternal Space, then activates Mobius Academy’s hidden inheritance and declares himself an applicant for the headmaster examination.
  • The examination consists of increasingly difficult trials requiring him to protect a glass ball from various attackers:
    1. He freezes and destroys numerous shadow enemies.
    2. He withstands a giant red-furred lion’s attacks, using Stasis and electromagnetic weapons to kill it. He receives a score of 70.
    3. He faces Apollo, the former headmaster and legendary swordsman. Hawkins barely prevents Apollo’s Sword Qi from striking the glass ball, then kills him after learning his history. He receives a score of 100.
    4. Hawkins immediately activates Stasis when the next Trial Spirit appears, wary of another opponent as dangerous as Apollo. The chapter ends as he begins investigating the identity of the frozen female spirit.

Character Developments

  • Hawkins becomes more ruthless and focused. He is willing to kill Achilles to obtain control of Mobius Academy, but he still acknowledges Achilles as a strong and genuinely good headmaster.
  • Hawkins’s confidence in his abilities grows, particularly in his mastery of Stasis, electromagnetic technology, and temporal perception. However, the trials also deepen his respect for the academy’s ancient power and hidden inheritance.
  • His ultimate ambition is revealed: he intends to obtain the examination’s highest score and unlock complete authority over the Tower of Mobius.
  • Achilles is established as an immensely powerful but principled leader. His refusal to surrender the academy ultimately leads to his death.
  • Mani remains suspicious, playful, and easily embarrassed. She doubts Hawkins’s explanation but accepts being sent home when he assures her there is no treasure in the next area.
  • Apollo is revealed as a legendary former headmaster and swordsman whose strength came entirely from perseverance rather than reliance on multiple Cursed Relics. Even after death, he serves the academy as a Trial Spirit.

Significant Themes

  • Power and authority: Control of Mobius Academy is presented as more valuable than any individual treasure because the academy itself is a massive supernatural artifact.
  • Sacrifice and inheritance: The academy was built through generations of sacrifice, and its former leaders continue to exist as Trial Spirits, suggesting that its power is inseparable from the people who shaped it.
  • Strength as the basis for leadership: The headmaster examination has only one real standard—whether the candidate is strong enough to rule.
  • Respect versus ambition: Hawkins respects Achilles and Apollo, yet still kills them because his desire for ultimate authority outweighs personal admiration.
  • Perseverance and innate power: Apollo’s history contrasts relentless effort with Hawkins’s overwhelming temporal abilities, raising the question of whether strength comes from determination, talent, or both.

Character Interactions

  • Hawkins and Achilles have a final confrontation shaped by opposing goals: Hawkins wants to relocate and control the academy, while Achilles refuses to surrender it.
  • Hawkins and Mani exchange playful dialogue after Achilles’s death. Mani challenges Hawkins’s explanation, while Hawkins deflects her suspicions with humor.
  • Hawkins briefly interacts with Apollo through combat rather than conversation, but his examination of Apollo’s past creates a moment of respect between them.
  • The examination itself pits Hawkins against the academy’s former leaders and constructed Trial Spirits, turning Mobius Academy into both an antagonist and a test of his worthiness.

Ch. 171King of Mobius

Key plot points

  • After defeating Sigrid and the other figures in the dean examination, Hawkins scores 970 points and earns level-nine access to Mobius Academy.
  • He requests the additional trial for the highest level of access. The trial is to defeat the King of Mobius, the academy’s artificial King-level Monster and true master of its tower.
  • The King explains that it cannot allow anyone else to gain control of the tower: whoever holds the highest access could command it. It attacks Hawkins by splitting into enormous bear-like forms, but Hawkins uses Stasis to approach safely.
  • The King’s body extends partly into the Dream Realm, where time behaves differently. It exploits that connection to unleash a sudden blast of flame and magma. Hawkins dodges because he is also using Brain Overclocking, which lets him detect the danger earlier than the King expects.
  • Realizing that his visions of the future can no longer be trusted, Hawkins abandons the advantage of Stasis and decides to fight directly. As the King attacks again, Hawkins releases an enormous amount of Curse Power, distorting space and shattering the attacking paws.

Character developments and interactions

  • Hawkins remains calm and resourceful, but the King’s Dream Realm connection forces him to revise his strategy. He is also irritated that the fight is becoming costly, since he will have to spend Curse Power he bought from Mani.
  • The King of Mobius is revealed as more than a powerful monster: it is a conscious ruler bound to the tower, dependent on its role in running the academy and determined to avoid being enslaved. It shows tactical ingenuity by using the Dream Realm to counter Hawkins’s time-based abilities.
  • Their exchange is a contest of control: the King threatens Hawkins and attacks to protect its independence; Hawkins refuses to yield and answers its strength with overwhelming Curse Power.

Significant themes

  • Freedom versus control: The King fears losing its autonomy if someone gains command of the tower.
  • Adaptation and uncertainty: Hawkins must abandon reliance on his usual power and future predictions when the King changes the conditions of the fight.
  • Power and its cost: Hawkins can overwhelm his opponent, but doing so requires spending valuable resources.

Ch. 172Academy Arrangements

Chapter Summary: “Academy Arrangements”

Key Plot Points and Events

  • Hawkins defeats the King of Mobius, but the King surrenders before his final attack lands, recognizing that Hawkins’s Curse Power could destroy its accumulated strength.
  • By winning, Hawkins gains the highest authority over Mobius Academy and becomes its dean. The King of Mobius pledges loyalty and agrees to help relocate the academy.
  • Hawkins reunites with Mark, Maning, Vanessa, and the others. They question Vanessa’s unexpected transformation into a Curse Caster, but Hawkins postpones the explanation until after the Tower of Mobius is secured.
  • Hawkins absorbs the living Tower of Mobius into Eternal Space and places it near Jade Island. He then completely rewrites the academy’s rules, abolishing casualty quotas, deadly examinations, experimental punishments, and other inhumane practices.
  • He appoints former Trial Spirits as instructors, including Apollo as a swordsmanship teacher and Philip as a medical instructor.
  • Hawkins discusses the academy’s new philosophy with Apollo: education should cultivate capable, well-rounded talent rather than merely produce powerful fighters.
  • Hawkins appoints Apollo as vice dean so that Apollo can manage the academy while Hawkins remains largely hands-off.
  • He announces the academy’s reopening and posts a list of students required to attend. Many residents of Eternal Space, including Mark, Vanessa, Arthur, and Ai Miye, protest and form a humorous “Never-to-Go-to-School Alliance.”
  • Hawkins proposes that anyone who can defeat Maning may avoid school, prompting Mark to challenge her.
  • Finally, Hawkins turns his attention to the King of Mobius, using its ability to resist his Time Stop to gather information about time flow and possible weaknesses among King-level Monsters.

Character Developments

  • Hawkins fully assumes the role of dean and leader. He demonstrates overwhelming strength but also a desire to reform the academy into a safer, more humane institution.
  • The King of Mobius abandons resistance and becomes Hawkins’s obedient subordinate, recognizing that cooperation is the best way to preserve its status and strength.
  • Apollo evolves from a former dean attached to the academy’s harsh traditions into Hawkins’s trusted vice dean. Though initially skeptical of relaxed rules, he comes to accept Hawkins’s broader educational ideals.
  • Mark and the others are shown to have grown stronger, but they remain immature and resistant to discipline, especially formal schooling.
  • Vanessa remains a source of mystery because she became a Curse Caster despite seemingly being too young to pass the Dream Realm’s trial.
  • Maning openly acknowledges her exceptional strength and is exempt from school. She is later challenged by Mark after Hawkins uses her as the condition for avoiding attendance.
  • Mani is exempted because she cannot retain learned information, making conventional schooling ineffective for her.

Significant Themes

  • Power and responsibility: Hawkins’s victory gives him absolute authority, but he uses it to protect students rather than impose greater control.
  • Reform versus tradition: The old academy valued survival, combat, and sacrifice; Hawkins replaces this with safety, education, and personal development.
  • The purpose of education: The chapter argues that schools should cultivate useful, qualified individuals rather than focus exclusively on martial strength.
  • Pragmatism and loyalty: The King of Mobius chooses surrender and cooperation over futile resistance, while Hawkins makes practical use of former spirits as teachers.
  • Authority and delegation: Hawkins recognizes that leadership does not require personally handling every task, so he appoints Apollo to manage the academy.
  • Humor and everyday life: The characters’ exaggerated resistance to school contrasts with the chapter’s serious institutional reforms and adds a lighter tone.

Character Interactions

  • Hawkins and the King of Mobius establish a new hierarchy, with the former King respectfully accepting Hawkins as dean.
  • Hawkins reassures and directs Mark’s group while withholding detailed explanations about Vanessa until later.
  • Hawkins and Apollo engage in a philosophical discussion about whether education should prioritize strength or broader talent. Their exchange earns Apollo’s respect and leads to his appointment as vice dean.
  • The students collectively protest Hawkins’s enrollment order through the Chat Group. Maning explains the practical reasons for attendance and confidently claims her own exemption.
  • Hawkins turns the complaints into a challenge: Mark may avoid school if he can defeat Maning, leading to their upcoming arena match.
  • Hawkins and the King of Mobius begin a cooperative investigation into Time Stop and Dream Realm mechanics, with the King serving as an information source and enforcer.

Ch. 173Living Gold

Key plot points and events

  • Hawkins reflects on the King of Mobius’s explanation of how time works between the Real World and the Dream Realm. Through a Medium, changes in one realm’s time flow can eventually affect the other, but the effect is delayed and depends on how closely their time rates align. This means Hawkins’s Time Stop can still influence the Dream Realm, though not uniformly or immediately.
  • While Hawkins rests aboard the Black Knife, Mani and the weakened King of Hungry Cuteness arrive to look for gold. The King has eaten through both her own and Mani’s food allowances, so Hawkins gives her a generous monthly allowance and says she must earn money if she exceeds it.
  • Mani urges the King of Hungry Cuteness to use her gold-sensing ability. Though reluctant to venture into the dangerous Mist Sea, the King suddenly detects a fresh scent of gold, and the Black Knife follows it.
  • The group reaches the supposed destination, but the scent keeps leading farther ahead. Hawkins realizes the gold is not merely hidden—it is alive. Mani immediately imagines it multiplying like a hen laying golden eggs.

Character developments and interactions

  • Hawkins continues building a theory of how reality and the Dream Realm interact. He welcomes the chance to find gold, since he can use it to obtain Curse Power from Mani, but remains cautious about what he sees through the Time Hourglass.
  • Mani is intensely motivated by gold and treats the search as an opportunity to rebuild her depleted treasury. She persuades the King of Hungry Cuteness to join the hunt and cheerfully sings about gold during the voyage.
  • The King of Hungry Cuteness is comically frightened of the Mist Sea and complains that Hawkins took away her strength. Despite her reluctance, she genuinely senses the gold and helps guide the group.
  • Their banter highlights the group’s familiar, playful dynamic: Mani pressures the King, the King protests, and Hawkins watches with amused patience.

Significant themes

  • Limits of power and prediction: The Dream Realm interferes with Hawkins’s visions, showing that even powerful control over time is constrained by deeper features of reality.
  • Interdependence between worlds: The Medium links the Real World and Dream Realm, allowing changes in one to gradually influence the other.
  • Greed and resourcefulness: Mani’s fixation on gold drives the expedition, while Hawkins sees gold as a practical source of power.
  • Comedy amid danger: The Mist Sea is perilous, but the characters’ squabbling and Mani’s enthusiasm keep the hunt lighthearted.

Ch. 174Golden Armor City

Key plot points and events

  • The Black Knife catches up with a huge golden-scaled snake. Mark wounds it with the Sky-Piercer Halberd, but Hawkins freezes time and captures it alive for study.
  • Hawkins learns the snake cannot make gold: it eats gold and turns it into scales, mainly during breeding season. This particular snake carries little gold and had entered the Real World seeking more.
  • Following the snake’s trail, the crew reaches an abandoned island covered in grand, gold-colored buildings. Hawkins identifies it as the famous Golden Armor City.
  • The King of Hungry Cuteness recognizes the city, while Mark senses something is wrong. Hawkins has used the Time Hourglass to learn more about the city and its likely future.

Character developments

  • Mark argues that practical combat is more valuable than theory, then demonstrates quick reactions and improved fighting skill. He still wants advance warning when Hawkins uses Time Stop.
  • Hawkins shows restraint and strategic thinking: he captures the snake to investigate its properties and lets the crew believe they may share the gold.
  • Mani remains intensely fixated on gold and negotiates fiercely for her share, though her memory is unreliable.
  • The King of Hungry Cuteness proves useful by sensing a large quantity of gold and later recognizing Golden Armor City.

Significant themes

  • Gold and greed: Gold drives the crew’s decisions, the snake’s migration, and its unusual breeding behavior.
  • Learning through experience: Mark’s preference for hands-on training contrasts with Hawkins’s emphasis on study.
  • Knowledge and uncertainty: Hawkins uses time manipulation and observation to uncover hidden facts, while the city’s ominous atmosphere hints at dangers still unknown.

Character interactions

  • Hawkins teases and negotiates with Mani over how any treasure should be divided; she insists on a substantial share.
  • Mark and Mani bicker over whether they want the island’s gold, while Hawkins leads the group ashore.
  • Hawkins praises Mark’s growth, but Mark objects to being caught unaware by Time Stop.
  • The King’s gold-sensing and familiarity with the city help guide the crew toward their next discovery.

Ch. 175Golden Sun

Chapter Summary: “Golden Sun”

Key Plot Points and Events

  • Hawkins, Mark, Mani, and the King of Hungry Cuteness enter Golden Armor City, also called Sothun City, the former center of the Mobius Dynasty’s divine authority.
  • The city was dedicated to worshipping Sothun, the Golden Sun, believed to be a benevolent golden deity that nourished the world.
  • King of Hungry Cuteness recalls being discovered there while stealing food offerings, though it defensively insists it was merely helping people finish unused food.
  • The group discovers that the city is unnaturally clean and contains enormous quantities of gold, including a lavish temple whose walls, floors, and decorations are covered in it.
  • They are attacked by a swarm of Golden-Haired Four-Fingered Apes, Dream Realm Creatures whose fur is made of gold and who are attracted to the city’s wealth.
  • Hawkins secretly manipulates the electromagnetic field so that the apes can see only Mark, forcing him to fight them alone as combat training. Mark struggles because his halberd can cut their golden fur but cannot seriously injure them.
  • Hawkins, Mani, and the bear enter Sothun Temple while Mark remains engaged with the creatures.
  • Inside, they find evidence that the temple has been damaged and looted by the apes. Mani eagerly claims the gold, while Hawkins limits her share.
  • The King of Hungry Cuteness asks whether Sothun truly existed. Hawkins confirms that the Golden Sun was real but has already fallen.
  • The chapter ends as Hawkins leads the group toward Sothun’s final refuge: a massive golden orb emitting a faint, dying light.

Character Developments

  • Hawkins remains calm, knowledgeable, and strategically manipulative. He uses the ape attack to give Mark practical combat experience while protecting the others, and he reveals important knowledge about Sothun’s fate.
  • Mark demonstrates courage and quick reactions when ambushed, but the battle exposes his difficulty dealing with durable enemies and forces him to develop through sustained combat.
  • Mani displays intense excitement and greed over the city’s gold. Her playful bargaining with Hawkins highlights her childish personality and close, familiar relationship with him.
  • King of Hungry Cuteness reveals more about its past in Golden Armor City, especially its history of stealing offerings. Its disbelief and fear regarding Sothun’s existence show that the revelation unsettles it.
  • Sothun is presented indirectly as a real but dying deity, transforming the Golden Sun from a cultural belief into a tragic supernatural figure.

Significant Themes

  • Faith versus reality: The Mobius Dynasty worshipped the sun as a divine being, and Hawkins confirms that their god genuinely existed.
  • The death of gods: Sothun’s fall explains why the deity failed to protect the Mobius Sea from the Nameless Mist, suggesting that divine power is finite and vulnerable.
  • Ruins of former glory: The gold-covered city and temple embody the wealth and religious authority of the Mobius Dynasty, but their decay reveals that past grandeur cannot prevent destruction.
  • Survival and adaptation: Mark’s forced battle and the group’s cautious exploration emphasize the need to gain experience and remain alert in dangerous ruins.
  • Greed and value: The characters’ differing reactions to the gold—Mani’s excitement, the bear’s indifference, and Hawkins’s practical control—contrast material wealth with knowledge and survival.

Character Interactions

  • Hawkins and the King of Hungry Cuteness humorously argue over whether the bear stole offerings, while Mani teases it about being captured because of its greed.
  • Hawkins mentors Mark indirectly by exposing him to danger while using his electromagnetic powers to ensure the apes target only Mark.
  • Mani repeatedly tries to claim more gold, and Hawkins playfully reduces her share when she asks for his portion as well.
  • The King of Hungry Cuteness turns to Hawkins for answers about Sothun, leading to the chapter’s central revelation that the Golden Sun existed but has died.
  • Hawkins’s final decision to bring the group closer to Sothun establishes the next stage of the exploration and creates an atmosphere of impending tragedy.

Ch. 176Medium

Chapter Summary

Key Plot Points and Events

  • Hawkins and the King of Hungry Cuteness enter Sothun’s ruined temple. Hawkins explains that Sothun was mortally wounded, returned to his temple for recovery, and was ultimately killed when his opponent released the Nameless Mist, annihilating all life in the surrounding sea.
  • Deeper inside the temple, they find an ornate golden chamber protected by intense heat and a powerful aura.
  • At the center lies a golden sphere fused to the spine of a golden skeleton. This is Sothun’s corpse, with the sphere revealed to be a Divine Artifact.
  • Sothun’s soul has collapsed, but remnants of his divine will remain as fragmented thoughts. The remnant attacks Hawkins with golden needles.
  • Hawkins defeats the remnant using black threads and pulse energy, which he describes as a shockwave.
  • Just as Hawkins prepares to send Sothun’s remains into Eternal Space, Arkham appears through space distortion. He claims he sensed the “breath” of a special Medium through his ability, the Breath of Causal Connection.
  • Arkham asks Hawkins to give him Sothun’s Medium and explains what a Medium is: a Cursed Relic that has reached saturation and undergone a qualitative transformation.
  • A Medium permanently caps a Curse Caster’s total Curse Power but grants essentially limitless recovery, allowing power to be replenished instantly.
  • Arkham reveals that Dream Realm Creatures can use a Medium to remain in the real world without being forced back into the Dream Realm.

Character Developments

  • Hawkins: Remains calm, analytical, and wary. He easily defeats Sothun’s remnant and demonstrates a growing understanding of divine artifacts, Cursed Relics, and the risks of a relic becoming a Medium. He is particularly concerned that the Eternal Sea Chart might transform before it can evolve into a Divine Artifact.
  • King of Hungry Cuteness: Shows fear and naïve curiosity, especially when confronted by Sothun’s corpse and divine remnant. It relies heavily on Hawkins for protection and explanation.
  • Mani: Displays unusual fearlessness and curiosity. Unlike the King of Hungry Cuteness, she is fascinated rather than frightened by Sothun’s remains.
  • Sothun: Is revealed to be completely dead, with only divine remnants and incomplete thoughts remaining. His corpse is fused with his Divine Artifact, illustrating the physical cost of pursuing godhood.
  • Arkham: Reappears as a clever and opportunistic figure. He explains his causal-sensing ability and openly seeks to obtain Sothun’s Medium for his own purposes, while insisting he was not spying on Hawkins.

Significant Themes

  • The cost of godhood: Sothun’s fusion with his Divine Artifact—and the comparison to Arkham’s Glass Man form—shows that ascending toward godhood requires severe physical or existential sacrifices.
  • Death and remnants of consciousness: Sothun is dead, but fragments of his will persist like incomplete data, raising questions about identity and what remains after a person’s soul collapses.
  • Power versus potential: A Medium offers infinite recovery but fixes a user’s maximum output, emphasizing that limitless endurance cannot compensate for overwhelming differences in strength.
  • Fate and uncertainty: The transformation of a Cursed Relic into a Medium cannot be predicted or controlled. Characters must accept the risk that their relics may change before reaching their desired form.
  • Trust and surveillance: Arkham’s ability to sense causal connections makes Hawkins suspicious, creating tension over whether Arkham is merely coincidentally appearing or secretly tracking him.

Character Interactions

  • Hawkins patiently answers the King of Hungry Cuteness’s questions about Sothun and his killer, while avoiding naming the surviving opponent.
  • He protects both companions from Sothun’s attacks and casually explains the nature of pulse energy.
  • Hawkins and Arkham engage in a guarded negotiation. Arkham wants Sothun’s Medium, while Hawkins first demands information about its nature and limitations.
  • Their exchange reveals mutual wariness: Arkham presents himself as honest but opportunistic, while Hawkins remains skeptical and refuses to surrender the Medium without understanding its value.
  • The chapter ends with Arkham explaining that Sothun’s Medium is especially valuable because it can allow Dream Realm Creatures to permanently remain in the real world.

Ch. 177The Four Traitors of Apocalypse

Plot points

  • Hawkins asks Arkham about the Medium in exchange for letting him take it. Arkham explains its grades and uses: communicating with Dream Realm beings, making weapons and inheritance books, and sealing binding contracts.
  • Arkham extracts Sothun’s Lifebound Artifact, the Eternal Flame, from the golden skeleton, then leaves. He denies wanting the Golden Sun, though Hawkins suspects it carries serious risks.
  • Hawkins stores the Golden Sun and Sothun’s remains in Eternal Space. Soon afterward, strange Dream Realm creatures flood the Mist Sea, attacking the Golden-Haired Four-Fingered Apes. Mark escapes to the temple and warns Hawkins.
  • Arkham observes that taking the Golden Sun has crossed the Dark King’s interests: the Dark King wants to rule both night and day and has long sought the artifact. Arkham also reveals that the Golden Sun holds a small share of the Dream Realm Sun’s immense faith-based power.
  • Arkham senses the arrival of the Four Traitors of Apocalypse—the Four Swords of Apocalypse, feared Curse Casters who joined the Nameless Mist—and assumes Hawkins is doomed.
  • Hawkins senses danger and escapes with Mani and the King of Hungry Cuteness, sending Mark through a passage to Eternal Space. Moments later, a huge swordsman crashes through the temple roof.

Character developments and interactions

  • Hawkins remains wary of Arkham’s half-truths but recognizes the value of the Golden Sun and trusts Eternal Space as a refuge. Even as monsters close in, he continues gathering gold until danger forces him to flee.
  • Arkham is shrewd and evasive: he gives Hawkins useful information while concealing the Golden Sun’s political danger, then takes only the Eternal Flame and avoids responsibility for the artifact.
  • Mark proves practical and loyal, rushing to warn Hawkins rather than pursuing treasure.
  • Mani is protective of the gold she and Hawkins are collecting, but Hawkins prioritizes getting her to safety.
  • The Dark King is established as a powerful looming threat, while the Four Traitors’ arrival raises the danger to a more immediate level.

Significant themes

  • Power and its costs: The Golden Sun offers enormous power, but possessing it attracts dangerous enemies.
  • Trust and deception: Arkham’s information is valuable but incomplete, leaving Hawkins to judge what to believe.
  • Faith and belief: Divine Artifacts gain strength from collective faith, linking shared thought to supernatural power.
  • Safety and home ground: Hawkins relies on Eternal Space, where Mother has the advantage, as a haven against threats from the wider world.

Ch. 178Mobius

Chapter Summary: “Mobius”

Key Plot Points and Events

  • The Four Swords of Apocalypse—White, Red, Black, and Gray Knight—arrive at the temple searching for Arkham. White Knight, the strongest, determines that Arkham must know something about the situation.
  • Arkham escapes and observes the temple from the Eternal Space through viruses he planted earlier. Hawkins recognizes the Four Swords as extraordinarily powerful, especially White Knight, whose strength surpasses even the King of Extreme Bliss.
  • The Four Swords search the Mist Sea but fail to find Arkham. White Knight then orders the complete destruction of the region. By combining their strength with the power left behind by Nameless Mist, they erase the monsters and transform the sea into a black ocean.
  • In Silver City, Mobius, emperor of the Mobius Dynasty, awakens from his coffin and realizes that the Mobius Sea is facing annihilation. Abandoning his former policy of submission, he revives his sleeping army and commands them to attack the invaders and kill the Dark King.
  • Although Mobius understands that resistance is likely futile against Nameless Mist and the Four Swords, he chooses to fight rather than passively accept destruction.
  • Arkham arrives in the imperial palace and reveals that the Four Swords have judged the Mobius Sea, meaning it is destined to be swallowed by the Black Sea.
  • Arkham offers Mobius a Dragon Soul Orb. It will transform the user according to their strongest desire and may give Mobius the power to defeat the Four Swords, but it will also cause his complete death, leaving behind no spiritual body.
  • Mobius accepts the sacrifice without hesitation and swallows the orb, despite Kuria’s attempt to take his place.

Character Developments

  • White Knight: Establishes his authority as the strongest of the Four Swords and demonstrates his ruthless, decisive nature by ordering the destruction of the entire Mist Sea.
  • The Four Swords of Apocalypse: Their unified power is revealed to be devastating when amplified by Nameless Mist’s remaining force. They function as agents of judgment and extermination rather than ordinary warriors.
  • Arkham: Appears evasive but knowledgeable, monitoring events from a distance. He reveals that he once became a God but abandoned godhood because it stripped away his humanity. His decision to help Mobius suggests a more complex, possibly repentant or compassionate side.
  • Mobius: Changes from a despairing ruler who relied on patience and submission into a king willing to launch a final counterattack. His willingness to sacrifice himself reflects his devotion to his people and sense of responsibility.
  • Kuria: Acts as Mobius’s emotional support and tries to protect him from sacrificing himself, emphasizing her loyalty and affection.
  • Hawkins and Mark: Observe the Four Swords and recognize that the threat surrounding Golden Sun is more serious than expected.

Significant Themes

  • Resistance versus surrender: Mobius realizes that submission cannot guarantee survival and chooses rebellion even when victory seems impossible.
  • Sacrifice for one’s people: Mobius accepts certain death to preserve the Mobius Sea, embodying the burden of kingship.
  • The loss of humanity through power: Arkham’s rejection of godhood reflects the idea that extreme power can sever someone from ordinary emotions, desires, and human identity.
  • Inevitable destruction and helplessness: The Four Swords’ judgment and Nameless Mist’s power make the Mobius Sea’s destruction seem predetermined, intensifying the tragedy of Mobius’s final stand.
  • Old bonds and betrayal: Arkham and Mobius were once close companions, but Arkham’s theft of the Time Hourglass turned them against each other. Their meeting now combines past resentment with unexpected cooperation.

Important Character Interactions

  • The Four Swords debate Arkham’s identity and decide collectively to destroy the Mist Sea after failing to locate him.
  • Mobius commands his revived army to attack the invaders, even while privately acknowledging that the effort may be futile.
  • Kuria comforts Mobius during his despair and later tries to prevent him from using the Dragon Soul Orb.
  • Arkham and Mobius reunite as former friends and enemies. Mobius questions Arkham’s involvement, while Arkham denies causing the crisis and offers him the Dragon Soul Orb.
  • Mobius refuses Kuria’s attempt to sacrifice herself and consumes the orb himself, ending the chapter as he prepares to transform and confront the Four Swords.

Ch. 179The Sorrow in His Eyes

Key plot points and events

  • Mobius swallows the Dragon Soul Orb, which transforms people according to the desire they cling to most fiercely. His wish is to become a worthy king and protect the Mobius Sea.
  • He endures an agonizing transformation, resisting the loss of consciousness through sheer will. His armor shatters, the palace is destroyed, and a lightning strike accompanies his emergence as an immense red eastern dragon.
  • Arkham realizes Mobius has retained his reason. He had given Mobius the Orb partly out of friendship and gratitude, and partly to see whether Mobius might be the extraordinary figure he had sensed would arise in the sea.
  • On Mobius’s command, 1,362 Silver-Armored War Generals attack the Four Swords of Apocalypse. The White Knight instantly kills all but two; one survivor panics and is killed by his father for undermining the troops’ morale. The Red Knight then kills the father. The entire legion is wiped out in moments.
  • Mobius looks at Arkham and Kuria, cries out sorrowfully, and flies away rather than confronting the Four Swords. Arkham, seeing no reason to remain, takes Kuria to another sea. After they depart, the palace site disappears.

Character developments and interactions

  • Mobius proves his resolve by surviving the Orb’s transformation and keeping his mind. Yet his sorrowful glance and refusal to fight suggest that something has changed in his priorities or outlook.
  • Arkham moves from suspecting Hawkins to believing Mobius may be the remarkable person he could not foresee. Though he cares about Mobius, he ultimately leaves with Kuria when Mobius does not join the fight.
  • Kuria remains deeply worried about Mobius, asks whether he will retain his reason, and questions Arkham’s decision to leave. She eventually accepts his hand and goes with him.
  • The White and Red Knights display different attitudes toward the doomed defenders: the White Knight expresses pity, while the Red Knight handles the lone survivor. The older general’s killing of his son shows how military discipline and loyalty override personal bonds.

Significant themes

  • Will, desire, and identity: The Orb’s power reflects the depth of a person’s resolve, and Mobius’s transformation embodies his dedication to protecting his people.
  • Duty and sacrifice: The generals fight for their king and kingdom despite overwhelming odds; the father’s actions reveal the brutal demands of command.
  • The limits of power and resistance: The legion’s elite training is meaningless against the Four Swords’ overwhelming strength.
  • Uncertainty and loss: Arkham cannot understand Mobius’s sorrow or predict what he will do, and the destruction of the palace and disappearance of the site reinforce the fragility of the Mobius Sea.

Ch. 180Singularity World

Chapter Summary: “Singularity World”

Key Plot Points and Events

  • The Mobius Sea is completely swallowed by the Black Sea, leaving the Mist Sea as an empty, lifeless region. The area appears “formatted,” with seawater flowing into it but no land or life remaining.
  • The Black Knight summons Black Warriors from the sea and orders them to patrol the region and kill intruders. He and the White Knight then depart.
  • At the Lone Island Laboratory, Mother transforms into a gigantic entity with an hourglass-shaped eye, while Mobius appears in Eternal Space. Their silent exchange conveys a vast amount of information before Mobius leaves and Mother powers down.
  • Using the knowledge obtained from Mobius, Hawkins publishes a theory on the Forum: the world is a repeating projection of a deeper reality, and a primordial entity called “Pangu” is being nurtured at the world’s core. Its eventual birth will destroy the current world and create a new one.
  • Hawkins realizes that the repeated destruction of the Mobius Sea is not merely fate but an inevitable cycle. Nameless Mist has likely acquired countless Golden Suns across previous cycles.
  • Hawkins travels upward through the Mist Sea and discovers that the world cannot be escaped by ordinary physical movement. He concludes that the world is a “World Hole,” a structure formed from the remnants of countless destroyed worlds.
  • He further theorizes that their reality is only a holographic projection or layer of light on the surface of this World Hole. The Dream Realm and other realms may occupy deeper layers of the structure.
  • Hawkins reevaluates Curse Power, realizing it may not be probability manipulation as he previously believed. Instead, it may be a form of “True Energy” drawn from a deeper reality and projected into their illusory world.
  • In the chat group, Hawkins explains his theory. The others debate whether they are merely shadows, data, or evolved projections. Mark suggests that their lack of awareness results from living through successive generations of the world’s projection.
  • Hawkins concludes that the world will inevitably be destroyed in a coming Big Bang. To survive, they must find a way out before then.
  • He establishes two objectives: search the remaining sea regions for dragon-related Cursed Relics, and explore the deeper regions of the Dream Realm for an escape route.

Character Developments

  • Hawkins advances from theorizing about Curse Power to questioning the fundamental nature of reality itself. He becomes more determined and pragmatic, accepting that survival requires concrete investigation rather than speculation.
  • Mobius is revealed to possess knowledge deep enough to communicate with Mother through a brief exchange of gazes. His partnership with Hawkins becomes strategically important, as both agree to help one another escape the doomed world.
  • Mother appears to have reached a higher or more mysterious state of existence, represented by her enormous form and hourglass eye, though her motives remain unclear.
  • The Black Knight displays military control and ruthlessness by creating and deploying Black Warriors to secure the emptied sea region.
  • Mark provides an accessible interpretation of Hawkins’s theory, connecting the world’s repeated cycles and changing inhabitants to evolution.
  • Maning reacts with fear and skepticism, while Anna, Arthur, and Victor attempt to understand the implications of being projections rather than fully independent beings.

Significant Themes

  • The nature of reality: The chapter questions whether the characters are real beings, shadows, data, or projections of a deeper world.
  • Cycles and inevitability: Destruction has occurred repeatedly and will happen again. The characters are trapped in a cycle that cannot be stopped from within.
  • Knowledge versus escape: Understanding the truth does not automatically provide salvation; Hawkins must turn his discoveries into a practical escape plan.
  • Cosmic scale and existential dread: The world is portrayed as a remnant inside a vast “World Hole,” destined to be destroyed when Pangu emerges.
  • Evolution and identity: The characters may be later generations of projections whose identities and memories developed through experience rather than being directly inherited from the original data.
  • Partnership in crisis: Hawkins and Mobius form an alliance based on mutual survival, emphasizing cooperation in the face of an unavoidable catastrophe.

Character Interactions

  • The White Knight and Black Knight cooperate after the Mobius Sea’s destruction, though the Black Knight takes responsibility for securing the area with his summoned warriors.
  • Mobius and Mother communicate silently through their transformed forms, suggesting a profound exchange beyond ordinary language.
  • Hawkins and Mobius develop a mutual survival agreement: if either finds a way out, they will help the other escape.
  • In the chat group, Mark, Anna, Maning, Arthur, and Victor debate Hawkins’s theory, revealing differing levels of fear, skepticism, and understanding.
  • Hawkins ultimately guides the group away from philosophical speculation and toward two practical missions: finding dragon-related relics and entering the deeper Dream Realm.
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