"Its negative effects mainly took the following forms."
"While using it, you must never stop moving. Any movement will do: rolling your eyes, moving your fingers, even blinking or talking continuously. But if you stop moving for more than five minutes, you will gradually fall under Puppet's Gaze."
"Puppet's Gaze: If you do not move for more than five minutes, the Marionettist will turn its gaze on you. As it watches you, it will gradually seize control of your Spirituality Threads. Moving again will interrupt the process, but you must notice what is happening and react within twenty seconds. After that, your thoughts and movements will stiffen, and eventually, you will become a real puppet."
After reading the information on the page, Sifa couldn't help marveling at the item. Both its powers and its negative effects were extraordinary.
First, its powers.
Even without Marionettization, its initial control could slow a target's thoughts and movements, and that control was unavoidable. With a teammate's help, it would be easy to finish off an enemy.
Even without a teammate, he should be able to control a target and attack at the same time, shouldn't he?
It could also reveal the Spirituality Threads of every living creature within a hundred meters. He wondered whether that included invisible targets. If it did, the ability was practically True Vision.
As for Marionettization, controlling a target's Spirituality Threads could turn an enemy into a Marionette. A Marionette could still use its own Beyonder Abilities, giving him a temporary boost in combat strength.
The trouble was that he had to stay within ten meters to control a Marionette. It was also disposable: once he released control, it died.
Even so, the item's powers were outstanding.
Unfortunately, its negative effects were just as "outstanding."
He had to keep moving