Sifa
Breaking the Dimensional Barrier in Lord of MysteriesContents
- 1Biodata
- 2Power Progression
- 3Background / History
- 3.1Secret Life as Duke
- 3.2Rise Through the Navy and Southern Continent Campaigns
- 4Personality
- 5Abilities & Skills
- 5.1Hunter Physiology and High Sequences
- 5.2Hunting and Trap-Making
- 5.3Marksmanship and Combat Instincts
- 5.4Spirit Vision and Mysticism
- 5.5Book of Mysteries
- 5.6Mystic Artisan
- 5.7Army Projection
- 6Equipment / Weapons / Items
- 7Relationships
- 8Story Role / Major Arcs
- 8.1Clover Catastrophe & Enqi Town Underworld
- 8.2Tingen and Maritime Expeditions
- 8.3The Great Wars and Demigod Advancement
- 8.4Ascending to Conqueror
Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 3.1Secret Life as Duke
- 3.2Rise Through the Navy and Southern Continent Campaigns
- 4Personality
- 5Abilities & Skills
- 5.1Hunter Physiology and High Sequences
- 5.2Hunting and Trap-Making
- 5.3Marksmanship and Combat Instincts
- 5.4Spirit Vision and Mysticism
- 5.5Book of Mysteries
- 5.6Mystic Artisan
- 5.7Army Projection
- 6Equipment / Weapons / Items
- 7Relationships
- 8Story Role / Major Arcs
- 8.1Clover Catastrophe & Enqi Town Underworld
- 8.2Tingen and Maritime Expeditions
- 8.3The Great Wars and Demigod Advancement
- 8.4Ascending to Conqueror
Biodata
| Feature | Information |
|---|---|
| Name | Sifa Disraeli (西法) |
| Alias(es) | Li Zexi; Duke; Black-Iron Mask; Rayleigh 1 21 22 271 |
| Species/Race | Human; transmigrator inhabiting Xifa Disraeli’s body 1 |
| Gender | Male |
| Affiliation | Disraeli family; Iron and Blood Cross Order (temporarily infiltrated); operates independently and commands his own naval fleet 13 22 501 1092 |
| Occupation/Role | Baron’s eldest son; Lieutenant General / Naval Captain; Conqueror Beyonder; masked bounty hunter 9 14 22 501 835 1060 |
| Status | Alive; successfully advanced to Sequence 1 Conqueror 1060 |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Sequence 9: Hunter | 14 | Drinks a Hunter potion brewed by Enilu from a Pas Red Wolf’s heart and supplementary ingredients. Meditation on the Book of Mysteries suppresses the potion’s chaotic effects, granting enhanced physical ability, senses, combat knowledge, and trap-making instincts. 14 |
| Sequence 8: Provoker | 86 | Gains the Provocation ability, allowing him to incite hatred and emotional instability in beasts or targets, aiding in potion digestion. 86 |
| Sequence 7: Pyromaniac | 271 | Drinks the Pyromaniac potion in Captain Ken Angus's cabin aboard the Wavebreaker at Bansy Harbor, gaining fire manipulation, flame rings, whips, and plasma jets. 271 |
| Sequence 6: Conspirer | 432 | Advances to Sequence 6 after severe spiritual struggle. Gains tactical trap abilities such as Black House, along with enhanced conspiracy and coordination skills. 432 |
| Sequence 5: Reaper | 562 | Concocts and consumes the Reaper potion using a Rock Giant’s Heart Core, blood, and other rare materials with the aid of a translucent metallic statue, gaining physical and conceptual enhancements. 562 |
| Sequence 4: Iron-blooded Knight | 710 | Advances to Demigod status, gaining divine awareness, enhanced combat strength, and the ability to project a loyal army of historical/spiritual entities. 710 |
| Sequence 3: War Bishop | 817 | Advances after gathering War Bishop materials, war records, and utilizing his extensive military campaigns across the Southern Continent. 817 |
| Sequence 2: Weather Warlock | 908 | Secures the Weather Warlock Beyonder Characteristic from the defeated Weather Fairy Squidward and prepares for full advancement. 908 |
| Sequence 1: Conqueror | 1060 | Successfully advances to Sequence 1 Angel, gaining the "Conquest" ability and spirit-body-to-flesh transformation imbued with Divinity. 1060 |
Background / History
Li Zexi was an ordinary office worker in his original world who developed an interest in occultism after reading Lord of Mysteries. After performing an ancient ritual, he awakened aboard the Clover in the body of the disgraced young nobleman Sifa Disraeli. Trapped amid a shipboard massacre, he chose to survive under his new identity rather than surrender to despair. 1 3
The body he inherited carried a terrible reputation. Its memories associated Sifa with cruelty, irresponsibility, and the alleged defilement of a maid named Rachel; these accusations drove his valet Jack to murderous hatred. Later, Rachel tells Sifa that the original Sifa protected her despite public misunderstanding, leaving the truth of his predecessor’s life uncertain. 2 45
During the catastrophe aboard the Clover, Sifa killed attackers in self-defense, displayed instincts far beyond ordinary noble training, and rescued Joyce after he fell into the sea. He then used his noble status to unite the survivors, promising legal aid and arranging protection through Joyce and the former soldier Brando. 3 4 5
After returning home, Sifa deliberately presents his changed behavior as maturity born from trauma. He gains the trust of Baron Bison and Enilu, discovers their knowledge of Beyonders, and chooses the Hunter Pathway over the family’s safer institutional options. 9 12 13
Secret Life as Duke
A hidden compartment in Sifa’s wardrobe contains a black iron mask, dark coat, golden revolver, and a flyer for the Sea Monster Tavern. Investigating the tavern reveals that the original Sifa was known as Duke, Enqi Town’s most accomplished bounty hunter. 15 21 22
Sifa adopts Duke’s identity to investigate the original owner’s missing memories, obtain supernatural equipment, and operate outside the restrictions of his noble identity. His discoveries make him suspect that the original Sifa’s death aboard the ship may have been arranged. 22 23
Rise Through the Navy and Southern Continent Campaigns
Relocating his operations to Tingen, Backlund, and the maritime routes of the Southern Continent, Sifa rapidly accumulates wealth, social standing, and military rank. Starting as a naval volunteer, he prevents a major Feysac airship attack through intelligence and conspiracy, earning a rapid promotion to Major, Captain, and eventually Lieutenant General 501 835. He leads military campaigns in the Dark Corridor, commanding an army of Demi-Humans and Projections, and ultimately reaches the pinnacle of the Hunter Pathway as a Sequence 1 Conqueror 811 1060.
Personality
Sifa is analytical and survival-minded. Early in his transmigration, he avoids directly confronting suspected Beyonders, instead building alliances, manipulating appearances, and making himself seem harmless enough to be ignored. 2 4 5
He is also compassionate and conscious of responsibility. He rescues Joyce, insists that the Clover survivors receive legal representation, gives money to help them return home, and refuses to punish Officer Barton for carrying out his duty. 3 7 8 9
As a Hunter and military commander, Sifa has become increasingly pragmatic. He gathers intelligence before acting, uses traps and environmental advantages, and can treat enemies or allies such as Doug as tactical tools when necessary. His moral boundaries remain clear: he secretly reports Doug’s human-trafficking operation to Saint Witte Church rather than assist it. 17 28 39
His greatest recurring weakness is curiosity. Although warned repeatedly about divine attention, spiritual exhaustion, and Loss of Control, he continues testing the Book of Mysteries and investigating secrets his family would prefer he avoid. 15 24 34
Abilities & Skills
Hunter Physiology and High Sequences
As he advances through the Hunter Pathway up to Sequence 1 Conqueror, Sifa’s physical, sensory, and conceptual abilities undergo profound transformations.
- Enhanced strength, agility, stamina, balance, bodily control, and sharpened senses 14 16 17.
- Advanced fire manipulation, flame shaping, plasma jets, and explosive combat techniques 182 199.
- As a Conqueror, his spirit body transforms into smoke of war streaked with red, possessing the heavy essence of steel and the scorching concept of flames, imbued with high Divinity 1060.
- Conquest: Can "conquer" an opponent's body, mind, spirit, information, strength, abilities, and concepts through combat or his believers, utilizing and wielding them with perfect effectiveness 1060.
Hunting and Trap-Making
Sifa embodies the Hunter and Conspirer Acting Methods by patient preparation, environment control, and psychological manipulation.
- Studies targets’ habits, gathers intelligence, and creates advantageous conditions before striking 17 40.
- Constructs simple or complex tactical traps, turning environments into killing zones (e.g., using darkness and cabins against enemies) 14 26 39.
- Receives the “Lord of Traps” tag from the Book of Mysteries, strengthening his trap-related abilities 48.
- Employs Black House and occult traps that trap targets in absolute sensory deprivation 432.
Marksmanship and Combat Instincts
- Reacted instinctively to kill an attacking chef with a boning knife while his conscious mind froze 3.
- Demonstrated precision shooting by shattering airborne plates and disarming Doug’s guards without killing them 16 28.
- Combines firearms, close combat, martial instincts, and tactical discipline 28 38 39.
Spirit Vision and Mysticism
- Can activate Spirit Vision to inspect Ether and Astral Bodies, identify emotional states, and perceive ghosts or wraiths 21 23.
- Studies meditation, Hermesian, Ancient Feysac, ritual magic, and charm-making 15 21.
- Meditation is essential for stabilizing his heightened senses, regulating emotion, and resisting Loss of Control 14 15.
Book of Mysteries
Sifa can summon the mysterious tome known as Knowledge Authority-9 or the Book of Mysteries through ritual and prayer.
- Its Message Board allows limited communication with extra-dimensional Watchers who provide incomplete information about pathways, history, and future opportunities 4 15 48.
- Information is restricted by Knowledge Authority; censored content remains inaccessible 8 24.
- Summoning, reading, and writing in the Book consume spirituality and can cause severe headaches or risk Loss of Control 8 24 43.
- Watchers’ bookmarks, donations, and tags can directly grant Sifa resources or influence his abilities (e.g., Future Duke, Red of War) 34 48 219.
Mystic Artisan
Unlocked after Sifa gains Dimension Crystals through Watcher rewards.
- Appraisal — reveals an item’s origin, abilities, and side effects 34.
- Disassembly — extracts the Beyonder Characteristic inside an item 34.
- Enhancement — improves an item’s properties at the cost of Dimension Crystals 34 35.
- Sealing — reduces an item’s harmful effects 34.
Army Projection
As an Iron-blooded Knight and higher, Sifa can project loyal historical and spiritual entities, building a formidable army (including figures like Cattleya, Kardashian, and numerous Pyromaniacs) to fight under his command 742.
Equipment / Weapons / Items
- Serpent-Scale Revolver — Sifa’s usual concealed firearm used when operating openly as a noble 15 31.
- Golden Revolver — a long-barreled revolver hidden by the original Sifa; used while acting as Duke 21 28.
- Shadow Glove — an Abyss Pathway Sequence 8 mystical item created from an Unwinged Angel’s characteristic, enhanced to trigger powerful combo attacks in darkness 22 34 35.
- Thousand-Faced Traveler — a magical mask allowing him to store and switch between multiple faces and physical disguises instantly 213 219. Upgraded by the Book of Mysteries with Damage Transfer and localized body shape adjustment 219.
- Calamity Spear / Flame Spear — a combat weapon channeling lightning and destructive flame 774.
- River Styx Ring — a powerful artifact used for travel, though it causes a six-hour memory loss upon use, requiring him to keep strict written records 780 908.
- Spirit World Treasure Chest — accessed via copper whistle to store dangerous Beyonder Characteristics and mystical items safely 303 908.
- Black iron mask and dark coat — Duke’s disguise 21.
- Roselle diary page — a page in simplified Chinese found hidden in Creation Myth 35 36.
Relationships
- Baron Bison Disraeli — father. A politically ambitious noble who initially expelled or distrusted the old Sifa, but comes to value Sifa’s dramatic rise to military power and general rank 1 9 835.
- Enilu — mother and primary mystical mentor. An Apprentice Pathway Beyonder trained by a member of the Abraham family; she brewed Sifa’s Hunter potion and repeatedly warns him against divine dangers 13 14 34.
- Helibel — younger sister. An experienced natural Apprentice Beyonder and talented artist who relies heavily on Sifa's protection against forced political marriages 21 36 826.
- Jom — younger brother. An affectionate, energetic child with ambitions of becoming a kingdom general 9 21.
- Matthew — loyal manservant. Supports Sifa’s hunts and daily activities 15 43.
- Condon — experienced butler and estate steward hired to manage Star-Moon Manor 835.
- Nefi — loyal subordinate and Dawn Knight who follows Sifa through his maritime and Southern Continent campaigns 101 826.
- Caven & Chik — crew members and trusted subordinates; Caven advances to Marionettist under Sifa's guidance 578 826.
- Doctor Polly Mellon — ship and clinic doctor who joins Sifa’s crew and treats his family 502 826.
- Kardashian — mysterious Styx-connected entity and Gatekeeper who assists Sifa and attaches herself to him as a companion/protector 548 659.
- Mr. Fool / Klein Moretti — leader of the Tarot Club. Sifa interacts with him as "The Chariot," trading intelligence, Roselle diary pages, and receiving advancement guidance 141 181 742.
- Inspector Lewis — Nightwatcher investigator who works with Sifa during early local cases 31 40 42.
- Iceberg Admiral Edwina & Admiral of Stars Cattleya — maritime allies and sources of mystical knowledge 336 568.
- Trissy & Sharron — pragmatic allies in operations against the Demoness Sect and Rose School 914 986.
Story Role / Major Arcs
Clover Catastrophe & Enqi Town Underworld
Sifa awakens during the massacre aboard the Clover, establishes his footing in Enqi Town, takes the Hunter potion, and begins operating in the criminal underworld under the alias Duke 1 14 22.
Tingen and Maritime Expeditions
He investigates the Haimok and Hudson conspiracies, interacts peripherally with Klein Moretti’s circle, and later departs for the Sonia Sea and Southern Continent aboard the Explorer, advancing steadily through the middle Sequences 92 160 271 710.
The Great Wars and Demigod Advancement
Sifa coordinates intelligence and military strategy against Feysac and the Rose School, participates in the operations surrounding Ince Zangwill’s defeat, and successfully advances to Iron-blooded Knight, War Bishop, and Weather Warlock 501 710 774 908.
Ascending to Conqueror
Operating across Trier, Backlund, and the Astral World, Sifa outmaneuvers divine and angelic conspiracies, infiltrates the Iron and Blood Cross Order, and successfully achieves Sequence 1 Conqueror status, establishing himself as a dominant power in the unfolding era 1060 1092.