When Sifa left the chef's room, he had already become someone else—a plain-looking, dark-skinned man around thirty. Even Captain Margo would have found it difficult to recognize that Sifa was one of his crew.
In the ship's passageways, dim wind lamps were lit only at widely spaced intervals.
The storm raged outside. Most of the pirates had already returned to their rooms, with only a few waiting by the deck exits for the weather to pass.
Sifa kept his head lowered as he walked through the dark passageway toward the room of Roch the Seer.
His first prey would be Roch!
Without the Seer, the pirates would not dare rashly harm Danitz's life. Besides, losing a Seer would greatly reduce the information they could obtain in the future.
Danitz had already been captured and brought back. If Roch wanted to perform Spirit Channeling, he should have returned to his room first.
Even a Seer needed spiritual materials and an altar to communicate with spirit bodies if he did not possess a mystical item capable of Spirit Channeling.
Sifa believed Roch would not carry those materials around. Judging from the man's attire, he was someone particular about appearances. A man who pursued refinement would not stuff all sorts of bottles and jars into his formal clothes.
Besides, Roch was a pirate operating in the capital of the Rhosse Islands, where there were many official Beyonders. If he revealed any clues, the consequences would be endless.
Therefore, if Roch wanted to perform Spirit Channeling, he would definitely need to return to his room for the materials.
That was why Sifa was heading to Roch's room. He would hunt the Seer there.
At the Clown stage, Seers did not yet possess many abilities suited for actual combat. Their qualitative change came at Sequence