Ch. 81The Hunter’s Club
Chapter Summary: “Hunter Club (Please Vote~)”
Key Plot Points and Events
- Sifa studies the information Bison gave him and works to establish himself in Tingen society. He joins the Equestrian Club, beginning to build a respectable social network.
- He considers visiting the Divination Club to contact Klein through his cheap divination services, but decides against it. Sifa fears meeting Klein and becoming entangled in the dangerous “story” surrounding him.
- Sifa visits the private hospital and learns that Lancy’s condition has improved, relieving his anxiety.
- Kyle tells him the location of the Elk Tavern, which Sifa visits that evening while disguised as the hunter “Duke.”
- At the tavern, Sifa learns that hunters seeking bounty work must pass a test. After entering a private room, he is attacked in the darkness by a large “gatekeeper” while the apparent club representative observes.
- Relying on his heightened hunter senses, Sifa dodges the attack, knocks the gatekeeper down, and draws both Golden Revolver and Blood Praise on him within seconds.
- The club representative, Airos, congratulates Sifa for passing the test and officially welcomes him to the Hunter Club.
- Airos introduces the club’s functions: hunters can exchange information, post and accept commissions, buy or sell items, recruit partners, and use the club’s mission system.
- Sifa is assigned the lowest rank, Level 9. His rank will rise according to the number and efficiency of his completed missions, with free club services becoming available at Level 7 or above.
- The club claims not to care about members’ identities or backgrounds, but requires them to obey the kingdom’s laws. It will abandon and report hunters who become wanted criminals.
Character Development
- Sifa: Demonstrates caution, strategic thinking, and growing independence. He deliberately avoids Klein despite recognizing the opportunity to contact him, showing awareness of hidden dangers. His successful performance in the entrance test confirms his combat ability, sharp senses, and readiness to operate as a professional hunter.
- Lancy: Shows signs of recovery, providing Sifa with emotional relief and suggesting that the situation surrounding her may be stabilizing.
- Airos: Appears friendly and professional but oversees a deliberately intimidating initiation test. He represents the Hunter Club’s organized, pragmatic nature.
- The gatekeeper: Acts as a physical test for new recruits, attacking Sifa without warning but surrendering once defeated.
Significant Themes
- Caution and hidden danger: Sifa avoids the Divination Club because he understands that seemingly simple encounters with Klein could have serious consequences.
- Identity and disguise: By operating as “Duke,” Sifa separates his hunter activities from his public identity and gains access to the underworld without revealing his true background.
- Strength and qualification: The entrance test establishes that hunters must prove themselves through action rather than words.
- Order within lawlessness: Although the club supports bounty hunters and private missions, it maintains rules and insists that members remain at least superficially within the law.
- Building connections: Sifa’s membership in both the Equestrian Club and Hunter Club reflects his effort to develop multiple social networks—one respectable and one connected to dangerous or illegal work.
Character Interactions
- Sifa receives information from Bison and Kyle, using both sources to prepare for his activities.
- His hospital visit connects him emotionally to Lancy’s recovery.
- At the Elk Tavern, Sifa communicates directly with the bartender, who directs him to the club’s entrance test.
- He clashes briefly with the gatekeeper, defeating him almost instantly.
- Airos evaluates Sifa, welcomes him into the Hunter Club, and explains its rules and services, establishing their initial professional relationship.