The Powerful Effects of the [Recruit Training Camp], the Farl Forest Goblin Engineering Team
``` [Recruit Training Camp]
Tier: Silver
Type: Civilization Building
Affiliated civilization: All-Nations Covenant Civilization
Civilization Leader: Yu Yuan
Status: Awaiting activation
Supreme commander: 0/1
Instructors stationed: 0/3
Assistant instructors stationed: 0/6
Current occupancy: 531/2000 (click to view)
Trainable combat classes:
Basic Infantry — Training requirement: complete a 5-kilometer run in 22 minutes / 100,000 survival points
Scout — Training requirement: complete a 5-kilometer run in 18 minutes / 300,000 survival points (prerequisite: only [Elite Recruits] may undergo training.)
Sniper — Training requirement: hit an object ≤2 cm in diameter from 500 meters away / 500,000 survival points (prerequisite: only [Elite Recruits] may undergo training.)
Fire Assault Trooper...
Demolitionist...
Medic...
Basic training effects:
① All civilians entering the camp automatically receive the [Trained Recruit] identity template. (Trained Recruit: firepower +5, defense +5, recognition of the Civilization Leader and civilization +10)
② Resource consumption +25%, training effectiveness +20%
③ During training, [Trained Recruits] have a chance to learn basic combat skills: [Precision Shot], [Basic Tactical Maneuvers], and [Basic Block].
④ Three Rapid Training commands may be used daily. (Rapid Training: consumes double resources, reduces training time by 40%, training effectiveness +40%)
Training bonuses:
① When instructors are stationed, [Trained Recruits] gain +1 initial level, with a 5% chance of producing soldiers with the [Elite Recruit] identity template. (Elite Recruit: firepower +10, defense +8, recognition of the Civilization Leader and civilization +15)
② When the stationed commander possesses a Strategic Command talent/skill, [Trained Recruit] training effectiveness +10%, and the chance of producing [Elite Recruits] increases to 8%.
③ When instructors impart their own experience and skills, [Trained Recruit] comprehension chance +20%, [Elite Recruit] comprehension chance +35%.
④ After [Trained Recruits] fight their first battle, the chance of producing [Elite Recruits] increases to 15%, with a 0.1% chance of producing soldiers with the [Veteran]