One: This world forbade all forms of killing, war, and plunder.
Two: All disputes had to be settled through games.
Three: Both sides had to stake wagers they considered equivalent.
Four: As long as the third rule was not violated, neither the content of the game nor the wager was restricted.
Five: The challenged party had the right to decide the game's content.
Six: Wagers made by "swearing to the Commandments" absolutely had to be honored.
Seven: Group disputes had to designate fully authorized representatives.
Eight: Anyone who engaged in unfair conduct during a game would be deemed defeated once exposed.
Nine: In the name of the gods, the above rules were declared immutable.
Ten: Let everyone play together in peace!!
These were the ten rules of the universe where Tet resided.
Their creator was naturally Tet, the representative of games, joy, and hope.
All the gods of the Star Cup Universe were Concept Gods.
Unlike the Aeons of Honkai: Star Rail, who held the highest authority to interpret their concepts, every god in the Star Cup Universe regarded their own concept as everything.
When the God of War encountered a strong opponent, he would definitely rush up and throw two punches.
When the God of Forging encountered a master craftsman, he would be willing to offer up divine essence as a furnace.
After the God of Games discovered that the Outer Universe did not seem to align with his ideals, it seemed perfectly normal for him to secretly try interfering, didn't it?
Russell could not help turning his gaze toward that fellow, interest flickering in his eyes.
This guy...
Was he planning to use his world's game rules to mediate conflicts in other worlds?
"How do you intend to settle conflicts?"
Russell proactively offered a topic.
In response—
The