Ch. 21Pirates: I Loaded the Game Panel

Chapter Summary

Plot Points and Events

  • Adrian discovers that, in ghost form, his flight speed is controlled by his thoughts. He can travel at roughly 500 km/h and quickly reaches Oatfee Island, headquarters of the powerful Capone Gang.
  • Using Mini Hollows and the detection technique Astral Cruise, Adrian secretly scouts the island. He discovers that Mrs. Penelope has been imprisoned by the Capone Gang after they intercepted her letter requesting help from Ohara.
  • Penelope explains that her husband, Clivatt, has been missing for nearly a month and may have been captured or killed. She refuses Adrian’s offer to take her and her daughter, Little Pepe, safely to Ohara until she learns Clivatt’s fate.
  • Adrian rescues Penelope and Pepe from captivity and hides them in a secure location discovered by his Hollows. He leaves additional Mini Hollows behind to guard them.
  • The game panel then activates a B-rank random quest involving the Capone Gang. The quest reveals that Capone Bell wants revenge against the person who stole his Devil Fruit—Adrian—and hints that anyone can be killed.
  • Adrian accepts the quest and deliberately goes to the Hard Shell Bar, the Capone Gang’s headquarters, intending to confront them and use their reputation as a stepping stone for his own.
  • The bartender attempts to assassinate Adrian with a flintlock pistol, but the bullet passes through Adrian’s ghostly body. Adrian publicly introduces himself to Capone Bell and Capone Bege.
  • Bell and Bege immediately order their men to attack. The bartender is accidentally killed in the ensuing barrage, demonstrating the gang leaders’ disregard for their own subordinates.
  • Bege uses the Castle-Castle Fruit to deploy miniature armed soldiers and unleash cannon fire from his body. Adrian emerges from the destruction completely unharmed, confirming that the supposed rescue mission was indeed a trap.
  • The chapter ends with Bell and Bege shocked by Adrian’s strength. Adrian recognizes Bege’s rare spatial Devil Fruit and understands that the young Bege has not yet reached his future level of power.

Character Developments

  • Adrian becomes more confident and calculating. He recognizes the full potential of his ghost abilities, uses his Hollows for surveillance and protection, and intentionally confronts the Capone Gang rather than retreating. His calm reaction to the ambush shows his growing power and composure.
  • Mrs. Penelope is shown to be courageous and loyal. Despite the danger, she refuses to leave Oatfee Island while Clivatt’s fate remains unknown, prioritizing her missing husband over her own safety.
  • Capone Bell is established as a ruthless and intimidating crime boss. He relies on ambushes, overwhelming firepower, and threats, but his confidence begins to crack when Adrian survives the attack.
  • Capone Bege is introduced as cruel, ambitious, and already involved in controlling the gang. Though he possesses the powerful Castle-Castle Fruit, he is still inexperienced compared with the formidable pirate he will become in the future.
  • Little Pepe remains mostly passive in the chapter but serves as the reason Penelope continues enduring captivity.

Significant Themes

  • Power and potential: Adrian’s ghost form and Bege’s Castle-Castle Fruit demonstrate abilities whose future potential far exceeds their current mastery.
  • Fear versus true strength: The Capone Gang depends on its reputation, numbers, and violent tactics, but Adrian’s effortless survival exposes the limits of intimidation.
  • Loyalty and family: Penelope’s refusal to abandon Clivatt highlights devotion and moral conviction, contrasting with the Capones’ willingness to sacrifice their own men.
  • Preparation and intelligence: Adrian succeeds through reconnaissance, stealth, and strategic planning rather than relying solely on direct strength.
  • The danger of the underworld: Oatfee Island is presented as a criminal stronghold where betrayal, traps, and casual violence are part of everyday life.

Character Interactions

  • Adrian and Penelope share a secretive, emotional conversation in captivity. He apologizes for her suffering and offers her two escape options, while she warns him not to challenge the Capone Gang alone.
  • Adrian’s Hollows interact indirectly with Penelope and Pepe by rescuing and guarding them, showing how his supernatural abilities can be used for protection as well as combat.
  • Adrian confronts the bartender verbally before the bartender attacks him, immediately establishing Adrian’s suspicion of the gang’s “free” hospitality.
  • Adrian introduces himself to Bell and Bege with deliberate confidence, insulting their gang’s poor first impression.
  • Bell and Bege respond with overwhelming violence rather than negotiation, ordering their men to fire on Adrian and revealing their brutality.
  • Adrian’s survival shifts the balance of power: the Capones expected a trapped thief, but instead face a seemingly untouchable opponent.

Ch. 22Pirates: I Loaded the Game Panel

Chapter Summary

Key Plot Points and Events

  • Capone Bege and his father, Capone Bell, launch a coordinated assault on Adrian at Hard Shell Bar. Bege uses his Castle-Castle Fruit to deploy cavalry, firearms, and artillery from within his body.
  • Adrian remains completely unharmed by the barrage. His Mini Hollows overwhelm the cavalry and destroy the gang’s forces with explosive attacks.
  • Capone Bell attacks directly with powerful bomb-based techniques, including Bomb Blast: Hell Cannon and Annihilation Minefield, destroying the bar and surrounding buildings. Adrian survives and counters with Giant Ghost: Peacemaker, severely injuring Bell.
  • Bege releases over a hundred gang members from his body and orders them to open fire. Adrian responds with Mini Hollow: Fireworks Festival, killing or incapacitating nearly all of them and reducing the town center to ruins.
  • Adrian interrogates the badly wounded Bege about Captain Clivatt. Bege reveals that Clivatt was likely killed and left in the Back Bay District.
  • Adrian executes Bege with Withering Heart-Piercer. The remaining Capone Gang members either flee, surrender, or are killed, resulting in the gang’s destruction.
  • The system records the mission as 93% complete and awards Adrian experience, two random rewards, four Free Attribute Points, and a Castle-Castle Fruit.
  • Adrian also gains a Legend Point for killing Hog and destroying the Capone Gang, strengthening his reputation as the terrifying “White Ghost” of the West Blue.

Character Developments

  • Adrian demonstrates overwhelming confidence and mastery of the Hollow-Hollow Fruit. His abilities appear far beyond what should be possible for someone who has possessed the fruit for only a month, causing others to question whether it is truly a Paramecia—or possibly a Logia.
  • He becomes increasingly ruthless, treating the Capone Gang’s forces as insignificant obstacles and showing no mercy toward enemies who refuse to surrender.
  • Capone Bege reveals his tactical intelligence and formidable defensive power through the Castle-Castle Fruit, but his arrogance and reliance on superior numbers prove ineffective against Adrian.
  • Bege’s concern for his father briefly exposes a more personal and emotional side, but he remains defiant even when facing death.
  • Capone Bell, despite his destructive bomb-based powers, is decisively defeated and left gravely wounded.
  • The chapter establishes Bege’s early downfall, ending his career and preventing his future rise as a member of the Worst Generation.

Significant Themes

  • Overwhelming power and hidden potential: Adrian’s rapid growth challenges established assumptions about Devil Fruits and suggests that his abilities may have unusual or undisclosed properties.
  • The collapse of criminal authority: The Capone Gang’s long-standing dominance is erased in a single battle, emphasizing how quickly power structures can fall when confronted by a stronger force.
  • Ruthlessness and consequence: Adrian’s policy that “enemies must be killed” underscores his increasingly merciless approach to justice and survival.
  • Fate and legend: Bege’s defeat alters the future expected for his character, while Adrian’s actions begin transforming him into a feared legend throughout the West Blue.
  • Power versus numbers: Bege’s army, weapons, and defensive fortress cannot compensate for the vast gap between his forces and Adrian’s individual strength.

Character Interactions

  • Bege commands Bell and the gang’s forces throughout the battle, attempting to overwhelm Adrian through coordinated attacks and superior numbers.
  • Adrian taunts Bege’s inability to harm him and treats the gang’s weapons as mere entertainment.
  • Bell directly challenges Adrian with explosive attacks, but Adrian survives each assault and retaliates with far greater force.
  • After Bell’s defeat, Bege and Adrian engage in a final exchange over Captain Clivatt’s fate. Bege’s cruel answer removes any possibility of mercy.
  • Adrian’s final execution of Bege marks the decisive end of their conflict and the destruction of the Capone Gang.

Ch. 23Pirates: I Loaded the Game Panel

Key plot points and events

  • After defeating the Capone Gang, Adrian receives his first Legend Points and the nickname “White Ghost.” He invests the experience from the mission and the gang’s defeat into leveling up, raising his Intelligence to 300.
  • Adrian tells Mrs. Penelope that her husband, Captain Clivatt, has died. Though shaken, she faces the news with composure. With the Capone Gang gone, Adrian proposes hiring her distant nephew, Tommy, to help establish a trading business.
  • Tommy arrives on Oatfee Island and agrees enthusiastically to work for Adrian. Adrian plans a legitimate front, Shelby Company, supported by an underworld force called the Razor Gang.
  • Over the following days, the Razor Gang takes control of Oatfee Island and establishes itself in West Blue’s underworld, with Tommy as its leader. Adrian leaves the island’s operations in Tommy’s hands.
  • Mrs. Penelope and her infant daughter, Perona, travel with Adrian to Ohara. There, they meet Little Robin, who eagerly welcomes Adrian. He asks Robin to show Penelope around and gives her a long-distance Den Den Mushi.

Character developments and interactions

  • Adrian shifts from acting alone toward building an organization that can handle trade and other practical work for him. He remains strategic, presenting the company as legitimate while acknowledging that it may need underworld muscle.
  • Mrs. Penelope responds to her husband’s death with quiet resilience and chooses to leave Oatfee Island for a fresh start on Ohara.
  • Tommy Shelby moves from an obscure trading-company employee to the head of a rapidly rising gang and the public face of Adrian’s enterprise. He admires Adrian and even keeps a booklet of Adrian’s sayings.
  • Robin shows a strong, affectionate attachment to Adrian. Though initially reluctant to take on the errand, she agrees to help Penelope and is delighted by the Den Den Mushi.
  • Adrian treats Penelope with consideration, recruits Tommy through her recommendation, and encourages Robin with praise and a gift.

Significant themes

  • Rebuilding after loss: Penelope’s grief leads to a new life, while the Capone Gang’s destruction creates room for a new organization.
  • Legitimate enterprise and hidden power: Shelby Company presents itself as a trading business, but the Razor Gang provides the force needed to protect and expand it.
  • Reputation and influence: Adrian’s “White Ghost” identity and Tommy’s admiration show how legends and personal authority can shape relationships and organizations.
  • Found family and mentorship: Adrian offers support and opportunities to Penelope, Tommy, and Robin, creating bonds beyond his immediate goals.

Ch. 24Pirates: I Loaded the Game Panel

Plot points and events

  • Adrian gives Little Robin a small Den Den Mushi as a reward. She enjoys making it react, while Mrs. Penelope looks on.
  • At Ohara’s Tree of Knowledge Library, Dr. Clover asks about Adrian’s encounter with the Capone Gang. Adrian’s healthy appearance reassures him, and Adrian borrows several West Blue reference books to prepare for his voyage.
  • Three months later, Adrian is sailing around the West Blue, working on his Navigator advancement quest and seeking experience. In Maldin Town, he finds Captain Kado and the Beast Pirates looting the town and terrorizing its people.
  • Adrian identifies Kado, whose bounty is 24 million Beli, and attacks him with his Hollow abilities. Kado reveals his Honey Badger Zoan form and initially seems able to strike Adrian, but Adrian is unharmed. Adrian then uses Withering Heart-Piercer to destroy Kado’s heart, finishes him with his sword, and kills the remaining pirates with Nova Fire.
  • After accepting the townspeople’s thanks, Adrian takes Kado’s head and sails to a nearby Marine Branch base to claim the bounty. Major Yamakaji greets him, and Adrian presents Kado’s head and wanted poster.

Character developments

  • Adrian has grown more capable and self-sufficient: he studies navigation, builds and sails his own boat, and has become a familiar, celebrated pirate hunter across the West Blue. Despite frequent victories, he is frustrated that his recent experience gains barely advance him toward level 40.
  • Little Robin shows her childlike curiosity and delight while learning to play with the Den Den Mushi.
  • Dr. Clover remains concerned about Adrian but is also comfortable enough to tease and dismiss him when he sees that he is unharmed.
  • Kado is ruthless and arrogant, but his confidence gives way to panic and rage when Adrian’s powers make ordinary attacks useless.

Significant themes

  • Protection against cruelty: Adrian’s intervention ends the pirates’ brutal extortion and offers the town relief.
  • Power and vulnerability: Kado’s Zoan transformation and strength cannot overcome Adrian’s intangibility and lethal Hollow techniques.
  • Growth through preparation: Adrian’s library research and months at sea show that his progress depends on study and persistence as well as combat.
  • Recognition versus personal goals: The townspeople admire Adrian, but their gratitude has become routine for him; he is more focused on his unfinished quest and leveling.

Character interactions

  • Adrian’s affectionate gift to Robin contrasts with his lethal treatment of the pirates.
  • His banter with Dr. Clover shows a familiar, lightly exasperated relationship, while Clover’s concern reveals his care for Adrian.
  • Kado threatens Adrian and attempts to overpower him, but Adrian’s calm remarks—especially his joke about Kado’s height—provoke the captain further.
  • The townspeople thank Adrian after he saves them, and he responds modestly before leaving.
  • At the Marine base, Adrian and Yamakaji interact as established acquaintances: Yamakaji asks which bounty Adrian has brought in, and Adrian provides the proof.

Ch. 25Pirates: I Loaded the Game Panel

Key plot points and events

  • Yamakaji confirms that Adrian has killed the notorious Pirate Beast Kaido and invites him to join the Marines. He also offers him a chance to attend Headquarters’ Elite Training Camp under Zephyr, but Adrian refuses because he dislikes rules and obligations.
  • Adrian asks to be called Tao Ya rather than White Ghost, partly to conceal his identity and partly because he hopes to approach the Marine Gion under that name.
  • Leaving the base with Kaido’s bounty money, Adrian decides to spend the evening exploring the town instead of immediately sailing away.
  • He reviews his recent progress: he has unlocked the upgraded Navigator profession and the Bounty Hunter profession, raised both to level 10, and improved his attributes. He has saved 74 Skill Points, choosing to let Ghost Body’s passive experience boost develop his Hollow-Hollow Fruit skills before spending points. He expects to need many points later for Armament and Observation Haki.
  • At a market, Adrian meets a poor ten-year-old pink-haired girl named Hina, who makes woven bags despite the cuts on her hands. He buys three bags and, after learning she wants to become a Marine, takes her to Yamakaji’s base. Too young for regular duties, Hina is made a kitchen assistant.
  • Adrian leaves town early the next morning. Alone at sea, he reflects on how dull the journey is without a crew—and considers learning a creative profession—before spotting a distant speck and sending a scout ghost to investigate.

Character developments

  • Adrian remains independent and wary of commitment, declining a prestigious Marine opportunity despite recognizing its value. He is also compassionate toward Hina, though he disguises his help as a job offer and leaves without saying goodbye.
  • Yamakaji is shown as dutiful and enthusiastic about recruiting Adrian, even finding a modest position for Hina rather than refusing Adrian’s request.
  • Hina is introduced as resourceful and hopeful despite poverty; her ambition is to become a Marine. The narration identifies her as the future Marine officer Black Cage Hina.
  • Adrian’s growing strength and profession-based abilities are emphasized, especially his high Intelligence and his deliberate approach to saving Skill Points.

Significant themes

  • Freedom versus duty: Adrian turns down Marine service and its rules, even when offered elite training.
  • Justice and hypocrisy: Adrian jokingly claims his actions embody justice, while privately admitting his motives are less pure; the chapter also questions how much agency ordinary Marines have.
  • Kindness and opportunity: Adrian uses his influence to give Hina a path toward her dream, while Yamakaji makes that opportunity possible.
  • Progress through patience: Adrian chooses to let his skills improve naturally rather than spend resources immediately, planning ahead for future challenges.

Character interactions

  • Yamakaji respectfully confirms Kaido’s death and tries twice to recruit Adrian, first to the Marines and then to the Elite Training Camp.
  • Adrian and Yamakaji develop an easy rapport, though Adrian’s grand declaration of justice leaves Yamakaji impressed.
  • Adrian gently encourages Hina, buys her work at a generous implied price, and brings her to Yamakaji. Yamakaji accepts her as a kitchen assistant, and Adrian offers her a reassuring farewell before departing.

Ch. 26Pirates: I Loaded a Game Panel

Chapter Summary

Key Plot Points and Events

  • Adrian encounters the Cruel Moonlight, the massive ship of the Moonlight Pirates, whose flag identifies them as Gecko Moria’s crew.
  • He recognizes Moria’s rapidly increased bounty—now 57 million Beli—and decides that Moria is a worthy opponent and a possible stepping stone toward his next advancement.
  • Adrian boards the ship’s mast and is confronted by Red-Haired Jacks, one of Moria’s officers. Moria attempts a surprise shadow attack, but Adrian evades it and introduces himself as the infamous bounty hunter White Ghost.
  • The confrontation triggers a random B-rank quest requiring Adrian to defeat or kill Moria and rout or destroy the Moonlight Pirates. The reward will be two randomly selected skills or specialties from the defeated enemies.
  • Adrian launches the first attack, but Moria blocks it and demonstrates overwhelming physical strength, sending Adrian flying.
  • Adrian’s system identifies Moria as a Level 58 hostile, with exceptionally high strength, stamina, and agility. Moria is revealed to be one of the strongest opponents Adrian has yet faced.
  • Moria uses Shadow Horn Spear, transforming his shadow into a massive weapon and throwing it at Adrian. Adrian surprises the pirates by flying and effortlessly dodging the attack.
  • Moria turns the spear into hundreds of shadow bats. Adrian counters with his Mini Hollows, causing a midair explosion-filled clash.
  • Adrian then unleashes Fireworks Festival, bombarding the ship. Moria protects himself and his crew with Shadow Summoning, forming a massive shadow dome that withstands the attack.
  • Adrian tests Withering Heart-Piercer and discovers that Moria’s shadows can become tangible or intangible according to his will. This reveals the unusual flexibility and sophistication of the Shadow-Shadow Fruit.
  • The Moonlight Pirates begin mocking Adrian, but their confidence fades when they remember that he can fly and remains out of their reach.
  • Adrian decides to eliminate the crew’s interference and activates White Ghost: Heartwreck Maze, releasing countless White Hollows around the ship. Moria’s shadows initially fail to disperse them, leaving the battle at a tense turning point.

Character Developments

  • Adrian/White Ghost: Displays growing confidence and ambition. Rather than fearing Moria’s reputation, he deliberately challenges him to advance his own strength. His flight and Hollow abilities give him a major tactical advantage, while his analytical nature allows him to quickly study and understand Moria’s powers.
  • Gecko Moria: Is portrayed as a powerful, physically imposing rookie pirate with immense confidence. He initially dismisses Adrian as insignificant but quickly recognizes that Adrian’s ability to fly complicates the fight. Moria’s defensive use of his shadows demonstrates both strength and adaptability.
  • Red-Haired Jacks: Acts as one of Moria’s senior crewmen and is more cautious than his captain. He recognizes Adrian’s reputation and warns Moria not to underestimate him.
  • Moonlight Pirates: Begin confident in Moria’s superiority but become spectators once Adrian takes to the air. Their mockery highlights their loyalty and arrogance, while their inability to participate emphasizes Adrian’s overwhelming mobility.

Significant Themes

  • Ambition and advancement: Adrian treats powerful enemies as milestones in his growth, while Moria’s rising bounty reflects his own rapid ascent as a pirate.
  • Reputation and identity: Names such as “White Ghost,” “Gecko Moria,” and “Red-Haired Jacks” carry social weight and immediately shape how characters perceive one another.
  • Strategy versus brute force: Moria possesses superior raw attributes, but Adrian compensates through flight, ranged attacks, observation, and experimentation.
  • Understanding one’s enemy: Adrian does not simply attack blindly; he tests Moria’s abilities and uncovers the Shadow-Shadow Fruit’s ability to shift between tangible and intangible forms.
  • Confidence and underestimation: Both sides initially underestimate the other. Moria dismisses Adrian’s attacks, while Adrian recognizes that Moria’s defense is more formidable than expected.

Character Interactions

  • Adrian taunts Moria and Jacks from the mast, refusing to show fear or respect for their reputation.
  • Jacks warns Moria that White Ghost is dangerous, but Moria confidently insists that he can turn Adrian into a zombie.
  • Moria and Adrian exchange attacks while verbally challenging each other, creating a rivalry based on pride and ambition.
  • The Moonlight Pirates’ reactions shift from amusement to uncertainty as Adrian demonstrates flight and overwhelms the battlefield’s range and positioning.
  • The chapter ends with Adrian surrounding the ship with White Hollows, forcing Moria to confront a new and potentially more dangerous aspect of Adrian’s power.

Ch. 27The Third Round Is About to Begin!

Plot and key events

  • Adrian uses the White Hollows’ Heart-Ravaging Maze to split the Moonlight Pirates’ forces and secretly scout the ship with Mini Hollows. While Moria keeps the ghosts at bay, Adrian infiltrates the Cruel Moonlight and quietly kills the lower-ranking pirates, gaining over 10,000 EXP.
  • Adrian damages the ship to draw the elite pirates’ attention. Moria leaves the deck in the hands of his second-in-command, Red-Haired Jacks, and sends zombies up as cannon fodder—unaware that separating himself from his crew is exactly what Adrian wants.
  • Adrian wipes out the pirates on deck with Nova Fire, then kills Jacks with Withering Heart-Piercer. When Moria returns and sees his crew dead, he erupts in rage.
  • The battle between Adrian and Moria intensifies. Adrian’s Mini Hollows destroy Moria’s shadow bats, but Moria combines his shadows with a direct attack. Adrian initially evades through Ghostification, but Moria coats his blade in shadow and lands a powerful blow, seriously injuring him.
  • Adrian avoids Moria’s next attack by suddenly changing size with Firefly Trickster. Moria then raises shadow screens to box Adrian into a confined space, setting up their next exchange.

Character developments and interactions

  • Adrian shows patience and tactical skill: he uses reconnaissance, stealth, and battlefield control to isolate the pirates rather than fight them all at once. His confidence is tested when Moria discovers that shadows can strike his ghost form and injures him, forcing Adrian to rely on evasion over direct confrontation.
  • Gecko Moria proves both strategically capable and physically formidable. Though he initially dismisses Adrian’s ghost constructs, he adapts quickly, realizes shadows can affect ghosts, and uses them to restrict Adrian’s movement. The loss of his crew and Jacks sends him into a furious, grief-driven attack.
  • Red-Haired Jacks remains loyal to Moria and takes command of the deck, but his confidence collapses when Adrian’s attack overwhelms the pirates.
  • Adrian and Moria trade taunts as their fight shifts from ranged attacks and aerial movement to a confined battlefield.

Significant themes

  • Strategy versus numbers: Adrian’s planning and control of the battlefield overcome the pirates’ superior numbers.
  • Adaptation in combat: Moria learns how to counter Adrian’s ghost form, while Adrian responds with new evasive tactics.
  • Loss and vengeance: Moria’s crew is destroyed, and the deaths of his subordinates turn his anger into a personal vendetta.
  • The limits of invulnerability: Adrian’s ability to pass through physical attacks is not absolute; Moria’s shadow-coated weapons can hurt him.

Ch. 28The Third Round Is About to Begin! (Continued)

Plot and key events

  • Gecko Moria, empowered by the deaths of his crew, has risen to level 65 and uses his shadows to counter Adrian’s Hollows. Adrian refuses to risk testing whether his Ghost Body can withstand shadow contact.
  • Moria activates Shadow Revolution, merging with his shadow to become a ten-meter, winged demon and take the fight into the air.
  • Adrian switches to overwhelming ranged attacks. His first Mini Hollow attack is blocked, but successive Peacemaker blasts shatter Moria’s Shadow Screen and destroy the Cruel Moonlight.
  • Moria survives the ship’s destruction by canceling his transformation and using shadows to bind wreckage into a raft. Adrian then combines four Giant Hollows into Ghost-Breaking Requiem, blasting Moria into the sea unconscious. The Moonlight Pirates are wiped out, and the mission is complete.

Rewards and character development

  • Completing the mission grants Adrian two million experience and a choice of two abilities. He selects Well-Built, which increases Strength and Stamina with each level, and Shadow Clone, rejecting the other skills as redundant or impractical.
  • Gaining Well-Built is intensely painful and unexpectedly gives Adrian a heavily muscled physique. At level 39, the specialty has added 39 points to both Strength and Stamina, bringing Stamina above 100.
  • Because Adrian has already consumed the Hollow-Hollow Fruit, the system transforms Shadow Clone into Demon Swordsman: a created Hollow can now swap places with Adrian’s body. The unexpected upgrade confirms his gamble paid off.
  • With enough experience accumulated, Adrian prepares to reach his second advancement.

Character interactions and themes

  • Moria taunts Adrian and dismisses his Ghost Bombs, but Adrian stays composed and answers with escalating attacks, ultimately defeating him through strategy rather than direct combat.
  • The chapter emphasizes adaptability, calculated risk, and the value of choosing abilities that complement existing powers. Its lighter moments contrast the brutal battle: Adrian complains about the pain of gaining a specialty and mourns the loss of his ordinary build.

Ch. 29The Third Round Is About to Begin! (Continued)

Plot points

  • At level 40, Adrian’s Professional Swordsman class reaches its limit. He chooses the Sword Master path, which emphasizes intelligence and the union of mind, technique, and body.
  • His advancement quest, A Thousand Sword Styles, requires him to study at least ten swordplay schools. Rather than return immediately to Ohara’s vast library, he travels around the West Blue to learn from local dojos.
  • At the Kamizumi Dojo, Adrian politely challenges the school as a way to gain access to its scrolls. Master Kamiizumi Nobutsuna allows him to read them, though his disciple Yagyu is displeased. Adrian respects Kamiizumi’s peaceful principles but observes that such restraint is a privilege of the strong.
  • Most other dojos refuse to share their teachings and fight him instead. Adrian defeats them without using his Ghost Fruit powers and claims their scrolls as spoils, earning the notorious “Evil Swordsman” legend.
  • After months of traveling, Adrian returns to Ohara and spends another month studying the Tree of Knowledge Library’s extensive swordplay collection.
  • He completes the quest with extraordinary progress—3,041—and advances to Sword Master. His new skills include Advanced Swordsmanship Training, Advanced Swordsmanship Affinity, and Sword Aura, a powerful air slash that is a precursor to true Flying Slash.
  • His exceptional quest rating grants the Specialty Three Thousand Styles, which lets him perceive openings in opponents’ swordplay and triples the power of his sword attacks.

Character development

  • Adrian grows from a fighter who relies largely on system skills and physical strength into a more knowledgeable, perceptive swordsman. He recognizes that broad study is essential for deeper mastery.
  • He shows restraint and courtesy when possible, but adapts pragmatically when others answer his requests with violence.
  • Kamiizumi’s conduct impresses Adrian, even though Adrian doubts that the master’s nonviolent code is practical for everyone.

Significant themes

  • Knowledge and practice: Reading and studying schools of swordplay fills gaps in Adrian’s skill and creates a foundation for future growth.
  • Principle versus survival: Kamiizumi’s commitment to avoiding fights contrasts with the dangers of the West Blue and Adrian’s more pragmatic response.
  • Unexpected consequences: A scholarly advancement quest turns into a campaign of dojo challenges, bringing both notoriety and combat experience.
  • Growth through commitment: Adrian’s extensive study earns a reward far beyond the quest’s minimum requirements.

Character interactions

  • Adrian and Yagyu clash over Adrian’s challenge, but Kamiizumi intervenes and welcomes him to the dojo’s library.
  • Adrian and Kamiizumi discuss the value and limits of the dojo’s peaceful principles; they disagree in emphasis but part respectfully.
  • At other dojos, Adrian’s requests lead to fights, and his victories force the schools to surrender their swordplay materials.

Ch. 30The Third Round Is About to Begin! (Continued)

Chapter Summary

Key Plot Points and Events

  • Adrian completes a major period of growth, reaching Level 41 and advancing to Sword Master after maxing out his earlier swordsman professions. His intelligence and combat abilities have improved significantly, and he possesses several powerful abilities, including the Hollow-Hollow Fruit, Ghost Body, and advanced sword techniques.
  • In 1498, the era begins to change dramatically when newspapers announce that Gol D. Roger, the Pirate King, has been captured by the Navy.
  • The news shocks the entire world. Although Roger’s capture initially suppresses pirate activity, it also provokes powerful figures who cannot accept his impending execution.
  • The Navy announces that Roger will be publicly executed in Loguetown, his birthplace, one month later.
  • Golden Lion Shiki, Roger’s former rival, attacks Marine Headquarters after learning of Roger’s capture. He damages much of Marineford but is defeated by Monkey D. Garp and Sengoku and imprisoned in Impel Down.
  • Fearing that other legendary pirates—especially Whitebeard—may attempt to rescue or avenge Roger, Fleet Admiral Kong holds a strategy meeting.
  • Kong orders Sengoku and Zephyr to remain at Marineford while Garp and Tsuru are assigned to protect Roger’s execution in Loguetown. The meeting also highlights Garp’s comic irresponsibility, culminating in him accidentally contaminating Sengoku’s drink.
  • Adrian travels to Loguetown using the Hollow-Hollow Fruit’s flying ability. He observes the enormous naval presence surrounding the island and realizes that the World Government has prepared far more heavily than expected.
  • Adrian intends to watch Roger’s execution rather than interfere, though he privately admits that he has considered the absurd possibility of killing the “final boss” himself.

Character Developments

  • Adrian has become much stronger and more disciplined. His advancement to Sword Master emphasizes that his future growth depends not only on physical ability but also on mental focus, willpower, and swordsmanship meditation.
  • His high intelligence and broad collection of secondary professions show that he is becoming a versatile, highly prepared figure rather than merely a swordsman.
  • Adrian is increasingly interested in major historical events and seems eager to witness the beginning of the Great Pirate Era firsthand. However, he remains cautious and avoids recklessly changing history.
  • Gol D. Roger is presented as an immensely charismatic figure whose capture affects the entire world, including his rivals.
  • Golden Lion Shiki demonstrates fierce loyalty to his rivalry with Roger by attacking Marine Headquarters, even though Roger’s execution might otherwise benefit him.
  • Garp remains powerful but comically careless, sleeping through the strategic meeting and behaving casually despite the enormous importance of the mission.
  • Fleet Admiral Kong is shown as stern, practical, and deeply concerned about the risks surrounding Roger’s execution.
  • Whitebeard is established as being at the height of his power and as a potentially greater threat to the Navy than Shiki.

Significant Themes

  • The birth of a new era: Roger’s capture and upcoming execution mark the transition into the Great Pirate Era.
  • The power of legend and charisma: Roger continues to influence the world even while imprisoned, motivating both pirates and rivals to take extreme action.
  • The Navy’s attempt to control history: The World Government plans a highly public execution to suppress piracy and demonstrate its authority.
  • Preparation versus unpredictability: Despite extensive naval preparations, the authorities fear that powerful pirates may act irrationally or unpredictably.
  • The tension between observation and intervention: Adrian wants to witness history but wrestles humorously with the temptation to interfere in a pivotal event.
  • Game logic and real-world consequences: Adrian views events partly through the lens of a game, comparing Roger to a final boss, while still recognizing the danger and historical significance of the situation.

Character Interactions

  • Kong and the senior Marines: Kong assigns defensive responsibilities, keeping Sengoku and Zephyr at Marineford while sending Garp and Tsuru to Loguetown.
  • Kong and Garp: Their interaction is comedic and tense. Garp sleeps through the meeting, misunderstands his orders, and nearly drives Kong to fury.
  • Garp and Sengoku: Garp’s careless behavior, especially dropping something into Sengoku’s cup, provokes Sengoku’s angry reaction and reinforces their familiar but exasperated relationship.
  • Shiki and the Navy: Shiki’s attack forces the Navy to reconsider the dangers of Roger’s execution and proves that Roger’s influence extends even to his enemies.
  • Adrian and the unfolding historical event: Adrian remains an outsider observing the Navy’s preparations and the world’s reaction, choosing—at least for now—not to interfere with Roger’s fate.

Ch. 31The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Adrian arrives in Loguetown, where the Marines are patrolling and preparations are underway to execute Gol D. Roger in the town square. He recognizes Marine officer Bellemere but chooses not to approach her.
  • While exploring, Adrian visits Ippon Sword Shop and teases its owner, Ipponmatsu, before asking about Skillful Grade swords. The shop does not have Sandai Kitetsu, but it does have Yubashiri.
  • After bargaining, Adrian buys Yubashiri for 1.43 million Beli, partly offset by selling his old sword. He is pleased with his new blade and leaves before Ipponmatsu can tell him its history.
  • Adrian runs into Gion, whom he calls “Tao Zhi.” They resume their familiar flirtatious banter. Gion then brings up rumors of Adrian’s actions on Oatfee Island: he destroyed the Capone Gang and dismantled its West Blue underworld operation.

Character developments

  • Adrian remains irreverent and provocative, using jokes and flirtation to mask his confidence. He also shows a practical interest in acquiring powerful weapons, though he is willing to alter familiar events by taking Yubashiri before Zoro might.
  • Gion is poised and composed but reveals a more bashful, playful side during Adrian’s teasing; her reddening ears betray her embarrassment.
  • Ipponmatsu is proud of his family’s sword and reluctant to part with it, but negotiates a sale when Adrian offers enough.
  • Bellemere appears briefly as a strict, forceful Marine officer, though Adrian avoids interacting with her.

Significant themes

  • Changing a known story: Adrian’s choices may affect events familiar from the original tale, such as who acquires Yubashiri.
  • Personal ambition versus legendary history: Adrian refuses to interfere with Roger’s execution, believing it should remain an untouched landmark that inspires future generations.
  • Humor and flirtation: Adrian’s teasing shapes his encounters, especially with Ipponmatsu and Gion.
  • Legacy and inheritance: Ipponmatsu’s attachment to Yubashiri reflects the sword’s value as a family heirloom, not merely a commodity.

Character interactions

  • Adrian needles Ipponmatsu with absurd weapon requests before negotiating for Yubashiri, turning a commercial exchange into a comic contest.
  • Adrian and Gion quickly fall back into intimate, flirtatious banter, suggesting an established rapport. Gion redirects the conversation toward Adrian’s recent criminal underworld victory, signaling that his reputation is spreading.

Ch. 32The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Gion reveals her identity as Marine Headquarters Colonel and asks Adrian to consider joining the Marines. Adrian flirts with her, but abruptly leaves after spotting several famous pirates.
  • Adrian recognizes the young Shanks and Buggy, then becomes even more excited when he spots Dracule Mihawk. Mihawk notices Adrian’s sword and challenges him to a spar.
  • Bellemere and other Marines stop the pair, warning them that public troublemaking is forbidden in Loguetown. Mihawk soon disappears, leaving Adrian eager—and unsuccessful—in trying to find him again.
  • During the following days, Adrian sees several other future powers in Loguetown, including Doflamingo, Crocodile, and Borsalino (Kizaru).
  • The chapter ends at the Marine base, where Garp casually eats snacks while Vice Admiral Tsuru chides him for his lack of decorum.

Character developments and interactions

  • Adrian shifts quickly from playful flirtation with Gion to obsessive enthusiasm for meeting famous pirates and acquiring powerful specialties. Mihawk’s [Born Swordsman] trait—reducing the experience needed to advance as a swordsman—makes him Adrian’s new “idol.”
  • Gion moves from playful rapport with Adrian to a serious recruitment attempt. His sudden departure leaves her confused and likely feeling used.
  • Mihawk displays confidence and immediate interest in Adrian as a swordsman, but leaves before they can spar.
  • Bellemere firmly enforces order, standing her ground against both swordsmen.
  • Garp and Tsuru are presented in familiar contrast: Garp is carefree and messy, while Tsuru is practical and exasperated.

Significant themes

  • Ambition and self-interest: Adrian’s choices are driven less by romance or duty than by his desire to find rare, powerful abilities.
  • Fame and future reputation: The chapter humorously contrasts the young figures Adrian encounters with the legendary status they will later achieve.
  • Rules versus freedom: Mihawk treats a spar as natural for swordsmen, while Bellemere insists that public order must be maintained.
  • Comic foreshadowing: Adrian’s exaggerated narration and the future characters’ titles turn their early appearances into jokes about the reputations they will eventually acquire.

Ch. 33The Third Round Is About to Begin! (Continued)

Plot points and events

  • On the morning of Gol D. Roger’s execution, Adrian heads to Loguetown’s central square. Marine officer Gion, assigned to watch him, keeps her distance but is relieved when he stays nearby.
  • Roger is brought before a vast crowd. Asked about his treasure, he laughs and declares that anyone can claim it by finding it. The Marines execute him, but his final words ignite the crowd’s desire to seek One Piece.
  • From City Hall, Garp mourns his old friend while Tsuru warns that the execution is not the end of the danger. Garp abruptly leaves, claiming he will deal with Rayleigh.
  • Tsuru deploys Marines to inspect the town and assigns Sakazuki to confront Dragon, while Borsalino and Kuzan are sent after Scopper Gaban.
  • Adrian’s game panel announces the open beta and the start of the Great Age of Navigation. As a storm breaks over Loguetown, battles erupt: Garp versus Rayleigh, Sakazuki versus Dragon, and Borsalino and Kuzan versus Gaban.
  • Adrian receives a mission with three choices: help the Marines, aid the pirates, or remain neutral. He chooses to observe, assessing the fighters and their strength. Just as he watches the clashes, he senses someone looking at him.

Character developments and interactions

  • Adrian remains detached and analytical, choosing observation over either side. His casual manner contrasts with the chaos around him.
  • Gion is assigned to monitor Adrian. Though still upset with him, she appears privately relieved that he remains within reach.
  • Garp briefly reveals his grief over Roger, then hides his feelings behind jokes and immediately pursues Rayleigh. His loud attempts to catch Dragon embarrass his son and disrupt Sakazuki’s charge.
  • Tsuru stays composed and strategic, coordinating the Marine response and assigning the strongest available fighters to key threats.
  • Dragon and Sakazuki confront one another despite their former Marine connection: Sakazuki wants to bring Dragon back, while Dragon refuses and prepares to fight.
  • Roger’s death affects the crowd and witnesses differently: Doflamingo celebrates the new era, Buggy openly weeps, Shanks silently grieves, and Mihawk watches in silence.

Significant themes

  • The end of one era begins another: Roger’s death cannot suppress his legacy; his final challenge launches a wave of piracy.
  • Legacy and choice: Roger’s words inspire people to pursue their own ambitions, while Adrian’s mission offers competing paths and leaves him free to choose—or simply watch.
  • Public spectacle versus private grief: The crowd celebrates the promise of treasure, while Garp, Shanks, and others respond to the loss of a friend and a legend.
  • Order and upheaval: The Marines try to contain the consequences of Roger’s execution, but the storm and spreading battles reflect how little control they have over the new era.

Ch. 34The Third Round Is About to Begin! (Continued)

Plot points and events

  • Marine forces have surrounded Loguetown’s harbor and destroyed or trapped pirate ships. Adrian explains to Gion that Gecko Moria survived their earlier encounter and has returned seeking revenge.
  • Gion agrees to accompany Adrian despite his warning about Moria’s reputation as the “Zombie King.” Moria, hiding near the docks and lamenting that he has not gathered enough shadows to defeat Adrian, is soon confronted by them.
  • Moria transforms with Shadow Revolution, growing to nearly fifteen meters tall and attacking immediately. Adrian tests his newly mastered Ghost Domination by sending a Negative Hollow into Moria. The Hollow drains Moria’s will to fight, leaving him collapsed; Adrian then kills him with a single sword strike.
  • Gion is astonished by how quickly Adrian defeats Moria. Adrian offers to demonstrate another Hollow ability on her, using a Positive Hollow that produces an unexpectedly pleasurable reaction.
  • The story then shifts to the game’s real-world launch. Cao Renqi posts excitedly on a player forum shortly before Pirate King version 1.0 goes public. On launch day, players flood into the game across beginner islands.
  • Cao Renqi encounters the strange player he met during the closed beta. The player recognizes him as “One-Step Quick Man,” a figure who had become notorious on the forum.

Character developments and interactions

  • Adrian remains playful and teasing with Gion, but is also candid about Moria’s past and demonstrates the immense growth of his abilities. His skill, Ghost Creation, has evolved into Ghost Domination, which can awaken and control spirit bodies and may represent an awakened stage of the Hollow-Hollow Fruit.
  • Gion is wary of Moria’s power but determined to accompany Adrian. After witnessing Adrian incapacitate and kill Moria almost instantly, she is left shocked and curious about his new ability.
  • Gecko Moria has survived his earlier defeat and has become more proficient with Shadow Revolution. His hatred of Adrian drives him to attack, but Adrian’s Negative Hollow strips away his resolve before he can land a blow.
  • Cao Renqi is eager to experience the public launch, while other forum users are angry with him after he shares only part of a promised code. His encounter with the strange player revives their awkward closed-beta connection.

Significant themes

  • Growth and awakening: Adrian’s skill development suggests that mastering a Devil Fruit involves reaching successive thresholds and developing its deeper, more conceptual powers.
  • Revenge versus resolve: Moria’s desire for revenge is defeated not by a prolonged clash but by the loss of the will to fight.
  • The game-world transition: The launch brings a new wave of players into the story, linking Adrian’s in-game adventures to the real-world player community and its comic rivalries.

Ch. 35The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Cao Renqi meets renowned player Golden Spirit, whose reputation for exploiting realistic game physics leads to an awkward misunderstanding about testing whether players can remove their clothes. Their exchange ends in embarrassed jokes.
  • The open beta draws players into the world. Many enjoy its quests and scenery, but players who randomly spawn in the dangerous New World or Grand Line complain that they start at sea and die before reaching land.
  • The game’s first official promotional video appears several days later. It consists largely of edited player footage, prompting ridicule—and, ironically, a surge in forum activity.
  • In Loguetown, Adrian checks the battlefield using Mini Hollows and concludes that he has no further role there. He wants to test whether Armament Haki can affect his intangible Hollows, but chooses the Flower Country and its Happo Navy leader, Chinjao, as a future test.
  • Adrian tells Gion he is leaving Loguetown to begin a “Four Seas Voyage,” suggesting he plans to take advantage of the open beta and its opportunities.
  • Elsewhere, pirates attack a merchant ship. Adrian watches from above while reading news of Roger’s execution and a World Military Draft. He doubts the claim that Roger’s execution will end piracy: Roger’s last words have instead inspired more people to seek the One Piece and become Pirate King.

Character developments and interactions

  • Cao Renqi is starstruck by Golden Spirit, but his nervous responses and unintended innuendo repeatedly worsen their awkward conversation.
  • Golden Spirit is presented as a principled but comically obsessive realism enthusiast. He treats his proposed in-game experiment as serious research, while Cao Renqi misunderstands his intentions.
  • Adrian shifts from observing the Loguetown conflict to planning a wider journey. His main concern is whether Armament Haki can counter his Hollow abilities, since the answer will determine how freely he can act.
  • Gion is visibly embarrassed after Adrian’s healing ability affects her, but regains her composure and questions his plans. Adrian answers directly, though not with full detail.

Significant themes

  • The chaos and comedy of immersive gaming: players test the game’s limits, misunderstand one another, and react to its unfair or surprising mechanics.
  • Reality versus game rules: Golden Spirit’s experiments and Adrian’s questions about Haki both focus on how the game’s world mechanics work.
  • Adventure and ambition: players explore a new world while pirates pursue fame and treasure; Roger’s final words fuel, rather than end, the age of piracy.
  • Hypocrisy and appearances: Adrian sees a contradiction between public claims that Roger’s execution will end piracy and the continuing violence and ambition on the seas.

Ch. 36The Third Round Is About to Begin! (Continued)

Chapter Summary

Key Plot Points and Events

  • After leaving Loguetown, Adrian travels toward West Blue and witnesses the increasing number of pirate battles accompanying the rise of the Great Pirate Era.
  • He demonstrates the full power of Ghost Domination by awakening and controlling the spirits of the dead beneath the sea. Using them, he creates Ocean Ghost: Venomous Vortex, a massive ghost-filled whirlpool that destroys a pirate ship threatening a Shelby Company merchant vessel.
  • Adrian boards the merchant ship and receives a ride, reinforcing the Shelby Company’s connection to him.
  • At Oatfee Island, Adrian visits Tommy Shelby, who has become the effective leader of both the Shelby Company and the Razor Gang. Adrian orders Tommy to acquire as many weapons and munitions as possible, implying that Adrian has larger plans for them.
  • Adrian then travels to Flower Country, where he intends to exploit the newly arrived public-beta players before they become too experienced or acquire other skills.
  • He creates a quest asking players to collect unusually shaped fruit. Although the stated purpose is to reward them, Adrian is secretly testing whether any player might unknowingly discover and bring him a Devil Fruit.
  • After attracting enough players, Adrian reveals a merchant shop selling maps, compasses, weapons, firearms, and ammunition. He then opens a skill-learning panel offering abilities such as marksmanship, hand-to-hand combat, and navigation.
  • Skills require both experience and affection points, with affection largely earned by spending money on Adrian’s goods.
  • Adrian opens a third panel offering class knowledge and advanced skills, allowing players to gain secondary professions in exchange for even more Beli, experience, and affection.
  • The growing crowd nearly disrupts Flower Country’s docks, creating the possibility of intervention by local authorities.

Character Developments

  • Adrian displays greater mastery of Ghost Domination, transforming the sea from a former weakness into a powerful battlefield and source of spiritual allies.
  • He becomes increasingly entrepreneurial and manipulative, using quests, shops, and skill systems to harvest player experience while earning money for the Shelby Company.
  • Adrian also shows long-term strategic planning by testing players for Devil Fruits and preparing an arms supply through Tommy Shelby.
  • Tommy Shelby has matured into a capable and disciplined crime and business leader. He now manages both legitimate commerce and underworld operations, though he remains deeply deferential to Adrian.
  • The players begin progressing beyond basic survival. They gain access to weapons, skills, and professions, but quickly discover that advancement is deliberately expensive and dependent on Adrian’s approval and services.

Significant Themes

  • Power through preparation: Adrian builds influence by combining spiritual abilities, commerce, information, and control over player progression.
  • Exploitation and mutually beneficial transactions: The players receive useful rewards and skills, but Adrian profits twice by gaining their money and harvesting their experience.
  • The gamification of the world: Adrian treats people, quests, shops, and even personal relationships as game mechanics that can be optimized.
  • Economic and criminal expansion: The Shelby Company’s rise reflects the overlap between legitimate business, organized crime, and Adrian’s larger ambitions.
  • Hidden agendas: Adrian’s seemingly harmless fruit quest and helpful merchant services conceal his attempts to locate Devil Fruits and manipulate the player community.

Character Interactions

  • Adrian intimidates and destroys the pirate crew attacking a merchant ship, then calmly asks the rescued sailors for transportation.
  • He reunites with Tommy Shelby, praises his achievements, and gives him the important assignment of purchasing weapons and ammunition.
  • In Flower Country, Adrian presents himself to the players as a mysterious but helpful NPC. He uses quests to earn their trust, then sells them equipment and skills.
  • The players enthusiastically identify Adrian as the famous “Big Lethal,” spreading his reputation and drawing an increasingly large crowd.
  • Adrian exploits their excitement and desperation for progression, turning affection, money, and experience into the currency of their relationship.

Ch. 37The Third Round Is About to Begin! (Continued)

Chapter Summary

Key plot points and events

  • Adrian realizes that his hostile standing with most of the Flower Country’s navies could endanger his dealings with players, so he slips away from the docks and tells customers to meet him at a remote mudflat.
  • While waiting, he checks the game forum and sees that Flower Country players are spreading news of him as a rare high-level NPC who sells weapons and teaches useful skills.
  • Players flock to the mudflat, where Adrian earns substantial Beli and experience by selling equipment and teaching general and professional skills.
  • To handle the crowd, Adrian uses Mimic Ghost: Imitation Game to create a dozen ghostly copies of himself. The copies help serve customers, letting him make several million experience points with little effort.
  • Hoping to attract even more players, Adrian considers exploiting their fascination with powerful characters and online power-scaling debates.
  • Over the next two days, his reputation spreads further. Newcomers travel to him for quests, then spend their rewards on his goods and lessons.
  • The gathering eventually draws the attention of the Second Treasure Navy. At its headquarters, Hog’s daughter Holisa rules in his place, abusing her authority and threatening a dissenting subordinate. She transforms into a jackal-like creature as the chapter ends.

Character developments

  • Adrian proves increasingly resourceful: rather than serving every player himself, he invents a way to multiply his presence. He also begins planning how to turn players’ interest in combat strength into further publicity and profit.
  • The players become more invested in Adrian, treating him as a valuable source of equipment, skills, quests, and information. Their forum posts help drive his growing business.
  • Holisa is introduced as arrogant, domineering, and entitled. She has taken over the Second Treasure Navy after her father Hog’s death and uses her position to indulge herself and intimidate others.

Significant themes

  • Gaming and exploitation: Adrian treats the player population as a renewable source of experience and income, while players use him to advance quickly.
  • Reputation and publicity: Forum discussion and word of mouth transform Adrian into a major attraction, showing how online attention can fuel real in-game power and commerce.
  • Power and hierarchy: Adrian’s high-level abilities impress the players, while Holisa enforces her authority through threats and physical strength.

Character interactions

  • Adrian manages the players’ expectations, directs them to the mudflat, and lets his ghost copies handle the surge of customers. When one player asks to learn his ability, Adrian dismisses the request as beyond ordinary human limits.
  • At Second Treasure headquarters, a cloaked man challenges Holisa’s conduct. She responds by invoking her strength and status, then transforms into a jackal-like form to intimidate him.

Ch. 38The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Holisa learns that White Ghost—Adrian—has returned to Flower Country and vows to kill him.
  • The Second Treasure Navy attacks a gathering of low-level players, killing many. Holisa joins the slaughter and proves immune to their weak gunfire.
  • Adrian intervenes. Rather than use his Hollow-Hollow Fruit, which he cannot turn into a saleable skill, he fights with a sword to showcase abilities he can teach players.
  • He cuts through the Navy’s troops and defeats Holisa, who transforms into her Jackal-form Zoan. Using speed and a technique called Steel Tempest, Adrian decapitates her with one strike, then kills the remaining sailors.
  • The players are awed by Adrian’s strength and eager to learn swordplay. Their purchases generate a surge of experience for his game panel. Adrian leaves Mimic Ghosts to manage them and checks the game forum, where footage of the battle has gone viral.

Character developments

  • Adrian shows both formidable swordsmanship and calculated showmanship: he deliberately chooses a fight that promotes abilities he can sell. He presents himself to the players as a calm, generous teacher.
  • Holisa, the new leader of the Second Treasure Navy, is driven by revenge for her father and confidence in her Devil Fruit power. Her abrupt defeat leaves her unable to reconcile that power with Adrian’s superior skill.
  • The players move from confusion and panic to admiration and enthusiasm, gaining a vivid sense of the gulf between their low levels and an “Extremely Lethal” opponent.

Character interactions

  • Holisa orders her troops to attack Adrian, framing the confrontation as revenge for her father and her people.
  • Adrian fights through the Navy while the players watch, then directly invites them to learn from him—turning the battle into a sales pitch.
  • Players discuss and record the fight online, praising Adrian’s dramatic victory and further boosting his reputation.

Significant themes

  • Power and hierarchy: The players’ inability to challenge Holisa highlights the danger posed by powerful NPCs and the vast gap in strength.
  • Power as spectacle and commerce: Adrian turns combat into a demonstration, using the players’ awe to promote swordplay training and earn experience.
  • Appearance versus reality: Adrian’s warm, reassuring manner masks his calculated intentions, while Holisa’s Devil Fruit strength proves no guarantee of victory.

Ch. 39The Third Round Is About to Begin! (Continued)

Chapter Summary

Key plot points and events

  • Adrian finishes exploiting player demand in Flower Country, defeating the Second Treasure Navy’s Pillar and many of its members. His reputation in Flower Country worsens to Hostile, while his standing with the Happo Navy unexpectedly improves to Friendly. He cannot explain their apparent hatred of the Second Treasure Navy.
  • Over the next month, Adrian visits every player starting village in the West Blue, earning experience by fighting players and displaying his strength. He plans to continue his voyage through the other Blues.
  • Tommy informs him that the Razor Gang is running out of weapons because players have been buying them in huge quantities. Adrian rejects stopping trade or suspending all sales: player purchases are an important source of experience, and weapons are the most popular goods.
  • Adrian decides to seek another arms supplier in the North Blue and pursue contact with the Donquixote Family. He brings Tommy, whose business skill could help expand their operations.
  • In Sread, Adrian and Tommy find that the Donquixote Auction is taking place that evening. Its headline lot is a Devil Fruit, giving Adrian a chance to obtain a powerful ability for Tommy.
  • At the auction, they identify the lot as the Bomb-Bomb Fruit. Tommy recognizes its resemblance to the powers of the Capone Gang’s former godfather, Scarface Bell, but Adrian explains that Bell’s fruit was a different one. Adrian suspects the auctioned fruit may later return to the Donquixote Family, though he is unsure how.
  • The auction opens with a dance and then begins offering less remarkable lots. The chapter ends before the Devil Fruit is sold.

Character developments

  • Adrian remains focused on growth, treating player trade as essential to gaining experience. He adapts quickly when the Razor Gang’s supply runs short and shifts his route rather than abandoning the business opportunity.
  • Tommy Shelby appears more composed and capable than before. He is invested in expanding the Razor Gang and Shelby Company, and Adrian recognizes his strengths by bringing him along to negotiate with the Donquixote Family. Tommy’s interest in the Devil Fruit reflects his awareness that strength is vital in the underworld.
  • Adrian’s view of the Happo Navy’s relationship with the Second Treasure Navy remains puzzled: he notices the benefit to his own standing but chooses not to investigate.

Significant themes

  • Power and commerce are intertwined: business expansion depends not only on organization and skill, but also on having force behind it.
  • Adaptability and ambition: Adrian adjusts his plans to preserve his access to players and their purchases, while looking for new suppliers and alliances.
  • Strength as a shortcut to influence: a Devil Fruit could give Tommy combat power that training alone has not yet provided.
  • Reputation and irony: the narration humorously mocks the idea of Doflamingo as an “honest” businessman, despite his notorious nature.

Character interactions

  • Adrian and Tommy coordinate closely: Tommy raises the supply problem and helps assess the Donquixote opportunity, while Adrian makes the strategic decision to travel north.
  • At the auction, Tommy asks Adrian to compare the two similarly named explosive fruits. Adrian answers cautiously and keeps his deeper speculation about the fruit’s future to himself.
  • Adrian’s interactions with the players remain transactional: he uses demonstrations of strength to attract buyers and gain experience.

Ch. 40The Third Round Is About to Begin! (Continued)

Key plot points

  • At the auction’s final lot, the known Paramecia Bomb-Bomb Fruit, Tommy Shelby outbids a rival and buys it for 230 million Beli, using funds from the Shelby Company and Razor Gang.
  • At Adrian’s urging, Tommy eats the entire fruit. He quickly awakens its power, demonstrating it by blowing apart a teacup.
  • Adrian asks Diamante to arrange a meeting with Doflamingo. When Diamante refuses, Adrian defeats him and Lao G by an unexplained method.
  • Doflamingo and Trebol arrive to find their executives and many followers incapacitated. Doflamingo unleashes Conqueror’s Haki, knocking out nearly everyone nearby, but Adrian withstands it; Tommy is shaken but remains conscious.
  • Doflamingo attacks from the air with his strings. Tommy counters with an air explosion, but the blast throws him into a wall and leaves him bleeding, while Doflamingo is unharmed.
  • Doflamingo offers the intruders a choice: join the Donquixote Family or die. He reinforces the threat with another surge of Conqueror’s Haki.

Character developments

  • Tommy proves willing to commit substantial resources to his own growth. Though inexperienced with his new power, he acts under pressure and manages to counter Doflamingo’s first attack.
  • Adrian remains calm and confident throughout. He is fascinated by Doflamingo’s Conqueror’s Haki and hopes his game panel will offer a related quest, but none appears.
  • Doflamingo is presented as a proud, formidable leader, shaped by his fall from Celestial Dragon privilege. He responds to defiance with a mix of amusement, menace, and a coercive offer.
  • Trebol continues to view Doflamingo as a destined ruler and the product of years of cultivation.

Significant themes

  • Power and ambition: The Devil Fruit auction and Tommy’s purchase show how wealth can be converted into strength; Doflamingo’s Haki demonstrates a more innate, overwhelming kind of power.
  • Privilege, hardship, and destiny: Doflamingo’s fall from the Holy Land is contrasted with Trebol’s belief that he is destined to rule.
  • Risk and rapid growth: Tommy gains a powerful ability but immediately discovers the danger of facing an experienced opponent.
  • Control and coercion: Doflamingo’s offer to recruit the intruders comes alongside a lethal threat, making “choice” an extension of his authority.

Character interactions

  • Adrian directs Tommy’s bidding and tells him to eat the whole fruit; Diamante watches the purchase and activation with surprise.
  • Adrian’s request to meet Doflamingo triggers the confrontation after Diamante refuses.
  • Tommy challenges Doflamingo’s string attack with his newly acquired explosive ability, but the disparity in experience and strength is clear.
  • Doflamingo addresses Adrian and Tommy as potential recruits while threatening to kill them if they refuse.
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