Ch. 401The Third Time—This Is the Current [Scholar] Advancement Quest (Continued)

Key plot points and events

  • After two failed attempts against the dungeon’s version of Adrian, Nan Riri’s team concludes that his speed, one-hit attacks, and phasing make him effectively unbeatable. They switch sides and enter as bounty hunters tasked with helping White Ghost defeat the Capone Gang.
  • The new mission offers modest experience for surviving, but large rewards for killing Capone leaders Bege and Bell. The team chooses to test the bosses, quickly defeating ordinary gang members before confronting them. Bege transforms into a heavily armored, treaded “human tank” and charges Nan Riri and Xu Yizhen.
  • Adrian watches players repeatedly enter and lose in the dungeon. He designed it to exploit their mistaken belief that his level-30 past self would be beatable: his Ghost Body is already strong enough to repel them unless they have Haki.
  • The dungeon becomes unexpectedly popular, and crystal sales soar. Players eventually record a low-rated White Ghost faction completion, but the powerful Capone bosses and their underlings make the optional objectives—and profitable rewards—difficult to achieve. Many players spend more on attempts than they earn.
  • With the dungeon business established, Adrian leaves Birmingham Island aboard the Nether Abyss with Louf, Robin, and others to pursue information about an Ancient Poneglyph once held by the Rocks Pirates.

Character developments and interactions

  • Nan Riri’s team moves from frustration at being repeatedly wiped out to a more strategic approach: rather than challenge Adrian again, they target the Capone Gang. Xu Yizhen remains eager for a fight, while Phantasm Mist draws attention to the unexplained fifth objective.
  • Adrian shows himself to be calculating and commercially minded. He deliberately makes the dungeon difficult to keep players returning, while enjoying their struggles and profiting from their purchases.
  • Louf questions whether leaving Birmingham Island is wise, sensing the importance Adrian places on the players. He reassures her that he can return whenever necessary.

Significant themes

  • Risk, reward, and persistence: Players keep attempting a costly dungeon for the chance at major rewards, even when repeated failure is likely.
  • Misjudgment and power gaps: Adrian’s former level misleads players into underestimating him; without Haki, they cannot overcome his defenses.
  • Game-like exploitation: Adrian turns the players’ enthusiasm and willingness to take risks into a profitable business.
  • Strategy over brute force: Nan Riri’s team changes factions and objectives after learning that direct confrontation with Adrian is futile.

Ch. 402The Third Time Was This [Erudite] Advancement Quest (Continued)

Concise Chapter Summary

Key plot points and events

  • Adrian leaves the Razor Gang’s players on Birmingham Island and lets Robin choose the Nether Abyss’s route through the West Blue, hoping to find Ancient Poneglyphs that may have fallen from God Valley.
  • Robin’s intuition leads the crew to an uninhabited island, where they discover an Ancient Poneglyph. Its inscription describes the Ancient Kingdom’s culture during the Void Century and may aid Dr. Clover’s research.
  • Finding it completes the [Prophet] quest requirement to read eight ordinary Poneglyphs. Adrian’s remaining goals are to find a Road Poneglyph and reach Laugh Tale.
  • Perona uses her Float-Float Fruit to lift and move the massive stone, struggling under its weight. Robin and Louf help her recover, while Adrian sees the feat as useful training toward greater control of her ability.
  • Adrian releases the [South Blue: Mr. Ghost] dungeon for players. Once they learn that it involves the World Government’s planned slaughter of babies and pregnant women, many players abandon the government-aligned factions or become pirates, severely damaging the World Government’s reputation and boosting the White Ghost’s.
  • After half a month of harvesting player experience in the West Blue, Adrian takes the Nether Abyss to the North Blue. He maps the largely unfamiliar sea while continuing his [Calamity] quest and heads toward the Donquixote Family’s new headquarters at Spider Town.
  • Doflamingo welcomes Adrian at the port and introduces his biological younger brother, Rosinante.

Character developments

  • Robin demonstrates remarkable archaeological intuition and excitement at finding a Poneglyph. Her ambition extends beyond reviving the Tree of Knowledge to helping it flourish.
  • Perona is developing the Float-Float Fruit but is not yet strong enough to move enormous objects easily. Her personality has also become more lively since eating the fruit.
  • Adrian continues balancing his quests with his interest in history and the player community. He also treats Perona’s struggle as deliberate training.
  • Doflamingo appears confident and powerful, but privately feels nervous meeting the legendary Adrian. He is openly affectionate toward Rosinante, at least in his manner.
  • Rosinante remains reserved during his first meeting with Adrian, keeping his thoughts unreadable.

Significant themes

  • The pursuit of history: Robin’s discovery advances both scholarly research into the Void Century and Adrian’s quest toward Laugh Tale.
  • Moral influence and public opinion: The dungeon exposes the World Government’s atrocities, prompting players to reject its factions and reshaping its reputation.
  • Growth through effort: Perona’s difficult Poneglyph-moving task illustrates how developing unusual powers requires practice and strain.
  • Luck and exploration: Robin’s intuition turns a casual jungle expedition into a major archaeological discovery.

Character interactions

  • Adrian gently chides Robin when she jokes about using players as fertilizer, then entrusts her with choosing the crew’s route.
  • Robin deciphers the Poneglyph and later helps care for Perona by massaging her with her Flower-Flower Fruit powers; Louf brings Perona drinks.
  • Adrian encourages Perona to lift the stone as training, despite her complaints.
  • Doflamingo greets Adrian with familiar warmth, then puts an arm around Rosinante while introducing him. Adrian responds cordially, and Rosinante answers with a restrained greeting.

Ch. 403The third time was this [Erudite] advancement quest. (Continued)

Plot points and events

  • Adrian and his companions arrive at the Donquixote Family’s stronghold, where Doflamingo welcomes them to a lavish banquet.
  • Adrian drops hints using the snack names “Great Senbei” and “Little Millet Fruit.” Rosinante reacts so clumsily that he nearly sets himself on fire; Adrian freezes the flames and Rosinante, then shatters the ice safely.
  • The Donquixote Family mistakes the names for ordinary snacks. The banquet proceeds, with Ulti enthusiastically eating senbei and sharing with her younger brother.
  • Adrian observes Trafalgar Law, who wants to approach him but obeys Doflamingo’s warning to stay put.
  • After the banquet, Doflamingo reveals his plan to take the family from North Blue to the Grand Line. He hopes to expand his influence both legally and through the Underworld, taking advantage of upheaval among its rulers.

Character developments and interactions

  • Rosinante is secretly a Marine lieutenant commander serving undercover as Corazon, tasked by Sengoku—“Great Senbei”—with stopping Doflamingo. His code name is “Little Millet Fruit.” His nervous reactions around Adrian’s hints reveal his hidden identity to the reader, though not to the family.
  • Doflamingo shows concern for Rosinante despite the latter’s embarrassing behavior, worrying that Adrian will think poorly of him. He also notices Adrian’s ice power and privately wonders how it fits with the Hollow-Hollow Fruit.
  • Adrian uses his knowledge of the characters and their future to read the situation and assess Doflamingo’s ambitions. He knows the Germa Kingdom is more formidable than Doflamingo assumes, but keeps that to himself.
  • Law is cautious and disciplined, restraining his desire to speak with Adrian because Doflamingo told him not to.
  • Adrian’s crew—especially the children—provides a contrast to the Donquixote Family’s criminal ambitions, while Ulti’s appetite helps make the suspicious snack references seem innocent.

Significant themes

  • Secrecy and dramatic irony: Rosinante’s undercover mission and the true meaning of the snack names are known to the reader but hidden from Doflamingo and the family.
  • Ambition and expansion: Doflamingo sees North Blue as too small and aims to gain power across both the legal world and the Underworld.
  • Appearance versus reality: Doflamingo’s confident plans conceal the limits of his strength, while Rosinante’s apparent incompetence masks a serious Marine mission.
  • Power and foresight: Adrian’s knowledge of future events shapes how he judges the people and dangers around him.

Ch. 404The third time was this [Erudite] advancement quest. (Continued)

Chapter Summary

Key Plot Points and Events

  • Adrian reflects on future events involving Doflamingo and Jack, then shares his extensive knowledge of the Grand Line with Doflamingo. Doflamingo values the information because it comes from the legendary White Ghost rather than ordinary family or Marine sources.
  • Doflamingo publicly introduces the eleven-year-old Trafalgar Law as his future right-hand man, surprising Law and the rest of the Donquixote Family.
  • Law asks Adrian about Amber Lead Syndrome, the fatal illness caused by the World Government’s poisoning of Flevance. Adrian confirms that Law has less than three years to live and explains that ordinary medicine cannot cure him.
  • Adrian identifies three possible Devil Fruit-based solutions:
    1. The Op-Op Fruit, which could cure Law completely but is extremely rare.
    2. The Heal-Heal Fruit, which might repair the damage and extend Law’s life.
    3. The Hormone-Hormone Fruit, wielded by Emporio Ivankov, whose abilities might be capable of treating the poisoning.
  • Doflamingo decides that seeking Ivankov in the Grand Line may be worthwhile. Adrian privately jokes that Law might be transformed into an Okama or “New Human” in the process.
  • Meanwhile, Rosinante secretly uses the Calm-Calm Fruit to soundproof his room and panics over Adrian’s knowledge of the code names “Little Millet Fruit” and “Great Senbei,” which he shares with Sengoku.
  • Concluding that his undercover identity may have been exposed, Rosinante resolves to leave the Donquixote Family and take Law with him to prevent the boy from being corrupted.
  • Rosinante contacts Sengoku at Marine Headquarters and reports significant intelligence about the Donquixote Family, despite the danger of communicating.

Character Developments

  • Adrian demonstrates his strategic value and near-total knowledge of future events. He helps redirect Law’s fate by revealing potential cures and shows a mischievous side through his thoughts about Ivankov’s powers.
  • Doflamingo appears unusually protective and ambitious toward Law. Although he is grooming Law as a future subordinate, he also genuinely wants to preserve the boy’s talent and find a cure for his disease.
  • Trafalgar Law is portrayed as a sick, traumatized child rather than the future Surgeon of Death. His desperation for a cure is briefly replaced by hope, though he is unsettled by the possibility of Ivankov’s treatment.
  • Rosinante becomes determined to save Law from Doflamingo’s influence. His fear of exposure forces him to abandon his cautious undercover role and act more decisively.
  • Sengoku continues to support Rosinante’s mission and receives the intelligence that may become crucial to the Marines.

Significant Themes

  • Fate versus altered destiny: Adrian’s knowledge of the future gives the characters opportunities to change events that originally led to tragedy.
  • The consequences of government cruelty: Law’s illness and Flevance’s destruction emphasize the World Government’s willingness to sacrifice civilians for profit and secrecy.
  • Competing forms of rescue: Doflamingo seeks to save Law by turning him into a powerful family member, while Rosinante wants to save him morally by removing him from the family.
  • Secrets and exposure: Rosinante’s undercover identity becomes increasingly dangerous as Adrian demonstrates that he knows information no outsider should possess.
  • Moral ambiguity: Doflamingo shows genuine concern for Law while still intending to shape him into an instrument of the Donquixote Family.

Character Interactions

  • Adrian and Doflamingo exchange information, strengthening their unusual alliance.
  • Doflamingo publicly names Law as his future right-hand man, creating surprise among Law and the family members.
  • Law seeks Adrian’s medical knowledge, and Adrian gives him several possible paths to survival.
  • Doflamingo questions Adrian about the reliability of Ivankov as a cure, showing both skepticism and willingness to pursue the opportunity.
  • Rosinante privately debates how to protect Law, then contacts Sengoku to report on the family, setting up a potential escape and confrontation.

Ch. 405The Third Time Was This [Erudite] Advancement Quest (Continued)

Key plot points and events

  • After ending a call with Rosinante, Sengoku privately expresses concern for his adopted son and continues handling Marine leadership duties while Fleet Admiral Kong seeks retirement. A report then alarms Sengoku: the White Ghost has gone from West Blue to North Blue and is staying with the Donquixote Family.
  • Rosinante decides that, since his cover is exposed, he must leave the family with Law. Rather than return directly to Marine Headquarters, he plans to search for a cure for Law’s Amber Lead Syndrome. But he learns Law is with Doflamingo at the family training ground, complicating his escape.
  • Adrian explains the Hormone-Hormone Fruit and warns Law about the possible consequences of its treatment. Law reacts skeptically; Ulti takes offense on Adrian’s behalf and challenges him.
  • Ulti and Law begin a sword duel while the Donquixote children cheer them on. They prove evenly matched in strength and technique, though Ulti wields Oto, one of the Twenty-One Great Grade Swords, while Law has only an ordinary family sword.
  • Watching the children fight, Doflamingo asks Adrian to let him experience the gap between his own strength and that of the sea’s top fighters. He wants to prepare for the Donquixote Family’s planned move into the Grand Line and, eventually, the New World.

Character developments and interactions

  • Sengoku shows his affection and worry for Rosinante beneath his stern Marine persona, while increasingly taking on Fleet Admiral responsibilities.
  • Rosinante commits to rescuing Law and finding a cure, even though his identity has been exposed and leaving North Blue may be dangerous. His plan is frustrated when Law is taken to the training ground.
  • Law is angry about Adrian’s teasing implications and channels his frustration into accepting Ulti’s challenge. He is surprised by her strength.
  • Ulti fiercely defends Adrian and shows confidence and enthusiasm in battle, while Baby 5 and Buffalo try to encourage Law.
  • Doflamingo reveals a pragmatic ambition: before entering the Grand Line, he wants to understand how far he stands below the strongest figures. Adrian, by contrast, privately considers Doflamingo’s challenge reckless.

Significant themes

  • Family and loyalty: Sengoku’s concern for Rosinante and Rosinante’s determination to protect Law shape the chapter’s emotional stakes.
  • Ambition and preparation: Doflamingo’s plans to enter the wider world drive his desire to measure himself against stronger opponents.
  • The gulf in power: Doflamingo recognizes that the sea’s elite may be far beyond him, while the duel’s unequal weapons hint at the difference between apparent parity and actual advantage.
  • Humor amid danger: Adrian’s provocative explanation of the treatment and the children’s teasing encouragement lighten a story otherwise shaped by escape, illness, and looming conflict.

Ch. 406The third time was this [Erudite] advancement quest. (Continued)

Chapter Summary

Key Plot Points and Events

  • Ulti and Luo continue their sword duel, but Ulti’s superior Famous Sword, Oto, cleaves through Luo’s ordinary longsword. Luo is forced to retreat, frustrated that his defeat is caused by the weapon disparity rather than a clear difference in skill.
  • Adrian stops the duel and accepts Ulti’s request to test the difference in strength himself.
  • Doflamingo suddenly attacks Adrian with Five Color Strings, intending to strike first despite being the weaker fighter.
  • Adrian effortlessly freezes Doflamingo’s threads and then Doflamingo himself with his Reaper Power: Ice. The battle ends almost instantly, leaving the Donquixote Family shocked.
  • Adrian releases Doflamingo, who is left physically chilled and deeply shaken by the enormous gap between himself and a true top-tier pirate.
  • Rosinante arrives at the training ground, intending to secretly take Luo away while everyone is distracted. However, Adrian notices him and recognizes him as “Corazon.”
  • Rosinante points toward Luo. Doflamingo assumes he wants to take Luo away and gives permission, unknowingly helping Rosinante’s plan.
  • Adrian interrupts by asking to speak privately with Rosinante. Doflamingo allows it, and the two move to a nearby room.
  • Adrian reveals that he knows Rosinante’s identity and even knows about his Calm-Calm Fruit. Rosinante activates the fruit’s soundproofing ability and directly asks how Adrian discovered the truth.

Character Developments

  • Ulti demonstrates her confidence and combat ability, but her victory depends heavily on Oto’s superior quality. Her personality remains blunt, competitive, and openly proud.
  • Luo is shown to be strong and improving rapidly, yet he becomes frustrated by the unfairness of losing his weapon. His unwillingness to accept defeat reflects his pride and determination.
  • Doflamingo experiences a humiliating defeat. Adrian’s effortless freezing shows Doflamingo how far he still is from the sea’s strongest figures, though Adrian trusts that his resilience will allow him to grow from the experience.
  • Adrian continues to display overwhelming power and remarkable awareness. He deliberately draws Rosinante into a private conversation because he recognizes him as valuable and understands his hidden connection to Luo.
  • Rosinante is caught off guard and terrified after realizing that Adrian knows both his true identity and Devil Fruit ability. His covert mission becomes much more dangerous, forcing him to reveal the Calm-Calm Fruit to protect their conversation.

Significant Themes

  • The importance of equipment and external advantages: Luo’s loss highlights how weapon quality can decisively affect a battle even when the combatants’ abilities are otherwise comparable.
  • The vast hierarchy of strength: Doflamingo’s instantaneous defeat emphasizes the gulf between an ambitious rising power and a legendary pirate like Adrian.
  • Hidden identities and deception: Rosinante’s disguise as a mute Marine infiltrator is threatened when Adrian exposes his knowledge.
  • Power, information, and psychological pressure: Adrian’s awareness of Rosinante’s identity gives him control before the conversation even begins.
  • Unexpected shifts in plans: Rosinante intends to rescue Luo secretly, but Adrian’s intervention transforms the situation into a direct confrontation of secrets.

Character Interactions

  • Ulti and Luo: Their duel is competitive but interrupted after Oto destroys Luo’s sword.
  • Ulti and Adrian: Ulti appeals to Adrian for a better weapon, prompting him to end the sparring session rather than provide one.
  • Doflamingo and Adrian: Doflamingo challenges Adrian but is immediately overwhelmed, forcing him to confront the immense difference in their strength.
  • Rosinante and Luo: Rosinante attempts to remove Luo from the Donquixote Family, reflecting the beginning of their important future bond.
  • Adrian and Rosinante: Adrian deliberately isolates Rosinante and reveals that he knows the truth about him, setting up a tense interrogation or negotiation.
  • Doflamingo and Rosinante: Doflamingo unknowingly grants Rosinante permission to take Luo away, then allows Adrian to borrow Rosinante without realizing the danger.

Ch. 407The Third Time—This Is the Current Advancement Quest for [Scholar]. (Continued)

Plot and key events

  • Adrian, the pirate known as White Ghost, confronts Rosinante (Corazon) in Spider Town. He reveals that he knows Rosinante’s secret identity and asks whether Rosinante told Admiral Sengoku that Adrian had arrived.
  • Adrian says he wants to fight a Marine Admiral. Rosinante realizes Adrian may be using him to draw Sengoku out, though Adrian claims he is chiefly interested in the most powerful people in the world.
  • Rosinante says he did not inform Sengoku. Adrian is pleased: he believes Sengoku will be more likely to come investigate if Rosinante has concealed the danger.
  • To keep Rosinante from leaving and preserve him as bait, Adrian freezes him with his Reaper Ice ability. Adrian offers to spare the Donquixote Family if Rosinante stays put.
  • Adrian learns from Stussy, his spy within the World Government, that a top-class Marine warship has departed Marineford. He postpones hunting player experience and waits for the anticipated high-ranking Marine encounter.
  • Sengoku and Garp sail toward Spider Town. Sengoku carries Rosinante’s intact Vivre Card, which reassures him that his adopted son is safe. Garp dismisses Sengoku’s worry, prompting an argument about what it means to be a father.
  • The two Marines discuss Adrian’s strength. Sengoku recalls their past encounters and admits he can no longer judge how powerful Adrian has become, especially after Adrian killed Charlotte Linlin and pierced her formidable defense. Garp, who fought the Rocks Pirates and knows Linlin’s strength firsthand, is left silent. The chapter ends as Garp begins a new thought.

Character developments and interactions

  • Adrian is calculating and confident: he uses Rosinante as bait, tracks Sengoku’s likely response, and prioritizes the coming challenge over experience gained from players. His courteous manner contrasts with his coercive actions.
  • Rosinante is unsettled by Adrian’s knowledge and tries to resist, but is quickly immobilized. His complicated loyalties—to the Marines, Sengoku, and the Donquixote Family—remain in the background.
  • Sengoku shows personal concern for Rosinante alongside professional caution about Adrian, whom he now regards as nearly impossible to assess.
  • Garp and Sengoku trade familiar insults and blunt observations. Their banter exposes their different attitudes toward parenthood while also establishing their shared concern about Adrian’s threat.

Significant themes

  • Strength and reputation: Adrian’s past victories, especially over Linlin, shape how both pirates and Marines judge him.
  • Power games and manipulation: Adrian turns Rosinante’s secrecy into a way to lure Sengoku north.
  • Family and responsibility: Sengoku’s genuine concern contrasts with Garp’s apparent neglect of his own son.
  • Uncertainty before a major confrontation: The Marines cannot gauge Adrian’s current power, while Adrian eagerly anticipates their arrival.

Ch. 408The third time was this [Erudite] advancement quest (continued)

Plot points and events

  • Sengoku considers using Whitebeard’s title as “the Strongest Man in the World” to provoke conflict between Whitebeard and Adrian, but Garp notices that the Vivre Card is moving, confirming that their target has changed location.
  • At the Donquixote Family headquarters, Adrian senses Sengoku and Garp approaching. He tells Doflamingo and Rosinante who the “interesting guests” are and invites them to witness a major battle.
  • Adrian takes the brothers to a remote, barren island. Doflamingo carries Rosinante using his String-String Fruit’s aerial technique.
  • To draw the Marines to him, Adrian unleashes an enormous burst of Spiritual Pressure. It overwhelms Rosinante and nearly crushes Doflamingo’s Conqueror’s Haki, but Adrian quickly withdraws it.
  • Sengoku and Garp sense the aura and recognize that Adrian’s strength exceeds their expectations—even surpassing Roger’s and possibly Rocks’s at their respective peaks. They leave their warship behind to approach in a small boat, avoiding danger to civilians.
  • Adrian waits on the cliffs and prepares an opening attack, the Thousand Hands Bright-Sky Purging Cannon, as the Marines arrive.

Character developments

  • Adrian remains confident and deliberate, using his overwhelming presence to lure Sengoku and Garp into a chosen location.
  • Doflamingo is shaken by the scale of Adrian’s power, but his fear is mixed with excitement at the prospect of witnessing a battle between powerful figures.
  • Rosinante remains anxious and silent, caught between his concern for the coming fight and his secret Marine mission.
  • Sengoku is alarmed by Adrian’s strength and focused on stopping him; Garp drops his casual manner once he senses the aura, though he remains skeptical of Sengoku’s official rhetoric.

Significant themes

  • Overwhelming power and ambition: Adrian’s aura establishes him as a threat beyond even the Marines’ worst estimates.
  • Manipulation and strategy: Adrian controls the setting and draws his opponents toward him, while Sengoku briefly considers exploiting rivalries among pirates.
  • Fear and fascination: Doflamingo’s reaction shows how terror of power can coexist with admiration and excitement.

Character interactions

  • Adrian teases Rosinante by revealing the identities of the approaching Marines, while Doflamingo reacts with disbelief that such figures could be called “guests.”
  • Doflamingo’s Conqueror’s Haki offers only brief resistance to Adrian’s Spiritual Pressure, underscoring the gap between them.
  • Sengoku and Garp coordinate without needing much discussion, choosing to approach by boat rather than risk involving others.
  • The chapter ends with Adrian greeting the arriving Marines through an attack, setting up their confrontation.

Ch. 409The third time was this [Erudite] advancement quest. (Continued)

Chapter Summary

Key Plot Points and Events

  • Adrian unleashes Thousand Hands Bright-Sky Purging Cannon, summoning a gigantic Thousand-Armed Buddha that bombards the sea with devastating light. The attack destroys the Marine vessel but fails to seriously harm Garp and Sengoku, who reach the island using Geppo.
  • Adrian deliberately creates a suitable battlefield, intending to trigger high-level challenge quests against both legendary Marines.
  • Sengoku identifies Doflamingo and Rosinante as former Celestial Dragons allied with Pirates. Doflamingo arrogantly invokes his noble status, while Sengoku refuses to be intimidated.
  • Garp openly challenges Adrian and launches the first attack. Adrian counters with Pale Emperor, his Supreme Grade Sword.
  • Sengoku transforms into his Mythical Zoan Buddha form and attacks Adrian from another angle.
  • Adrian’s confrontation with the two veterans triggers two simultaneous notifications:

S-Rank Challenge: Sengoku the Buddha

S-Rank Challenge: Garp the Hero

  • Adrian clashes directly with both men, matching Garp’s Haki-coated punch with his own Rokugan and advanced Armament Haki.
  • Doflamingo moves himself and Rosinante away from the battlefield using his strings. Adrian secretly leaves behind a Mimic Ghost and provides them with a sturdy Island Cloud, demonstrating that he can monitor and protect them even while fighting two legendary opponents.
  • The chapter ends with Garp and Sengoku preparing to fight Adrian in earnest. Adrian dismisses their arguments about justice and confidently declares that he will allow both Marines to survive.

Character Developments

  • Adrian is established as extraordinarily powerful, capable of confronting Garp and Sengoku simultaneously while using multiple abilities, advanced Haki, swordsmanship, and deceptive techniques. His calm confidence shows that he views the battle as both a challenge and an opportunity to earn major rewards.
  • Garp treats Adrian as a worthy opponent and recognizes that his strength may surpass anything he has previously encountered. Despite his hostility toward Doflamingo, he remains focused on fighting Adrian.
  • Sengoku maintains his stern Marine resolve but shows subtle concern for Rosinante. His transformation into Buddha form emphasizes his readiness to fight at full strength.
  • Doflamingo remains arrogant and provocative, relying on his Celestial Dragon status to protect himself. However, he instinctively shields Rosinante from danger, revealing genuine protective feelings beneath his cruelty and ambition.
  • Rosinante is emotionally conflicted. He is disturbed by Doflamingo’s past actions but recognizes that his brother has always protected him. His main concern during the battle is Sengoku’s safety.
  • The chapter also highlights the Marines’ reluctance to endanger the brothers because of their former Celestial Dragon status, even though they have been publicly disowned.

Significant Themes

  • Power and recognition: Adrian’s battle against two legendary Marines demonstrates the immense gap between ordinary fighters and the strongest figures in the world.
  • Justice versus freedom: Adrian rejects Marine justice as compromised by institutional priorities, the World Government, and the Celestial Dragons. He instead embraces piracy as a personal choice and a form of freedom.
  • Family loyalty and moral conflict: Doflamingo’s instinctive protection of Rosinante complicates Rosinante’s judgment of him, showing that familial affection survives despite betrayal and past atrocities.
  • Institutional hypocrisy: Doflamingo’s status exposes the contradiction that Marine officers must respect Celestial Dragons even when those nobles have been disgraced or cast out.
  • Confidence and provocation: Adrian’s taunts and Sengoku and Garp’s refusal to respond emotionally establish the battle as a contest of both physical strength and willpower.

Important Character Interactions

  • Doflamingo and Sengoku: Doflamingo uses his Celestial Dragon status to mock Sengoku, while Sengoku silently endures the insult.
  • Doflamingo and Rosinante: Doflamingo shields Rosinante and moves him out of danger, causing Rosinante to reconsider the complexity of their relationship.
  • Garp and Adrian: Garp challenges Adrian directly and acknowledges his terrifying strength. Their exchange also touches on Adrian’s rejection of Marine service and official justice.
  • Sengoku and Adrian: Sengoku attacks Adrian in Buddha form and argues that Pirates cannot lecture Marines about justice. Adrian refuses the debate, insisting that battles—not ideology—settle matters at sea.
  • Garp and Sengoku: The two veterans coordinate naturally, positioning themselves on opposite sides of Adrian and preparing to fight him together.

Ch. 410The Third Time Was This [Erudite] Advancement Quest (Continued)

Key plot points and events

  • Sengoku and Garp stop testing Adrian and attack together, confident they can fight without worrying about the Celestial Dragons nearby.
  • Adrian counters their combined assault with Spiritual Pressure, his sword, and Demon Swordsman, which lets him evade Sengoku’s strike and reposition instantly.
  • His Azure Dragon Turnabout collides with Sengoku’s Buddha form, producing a clash powerful enough to devastate much of the icy island. The attack does little lasting damage, but the three fighters enter an intense close-quarters battle.
  • Adrian uses his White Thousand-Hand Buddha to bombard Sengoku while evading Garp. He adds Spiritual Pressure beams, dragon attacks, and sword slashes, forcing Sengoku to dodge or defend and steadily draining both Marines.
  • Garp recognizes that staying at range will wear them down, but Adrian’s mobility keeps him from landing a decisive hit. Adrian deliberately prolongs the fight to complete his two S-Rank challenge missions.
  • After half an hour, Adrian checks his panel and finds that both challenges have reached the maximum duration for their rewards.

Character developments

  • Adrian demonstrates that he can contend with two Marine legends at once. He fights strategically rather than simply seeking a quick victory, using mobility and sustained ranged pressure to control the encounter—and to maximize his mission rewards.
  • Sengoku realizes Adrian has become far stronger than expected and commits to serious combat. He remains disciplined, balancing powerful attacks with defense and evasion.
  • Garp adapts quickly, recognizing Adrian’s ranged attacks as a threat that could gradually exhaust the Marines. He repeatedly presses in, but cannot overcome Adrian’s evasiveness.
  • Doflamingo revels in the Marines’ predicament, while Rosinante watches with visible anxiety.

Significant themes

  • Power and its consequences: The clash of top fighters can nearly destroy an island, making the scale of their strength—and the vulnerability of ordinary surroundings—clear.
  • Strategy over brute force: Adrian’s movement, target selection, and sustained attacks matter as much as his raw power.
  • Competing motives: The Marines fight to defeat a dangerous opponent; Adrian also treats the battle as a chance to earn rewards, while Doflamingo interprets it as a historic shift in power.
  • Justice and corruption: Adrian’s contempt for predatory Celestial Dragons contrasts with his respect for Marines who believe in justice.

Character interactions

  • Sengoku and Garp coordinate their attacks after silently agreeing that Adrian is too dangerous to face one at a time.
  • Adrian repeatedly evades Garp while directing most of his firepower at Sengoku, exploiting the Marines’ difficulty in supporting each other.
  • Doflamingo celebrates Adrian’s apparent advantage and imagines a new balance of power, while Rosinante’s distress underscores their opposing feelings toward the Marines.

Ch. 411This time, it was the [Erudite] advancement mission. (continued)

Plot points and events

  • Adrian meets Garp’s full-force punch head-on with Pale Emperor. Their clash devastates the icy island, but Adrian emerges apparently unharmed while Garp is badly hurt and drained.
  • Adrian immediately attacks Sengoku. Sengoku reveals Conqueror’s Haki, combining it with his Daibutsu powers and Armament Haki. Their clash further shatters the island.
  • Adrian wears both Marines down over more than half a day, using Spiritual Pressure attacks and close combat. Garp and Sengoku are left wounded and nearly exhausted, while Adrian shows no fatigue.
  • The Marines concede defeat. Garp cannot bring himself to make a final stand, and Sengoku abandons his plan to pursue Adrian with a massive Buster Call.
  • Doflamingo and Rosinante watch in disbelief. Adrian ignores them and opens his game panel, which confirms the challenge against Sengoku is complete and offers four visible abilities to choose from: advanced calligraphy, a charm boost for wearing glasses, a Haki counter technique, or a passive boost to unarmed attacks and blocking.

Character developments and interactions

  • Adrian shifts from holding back to fighting seriously, decisively establishing his superiority over two Marine legends. He spares them and leaves without explaining why.
  • Garp is physically defeated and emotionally shaken. Though he tries to laugh off the loss, he admits that he and Sengoku are defeated men spared by a pirate.
  • Sengoku is equally disheartened. His ambition to capture Adrian—and the larger Buster Call plan—collapses after realizing that even two Admirals could not stop him.
  • Doflamingo is awed by Adrian’s strength and begins reconsidering how he compares with the world’s other great fighters.
  • Rosinante, secretly a Marine agent, is confused by Adrian’s decision to let the Marines go.

Significant themes

  • Power and shifting eras: Adrian’s victory suggests that even legendary fighters may be surpassed by a new generation.
  • Defeat and pride: Garp’s subdued reaction shows that physical defeat can also strike at a veteran’s identity and will.
  • The limits of institutional force: The Marines’ strongest available team cannot safely capture Adrian, exposing the gap between their ambitions and their capabilities.
  • Mercy and uncertainty: Adrian’s unexplained decision to spare Garp and Sengoku leaves his motives—and the consequences for the Marines—open.

Ch. 412The Third Time—This Is the Current Advancement Quest for [Scholar]. (Continued)

Key plot points

  • Adrian reviews the rewards for completing two S-Rank Challenges against Sengoku. He mocks several odd abilities—especially ones related to Sengoku’s glasses and Buddha-themed defenses—but chooses Legendary Melee Techniques, gaining major boosts to melee damage, critical hits, blocking, and Agility, along with extensive combat experience.
  • Frustrated by his poor draws from Sengoku, Adrian decides to postpone claiming a reward from Garp until his luck improves.
  • After returning to Spider Town with Doflamingo and Rosinante, Adrian sends Rosinante away and asks Doflamingo where to find the Germa Kingdom. Doflamingo provides the location, though he is curious about Adrian’s unexplained plans.
  • Adrian sails to Germa’s territory aboard the Nether Abyss. There, he and several young companions read the popular comic Sora, Warrior of the Sea, which portrays Germa 66 as the villains.
  • Vinsmoke Judge personally welcomes Adrian. He is puzzled that a pirate of Adrian’s stature would seek out Germa, but recognizes the visit as a rare opportunity.

Character developments and interactions

  • Adrian gains a powerful new combat Specialty and remains confident despite complaining about his luck. He keeps his purpose for visiting Germa secret from Doflamingo, suggesting he needs something the Donquixote Family cannot provide.
  • Doflamingo has been impressed enough by Adrian’s strength to abandon any thoughts of challenging his status. He remains composed when Adrian withholds details, but his curiosity is evident.
  • Judge is wary and confused, yet pragmatic: he sees Adrian’s arrival as a chance to improve Germa’s fortunes.
  • Ulti is engrossed in the Sora comic and reacts to Germa’s arrival as though confronting the story’s villains.
  • The scene also highlights the strained position of Germa: its influence has declined under pressure from the Donquixote Family and the relentless, hard-to-kill players.

Significant themes

  • Power and reputation: Adrian’s victory over Marine legends reshapes Doflamingo’s view of him and commands Judge’s respect.
  • Luck versus capability: Adrian grumbles about his rewards, but still turns a strong Specialty into an advantage.
  • Stories shaping public opinion: The comic’s heroic portrayal of the Marines and villainous portrayal of Germa influences children’s attitudes.
  • Political survival and shifting power: Germa’s declining influence drives Judge to seek opportunities and alliances, while Adrian’s arrival may offer one.

Ch. 413The third time was this Erudite advancement quest. (continued)

Key events

  • Adrian arrives at Germa Kingdom and is welcomed by Judge, who hopes the famed pirate might support Germa’s ambitions.
  • At the castle, Adrian uses Soul Domination to examine Germa’s clone soldiers and discovers they have no souls, viewing them as living machines.
  • He meets the Vinsmoke family, including the young Sanji. Adrian considers whether Sanji’s dream of finding the All Blue could trigger a hidden panel quest, though he knows the boy is still years from leaving home.
  • Adrian’s main reason for visiting is Judge’s Lineage Factor research. He wants Judge to help reproduce the panel’s Devil Fruit Fusion Card, potentially enabling artificial fusion of multiple Devil Fruit powers. If Judge cannot do it, Adrian may eventually seek Vegapunk’s help.
  • During dinner, Ichiji rudely challenges Adrian’s claim that he killed Big Mom. Judge tries to silence his son, but Ichiji interrupts Adrian’s explanation and calls the story a lie. Ulti, Adrian’s self-proclaimed number-one underling, becomes furious.

Character developments and interactions

  • Adrian is courteous and composed, but privately focused on exploiting Germa’s scientific knowledge. He also recognizes Sanji’s future potential and sympathizes with the boy’s rejection by his family.
  • Judge is eager to impress Adrian and hopes to secure his backing. His plan to showcase his children’s abilities is undermined when Ichiji antagonizes their guest.
  • Sanji is introduced as the family’s “failure,” yet Adrian sees him as a future Straw Hat and a possible source of a dream quest.
  • Ichiji displays the Vinsmoke brothers’ arrogance and lack of respect, prompting tension at the banquet.
  • Ulti reacts protectively and angrily when Ichiji insults Adrian.

Significant themes

  • Science and ambition: Adrian sees Judge’s genetic research as a possible route to unprecedented Devil Fruit technology.
  • Humanity and artificial life: The soulless clone soldiers contrast with the Vinsmoke children, whose engineered abilities raise questions about identity and personhood.
  • Family rejection and self-determination: Sanji’s treatment reflects his family’s obsession with engineered strength and foreshadows his desire to escape and pursue his own dream.
  • Power and arrogance: The Vinsmoke brothers’ confidence in their manufactured superiority creates conflict with a guest far more dangerous than they understand.

Ch. 414The Third Time—This Is the Current Advancement Quest for [Scholar]. (Continued)

Plot points and events

  • Vinsmoke Niji attacks Ulti at the banquet, but Page One’s Barrier-Barrier Fruit protects her. Niji’s punch rebounds off the barrier, breaking his wrist and leaving him kneeling and screaming.
  • Ichiji and Yonji move to avenge Niji, but Robin restrains them with her Flower-Flower Fruit and frightens them by demonstrating how easily she can tear apart a roast pig. Perona quietly uses her power to float the pig’s severed head in front of them.
  • With Niji defeated and his brothers immobilized, the Vinsmoke children lose the confrontation. Adrian tells Ulti to mind her manners, then keeps Reiju and Sanji while allowing Judge to send Ichiji and Yonji away.
  • Adrian asks Judge about Niji’s electrical ability and learns more about Germa’s Lineage Factor modifications. He then reveals his real interest: recruiting Judge to work for him.
  • Judge is shocked and unwilling to become anyone’s subordinate, since his ambition is to restore Germa’s glory and rule the North Blue. But Adrian’s overwhelming presence leaves him frozen and unable to answer.
  • Reiju suddenly bursts into tears, breaking the tense atmosphere and easing the pressure on Judge. He realizes how vulnerable he is before Adrian, despite his confidence in Germa’s technology.

Character developments and interactions

  • Ulti is protected by Page One and wants to prove her loyalty to Adrian, but feels frustrated when Robin and Perona intervene first. Adrian’s rebuke quickly calms her.
  • Page One demonstrates his loyalty to Ulti by defending her without hesitation.
  • Robin remains gentle in manner but is intimidatingly effective; her quiet intervention stops Ichiji and Yonji from escalating the fight.
  • Sanji responds to Robin’s beauty and kindness with immediate admiration.
  • Judge shifts from confidence in his scientific creations to unease when confronted with Adrian’s power. He remains proud and resistant to the idea of serving another ruler.
  • Reiju breaks the standoff through her crying, giving Judge a moment of relief.

Significant themes

  • Power and protection: Page One’s barrier turns Niji’s aggression against him, while Robin’s fruit ability ends the brothers’ attack without a direct fight.
  • Pride versus subordination: Judge’s ambition to restore Germa’s status clashes with Adrian’s offer of service—and with the power imbalance behind it.
  • Technology versus true strength: Judge boasts about Germa’s modifications, but the scene highlights how little they can guarantee against formidable abilities or Adrian’s overwhelming presence.
  • Family loyalty and control: The Vinsmoke brothers rush to defend one another, while Adrian’s influence over the room determines when the conflict ends.

Ch. 415The third time was this [Erudite] advancement quest. (Continued)

Key plot points and events

  • Adrian’s display of Spiritual Pressure intimidates Judge, who agrees that the Germa Kingdom will serve him. Adrian clarifies that he wants Judge personally, not the kingdom’s military power.
  • Judge takes Adrian, Reiju, Sanji, Ulti, Page One, Robin, and Perona to Germa’s Lineage Research Institute.
  • Judge presents the Army of Evil—cloned soldiers without pain, fear, or loyalty issues—and showcases Germa’s advanced inventions, including levitation boots, shape-memory armor, specialized firearms, and invisibility suits. Adrian is unimpressed by the gadgets and sees the soldiers’ lack of souls as a weakness.
  • Adrian reveals he wants Judge’s Lineage Factor modification technology so he can research how to fuse multiple Devil Fruit abilities. He also demonstrates knowledge of Judge’s secret history with MADS, startling him.
  • Judge objects that the technology is Germa’s most important asset. Adrian points to the unusual abilities and durability of Judge’s children as evidence that Germa has already combined multiple traits successfully.
  • Judge refuses to surrender the technology and grabs a cylindrical container marked “J,” setting up a confrontation.

Character developments

  • Judge shifts from fearful cooperation to guarded resistance. His pride in Germa’s inventions gives way to alarm when Adrian exposes his secrets and identifies the real value of his work.
  • Adrian shows confidence and strategic insight, using intimidation, knowledge, and close observation to pressure Judge into working for him.
  • Reiju remains anxious and compliant, while her unusual toughness becomes evidence in Adrian’s argument.
  • Sanji appears withdrawn and frightened, contrasting with the other modified siblings; his unawakened Lineage Factor leaves him physically ordinary for now.
  • Ulti is fascinated by Germa’s technology and becomes excited by the prospect of future Devil Fruit fusion, since she has not yet eaten a fruit.
  • Robin and Perona react skeptically to Adrian’s idea, recognizing how extraordinary it would be given the known rule against eating two Devil Fruits. Page One is doubtful as well.

Significant themes

  • Power versus science: Judge’s technological achievements are impressive, but Adrian’s supernatural strength and broader ambitions overshadow them.
  • The ethics and limits of human engineering: Germa’s cloned soldiers and genetically modified children embody the consequences of treating people as engineered products.
  • Secrets and leverage: Adrian’s knowledge of MADS and Judge’s research lets him challenge Judge’s control over his own discoveries.
  • Ambition and possibility: The proposed fusion of Devil Fruit abilities is treated as nearly impossible, yet the chapter suggests Germa’s existing modifications may offer a path toward it.

Character interactions

  • Adrian asserts control over Judge, first by frightening him and then by making clear that Judge himself is the target of his recruitment.
  • Judge proudly demonstrates Germa’s work, while Adrian and the children respond with varying interest and skepticism.
  • Ulti’s questions about the soldiers expose the limits of Judge’s expertise in mechanical soldiers.
  • Adrian uses Reiju and Niji as examples to persuade Judge that his research already combines traits and abilities.
  • Judge’s final refusal turns the discussion from negotiation toward conflict.

Ch. 416The third time was this [Erudite] advancement quest. (continued)

Chapter Summary

Key Plot Points and Events

  • Vinsmoke Judge activates his Germa 66 Raid Suit, revealing its advanced equipment, including electroshock gloves, hovering boots, armor, and an electric spear. Ulti and Page One are thrilled because the suit resembles the technology from the Sora, Warrior of the Sea comic.
  • Judge declares that Germa’s Lineage Factor technology will never be given to an outsider and prepares to fight Adrian, the White Ghost.
  • Adrian instantly defeats Judge despite his Raid Suit. He removes Judge’s soul from his body, allowing him to experience death, then casually returns the soul to him.
  • Horrified by Adrian’s overwhelming power, Judge abandons his resistance and agrees to serve him. He offers Germa’s technology and even proposes giving Adrian a hundred electric guns as compensation.
  • Adrian clarifies that he does not simply want to seize Germa’s inventions. He wants Judge’s scientific expertise and promises payment for his work. In exchange for Germa researching how to combine multiple Devil Fruit abilities, Adrian offers to help the Germa Kingdom regain power.
  • Adrian explains that Germa cannot realistically unite all of North Blue because the World Government would never permit an affiliated nation to become too powerful. Instead, he promises to help Germa rise to the top among North Blue’s major powers.
  • Adrian reveals that the Razor Gang, which controls West Blue’s underworld, belongs to him. He also discusses Donquixote Doflamingo’s likely departure from North Blue.
  • Judge begins explaining his scientific theory that Devil Fruits work through Lineage Factors, or a “Life Design Blueprint,” which rewrites the consumer’s genes and produces supernatural abilities.

Character Developments

  • Judge shifts dramatically from proud defiance to fearful obedience after Adrian demonstrates that his power can bypass even Germa’s best technology. His ambition remains intact, but he now seeks advancement through cooperation rather than resistance.
  • Adrian presents himself as both overwhelmingly powerful and unusually courteous. He insists on treating Judge as a paid scientific collaborator rather than simply stealing Germa’s technology, while still making clear that refusal is pointless.
  • Reiju is stunned by Adrian’s ability to extract and restore Judge’s soul, viewing him as almost demonic.
  • Sanji is deeply disturbed and confused by witnessing his father die and revive effortlessly. The event further emphasizes the frightening gap between Adrian and Germa.
  • Ulti and Page One remain fascinated by the Raid Suit because of its resemblance to the fictional Germa technology in Sora, Warrior of the Sea.
  • Robin participates in the scientific discussion by demonstrating her Flower-Flower Fruit, helping Judge illustrate his theory.
  • Louf and Perona, already familiar with Adrian’s supernatural abilities, are far less shocked than the Germa family.

Significant Themes

  • Power and submission: Judge’s pride collapses when he experiences Adrian’s power directly, showing that absolute strength can force even ambitious rulers into cooperation.
  • Science versus supernatural ability: Germa’s advanced technology is rendered useless against Adrian’s soul manipulation, contrasting technological progress with extraordinary personal power.
  • Pragmatic alliances: Adrian frames cooperation as a fair exchange—scientific labor for protection and political support—rather than simple conquest.
  • Political limitations: The World Government restricts the growth of affiliated nations, revealing how its system uses them for tribute while preventing them from becoming independent powers.
  • The nature of Devil Fruits: Judge introduces the idea that Devil Fruits are fundamentally genetic forces that alter a person’s biological design through Lineage Factors.

Character Interactions

  • Adrian and Judge’s confrontation moves from verbal resistance to a one-sided demonstration of power, after which Judge becomes submissive.
  • Adrian negotiates with Judge by appealing to his greatest desire: restoring Germa’s former glory and elevating it within North Blue.
  • Judge discusses Germa’s political prospects with Adrian, criticizing the World Government and comparing Germa with the Donquixote Family and Razor Gang.
  • Judge and Robin engage in a scientific exchange about the Flower-Flower Fruit, with Robin’s ability serving as an example of Devil Fruit-induced genetic alteration.
  • Sanji silently witnesses the confrontation between Adrian and Judge, reacting with visible shock and emotional turmoil.

Ch. 417The third time was this [Erudite] advancement mission. (continued)

Key plot points and events

  • Judge explains his Lineage Factor Theory: eating a Devil Fruit changes a person’s genetic makeup, turning them into a new kind of life-form. He argues that Zoan fruits can also influence personality according to the animal.
  • Ulti’s question about a human eating the ordinary Human-Human Fruit leaves Judge momentarily speechless.
  • Judge uses his theory to argue that two Devil Fruit powers would conflict inside one body and cause the user to explode. Adrian privately recognizes that Blackbeard is an apparent exception, thanks to his unusual constitution.
  • Robin asks how the Vinsmoke children can display several abilities. Judge reveals that Reiju and his sons are genetically engineered, not Devil Fruit users: he combined traits from rare species using Lineage Factor technology.
  • Adrian confirms through his analysis that Reiju and Sanji have no Devil Fruit powers. He then reframes the question: rather than putting two fruits in one person, could multiple powers be combined—or could an object receive a fruit’s power?
  • Judge doubts that an inanimate object can eat a Devil Fruit. Adrian counters with his knowledge of Vegapunk’s work, including objects given Devil Fruit abilities, such as the elephant sword Funkfreed. This opens the possibility of applying Devil Fruit powers to objects, potentially even combining them.

Character developments

  • Judge displays pride in his scientific achievements but remains emotionally cold and dismissive as a father. His confident theory has limits, particularly when confronted with unusual cases.
  • Adrian listens critically, distinguishes general rules from exceptions, and uses his knowledge of future events to redirect the discussion toward the possibility of empowering objects.
  • Ulti is curious and mischievous; her pointed Human-Human Fruit question punctures Judge’s composure.
  • Robin trusts Adrian and raises the practical counterexample of Niji’s abilities. She also comforts Sanji.
  • Reiju lowers her head at Judge’s description of his creations, while Sanji trembles after being ignored and demeaned by his father.
  • Louf responds compassionately, embracing Reiju.

Significant themes

  • Science, identity, and inheritance: Devil Fruits and genetic engineering can both transform people, raising questions about what defines a person or species.
  • Limits of scientific theories: Judge’s explanation seems persuasive but cannot account for every case; unusual individuals may fall outside general rules.
  • Power and its sources: The chapter contrasts Devil Fruit abilities with powers produced through genetic engineering and introduces the prospect of transferring powers to objects.
  • Parenthood and cruelty: Judge’s scientific pride is set against his lack of compassion toward his children.

Character interactions

  • Ulti challenges Judge with playful questions, while Reiju and Sanji quietly enjoy his embarrassment.
  • Robin questions Judge about Niji and supports Adrian’s reasoning.
  • Adrian and Judge debate the nature and possible combination of Devil Fruit powers.
  • Louf and Robin offer Reiju and Sanji the care that Judge withholds.

Ch. 418The Third Time—This Is the Current Advancement Quest for [Scholar]. (Continued)

Chapter 418 Summary

Key Plot Points and Events

  • Adrian reflects on the possibility of transferring Devil Fruit abilities into nonliving objects, using Pato—a sentient fountain pen created through advanced technology—as an example.
  • He concludes that only scientists of Vegapunk’s caliber could likely recreate or improve such technology. However, he cannot reveal all of his knowledge to Judge because he lacks evidence convincing enough to overcome Judge’s skepticism.
  • Judge’s expertise lies primarily in human genetics, cloning, and Zoan Devil Fruits, while Adrian’s intended Devil Fruit Fusion project requires combining compatible Paramecia abilities into an “Ultimate Fruit.”
  • Adrian decides that Judge may serve as a temporary scientific and technological backup, particularly because Germa’s technology could provide equipment and logistical support. His true target remains Dr. Vegapunk.
  • Adrian also considers Caesar Clown as a potential collaborator, since Caesar worked in MADS and researched Artificial Devil Fruits. However, he recognizes that Caesar’s work is also mainly focused on Zoan-based creations and may not solve his fusion problem.
  • While working late at night, Adrian is visited by the young Vinsmoke Reiju.
  • Reiju asks Adrian to take her younger brother, Sanji, away from the Germa Kingdom. She fears that Judge and Sanji’s brothers will continue abusing him until he is seriously harmed or killed.
  • Adrian recalls Sanji’s future: Judge will eventually imprison him in an iron mask and dungeon, from which Reiju will help him escape. Adrian does not immediately agree, instead stating that he must first ask Judge for permission.

Character Developments

  • Adrian: Becomes more aware of the limitations of relying on Judge and begins considering Vegapunk and Caesar as additional scientific targets. He also displays unexpected protectiveness toward Reiju, though his intimidating presence and blunt methods frighten her.
  • Judge: Is established as a highly capable but specialized scientist. His confidence and narrow research focus make him distrust Adrian’s claims about transferring Devil Fruit abilities and limit his usefulness for the fusion project.
  • Reiju: Reveals her compassion and courage by secretly seeking help for Sanji despite being only a child. Her fear of Judge contrasts with her strong protective instincts as a sister.
  • Sanji: Though he does not appear directly, his tragic childhood and mistreatment by the Vinsmoke family become central to the chapter.
  • Robin and Louf: React strongly to Sanji’s suffering and openly sympathize with Reiju, helping calm her and making the room feel less intimidating.

Significant Themes

  • Limits of knowledge and expertise: Advanced information is useless without evidence, and even brilliant scientists may be limited by their specialization.
  • Science versus trust: Adrian must navigate the difficulty of persuading Judge while concealing the true source of his knowledge.
  • Family abuse and protection: Reiju’s request highlights Judge’s cruelty and the Vinsmoke family’s dehumanizing treatment of Sanji.
  • Moral responsibility: Adrian is forced to consider whether to interfere in Sanji’s fate, despite the political and personal consequences of opposing Judge.
  • The value of compassion: Reiju’s concern for Sanji, along with Robin and Louf’s sympathetic reactions, contrasts sharply with Judge’s cold, utilitarian view of his children.

Important Character Interactions

  • Adrian and Judge’s earlier discussion establishes their scientific disagreement over Devil Fruit technology.
  • Adrian debates internally whether Vegapunk, Caesar, or Judge can help achieve Devil Fruit fusion.
  • Reiju approaches Adrian in fear and asks him to rescue Sanji.
  • Robin comforts Reiju and encourages her to explain herself, while Louf and Robin condemn Judge’s treatment of Sanji.
  • Adrian acknowledges Reiju’s motives but defers the final decision, saying he must first speak with Judge.

Ch. 419The Third Time—This Is the Current Advancement Quest for [Scholar]. (Continued)

Key plot points and events

  • Adrian asks Judge to let him take Sanji away from Germa Kingdom. Judge agrees immediately, viewing Sanji as a failed experiment and an unwanted burden.
  • Judge then offers Reiju as well, hoping to send a more useful “hostage” to White Ghost. Reiju is stunned, and Adrian initially hesitates, but agrees after Louf’s quiet encouragement.
  • Two days later, Adrian’s ship, the Nether Abyss, leaves Germa Kingdom with Sanji and Reiju. Adrian connects Judge with Tommy Shelby so Germa can replace the Donquixote Family as the Razor Gang’s North Blue partner.
  • Adrian gives Judge the Paste-Paste and Butter-Butter Fruits to study for his Devil Fruit fusion research. Judge is impressed by the gift but has no idea how to begin. Adrian intends to reserve the more promising Heat-Heat Fruit for a later fusion project.
  • Aboard the ship, Sanji and Reiju gradually adjust to their new surroundings. They are welcomed by the crew and become friendly with Ulti and Page One. Adrian eventually has a heart-to-heart with Sanji and triggers his hidden dream quest, though its strange nature is not revealed.

Character developments and interactions

  • Sanji is deeply hurt by Judge’s easy willingness to give him away. His fear and timidity keep him from speaking up, but life aboard the Nether Abyss proves warmer and more accepting than life in Germa.
  • Reiju is disappointed by Judge’s cruelty toward Sanji, then shocked when he offers her up too. Despite this, she settles into the ship’s supportive environment.
  • Judge sees his children mainly as tools for Germa’s ambitions. He dismisses Sanji as a failure and treats Reiju’s departure as a political convenience, while eagerly accepting Adrian’s valuable research materials.
  • Adrian agrees to take the siblings despite misgivings, showing reluctance to encourage Judge’s habit of sending his children away. He also tries to connect with Sanji, though his intimidating presence makes the boy nervous.
  • Louf nudges Adrian to take Reiju; Robin, Perona, and Ulti later praise the decision. The crew’s kindness contrasts with the Vinsmokes’ cold family life.

Significant themes

  • Family and rejection: Sanji and Reiju are abandoned by their father, while finding acceptance among people who are not related to them.
  • Children treated as instruments: Judge values his children according to their usefulness to Germa, reducing family bonds to political and military calculations.
  • Belonging and emotional safety: The relaxed, welcoming ship offers Sanji and Reiju a healthier home than the kingdom they left.
  • Science and ambition: Judge’s research into Devil Fruit fusion remains stalled, highlighting both the limits of his expertise and Adrian’s larger plans.

Ch. 420The third time was this [Erudite] advancement quest. (continued)

Key plot points and events

  • Adrian discovers Sanji’s hidden [ALL BLUE] quest, which has two routes: settle on Fish-Man Island, the “false ALL BLUE” (C-rank), or find the true sea where fish from all four Blues gather (SSS-rank).
  • He reasons that the true ALL BLUE would require breaking the Red Line and Grand Line’s planetary barriers. Since the quest is ranked like [Empty Throne], he suspects Imu may possess planet-level power—far beyond what he had expected.
  • Adrian remains committed to testing Imu during Fisher Tiger’s planned assault on Mary Geoise, but decides to accelerate his experience-gathering in the North Blue before proceeding with his travels.
  • In the East Blue, Adrian begins a player quest to locate the Millennium Dragons. He intends to collect their bones and complete his long-dormant [Longevity Medicine] quest with Dr. Kureha, so Louf, Robin, and the others can extend their lifespans.
  • The Nether Abyss sails through the unusually quiet East Blue. Adrian continues mapping the seas and training Ulti, Page One, Reiju, and Sanji, while Louf, Robin, and Perona relax aboard the ship.
  • The crew reaches Shimotsuki Island, where Ulti questions whether Adrian’s swordsmanship teacher can truly be impressive given the island’s ordinary appearance.

Character developments

  • Adrian’s confidence is tempered by the possibility that Imu is vastly more powerful than anticipated. He nevertheless sticks to his plans and looks for ways to strengthen his position.
  • His concern for his companions is evident in his effort to secure longevity medicine for them, even though he personally no longer needs it.
  • Reiju and Sanji grow increasingly attached to Adrian. They value the warmth, fairness, encouragement, and rewards aboard the Nether Abyss—everything missing from their harsh upbringing in Germa.
  • Ulti remains energetic and ambitious, hoping to become one of Adrian’s top lieutenants, but her expectations of his swordsmanship teacher are already high.

Significant themes

  • Dreams and their costs: Sanji’s ideal of ALL BLUE ranges from an attainable substitute to a world-altering, SSS-rank ambition.
  • Power and uncertainty: Adrian’s speculation about Imu reframes the balance of power and exposes the limits of his own strength.
  • Care and chosen family: Adrian’s preparations for his companions’ futures, and the younger characters’ gratitude for life aboard the ship, contrast with Germa’s cruelty.
  • Ordinary appearances, hidden potential: The peaceful, unremarkable East Blue may one day produce major figures, while Shimotsuki Island’s plainness leaves Ulti skeptical of what it might hold.

Character interactions

  • Adrian interprets Sanji’s dream through his knowledge of Fish-Man Island and the world’s geography, while questioning why Sanji’s quest seems tied to a threat as immense as Imu.
  • Adrian assigns East Blue players the Millennium Dragon search and plans to reward useful information, relying on their ability to gather intelligence.
  • The four young siblings train together under Adrian’s guidance, while Louf, Robin, and Perona spend quieter days nearby.
  • At Shimotsuki Island, Ulti voices her doubts to Adrian about the modest island being home to his swordsmanship teacher.
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