Ch. 41The Third Round Is About to Begin! (Continued)

Chapter Summary

1. Key Plot Points and Events

  • Adrian confronts the young Donquixote Doflamingo and deliberately calls him “Saint Donquixote Doflamingo,” revealing that he knows Doflamingo’s secret Celestial Dragon heritage.
  • Enraged and suspicious that Adrian may be connected to the World Government, Doflamingo attacks with Five Color Strings and Overheat. Adrian’s max-level Ghost Body allows the attacks to pass through him harmlessly, though they destroy the Donquixote Auction House.
  • Adrian provokes Doflamingo into using Armament Haki, explaining that his real goal is to test how Haki interacts with the Hollow-Hollow Fruit.
  • Doflamingo launches Fallbright, coating his threads in Armament Haki. Adrian’s Mini Hollows explode prematurely upon contact, forcing him to evade the attack in Ghost form.
  • Adrian realizes that Armament Haki does not completely suppress his ghosts. Instead, the will embedded in Haki disrupts his control over them, causing the Mini Hollows to detonate before reaching their targets.
  • Adrian then tests an Emotion Ghost, the Melancholy Hollow: Sage Time, against Doflamingo. The ghost passes through Doflamingo’s String Shield and temporarily removes his desires, leaving him calm and uninterested in battle.
  • Doflamingo violently breaks free of the effect with a powerful burst of Conqueror’s Haki. Adrian confirms that Conqueror’s Haki can resist or shorten the effects of Emotion Ghosts.
  • With his Haki tests nearly complete, Adrian begins testing whether Armament Haki can counter his Ghost Body. He sends another wave of Mini Hollows toward Doflamingo, then uses Demon Swordsman to swap places with one of them.
  • Adrian combines the teleportation maneuver with Life Return, Iron Body, and Iron Fist, setting up a close-range attack on Doflamingo.

2. Character Developments

  • Adrian is shown to be calculating and experimental rather than simply seeking victory. He intentionally chooses Doflamingo as an opponent because Doflamingo is strong enough to possess Armament and Conqueror’s Haki but not yet at his future peak.
  • Adrian gains a clearer understanding of his Hollow-Hollow Fruit’s limitations:
    • Armament Haki can interfere with his control over physical ghosts.
    • Conqueror’s Haki can resist Emotion Ghost effects.
    • It remains uncertain whether Haki can directly counter Ghost Body.
  • Doflamingo shifts from arrogance and amusement to suspicion, anger, and caution. Adrian’s knowledge of his Celestial Dragon identity deeply unsettles him.
  • Doflamingo demonstrates that he already possesses formidable Armament and Conqueror’s Haki, though his emotional outburst after Sage Time exposes how strongly his pride and temper affect him.
  • Trebol and Diamante become even more convinced that Doflamingo is destined to rule, interpreting his Conqueror’s Haki as proof that he is their chosen king.
  • Tommy, unlike the other officers, recognizes that the battle may be going badly for Doflamingo and watches with growing concern.

3. Significant Themes

  • Power versus technique: Adrian’s Devil Fruit abilities initially nullify Doflamingo’s physical attacks, but Haki introduces a counterforce based on willpower and spiritual strength.
  • The importance of information: Adrian’s knowledge of Doflamingo’s hidden identity gives him psychological leverage, while Doflamingo attempts to extract information about Adrian’s powers.
  • Testing and adaptation: The battle functions as a live experiment for Adrian. Rather than relying on assumptions, he systematically tests Armament Haki, Conqueror’s Haki, and their effects on different ghost abilities.
  • Willpower as a weapon: Armament Haki disrupts Adrian’s control of his ghosts, while Conqueror’s Haki protects Doflamingo’s mind from supernatural emotional manipulation.
  • Doflamingo’s emerging kingship: The chapter emphasizes Doflamingo’s natural ambition and overwhelming presence, while also showing that he is still developing into the feared “Heavenly Yaksha” he will eventually become.

4. Character Interactions

  • Adrian deliberately taunts Doflamingo by praising his “kingly” nature and addressing him by his Celestial Dragon title.
  • Doflamingo responds with threats and increasingly powerful attacks, demanding to know Adrian’s identity and abilities.
  • Adrian refuses to provide answers, instead challenging Doflamingo to reveal the strength of his Haki.
  • Doflamingo’s officers encourage him and interpret his Conqueror’s Haki as evidence of his superiority, while Tommy privately fears for him.
  • The chapter ends with Adrian turning the battle into a surprise close-quarters assault, using a Mini Hollow as a teleportation anchor and combining several physical enhancement abilities against Doflamingo.

Ch. 42The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Adrian clashes with Doflamingo and discovers that Armament Haki lets an opponent physically touch his Ghost Body but does not provide its usual extra strength or damage against him.
  • Adrian intimidates Doflamingo with a gigantic Hollow, then reveals he only wants to do business. As the victor, he claims training methods for Armament and Observation Haki.
  • Doflamingo accepts the bargain and provides a freshly written manual. Adrian’s game panel identifies its contents as skill scrolls he can learn with Skill Points, though studying them may reduce the cost.
  • Tommy Shelby negotiates a firearms deal between the Razor Gang and the Donquixote Family while Adrian studies. Once the agreement is largely settled, Adrian leaves the North Blue.
  • Adrian visits North Blue starting islands, gaining experience and money from enthusiastic players, then heads to the East Blue to continue farming.
  • In East Blue, players argue online about where Adrian will appear next. When he arrives on Mirapar Island, news spreads quickly. He plans to level from 41 toward 60 by gathering experience during the trip.

Character developments and interactions

  • Adrian gains a clearer understanding of how Haki interacts with his Ghost Body. He remains confident and playful, but is also practical: he negotiates for useful training knowledge, pursues a business alliance, and delays leveling to maximize experience gains.
  • Doflamingo shows himself to be calculating and commercially minded. Rather than escalate a losing fight, he accepts Adrian’s terms, welcomes the possibility of partnership, and hosts him in hopes of building a relationship.
  • Tommy Shelby takes charge of the gang’s business negotiations, shaking hands with Doflamingo despite being an unknown quantity to him.
  • Adrian and Doflamingo move from combat to a cautious working relationship; meanwhile, players across the seas treat Adrian’s travels as a major event.

Significant themes

  • Power and negotiation: A dramatic show of force gives way to a practical settlement that benefits both sides.
  • Game mechanics and strategy: Adrian exploits the panel’s skill system and carefully manages his level to maximize experience.
  • Reputation and community: Adrian’s fame among players drives online speculation and turns his appearances into significant events.
  • Unexpected limits of power: Armament Haki’s usual advantages do not apply normally against Adrian’s Ghost Body.

Ch. 43The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Adrian reviews his newly learned Armament and Observation Haki. Their experience costs rise sharply with each level, and he rejects unlocking Conqueror’s Haki because he has only 26 Skill Points remaining.
  • In the East Blue, he harvests experience from players across the beginner villages. Reaching level 60 maxes out his Swordsman Master class and triggers the advancement quest [Breath of All Things], but the panel provides no instructions.
  • Unable to interpret the quest, Adrian recalls Zoro’s later breakthrough against Daz Bones and suspects the concept may relate to Haki—but remains uncertain.
  • After finishing his rounds of the East Blue, Adrian travels to Shimotsuki Village under his Tao Ya identity. He asks Isshin Dojo’s master, Shimotsuki Koshiro, to explain the Breath of All Things.
  • Koshiro describes it as sensing the rhythm inherent in everything that exists. A swordsman who understands that rhythm can choose what to cut: steel can be cut as easily as tofu, while paper can resist a blade.
  • Adrian spends several days studying at the dojo and comes close to becoming a Swordmaster. The chapter ends with him meditating in the woods outside the village.

Character developments

  • Adrian’s confidence is tempered by the steep cost of advancing Haki and the mystery of his level-60 quest. He stays focused on gaining experience, then seeks guidance rather than relying on guesses.
  • Koshiro is revealed as a knowledgeable Swordmaster, despite his modest role as a dojo instructor. He shares his expertise openly.
  • Machiko shows concern about Adrian’s reputation as the “Evil Swordsman,” but Koshiro calmly reassures her and handles the visitor.

Significant themes

  • Growth through discipline: Adrian’s progress depends on sustained training, study, and experience-gathering.
  • Perception and understanding: The Breath of All Things centers on sensing the nature and rhythm of the world, echoing—but not necessarily equating to—Observation Haki.
  • Power with restraint: True swordsmanship is not merely cutting anything; it is choosing precisely what to cut and what to spare.

Character interactions

  • Players eagerly welcome Adrian and willingly provide quests, money, and experience, treating his arrival as a major event.
  • At Isshin Dojo, Machiko initially fears the notorious Tao Ya, while Koshiro welcomes him politely and reassures her.
  • Adrian approaches Koshiro respectfully, asks permission to study the dojo’s scrolls, and directly poses his question about the Breath of All Things.

Ch. 44The Third Round Is About to Begin! (Continued)

Key plot points

  • Adrian completes his swordsmanship training by sensing the “Breath of All Things” and cleanly cutting a person-sized boulder in half.
  • The game panel awards him the Breath of All Things Specialty, which lets him perceive weaknesses and greatly improves swordsmanship critical hits. He also advances from Swordsman to Swordmaster, gaining stronger attributes, advanced training and affinity skills, and Sword Momentum.
  • Adrian spends experience raising both forms of Haki to level 3, but saves his remaining Skill Points while considering whether abilities such as Future Sight might require them.
  • With his work in the East Blue nearly finished, Adrian visits Shimotsuki Koshiro and asks for a final sparring match before leaving.
  • Their fight escalates from a test of technique to a clash of Armament Haki and powerful sword strikes. Koshiro reveals that his Haki technique is called Ryuo, then ends the match.

Character development and interactions

  • Adrian achieves a major milestone in his swordsmanship and is eager to test his new abilities. Though he has a slight advantage in raw attributes, he remains alert to Koshiro’s experience and possible Haki techniques.
  • Koshiro moves from gentle dojo instructor to an intense, capable opponent. He fights seriously, openly explains Ryuo, and ends the bout before it goes further.
  • Adrian treats Koshiro with respect for teaching him, while their friendly exchange about “nasty” techniques shows that both understand swordsmanship as a means of combat.
  • The dojo’s children watch from a safe distance as the duel damages the grove, emphasizing the danger of the swordsmen’s abilities.

Significant themes

  • Mastery requires perception, not just strength: Adrian’s breakthrough comes from sensing the rhythms of the world, not merely wielding Haki or cutting hard objects.
  • Growth and its costs: His promotion brings power, but also enormous experience requirements and uncertainty about future skill investments.
  • Swordsmanship as practical combat: Koshiro insists that a sword is meant to kill, challenging any idealized distinction between honorable and dishonorable techniques.
  • Respect through challenge: Adrian’s request to fight is both a final lesson and an acknowledgment of Koshiro’s influence.

Ch. 45The Third Round Is About to Begin! (Continued)

Chapter Summary

Key Plot Points and Events

  • After revealing their Armament Haki, Adrian/Tao Ya and Koshiro stop their duel. Koshiro realizes that continuing could destroy the dojo’s surrounding woods or turn the match into a deadly battle.
  • Adrian becomes frustrated and repeatedly provokes Koshiro with insults and exaggerated sword techniques, but Koshiro remains calm and refuses to resume fighting.
  • The conversation shifts to Adrian’s future plans. Adrian jokingly describes a life of traveling, hunting pirates for bounties, enjoying beautiful companions, and eventually joining the Marines around 1521, when he expects the political world to change.
  • Koshiro is shocked to discover that Adrian is only about seventeen, despite already being a Swordmaster. He recognizes Adrian as an extraordinary prodigy.
  • Adrian asks about Ryuo, the advanced application of Armament Haki. Koshiro agrees to teach him, but only after Adrian accepts a request connected to Koshiro’s deceased father, Shimotsuki Kozaburo.
  • Koshiro asks Adrian to visit Wano Country someday and investigate the condition of the Shimotsuki Family, Kozaburo’s homeland.
  • The game panel activates the quest “Last Wish,” offering Adrian one million experience points and the Armament Haki trait Ryuo as rewards.
  • Koshiro explains that he cannot travel to Wano himself because he must remain with Isshin Dojo and his family, especially his pregnant wife, Machiko.
  • Adrian realizes that Koshiro is bound by a strong sense of responsibility. He also thinks about Kuina’s future death and how it may transform Koshiro’s responsibility into a powerful final wish.
  • Koshiro begins teaching Adrian Ryuo. Although he expects mastery to take at least a month, Adrian manifests it successfully in only three minutes, shocking Koshiro.

Character Developments

  • Adrian is shown to be powerful, playful, ambitious, and strategically knowledgeable about future events. Beneath his jokes and self-serving plans, he is willing to help Koshiro and sincerely respects him.
  • Adrian’s extraordinary talent is emphasized: he is already a Swordmaster at an unusually young age and learns advanced Armament Haki almost instantly.
  • Koshiro demonstrates restraint and wisdom by ending the duel before it becomes destructive or fatal. He also reveals deep loyalty to his family and emotional attachment to his father’s homeland.
  • Koshiro’s role shifts from opponent and teacher to someone entrusting Adrian with a personal family mission.
  • Adrian gains a deeper understanding of Koshiro’s motivations, recognizing that his decision to remain in the East Blue comes from responsibility rather than weakness or lack of ambition.

Significant Themes

  • Restraint versus pride: Koshiro stops the battle despite his skill, prioritizing safety and responsibility over the desire to determine a winner.
  • Legacy and homeland: Kozaburo’s regret over never returning to Wano is passed to Koshiro, who entrusts its fulfillment to Adrian.
  • Responsibility and family: Koshiro’s dedication to Machiko, Kuina, and the dojo explains why he remains in the East Blue.
  • Talent and monstrosity: Adrian’s frightening natural ability makes him appear almost superhuman, especially when he masters Ryuo in minutes.
  • Fate and foreknowledge: Adrian knows events that will occur in the future, including the Paramount War and Kuina’s death, but must conceal this knowledge while subtly preparing for what lies ahead.
  • The meaning of strength: True strength is presented not only as combat ability, but also as self-control, loyalty, and the willingness to carry another person’s hopes.

Character Interactions

  • Adrian’s teasing and insults fail to provoke Koshiro, creating a humorous contrast between Adrian’s impatience and Koshiro’s composure.
  • Koshiro questions Adrian about his future, leading to a revealing conversation about Adrian’s hidden plans and age.
  • Koshiro asks Adrian to fulfill Kozaburo’s final wish, and Adrian accepts out of both personal respect and the quest’s reward.
  • Adrian and Koshiro discuss Machiko’s pregnancy and the possibility of a daughter, briefly exposing Koshiro’s softer, bashful side.
  • Koshiro becomes Adrian’s instructor, explaining the distinction between ordinary Armament Haki and Ryuo.
  • Adrian’s immediate success leaves Koshiro astonished, reinforcing Adrian’s reputation as an unprecedented “Monster.”

Ch. 46The Third Round Is About to Begin! (Continued)

Plot points and events

  • Adrian masters Ryuo, which the panel identifies as Armament Haki that lets him strike without making contact. He tests it by punching a hole through a cushion, then learns that Internal Destruction is a more advanced technique that Koshiro cannot teach him.
  • After nearly two months in East Blue, Adrian abandons his plan to go straight to South Blue and returns to Flower Country in West Blue.
  • The Happo Navy learns that “White Ghost” Adrian has returned. Acting leader Tsai Dou expects trouble with the Second Treasure Navy, which Adrian has defeated before, and orders his men not to interfere if the two sides clash.
  • Instead of arriving quietly, Adrian goes directly to Tsai Dou and requests an audience with his father, Chinjao the Drill. He explains that he wants to visit the Jade Treasure Ice Bed, a vast frozen storehouse of Happo Navy treasure that only Chinjao’s drill-shaped head could once open. Since Garp flattened Chinjao’s head, the treasure has remained inaccessible.

Character developments and interactions

  • Adrian’s growing skill and confidence are evident: he quickly learns Ryuo and now believes he is strong enough to approach the reclusive Chinjao, though he does not intend to force a confrontation.
  • Koshiro clarifies the limits of his knowledge: he can teach Adrian the Ryuo tradition, but neither he nor his father knew how to use Internal Destruction.
  • Tsai Dou is wary of Adrian but also openly dislikes the Second Treasure Navy. He jokes about their misfortunes, then chooses to keep the Happo Navy neutral. His deference to Chinjao remains strong despite his private irritation with his father.
  • Adrian meets Tsai Dou courteously but speaks dismissively of the Second Treasure Navy, reinforcing Tsai Dou’s suspicion that his return could bring conflict. He then reveals that Chinjao—and the treasure beneath the Jade Treasure Ice Bed—is his real purpose.

Significant themes

  • Power and its limits: Adrian’s Ryuo is impressive, but the more advanced Internal Destruction remains beyond both his and Koshiro’s knowledge.
  • Reputation and political caution: Adrian’s history of defeating the Second Treasure Navy makes his arrival alarming, while the Happo Navy weighs its respect for Chinjao against the risk of getting involved.
  • Legacy and loss: Chinjao’s defeat by Garp deprived him not only of his former fighting ability but also of the one physical trait needed to access the Happo Navy’s treasure.

Ch. 47The Third Round Is About to Begin! (Continued)

Plot points and events

  • Adrian tells Tsai Dou he can open the Jade Treasure Ice Bed, where the Happo Navy’s centuries-old fortune is buried. Tsai Dou doubts him until Adrian demonstrates that his Ghost Body can pass through solid objects.
  • They travel to the ice bed, where Chinjao is still lamenting Garp’s defeat of him and the loss of his drill-shaped head. His attempts to break the ice fail.
  • Chinjao insults Adrian and dismisses his abilities. Adrian raises his proposed share of the treasure from 30% to 80%, which Chinjao accepts after Tsai Dou explains Adrian’s powers.
  • Adrian uses Mini Hollows to fracture the ice from within, then a Giant Ghost: Peacemaker to blast a hole through it, revealing the treasure.
  • Chinjao immediately reneges on the deal and orders Adrian off Happo Navy territory. Adrian declares he will take the entire fortune and receives a quest to defeat or kill Chinjao.
  • The two clash. Adrian’s swordsmanship and Ryuo let him wound Chinjao, while Chinjao’s strength and combat experience keep him in the fight. The battle is still underway at the chapter’s end.

Character developments

  • Adrian shifts from a practical bargain to outright retaliation after Chinjao’s insults and betrayal. He shows confidence in his unusual Devil Fruit ability, strong swordsmanship, and willingness to fight decisively.
  • Tsai Dou acts as mediator and advocate for the deal. He recognizes Adrian’s value and urges his father to cooperate, but ultimately keeps his men from interfering in the duel.
  • Chinjao remains bitter and fixated on Garp, but the fight rekindles his old appetite for combat. Despite his age and diminished strength, he is still formidable.

Significant themes

  • Betrayal and consequences: Chinjao breaks the agreement after Adrian opens the treasure, prompting Adrian to abandon the original bargain.
  • Pride and respect: Chinjao’s condescension escalates the conflict, while Adrian insists on being treated as an equal.
  • Old glory and decline: Chinjao’s fixation on Garp and his lost drill contrasts with the renewed fighting spirit he feels when Adrian wounds him.
  • Power and ingenuity: Adrian succeeds where brute force failed by using his Ghost abilities to attack the ice from within.

Character interactions

  • Tsai Dou tries to bridge the gap between Adrian and Chinjao, explaining Adrian’s ability and urging his father to restrain himself.
  • Chinjao mocks Adrian, then accepts increasingly unfavorable terms only because he believes Adrian can open the ice; after the treasure is exposed, he betrays the deal.
  • Adrian responds first with a sharply increased demand and then with a challenge, trading attacks with Chinjao as Tsai Dou and the Happo Navy watch.

Ch. 48The Third Round Is About to Begin! (Continued)

Chapter Summary

Key Plot Points and Events

  • Adrian, the White Ghost, continues his battle against Chinjao, whose Conqueror’s Haki proves completely ineffective against him.
  • Adrian uses Yubashiri coated in Ryuo Haki to pierce through Chinjao’s defenses. Chinjao attempts to block the attack with Armament Haki and Hasshoken, but Ryuo causes him severe pain and forces him to retreat.
  • Adrian follows up with Steel Tempest, cutting deeply across Chinjao’s chest and exposing his internal organs. Despite the devastating wound, Chinjao enters a furious state and launches his ultimate Hasshoken technique, Drillless Dragon: Drillless Nail.
  • Rather than fully evade, Adrian shifts just enough to avoid the attack’s strongest point. Since Chinjao leaves the rest of his body undefended, Adrian drives Yubashiri upward through him, killing Chinjao the Drill.
  • After Chinjao’s death, the remaining Happo Navy members panic. Adrian kills the surviving forces and eventually executes Tsai Dou with Mini Hollow: Withering Heart-Piercer.
  • The game panel rewards Adrian with a massive amount of experience—3.2 billion total, including a large bonus for defeating an enemy far above his own level.
  • Adrian considers using the experience to raise his Swordmaster level but decides to save it instead, reasoning that future experience will become harder to obtain and that suppressing his level may maximize cross-level kill bonuses.
  • Chinjao’s death triggers major faction consequences: Adrian’s relationship with the Happo Navy becomes Deadly Enemy, while his standing with Flower Country falls to Hostility.
  • The completed quest, “Dragon Without a Drill,” grants Adrian additional experience and allows him to choose one ability associated with Chinjao. The available rewards include Hasshoken, Observation Haki, Drillhead, Drillless Nail, and the Armament Haki specialty Black Jade. Conqueror’s Haki is notably absent.

Character Developments

  • Adrian demonstrates overwhelming combat superiority. He combines Ghostification, advanced swordsmanship, Ryuo Haki, Breath of All Things, and tactical awareness to defeat Chinjao without taking significant damage.
  • His fighting style is shown to be increasingly calculated: rather than merely overpowering opponents, he identifies openings and exploits moments when their defenses collapse.
  • Adrian also becomes more pragmatic and ruthless. He kills every remaining Happo Navy member, including Tsai Dou, believing that leaving enemies alive could create future trouble.
  • His decision to hoard experience reflects growing strategic patience. He is no longer focused only on immediate power increases but is planning around future progression and reward efficiency.
  • Chinjao dies while maintaining his reputation as a fierce and proud warrior. His injuries only intensify his aggression, and he makes a final desperate attack rather than surrendering.
  • Tsai Dou dies as the last surviving member of the Happo Navy at the battlefield, displaying hostility and regret before Adrian finishes him.

Significant Themes

  • The clash between old legends and emerging powers: Chinjao represents a renowned pirate from an earlier era, but Adrian’s new generation of strength decisively surpasses him.
  • The importance of technique over brute force: Ryuo, swordsmanship, timing, and the Breath of All Things allow Adrian to overcome Chinjao’s immense physical power and Hasshoken.
  • Consequences of killing powerful figures: Chinjao’s death is not merely a personal victory; it drastically changes Adrian’s political and factional standing throughout Flower Country.
  • Pragmatism and ruthlessness: Adrian’s decision to eliminate all witnesses and potential enemies shows his willingness to act decisively rather than risk future retaliation.
  • Power progression and resource management: The game system turns combat victories into strategic calculations involving experience, level suppression, abilities, and faction reputation.
  • Perspective and loyalty: Although the Happo Navy is viewed as a pirate organization by outsiders, Flower Country sees Chinjao and his forces as protectors, illustrating how morality and allegiance depend on perspective.

Character Interactions

  • Adrian and Chinjao engage in a direct, high-level duel centered on Haki, swordsmanship, and Hasshoken. Chinjao’s attacks are increasingly desperate, while Adrian remains calm and analytical.
  • Their final exchange emphasizes the contrast between Chinjao’s rage and Adrian’s composure: Chinjao commits fully to his head-first attack, while Adrian calmly sidesteps and delivers the fatal counterstrike.
  • Adrian confronts the panicked Happo Navy members after Chinjao’s death. Their disbelief quickly turns into fear, flight, or suicidal resistance.
  • Adrian’s final interaction with Tsai Dou is notably restrained but merciless. He apologizes for the trouble before using his Hollow ability to kill him, emphasizing Adrian’s cold resolve.
  • The author’s interlude reports the novel’s strong June performance, its rapid growth in bookmarks and recommendations, and the author’s gratitude toward readers.

Ch. 49The Third Round Is About to Begin! (Continued)

Chapter Summary

Key plot points

  • Adrian’s theory about Chinjao’s strength proves correct: the panel grants him the advanced Armament Haki trait [Black Jade] after Chinjao’s death. The trait deepens his understanding of Hardening and makes his Haki markedly tougher, especially when combined with Ryuo.
  • The panel also awards Adrian a Legend Point for killing Chinjao and eliminating the Happo Navy witnesses, giving him a West Blue title and a five-percent experience bonus there. He wonders whether defeating powerful enemies is the key to earning more Legend Points.
  • Adrian returns to the treasure beneath the Jade Treasure Ice Bed. Since the natural barrier is nearly impossible for ordinary pirates to cross, he realizes the hoard could serve as a natural vault—and perhaps bait for a larger scheme. He takes a sword and continues on to the South Blue.
  • Nearly half a year into the game’s open beta, players are approaching the level-20 cap for version 1.0. The first player to reach it, Wanjia, confirms the cap and shares the news on the forums. Players can still accumulate experience, take quests, and develop secondary professions.
  • South Blue players finally spot Adrian—known in-game as Big Lethal—after months of hoping he would visit. They had expected him to come after his East Blue trip, but he disappeared for nearly a month of game time, leaving them disappointed.

Character developments

  • Adrian gains a major combat upgrade through Black Jade and becomes more confident about combining it with Ryuo. He also begins thinking strategically about the treasure rather than simply taking it, considering how it might attract powerful opponents.
  • Wanjia, a dedicated grinder who missed closed beta, becomes the game’s first level-20 player. His progress confirms that the level cap is real.
  • South Blue players move from excited anticipation to frustration as Adrian’s travels repeatedly fail to match their expectations.

Significant themes

  • Power and mastery: Advanced Haki traits can transform a fighter’s abilities beyond what a skill level alone suggests.
  • Risk and reward: Adrian’s willingness to challenge powerful enemies brings both combat gains and Legend Points.
  • Strategic opportunity: A dangerous obstacle can become a valuable asset—or a lure—when used cleverly.
  • The game as a living world: Players continue to find goals beyond leveling, while Adrian’s movements and exploits shape regional excitement and forum culture.

Character interactions

  • Adrian’s former dealings with the Happo Navy collapse because of Chinjao’s hostility, ending in Chinjao’s death and the elimination of witnesses.
  • Adrian’s thoughts briefly invoke Garp and Roger as evidence of Chinjao’s former stature, while he dismisses the comic reversal involving Chinjao’s drillhead and grandson Sai.
  • Wanjia’s experience becomes public through the player forums, prompting other players to confirm the level cap.
  • South Blue players debate and speculate about Adrian’s whereabouts, then react collectively when reports and photographs show him in their region.

Ch. 50The Third Round Is About to Begin! (Continued)

Key plot points and events

  • After finishing his tour of the South Blue’s beginner islands, Adrian heads toward the Grand Line, wondering whether the change of seas will trigger new quests.
  • On Dorea Island, he discovers Marines and Cipher Pol agents searching for Gol D. Roger’s unborn child. The World Government has ordered them to investigate pregnant women and kill anyone suspected of carrying Roger’s child.
  • Colonel Doberman publicly calls this mass killing “Absolute Justice.” Adrian intervenes, kicking Doberman through several buildings and condemning the plan as the slaughter of helpless civilians.
  • Adrian triggers the B-rank quest “Justice’s Massacre,” whose requirements and rewards are unknown.
  • To stop the search without killing the soldiers, Adrian covers the town with his Mist Theater and uses Sleeping Curse to put the Marines and agents to sleep. He deliberately spares them, insisting he is not an executioner.
  • Vice Admiral Sakazuki arrives. Fearing that their fight could destroy the town and its people, Adrian dismisses the Mist Theater and moves to confront him away from the civilians.
  • Adrian and Sakazuki exchange attacks. Adrian uses his hollows to teleport around Sakazuki and strikes with his sword, but his ghost-based attacks prove ineffective against Sakazuki’s magma Logia body. Sakazuki recognizes him as the “White Ghost” from the West Blue.

Character developments

  • Adrian shifts from traveling pirate hunter to open opponent of the Marines and World Government. His intervention establishes a firm moral boundary: he will not allow innocent civilians to be massacred, but he also refuses to kill soldiers who have not yet committed the crime.
  • Doberman embodies the Marines’ brutal interpretation of justice. Though badly injured and defiant, he is left alive and powerless to stop Adrian.
  • Sakazuki is presented as a formidable, uncompromising Marine who responds to interference with immediate force.

Significant themes

  • Justice versus authority: The Marines use the word “justice” to defend an atrocity ordered by the World Government.
  • Moral restraint: Adrian opposes the massacre without becoming a mass killer himself.
  • Power and innocent lives: Adrian deliberately draws Sakazuki away from town to prevent civilians and unconscious soldiers from being caught in the battle.
  • The World Government’s fear of Roger’s legacy: Its response to the possibility of Roger’s child reveals how far it will go to preserve its control.

Character interactions

  • Adrian questions a townsman, but fear makes the man flee before explaining the crisis; Adrian then gathers the story through Observation Haki.
  • Adrian confronts Doberman directly, challenging the legitimacy of his “justice,” while Doberman insists he is following the Marines’ order.
  • Adrian reassures the unconscious troops’ fate is not death, underscoring his distinction between stopping wrongdoing and taking revenge.
  • Sakazuki attacks Adrian, and their brief, destructive exchange ends with Sakazuki identifying him as the White Ghost.

Ch. 51The Third Round Is About to Begin! (Continued)

Key events

  • On Dorea Island, pirate hunter Adrian fights Vice Admiral Sakazuki after disrupting a Marine–World Government search operation.
  • Adrian’s Negative Hollow briefly overwhelms Sakazuki, letting Adrian slash a deep scar across his cheek. Sakazuki heals the wound with Life Return, though the scar remains.
  • Sakazuki answers with powerful magma attacks, including Meteor Volcano, endangering the nearby town. Adrian intercepts the falling magma with Giant Hollows to protect civilians.
  • Both fighters eventually avoid one another’s strongest options: Sakazuki dodges Adrian’s ghosts, while Adrian evades the magma. Neither can gain a decisive advantage, and the battle ends without a clear winner. The island operation is halted.
  • At Marine Headquarters, Fleet Admiral Kong leads a meeting about resistance to the South Blue campaign. Sengoku reports that Adrian defeated Captain Doberman, incapacitated the island’s Marines and agents without injuring them, and lightly wounded Sakazuki.
  • Some officers argue for bounty and retaliation; Zephyr objects to the campaign’s harm to civilians, while Borsalino questions an overly harsh response. Tsuru points out that capturing Adrian may require an admiral—an asset Headquarters cannot readily spare.

Character developments and interactions

  • Adrian proves both tactically resourceful and capable of restraining his power: despite fighting Sakazuki, he prioritizes shielding townspeople from the Marine’s large-scale attacks. He is frustrated that a pirate hunter must protect civilians from Marines.
  • Sakazuki is shown as ruthless and uncompromising, willing to sacrifice civilians in the name of “Justice.” Adrian’s ghosts unsettle him, and he becomes cautious about confronting them, though he remains relentless in battle.
  • Zephyr openly condemns the joint operation and challenges the assumption that the Pirate King’s son must become a pirate. His objections reveal a personal sensitivity to family and children.
  • Sengoku presents the intelligence; Kuzan is concerned about the civilians’ injuries, and Borsalino admires Adrian’s precision. Tsuru redirects the debate toward the practical difficulty of stopping him.

Significant themes

  • Justice versus cruelty: The chapter contrasts Adrian’s protection of civilians with Sakazuki’s belief that they may be sacrificed for justice.
  • Power and restraint: Adrian uses formidable abilities to minimize collateral damage, while Sakazuki’s strength creates danger for the very people the Marines should protect.
  • Institutional loyalty versus conscience: Zephyr’s protest clashes with Kong’s insistence that Marines must obey World Government orders.
  • Limits of force: Even a powerful fighter like Sakazuki cannot easily counter Adrian, and the Marines’ leadership must confront the cost and feasibility of escalating against him.

Ch. 52The Third Round Is About to Begin! (Continued)

  • The Navy issues Adrian a bounty of 95 million Beli, marked “Only Alive,” after his actions obstruct the Navy and World Government. Navy leaders debate the amount; Zephyr objects, while Kong authorizes it.
  • Adrian reacts with bitter humor to being branded a pirate, jokes about his flattering photograph, and wonders why he must be captured alive. The panel turns the bounty into an unexpected windfall: he unlocks and quickly maxes out the Apprentice Pirate, Pirates, and Great Pirate professions, gaining major stat and skill-point boosts.
  • The next profession quest, Supernovas, requires a bounty of 100 million and defeating a Marine Vice Admiral. Adrian learns that any Vice Admiral qualifies, including one from a branch, and decides this should be manageable—though he has no intention of provoking Sakazuki again.
  • Adrian assigns his free attribute points to Intelligence and saves his skill points. He also reflects that his other quests, including Justice’s Massacre, remain unresolved.
  • Unlocking the Pirate profession opens faction relations and two bounty-related systems: defeating pirates grants experience based on their bounty, while Marines are assigned simulated bounties. Adrian realizes he missed out on substantial experience from earlier victories and resents that his other professions offered fewer perks. The panel also reports that the Navy’s favorability toward him has increased to Neutral, despite his new wanted status, prompting an irritated outburst.
    Several months later, on Mira Island in South Blue, Marines and World Government Agents are forcibly searching for pregnant women whose pregnancies began before Roger’s execution. They seize civilians and threaten anyone who resists. As the search concludes, the agents spot Adrian—now known as White Ghost—appearing in the sky. One recognizes him in terror just before Adrian uses Dream Ghost: Sleeping Curse.
    Character developments and themes: Adrian shifts from despairing over becoming a pirate to embracing the practical advantages the label brings, though he remains wary of the Navy and frustrated by the panel’s quirks. The chapter contrasts the panel’s game-like rewards and bureaucratic faction mechanics with the Navy and World Government’s brutality toward innocent civilians.

Ch. 53The Third Round Is About to Begin! (Continued)

Chapter Summary

Key plot points and events

  • Adrian spends months disrupting joint Marine and World Government searches across the South Blue, including clashing repeatedly with Vice Admiral Sakazuki. He destroys Sakazuki’s fleet at sea but fails to injure Sakazuki, so the panel does not count the fight toward his mission.
  • Adrian’s bounty doubles to 190 million Beli, completing the first half of his [Supernovas] mission. The search operation eventually ends after ten months, having found no trace of Roger’s child and damaged the authorities’ reputation.
  • He completes the B-rank mission [Justice’s Massacre], earning experience, the Brave’s Dagger (which increases male charm and slightly improves Justice-faction favorability), and the passive specialty [Reasoning], which can influence negotiations and increase damage against targets according to their evil.
  • Adrian gains a new South Blue Legend Point, reflecting the public perception that “Mr. Ghost” is more decent than the authorities. Though the mission’s rewards are modest, he says he would have opposed the search regardless because it crossed his moral line.
  • Before leaving the South Blue, Adrian goes to Baterilla Island to meet Portgas D. Rouge, Roger’s pregnant wife. He considers exposing her location to prevent harm to civilians, but decides that doing so could endanger her; he believes Garp, who is protecting her, could move her to safety.
  • Adrian surveys the island with Mini Hollows, finds Rouge’s secluded mansion, and introduces himself as White Ghost. Rouge recognizes his reputation and invites him inside for tea.

Character developments

  • Adrian remains committed to protecting innocents, even when doing so brings little reward. He is increasingly famous and powerful, but recognizes the limits of his strength against Sakazuki and remains cautious about interfering in Rouge’s situation.
  • Rouge is presented as composed, gentle, and dignified despite her advanced pregnancy and the danger surrounding her. She is surprised by Adrian’s visit but treats him courteously.
  • Garp is absent from the island when Adrian arrives, but Adrian’s reasoning emphasizes his trustworthiness and loyalty: he believes Garp would protect Rouge and her child even at considerable risk.

Significant themes

  • Justice versus institutional authority: Adrian’s actions challenge the Marines and World Government, whose “justice” causes suffering while he acts according to personal moral principles.
  • Protecting the innocent through restraint: Adrian decides that exposing Rouge could worsen her danger, showing that doing the apparently bold or public thing is not always the most protective choice.
  • Reputation and public truth: Adrian’s Legend Point reflects how newspapers and official narratives can mislead, while public opinion may still recognize genuine goodness.
  • Loyalty and trust: Roger’s choice of Garp as Rouge’s protector suggests that personal bonds can cross the line between enemies and allies.

Character interactions

  • Adrian’s clashes with Sakazuki demonstrate their unequal but recurring opposition; Adrian can defeat Sakazuki’s fleet at sea but cannot defeat the Vice Admiral himself.
  • Adrian reflects on Garp’s relationship with Roger and concludes that Garp is a safer guardian for Rouge than any public disclosure would be.
  • Adrian and Rouge meet politely: he apologizes for arriving unannounced, identifies himself, and Rouge welcomes him into the mansion and serves him tea.

Ch. 54The Third Round Is About to Begin! (Continued)

Key plot points and events

  • Adrian reveals that he knows Rouge’s hidden identity and pregnancy, and asks what she thinks of Roger and whether he deserved blame for starting the Great Pirate Era.
  • Rouge denies understanding at first, then asks how Adrian recognized her. Dragon suddenly appears, confirming he has secretly been protecting her.
  • Adrian realizes Rouge is carrying twins: Ace and Ann. He also infers that Dragon helped Garp conceal Rouge’s whereabouts and later move Ace.
  • Adrian and Dragon challenge each other over their secrets. Dragon insists Adrian must not expose Rouge’s identity; Adrian proposes taking their confrontation elsewhere, away from her.
  • They travel to a deserted island and begin a fierce fight. Adrian’s ghost abilities and swordsmanship initially let him withstand Dragon’s wind-based attacks, while Dragon counters with Armament Haki, Observation Haki, and his Dragon Claw martial art.
  • As the battle intensifies, Dragon’s speed and strength repeatedly increase. He summons a storm and presses Adrian into close combat, where Adrian’s lesser experience begins to put him at a disadvantage.

Character developments

  • Rouge keeps her composure despite Adrian exposing her secret, but her guardedness gives way to cautious openness. She also learns that Garp and Dragon are closely connected.
  • Adrian demonstrates extensive knowledge of the hidden events surrounding Rouge, and his shock at discovering the twins reveals that even his knowledge has limits. In battle, he is confident and resourceful, though increasingly frustrated by Dragon’s surges in power.
  • Dragon is protective of Rouge and fiercely determined to keep her identity secret. Adrian’s knowledge unsettles him, but he responds decisively and reveals formidable combat skill.

Significant themes

  • Secrets and concealed identities: Rouge’s pregnancy, Dragon’s relationship to Garp, and their covert protection of her all depend on carefully guarded information.
  • Protection amid political danger: The characters’ choices are shaped by the threat posed by the World Government and Marines.
  • Justice and responsibility: Adrian’s questions about Roger’s legacy and the Great Pirate Era raise the issue of whether Roger should be blamed for what followed his death.
  • Power and adaptability: The duel shows how abilities, combat experience, and improvisation can shift the balance of a fight.

Character interactions

  • Adrian approaches Rouge with probing questions, while she responds cautiously and tries to conceal her identity.
  • Dragon interrupts the conversation to protect Rouge and demand an explanation from Adrian. Adrian counters by exposing what he knows about Dragon and Garp.
  • Dragon and Adrian agree to fight away from Rouge, then engage in a rapidly escalating duel in which Adrian’s ghostly defenses and sword attacks meet Dragon’s wind powers and martial arts.

Ch. 55Round Three Is About to Begin! (Continued)

Plot points and events

  • Adrian defeats Dragon in a brutal battle. Using Demon Swordsman, Ghostification, and numerous Mimic Ghosts, he overwhelms Dragon with simultaneous sword strikes while deliberately avoiding fatal blows.
  • Dragon’s temporary power surge fades. Adrian wounds his leg and knocks him unconscious, then tests him with Melancholy Hollow. Dragon briefly awakens a powerful will—confirming he has Conqueror’s Haki—before Adrian knocks him out again.
  • Back at Rouge’s villa, Adrian finds Garp there. He openly identifies Rouge as Roger’s wife and her unborn child as the Pirate King’s heir.
  • Adrian challenges Garp over his conflicting duties: Garp protected Rouge and her child from the World Government, but did not protect ordinary South Blue mothers and children targeted in the government’s search for Roger’s offspring.
  • Garp admits his regret and accepts that he failed to protect those victims, but insists he still believes his choice to shield Rouge and her child was right. Adrian promises to keep their secret, then leaves Garp with questions about what he will do if the child grows up to become a pirate or is condemned by the Marines.

Character developments and interactions

  • Adrian demonstrates that his combat ability extends beyond his Devil Fruit: his swordsmanship is powerful enough to threaten Dragon directly. He shows restraint in battle, then turns his victory into a moral confrontation with Garp. He both despises Garp’s failure to act and respects his defiance of the World Government.
  • Dragon is revealed to possess Conqueror’s Haki. Despite his strength and resolve, Adrian defeats him; Dragon’s defeat also confirms the limits of his temporary power boost.
  • Garp is forced to confront the cost of choosing to protect Rouge while failing countless other families. He remains firm that Rouge and her child are innocent, even while acknowledging his remorse.
  • Adrian and Garp clash over what “justice” means: Adrian condemns the Marines’ service to the World Government, while Garp stands by a personal choice that violated its orders.
  • Rouge remains largely silent, but understands from Adrian’s return that Dragon has been defeated.

Significant themes

  • Justice versus authority: The chapter questions whether the Marines can truly represent justice while enforcing the World Government’s will.
  • Complicity and moral choice: Garp’s decision protects one innocent family but leaves many others unprotected; Adrian challenges him to face the consequences.
  • Innocence and inherited guilt: Rouge and her unborn child should not be punished for Roger’s identity or actions.
  • The burden of conviction: Garp’s certainty is both admirable and troubling to Adrian, who sees conviction without broader action as a source of failure.

Ch. 56Round Three Is About to Begin! (Continued)

Chapter Summary: “Departure! The Grand Line!” / “Reverse Mountain, Twin Capes”

Key Plot Points and Events

  • After completing his Four Seas Voyage and significantly increasing his strength, Adrian returns to Ohara to recover for more than half a month.
  • Dr. Clover welcomes Adrian’s return and praises his actions in the South Blue rather than fearing his nearly 200-million-Beli bounty.
  • At Ohara’s docks, Little Robin jokingly begs to accompany Adrian on his journey. Mrs. Penelope stops her and agrees to look after Ohara while Adrian travels.
  • Adrian departs alone in his small boat, heading from the West Blue toward Reverse Mountain, the entrance to the Grand Line.
  • Using advanced navigation, Mini Hollows, and his ghost form, Adrian safely navigates the dangerous uphill currents of Reverse Mountain. He even has to fly while carrying his boat to prevent it from being destroyed during the descent.
  • An unknown pirate crew attacks Adrian near the Grand Line entrance. Adrian effortlessly destroys their cannonballs and then cuts their heavily armored ship, the Ironclad, in half with a single Sword Aura slash. The surviving pirates are later swept away by the violent currents.
  • Adrian reaches Twin Capes, where he meets Crocus, the former doctor of the Roger Pirates and lighthouse keeper.
  • Crocus comments on Adrian’s unusual method of entering the Grand Line—flying while carrying his boat.
  • Adrian observes Laboon, the enormous Island Whale from the West Blue, repeatedly ramming the Red Line. Crocus explains Laboon’s history and modifications, including the strange ship built inside its body.
  • Adrian reveals that he wants information about the current location of the Oro Jackson, Roger’s legendary ship built from Treasure Tree Adam.
  • Adrian’s true objective involves the Castle-Castle Fruit. Since he cannot safely consume a second Devil Fruit after already eating the Hollow-Hollow Fruit, he considers having one of his ghosts consume it instead.

Character Developments

  • Adrian is portrayed as increasingly confident and powerful after his Four Seas journey. His navigation, swordsmanship, ghost abilities, and mobility allow him to cross Reverse Mountain almost effortlessly.
  • He remains calm and humorous even in dangerous situations, casually destroying an attacking pirate ship and joking about the impracticality of Crocus’s parasol.
  • Adrian’s ambitions are becoming more strategic. Rather than simply gaining strength, he is planning how to exploit the Castle-Castle Fruit through his supernatural abilities.
  • Little Robin displays her intelligence, playfulness, and manipulative sense of humor by pretending to cry when Adrian refuses to take her along.
  • Mrs. Penelope becomes a trusted caretaker and ally, accepting responsibility for Ohara and agreeing to carry out Adrian’s unexplained request to contact its residents.
  • Dr. Clover shows strong admiration for Adrian’s actions and is willing to promote his reputation throughout Ohara.
  • Crocus is introduced as a knowledgeable and observant guide to the Grand Line. His association with Roger and his understanding of Laboon make him a valuable source of information.
  • Laboon is presented as a powerful but emotionally significant creature, carrying visible scars and an unexplained attachment to the Red Line.

Significant Themes

  • Entering a new stage of adventure: Adrian’s departure marks the transition from the Four Seas to the Grand Line, where the dangers and opportunities are far greater.
  • Power and ingenuity: Adrian’s abilities are impressive, but his success also depends on clever applications of his skills, such as using ghosts for navigation and potentially using them to consume another Devil Fruit.
  • Reputation versus reality: Despite Adrian’s immense bounty and legendary titles, Ohara’s scholars view him more as a familiar and attractive friend than a feared pirate.
  • Unconventional solutions: Adrian repeatedly solves problems in bizarre but effective ways—flying with his boat, cutting an armored ship apart, and considering whether ghosts can bypass the limitations of Devil Fruits.
  • Freedom and companionship: Adrian sets out alone, but his relationships with Robin, Penelope, Dr. Clover, Crocus, and possibly Laboon suggest that his journey will continue to be shaped by alliances and bonds.

Character Interactions

  • Adrian and Robin: Robin playfully tries to join Adrian’s voyage, revealing her attachment to him and her mischievous personality. Adrian responds affectionately but leaves her behind.
  • Adrian and Penelope: Adrian entrusts Penelope with protecting Ohara. Their exchange shows mutual respect and growing trust.
  • Adrian and Dr. Clover: Clover admires Adrian’s South Blue exploits and nearly spreads his achievements across the island, demonstrating his support.
  • Adrian and the attacking pirates: The pirates underestimate Adrian because of his small boat, but he immediately overwhelms them, emphasizing the gap between their abilities.
  • Adrian and Crocus: Their first meeting is polite but lightly humorous. Adrian seeks Crocus’s knowledge about the Oro Jackson, while Crocus is intrigued by Adrian’s extraordinary arrival.
  • Adrian and Laboon: Adrian studies Laboon with curiosity and considers the Island Whale as a possible mount, revealing both his practical mindset and his tendency to view unusual creatures as potential assets.

Ch. 57Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian realizes that level-six Ghost Domination lets him awaken and control naturally existing spirits, not just spirits created by his own abilities. He plans to give the Castle-Castle Fruit to a spirit—and decides a ship spirit would be ideal.
  • He suspects that Roger’s ship, the Oro Jackson, may have had a ship spirit. Since he cannot wait for the future Straw Hats’ ships, he asks the former Roger Pirates doctor Crocus about the Oro Jackson.
  • Adrian identifies himself as the White Ghost and reveals that Roger married Portgas D. Rouge, who is carrying Roger’s child and being protected by Marine hero Monkey D. Garp. Crocus is stunned and grateful for the news.
  • Crocus can offer little about the Oro Jackson’s location, advising Adrian to seek out Silvers Rayleigh, who continued sailing with the crew after Roger left.
  • Adrian asks for navigation help. Crocus gives him Eternal Poses pointing to Drum Kingdom and the Sabaody Archipelago. Adrian chooses the Drum Kingdom route and accepts Crocus’s advice to replace his small boat before tackling the Grand Line.
  • As Adrian sails away from Twin Capes, his game panel announces a B-rank profession quest, Wind Tamer: sail at least four Paradise routes and map their seas.

Character developments and interactions

  • Adrian shows himself to be strategic and opportunistic: he is searching for a rare ship spirit to empower, while using his knowledge of the future to obtain useful information and supplies. He disguises his past experience by presenting himself as a rookie.
  • Crocus shifts from wary curiosity to shock and gratitude when Adrian reveals Roger’s family. Though emotionally affected, he stays cautious about sharing details of his old crew and ultimately directs Adrian to Rayleigh.
  • Their conversation is built on mutual guardedness: Adrian probes Crocus’s past and the Oro Jackson, while Crocus notices Adrian’s claimed inexperience does not match his knowledge. Both let the other keep some secrets.

Significant themes

  • Spirits and bonds: Ship spirits arise from a deep relationship between a crew and its ship, making them valuable to Adrian’s plans.
  • Legacy and hidden history: Roger’s marriage and child, unknown even to Crocus, show how much of the Pirate King’s private life remains concealed.
  • Knowledge as leverage: Adrian uses information from his foreknowledge to earn Crocus’s trust and secure practical help.
  • Progress through exploration: The new Wind Tamer quest turns Adrian’s Grand Line voyage into a test of navigation, mapping, and mastery of the sea.

Ch. 58Round Three Is About to Begin! (Continued)

Key plot points and events

  • Adrian’s Navigator profession upgrades to Wind Tamer, granting the specialty Sensitive Skin, which lets him sense air currents and humidity to predict weather. Its new quest requires him to sail at least four routes through Paradise, so he continues his voyage by ship rather than using his ghost-like flight.
  • After enduring the Grand Line’s violent, unpredictable weather, Adrian reaches the snowy Drum Kingdom. He plans to explore the island and see whether it can trigger an upgrade quest for his secondary Doctor profession.
  • Near Kaisda Town, he finds the settlement devastated and burning. Kingdom soldiers are beating and hunting a man named Sliver, who appears unable or unwilling to fight back.
  • Sliver reveals a bandage-based Devil Fruit power, initially using it to bind the soldiers and escape. When the captain burns him with a flaming arrow, Sliver retaliates in rage, snaps the captain’s neck, and kills the other soldiers. He then wraps his badly burned body in bandages and collapses.
  • Dr. Kureha emerges and explains that Sliver was a doctor who had previously used his bandages only to treat people. The chapter ends with Adrian meeting the famously long-lived physician.

Character developments

  • Adrian gains a useful weather-sensing specialty but remains practical and focused on the long-term quest. He observes Sliver’s confrontation before intervening, preferring not to intrude when someone can defend himself.
  • Sliver shifts from a seemingly helpless, beaten man to a terrifyingly powerful fighter after being burned and pushed beyond his limit. His medical background makes his violent retaliation especially striking.
  • Kureha is introduced as a sharp, imposing presence whose appearance contrasts with her youthful clothing and extraordinary age.

Character interactions

  • Adrian’s internal reflections compare his new weather-sensing ability to Nami’s natural talent, and he briefly considers the future significance of Wapol’s Devil Fruit.
  • Sliver faces the soldiers’ cruelty and threats, then turns his power against them after the captain attacks him.
  • Kureha explains Sliver’s former role as a doctor, challenging Adrian’s apparent impression that Sliver was simply a powerful Devil Fruit user being bullied.

Significant themes

  • Nature’s unpredictability: The Grand Line’s extreme weather makes navigation a constant struggle.
  • Power and restraint: Sliver has great destructive ability but had used it for healing; violence emerges only after severe abuse.
  • Medicine amid cruelty: The destroyed town and Sliver’s persecution contrast with Drum Kingdom’s reputation for medical expertise.
  • Talent and destiny: Adrian reflects on the exceptional abilities of major characters while considering his own growing skills.

Ch. 59Round Three Is About to Begin! (Continued)

Key plot points and events

  • After the violence in Kaisda Town, Dr. Kureha recruits Adrian to help treat the wounded. Adrian accepts a game-panel quest requiring him to treat at least twenty residents with a recovery rate of 60% or more.
  • Adrian and Kureha spend nearly half a day tending to the injured. The worst cases improve under Kureha’s care, while residents begin cleaning up.
  • Adrian asks about the unconscious doctor, Sliver. Kureha explains that he accidentally ate the Paramecia Bandage-Bandage Fruit, and frightened townspeople reported him to the palace. King Swallow’s guards came to drive Sliver out or kill him, then attacked the townspeople in a dispute over money.
  • Concerned Sliver will die from his injuries and the cold, Kureha decides to take him home. Adrian initially points out that caring for Sliver is not his responsibility, but accepts a small quest to help carry him there, using his enlarged ghost form.
  • At Kureha’s home, Sliver regains consciousness and receives treatment. He thanks both rescuers, but Kureha urges him to decide what to do next. He rejects her suggestion that he remain on Drum Island under a new name and says he has decided to leave.

Character developments and interactions

  • Adrian proves capable and compassionate, treating many residents and helping save Sliver despite initially viewing further assistance as beyond his obligation. He accepts tasks partly for their rewards, but also because Sliver might otherwise die.
  • Dr. Kureha displays medical expertise, blunt humor, and a protective streak. Though she complains about Sliver’s future and teases Adrian, she takes him home and carefully treats him. She also shares her harsh view of King Swallow and the palace guards.
  • Sliver shifts from a disgraced, battered doctor to a survivor facing a new life. He accepts that his old identity is gone and chooses exile rather than trying to stay on Drum Island.
  • Adrian and Kureha trade jokes about her age, his reputation as a Supernova, and her acquaintance with Crocus. Kureha’s recognition of Adrian shows she already knew who he was.

Significant themes

  • Fear of difference: Sliver’s unusual Devil Fruit powers turn a respected doctor into an outcast.
  • Abuse of authority: The guards exploit their legal status while behaving like criminals, and the king’s response exposes the cruelty of the ruling system.
  • Compassion and responsibility: Adrian’s help goes beyond the quest, while Kureha takes responsibility for Sliver despite her gruff manner.
  • Loss and reinvention: Sliver’s decision to leave and abandon his former name signals the difficulty—and possibility—of beginning again.

Ch. 60Round Three Is About to Begin! (Continued)

Plot points and events

  • Sliver rejects his former identity because of the trauma he endured and chooses the name Moe.
  • Moe asks to join Adrian, but Adrian refuses, bluntly judging him too weak to be a useful companion.
  • At Dr. Kureha’s urging, Adrian offers Moe another option: visit Oatfee Island and consider working with the Razor Gang in West Blue. Moe agrees to think it over.
  • Adrian’s offer also serves a strategic purpose. A Devil Fruit user in the gang could strengthen it and provide a safeguard should Tommy ever prove unreliable.
  • Dr. Kureha serves Adrian and Moe a restorative medicinal soup. Adrian recognizes its remarkable effects and becomes curious about her claims of eternal youth.
  • Adrian guesses that Kureha’s longevity secret involves the Millennium Dragon. She confirms that Dragon Bone is a key ingredient in her Longevity Medicine and offers to make Adrian a dose if he brings her bone.
  • Adrian’s game panel triggers a quest: obtain enough Millennium Dragon Dragon Bone for at least two doses, with Longevity Medicine as the reward.

Character developments and interactions

  • Moe begins rebuilding his identity after trauma, taking a new name and seeking a place to belong. Though disappointed by Adrian’s rejection, he remains respectful and considers the Razor Gang opportunity.
  • Adrian is practical and selective about companions, but still helps Moe find a path. His concern about the Razor Gang reveals a cautious, protective side beneath his confidence.
  • Dr. Kureha advocates for Moe, demonstrates her medical expertise through her soup, and reveals that her knowledge of life-extending medicine is more than a boast. Her exchange with Adrian shifts from teasing banter to a serious disclosure.
  • Kureha argues that allies and fleets matter, while Adrian favors independence. Their disagreement is friendly but reflects different philosophies of survival at sea.

Significant themes

  • Recovery and self-reinvention: Moe’s new name marks an effort to separate himself from a traumatic past.
  • Strength, belonging, and loyalty: Adrian rejects Moe as a companion yet offers him a possible community, while quietly planning safeguards for the organization he trusts Tommy to run.
  • Medicine, knowledge, and longevity: Kureha’s restorative soup and Dragon Bone medicine suggest that medical skill can extend and improve life—and launch a new quest.
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