Ch. 21Red the Blood Blade

Plot points and events

  • Rubick and Zoro struggle to cook two pig legs over a campfire. Rubick improves their crude method by cutting the meat into cubes and skewering it, though the underseasoned meal still tastes terrible.
  • Zoro expects the Pirates who seized Withered Leaf Village to come after them that night. At the village hall, their leader, Red the Blood Blade, orders an attack so the newcomers cannot reveal the crew’s location.
  • Red leads dozens of Pirates to the shore, where Rubick and Zoro have stayed. When Rubick asks about the villagers, Red boasts cruelly about what his men did to the women, enraging Rubick.
  • Rubick tells Zoro to keep Red alive for questioning. Zoro engages Red, who attacks with a large sword but is overpowered and driven backward by Zoro’s counterstrike.

Character developments and interactions

  • Rubick shows practical resourcefulness by fixing dinner, then reveals a stronger sense of responsibility: unlike in his previous life, he now has the ability—and resolve—to intervene when others are in danger.
  • Zoro remains calm and confident despite being surrounded. He warns Rubick to protect himself, agrees to capture Red alive, and demonstrates his superior strength in their first clash.
  • Red is arrogant and cruel, confident that his crew’s numbers will let them defeat Zoro. His first attack, however, makes him realize Zoro is formidable.
  • Rubick and Zoro trade dry, teasing remarks over their bad meal and Red’s conspicuously bald head, even as the confrontation begins.

Significant themes

  • Responsibility and moral growth: Rubick contrasts his former passivity with his present willingness to act against injustice.
  • Confidence versus capability: Red trusts his numbers and status, but Zoro’s strength immediately challenges that confidence.
  • Companionship under pressure: Rubick and Zoro’s casual banter and mutual warnings show an easy, developing partnership amid danger.

Ch. 22Consumed by Bloodlust

Plot points and events

  • At the temporary camp on Withered Leaf Village’s east coast, Rubick is surrounded and slashed by pirates. His body turns to smoke, revealing a Logia ability that lets attacks pass through him.
  • Rubick retaliates with smoke-enhanced punches and flight, crushing several pirates. He then takes up a cutlass and begins killing the others with ease.
  • The act of killing fills Rubick with exhilaration and sharpens his thoughts, but his bloodlust grows until he seems to lose control.
  • Zoro recognizes the danger and defeats Red with his Three Sword Style: Oni Giri, then tries to bring Rubick back to his senses.
  • Rubick mistakes Zoro for an enemy and attacks him. Zoro evades and repeatedly slashes him, but cannot meaningfully harm his Logia body.
  • A pirate splashes Rubick with seawater. His strength immediately fails, and he falls from the air, leaving him vulnerable as the pirates prepare to attack.

Character developments

  • Rubick reveals formidable smoke-based powers but also a dangerous appetite for killing. His anger at the pirates’ cruelty toward villagers tips into bloodlust, making him reckless and hostile even toward Zoro.
  • Zoro shows both decisive combat skill and concern for Rubick. After killing Red, he risks confronting Rubick to prevent him from being consumed by violence.
  • Red attempts to counter Zoro’s finishing attack with a sword technique but is killed.
  • The pirates shift from confidence to panic at Rubick’s powers, then regain hope when they discover seawater weakens him.

Significant themes

  • Power and vulnerability: Rubick seems untouchable in his smoke form, but seawater exposes a critical weakness.
  • The corrupting pull of violence: Rubick’s rage turns killing into a source of pleasure, threatening to overwhelm his judgment and identity.
  • Loyalty and responsibility: Zoro refuses to abandon Rubick, even when Rubick turns on him.

Character interactions

  • Zoro warns Rubick when pirates attack, then later calls out to him and urges him to stop killing.
  • Rubick dismisses Zoro’s concern, declares the pirates demons, and attacks him when he intervenes.
  • Zoro’s superior swordsmanship keeps Rubick at bay, while the pirates exploit Rubick’s weakness to seawater.

Ch. 23Decisive Kill

Key plot points

  • After being overwhelmed by his own violent impulses, Rubick is brought back to his senses when Todd drenches him with seawater, temporarily canceling his Devil Fruit powers.
  • Zoro protects Rubick, and together they defeat the remaining pirates. Under questioning, Todd reveals that the villagers were taken north by another crew.
  • Todd explains that the Blood Blade and Iron Fist pirate crews were hired by a Goa Kingdom noble to capture commoners and take them to an island called the Red House, where prisoners are held—possibly before being sent to work in mines.
  • Rubick recognizes the danger of confronting a noble-backed operation. He and Zoro decide not to pursue the captives immediately; Zoro kills Todd and proposes destroying the pirates’ ships before returning to Hammer Town.

Character developments and interactions

  • Rubick regains control of himself, reflecting on how his imagination and newfound power could let his darker impulses take hold. His past as a miner makes the villagers’ fate especially personal, but fear of the noble’s influence restrains him.
  • Zoro stays alert and practical: he helps snap Rubick out of his episode, recognizes the larger threat, and weighs the risks of acting against the kingdom. He also teases Rubick about visiting a brothel, which Rubick declines.
  • Rubick and Zoro work effectively together, though they differ in temperament: Rubick is emotionally affected by the forced-labor revelation, while Zoro focuses on the dangers and consequences.

Significant themes

  • Power and self-control: Rubick’s abilities make it easier for his darker side to emerge, and he must actively resist it.
  • Moral courage versus practical limits: Rubick wants to help the villagers, but the involvement of a powerful noble makes direct action dangerous.
  • Exploitation and injustice: Ordinary people are being abducted and potentially forced into mine labor, with pirates serving the interests of the elite.

Ch. 24Garp Arrives

Plot points and events

  • Vice Admiral Garp arrives at the Red House, where rescued civilians had been imprisoned. Furious at the suffering there, he destroys the island with a Haki-coated punch. The survivors cheer him for freeing them.
  • A Marine sergeant reports that bounty hunters Roronoa Zoro and Rubick Hu captured members of the Blood Blade Pirates. The pirates claim Rubick has the Smoke-Smoke Fruit’s powers, despite Marine Captain Smoker already possessing them.
  • Garp takes the report seriously and orders the ship to Hammer Town to investigate Rubick.
  • In Hammer Town, Rubick wakes after two days of sleep and considers leaving town, both to recover from his mental strain and because he suspects the pirates have exposed his secret. Nami playfully flirts with him; he gently stops her, reminding her she is still a child.
  • At the docks, Bogard identifies Rubick and brings him at swordpoint to meet Garp. Rubick tries to conceal his identity, then asks the waiting old man who he is.

Character developments and interactions

  • Garp shows compassion toward the rescued civilians and anger at their captors, but his destructive response also reflects his immense power. He shifts quickly from rescuer to investigator when he hears about Rubick.
  • Rubick remains wary and unsettled by his recent ordeal. He tries to avoid attention and considers moving on, but submits when confronted by Bogard’s Haki-equipped sword.
  • Nami teases Rubick with flirtation, while he keeps their relationship at a protective, adult-child boundary. Their banter shows her growing affection and his awkward fondness.
  • Bogard acts as Garp’s disciplined, formidable second-in-command, using force to ensure Rubick comes before Garp. The sergeant, though intimidated, stands by the report.

Significant themes

  • Justice and its limits: Garp rescues the prisoners and destroys their prison, while the chapter raises questions about how Marines should respond to cruelty.
  • Secrets and suspicion: The claim that Rubick has a Devil Fruit power already held by Smoker makes him a target of Marine scrutiny.
  • Power and vulnerability: Garp’s overwhelming strength contrasts with Rubick’s anxiety and limited ability to resist the Marines.
  • Care and boundaries: Nami’s playful advances and Rubick’s restraint reveal affection tempered by responsibility.

Ch. 25Farewell

Key plot points and events

  • Rubick meets Marine Vice Admiral Garp and his aide, Bogard. Bogard tests Rubick by thrusting his sheathed sword through him; Rubick’s body automatically turns into an elemental form, and Bogard’s lack of Haki prevents the attack from injuring him.
  • Garp learns that Rubick’s Copy-Copy Fruit lets him duplicate other Devil Fruit abilities. He orders Rubick to come aboard his warship while the Marines investigate him.
  • Rubick says goodbye to Nami and leaves her the million Beli she had given him. He believes their farewell is moving, but Bogard reveals that Nami is delighted by the money.
  • Garp’s ship reaches Foosha Village in two days. Garp invites Rubick to meet his grandson, Luffy, and says he intends Rubick to beat him in an effort to discourage Luffy from becoming a pirate.

Character developments

  • Rubick is shown to be powerful but naïve and emotionally self-congratulatory: he mistakes Nami’s happiness over the money for sadness at his departure. He is also wary of Bogard, who has demonstrated both speed and a willingness to use force.
  • Garp is amused by Rubick and curious about his unusual Devil Fruit, but keeps him close until the Marines decide what to do. His affection for Luffy comes through in his determination to change the boy’s ambitions.
  • Bogard remains stern and practical, acting as Garp’s enforcer and keeping Rubick grounded. He quietly finds Rubick’s mistaken farewell amusing.
  • Nami accepts Rubick’s money without sadness, but privately believes his innocence makes him better suited to life with the Marines than at sea.

Significant themes

  • Innocence versus the harshness of the world: Nami sees Rubick’s naïveté as a vulnerability at sea, while the Marines offer him structure and protection.
  • Misread emotions and comic self-deception: Rubick interprets his departure as a heartfelt goodbye, while Nami sees it as a windfall.
  • Duty, freedom, and ambition: Garp’s plan to beat Luffy into abandoning piracy reflects the tension between a guardian’s intentions and a young person’s chosen path.

Character interactions

  • Rubick is intimidated by Bogard’s sudden attack and later by his blunt authority.
  • Garp treats Rubick with casual humor while taking his copied power seriously enough to report it to Sengoku.
  • Rubick and Nami part on affectionate but mismatched terms: he thinks he is leaving her emotionally moved; she is happy with the money and privately wishes him well.
  • Garp’s reunion with Luffy is anticipated through his plan to have Rubick confront him.

Ch. 26Luffy's Opponent

Key plot points and events

  • Rubick arrives in Foosha Village with Garp, who proudly shows off its prosperity and introduces him to Mayor Slapp.
  • Slapp urges Garp to do something about Luffy’s plans to become a pirate. Garp finds Luffy at Makino’s tavern and greets him with a punch he calls a “Fist of Love.”
  • Luffy retrieves the Straw Hat given to him by Shanks. Garp grumbles about Shanks, prompting Luffy to defend him—and another punch from Garp.
  • Garp presents Rubick as Luffy’s strong opponent and promises not to stop Luffy from becoming a pirate if Luffy wins.
  • Luffy attacks with his Gum-Gum techniques, but Rubick’s smoke-like Elemental Form lets the blows pass through him. Rubick’s own punch has little effect on Luffy, whose rubber body resists it.
  • Rubick turns his arm into smoke, seizes Luffy, and threatens to throw him into the sea. Luffy protests that this is unfair and swings an arm toward a nearby tree as the chapter ends.

Character developments

  • Luffy remains cheerful, determined to become a pirate, and fiercely loyal to Shanks. His eagerness and limited experience show as he repeats familiar attacks when they fail.
  • Garp is affectionate in his own rough, violent way. He uses the challenge to test Luffy and tries to make him prove himself.
  • Rubick recognizes the limits of his own abilities: he can evade Luffy’s attacks but lacks the means to seriously hurt him. He relies on strategy and restraint instead.
  • Slapp voices the village’s concern that Luffy may soon leave to pursue piracy.

Significant themes

  • Family affection and discipline: Garp’s love for Luffy comes through as blows, teasing, and a demanding test.
  • Freedom and ambition: Luffy’s dream of becoming a pirate remains central, and Garp frames it as something Luffy must earn.
  • Strength and adaptability: The fight highlights how Devil Fruit abilities can neutralize one another, making clever tactics as important as raw power.
  • Loyalty: Luffy’s immediate defense of Shanks shows the depth of his attachment to him.

Character interactions

  • Garp and Slapp exchange familiar, teasing remarks about Luffy’s future.
  • Garp’s rough reunion with Luffy shifts quickly into a challenge, while Luffy responds with excitement rather than embarrassment.
  • Luffy and Rubick test each other’s abilities: Luffy cannot hit Rubick’s smoke form, while Rubick’s attack cannot directly harm Luffy’s rubber body.
  • The confrontation ends with Rubick using smoke to restrain Luffy, who refuses to accept the tactic as fair.

Ch. 27My understanding surpasses yours

Key plot points and events

  • Rubick uses Spell Steal on Luffy and copies the Gum-Gum Fruit’s powers, freeing Luffy from his smoke restraint.
  • He demonstrates Gear Second, using his rubber body to boost his speed and strength, then attacks Luffy. Luffy counters with a barrage of punches, but Rubick can easily dodge or withstand them.
  • Rubick suddenly collapses. Garp suspects Gear Second exhausted him, though Rubick later admits to himself that the defeat was staged.
  • Garp takes Rubick to the warship for medical care. Luffy is eager to fight him again and believes he has learned how to improve his own abilities. He also concludes that he has beaten Garp’s test and can become a pirate.
  • That night, Garp confronts Rubick about deliberately losing and questions his background, his claim to be following a prophecy, and the identity of the “Child of Destiny.” Rubick asks to speak with Garp privately.

Character developments

  • Rubick proves he can copy Luffy’s ability and quickly apply it in an advanced technique, though its physical cost—or his apparent exhaustion—raises questions about his limits. He remains evasive about his motives.
  • Luffy is inspired by Rubick’s Gear Second and begins thinking about how to develop his own powers. He remains cheerful and focused on becoming a pirate.
  • Garp shifts from observing Rubick’s abilities to investigating him, recognizing that Rubick’s defeat was likely intentional and treating his story as a matter of concern.

Character interactions

  • Rubick and Luffy move from a stalemate into a playful but revealing fight: Rubick demonstrates what Luffy’s power might become, while Luffy responds with enthusiasm and a renewed desire to improve.
  • Garp and Bogard discuss Rubick’s condition and background; Bogard helps bring him to Garp for questioning.
  • Garp’s interrogation turns the tone serious, as he challenges Rubick’s account and asks what his country intends.

Significant themes

  • Learning through imitation: Luffy gains insight by watching Rubick use a technique he had not yet developed.
  • Power and its costs: Gear Second gives Rubick a dramatic advantage but appears to strain him.
  • Destiny, secrecy, and trust: Rubick’s prophecy and mission raise suspicions, while Garp presses him to reveal the truth.
  • Performance and perception: Rubick’s staged loss leaves both Luffy and Garp interpreting the fight differently.

Ch. 28Garp Panicked

Key plot points

  • Rubick reveals that Luffy’s supposed Gum-Gum Fruit is actually the Human-Human Fruit, Mythical Zoan, Model: Nika. Garp is shocked and concludes that Shanks may have stolen the fruit and deliberately brought it to Luffy.
  • Garp warns Rubick and Bogard never to reveal the fruit’s true identity: the secret is so dangerous that anyone who exposes it could be killed. Rubick explains that his country’s Prophet called the Gum-Gum Fruit the key to ending the Great Pirate Era, though Rubick is now unsure what that means.
  • Disheartened by the choices of Ace, Luffy, and his own son, Garp decides not to interfere with Luffy’s future. He refuses to train Rubick but advises him to keep using the fruit’s powers to improve his physical training.
  • After Garp leaves, Rubick asks Luffy about his ambition. Luffy declares that he will become Pirate King and invites Rubick to join his crew.
  • Rubick agrees in principle, promising to meet Luffy near Loguetown next year and join if Luffy still wants him. The two begin training together.

Character developments and interactions

  • Garp shifts from disbelief to alarm when he learns the fruit’s true identity. The discovery deepens his regret over failing to guide the younger generation toward the Marines, but he ultimately chooses to let Luffy follow his own path.
  • Rubick remains cautious and curious about the fruit’s secret. He recognizes Luffy’s resolve and potential, accepts the possibility of joining his crew, and takes on the role of training partner.
  • Luffy shows his usual confidence and openness: he readily invites Rubick to join him because he trusts and likes him, then throws himself enthusiastically into training.
  • Bogard understands the information is explosive and promises to keep it secret, though he briefly imagines its value as gossip.
  • Rubick and Luffy begin sparring. Rubick points out the danger in Luffy’s straightforward attack, while Luffy argues that it works because Rubick has no blade.

Significant themes

  • Hidden truth and danger: The fruit’s real identity is a closely guarded secret with potentially lethal consequences.
  • Destiny versus choice: Garp wonders whether events are fate, while Rubick and Luffy focus on the future they can choose.
  • Ambition and companionship: Luffy’s Pirate King dream attracts Rubick, and their developing bond turns a solitary ambition into the beginning of a crew.

Ch. 29Developing Gear Second

Plot points and events

  • After another six months of training, Rubick has become much stronger. He demonstrates Gear Second to Luffy, who immediately reveals that he has already learned it through secret practice.
  • Rubick can maintain Gear Second for only about ten minutes and can use it just once a day. Luffy, by contrast, can use it repeatedly.
  • Rubick tells Luffy he is leaving Foosha Village. They renew their agreement: Luffy must recruit at least three worthwhile crewmates before reaching Loguetown to earn Rubick’s approval. Luffy promises to invite him aboard.
  • Rubick departs in a small boat to train in the Six Powers, including Geppo and Soru. He plans to use Gear Second to build the ability to perform them even without it.
  • After two days at sea, unable to find a suitable training ground, Rubick decides to head for Arlong Park and defeat Arlong. He rows toward it, a journey expected to take ten days to two weeks.

Character developments and interactions

  • Luffy displays exceptional talent and ambition, quickly mastering Gear Second. He is eager to build a crew, partly because Rubick has told him about several notable East Blue figures, and he sees Rubick as a valuable future crewmate.
  • Rubick has grown stronger but recognizes the limits of his abilities compared with Luffy’s. He is determined to train independently and is already thinking strategically about Arlong’s threat.
  • Their farewell is warm and trusting: Rubick sets a test for Luffy, while Luffy treats the promise to recruit him as a firm goal.

Significant themes

  • Talent versus effort: Luffy learns Gear Second with remarkable ease, while Rubick must work around his own limitations.
  • Ambition and loyalty: Luffy’s dream is tied to finding companions he can rely on, not merely hiring expendable help.
  • Training and preparation: Rubick leaves to develop skills that will remain useful even when Gear Second is unavailable.
  • Reality behind adventure: The slow, strenuous voyage reminds Rubick that travel in the vast world is far less quick than it seems in stories.

Ch. 30Syrup Village

Plot and events

  • Rubick reaches Syrup Village in a small boat, hungry and unsure of his location. He recognizes it as Usopp’s hometown and asks how to find a ship bound for Baratie.
  • Usopp directs him toward a wealthy trading family’s estate, then boasts that he is the captain of a pirate crew with eight thousand men.
  • Rubick playfully threatens him, and Usopp quickly admits that he was joking. The village children reinforce the scene by yelling that Usopp has been caught.
  • Since Rubick has not eaten, Usopp invites him home. His small, sparsely furnished house has only raw vegetables and shriveled fruit to offer.
  • While they eat, Rubick asks about Usopp’s dream of going to sea. Usopp says he wants to become a brave warrior of the sea like his pirate father, but feels too weak to get aboard a ship.
  • Rubick declines to take him along because he considers him a child, but offers a possible letter of recommendation if Usopp can demonstrate a useful skill. Usopp says he is a good shot, then questions whether Rubick’s modest boat makes the recommendation worthwhile.

Character development and interactions

  • Rubick is practical, teasing, and direct. Though he pretends to take Usopp’s pirate claim seriously, he is willing to hear about Usopp’s ambitions and considers helping him.
  • Usopp shifts from blustering bravado to nervous honesty. Beneath his familiar lies, he reveals insecurity about his weakness and a sincere desire to follow his father’s example. His final remark shows that his wit and skepticism remain intact.
  • Their exchange is playful but revealing: Rubick punctures Usopp’s boast, while Usopp’s questions expose the gap between his grand ambitions and his limited circumstances.

Significant themes

  • Dreams versus insecurity: Usopp longs for adventure but doubts his ability to pursue it.
  • Bravado and truth: His lies serve as a comic persona, but the conversation gradually uncovers genuine hopes and fears.
  • Poverty and resourcefulness: Usopp’s simple home and meager meal contrast with his grand claims, while Rubick’s own limited means make his offer of help uncertain.

Ch. 31Big Spender

Plot points and events

  • Rubick is confronted by villagers, guards, and hired men led by Powell Anderson, the wealthy man who runs the island. Powell clears up the misunderstanding over Usopp’s “pirate” claim and asks Rubick not to frighten him.
  • Rubick explains that he needs passage to the Baratie to pursue pirates. Despite being visibly ill, Powell offers to arrange a ship for the following morning and invites Rubick to dinner.
  • After the crowd leaves, Usopp admits he feared Rubick would collect a bounty on him. Rubick notices that Usopp’s three young friends rushed to get help.
  • Rubick enters Usopp’s room and recognizes a man in a photograph as Yasopp, Usopp’s father. He tells Usopp that Yasopp is a renowned sniper serving under Red-Haired Shanks.
  • Rubick tries to inspire Usopp to become a brave sea warrior, then teaches him a supposedly magical confidence song. Usopp is confused by the lyrics but agrees to keep learning it.

Character development and interactions

  • Rubick is blunt and confident, but shows concern for Usopp, offering encouragement and sharing what he knows about Yasopp. He also accepts Powell’s friendly invitation.
  • Usopp shifts from fear and self-doubt to brief excitement when he learns about his father’s reputation, then doubts himself again. Rubick’s song gives him a new—if tentative—reason to try.
  • Powell presents himself as generous and welcoming, while his coughing and the blood on his handkerchief reveal that he is seriously ill.
  • Usopp’s friends demonstrate their loyalty by seeking help; Powell and Rubick both respond to the incident without escalating it.

Significant themes

  • Confidence and self-belief: Rubick encourages Usopp to see potential in himself, though Usopp struggles to sustain that confidence.
  • Family and legacy: Learning about Yasopp gives Usopp a connection to his absent father and a model for his ambitions.
  • Friendship and kindness: Powell’s hospitality and the boys’ loyalty contrast with Usopp’s fear of being treated as a criminal.

Ch. 32Finding a Son-in-Law

Key plot points and events

  • Rubick arrives at the Anderson estate for dinner, where the butler, Klahadore, warns him not to offend the family or seek their money.
  • Rubick recognizes Klahadore as Kuro of a Hundred Plans, a wanted pirate presumed dead. Klahadore denies it, claiming he once worked at sea, while Rubick produces Kuro’s wanted poster to unsettle him.
  • During dinner, Powell reveals that he is terminally ill and offers Rubick Kaya’s hand in marriage, along with the family inheritance, in exchange for protecting her.
  • Rubick realizes Powell is trying to use him as a counterweight to Klahadore, whose trembling and pallor suggest he poses a threat. Rubick suspects Klahadore may have poisoned Powell and possibly been involved in the deaths of Kaya’s parents.
  • Klahadore helps Powell leave the table, and Rubick departs. Klahadore follows him into the garden, saying Powell asked him to see Rubick out.

Character developments

  • Rubick stays wary and observant, identifying Klahadore despite his disguise. Though tempted by the inheritance, he refuses the marriage because Kaya is only sixteen.
  • Klahadore/Kuro maintains his respectable butler act but is visibly shaken when Rubick names him. His apparent control over Powell adds to the suspicion that he is secretly harming the family.
  • Powell reveals his desperation: aware of danger and facing death, he tries to secure Kaya’s future by recruiting Rubick.
  • Kaya is embarrassed by the marriage proposal but remains devoted to her father and hopeful that her medical studies can save him.

Significant themes

  • Deception and identity: Klahadore’s polished persona conceals his pirate past, while Rubick’s seemingly casual remarks expose it.
  • Protection and powerlessness: Powell turns to Rubick because he lacks the means to confront the danger himself.
  • Inheritance and exploitation: The family fortune may be driving the threat, and Powell’s offer treats marriage as a way to protect Kaya and preserve the estate.
  • Duty and restraint: Rubick rejects a lucrative arrangement because marrying Kaya would be inappropriate.

Character interactions

  • Klahadore’s warnings establish immediate tension with Rubick, who responds by testing and provoking him.
  • Powell and Rubick exchange questions about Rubick’s origins and prospects, leading to Powell’s marriage proposal and appeal for help.
  • Kaya’s anxiety for her father contrasts with Powell’s grim assessment of his illness; Mrs. Anderson comforts her.
  • Klahadore quietly intervenes to end the dinner and then follows Rubick, leaving their conflict unresolved.

Ch. 33An Unwelcome Visitor

Plot points and events

  • Klahadore escorts Rubick to Usopp’s house, then secretly retrieves a bag containing gloves fitted with long blades—his Cat Claws—and prepares for violence. He thinks anyone obstructing his plan must die.
  • Rubick warns Usopp that someone is coming to kill him. Usopp initially tries to leave, but the noise of Kuro kicking in the door confirms the danger.
  • Rubick throws Usopp out a window to keep him from the fight. Remembering Kaya may also be in danger, Usopp overcomes his fear by singing a song Rubick taught him.
  • Kuro attacks Rubick with his Cat Claws. Rubick dodges his ordinary strikes, but Kuro’s Silent Step makes him much harder to follow.
  • Rubick closes his eyes and relies on his senses to track Kuro. He lands a stretching Gum-Gum Bullet, revealing that he is a Devil Fruit user.
  • Kuro leaps through a wall, and the damage causes Usopp’s old house to collapse. With the fight now in the open, Kuro launches his high-speed Shakushi attack. Rubick activates Gear Second in response.

Character developments

  • Rubick stays composed and confident, protects Usopp, and adapts by using his senses when Kuro’s speed overwhelms his sight.
  • Usopp begins frightened and eager to escape, but concern for Kaya gives him the courage to act.
  • Kuro/Klahadore reveals his lethal intent and fighting skills, while remaining arrogant and contemptuous of his surroundings.

Character interactions

  • Klahadore politely offers Rubick a place to stay, concealing his hostility; Rubick’s choice to stay with Usopp brings the confrontation to Usopp’s home.
  • Rubick warns and protects Usopp, while Usopp’s renewed courage comes partly from the song Rubick taught him.
  • Rubick and Kuro trade taunts and escalating attacks. Kuro’s question about Usopp’s singing suggests he suspects it is a signal, but Rubick refuses to explain himself.

Significant themes

  • Courage in the face of fear: Usopp finds resolve when he thinks Kaya may be in danger.
  • Deception and hidden identities: Klahadore’s courteous butler persona masks Kuro’s murderous plans.
  • Adaptability and perception: Rubick shifts from visual tracking to sensing Kuro’s movements when speed makes ordinary reactions insufficient.
  • Collateral damage: Their battle destroys Usopp’s home, leaving him to mourn the loss even as the fight continues.

Ch. 34Defeating Kuro

Key plot points and events

  • Usopp rushes to Anderson Manor to warn Kaya and her family, only to find them held captive by Kuro’s armed men. Though frightened, he bluffs with an oversized fake hammer, then uses smoke and pepper pellets to escape.
  • Meanwhile, Rubick sees through Kuro’s high-speed Shakushi technique. He lands a powerful blow, knocks Kuro unconscious, and kills him to prevent him from faking his death again.
  • Rubick finds Usopp being chased and quickly defeats the pursuing Pirates. He tells them their captain is dead; after confirming Kuro’s body, they flee the island with it.
  • At the manor, the rescued family thanks Rubick. Powell offers him Kaya’s hand in marriage and the family estate, but Rubick declines, saying he already loves someone. He still suggests that the family should reward him for saving them.

Character developments and interactions

  • Usopp remains fearful but resourceful: he uses bluffing and clever gadgets rather than direct combat. He is relieved and impressed when Rubick saves him.
  • Rubick shows confidence and efficiency in battle, then shifts quickly to practical concerns—especially getting dinner. He refuses Powell’s marriage proposal but is willing to negotiate compensation.
  • Kuro is defeated after his speed proves ineffective against Rubick’s ability to read his movements.
  • Powell recovers his strength and openly expresses gratitude, offering Rubick a major place in the family. Merry, now the family’s butler, welcomes Rubick and Usopp.

Significant themes

  • Courage through ingenuity: Usopp’s fear does not stop him from protecting Kaya; deception and quick thinking become his weapons.
  • Perception versus reality: Kuro’s seemingly unstoppable speed is overcome once Rubick understands its limitations, while Usopp’s fake hammer works briefly because his enemies believe his boast.
  • Trust and reward: The Anderson family’s gratitude contrasts with Rubick’s practical insistence that his help deserves compensation.

Ch. 35Training Equipment

Key plot points and events

  • Rubick postpones his plan to attack Arlong’s Fish-Man Pirates, explaining that he wants a place to train before taking them on. Powell warns him that Fish-Men are far stronger than humans, but Rubick says he has already researched them and expects to handle them once he is stronger.
  • Powell offers the Anderson estate’s facilities, equipment, and food as a training base. Rubick also asks him to rebuild Usopp’s destroyed house; Powell promises to have it done within a week.
  • Rubick reveals that Usopp’s father is an important member of the Red Hair Pirates. Powell responds by proposing docks and a Red Hair flag, recognizing the protection and prestige the connection could bring.
  • Rubick settles at the estate and, a week later, tests a custom steel training frame connected to four one-ton weights. He raises one weight briefly, then trains with repeated punches and kicks while using Gear Second. After less than three minutes, the technique leaves him completely exhausted.

Character developments and interactions

  • Rubick is powerful and confident, but shows some caution by choosing to train before confronting Arlong. He accepts Powell’s hospitality, supports Usopp by securing him a new home, and displays extraordinary appetite and physical strength.
  • Usopp is grateful for Powell’s help but tries not to impose. He boasts that he fights through intelligence and planning, while Kaya encourages him to train so he can become a brave warrior of the sea.
  • Powell becomes increasingly friendly toward Usopp after learning about his father’s pirate connections. He also welcomes Rubick and offers his family’s resources without demanding anything in return.
  • Kaya remains close to Usopp and wants him to grow stronger, having witnessed his earlier fight. She is also fascinated by Rubick’s unusual training and Gear Second.
  • Merry helps arrange Rubick’s enormous late-night meal and later attends to him during dinner.

Significant themes

  • Preparation and caution: Rubick delays a dangerous fight until he has trained, and Powell endorses patience as a source of strength.
  • Friendship and mutual support: Rubick uses his influence to help Usopp, while Kaya and Powell show care for him in their own ways.
  • Reputation and alliances: Usopp’s connection to the Red Hair Pirates changes how Powell views the family’s security and status.
  • Strength and its costs: Rubick’s training demonstrates impressive power, but Gear Second rapidly drains his stamina.

Ch. 36Working with Anderson

Key plot points and events

  • Kaya worries about Rubick after he exhausts himself training; he says food and rest will restore him. Usopp tests the chains Rubick has been pulling and is amazed by his strength. Rubick cautions that he is only strong by East Blue standards.
  • Rubick asks whether Usopp still wants adventure. With Kaya praising him, Usopp commits to going to sea, despite knowing his past adventure stories were invented.
  • Rubick tells Usopp that Kaya is building a ship for him to look after until a future captain arrives: a memorable man who wears a straw hat.
  • Powell brings ten orphaned children to the estate as part of his arrangement with Rubick. After Kuro’s threat, Powell wants trustworthy people trained to protect the Anderson family; the children have lost their families to pirates and may have the resolve to become fighters.
  • Rubick begins training them. He demonstrates his strength with Gear Second, then asks whether they hate pirates. The children say they do, and the eldest girl expresses a desire for revenge.
  • Rubick starts with discipline and posture, asking the children to hold a stance for half an hour. Kaya helps arrange them, despite Powell’s mild disapproval. Rubick insists on patience and recognizes that even the youngest child’s effort to correct his posture matters.

Character developments and interactions

  • Usopp tries to appear brave in front of Kaya, accepting the idea of an adventure and the responsibility of guarding Rubick’s ship. Rubick understands that Usopp is bluffing but lets him save face.
  • Kaya is compassionate and protective: she reassures Rubick, praises Usopp, and helps the overwhelmed children. Rubick asks her to check on them that night, predicting this will earn their loyalty.
  • Rubick reveals both his humility about his place in the wider world and his growing discipline. As a coach, he balances demanding standards with patience for the children’s age and effort.
  • Powell continues working with Rubick to protect the Anderson family, though Rubick’s training methods make him wonder about Rubick’s past.

Significant themes

  • Courage and self-image: Usopp acts braver than he feels, while Rubick encourages him without exposing his insecurity.
  • Discipline and perseverance: Rubick presents willpower as the foundation of strength.
  • Loss and the desire for justice: The orphans’ hatred of pirates gives their training a purpose, though Rubick treats their progress with care.
  • Protection and trust: Powell’s plan to train the children and Kaya’s kindness offer them a chance at security and belonging.

Ch. 37Coach

Key plot points

  • Rubick explains Dragon Country’s education system: children receive years of schooling, with brief periods of military training to teach discipline. Powell is impressed by the contrast with Oykot Kingdom, where many villagers cannot read.
  • Powell recognizes that his own reluctance to educate ordinary people has helped preserve his family’s influence. Persuaded by Rubick, he decides to open a village school.
  • During the children’s training, Rubick makes them stand still for over half an hour. When one child collapses and others move to help, Rubick orders the whole group to walk five laps as punishment.
  • Usopp and Kaya question the severity and fairness of the punishment. Rubick says the goal is to build unity and trust among the children.
  • To demonstrate the lack of trust between adults, Rubick proposes that Usopp shoot an apple off Merry’s head. Merry hesitates, while Usopp insists he is a skilled marksman. Powell understands Rubick’s point: trust must be built through shared training.
  • Rubick tells Kaya to follow his harsh discipline with kindness and care, so the children experience her as someone who genuinely wants what is best for them.

Character developments and interactions

  • Powell shifts from skepticism about Rubick’s methods to recognizing education’s social value. He agrees to establish a school, though his past choices reveal how he has protected his family’s local power.
  • Kaya empathizes with the children and objects when their training becomes too harsh. Her privileged education also highlights the divide between her and the village’s poorer families; Usopp became her friend by ignoring that divide.
  • Usopp envies Dragon Country’s access to books and challenges Rubick’s treatment of the children. His confidence as a marksman contrasts with Merry’s reluctance to trust him.
  • Rubick presents himself first as an enthusiastic drill instructor, then explains the intended balance between strict discipline and Kaya’s warmth.
  • Merry is wary of taking a risk at Usopp’s hands, illustrating Rubick’s argument that trust cannot simply be assumed.

Significant themes

  • Education and power: Widespread schooling can improve people’s lives, but those who benefit from keeping others uneducated may resist it.
  • Discipline and solidarity: Shared hardship is presented as a way to build group cohesion, though the children’s distress raises questions about the fairness of collective punishment.
  • Trust and care: Rubick’s approach depends on pairing severity with kindness, aiming to create bonds strong enough for people to rely on one another.
  • Social division: Kaya’s friendship with Usopp exposes the barriers between the privileged Anderson family and ordinary village families.

Ch. 38The first signs of success

Key plot points and events

  • Rubick advises Powell to improve the children’s recovery and nutrition with a bathhouse and plenty of meat, eggs, and milk. He also recommends hiring retired marines to teach them combat.
  • He tells Powell to teach the children about the Anderson family each evening, hoping to build their sense of belonging and loyalty.
  • Usopp leaves to work on new ammunition formulas, while Kaya stays to watch over the children and encourage them.
  • Over the next three months, the children balance schoolwork with increasingly strenuous afternoon training. They grow noticeably stronger and begin to resemble soldiers.
  • Rubick continues his own physical training and studies the Six Powers, starting with Iron Body. He believes mastering the techniques could help him approach Haki.

Character developments and interactions

  • Rubick shows both practical leadership and a long-term personal goal: he hopes to combine Devil Fruit powers—possibly including spatial and temporal abilities—to return to his original world and reunite with his family and friends. This gives purpose to his relentless training.
  • Powell is impressed by Rubick’s insight and readily commits resources to the children’s welfare and instruction. He also considers how the children might become part of his family.
  • Kaya admires Rubick’s homeland but agrees that home is best; she becomes a supportive, big-sister-like presence for the children.
  • Usopp recognizes that physical training is not his strength and chooses to develop his technical skills instead.
  • The children respond to Rubick’s discipline and Kaya’s encouragement, becoming increasingly motivated and grateful to the Anderson family.

Significant themes

  • Training and discipline: Sustained effort builds strength in both the children and Rubick.
  • Leadership and loyalty: Education, care, and family history are presented as ways to earn lasting commitment.
  • Home and belonging: Rubick and Kaya express affection for their respective homes, while the children are gradually drawn into a new family community.
  • Hope and ambition: Rubick’s uncertain plan to return to his world drives him to keep training and exploring his abilities.

Ch. 39Teaching himself the Six Powers

Key plot points and events

  • Rubick theorizes that Luffy’s techniques resemble the Six Powers, and decides that studying them could be useful even if conventional training fails.
  • He focuses first on Iron Body, trying to gain precise control over every muscle in his body. After a month of stillness-based practice, he believes he has grasped the technique’s key.
  • He then begins developing Shigan, reasoning that its power comes from channeling force from the ground, through the waist and arm, into a fingertip. He names his version “Immortal Points the Way.”
  • Rubick dismisses Tempest Kick as unnecessary, but considers Geppo and Soru worth learning. He views the Six Powers as useful against ordinary opponents, even if elite fighters can outclass them.
  • He ultimately decides to devote most of his training to Kami-e, after reflecting on the Six Powers’ potential and their parallels with Haki.

Character development

  • Rubick shows ingenuity and persistence, adapting ideas from the Six Powers to his own body and the Gum-Gum Fruit rather than following formal instruction.
  • His training becomes increasingly focused and unusual: he spends long afternoons motionless beneath a tree, alarming Kaya and the others.
  • He treats his past lack of aptitude with rueful humor, joking that this training ability would have served him well in high school.

Significant themes

  • Adaptation and self-teaching: Rubick turns observation, memory, and experimentation into a personal training method.
  • Technique versus raw power: The Six Powers can help someone survive or overcome peers, but their value diminishes against the strongest fighters.
  • Control of the body and force: Iron Body and Shigan demand fine muscular control and the ability to direct power precisely.
  • Parallels between combat systems: Rubick connects the Six Powers—especially Rokuogan—to Haki techniques such as Ryuo.

Character interactions

  • Kaya and the others notice Rubick’s motionless training beneath the tree and find it eerie.
  • Rubick’s reflections draw heavily on Luffy’s fights, particularly against Enel and Lucci, as well as examples involving CP9, Rayleigh, and Kizaru.

Ch. 40Leaving Syrup Village

Plot points and events

  • Rubick tries to learn Kami-e, a defensive technique that uses sensitivity to airflow to evade attacks. His rubber body makes the physical contortions easy, but he cannot yet sense airflow.
  • To practise, he has ten hired men pelt him with sandbags while he wears a hood. He is hit repeatedly without injury. Usopp joins in with a clay pellet, which Rubick dodges, though his shouted attack gives away his position.
  • Rubick decides to have the village children help with his training, and encourages Usopp to build his physical strength. Usopp claims exercise would kill him; Rubick jokingly puts him in a headlock, then lets him go.
  • Despite weeks of practice, Rubick makes no progress with Kami-e. His larger aim is to sharpen his awareness and eventually train Observation Haki.
  • Restless, Rubick leaves Syrup Village to take on Arlong Park alone. He entrusts the finished Going Merry to Usopp, to pass on when Luffy and the others arrive.
  • The villagers, Kaya, Usopp, and the children see him off. Rubick jokes confidently, but wipes away tears once the village is out of earshot.

Character developments

  • Rubick remains playful and brash, but his emotional farewell reveals how attached he has become to the villagers and children. He is also focused on developing the awareness needed for Haki.
  • Usopp shows his theatrical, aspiring-warrior side by loudly announcing his attack. He resists Rubick’s advice about fitness with an obviously comic excuse.
  • The children have become happier and less consumed by bitterness, though they are still emotional about Rubick’s departure.

Significant themes

  • Training and perseverance: Rubick’s practice produces no quick breakthrough, but he treats it as groundwork for a more important goal.
  • Strength and self-awareness: Physical power alone is not enough; Rubick seeks the perception needed to anticipate danger.
  • Found family and change: Rubick’s bond with the village is evident in the tearful farewell, while the children’s improved spirits reflect their healing.
  • Humour amid seriousness: Training, teasing, and exaggerated bravado soften the chapter’s focus on combat and departure.

Character interactions

  • Rubick directs the hired men’s training and uses the exercise to build relationships with them.
  • He teases and advises Usopp, whose loud, dramatic attitude contrasts with Rubick’s practical coaching.
  • Rubick’s farewell to Kaya and the children is affectionate, even as he hides his sadness behind jokes and threats.
  • A crewman gently mocks Rubick’s tears, and Rubick responds with playful swearing.
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