Ch. 381The Championship Is Mine

Key plot points

  • At the Barbecue Layer outpost, a group of Academy representatives—including the armored young woman and Cambridge Magic Academy’s captain—learn that the other routes upward have been destroyed. Rather than target Lower Hive residents, they decide to unite and steal the other Academies’ Golden Invitations from Annan.
  • Annan takes control of a town with fifty Greater Earth Elementals and assures its leader he will not harm the residents. After resting, he learns that passages have been destroyed and prominent Lower Hive figures robbed.
  • Annan discovers that a little girl travelling with the group has a map and mark on her back pointing to the Rosy District in the Treasure Layer. He decides to take her there before the contest ends, hoping to find clues about her family.
  • At the outpost, the armored woman tests Annan’s professed concern for Lower Hive residents by sending a crowd of them—driven by a Suggestion Spell—alongside Skeletons and mounted Warriors to attack him.
  • Annan summons the dragon Illymoyas, who uses Dragon Might to scatter the attackers without Annan having to hurt the residents. As Academy students flee, Annan sends teams of Elementals to capture them, determined to win the championship.

Character developments and interactions

  • Annan shows restraint and concern for ordinary residents: he protects the town, promises its people they will not be oppressed, and avoids fighting the coerced crowd directly. But after repeated provocation, he becomes decisive and aggressive toward the rival Academies.
  • The armored young woman is calculating and proud. She tries to force Annan into a moral dilemma, but loses her composure when Illymoyas appears.
  • Illymoyas responds readily to Annan’s request and overwhelms the outpost with her Dragon Might; two small heads watch from behind her.
  • The little girl’s mysterious markings offer a possible lead to her origins, while Alice, the leader, and the others help identify them.
  • Amy and Theophilus panic when the girl chokes during dinner, but Annan calmly helps her.

Significant themes

  • Power and responsibility: Annan uses overwhelming force while trying to protect people caught between competing sides.
  • Manipulation and moral tests: The rival students exploit Lower Hive residents to challenge Annan’s principles.
  • Oppression and dignity: Annan’s promise to the town’s leader signals his opposition to exploiting its residents.
  • Ambition and competition: Annan’s final resolve—“the championship is mine”—shows that compassion does not mean he will yield to his opponents.

Ch. 382Section 40 and a Brief Tender Moment with Illymoyas

Key plot points and events

  • Illymoyas unleashes her Dragon Might against the Earth Elementals surrounding the Lower Hive outpost. The Elementals are largely unaffected, but people and Knights panic and flee; skeleton Warriors keep charging.
  • Annan reunites with Illymoyas through a Portal and persuades her to support his future fief by promising that her Blue Dragon kin can earn a share of its wealth. She eagerly asks when the fief will be ready.
  • Annan checks the Apocalypse Forecast and sees that the next catastrophe is due in twenty days. Illymoyas accidentally leaves him several Gemstones while trying to hide them.
  • The Elementals capture the students who failed to escape. Two contestants Annan killed are among the dead, along with people from the Lower Hive.
  • Annan asks about the children. Ellie, an armored student, reveals that they are safe, having been evacuated with a concealed Mass Teleportation spell.
  • Annan takes fourteen Golden Invitations from the captives, bringing Solz Magic Academy’s total to twenty-two and securing its place in the top ten.

Character developments and interactions

  • Annan shows both strategic charm and ruthlessness: he recruits Illymoyas by appealing to her love of treasure, accepts her “accidental” Gems, and uses the captives’ vulnerability to collect their invitations. He regrets the deaths but does not take personal blame.
  • Illymoyas is affectionate toward Annan but fiercely possessive of wealth. Her eagerness to help grows when he explains how her kin could profit from his fief.
  • Ellie stands out from the hostile captives by speaking up to protect the children’s secret and meeting Annan’s gaze without fear.
  • The burly captive’s defiance only earns him repeated injuries from the Elementals, while his companions eventually cooperate.

Significant themes

  • Power and fear: Dragon Might terrifies weaker people but cannot intimidate the Elementals, underscoring how power depends on the strength of one’s opponent.
  • Wealth and loyalty: Annan turns Illymoyas’s greed into a practical alliance, while she treats treasure as intensely personal.
  • Survival and moral cost: The contest’s violence is apparent in the dead contestants; Annan acknowledges the loss without allowing regret to derail his plans.
  • Pragmatism and leverage: Annan uses negotiation, force, and the prospect of future prosperity to advance his position.

Ch. 383Section 41: Breaking the Rules

Key plot points

  • Annan expects the other contestants to return through the stronghold after their escape routes are destroyed. He has captured 56 students and discovers Henry, a living necromancer.
  • Seeing potential in necromancy, Annan questions Henry about its environmental risks and offers him a place in his territory. Henry is receptive but wants to consult his mentor first.
  • Annan charges the captives ransom, then auctions their weapons and staffs and sells them food and water. He accumulates IOUs totaling 7,100 gold narls.
  • After burying the dead—briefly softening the captives’ hostility—Annan resumes exploiting them. He distributes silver narls to his companions, insisting they represent fellowship rather than profit-sharing.
  • A giant golden being appears and declares Annan eliminated for violating the tournament rules.

Character developments and interactions

  • Annan shows his pragmatic ambition: he sees undead labor as a possible foundation for magical industry and treats Henry as a valuable recruit. He is courteous to Henry but ruthlessly business-minded toward the other students.
  • Henry becomes less fearful as Annan speaks with him. He is surprised by Annan’s disappointment at his ordinary appearance and is willing to consider the offer.
  • The captives briefly reconsider their hostility after watching Annan bury the dead, but the auction and food prices quickly renew their anger. Ellie engages with Annan’s sales pitch; Theophilus and Amy openly call his dealings robbery.
  • Annan’s companions accept his silver tokens uneasily; Alice is the only one who does not believe his claim that they are merely symbols of companionship.

Significant themes

  • Pragmatism versus morality: Annan views necromancy and the captives primarily in terms of usefulness and profit.
  • Industrial ambition: He imagines using tireless skeletons as labor in a magical-world equivalent of the industrial revolution.
  • Power and exploitation: Annan turns captivity into a business opportunity, while the tournament’s abrupt ruling reveals that his conduct has limits—and consequences.

Ch. 384Dizzy with Gold Coins

Key plot points and events

  • Annan summons Mr. Swaro by claiming that Alice is being bullied. Swaro arrives ready to defend his daughter, but the seemingly fearsome Golden Giant quickly shrinks back into Isabel Oli, who admits she was only trying to intimidate the captives.
  • Swaro confirms that he is on the path to becoming Legendary. He leaves after warning Annan to seek help from Derrick Kaysen if trouble arises.
  • Isabel, an unofficial participant and niece of the Empire’s Ceremonial Affairs director, has accumulated valuable Magic Items and Golden Invitations. She agrees that these are Annan’s spoils under the Lower Hive’s rules.
  • Annan learns there are 160 Golden Invitations in total. Ellie, the Armored Girl, offers 300 Gold Coins per invitation—or 5,000 for ten and 10,000 for sixteen. Annan plans to collect 32 invitations, then trade Ellie sixteen under an enforceable Contract.
  • With the money from invitations and earlier IOUs, Annan sees a chance not only to rebuild New Star-Moon Bay but to create a Floating City.

Character developments and interactions

  • Annan shows resourcefulness by summoning Swaro, then quickly turns the situation into a business opportunity. His excitement over potential profits reveals how strongly he prioritizes money and his ambitions for his territory.
  • Swaro is protective of Alice, though his concern shifts toward whether Annan is a bad influence. He has grown powerful enough to be approaching Legendary status.
  • Alice reassures her father that Annan treats her well, while her closeness to Annan only makes Swaro more uneasy.
  • Isabel is revealed to be the Golden Giant in disguise. Though initially intimidating, she is candid about her identity and accepts Annan’s claim to her possessions.
  • Ellie abandons her reserved demeanor when she sees a chance to buy invitations, offering a substantial payment and a Contract to secure the deal.

Significant themes

  • Money and ambition: Annan treats danger, property, and tournament advancement as opportunities for profit and growth.
  • Power and protection: Swaro’s arrival ends the threat without a fight, demonstrating the influence of powerful allies.
  • Rules and opportunism: The characters navigate the tournament’s regulations to claim property, negotiate invitations, and pursue advancement.
  • Wealth’s changing value: The chapter contrasts what 10,000 Gold Coins mean in different regions, emphasizing both Annan’s excitement and the vast economic disparities between them.

Ch. 385The Treasure Layer

Key plot points and events

  • Annan reflects on his ambition to create a Floating City, deciding that learning how to make even a small piece of land float is the first step. He plans to seek answers in the Library.
  • He frees his student captives, but those who try to escape are recaptured by Elementals and made to surrender their weapons and sign payment notes again. Most remain in Annan’s base.
  • Annan tells the group he destroyed a Rat Tide in the Northern Frontier, earning his reputation as the Ratfolk Nemesis.
  • After five hours of meditation, Annan has recovered only enough Magic Power for two spells. Despite the distractions of the Lower Hive, he prepares to move on.
  • He and Ellie sign a Contract with the Devil Brudona, exchanging sixteen Golden Invitations for ten thousand gold coins. Annan then offers seventy-three more Contracts; with two additional captives brought in by the Elementals, Brudona completes seventy-five in total.
  • Annan takes Isabel and the captives along, leaving the latter safely on the Black Gold Layer before heading to the Treasure Layer with his Elementals.
  • There, he follows a map to a boarded-up house in the Rosy District. A neighbor reveals that the Bradley family who lived there left ten years ago.

Character developments and interactions

  • Annan’s grand ambition is paired with practical planning: he recognizes what he does not know and intends to study it.
  • He balances ruthlessness with concern for his reputation, repeatedly extracting payment from the students but escorting them to safety rather than abandoning them in the Lower Hive.
  • Annan shows compassion toward the little girl by promising to search for her parents and by including Isabel in the group for her protection.
  • Alice keeps Annan’s operation running while he meditates, managing the confiscations, IOUs, and auctions.
  • Brudona is initially businesslike, but her slight hesitation before returning Annan’s farewell hints at growing mutual regard.
  • The group learns the scale of Annan’s past deeds when he confirms that he wiped out hundreds of thousands of Ratfolk.

Significant themes

  • Ambition and knowledge: Annan dreams of a Floating City but knows that realizing it requires learning and incremental progress.
  • Exploitation and reputation: He profits from captives in a harsh environment, yet avoids needless harm because public perception matters to his larger plans.
  • Care amid pragmatism: Annan’s concern for Isabel and the little girl coexists with his calculated dealings.
  • A world of scarcity and decay: The Treasure Layer turns discarded surface rubbish into coveted goods, underscoring the desperate conditions of the Lower Hive.
    The chapter ends with Annan finding the girl’s former home, but the family he seeks has been gone for a decade.

Ch. 386The Last Moment

Key plot points and events

  • Annan and his companions investigate the Bradleys’ long-abandoned home. An old neighbor recalls the couple fled with their newborn and never returned.
  • Alice uses the Maze Spell to find a diary hidden beneath the crib. It reveals the parents learned their daughter had become one of the Rat People and took her to the Exile Grounds, hoping she could be restored. They left a message expressing their love and asking her to forgive them for leaving.
  • Alice’s spell cannot locate the parents, suggesting they are dead or otherwise no longer on the Main Plane. Annan gently promises the girl they will seek a way to restore her Wisdom.
  • With less than two hours left in the Lower Hive Contest, Annan’s group continues gathering and selling contestants’ invitations and weapons. They explore the Treasure Layer, where Annan gives silver to the poor and has Theophilus advertise his territory as a place with homes, food, and no poverty.
  • Near the contest’s end, they encounter representatives of three major seeded Academies. Freya Holy Academy approaches Annan, needing two Golden Invitations.

Character developments

  • Annan shows compassion toward the Rat People girl and the Treasure Layer’s poor, while remaining ruthless and commercially opportunistic in the contest. He also reveals an ambition to bring the poor into his territory as future subjects.
  • Alice uses her Maze Spell effectively to uncover the diary, but cannot find the girl’s parents.
  • Theophilus is impressed by Annan’s magical power and generosity, and helps spread word of Annan’s territory.
  • The Rat People girl remains unable to remember her former home or grasp the loss of her parents; her lack of grief is both a comfort and a sadness.

Significant themes

  • Love and sacrifice: The diary shows the Bradleys’ enduring love for their daughter despite having to leave her.
  • Compassion and judgment: Annan argues that people trapped in extreme poverty should not automatically be considered bad.
  • Hope and belonging: Annan offers the poor a possible future in his territory, while promising the girl they will keep searching for a cure.
  • Power and pragmatism: Annan balances kindness with hard-nosed tactics as he pursues success in the contest.

Character interactions

  • The old neighbor shares his memories of the Bradleys and asks whether Annan has found them.
  • Annan and Alice discuss locating the parents; after the spell fails, Annan comforts the girl.
  • Alice questions Annan’s generosity, prompting him to explain his distinction between desperate people and truly bad people.
  • Annan directs Theophilus to tell scavengers and vagrants about his territory, and later receives Freya Holy Academy’s request for invitations.

Ch. 387The Lower Hive Contest Ends

Plot and key events

  • Freya Holy Academy reaches the Treasure Layer first but cannot collect enough invitations because its students refuse to accept invitations from other academies. Annan sells Sophia Roy two invitations for 1,400 gold coins, qualifying Freya while securing Solz Magic Academy’s own position.
  • Before the contest ends, Annan arranges for the little girl to return to Little People Town. Stray Dog chooses to remain in the Lower Hive; Annan leaves him instructions in case the Bradleys return or Stray Dog later changes his mind.
  • Annan and Alice plan to visit the Revelation Layer, but the contest-ending bell rings before they can go. Contestants are transported back to the surface, including those who had died in the Lower Hive.
  • The ten qualifying academies are announced. Solz ties with several schools at sixteen invitations, while Montreal Royal and Bel Gordon lead with twenty-one each.
  • The minister gives each academy a public assessment. When he finally addresses Solz, he describes its members—especially Annan—as a “greedy young Dragon” who stole invitations and weapons, captured contestants, and repeatedly demanded ransoms.

Character developments and interactions

  • Annan remains pragmatic and profit-minded, selling invitations at a steep price and calmly accepting Solz’s qualification. He also respects Stray Dog’s choice to stay, while ensuring he has a route to leave.
  • Stray Dog decides that he belongs in the Lower Hive despite having mocked Gray Wolf for a similar choice. His decision reflects how difficult it is for people to return to life above.
  • Sophia Roy is grateful for Annan’s help and invites him to visit Freya Holy Academy. Alice, meanwhile, remains skeptical of Annan; his behavior only strengthens her prejudice against sorcerers.
  • Vice Dean Boris is overjoyed by Solz’s success and immediately thinks of the promised fief. Annan shares his satisfaction but stays composed.
  • The minister praises or criticizes the academies according to their conduct, though his final speech turns Solz’s exploits into a dramatic indictment.

Significant themes

  • The Lower Hive’s pull: Its residents can become trapped by its dangers and unwritten rules, finding it hard to return to the upper world.
  • Survival and morality: The contest rewards tactics and success, but the minister’s assessments judge how academies treat others.
  • Reputation and spectacle: Solz’s ruthless schemes earn qualification while also defining it publicly as greedy and unscrupulous.
  • Uncertainty about death: Contestants return alive, raising the unsettling question of what happens to Lower Hive residents who die.

Ch. 388Time to Collect

Plot points and events

  • At a gathering of the academies, the head of Ceremonial Affairs asks how they would address the Lower Hive. Most propose imposing their own institutions’ solutions, ranging from religious conversion and relocation to harsh punishment.
  • Annan argues that the Empire should take control, punish those who have committed crimes, and offer innocent residents a place in his territory. When Agate Knights Academy mocks him for avoiding responsibility, he challenges them to prove their willingness to risk themselves for the Empire. He makes his point with a joke about people supporting military service but protesting a tax.
  • The final round of the Championship Tournament is announced for ten days later. Solz Magic Academy is among the final ten, to the delight of Vice Dean Boris.
  • Annan leaves the academy group to meet Isabel at the Sorendor Ruins passage to the Lower Hive. He returns some of her belongings at the Auction House, selling what she does not want and signing IOUs for the rest.
  • Annan begins collecting debts from rival academies, starting with Habair Knights Academy. After he threatens that a Devil may come after them, its armored student promises payment before the final round. Annan collects from several more academies, filling his carriage with money, and plans to continue the next day.

Character developments and interactions

  • Annan stays composed despite hostility and shows both political pragmatism and confidence: he distinguishes between guilty and innocent Lower Hive residents, while refusing to let rival students dismiss his commitment. He also pursues repayment aggressively.
  • Isabel follows Annan despite his attempts to go alone. Their playful disagreement at the Auction House shows her concern for her possessions and his awkward insistence on handling her property properly. She accompanies him while he collects debts.
  • The armored Habair student is revealed to have considered breaking a Devil Contract, prompting Annan to call her an idiot and warn Isabel to avoid fools.
  • Vice Dean Boris is thrilled by the academy’s success and eager to report it to the dean; Annan instead returns to the Manor to tell Olmedo.

Significant themes

  • Justice versus sweeping solutions: Annan’s answer to the Lower Hive question contrasts with proposals that treat its residents as a single problem.
  • Responsibility and rhetoric: Annan challenges the academies’ grand declarations by asking whether they will actually accept the risks they claim to embrace.
  • Debt, obligation, and leverage: The chapter’s political arguments give way to literal debt collection, with Annan using persistence—and the threat of a Devil—to secure payment.

Ch. 389Changed Plans

Key plot points and events

  • Shelter Cove’s former nobles face a hard life of labor and scarce resources, while rival factions form among them. The surrounding forest also poses dangers: Martin survives an encounter with a Soul-Sucking Monster, though he continues venturing into the woods.
  • Krian decides to leave town with others after outsiders promise him a chance to become a Professional. Luoxi insists that their duty is to wait for Annan, but Femi lets Krian go. Annan and Olmedo have agreed not to stop anyone from leaving.
  • Olmedo struggles to manage Shelter Cove’s rapid growth and financial needs. Neighboring nobles are eyeing the town’s wealth and trying to lure away its valuable people.
  • Annan and Olmedo discuss the departures. Annan decides there is no need to rush to secure a fief: losing false supporters may reveal who is truly loyal, and their real shortage is trustworthy officials.
  • Annan’s attempt to use a Portal near a bathing pool for fishing ends in embarrassment: Leila hooks silver silk underwear, which hits Annan as the Portal closes—and he finds Olin Montreal standing before him.

Character developments and interactions

  • Krian has become hardened and ambitious after the Rat Tide. He leaves because he wants to grow stronger, despite his debt to Annan and Luoxi’s objections.
  • Luoxi remains loyal to orders and is saddened by Krian’s departure.
  • Femi allows Krian to leave but doubts the outsiders’ promise, believing Annan is the only one who would genuinely offer such an opportunity.
  • Olmedo remains burdened by leadership but understands Annan’s strategy and agrees not to interfere with people leaving.
  • Annan shifts from trying to bring everyone together quickly to prioritizing loyalty and capable, trustworthy officials.
  • Leila acts as a messenger between Annan and Olmedo, then joins Annan’s impromptu fishing attempt, triggering the comic mishap.

Significant themes

  • Loyalty versus ambition: Krian’s departure tests the bonds formed under Annan’s leadership.
  • Power and exploitation: Nobles compete for skilled people, treating loyal followers as valuable commodities.
  • Hardship and leadership: Shelter Cove’s growth brings political threats and financial strain, not easy prosperity.
  • False allies and genuine faith: Annan sees departures as a way to distinguish opportunists from true supporters.
  • Comedy amid tension: The Portal accident undercuts the chapter’s political concerns with an awkward, humorous ending.

Ch. 390Debt Collection

Key plot points and events

  • After the team’s victory, Vice Dean Boris tells Annan that the Academy’s Dean is seeking a fief for him. The banquet’s guests congratulate Annan, recognizing his contribution to the win.
  • Annan discusses his plans to learn about Floating Towers, choose a fief, and introduce his magic films to the Siltovis market. Alice explains that a floating city requires an Arcane Core costing at least 500,000 Gold Coins, making the project enormously expensive.
  • The Old Ancestor advises Annan to ask Olin Montreal for help, since she has contacts in procurement. Olin offers to buy supplies at a 20% discount. Annan orders a Spatial Ring and two elemental-summoning rings, agreeing to pay the next day.
  • At dawn, Annan begins aggressively collecting debts from the Academy students, invoking their contracts and threatening the consequences of breaking them. When one group refuses to open its door, he starts chopping through it with an axe.

Character developments

  • Annan is ambitious and entrepreneurial, planning both a floating city and a film venture, but remains socially oblivious: he visits Olin late at night solely to ask about Floating Cities and casually calls her “Sister Olin,” provoking her.
  • Olin Montreal shows practical generosity by offering procurement discounts, while maintaining a stern, impassive manner. She frames her help as repayment for Annan’s gift of a wheelchair to the Old Ancestor.
  • The Old Ancestor is warmly disposed toward Annan and helps connect him to Olin.
  • Sienna watches anxiously for Annan’s return, while Aixue reminds her that the Montreal family belongs to a different, more powerful world.

Character interactions

  • Annan receives congratulations from the Academy’s leaders, teammates, and others at the victory banquet.
  • Alice gives Annan a realistic estimate of the cost of his floating-city plans.
  • Olin and Annan negotiate purchases; her offer saves him a substantial amount, though his familiarity irritates her.
  • Aixue and Sienna’s exchange reveals their sense of distance from the Montreal family.
  • Annan’s dawn debt collection turns the chapter’s celebratory mood into a comic, intimidating confrontation with the students.

Significant themes

  • Ambition versus cost: Annan’s grand plans meet the daunting financial realities of magical technology.
  • Networks and favors: The Old Ancestor’s affection and Olin’s procurement connections give Annan access to resources he could not easily obtain himself.
  • Debt and obligation: Annan’s own business ambitions sit alongside his forceful insistence that others honor their contracts.
  • Social misreadings: Annan’s bluntness and ignorance of etiquette repeatedly clash with more formal expectations.

Ch. 391Choosing a Fief

Key plot points and events

  • Annan finishes collecting the contestants’ contractual payments, leaving only 10,000 gold coins owed by Habair Knights Academy.
  • He skips Freya Holy Academy’s banquet to return to Siltovis, where Headmaster Breichim has arranged for him to choose a fief.
  • Annan asks the family matriarch about possible ways to power a Floating City. She explains that Arcane Cores are only a comparatively cheap substitute for the world’s rarer wonders; Annan accepts that his ambition remains distant.
  • The matriarch reveals a lively childhood side of Olin Montreal, once a girl who charged through flowerbeds with a wooden sword. Annan doubts he can use this information against the stern Knights’ Order commander.
  • Annan persuades the matriarch to teleport him to Solz Magic Academy, avoiding the Department of Magic’s expensive Portal. Her successful spell proves her powers remain intact despite her age and reputation for frailty.
  • Annan asks Breichim for a coastal fief with attractive scenery and nearby resources. The headmaster proposes Gem Bay, a beautiful, remote territory in the Montablinlock Duchy, nominally under the duchy but effectively No Man’s Land.
  • Gem Bay suits Annan’s vision of a new Star-Moon Bay and would give him unusual independence. However, other nobles want it too, and obtaining the Pioneer's Warrant will require a price. Annan pledges loyalty to Solz Magic Academy.

Character developments and interactions

  • Annan shows ambition tempered by patience: he still dreams of a Floating City but recognizes he cannot yet afford one. He is strategic and persuasive, flattering the matriarch to gain both information and a Portal journey.
  • The matriarch proves sharper and more capable than her age suggests. She enjoys reminiscing about Olin and cheerfully performs a long-unused teleportation spell.
  • Olin is presented in contrast to her childhood self: once exuberant and mischievous, she has become a stern commander.
  • Headmaster Breichim has gone to considerable effort to secure Annan’s prospects. His changed appearance—white hair and beard—becomes a source of teasing before he offers Gem Bay.
  • Annan and Breichim share a direct, mutually knowing exchange: the headmaster hints at the cost of securing the territory, and Annan reaffirms that he belongs to Solz.

Significant themes

  • Ambition and patience: Annan’s vision of a Floating City remains a long-term goal, not an immediate possibility.
  • Independence and political maneuvering: Gem Bay’s remoteness and nominal status make it attractive, though rival nobles complicate the claim.
  • Appearance versus reality: The matriarch’s supposed frailty hides magical ability, while Olin’s stern present differs sharply from her playful past.
  • Magic as both convenience and power: Though mages are mocked for using spells to avoid mundane work, magic also enables dramatic feats such as teleportation.

Ch. 392Arcane Core

Key plot points and events

  • Annan asks Dean Breichim to help locate the Elfkind who left the Northern Frontier. The dean explains that the Elven Royal Court has recalled them to Wilhelm, with many now living around Gem Bay. Annan decides not to search for them, expecting the Elf Mentor to find him after his Magic Film is released.
  • Annan returns to the beach, where he teaches Leila to grind lenses and asks Evelyn about Little Spider. The spider has grown but keeps trying to escape Abby’s care—or die—while Abby finds increasingly inventive ways to keep it alive. Annan also notices that Martin has been absent.
  • Martin is shown wandering into a Darkwood despite a warning about a Soul-Sucking Monster. He approaches the creature, inspects its hollow head, and leaves disappointed.
  • Annan and Dean Breichim travel to Gem Bay through a Portal. Annan surveys the attractive, resource-rich land intended to become his fief, though the dean warns that its remoteness, bandits, unruly lords, and foreign races will make it difficult to govern. Annan remains undeterred.
  • Glowing Tree Sprites emerge from the forest and gather cheerfully around Annan. The dean is surprised; Annan guesses his past tree-planting may explain their friendliness.
  • Annan returns to the Imperial Capital and visits the Royal Magic Library to research Arcane Cores. Overwhelmed by the scale of the collection, he gives up after ten minutes and leaves relieved.

Character developments and interactions

  • Annan is practical and ambitious: he is open to competing in another championship, evaluates Gem Bay as a future territory, and pursues research into Arcane Cores—though he quickly abandons the intimidating library.
  • Dean Breichim acts as Annan’s guide, sharing political and geographical information. Their differing magical experience is highlighted: Mr. Swaro has begun learning the rules of Legendary magic, while the dean still casts conventionally.
  • Leila and Faster’s fishing contest ends in a draw, but their friendly rivalry continues.
  • Evelyn affectionately reports on Little Spider’s increasingly dramatic attempts to avoid captivity, while Abby persists in caring for it.
  • Martin’s odd, seemingly fearless behavior around a Soul-Sucking Monster raises questions about his whereabouts and state of mind.

Significant themes

  • Ambition versus hardship: Gem Bay offers wealth and autonomy, but its remoteness and instability pose serious challenges; Annan focuses on its potential.
  • The limits of knowledge and effort: Annan wants to master Arcane Cores but is quickly daunted by the library’s vast resources.
  • Connection with nature: Annan’s apparent rapport with the Tree Sprites suggests that his past actions have earned him an unexpected bond with the natural world.
  • Humor and eccentricity: Little Spider’s stubborn antics, the fishing rivalry, and Martin’s strange encounter provide lighter moments amid the chapter’s larger plans.

Ch. 393Turning Trouble into Money

Key plot points and events

  • Bel Gordon Knights Academy’s captain tries to organize other academies against Solz Magic Academy, accusing Annan of ruining the Lower Hive Contest. Most refuse to join; Tannamurdo Academy’s barbarian is curious, while the others become wary after learning more about Annan.
  • The top-ten Championship Tournament is announced as a ten-day points competition: each academy faces the other nine. Solz’s first match is against Bel Gordon.
  • Ellie, the Armored Girl, visits Annan at the Manor and warns him that Bel Gordon plans to cause trouble at the auction. She also gives him a leaked match schedule that confirms their first matchup.
  • Annan is less concerned with the tournament than with promoting his Magic Films. He attends the auction after arranging for Olin to buy Magic Rings for him at a discount.
  • Hoping to profit from the auction, Annan asks whether he can bid on his own items. When the Auction House refuses, he approaches Knight Kimberly, whose eight items are listed, and negotiates a deal: Annan will help raise the prices in exchange for half of any amount above his bid.

Character developments and interactions

  • Annan remains resourceful and mercenary, turning even the threat of sabotage into a possible business opportunity. He also jokes to Alice about spending time in a magical Library, though studying there was miserable.
  • Ellie demonstrates loyalty and concern for Annan by sharing Bel Gordon’s plans. Her warm greeting contrasts with her formal knightly bearing and confuses Olin, who expected her to be Annan’s enemy.
  • Olin Montreal is initially puzzled by Ellie’s affection for Annan, then agrees to help him obtain Magic Rings.
  • Bel Gordon’s captain tries to rally the other academies but underestimates Annan’s reputation and influence.
  • Knight Kimberly bargains firmly with Annan, but accepts his terms after Annan refuses to settle for a smaller share.

Significant themes

  • Conflict as opportunity: Annan treats threats, competitions, and auctions as chances to make money or promote his work.
  • Reputation and intimidation: Other academies fear Annan’s strength, and Bel Gordon’s plan is shaped by the limits of what they dare do.
  • Loyalty over rivalry: Ellie’s actions show that personal bonds can override the apparent hostility between competing academies.
  • Competing motives: While the academies focus on tournament prestige and revenge, Annan is chiefly interested in profit and publicity.

Ch. 394Imperial Banquet

Plot points and events

  • As the Imperial Championship approaches, Annan and Sir Kimberly profit from an auction. Annan’s bidding appears erratic to Bel Gordon Knights Academy, but he and Kimberly are secretly dividing the proceeds. Annan receives 1,300 Gold Coins.
  • Kimberly explains that top Academies have been receiving invitations from nobles and other influential groups. Annan discovers he has none, likely because the Solz students are staying with the royal Montreal family.
  • An invitation appears in Annan’s carriage from the Wonderful Magic Research Society, offering a dinner with unusual admirers—including an Elf, Ghost, Succubus, Fairy, and Slime princess.
  • Annan asks Olin Montreal for directions. He softens her guarded attitude by comparing her family responsibilities to those of his own older sister, persuading her to consider friendship beyond family duty. Olin later realizes she forgot to discuss an important matter with him.
  • At the Manor, Sienna is caught trying out an empty wheelchair. The Old Ancestor tells her Annan could make her one too, prompting Sienna to read possible meaning into the remark.
  • Olin receives an official invitation for herself and Solz Magic Academy to the imperial banquet. The Montreal family supplies formal clothes and carriages.
  • At the banquet, Annan is approached by nobles and students, including Sylvie, whose nephew lost to him in the Lower Hive Contest. Annan responds warmly—and impulsively—to her declaration that she likes him.

Character developments and interactions

  • Annan continues to show practical cunning and financial success, while becoming more skilled at teasing others. Yet he is flustered when Sienna asks what he thinks of her dress, and his blunt reply to Sylvie shows his impulsive side.
  • Kimberly proves shrewd and tactful: he shares the auction gains without pressuring Annan, and gives him an address before leaving.
  • Olin begins the chapter distant and suspicious, but Annan’s story about his sister’s sense of responsibility softens her. She rejects being called “Sister,” though Annan keeps doing so.
  • Sienna appears increasingly interested in Annan. Her concern with how she looks to him, along with her reaction to the Old Ancestor’s comment, suggests growing feelings.
  • Old Ancestor gently encourages Sienna and speaks approvingly of Annan, while Olin remains focused on the family’s responsibilities.

Significant themes

  • Responsibility and personal freedom: Annan’s words about his sister’s duty resonate with Olin, while the chapter contrasts heavy obligations with the need to relax and enjoy life.
  • Power, reputation, and social influence: Annan’s reputation attracts invitations and attention, but he remains cautious about forming political connections.
  • Growing intimacy and teasing: The wheelchair, Annan’s “Sister” address, and Sienna’s bashfulness create playful hints of closer relationships.
  • Wealth and opportunity: The auction gains and elite invitations show how money and status shape access to powerful circles.

Ch. 395An Argument

Plot points and events

  • At the banquet, Annan flirts with Sylvie, a beautiful woman whose charm seems almost magical. He realizes he never responded to her society’s invitation, but the conversation continues to draw him in.
  • Nearby, Sienna confronts her aunt Olin Montreal for apparently neglecting Annan. Olin denies knowing who Annan is, prompting Sienna to accuse her of being self-absorbed and of failing to understand his feelings.
  • Sienna admits she loves Annan and would be jealous if he became intimate with Olin. Alice tries to defuse the dispute, while Isabel joins in and supports Sienna’s warning that Olin should not hurt him.
  • Annan approaches the arguing women. Sylvie follows and links arms with him, raising the group’s suspicions. Annan insists he has only just met her, but her allure continues to captivate him.
  • As Annan prepares to follow Sylvie, Alice warns him that guards have exposed the money chest he hid under his bed. The news jolts him out of his apparent enchantment, and the group realizes they must act quickly.

Character development and interactions

  • Annan shifts from playful flirtation to apparent infatuation with Sylvie, then regains his composure when Alice gives him an urgent, concrete warning. He also sees the younger women’s rivalry as childish and longs for the company of more mature women.
  • Sienna reveals the depth of her feelings for Annan, confronting Olin out of jealousy and protectiveness. Her sister Aixue’s presence helps her find the courage to challenge her higher-ranking aunt.
  • Olin is startled to learn that Annan likes her, but remains defensive and unwilling to explain her own affairs.
  • Alice acts as the voice of reason: she tries to stop the argument, then recognizes that Annan is behaving strangely and snaps him out of Sylvie’s influence.
  • Sylvie displays polished, deliberate seduction and appears to leave as though she has won Annan’s attention.

Significant themes

  • Seduction and agency: Sylvie’s charm makes Annan feel controlled, raising doubts about whether his attraction is truly his own.
  • Jealousy and unspoken affection: Sienna’s confrontation exposes how strongly she cares for Annan, while Olin is forced to confront the possibility that he once cared for her.
  • Perception and reality: Annan’s shifting awareness—especially his recognition that enchantment can distort judgment—contrasts with the urgency of Alice’s warning.
  • Social hierarchy: Sienna’s lower status makes challenging Olin difficult, but her concern for Annan ultimately overcomes her hesitation.

Ch. 396Sylvie's Identity

Plot points and events

  • After escaping Sylvie, Annan rushes back to Montreal Manor to check that his hidden treasure is safe. Alice and Olin hear how strangely susceptible he felt around Sylvie.
  • Annan recalls the faint perfume near her and realizes it may have been a scent-based Potion. Sienna confirms that the scent affected her too, making her lose control of her emotions.
  • Olin has Sylvie’s supposed organization, the Wonderful Magic Research Society, investigated. Its vice president is detained, but insists Sylvie was a member and provides her address.
  • Sylvie is gone before the Knights can arrest her. Investigators reveal that she is a Sorcerer, a peripheral member of the Shadow Brotherhood, and ultimately affiliated with the Witch Hunt.
  • Olin clears the Society’s vice president, who had no knowledge of Sylvie’s scheme, and orders her released.

Character developments and interactions

  • Annan is shaken by how easily Sylvie manipulated him, though he jokes about his attachment to his treasure. He is wary of the vice president’s recruitment pitch and declines to join her society.
  • Sienna admits Sylvie’s perfume affected her as well and apologizes to Olin.
  • Olin takes charge of the investigation, remains skeptical that the vice president is guilty, and explains that “Wizards” and Sorcerers are historically the same kind of being.
  • The vice president is eager to recruit Annan for his rare power to summon an Elemental Legion, but accepts that he is not interested.
  • Annan, Olin, and their companions share an unspoken agreement to avoid discussing the embarrassing events at the banquet.

Significant themes

  • Deception and hidden identities: Sylvie’s apparent social connections conceal her true allegiance and purpose.
  • Power and vulnerability: Even in a guarded capital, Annan can be manipulated by an undetected Potion.
  • Labels and history: The distinction between Wizards and Sorcerers depends partly on how different peoples have named the same group.
  • Trust and judgment: Olin avoids blaming the Society’s vice president without evidence, while the group’s shared discretion helps them move on.

Ch. 397Section 55: Familiar Faces at the Embassy

Plot points and events

  • On the day before the Championship Tournament’s final round, the ten remaining academies are ordered to stay at the Imperial embassy—possibly for security after the attack on Annan.
  • Annan and his companions arrive last. Other contestants gossip about him: some resent him, some admire him, and others doubt his role in summoning the Elemental Legion.
  • Annan confronts hostile Mages with a pointed reminder that every academy will have to face his team in the final round.
  • He uses his newly acquired Spatial Ring and Magic Rings to show off, then asks Isabel—now working as an embassy server—to introduce him to a wealthy merchant. She suggests her cousin’s Gem Star Jewelry Store, and Annan arranges a visit.
  • Isabel’s cheese bread is so unpleasant that Annan discreetly stores it away, but pretends to like it so Isabel will make more for Old Ancestor. He and Isabel then set off to visit her cousin.

Character developments and interactions

  • Annan is confident and socially adept, managing the hostile contestants without openly escalating matters. He also shows a mischievous, material-minded side through his fascination with his rings and interest in a rich merchant.
  • Isabel is cheerful and eager to help Annan, offering food and an introduction to her cousin. Her enthusiasm leaves Annan unsure whether her persistence is innocent or teasing.
  • Alice remains perceptive and guarded, warning that Witch Hunt may still target Annan and explaining that the contestants’ coldness reflects his status more than personal dislike.
  • Theophilus tries to make friends but is rebuffed. He takes the hostility personally and urges Annan to defeat the other academies.
  • Amy and Alice respond dryly when Annan’s playful use of his rings makes their luggage disappear.

Significant themes

  • Status and prejudice: Contestants react to Annan not only as a rival but as a politically powerful figure, while his academy’s identity draws contempt.
  • Rivalry and looming conflict: The final round’s all-against-all format turns resentment into a practical threat.
  • Social maneuvering: Annan uses charm, diplomacy, and connections to pursue his plans amid the competition.
  • Appearance versus reality: Annan’s polite praise of the terrible cheese bread conceals his true reaction.

Ch. 398A Stunning Entrance

Key plot points and events

  • Imperial Capital is decorated for the Top Ten Championship Tournament. Isabel takes Annan to visit her cousin Franda, whose wealthy family owns the Star of Gems jewelry store.
  • Annan gives Franda a flower and teasingly calls her father his “father-in-law.” Franda is flustered, while Isabel warns him that only a fiancé should say that.
  • Annan meets Franda’s father, Reis, and persuades him to sponsor the tournament. Reis quickly agrees after Annan points out the publicity value of having the prominent Solz team compete under the Star of Gems name.
  • The night before the tournament, Annan tries to get Amy and then Alice to help with something involving taking off clothes and difficulty breathing. Both refuse, leaving the request unexplained.
  • At the packed Circular Colosseum, Annan asks Alice to film the crowd for a future movie, Annan Potter and the Magic Stone.
  • Solz’s first match is against Bel Gordon Knights Academy. Annan heads toward the competitors’ seats wearing a cloak that advertises Star of Gems, startling his teammates and attracting the crowd’s attention.

Character developments and interactions

  • Annan shows social savvy: he learns noble gift-giving etiquette, charms Franda, and turns his tournament fame into a sponsorship deal. He is also audacious and theatrically shameless, using his entrance to advertise the sponsor.
  • Franda is unusually bashful around Annan, blushing at his compliment and apparent romantic teasing. Isabel notices the change and playfully confronts her.
  • Reis proves both warm and decisive as a merchant, recognizing Annan’s proposal as a worthwhile business opportunity.
  • Alice and Amy each reject Annan’s unexplained request. At the tournament, Alice nevertheless helps with his filming plan.
  • Annan’s teammates react to his advertising cloak with disbelief, embarrassment, and amusement.

Significant themes

  • Publicity and commerce: Annan treats the tournament as a marketing platform, and Reis sees how spectacle can translate into profit.
  • Performance and reputation: Annan’s fame draws attention from spectators and bettors, which he deliberately turns to his advantage.
  • Romantic teasing and social etiquette: His flower gift and “father-in-law” remark expose the contrast between his boldness and Franda’s modesty.
  • Showmanship: Annan makes his own entrance into the tournament a spectacle before the competition even begins.

Ch. 399A Spectacular Opening Match

Key plot points and events

  • The Top Ten Championship Tournament opens with Annan Reeves facing Eru Calder of Bel Gordon Knights Academy.
  • Eru’s teammates and instructor urge him to make Annan cast at least two spells—an achievement they would consider a success—because Annan is widely believed to have Legendary potential.
  • Annan summons a Greater Earth Elemental. While Eru fights it with agility, Annan warns that Eru has a better chance of impressing the crowd if he avoids charging him directly.
  • Eru tries to bargain with Annan for a staged defeat. They agree on 700 Gold Coins: Annan will summon four more Greater Elementals, let Eru fight impressively, and praise him afterward.
  • Eru gives a convincing display against all five Elementals, then uses his Rapid Thrust Combat Art to drive off the Water Elementals and surrenders from exhaustion.
  • Annan publicly praises Eru and encourages him to aspire to become a Legendary. The crowd applauds their match as a spectacular start to the tournament.
  • Some spectators, however, criticize Annan’s “Gemstone Star” cloak as hideous.

Character developments

  • Eru Calder begins terrified and intimidated by Annan, but gains confidence once he has a clear, achievable goal. His agility, combat skill, and showmanship earn respect from both the crowd and rival knights.
  • Annan Reeves shows control and generosity: he sees through Eru’s attempt to bargain, but agrees to help him stage a memorable fight. He treats Eru with respect and offers sincere encouragement afterward.
  • Eru’s instructor and teammates reveal their faith in Annan’s reputation, while also trying to reassure Eru and protect his pride.

Significant themes

  • Chivalry and respect: The match challenges Bel Gordon’s poor reputation; Eru and Annan display mutual respect, and even a rival academy captain revises his opinion of them.
  • Ambition and encouragement: Annan reframes Eru’s defeat as a step toward greatness, inspiring him to consider becoming a Legendary.
  • Performance and spectacle: The bout is partly staged, yet Eru’s effort and skill make it entertaining and meaningful to the audience.
  • Reputation versus reality: Bel Gordon’s reputation for lacking chivalry is questioned, while Annan’s celebrated status shapes how others approach him.

Character interactions

  • Eru’s teammates and instructor encourage him, despite his fear of Annan.
  • Annan and Eru negotiate the staged battle during the fight, balancing Annan’s control of the contest with Eru’s desire to look capable.
  • After Eru surrenders, Annan offers him a hand and a hopeful challenge; Eru accepts with gratitude.
  • The crowd applauds the contestants, while spectators in the protected front section reserve their sharpest criticism for Annan’s cloak.

Ch. 400A Second Match Fueled by Potions

Key plot points and events

  • After defeating Eru Calder, Annan is summoned by Ceremonial Affairs officials over his money deals and Star of Gems cloak. They ban him from making further financial agreements with opponents, but let him keep the cloak and agree to pay him 300 gold coins per match for wearing it.
  • Annan conceals his deal with Eru from Vice Dean Boris. The tournament adds an arena-wide Amplification Spell, apparently to prevent Annan from profiting through private arrangements.
  • Annan stops holding back and overwhelms Bel Gordon Knights Academy. Alice takes his place for the final bout, defeating Heller and securing Solz Magic Academy’s first match victory.
  • Rival academies meet secretly to plan against Annan, counting his spell use and hoping to exhaust his magic.
  • In the afternoon match against Ophelia Elf Academy, rangers use magic potions and powerful, guided Magic Arrows to drain Annan. Just as one ranger believes Annan is nearly depleted, Annan drinks a potion himself.

Character developments and interactions

  • Annan remains openly motivated by the need to support his territory, but shows both charm and cunning: he wins over Janice, keeps his deal with Eru secret, and adapts when opponents target his stamina.
  • Janice’s stern attitude softens during her conversation with Annan; the male official is bemused by their rapport.
  • Vice Dean Boris worries about the strength of Annan’s opponents, while Alice calmly offers to take over and proves capable of winning the decisive match.
  • Eru’s defeat earns him praise from his teammates and raises his standing, even though Annan’s subsequent victories make Bel Gordon’s recovery impossible.
  • Ophelia’s rangers coordinate their strategy and use potions to counter Annan, setting up a contest of endurance and resourcefulness.

Significant themes

  • Money and responsibility: Annan’s pursuit of earnings is tied to his obligations as a territorial lord.
  • Rules versus loopholes: Officials try to curb his financial schemes, while Annan and his opponents continue finding ways to gain an advantage.
  • Endurance and adaptation: Both sides use potions and tactics to manage limited magical stamina.
  • Reputation and shifting confidence: Eru’s prestige rises after his performance, while Bel Gordon’s hopes revive as Heller wins—then Solz takes the match.
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