Ch. 421The Shoot

Plot and events

  • Annan receives a letter inviting him to a school of magic, but his aunt and uncle destroy it and flee with him to an island. Hagrid arrives, tells Annan he is a mage, and reveals that Annan’s parents were mages. When Annan’s cousin Greg eats Annan’s gift, Hagrid accidentally transforms him into a pig.
  • The lighthouse scene is revealed to be part of the Annan Potter film. After filming, the cast moves on to other scenes, while the planned Diagon Alley sequence is delayed until Eli Gravel finishes designing it.
  • Filming continues through the Sorting Ceremony and scenes featuring Alice Granger and Martin Weasley. Betty directs closely, repeatedly correcting the actors’ performances in Potions class until the scene works.
  • Annan builds connections for the future Gem Bay: the Cat House is finished, giving Lily’s companions a home and making the Cat-Eye Squad his informants around Siltovis; the Wonder House opens to sell Susan Spinning Machines.
  • A prolonged cold spell leaves Siltovis unusually wintry. After The Mage Tower’s Fall runs for a month, Betar’s Redemption begins screening, ticket prices for the former film are cut in half, and Diagon Alley’s construction is completed. Annan can now begin preparing to reserve an Arcane Core.

Character developments and interactions

  • Annan remains committed to the film despite how long production will take, jokingly considers using magic to replace himself, then decides he has little else to do.
  • Betty’s demanding direction pushes Swaro and Annan to improve their performances. Annan’s inability to look ashamed comes from knowing an intelligent ogre, which briefly disrupts the scene.
  • Sienna asks whether Annan and Evelyn have become romantically involved; Annan says Evelyn was one of his first friends.
  • Annan asks Swaro about Alice’s mother. Swaro responds with a cold look and leaves, hinting at an unresolved personal story.
  • The actors playing Annan’s aunt and uncle are professionals from the Baird Opera House. Annan avoids asking his real relatives to play the villains.

Significant themes

  • Art and discipline: Betty’s exacting standards show how careful direction can elevate a production.
  • Belonging and identity: Annan’s fictional story centers on discovering his magical heritage, while the real Annan builds a community and network around himself.
  • Ambition and preparation: As films and businesses develop, Annan continues laying groundwork for Gem Bay and his next major opportunity.
  • A changing environment: The persistent cold and coastal ice signal a broader shift in Siltovis’s climate.

Ch. 422Return to the Imperial Capital

Key plot points and events

  • Annan’s films continue to succeed: The Mage Tower’s Fall appeals to women, while Betar’s Redemption attracts wealthy viewers with its themes of ideals and freedom. The latest earnings bring his funds to 420,000 Gold Narls.
  • While filming Annan Potter, Annan considers what creature to use in a banquet scene, then prepares to travel to the Imperial Capital to obtain an Arcane Core.
  • Dean Breichim returns with a homemade Sorting Hat. It places Annan in Gryffindor and prompts Breichim to consider renaming Solz Magic Academy’s houses after its former deans.
  • Annan leaves filming in the hands of Vice Dean Boris and Betty, and sets off with Lily. Mr. Swaro takes him through a Portal; Annan suffers severe travel sickness and collapses.
  • Annan encounters a group of Knights, including Olin. When he identifies himself as Annan Montreal, the Knights recognize him as a Champion Sorcerer, and one teasingly assumes Olin is engaged to him.

Character developments and interactions

  • Annan shows practical awareness that powerful inventions and weapons are tools whose effects depend on how people use them. Despite his status and growing wealth, he remains curious and playful, though he tries to maintain a composed public image.
  • Dean Breichim reveals his affection for the Hogwarts-style house qualities and seeks Annan’s approval to rename the Academy’s houses.
  • Mr. Swaro agrees to help Annan travel and unexpectedly smiles, surprising Annan and drawing no explanation from Alice.
  • Alice and Annan discuss the Arcane Core and the role of weapons; she prepares him for the trip, while he leaves her and her father behind.
  • Olin and the Knights meet Annan with curiosity and recognition. Their teasing remark introduces a possible romantic misunderstanding.

Significant themes

  • Technology and human responsibility: The Arcane Core once symbolized civilization but became an instrument of war, illustrating that inventions are shaped by their users.
  • Class and ideals: The contrasting audiences for Annan’s films reflect how privilege influences people’s ability to focus on lofty causes.
  • Fame, money, and status: Annan’s rising success and wealth contrast with his effort to stay grounded and manage his public persona.

Ch. 423Purchases

Key plot points and events

  • Annan reunites with Olin and admits he lied about his surname after arriving through the Portal. He says he has come to see her and reminds her of an old promise, though she does not remember it.
  • Annan reveals he has gathered 382,000 Gold Narls to buy an Arcane Core; he still expects another 18,000 from the Theater. The Old Ancestor recognizes his ambition to become a Sky City’s lord and asks whether he intends to bring the Lower Hive’s people with him. Annan says he does.
  • The Old Ancestor casually pulls a white cat out of the Void, astonishing Annan and reinforcing how extraordinary her magic is. She lets Annan and Olin leave, preferring Lily’s company.
  • Olin takes Annan toward the Theater. Their carriage is missing the Montreal family crest, which Olin says was stolen—and jokes that she plans to punish the thief. Annan does not realize she is teasing him.
  • On the way, they pass another troop of armored knights departing the capital, part of a growing series of military movements. At the Theater, Olin discovers a huge painting of Annan and Evelyn and learns that Annan is famous as “Jack” for his role in the Rat Tide crisis.
  • The chapter ends with the Old Ancestor watching a moving, tragic scene from Annan’s Opera. Emotionally affected, she magically unleashes a Meteor Firestorm on an elite Rat Tide far away on the Northern Frontier.

Character developments and interactions

  • Annan is determined to obtain an Arcane Core and become a Sky City’s lord, with the stated aim of taking the Lower Hive’s people with him. He remains somewhat oblivious to Olin’s jokes and to how widely known he has become.
  • Olin is initially irritated and suspicious, but accompanies Annan. Her banter about the stolen crest hints that she knows—or suspects—he took it. She also discovers how much has happened while she was away.
  • The Old Ancestor shows affection toward Lily and Annan while revealing immense, seemingly effortless power. Her response to the Opera also shows that she is compassionate and willing to act against the Ratfolk.

Significant themes

  • Ambition and responsibility: Annan’s dream of ruling a Sky City is tied to his intention to bring the Lower Hive’s people with him.
  • Power and mystery: The Old Ancestor’s casual magic contrasts with Annan’s limited understanding of legendary figures.
  • Art, fame, and influence: Annan’s Theater production has made him a public figure and reaches even the Old Ancestor, moving her to intervene.
  • Affection and teasing: Olin’s irritation and playful threats mask a familiar, close relationship with Annan.

Ch. 424The Procurement Department's Torment

Key events

  • After watching The Mage Tower’s Fall, Annan and Olin share grilled meat on the street. Annan explains that food and films stir homesick memories, but also remind him that he cannot return to his former life.
  • Olin, whose view of Annan has shifted, accompanies him to the Empire’s Procurement Department to apply for an Arcane Core.
  • Annan is told he needs a High-Grade Supplies Permit. Olin obtains one, but the supply officer makes Annan restart the application process and adds a 10% expedition tax, raising the price from 400,000 to 440,000 Gold Narls.
  • Olin intervenes and secures the Arcane Core at the original price. The officer admits that influential people dislike Annan’s recent prominence and that members of the royal family are exempt from the tax.
  • Annan receives proof of purchase, pays 400,000 Gold Narls at the warehouse, and is told the core will be delivered within a day.

Character developments and interactions

  • Annan’s nostalgia surfaces, though he masks it with humor and a practical focus on getting the Arcane Core—and advancing his plans to reach the Floating City.
  • Olin begins to see Annan as more than “the other lords,” but her unfamiliarity with bureaucratic favoritism contrasts with Annan’s suspicion and experience. She ultimately uses her royal status to help him.
  • Annan and Olin tease one another, while Olin’s direct confrontation with the supply officer reveals her willingness to act when she recognizes injustice.

Significant themes

  • Homesickness and irreversibility: Annan’s memories offer comfort while underscoring that he cannot go back.
  • Bureaucracy and corruption: The Procurement Department’s rigid procedures conceal selective obstruction and privilege.
  • Power and inequality: Annan’s fame does not protect him from political targeting, while Olin’s royal status waives a tax imposed on ordinary buyers.

Ch. 425Section 83: Return to the Lower Hive

Key plot points

  • Annan acquires a low-grade Arcane Core for 400,000 Gold Narls, intending to use it to rebuild his territory at Gem Bay. Olin explains that the Core can lift a castle or village but warns Annan not to touch it, since it could cause Void corruption.
  • Olin declines to accompany Annan to the Lower Hive and becomes noticeably distant. Annan leaves her, arranging delivery of the Core and inviting Isabel to take part in a film project.
  • Annan returns to the Lower Hive with a hundred Large Elementals for protection. He visits Stray Dog, who refuses to leave his settled life behind, then meets the Hive’s “important people,” who offer him five hundred enslaved laborers.
  • Annan asks the rulers to find an ascetic connected to Olin Montreal, stressing her family name.
  • He tells the laborers they may leave freely, go to the surface, or join his territory as citizens. Many depart; more than three hundred choose to stay. Annan appoints Veronica, a young man given a woman’s name by his father, as their acting captain.
  • As the group travels through the Ash Layer toward Little People Town, some laborers slip away. Annan lets them go, treating the choice to remain as a test of resolve. He reaches the town with the others after a month and a half away.

Character developments and interactions

  • Annan is ambitious and increasingly confident, but his immense resources and power contrast with his earlier frugality. He offers the laborers a genuine choice, though his harsh judgment of those who leave shows a stern, pragmatic side.
  • Olin keeps her distance because she fears Annan may come to resemble a troubling figure she once saw. Her cold farewell leaves their relationship strained and unresolved.
  • Stray Dog is established in the Lower Hive, with work and two wives, and sees no reason to return to the surface. His choice highlights how different a good life can look in the depths.
  • Veronica eagerly seeks Annan’s approval and takes charge of the laborers, but does so by intimidating them.
  • The Lower Hive’s rulers treat Annan with deference because of his status and his connections to powerful families.

Significant themes

  • Freedom and responsibility: Annan offers the laborers freedom and citizenship, but their choices determine who travels with him.
  • Power and inequality: The Arcane Core’s staggering cost, Annan’s armed escort, and the rulers’ deference reveal the vast imbalance between elites and the people of the Lower Hive.
  • Belonging and opportunity: Stray Dog finds a life in the depths, while the laborers must decide whether to risk joining Annan’s new territory.
  • Trust and fear: Olin’s withdrawal and Annan’s intimidating power complicate the loyalty and relationships around him.

Ch. 426Preparations Complete

Key plot points and events

  • In the Lower Hive, Annan visits the children’s guardian, “Mother,” whose strength is fading. She tells him not to come to her world, then dissolves into ash.
  • Annan promises to take the children to the surface. Cathy, their former “king,” asks if she can call him Father; he refuses, though she continues to claim him as her father.
  • Annan gathers more than three hundred enslaved laborers and hundreds of children and young people, then brings them through a Portal to Siltovis.
  • Merchants organize shelter, baths, medicine, clothing, and food for the refugees. The merchants wonder whether Annan intends to establish a new territory.
  • The Old Ancestor explains that Mother came from another world inside the meteorite that became Montreal Mountain. The meteorite’s miasma was largely contained, but the Lower Hive remains a slow source of Corruption.

Character developments and interactions

  • Annan acts on his promise to protect the Lower Hive’s people, bringing both children and older refugees to safety. He grieves Mother’s death and asks how the Hive’s corruption began, but accepts that some problems cannot yet be solved.
  • Cathy is resilient and protective: she stands by Annan without crying, helps organize the children, and gives up wanting to be king after learning the cost of rule. She introduces herself and playfully asserts her new status as Annan’s daughter.
  • Mother is revealed as an otherworldly being who nevertheless devoted herself to sheltering the children until her strength ran out.
  • The merchants respond practically and compassionately, caring for the refugees while adapting to the scale of the rescue.
  • The Old Ancestor comforts Annan and offers both historical knowledge and a measured philosophy about living with darkness.

Significant themes

  • Protection and hope: Children represent the future, and Annan’s rescue gives people trapped underground a chance at new lives.
  • The cost of power: Cathy rejects kingship once she understands that it would mean war, death, and orphaned children.
  • Compassion across difference: Mother’s care for the children is remarkable even though she came from another world.
  • Living with imperfection: The Old Ancestor cautions that darkness cannot always be eliminated; people must sometimes endure it while seeking better ways forward.

Ch. 427Section 85: New Year Gifts

Key plot points and events

  • Annan returns to the Montreal Manor late at night and finds Olin with Old Ancestor and Lily. After caring for the sleeping Lily and Old Ancestor, he says he will stay one more day to prepare New Year gifts.
  • In the Imperial Capital, Annan plans gifts for friends and family: an apple-pie restaurant for Aunt Susan’s family, a perfect lair for Illymoyas, and a possible position as Vice Lord for Olmedo. He chooses jewelry for several women in his life, including Idelia, Lady Deepwinter, Elf Mentor, Maria, Olin, and Illymoyas.
  • Merchant Reis gives Annan generous access to his jewelry collection, hoping to secure future business—especially another Magic Film. Annan recognizes that gifts from merchants often carry expectations.
  • On the way out of the city, a young Montreal woman questions why Annan is using a family carriage. Annan explains he is buying gifts for Old Ancestor and Olin; she says she will verify his story with Olin.
  • Back at the Manor, Annan asks Old Ancestor what Olin likes. Old Ancestor agrees to help, but asks him not to reveal where he learned the answer.
  • Annan returns to the capital to shop for Olin’s gift himself. When Sylvie confronts him through one of her doubles, he simply gives her an apple pie and wishes her a happy New Year.

Character developments and interactions

  • Annan shows affection through thoughtful, personally chosen gifts. He wants to make the preparations himself, especially for Olin, while also turning gift-giving into practical help for his friends.
  • Olin displays unspoken warmth toward Annan after seeing his genuine care for Old Ancestor, though Annan does not notice her softer tone.
  • Old Ancestor enjoys Annan’s company and helps him figure out Olin’s preferences. Lily echoes Annan’s words, adding a playful note to the scene.
  • Reis treats Annan generously, but their exchange highlights the commercial motives behind apparent gifts and favors.
  • The young Montreal woman approaches Annan with suspicion and a trace of family arrogance, contrasting with Olin and Old Ancestor.
  • Sylvie attempts to intimidate Annan, but his cheerful, disarming gift leaves her momentarily speechless.

Significant themes

  • Gift-giving as affection: A gift matters because of the thought and effort behind it, not just its price.
  • Generosity and reciprocity: Annan’s gifts are heartfelt, while Reis’s generosity is tied to hopes for future business.
  • Belonging and family: Annan treats many people as sisters and family, while the suspicious Montreal relative shows that shared blood does not guarantee shared warmth.
  • Kindness amid conflict: Annan answers suspicion and hostility with practical help and unexpected goodwill.

Ch. 428Old Ancestor's Gift

Key plot points and events

  • Annan waits at the Manor for Olin, dressed to resemble her deceased older cousin. Olin initially draws her sword, but stops when Annan explains that Old Ancestor prompted the surprise.
  • Olin tells Annan how her cousin died saving her in the Lower Hive. He had urged her not to seek revenge, arguing that society—not the Underhive Dwellers—was responsible for the Lower Hive’s existence. His words inspired her to become a Knight.
  • Annan admits he cannot replace her cousin, but offers his own judgment of the man: he was noble because he tried to protect others. Olin accepts that sentiment and tells Annan, “You’re you.”
  • Annan and Olin make a painting of Olin with her brother’s memory in mind, then begin a secret project together. Olin takes two days away from the Knights’ Order to help.
  • Annan brings in Tina, an Illusionist, to help Olin recreate the magic of Old Ancestor’s younger years. They make a Magic Stone showing Olin, in a crimson Mage Robe, defeating a Black Dragon with fire.
  • Old Ancestor is delighted by the gift, which lets her revisit her past. She hints that she may help Annan with his plans for the coming special year.

Character developments

  • Olin faces the difference between remembering her cousin and trying to recreate him. She acknowledges that Annan cannot replace him and affirms Annan’s individual identity. She also reconnects with a youthful version of herself through the Mage Robe and magical recording.
  • Annan learns more about the loss that shaped Olin and responds with empathy rather than pretending to fill her cousin’s place. He turns that understanding into a thoughtful gift for Old Ancestor.
  • Old Ancestor receives a tangible reminder of her younger self and appears willing to support Annan’s future efforts.
  • The Deputy Commander is revealed to have feelings for Olin and reacts with jealousy toward Annan, though Olin’s account suggests their relationship is rooted in childhood loyalty and protection.

Significant themes

  • Grief and memory: Olin’s cousin is gone, but his ideals remain central to her life.
  • Identity and acceptance: Annan’s transformation may evoke the past, but Olin insists that he is himself, not a substitute.
  • Responsibility and justice: Olin’s cousin rejected revenge, seeing the Lower Hive’s existence as a social failure rather than blaming its inhabitants.
  • Art as remembrance: The painting and Magic Stone preserve loved ones and past selves without claiming to bring them back.
  • Chosen bonds and loyalty: Olin’s history of protecting Cici echoes the care she shows those close to her now.

Character interactions

  • Annan gives Olin space to tell her story and offers a respectful tribute to her cousin; Olin responds with gratitude and clear affection for Annan as his own person.
  • Olin and Annan collaborate on the gift, while Tina provides the illusion work needed to capture Olin’s magical performance.
  • The Deputy Commander’s jealousy creates a brief comic interruption, contrasting with the trust and cooperation between Olin and Annan.
  • Old Ancestor receives the finished Magic Stone from Annan and Olin, visibly moved by its depiction of her younger self.

Ch. 429Everyone's Gifts

Key plot points and events

  • A prisoner, Princess Sails, is interrogated about her claim that the Rikaner royal family betrayed humanity by letting Ratfolk and Demons attack from opposite directions. She refuses to change her story and remains loyal to her principles.
  • Annan sends Sails a New Year’s Apple Pie. Despite her hunger, she receives it with the dignity and manners of a princess and thanks him.
  • Annan also sends gifts and messages to several people:
    • Khaelberos, whom he calls “Little Bat,” gets an Apple Pie and a request to visit the grave Annan made for Teacher Mel—or, failing that, to kill the Ratfolk around Star-Moon Bay. Khaelberos recognizes the sender, eats the pie, and decides to investigate.
    • Lady Deepwinter receives a snow-bear cloak and an invitation to Annan’s new territory at Gem Bay. She responds by ordering a generous gift and a chest of gemstones sent there.
    • Maria, amid a Ratfolk raid, receives food made by Aunt Susan and a plea not to kill anyone. She says Annan is her friend and warns her Ratfolk “little brother” to stay away from him.
    • A barefoot nun receives an Apple Pie, reassurance that the children are safe, and an invitation to visit Annan’s territory, where he offers to build a church. She turns south toward it.

Character developments and interactions

  • Annan remains offstage but connects the chapter’s separated characters through thoughtful gifts and personal notes. His messages reveal compassion, humor, resentment toward Agawar, and concern for both allies and vulnerable children.
  • Sails demonstrates endurance and retains her identity and dignity despite captivity and starvation. Her gratitude shows the emotional importance of Annan’s kindness.
  • Khaelberos shifts from suspicion to action: Annan’s gift and request prompt him to leave his secluded experiments.
  • Lady Deepwinter responds warmly to Annan’s invitation, using her resources to prepare a substantial return gift.
  • Maria is shown as a powerful figure among the Ratfolk, while her exchange with her subordinate reveals a protective, personal connection to Annan.
  • The nun accepts Annan’s reassurance and invitation, changing her course toward his new territory.

Significant themes

  • Kindness across distance: Small gifts offer comfort and renew bonds amid war, captivity, and isolation.
  • Honor and compassion: Sails’s refusal to betray her account and Annan’s concern for others contrast with the brutality surrounding them.
  • Hope and rebuilding: Annan’s new territory represents a possible refuge and future for the children and his friends.
  • The persistence of personal ties: Despite political divisions and danger, trust and affection continue to shape the characters’ choices.

Ch. 430Placing the Arcane Core

Plot points and events

  • At the start of Year 1000, a cavalry escort from the Tartun Empire reaches Gem Bay with Annan’s Arcane Core. Local rebels ambush them, but the knights defeat them brutally.
  • Back at the Theater, Annan’s New Year meet-and-greet revives interest in The Mage Tower’s Fall. Vice Dean Boris struggles to keep his fans from crowding him, while Sienna urges him to visit her mother. Annan agrees to go after his trip to Gem Bay.
  • Annan and Dean Breichim arrive at the bay and learn what happened. The captured rebel leader, the Lord of Watchhold, claims Gem Bay belongs to the Montablinlock Duchy and objects to Annan’s occupation under the Old King’s Contract. Annan dismisses the rebels’ challenge to the Tartun Empire and asks whether he can keep the Lord as a prisoner; the Knight Captain says the Empire has no need of captives.
  • The knights hand over the Arcane Core, and Annan signs for it. He places it on the gravel beach, where its limited range can support a small settlement. Because the ground is unstable, he props up its Mountain Copper base with gravel. He sends Elementals to guard the Core and clean the battlefield, then calls his companions to see it.
  • Leila arrives excited to see the sea, but ignores Annan’s attempt to show her the Core.

Character developments and interactions

  • Annan is gaining both fame and wealth, but remains focused on using the Arcane Core to establish a settlement for the homeless. He also shows practical judgment—and some impatience—as he plans the site and eagerly awaits his friends’ reaction.
  • Boris is protective of Annan amid the crowds; Sienna expresses her affection and tries to arrange a visit to her mother.
  • Breichim accompanies Annan to Gem Bay, questions the rebels, then leaves to visit a friend.
  • The Knight Captain is pleased by Annan’s “gift,” later revealed to be the rebel ambush he helped defeat. He courteously completes the Core’s delivery.
  • Leila is enthusiastic about the beach, but her excitement clashes with Annan’s desire to show off the Core.

Significant themes

  • Building amid hardship: Annan wants to begin developing a home for displaced people even in winter, while the Core’s limited range and the need for costly Mountain Copper constrain his plans.
  • Power and territorial conflict: The rebels’ attack exposes the political dispute over Gem Bay and the risks of establishing a new territory.
  • Fame versus purpose: Annan’s growing popularity brings money and attention, but his central concern remains settlement-building.
  • Grand ambitions, practical beginnings: The future Floating City is envisioned on a grand scale, but its first step is a Core balanced on gravel.

Ch. 431Gemstone City

Key plot points and events

  • Annan opens the Portal to Gem Bay and brings a group of familiar companions and former residents from Forest Town to begin settling the new territory.
  • More than ten thousand people had followed Annan to Shelter Harbor Town; about five thousand remain. Olmedo has preserved the town and its people, including over eight hundred nobles and wealthy merchants.
  • Olmedo says roughly a thousand of the remaining residents are Professionals and offers them to Annan as a loyal force. Annan considers how they might contribute to the new settlement.
  • Annan learns that Michael and Francois have gone to work as mercenaries, the old Northern Frontier families have dispersed, and the Reeves family’s guardian has departed.
  • He outlines plans for the territory: make Golden Beach a tourist destination, build a seaport on the eastern shore, and explore the western mountains for minerals. He also considers how to attract Dwarves and Druids.
  • Annan proposes naming the new territory Gemstone City. When Eli Gravel offers to build a City Lord’s Mansion, Annan instead prioritizes a Dragon’s Nest.

Character developments

  • Annan shows growing ambition as a city-builder and practical leader, balancing grand plans with immediate needs. He also playfully asks Olmedo if he can take her surname, signaling affection and a desire for family connection.
  • Olmedo remains protective and loyal, but her grief and pessimism surface when she doubts whether people trust her as town chief. She refuses Annan’s request, though she continues advising him.
  • Idelia quietly supports Olmedo and helps Annan understand her feelings.
  • The arriving residents—including Faster, Leila, and others—show their willingness to leave the old settlement and help establish a new home.

Significant themes

  • Rebuilding and community: The migration to Gem Bay marks the beginning of a new settlement built from the remnants of disrupted communities.
  • Trust and belonging: Annan’s followers’ loyalty, Olmedo’s concern over recognition, and Annan’s offer to share her surname all reflect the importance of personal bonds.
  • Practical leadership: Annan weighs labor, resources, and infrastructure while planning for the city’s future.
  • Hope amid loss: The old Northern Frontier order has collapsed, but its people and skills can contribute to a new beginning.

Character interactions

  • Annan trades teasing remarks with the crowd about his sudden wealth, while Olmedo connects it to the Magic Stones he requested from Claudia.
  • Annan catches Leila before she can touch the dangerous Arcane Core, then invites the others through the Portal.
  • Olmedo voices her sadness that residents trust Annan more than her; Idelia signals Annan to respond carefully, and he reassures Olmedo by naming her Deputy City Lord.
  • Annan and Olmedo share a tender exchange about family when he asks to take her surname.
  • The group jokes over possible city names before Annan settles on Gemstone City, then redirects Eli’s enthusiasm from a mansion to a Dragon’s Nest.

Ch. 432Annan and Illymoyas's Gifts

Key plot points and events

  • Annan learns that Eli Gravel has planned a Blue Dragon Lair beside Gemstone City’s City Lord’s Mansion. Wanting it to feel special rather than plain, Annan decides to build it from crystal, which alchemists can produce.
  • Annan insists the costly project is a gift for Illymoyas, one of his earliest and most helpful friends, though others suspect a more personal motive. He and Eli design a vast crystal cavern, reinforced with Mountain Copper.
  • In the desert, Illymoyas gathers her gemstones to bring Annan money. Her parents initially object to her taking her treasure, but her father gives her and Annan ten thousand Gold Coins—while warning her not to let a human cheat a Blue Dragon.
  • When the crystal Lair is finished, Annan presents it to Illymoyas as a belated New Year’s gift. She responds by giving him about twenty thousand Gold Coins. Annan suggests displaying her gemstones in the crystal roof, but Illymoyas reveals she has exchanged them all for Gold Coins.

Character developments and interactions

  • Annan shows how much he values Illymoyas through the extravagant gift, while trying to frame the expense as a practical investment. He is also surprised by the scale of her return gift.
  • Illymoyas demonstrates loyalty and generosity by bringing Annan her treasure. Her confidence in lending him money—and her father’s support—suggests she is growing more independent.
  • Eli Gravel turns Annan’s idea into a practical architectural plan, including space for Illymoyas’s dragon relatives and friends.
  • Illymoyas’s parents are protective but ultimately supportive. Her father distrusts humans and warns against being cheated, while her mother warmly acknowledges that their daughter has grown up.
  • Olmedo questions Annan’s unusually lavish spending and hints at possible romantic implications, which he hurriedly denies.

Significant themes

  • Friendship and reciprocity: Annan and Illymoyas express their affection through gifts and financial support.
  • Trust across differences: A human and a dragon build a close relationship despite their distinct customs and their families’ suspicions.
  • Treasure and value: Gemstones, crystal, and Gold Coins serve both as material wealth and as tokens of care; the pair repeatedly convert one form of value into another.
  • Growing up and independence: Illymoyas’s journey with her treasure marks a step toward making her own choices, even as her parents remain protective.

Ch. 433The Magic Film Is Finished

Key plot points and events

  • Annan and Illymoyas realize they have spent their money on one another’s projects. Illymoyas retrieves her gems from the merchant who bought them cheaply, using Dragon Breath to force him to comply, but also returns the money he paid. Annan later returns her parents’ gold with 500 coins in interest.
  • Gemstone City continues to develop: construction begins on the City Lord’s Mansion, a blacksmith shop, and a spinning mill. Logging and exploration uncover a copper vein and a limestone quarry. Annan’s ambitions have grown from founding a seaside town to eyeing the Floating City in Wilhelm.
  • To discourage spying and manage departures from Shelter Harbor Town, Annan keeps suspicious returnees there with work and stations fifty Large Elementals to patrol.
  • Annan visits his three surviving captives, including Watchhold’s lord, and offers to release him in exchange for helping Annan take control of Watchhold.
  • At Watchhold, the lord announces that nobles and merchants can buy their freedom, while commoners must work for Annan to avoid death. Annan releases the lord after collecting ransoms and takes the townspeople to Gemstone City. He warns the lord and the Mad Dog duke not to provoke him again.
  • Annan returns to Siltovis with Della, after Dean Breichim assures him that bringing her will not bring punishment. He leaves Little Spider behind because the City Lord’s Mansion is unfinished.
  • Annan changes into his school robes just in time for the announcement that he, Alice, and Martin have won Gryffindor 170 points and the Academy Cup. After two months, filming Annan Potter and the Magic Stone is complete.

Character developments

  • Annan becomes more ambitious and politically assertive: he expands Gemstone City, takes in Watchhold’s commoners, and uses ransom and threats to consolidate power. He also recognizes that laws depend on who enforces them.
  • Illymoyas shows both force and fairness: she uses violence to recover her gems but ensures the merchant gets his money back. Annan’s repayment and interest signal his effort to win her family over.
  • Watchhold’s lord has been broken by captivity and agrees to Annan’s terms, prioritizing the nobles’ safety.
  • Della chooses to accompany Annan to Siltovis despite the Foreign Races Edict; Dean Breichim’s reassurance makes the trip possible.

Significant themes

  • Power and law: Rules are not absolute; their practical force depends on who has authority to enforce them.
  • Class and social obligation: Watchhold’s lord protects the nobles while leaving commoners to Annan, exposing the upper class’s self-interest.
  • Building and ambition: Annan’s territorial expansion shifts from mere settlement toward larger political goals.
  • Justice and moral ambiguity: Illymoyas’s coercion is tempered by returning the merchant’s payment, while Annan’s “mercy” toward Watchhold serves his own expansion.

Character interactions

  • Annan and Illymoyas respond to their financial predicament by recovering and returning one another’s resources, with Annan adding interest to build goodwill with her family.
  • Annan confronts Watchhold’s lord, secures his cooperation, and makes him deliver terms to his own people.
  • Olmedo advises Annan about Shelter Harbor’s vulnerabilities and limits who may relocate.
  • Della asks to travel with Annan; Dean Breichim clarifies that the edict will not be enforced against him for bringing her.

Ch. 434Buying a Ship

Key plot points and events

  • After Annan Potter and the Magic Stone becomes popular across Siltovis, readers praise its magical world and say it lets them dream of becoming mages. Annan’s success inspires theater owners to copy his format, though their films are inferior.
  • Annan and the theater owners disagree over ticket prices and profits. Since theaters elsewhere demand a large share of earnings, Annan plans to build his own venues in other City-States.
  • Sienna asks whether Annan deliberately put deeper meaning into his work. He says audiences create meaning themselves, comparing it to how people experience the sea differently. She tries to invite him along, but he misunderstands and says he will visit her aunt. Annan is also disappointed that Isabel could not attend.
  • At Siltovis’s port, Annan intends to rent a cargo ship. Merchant Zoe Picard persuades him to buy the Mondaleo, a famous three-masted ship, for 2,500 Gold Coins.
  • Zoe’s assistant then reveals that the Mondaleo is old and rundown, its crew elderly, and newer ships are better. She offers Annan a larger five-masted vessel instead. Annan gives her a protective token in case she gets into trouble.
  • The assistant is secretly involved in a plot: she tells an unseen contact that she has sold Annan a cursed ship and expects its curse and spirits to claim his soul if he stays aboard late at night.

Character developments and interactions

  • Annan remains modest about his artistic influence and treats Sienna’s praise as something shaped by the audience. He is practical in business, but also considerate: he worries that the assistant could be punished and gives her a token of protection.
  • Sienna admires Annan’s work and longs to become a mage, despite her low magical affinity. Her conversation with Annan reveals both her affection for him and the distance between what she means and what he understands.
  • Zoe Picard appears to offer a favorable deal but leaves the handover to her assistant, having misrepresented the ship’s condition.
  • The assistant initially seems drawn to Annan, but her private conversation reveals that her closeness is part of a dangerous scheme.
  • Della accompanies Annan but remains silent during the exchange at the port.

Significant themes

  • Meaning and interpretation: Audiences find personal significance in stories beyond what an artist consciously intended.
  • Art and commerce: Annan’s success brings imitation, disputes over profits, and plans to control distribution.
  • Dreams and aspiration: His film gives even those with little magical talent a chance to imagine a different future.
  • Trust and deception: Annan’s kindness toward the assistant contrasts sharply with the concealed danger surrounding the ship.

Ch. 435The Erotic History of Queen Isha

Plot points and events

  • Annan confronts ship dealer Zoe Picard about an earlier lie, uses his knowledge of a story to expose him, and negotiates the five-masted Inneson down to 3,500 gold coins. He quietly thanks Zoe’s assistant, Kiara, for helping him; she later tears up his note, angry at the kindness.
  • Annan equips the ship for Gemstone City’s needs: he sends sailors to buy seeds in Siltovis and leaves fifty Water Elementals aboard for protection.
  • In town, Annan and Della are lured into a screening of The Erotic History of Queen Isha. Disappointed by its rough production and lack of the promised erotic scenes, Annan has Della recover their ticket money from a disgruntled viewer.
  • Back at the academy, Ingrid reports that Gemstone City’s cement is not selling. Annan recognizes that the city depends too heavily on Magic Film income and begins considering other markets.
  • Remembering the workers he saw at Siltovis’s harbor, Annan sends Faster there to investigate what sailors and dockworkers wear—apparently spotting a possible business opportunity. Leila volunteers to go too, but Annan tells her the harbor water is poor for fishing, explaining why she caught nothing there.
  • The chapter ends after Annan shares dinner with his family, sensing that he has forgotten something.

Character developments and interactions

  • Annan shows resourcefulness and authority in bargaining with Zoe, while also taking responsibility for Kiara’s involvement. Kiara’s furious reaction complicates the apparent gratitude between them.
  • Annan’s taste for polished entertainment is clear: he judges the local film amateurish and sees it as no rival to his planned Annan Potter and the Magic Stone.
  • Ingrid acts as Annan’s trusted administrator, bringing him practical concerns about the city’s finances.
  • Annan directs Faster toward a new task despite his reluctance, while treating Leila more gently and reassuring her about her failed fishing trip.

Significant themes

  • City-building and diversification: Annan prioritizes agriculture, security, and new commercial opportunities, while recognizing the risk of relying on a single source of income.
  • Enterprise and uneven development: Gemstone City’s plans meet the realities of a region where warfare—and thus demand for construction materials—is limited.
  • Culture and commerce: The contrast between the crude local film and Annan’s ambitions highlights his confidence in imported technology and more polished entertainment.
  • Kindness and misunderstanding: Annan’s attempt to protect and thank Kiara is met with anger rather than appreciation.

Ch. 436The New Holy Hall Meeting

Key plot points and events

  • At Waters Manor, Lady Jemany tells Aixue she will be transferred from Siltovis Magic Academy to Solz Magic Academy, arguing that Siltovis will soon lose its standing. Aixue objects because her friends are at Siltovis; Sienna also opposes the move, warning it could damage the Waters family’s reputation. Jemany changes the subject to an expected guest who did not arrive, then unexpectedly asks Sienna to take her to the academy the next day.
  • Annan dreams—or otherwise enters—the Holy Hall for a meeting. He has advanced to the fifth row from the back, further from Hamis VI. The High Kings announce that they will send troops to fight the Rat Plague and Demon Tide. Leaders such as Annan are asked to provide supplies and passage. The meeting ends quickly after vague mention of merit and rewards.
  • Back in Gemstone City, Annan wonders what those rewards will be and finds a logbook entry about Count Ulmit, who returned to the Violet Kingdom’s Old Lands to rebuild after its destruction. Thinking the ruined kingdom may still hold valuable treasures, Annan considers an expedition.
  • Ingrid explains that “Gold Diggers” already scavenge ruined lands and advises Annan to work with Ulmit, whose local knowledge would be more useful. Annan delegates contacting him to Ingrid, then struggles with paperwork, investigates his Magic Mirror, and finally goes to sleep.

Character developments and interactions

  • Sienna finds the courage to challenge her mother’s decision, helped by Aixue’s objection and Annan’s example. Her confidence surprises Lady Jemany, who agrees to visit the academy.
  • Lady Jemany remains firm but shows an unexpected willingness to hear Sienna out.
  • Annan continues rising in the Holy Hall hierarchy but recognizes that becoming powerful enough to protect others may bring responsibilities he does not yet want. He also favors bold, imaginative ventures over routine administration.
  • Hamis VI reacts resentfully to Annan’s rapid advancement, while the High Kings keep their distance and provide few details.
  • Ingrid acts as Annan’s practical adviser, correcting his assumptions and steering him toward cooperation with Count Ulmit. Their exchange also shows her familiarity with his habits and his comfort relying on her.

Significant themes

  • Status and responsibility: Annan’s advancement brings prestige but may also mean a heavier duty to protect others.
  • Family authority and reputation: The sisters’ disagreement with Jemany highlights the tension between parental control, personal loyalties, and the family’s public standing.
  • Rebuilding after catastrophe: The planned campaign and Ulmit’s return to the Violet Kingdom show different responses to widespread destruction.
  • Practical knowledge versus ambition: Annan’s interest in treasure hunting is tempered by Ingrid’s reminder that local expertise is more valuable than opportunism.

Ch. 437Fast Pants

Key plot points and events

  • Annan wakes in Gemstone City and jokes with Olmedo, who advises him that the Waters Family’s sudden change in attitude likely has a reason—and that Annan has the advantage.
  • Annan hears that Sienna’s mother has come to see him, but misses her. Sienna goes looking for her and nearly slips on a wet patch in the corridor.
  • At the port, Annan finds Faster, who has been gathering information. Faster would rather stay there and pursue fishing, believing a fishing rod may lead to his next advancement.
  • Annan asks Faster to find out where ships’ sails are made. At the textile factory, Annan finds discarded sailcloth, buys it, and brings it back to Gemstone City.
  • With the women workers’ help, he has the canvas sewn into sturdy work pants. The workers test them and recognize their durability.
  • Annan names the new garments Fast Pants, crediting Faster, though the workers argue they should be called Annan Pants.

Character developments and interactions

  • Annan is busy overseeing Gemstone City’s growth and pursuing practical inventions, while remaining playful and somewhat forgetful. He turns discarded materials into a useful product and sees its strategic value beyond profit.
  • Olmedo acts as Annan’s pragmatic adviser, teasing him but offering a useful reading of the Waters Family’s motives.
  • Faster has grown attached to fishing and chooses to remain at the port. Despite his self-dramatizing manner, he quickly supplies Annan with the information he needs.
  • The women workers move from confusion about Annan’s unusual request to recognizing the pants’ usefulness; they also challenge his choice of name.
  • Sienna is concerned about her mother’s visit and shows affection toward Annan, while Annan’s absence causes him to miss the meeting.

Significant themes

  • Practical innovation: A simple idea—turning discarded sailcloth into work pants—could improve everyday life.
  • Industrial and social change: The pants, like Annan’s earlier spinning machine, may have lasting effects on labor and clothing.
  • Commerce as influence: Annan hopes cheap clothing will draw sailors and workers to Gemstone City’s fleet and ports along the Obiris Strait.
  • Credit and collaboration: The disagreement over the pants’ name highlights the contributions of both Annan and the people around him.

Ch. 438Section 95: First Voyage

Key plot points

  • Annan decides to join New Origin One’s voyage to the Violet Oldlands after Ingrid argues that its abandoned wealth could be claimed by others—and that the approaching Expeditionary Army may create an opportunity. He may also meet Count Ulmit or Maria there.
  • Before leaving, Annan returns to Siltovis to collect clothes, visits the Cat House, and brings Lily and the shy white cat aboard. He asks Ingrid to oversee farmland preparations in case he is away until March; she reminds him she has handled such work before.
  • New Origin One sails west through the Obiris Strait, then north. Powered by ten Greater Water Elementals, it is faster than ordinary ships.
  • Annan’s initial excitement at being at sea gives way to boredom. He passes the week reading, playing cards, and meditating. The quiet routine clears his mind, and he feels closer to becoming an Elite Level Sorcerer.
  • The ship reaches the site where the McKennan Ratfolk first landed.

Character developments and interactions

  • Annan shows more willingness to pursue opportunities in person, though he expects his role to be limited to negotiations and perhaps treasure-hunting. His time at sea also brings calm and renewed focus.
  • Ingrid acts as both advisor and practical manager, urging Annan to go and taking responsibility for the farmland.
  • Mr. Swaro unexpectedly offers to send Annan to the Violet Oldlands himself, but Annan chooses to travel with the fleet.
  • Lily is sociable and beloved by the crew; she carries fish to a Water Elemental to have the bones removed. The white cat, nicknamed “Silly Cat,” remains timid and attached only to Annan.
  • Annan’s playful “King of the World” shout is met with stifled laughter from somewhere nearby, though the source remains unclear.

Significant themes

  • Opportunity and ownership: Annan and Ingrid see the Oldlands’ abandoned treasures as a chance to build wealth before surviving nobles reclaim them.
  • Leadership and delegation: Annan pursues the voyage while entrusting local responsibilities to Ingrid.
  • Adaptation and reflection: The sea journey shifts from novelty to routine, ultimately giving Annan mental clarity and renewed confidence in his magical progress.

Ch. 439Taking Over the Violet Kingdom's Legacy

Key plot points

  • After the Rat Tide devastates the Violet Oldlands, Annan’s ship, New Origin One, reaches the coast and finds Count Ulmit living with survivors on a makeshift floating platform offshore.
  • Ulmit explains that the Ratfolk repeatedly destroyed his camps; walls could not protect them, and only a little over a hundred people remain. Annan offers to make his shipping route a source of supplies, provided Ulmit can pay.
  • Annan raises the matter of the Violet Kingdom’s hidden legacy. Ulmit initially refuses to hand over the kingdom’s property, but Annan persuades him that cooperation is better than letting Ratfolk or treasure hunters claim it. They agree that Ulmit will receive eight shares out of ten, since he has the maps and knowledge while Annan can provide people to recover the treasure.
  • Ulmit later asks Annan to obtain an Arcane Core for him. Annan declines to sell his valuable purchase entitlement cheaply, but offers to connect Ulmit with a seller.
  • That night, Annan’s Meditation produces an unusually turbulent Mana Vortex. He feels mentally clearer afterward but still cannot use magic beyond the Summoning Spell. A mysterious white cat appears and paws at his head.

Character developments and interactions

  • Annan shows practical leadership: he offers Ulmit a supply connection, negotiates access to the legacy, and protects the value of his Arcane Core entitlement.
  • Count Ulmit, worn down by loss and scarcity, moves from loyalty-driven resistance to a calculated alliance. His knowledge and maps give him leverage, and he negotiates confidently.
  • Farias, Ulmit’s Chief Mage, greets Annan warmly and backs Annan’s argument that the legacy should be secured before others take it.
  • Annan and Ulmit’s reunion is affectionate and relieved; both are survivors glad to find the other alive. Their friendly bond persists even as they bargain.
  • The white cat’s attraction to Annan’s changed state hints that his unusual Meditation may have consequences beyond simple mental clarity.

Significant themes

  • Survival and devastation: The Rat Tide leaves communities ruined, exposing the limits of walls and conventional defenses.
  • Pragmatic loyalty: Preserving a kingdom’s legacy may require sharing it with allies rather than clinging to it until enemies take it.
  • Cooperation and bargaining: Annan and Ulmit combine complementary strengths—Ulmit’s local knowledge and Annan’s resources and manpower.
  • Change and mystery: Annan’s altered Mana Vortex signals possible magical or personal development, though its meaning remains unclear.

Ch. 440Section 97: The First Pot of Gold

Chapter 97: “The First Pot of Gold”

Key plot points and events

  • With his original goal achieved, Annan chooses to remain in the Violet Oldlands to prospect for treasure and hunt more Ratfolk. He persuades Count Ulmit to make Sorlen Heights their first destination.
  • Annan assembles a formidable expedition: a hundred veteran Musketeers, led by Femi, supported by Earth, Water, Wind, and Fire Elementals. Their distinct abilities provide firepower, water, scouting, and warmth.
  • Chief Mage Farias confirms that Ulmit will give Annan three shares of the inheritance. Annan admits the story he used to convince Ulmit to travel was invented.
  • En route, the Musketeers demonstrate the power of their Magic Muskets by defeating a large Ratfolk group. Ulmit, impressed and desperate for resources, tries to buy a thousand weapons. Annan negotiates a price of ten Gold Coins each, with payment due when they find the inheritance.
  • On the third day, the expedition discovers two young survivors, the Joan Sisters, hiding in a town. They have survived by eating Ratfolk. The party also finds over two thousand Gold Coins and other valuables—the expedition’s first major treasure.
  • When Ulmit suggests taking the older sister for her ability to bear children, Annan shuts him down and says he will bring both girls back to Gemstone City.

Character developments and interactions

  • Annan shows growing confidence as a commander, treating his mixed force as an “Expeditionary Army.” He is practical in negotiations but protective toward the vulnerable, especially the sisters.
  • Count Ulmit moves from doubting Annan’s strength to recognizing the value of his troops and weapons. His urgency reflects the scarcity of survivors and Professionals in the Oldlands.
  • Farias acts as a discreet intermediary between the brothers and reassures Ulmit about Annan’s capabilities.
  • The Musketeers, seasoned Ratfolk killers, prove effective against overwhelming numbers and regain enthusiasm through combat.
  • The Joan Sisters are frightened and traumatized but accept Annan’s help after being offered food and safety.

Significant themes

  • Survival and rebuilding: The tiny number of survivors underscores how thoroughly the Rat Tide devastated the Kingdom.
  • Technology and power: Magic Muskets let ordinary soldiers rival magical combatants, making them a potential foundation for Annan’s influence.
  • Pragmatism versus compassion: The group’s expedition is driven by treasure and resources, but Annan’s response to the sisters contrasts sharply with Ulmit’s utilitarian attitude.
  • Leadership and trust: Annan’s strength and judgment gradually earn Ulmit’s confidence, while their bargain ties their interests together.
Show
Page 22 of 97