Ch. 481The Deer Halfling

Key plot points and events

  • The Treefolk Druid confronts the Bark Elf, accusing him of abandoning the true path of nature. The Bark Elf insists humans betrayed the forest and refuses to change course.
  • While the Druids argue, Annan gives Gema sunflower seeds. He also meets a Deer Halfling Druid, who questions him about Gema’s account and watches him with playful curiosity.
  • Annan explains that he has not harmed the forest and presents a World Tree Leaf as evidence of his connection to the elves. A lie-detection spell confirms he did not steal it and that an elven envoy gave it to him.
  • Annan warns that the Mad Dog Duke is manipulating the Druid Avengers, hoping they will attack Free City so he can exploit the resulting conflict. At the Treefolk Druid’s request, Annan opens a portal and brings more Nature Druids, including Dade, to face the Avengers.
  • The Deer Halfling exposes Annan’s evasions with a lie-detection spell. Annan eventually admits he had hoped to summon powerful allies if the Druids threatened Michael.
  • As the two Druid groups prepare for a possible clash, Annan urges the Avengers to look around Free City before deciding to attack, noting that Gema must have a reason for defending it.

Character developments and interactions

  • Annan remains resourceful and humorous, using evidence, diplomacy, and strategic bluffing to defuse the confrontation. His concern for Michael becomes clear when he admits he was prepared to summon powerful reinforcements.
  • The Bark Elf is driven by grief and resentment over past human betrayal. His argument with the Treefolk Druid reveals that their former bond has been damaged by his commitment to revenge.
  • The Treefolk Druid tries to persuade his old acquaintance that protecting nature need not mean seeking vengeance, and works to prevent the Avengers from escalating the conflict.
  • The Deer Halfling is calm, perceptive, and mischievous. She tests Annan’s honesty, teases him about Gema, and helps uncover his real intentions.
  • Gema vouches for Annan as a good person who plants trees. Her simple defense carries weight with the Druids, though she remains cheerfully focused on eating seeds.
  • Michael questions Annan’s assumption that the Druids knew him as Annan Potter and reacts warily when Annan admits he had considered summoning backup.

Significant themes

  • Competing interpretations of nature: The Treefolk Druid argues that life, death, and renewal are all part of nature, while the Bark Elf treats vengeance against humans as necessary protection.
  • Trust and deception: Annan’s explanations are repeatedly tested, and the discussion highlights the difference between protecting someone and misleading them.
  • Cycles of conflict and manipulation: The Duke’s plan shows how resentment can be exploited to provoke violence between groups.
  • Good faith and reputation: Gema’s testimony and Annan’s evidence offer the Druids reasons to reconsider their assumptions about him and Free City.

Ch. 482Conquer Them with Free City

Key plot points and events

  • Treebeard brings a group of Druid Avengers to Annan’s Free City so they can see the place that persuaded him to leave the Druids. Annan recounts his people’s flight from the Northern Frontier and the founding of their new settlement.
  • The Avengers question Annan’s use of skeletons as field workers. He argues that, stripped of deathly magic, they serve life by tending crops, and challenges the Druids’ belief that their definition of “nature” makes his practices wrong.
  • Annan acknowledges the Avengers’ grief and desire for revenge after the Ratfolk destroyed their home, but warns that revenge is distancing them from the nature they seek to defend.
  • The city’s diverse residents provide a living demonstration of coexistence: the Avengers see Orcs living freely, a Dwarf and Goblin working together, Elves and Centaurs, and Blue Dragons overhead. Annan also shows them vast stretches of newly planted saplings.
  • By the end of the visit, the Avengers begin to reconsider Annan and Treebeard’s vision of a city where different peoples can live together.

Character developments and interactions

  • Annan presents himself as a thoughtful advocate for Free City, using persuasion and the city’s everyday life to challenge the Avengers’ assumptions. He admits that revenge can make its pursuers resemble those they hate.
  • Treebeard acts as Annan’s ally and guide, encouraging the Avengers to judge Free City for themselves.
  • The bark-skinned Elf, openly hostile to Annan’s treatment of the undead, struggles to refute his reasoning and later sends the Orc Druid to speak with the Old Orc.
  • The Druid Avengers move from suspicion toward cautious openness as they witness different races living and working together.
  • The Deer Halfling watches Annan with knowing amusement, while Annan’s exchanges with Dole and Copperbeard show how ordinary cooperation in Free City unsettles the Druids’ expectations.

Significant themes

  • Nature and its interpretation: Annan argues that human survival and cultivation can be part of nature’s laws, not necessarily violations of them.
  • Grief, revenge, and identity: Vengeance may begin as a response to destruction but can erode the values and identity of those pursuing it.
  • Coexistence and reconciliation: Free City’s mixed community offers concrete evidence that old racial enmities need not be permanent.
  • Actions over arguments: Annan’s strongest case is not only his rhetoric but the functioning, diverse society the Avengers see for themselves.

Ch. 483Section 140: This Is Dawn

Key plot points

  • Annan waits outside as the Druid Avengers help Treebeard’s group restore a sapling field, using nature magic to grow the young trees into a forest.
  • He hopes the Druids will at least abandon their plans for revenge against Free City—and perhaps eventually join it.
  • Annan and the Orc Druid trade jokes about Ratfolk hunting. The Orc Druid boasts of killing enemies with his tree-root club; Michael joins in with questions.
  • The Avengers announce they intend to leave. Their leader, Yolanta, recites a poem about their history of vengeance and their return to the forest. Annan interprets its closing image of dawn as a sign that vengeance may be over.
  • Treebeard urges the group to rest somewhere safe. Serana’s plea persuades Yolanta to stay, and Annan arranges a banquet in the Druids’ honor.
  • The banquet is entirely plant-based, but Annan quietly offers the Orc Druid meat from something harmful to nature. The Orc eagerly accepts.

Character developments and interactions

  • Annan shows patience and strategic warmth: he does not take the Orc Druid’s earlier rudeness personally, thanks the Druids for their work, and tries to welcome them rather than pressure them.
  • The Orc Druid’s blunt, proud manner creates comic exchanges with Annan and Michael, while revealing his hatred of Ratfolk.
  • Treebeard and the other Druids watch their former companions with mixed feelings, suggesting unresolved grief or division.
  • Yolanta remains reluctant to stay, but Serana’s quiet request carries great weight. Annan recognizes Serana’s gentleness and is unaware that she was the key to the Avengers’ change of heart.
  • The Avengers appear less hostile toward Annan’s sister Idelia, whose gentle presence resembles Serana’s.

Significant themes

  • Revenge versus renewal: The poem marks a possible turning point from vengeance back toward peaceful life in the forest.
  • Reconciliation through respect: Annan seeks to change the Druids’ view of Free City through hospitality and shared work, not force.
  • Nature and community: The forest’s rapid growth shows the Druids’ power, while Annan imagines how that power might help sustain Free City.
  • Different forms of influence: Serana’s quiet empathy succeeds where argument alone might not, underscoring the importance of compassion and connection.

Ch. 484At Least One of Them Had to Stay

Key plot points and events

  • At a banquet hosted by Idelia, Ingrid observes the guests’ habits while Michael and an Orc Druid bond over an argument about the best way to crack a Ratfolk skull.
  • Annan invents a story about a murdered old man who planted a forest to defend the Druids’ work. Gema repeats it, and Treebeard takes it as true; Serana, however, seems unconvinced.
  • Annan challenges Yolanta and the Druid Avengers to do more than punish those who harm nature. He argues that Free City is restoring Gem Bay’s wilderness and that even Skeletons can help protect nature. Yolanta maintains that Annan is not an enemy, and they toast to nature.
  • The Druids watch Betar’s Redemption during the all-night banquet. Before dawn, the Druid Avengers leave, transforming into birds.
  • Annan tries to persuade Treebeard to keep the Nature Druids in Free City, pointing to their agricultural expertise and the newly sprouting improved wheat. Treebeard says the city can thrive without them.
  • Annan offers Dade a position as Minister of Agriculture. Treebeard supports her staying if she chooses, telling her he sees a new path for Druids. Dade is overwhelmed but encouraged.

Character developments and interactions

  • Annan uses storytelling, moral argument, and personal appeals to win the Druids’ respect and keep some of them in the city. He is willing to lie to make a point, but his sincerity about Free City’s need for the Nature Druids is clear.
  • Yolanta remains committed to the Druid Avengers’ principles but acknowledges that Annan is not their enemy.
  • Treebeard refuses to stay himself, yet recognizes Dade’s potential and gives her permission to choose her own path.
  • Dade grows from a shy former skeptic of humans into a possible leader in Free City’s agricultural development.
  • Serana shows interest in Annan and appears able to see through his invented story.
  • Michael and the Orc Druid establish an unexpectedly friendly rapport through their mock argument.

Significant themes

  • Nature through restoration, not only punishment: Annan argues that protecting nature also means rebuilding ecosystems and welcoming unlikely caretakers.
  • Choice and new paths: Treebeard’s confidence in Dade suggests that Druids need not all follow the same tradition or remain in the forest.
  • Trust and persuasion: Annan’s fabricated tale helps open a difficult conversation, while his efforts to retain the Druids reveal how much he depends on their skills.
  • Friendship amid disagreement: The Druid Avengers leave without becoming allies, but their exchange ends in mutual respect.

Ch. 485The Floating City Was Just a Lie

Key plot points and events

  • The Mad Dog Duke, Gilles, concludes that Annan’s supposed Floating City is a bluff and decides to cause trouble for Free City while considering whether to recruit Annan.
  • Free City faces a water shortage after losing its Greater Water Elementals. Wells are impractical because of the city’s coastal location, and the nearest stream is several miles away. Annan asks Dade for advice and plans to learn what might persuade the Water Elementals to return.
  • Annan goes to the Tavern to look for a Witch with a white cat, hoping she might be Silly Cat. The Witch has a different cat, and Annan directs her to the local theater to learn who he is.
  • At Watchhold, the Knight Captain proposes testing Free City’s defenses. The Lord of Watchhold sarcastically leaves the task to him. Three days later, the captain reports that he killed farmers and burned crops, while Free City’s militia stayed behind a low wall. Gilles takes this as proof that Annan’s Floating City is fictitious.

Character developments and interactions

  • Annan responds to the water crisis practically, but also shows his habit of personally investigating problems. He searches for Silly Cat, speaks with residents, and continues working to build ties with the Druids and Water Elementals.
  • Dade and Ingrid support the city’s development: Ingrid advises that negotiating with the Water Elementals may be easier than diverting the stream, while Dade serves as a link between Free City and the Druids.
  • Gilles is volatile and cruel, yet increasingly confident in his judgment. He mistakes Free City’s apparent restraint during the raid for weakness and treats his own people brutally.
  • The Lord of Watchhold openly resents Gilles’s authority and mocks the Knight Captain’s loyalty, but still sends him to carry out the dangerous test.
  • Lily echoes a patron’s vulgar story about a Witch’s cooking, prompting Annan to correct her.

Significant themes

  • Appearance versus reality: Gilles interprets the absence of a visible Floating City and Free City’s defensive response as evidence that Annan is bluffing.
  • Practical governance and diplomacy: Annan faces ordinary civic problems—especially water—and seeks cooperation rather than relying solely on force.
  • Cruelty and abuse of power: Gilles’s violence contrasts with Annan’s concern for residents and the city’s stability.

Ch. 486The Pantheon

Key plot points and events

  • Free City begins constructing a cathedral. Unemployed worker Lef is hired, promoted to team leader because he can read blueprints, and learns the building will be a Pantheon containing statues of every god. Workers lay the foundations, though construction is slow without Earth Elementals.
  • The workers are paid for their labor. Some refuse their wages as an expression of faith, but Lef accepts, reasoning that serving Lord Annan is important too. Someone suggests Annan should have a place in the Pantheon.
  • Annan hears that merchants are bringing supplies because they expect Grand Duke Gilles—the “Mad Dog”—to attack Free City. Annan dismisses their attempt to profit from the crisis.
  • The Mercenary Guild establishes itself in Free City, and a Master-level company accepts a commission to clear threats outside the walls. Annan asks Ingrid to seek mercenaries willing to remain in the city and to arrange for the company to meet Dean Breichim, apparently to prevent trouble involving Lilith.
  • After Ingrid catches Annan pretending to study an upside-down book, Lily visits him and mentions that “Silly Cat” is outside. Annan spots a witch lingering near the City Lord’s Mansion.

Character developments and interactions

  • Lef gains status and confidence through his blueprint-reading skills. Though only moderately devout in the Goddess of Wealth, he values both religious service and his loyalty to Annan. He refuses neighbor Jimmy’s offer to trade assignments.
  • Annan remains irreverent and practical: he rejects the idea of becoming the “God of Magic Films,” manages preparations for a possible attack, and hides his lack of attention to studying with absurd jokes. He shows concern for Lilith by arranging a meeting between the mercenaries and her dean.
  • Ingrid serves as Annan’s capable aide, briefing him on city affairs and gently puncturing his pretenses. Their familiar, teasing exchanges show her comfort with him.
  • Lily casually reconnects Annan to the events outside, leading him to notice the witch.

Significant themes

  • Faith and civic loyalty: The Pantheon honors all gods, while Free City’s people also place Annan and the city above religious concerns.
  • Building a community: Construction, wages, trade, and the Mercenary Guild show Free City developing from a small settlement into a functioning city.
  • Pragmatism amid danger: Annan prepares for possible conflict while refusing to reward merchants who exploit fear.
  • Humor and uncertainty: Annan’s jokes and mock-serious excuses contrast with the growing threat of Gilles and the unexplained witch outside.

Ch. 487A Bunch of Bastards

Plot points and events

  • The notorious Rem Mercenary Company, led by Commander Machiavelli and Deputy Commander Armando, arrives in Free City. They kill villagers and present 73 severed heads as supposed enemy kills, demanding extra payment beyond their contract.
  • Annan refuses to pay. The company then keeps to the contract’s narrow terms, guarding the outskirts while Mad Dog Duke’s scouts and agents find other ways to infiltrate the city. Later, suspected pirates raid merchant ships, but the ships’ Magic Cannons drive them off.
  • On the company’s next visit to the City Lord’s Mansion, Armando grabs Head Maid Abby. Ingrid then reports that a nearby village has been massacred, and a survivor confirms what the Mercenaries did.
  • Annan confronts the company. When Armando orders an attack, Epic Mage Mr. Swaro incapacitates the Mercenaries with a Weakness Spell and Mage Hands. Annan has them taken to the Dungeon, arguing that their massacre voided their contract. Machiavelli’s claim to noble status does not save him.
  • Annan realizes that refusing the earlier payment may have prevented the surrounding villages from being targeted.

Character developments and interactions

  • Annan moves from wary restraint to decisive action once the massacre is exposed. He rejects the Mercenaries’ contractual excuses and prioritizes justice for the villagers.
  • Machiavelli and Armando reveal the company’s greed, cruelty, and arrogance: they exploit contract loopholes, test whether they can extort more money, and try to fight their way out when exposed.
  • Idelia shows unusual, unmistakable disgust at the company’s crimes. Ingrid brings the crucial report, while Abby is briefly assaulted by Armando.
  • Mr. Swaro, whose strong sense of justice matches Annan’s, swiftly overpowers the Mercenaries and leaves their punishment to the city.

Significant themes

  • Justice versus technicalities: Annan argues that murder voids the Mercenaries’ contract, rejecting their attempt to hide behind its wording.
  • The cost of corruption and brutality: The company treats villagers’ deaths as a way to claim a bounty, exposing the human consequences of mercenary greed.
  • Unexpected consequences: Annan’s reluctance to pay, initially motivated by caution, inadvertently saves nearby villagers from further slaughter.

Ch. 488Compensation

Key events

  • Annan learns that his hired Rem Mercenary Company killed dozens of villagers before the Mad Dog Duke’s men caused comparatively limited damage. He accepts responsibility for helping the survivors and moves them to Free City, where they receive food, clean clothes, baths, and housing.
  • To protect other settlements, Annan orders all three villages in Gem Bay evacuated to the city.
  • The Mercenary Guild confirms the massacre. Annan orders the mercenaries hanged, arguing that those who disregard life do not deserve to keep theirs. Ingrid organizes the executions.
  • As Annan’s conflict with the Mad Dog Duke intensifies, neighboring powers watch but mostly avoid helping. Towns that owe Annan money use the blockade as an excuse not to pay, while Keating envoys openly mock his chances.
  • Girardi, nominal Grand Duke of Montablinlock and the Mad Dog Duke’s younger brother, arrives with a ship of weapons and armor. Annan says he needs people more than supplies. Girardi offers to send his remaining subjects if Annan helps him resist his brother.

Character developments and interactions

  • Annan takes responsibility for the villagers’ welfare, despite Ingrid’s warning that they may blame him for the mercenaries’ crimes. Their fear troubles him, but he conceals his distress; seeing them fed and the children laughing finally lifts his spirits. He also shows mercy toward suffering prisoners, though he believes justice still requires their execution.
  • Ingrid guides Annan through the political and emotional risks of the situation, then supports his decision and handles the practical arrangements.
  • Femi accompanies Annan to the village and accepts his criticism that his presence is frightening the survivors.
  • Della enjoys torturing the captured mercenaries, while Annan avoids seeing them because their suffering might awaken his sympathy.
  • Girardi presents himself as an ally, but his offer prompts Annan to question how much territory and influence he actually retains.

Significant themes

  • Responsibility and unintended consequences: Annan’s leniency toward local villagers left them vulnerable to violence by forces hired in his name.
  • Justice versus mercy: Annan’s compassion for suffering does not prevent him from demanding severe punishment for those who killed innocents.
  • Fear and recovery: The survivors’ terror gives way, at least briefly, to relief as they are cared for and begin settling in Free City.
  • Political opportunism and isolation: Rivals and creditors exploit Annan’s vulnerable position, while potential allies hesitate to commit.
  • The human cost of power: The looming feud is measured not only in armies and titles, but in displaced families and threatened communities.

Ch. 489The True Heir

Key plot points and events

  • Girardi reveals that his grand claims to territory are hollow: his ship is his last possession, and he has lost his money and guards. He insists, however, that he remains the rightful heir to the Montablinlock Duchy. If the Mad Dog Duke is overthrown, Girardi could become Grand Duke and a useful ally.
  • Alice arrives and explains that Girardi once sought her father’s support by proposing to her—despite never having met Mr. Swaro. She has come to check on Annan, and he tells her that Gemstone City has been renamed Free City after envoys recognized its status.
  • Annan describes the Rem Mercenary Company’s crimes and his plan to hold a public trial. Alice approves. At noon, the eighteen mercenaries are sentenced and hanged before the gathered residents and village survivors.
  • Girardi regards the execution as a waste of valuable fighters, but Annan sees an opportunity: helping Girardi could both punish the Mad Dog Duke and earn the future Grand Duke’s support.
  • At the Mad Dog Duke’s castle, the Duke celebrates the mercenaries’ deaths as a chance to attack Free City. A knight volunteers to lead the assault, but the gray-robed mage advises sending militia first to test the city’s defenses, wary that Annan may still have dangerous abilities.

Character developments and interactions

  • Girardi shifts from boastful claims to admitting his desperation, then clings to his hereditary title as his remaining source of power. His earlier proposal to Alice also reveals poor judgment.
  • Annan balances justice and strategy: he supports the public execution while recognizing that aiding Girardi could serve Free City’s interests. He also makes clear he does not aspire to become Grand Duke.
  • Alice shows concern for Annan and supports his handling of the mercenaries. Her calm presence contrasts with Girardi’s awkwardness and the Duke’s cruelty.
  • The Mad Dog Duke treats peasants as expendable and is eager to crush Free City. His mage, Mr. Dahl, acts more cautiously, while the knight captain eagerly backs the Duke’s aggression.

Significant themes

  • Justice and political calculation: The executions affirm Free City’s authority, but they also carry strategic consequences.
  • Legitimacy and power: Girardi’s claim rests on inheritance, while the Duke’s rule depends on force; the Empire’s indifference leaves the dispute to be settled locally.
  • The value of human life: Annan’s public judgment stands against the Duke’s contempt for ordinary people.
  • Caution versus recklessness: The Duke favors an immediate attack, while his mage urges reconnaissance and recognizes Annan as a potential threat.

Ch. 490New Client

Chapter summary

Key plot points and events

  • Annan and Grand Duke Girardi sign an alliance between Free City and the Montablinlock Duchy. The Contract is formally empowered when the Apprentice Devil Brudona witnesses it and adds a clause claiming the soul of anyone who breaks it.
  • Brudona initially resists being treated as Annan’s agent, but Annan persuades her by appealing to the prestige of contracting with powerful leaders—and hints that her uncle might take the opportunity if she refuses.
  • On the night the alliance takes effect, a raven brings Gema’s warning: towns on the Astra Tundra are mobilizing under the Mad Dog Duke, suggesting an imminent attack.
  • Annan begins preparing Free City’s defenses. He recruits mercenaries and trains more Musketeers, while calling on the city’s Foreign Races and other allies to join the effort. He avoids relying on ordinary residents as combatants, despite their unusual ability to fight.
  • At a meeting in the City Lord’s Mansion, the group discusses how to stop the tens of thousands of Militia being driven ahead of the Mad Dog Duke. A wall cannot be completed in time. Annan also presses Copperbeard about a delayed task involving the Fire Elemental Elder and Mountain Copper.

Character developments and interactions

  • Annan shows his diplomatic skill and pragmatism: he secures the alliance, persuades Brudona to participate, and quickly shifts to preparing for war. He also demonstrates concern for civilians by resisting the idea of sending Free City’s residents into battle.
  • Girardi eagerly signs the Contract without checking for loopholes. He is uneasy about Brudona’s involvement but pleased that the alliance is now in force. Annan’s description of him as an heir with little else to recommend him is also played for humor.
  • Brudona is proud and reluctant to be used, but is tempted by the chance to make a high-profile deal. She accepts the role of witness and insists on the soul-for-breach clause.
  • The Foreign Races and Free City’s allies respond to Annan’s call, including Della, the Old Orc, Wood, the Dwarves Copperbeard and Gravelstone, and Druid Dade. Their participation underscores the city’s growing solidarity.
  • Copperbeard misunderstands the intended use of Mountain Copper, assuming it was for the Earth Elemental, and then jokingly asks whether he should engrave a declaration of love on it.

Significant themes

  • Alliance and trust: The Contract is presented as a basis for cooperation, though its supernatural enforcement introduces a darker, transactional edge.
  • Leadership and responsibility: Annan prepares for conflict while trying to spare civilians from being used as expendable troops.
  • Unity amid danger: Free City’s diverse residents and allies rally together against a common threat.
  • Humor alongside looming conflict: Devilish bargaining and Copperbeard’s confusion provide comic relief as war approaches.

Ch. 491"Militia"

Key plot points

  • Annan rejects violent proposals to crush the approaching militia and instead plans to persuade them to surrender, seeing the conscripts as a potential source of much-needed residents.
  • The Elf Mentor warns him that the Elves in the forest have spotted the approaching force. They will not intervene, though Annan hopes to thank them and invites the Mentor to visit.
  • Free City prepares for the attack: skeletons are assigned to watch the northern approach, Magic Cannons are mounted on merchant ships, and a third Musketeer Corps is assembled, though its thousand recruits are only part-time trainees.
  • Several influential allies quietly commit themselves to Free City. Dean Breichim stays to teach, while Mr. Swaro’s presence through Alice suggests he will help if the city faces a true crisis.
  • Girardi, initially anxious about the approaching army, is given administrative work by Ingrid. The responsibility exhausts him but also helps him sleep for the first time in months.
  • In mid-April, the Duke’s column reaches the outskirts of Watchhold. Ingrid reveals the shocking truth: the Duke has forced not just soldiers but the region’s entire civilian population—men, women, children, and the elderly—to march north.
  • The chapter ends with a little girl, exhausted and frightened, asking Uncle Como whether she may tell him her last wishes.

Character developments and interactions

  • Annan shows restraint and pragmatism, preferring surrender and settlement over mass slaughter. He also tries to cultivate goodwill with the forest Elves.
  • Ingrid is a capable organizer who gives Girardi work, but her disgust at the Duke’s actions exposes how grave the crisis is.
  • Girardi begins moving from helpless observer toward useful participant, finding purpose in administrative duties.
  • Breichim and Swaro demonstrate loyalty through their actions rather than declarations.
  • The Elf Mentor and Annan exchange information and courtesies, while her refusal makes clear that the forest Elves will not risk involvement.
  • The child’s conversation with Como conveys the civilians’ terror and the human cost of the Duke’s campaign.

Significant themes

  • Pragmatism versus brutality: Annan’s preference for surrender contrasts with proposals to use fear and violence.
  • The cost of war on civilians: The Duke’s forced march turns ordinary people into victims, revealing the cruelty behind his military advance.
  • Community and commitment: Free City’s residents and allies prepare in their own ways, often without fanfare.
  • Fear and resilience: Having survived the Rat Tide, Free City’s people remain focused on building their home, even as danger approaches.

Ch. 492The People Here

Key plot points and events

  • Exhausted by the journey across the Astra Tundra, little Nia tries to distribute her seventy copper coins and belongings among her relatives. When told several are already dead, she revises her will. She says she likes the tundra and wants to stay there, so a man carries her onward.
  • News of the deaths among the displaced civilians reaches Free City. The Mad Dog Duke blames Annan for the disaster, and several nobles back him, but Olmedo believes his accusations will not carry far in the Tartun Empire.
  • Annan has secretly been preparing a Magic Film for the refugees. When Idelia and the others discover he is missing, Evelyn admits he went to make it, and they watch the recording.
  • In the film, Annan addresses the starving refugees directly, condemns the Duke’s treatment of them, and presents Free City as their new home. Former refugees describe how Annan’s city gave them safety, work, food, and education.

Character developments and interactions

  • Nia’s matter-of-fact generosity and longing to rest reveal how completely hardship has exhausted her. The unnamed man responds with unexpected tenderness, carrying her while she holds on to him as if he were her father.
  • Annan acts without telling his advisers, apparently to spare them worry, and uses the Magic Film to reach the refugees. His message presents him as both their supposed “enemy” and their potential protector.
  • Idelia, Ingrid, and the others worry about Annan’s disappearance. Evelyn initially acts timid, then explains what he has done; the group recognizes the value of his familiar tactic, adapted for this crisis.
  • The former refugees in the film give personal testimony to Annan’s impact, showing how people from very different backgrounds have rebuilt their lives in Free City.

Significant themes

  • Compassion amid suffering: Nia and the man find a fragile connection, while Annan tries to offer the refugees practical hope.
  • Hope and belonging: The film contrasts the refugees’ past deprivation with their present safety, work, and community.
  • Political blame and power: The Duke’s accusations and noble support create a political struggle, but the human cost of his actions is the chapter’s central concern.
  • Leadership through action: Annan’s unannounced effort shows his instinct to respond directly to civilian suffering, even as his secrecy worries those close to him.

Ch. 493I'm with My Family

Key plot points and events

  • Evelyn and a black-haired boy use magical images and speeches to show oppressed commoners the Free City’s homes, food, fields, port, and defenses. They urge the refugees to run there and not look back.
  • The Mad Dog Duke’s soldiers try to stop the broadcasts, but a dragon kills the pursuing mages. Later, bread is dropped into the camp; the soldiers cannot recover it, and the refugees eat it.
  • The Duke discovers that nearly all the commoners have eaten the bread. He has a girl’s stomach cut open to prove she ate it, then orders reprisals. His mage adviser warns against attacking everyone, so the Duke has several elderly people hanged instead.
  • The next day, the refugees approach the Free City’s Wheat Fields. Although the Knights order them to stop, some begin to flee toward the city’s defenders.
  • One man runs with a little girl named Nia. He reaches the welcoming cavalry, but realizes an arrow killed her; she died clinging to him and her rag doll.

Character developments and interactions

  • The Mad Dog Duke reveals his rule as openly sadistic and possessive: he punishes hunger and disobedience, while his adviser, Mr. Dahl, is the sole voice restraining him. The Duke nevertheless becomes curious about the battlefield and considers disguising himself as an archer.
  • The refugees shift from numbness and despair toward hope, encouraged by the broadcasts, the bread, and the sight of the Free City. Their decision to run marks a first act of resistance.
  • The running man and Nia share a brief, poignant moment of courage. Asked whether she fears death, Nia answers, “I’m with my family”; the man’s joy at reaching safety is immediately shattered by her death.
  • Granny Mailin quietly mourns the hanged elders, asking one to visit her in a dream so she can find peace.

Significant themes

  • Hope as resistance: Images, promises, and food inspire people to risk escape despite brutal threats.
  • Tyranny and dehumanization: The Duke treats his subjects as property and uses public violence to enforce obedience.
  • The cost of freedom: The refugees’ escape offers the possibility of a better life, but reaching it demands sacrifice.
  • Family, loyalty, and grief: Nia’s final words and her grip on the man and her doll give the chapter’s flight toward safety a deeply personal cost.

Ch. 494Different Choices

Plot and events

  • Locran carries the gravely wounded Nia from the battlefield until a Musketeer takes her to a Mage. The Mage heals her, and Locran calls her “family.” He then spots Annan among the wounded camp.
  • Annan’s forces protect civilians fleeing the Mad Dog Duke’s attack. The Duke’s cavalry feints a charge but withdraws without engaging. By day’s end, Free City has taken in hundreds of refugees, though dozens of Knights have died.
  • Back at Watchhold, the Duke asks about the boy who was with a girl he killed. He gives the boy a dagger and orders him to join the refugees the next day and stab Annan, hoping to make Annan despair at being betrayed by someone he saved.
  • The boy, also named Loran, declares loyalty to the Duke. Lord Loran recruits other desperate “wretches” with promises of food and a chance to become Knights, then sends them toward Annan with crude weapons.
  • Alone, the boy Loran breaks down in tears despite his determination to escape his life as a wretch.

Character developments and interactions

  • Locran is overwhelmed by Nia’s apparent death but clings to her after the Mage saves her, revealing their close, familial bond.
  • Annan insists that the Mages are not the enemy, reflecting a more humane view of their role than those who treat them as weapons.
  • The Mad Dog Duke treats violence as entertainment and devises a betrayal meant to hurt Annan psychologically, not merely defeat him.
  • Boy Loran outwardly performs loyalty to the Duke, but his grief and tears suggest deep conflict and desperation. Lord Loran regards him as disposable and recruits others in the same way.

Themes

  • Compassion amid war: Annan’s forces rescue civilians and heal the wounded, contrasting with the Duke’s cruelty.
  • Manipulation and survival: The Duke exploits hungry, vulnerable people by offering protection and advancement in exchange for violence.
  • Loyalty under coercion: The boy’s pledge may be driven less by belief than by fear and the hope of escaping poverty.
  • Different uses of power: Healing magic and disciplined defense stand against power used for intimidation, cruelty, and spectacle.

Ch. 495Section 152: Annan's Death

Key plot points and events

  • The commoners are forced onto the battlefield again, where Loran sees the cemetery and recognizes Annan as the gentle, black-haired boy from his dreams.
  • In a vision, Loran stabs and beheads Annan, then presents the head to the Mad Dog Duke, expecting a reward. Instead, the duke mocks him for trusting a “mad dog” and has him hanged. Loran experiences the horror of his body decaying before waking.
  • The battlefield repeats, but this time Loran charges toward Annan. The elite knights’ shots miss him and hit his pursuers. Ina appears beside Annan, smiling, and Annan welcomes Loran home. Loran wakes in a pale glow, weeping; many other commoners also cry privately.
  • Annan explains that he used Magic Film and Suggestion to influence the commoners’ dreams—not to control them, but to help those already wavering choose to defect.
  • The next morning, Alice shoots a distant knight with a Magic Musket, using an enchantment to lock onto him. The Mad Dog Duke again sends commoners forward, but his forces are driven back, and the commoners flee to Annan’s side.
  • A young man approaches Annan with a bloodstained dagger, saying he was ordered to kill him. Annan reassures him that it is over.

Character developments and interactions

  • Loran moves from fear and obedience to rejecting the duke’s coercion. His dream forces him to confront the consequences of betraying Annan and the possibility of choosing differently.
  • Annan remains compassionate toward the commoners, even those sent to kill him, and uses psychological influence as a way to help them act on their doubts.
  • Alice reveals both her skill with a Magic Musket and her confidence, teasing Annan while demonstrating her ability.
  • The Mad Dog Duke confirms his cruelty and contempt for commoners by breaking his promise and ordering Loran’s execution.
  • Annan’s allies support the plan: Illymoyas carries him back, Dean Breichim lifts the spell, and Idelia and Ingrid help ensure he rests.

Significant themes

  • Choice and responsibility: Annan insists he did not control the commoners; his spell helped them make their own decisions.
  • Cruelty and exploitation: The duke treats commoners as disposable weapons and punishes those who trust him.
  • Hope after despair: Loran’s nightmare shows the fate he fears, while Annan’s welcome offers a chance to escape that cycle.
  • Dreams as moral awakening: The visions confront the commoners with betrayal, guilt, and the possibility of a different choice.

Ch. 496Spreading Mercy

Key plot points and events

  • Olmedo warns that defeating the Mad Dog Duke would win Free City recognition and make Annan the equal of powerful nobles. Annan jokes that losing his youthful “advantage” would make it harder to charm noblewomen, while Olmedo notes he still looks unusually young for nearly seventeen.
  • The Mad Dog Duke’s use of civilians as cover prevents Free City from attacking safely. Since he may soon try to silence Annan to conceal his assassination attempt, Annan and Olmedo agree they must remove the civilians from danger.
  • Annan proposes a nighttime operation: Illymoyas will descend on the enemy camp, and Annan will open a Portal to evacuate the civilians before Free City launches a surprise attack.
  • Annan worries that Free City is too weak, with only a rebuilt thousand-member Musketeer Corps after losing the Elemental Legion. Idelia reassures him that the city’s rapid progress is significant and that time favors them.
  • Annan visits the crowded hospital, where the exhausted, injured refugees are recovering under Dean Breichim’s care. He checks on the children and the civilians the Duke deceived.
  • Loran tells Annan that his friend Ina was killed. Annan offers the possibility of having a Necromancer restore her as a skeleton, but Loran declines. Loran tries to return Annan’s jeweled dagger; Annan tells him to keep or sell it and focus on recovering.
  • Olmedo remains wary of the refugees and has them questioned and guarded, while Annan chooses to trust them. Construction on the Mage Tower has paused, though workers could still build homes for the city’s future residents.

Character developments and interactions

  • Annan shows strategic resolve, compassion, and faith in people, even as he doubts Free City’s military strength. His visit to Loran and the children underscores his personal concern for ordinary civilians.
  • Olmedo acts as a practical, cautious adviser. She shares Annan’s assessment that civilians are the key to the conflict but remains more suspicious of the refugees than he is.
  • Idelia offers Annan affection and reassurance, responding to his insecurity about the city’s weakness with confidence in its progress.
  • Loran is traumatized by Ina’s death and initially feels indebted to Annan. Annan’s refusal to take back the dagger offers him practical support and dignity.
  • Nia, a young refugee, mistakes Annan for an ordinary boy and entrusts him with her rag doll, revealing how modest and approachable he seems to the children.

Significant themes

  • Mercy amid war: Annan’s concern for civilians shapes his plans and his dealings with survivors.
  • Trust versus suspicion: Annan offers refugees trust and aid, while Olmedo prioritizes security.
  • The human cost of power: The Duke’s tactics expose civilians to danger and leave them exhausted, injured, and grieving.
  • Growth and legitimacy: Annan is approaching adulthood and seeking recognition, while Free City struggles to grow strong enough to defend itself.

Ch. 497Divine Intervention by Machine

Key plot points and events

  • Free City rushes to prepare for a surge of refugees, building homes despite an approaching northern army. Girardi sells a family heirloom to raise money for the city; Annan accepts the coins and gives him three Commercial Street buildings in exchange.
  • Annan launches a secret evacuation in the northern camp. Portals open, and Free City’s soldiers direct civilians toward food and shelter while forming defensive lines.
  • A force of several hundred cavalry charges the evacuation site. Free City’s new magic cannons wound or kill knights and terrify their horses. Illymoyas’s Dragon Might scatters the cavalry, allowing the musketeers to hold their formation.
  • When enemy mages target the musketeers, Annan asks Dean Breichim to intervene. The dean raises an antimagic aura, but a mysterious spell pulls him and Annan into the Void World.
  • There, they meet Dar Frank, president of the Duchy Mage Association. He gives them a crystal containing a curse that can kill the Mad Dog Duke, Gilles Montablin Rock, and asks Annan to release it.
  • Dar explains that he cannot kill Gilles himself because doing so would have consequences tied to time and fate, and that he needs someone outside the Montablin Rock family. He also reveals that the duchy’s nobles are divided into Radical and Conservative factions over the duke’s rule.

Character developments and interactions

  • Annan balances practical leadership with caution: he accepts Girardi’s contribution fairly, organizes a highly secret rescue, and protects his soldiers by calling on Dean Breichim. He is wary of Dar’s vague reasoning and questions why he should carry out the killing.
  • Girardi shows trust in Annan by sacrificing his inheritance to support Free City, though he is kept unaware of the evacuation operation.
  • Illymoyas uses her dragon powers decisively to break the cavalry attack.
  • Dean Breichim willingly helps Annan, then serves as his guide and protection in the Void World.
  • Dar Frank emerges as a cryptic, politically informed mage with a hidden agenda against Gilles. His conversation with Annan exposes competing assumptions: Dar sees Annan as the best outsider to act, while Annan wonders why the burden should not fall on Girardi.

Significant themes

  • Leadership and mutual trust: Annan’s confidence inspires Girardi, while Annan relies on Breichim and his soldiers to carry out the rescue.
  • War and innovation: Magic cannons and dragon power reshape a cavalry battle, demonstrating how unfamiliar weapons can disrupt conventional forces.
  • Moral responsibility and political consequence: Killing the Mad Dog Duke may be necessary, but Dar suggests that the act carries consequences that make choosing who performs it crucial.
  • Hidden divisions and secrets: The rescue is concealed even from most soldiers, while the duke’s rule and the mage’s proposal reveal deeper fractures within the duchy.

Ch. 498Blood of Madness

Key plot points and events

  • The Gray-Robed Mage tells Annan that the Montablin Rock family’s golden bloodline is cursed by Demon Blood, which causes madness. He argues that killing the Mad Dog Duke, Gilles, could prevent greater suffering.
  • Annan condemns both Gilles and the mage: Gilles has harmed civilians, but the mage and nobles are not blameless for allowing those harms. Rejecting the mage’s forced choice and the prophecy behind it, Annan decides that everyone must answer for their own actions.
  • Annan and the Dean return to the battlefield. After the Musketeers hold off the duke’s riders, Annan withdraws his forces through the Portal and escapes with Illymoyas.
  • Back with the duke, the Gray-Robed Mage—identified as Mr. Dahl—proposes besieging Free City and cutting off its food supply before the rainy season. The duke wants faster action but agrees to make the city suffer.
  • Free City is overflowing with refugees and short of money. Ingrid recommends raising taxes, but Annan refuses, preferring to find another source of funds. A rumor that taxes will rise spreads through the city before the Mansion denies it.

Character developments and interactions

  • Annan rejects both the mage’s moral pressure and the duke’s abuses. He shows a strong commitment to accountability rather than choosing a supposed lesser evil. As City Lord, he also resists raising taxes despite Free City’s financial strain.
  • The Gray-Robed Mage / Mr. Dahl presents himself as neutral and focused on stopping the Demon Blood, but Annan questions his inaction and motives. He later advises the duke on how to attack Free City.
  • The Mad Dog Duke is furious that Annan’s forces escaped and his elite troops failed to recover their weapons. His rage and ominous calm suggest growing danger.
  • Ingrid gives Annan a clear account of Free City’s spending and proposes higher taxes; Annan hears her out but rejects the plan.
  • The Dean and Musketeers support Annan’s retreat, while Illymoyas carries him away.

Significant themes

  • Justice and responsibility: Preventing future harm does not erase responsibility for past wrongdoing.
  • Power and corruption: The duke’s madness threatens the region, while the nobles’ motives may be self-serving rather than humanitarian.
  • Uncertain prophecy and free will: Annan refuses to let predictions dictate his choices.
  • Leadership and sacrifice: Free City’s growth brings refugees and opportunity, but also severe financial and political pressures.

Ch. 499You Wouldn't Want Me to Activate Your Curse, Would You?

Plot points and events

  • Annan learns that a private conversation about taxes has spread around the city. He blames Leila, who admits she mentioned it while fishing; their teasing is interrupted when Ingrid points out that the city needs new revenue.
  • Reading a government report, Annan discovers that the Expeditionary Army is suffering severe losses against a Demon Tide in the Thunderflash Rift. With many northern fortresses fallen, he recognizes that the threat may eventually reach Middle Earth. He orders the report sent to Girardi and asks that Girardi be questioned about the Blood of Madness.
  • Annan seeks out Alice and offers her father, Mr. Swaro, a well-paid errand: recovering Magic Film revenue taken by towns after the Mad Dog Duke’s attack. Swaro agrees in exchange for a cartload of books about the Montablinlock Duchy.
  • Annan consults Swaro about the Cursed Crystal given to him by the Gray-Robed Mage. Swaro explains that harming the Mad Dog Duke through the curse could rebound on Annan, but the Demon Lord’s attention may fade now that the Duke has gone mad. The curse cannot be removed.
  • Seeing a way to turn the danger into leverage, Annan plans to use the crystal to threaten the Duke, strip him of wealth and status, and punish him once the Demon Lord is no longer watching.
  • In the final scene, the Mad Dog Duke decides he wants to see the “Hell” described by Mr. Dahl. A Message Spell appears before the Duke, the Gray-Robed Mage, and Lord Loran, showing the cursed crystal as Annan’s voice threatens to activate it.

Character developments and interactions

  • Annan shows his practical self-awareness: rather than handle every task himself, he delegates to people whose strengths suit them. He also turns a dangerous curse into a possible means of coercion.
  • Leila is caught leaking news and sneaking off to fish; Annan and Ingrid rebuke her, while she insists on being addressed as his Second Sister.
  • Ingrid continues to manage the city’s complex affairs and helps Annan assess its finances.
  • Mr. Swaro is revealed as both intellectually formidable and fond of books. He warns Annan about the curse’s risks, while Annan negotiates with him for help recovering money.
  • Alice is receptive to the offer on her father’s behalf but keeps her commitment to visit Evelyn’s tavern.
  • The Mad Dog Duke shifts from hesitation to eager curiosity about the promised “Hell,” then receives Annan’s direct threat.

Significant themes

  • Delegation and leadership: Annan compensates for his limited focus by trusting capable allies with specialized responsibilities.
  • Power and political leverage: The cursed crystal is dangerous, but Annan sees how its threat could weaken an enemy and reclaim stolen wealth.
  • Consequences and accountability: The curse’s rebound risk highlights that attacks on powerful supernatural beings can harm those who initiate them.
  • Widening conflict: The Demon Tide and the collapse of northern defenses suggest that the danger is not confined to one region or one political struggle.

Ch. 500Money and a Man to Boot

Plot points and events

  • Annan confronts the Mad Dog Duke through a magical bubble and reveals that he can trigger the ancient curse afflicting the Duke’s bloodline. The threat forces the Duke to consider withdrawing.
  • Annan demands money in exchange for the Cursed Crystal. After bargaining with the Gray-Robed Mage, he secures 400,000 gold coins, with the exchange set for the battlefield in three days.
  • The Duke’s Mage Association president agrees to the deal, but afterward the Duke orders him to arrange an ambush. Annan anticipates this and warns that any threat during the exchange will double the price.
  • The Duke takes Lord Loran to the dungeon and assigns him to lead the assassination. Loran must either feed Annan to the Duke’s vicious Hybrid Beast or be fed to it himself.
  • Meanwhile, the Duke’s people begin building a wall near Annan’s territory. Ingrid suggests driving them away, but Annan sees the wall as useful—provided it is built farther out.

Character developments and interactions

  • Annan is cool-headed, mocking, and commercially minded, using the curse as leverage rather than seeking immediate conquest. He remains alert to betrayal and turns the Duke’s defensive preparations to his own advantage.
  • The Mad Dog Duke shifts from furious confidence to reluctant negotiation, then to secret plans for revenge. His threats toward Loran reveal his cruelty and distrust.
  • The Gray-Robed Mage (Dahl) stays composed and accepts Annan’s terms, recognizing that the Duke’s life is at stake. He proposes an ambush after the deal.
  • Lord Loran is terrified and submissive, caught between the Duke’s suspicion and the lethal task forced upon him.
  • Ingrid discusses the approaching wall with Annan; their exchange shows her practical concern and Annan’s strategic way of turning an enemy’s actions to his benefit.

Significant themes

  • Power through leverage: The curse gives Annan influence over a much stronger ruler.
  • Money and political authority: The bargain exposes how rulers’ wealth is constrained by nobles and institutions.
  • Betrayal and coercion: The Duke accepts a deal while planning an ambush, and forces Loran into a deadly choice.
  • Turning threats into advantages: Annan treats the wall built against him as a potential asset rather than simply an attack.
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