Ch. 661Ten-Thousand-Ghost Shoal!
Key plot points and events
- The Tribal Stockade vanguard’s wolves grow agitated near Ten-Thousand-Ghost Shoal, a place feared for its bloody history and ghostly hauntings.
- The Flower-Drum Wizard leads the army away, but the route inexplicably brings them back to the shoal. The mud sledges stop on stony ground, and the river glows bloodred in the sunset.
- The Wizard senses danger and urges the group to leave. Before they can, darkness falls and ghostly flames transform into an immense, lively camp.
- The camp appears to be filled with Tribal warriors celebrating after a successful raid. They welcome the newcomers and offer them Han Fine Wine.
- The Wizard notices the wine is suspiciously abundant and remembers how rare and costly it is. His unease returns as he realizes something is wrong.
Character developments
- The Flower-Drum Wizard shifts from confused guide to alarmed skeptic. Though initially bewildered by the army’s arrival at the shoal, he recognizes clues that the apparent camp may be a trap.
- The horn-capped commander reacts fearfully to the shoal’s name and prioritizes escape, but he and the others are soon drawn into the illusion.
- Tang Changsheng is revealed as the unseen cause of the detour: using the Primordial Yang Divine Lamp and Three Realms Mirror, he subtly influenced the Wizard’s thoughts and actions.
Significant themes
- Manipulation and perception: Tang Changsheng steers the group without their awareness, while the supernatural scene blurs reality and illusion.
- Collective fear and historical memory: The massacre at the shoal has made it a place of enduring dread for the Tribal Stockade Barbarians.
- Temptation and vigilance: The inviting camp and plentiful wine encourage the warriors to relax, while the Wizard’s memory and suspicion help him resist.
Character interactions
- The commander demands answers from the Wizard about the wolves and later questions whether he has lost the way; the Wizard feels unable to explain what is happening.
- When the Wizard warns that the shoal is dangerous, the army agrees to leave without challenging him.
- The apparent celebrants treat the newcomers as fellow tribesmen, pulling them into the gathering and offering wine—hospitality that masks the scene’s ominous nature.