Ch. 21A ghost in the office
Plot points and events
- Gao Ming studies Hanhai’s haunted-house information at Nightlight Studio when the office lights flicker and shadows gather, signaling that a game has begun without his choosing.
- Wei Dayou rallies the exhausted staff, celebrating the unexpected success of their horror-dating-game test version and urging them to finish the release. He heads out to check the electrical room despite Gao Ming trying to stop him.
- Everyone receives the rules of an office survival game: one person is possessed; the group must kill that person to escape; the ghost will awaken in an hour, and its victims will become ghosts. Gao Ming recognizes it as a game his studio once designed.
- An elevator arrives carrying a long-dead man’s corpse, along with delivery rider Su Mo and One-Horn Game manager Ma, who accuse each other of being possessed. Gao Ming judges from the corpse’s lividity that it died at least a day earlier, so neither man necessarily killed it.
- Gao Ming and Xia Yang reason that the ghost may have moved from the corpse into someone who touched it—or may be manipulating the group into targeting innocent suspects. The chapter ends with Su Mo and Ma giving conflicting accounts of what happened in the elevator.
Character developments and interactions
- Gao Ming remains observant and cautious, recognizing the game and its psychological traps. He tries to warn Wei Dayou and investigates the corpse rather than accepting the accusations at face value.
- Wei Dayou shows loyalty and determination, expressing the studio’s shared frustration and hope. He misunderstands Gao Ming’s warning as concern about the project and leaves before Gao Ming can explain.
- Xia Yang is unexpectedly calm and even amused by the danger. He discusses possible responses with Gao Ming and helps question the two elevator passengers.
- Su Mo and Manager Ma are terrified and each insists the other is the ghost. Their contradictory stories deepen the uncertainty.
- The Nightlight employees initially dismiss the message, but their solidarity and commitment are emphasized through Wei Dayou’s speech.
Significant themes
- Fear and moral compromise: The game forces people to consider killing someone to survive; Gao Ming warns that crossing this line can erode a person’s humanity.
- Manipulation and mistrust: The rules and the corpse’s arrival make suspicion itself dangerous, potentially turning the group against innocent people.
- Workplace perseverance: Wei Dayou’s speech highlights the staff’s exhaustion, attachment to the studio, and hope that their new game can revive it.
- Horror becoming reality: Gao Ming’s fictional game design turns into a lethal situation, blurring the boundary between game and real life.