With the cooperation of many parties, the jointly developed Star-pattern power armor not only adopted a modular design, but was also far more diverse than the previous version.
It could be appropriately adjusted for various tactical environments, allowing it to meet the demands of the vast majority of battlefields.
Based on feedback from battlefield data, these new power armors were broadly divided into the most balanced Star Type I, the Star Type II that emphasized defense and heavy firepower, the Star Type III that emphasized mobility and infiltration, and the Star Type IV, equipped with an additional power pack and capable of rapid atmospheric response.
Under Cogitator-simulated combat conditions, tactical units mixed with the new Star-pattern power armor could achieve a 1:1.2 casualty ratio against forces equipped with first-generation adamantium armor or strong-interaction-force armor.
This was already an astonishing improvement. The first-generation Ultramarines equipped with adamantium armor had fought the World Eaters and Word Bearers head-on at Amattra, achieving a terrifying casualty ratio of more than one to ten.
The rapid upgrade of equipment also pushed Guilliman to accelerate his reforms in military theory. Lox knew that the lord of the Ultramarines had always hoped to compile a sacred codex that could adapt to the vast majority of war environments.
Guilliman often discussed the principles and experiences of warfare with him through holographic communications, or when Lox visited the Great Library of Macragge to read historical records.
According to their latest discussion, Guilliman seemed to be trying to divide his forces in greater detail, transforming them from the relatively crude Chapter-and-company structure into a more adaptable mixed-force model.
"The equipment replacement rate of the auxiliary forces across the Five Hundred Worlds of Ultramar has reached 56.79%. Most key worlds have completed their upgrades, while the rest are expected to finish