Name taboos were an important phenomenon in the ancient culture of Huaxia in his previous life, reflecting respect for the noble, elders, and people of virtue.
In ancient society, people's names were more than personal identifiers; they also carried their families' honor and social standing.
As such, addressing a person of high status directly by name was considered impolite. Even in writing, the characters in their names had to be avoided, with the emperor's name receiving the strictest observance.
Common ways of observing name taboos included substituting characters, leaving blanks, or omitting strokes. These practices were rooted in respect for authority and tradition, while also reflecting the etiquette and hierarchical values of Confucian culture. In essence, they upheld social order and moral norms.
All of this also served as indirect evidence that names truly possessed a kind of magic that resonated with the human mind.
Gallo had split himself into countless incarnations, placing his mental will within different living beings to disguise himself and lie hidden.
Then could the common traits they shared be used to create something that could readily serve as a direct anchor?
Similar spells had existed in ancient witchcraft.
By making a doll, marking it with someone's birth date and time, name, and other details, then applying an arcane secret, one could directly affect the original person.
In the Magicless World, this was regarded as feudal superstition and had no real effect. In this world's history of magical development, however, similar gu magic had indeed existed, and it was also one of the sources from which rune spells had evolved.
The Gnosis School had emerged during the Wilderness Era, the age of tribes and clans that lasted from the year -10000 to -5000.
Next came the Esoteric Arts Era, also known as the Humanist Era or