The Sorcerer's Manual
Chapter 696

Starting Over

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Sorcerer's Manual, Sea of Knowledge: Restart. At present, three uses had been discovered for the Space Gate Spell Spirit:

When used on a wall no more than 10 centimeters/50 centimeters/3 meters thick, it could directly open a temporary passage through it. Maintaining the passage continuously consumed Spell Power.

When used on empty space in reality, it created a teleportation gate, but 99% of the time, what lay beyond the gate was Void Realm Turbulence that could shred everything, and it was extremely unstable. It might collapse in the very next second.

When used on empty space in the Void Realm, it created a space gate, which for the time being had no practical meaning.

The Space Gate Spell Spirit had a limit on the number of times it could be used. A One-Winged one could be used at most three times, then it would self-destruct; if used twice in a row within 24 hours, it would also die suddenly from overwork. A Two-Winged one could exist permanently, but it had to wait 24 hours before it could be used a second time, or it would likewise self-destruct. A Three-Winged one could be used three times consecutively, but any more and it would also self-destruct.

In truth, Spell Spirits had always had usage limits. It was just that most sorcerers only clocked in and out of the Void Realm, and the market did not allow them to make their Spell Spirits work overtime, so very few people ever touched that limit. It was only during the Phantom Prophet resurrection incident, when many sorcerers fought eagle battles for more than ten hours straight, that cases of Spell Spirits dying suddenly occasionally appeared. And the Spell Spirits that survived had to devour coins like mad before they could escape their weakened state.

Consumable

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