The Sorcerer's Manual
Chapter 769

You are too despicable!

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Ruby Mountain was different from the Void Realm of the past.

When artificers walked on Ruby Mountain, they could not increase their Spell Power by even the slightest bit.

That was because the Fourth Void Wing was formed from an artificer's own color. Unlike the first three Void Wings, which could be sought from the Void Realm, artificers could only seek inward.

Simply put, artificers had to rely on their own knowledge to stir Resonance in the Void Realm and derive self-colored Spell Power. The specific method was to fight and produce on Ruby Mountain, driving Spell Spirits to activate miracles.

This was also why the vast majority of Legendary Arcanists could only obtain composite-colored Void Wings. After all, trying to complete a battle using only Spell Spirits from a single school was far too difficult for a legend. Ordinary combat would not do, either. If a Legendary Arcanist could not "advance bravely and fiercely" or "gain insight" during battle, they also could not derive self-colored Spell Power.

Battles like crushing an opponent or being crushed, where nothing could be learned, could not increase any experience. Legendary Arcanists had to keep exploring their own limits before they could shake the Void Realm and receive feedback.

But even with all that trouble, Legendary Arcanists still could not fight just because they wanted to.

Void Creatures and Artificer Projections existed on Ruby Mountain as well, but... it depended on the angels' moods.

Yes, the weather greatly affected the spawning of Void Creatures and Artificer Projections. Weather like torrential rain and fierce winds would draw in creatures such as Rain Weng Dragons, Raging Slicing Dragons, Thunder Roar Dragons, Feng Shui Artificer Projections, and so on. Scorching weather made Fire Artificer Projections more likely to appear. Pure black nights would spawn dangerous existences such

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