Faced with the environment and rules of the Newborn Ward... or rather, the "Reverse Birth Corridor," newcomers playing the Nightmare Game for the first time would most likely choose to hide in their hospital rooms for three days, trying to find a fleeting sense of security within those enclosed spaces and clinging to the naive belief that "as long as we don't wander around, we won't trigger any danger."
Veteran Players who had already survived multiple Nightmare Games, however, understood better than anyone what a game with the objective of "survive for 72 hours" truly meant.
It meant not only that danger would draw closer as time passed, until it engulfed the entire game setting, but also that something invisible yet even more terrifying-mental contamination-was quietly seeping into their consciousness.
In the oppressive, eerie Nightmare World, there could never be a completely safe area. If they chose to shut themselves inside their hospital rooms, clinging to what little sense of security remained and waiting to clear the game automatically once the allotted time elapsed... then there would most likely be only one outcome: over that long wait, they would watch unknown horrors draw steadily closer until there was no escaping them, and finally meet a death they had no power to resist.
Rather than willingly walking toward death like that, humanity's innate desire to seek answers drove them to struggle desperately even in the direst circumstances.
The Players wanted to believe that a path to survival existed within the Nightmare Game, that an apparent dead end merely meant they had overlooked or missed something. So even if the entire Newborn Ward became a monster bent on devouring them, they still believed there would be a sliver of a chance to clear the game between its teeth.
Yet it was not