Despite their desperate situation, the red-eyed Orcs who had drunk demon blood charged at the human Paladins without any fear of death, wave after wave, throwing themselves into a savage fight with no regard for their lives.
But clad in heavy, finely crafted suits of full plate armor and empowered by various Holy Light spells, the human Silver Hand Paladins stood like impregnable fortresses of light, frustrating the Orcs at every turn.
Paladins were a class with high defense and low offense. Even more frustrating for their enemies, they could promptly heal one another's wounds with Holy Light spells, as well as heal their own injuries.
That did not mean Paladins had no weaknesses. Their attacks were relatively weak compared with those of other class practitioners, which prolonged the time they needed to wipe out these elite Orc Wolf Riders.
The Orcs had also spotted this fatal flaw in their enemies.
This was the exact opposite of the Warriors among the Orcs, whose class placed greater emphasis on striking power. Compared with Death Knights, the contrast was even starker: one focused on defense, the other on offense. Death Knights were a class born solely to bring death. They forsook powerful protective spells in favor of terrifying offensive magic. Their heavy armor blocked most enemy attacks, allowing them to focus all the more on attacking.
Unfortunately, there was not a single Death Knight in this Orc Wolf Rider Vanguard. Even their Warrior Class Practitioners were few compared with the force Uther led.
This was a battle doomed to end in defeat. Though the battle-hardened Orcs had identified the Paladins' weakness, they could neither change their inevitable defeat nor turn the tide of battle.
Still, the Orcs were not entirely without ways to inflict as much damage as they could. Even if