The situation on a battlefield could change in an instant, but little changed here. This was mainly because the differences in strength between the factions were still very clear. Even if everyone was at roughly the same level, the methods they possessed varied enormously. Once they formed teams, the combined strength they could unleash widened those gaps even further.
The result was that the weaker factions were soon wiped out or driven away. Only extremely powerful factions could remain until the end, but eventually, those powerful factions would clash and fight one another constantly.
They needed to demonstrate their strength so the other factions would know how powerful they were, intimidating them into leaving of their own accord. Otherwise, once they went to collect treasures, any lapse in vigilance could allow powerful fighters from other factions to attack them, which would be extremely troublesome.
This region was vast, and its treasures were scattered across different locations. They could not keep their entire faction together to search, so they had to split everyone up to look around. In the end, this effectively divided their originally formidable fighting force, and other factions would certainly have designs on them then.
That would bring an endless stream of trouble, and they might even end up being wiped out by those factions instead. Their only option was to frighten those people into leaving at the outset. After all, the weaker factions also understood that even if they managed to seize treasures, whether they could leave with them was another question.
Their fighting strength was relatively weak, and they could not hold on to their treasures until the end. For weak people, possessing powerful treasures was actually a bad thing, since it would only attract stronger people to attack them, leaving them with nothing in the