The Goofball Pokémon Master
Chapter 493

Dhelmise

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Pokémon: Dhelmise Gender: None Nature: Careful Ability: Steelworker Level: 59 Egg Moves: None Innate moves: Absorb (lv3), Rapid Spin (lv3), Astonish (lv3), Bind (lv3), Mega Drain (lv3), Growth (lv3), Gyro Ball (lv8), Switcheroo (lv3), Giga Drain (lv8), Whirlpool (lv7), Heavy Slam (lv9), Slam (lv8), Shadow Ball (lv5), Metal Sound (lv8), Anchor Shot (lv8), Energy Ball (lv8) Tutored moves: Swords Dance (lv7), Surf (lv5), Solar Beam (lv2), Earthquake (lv8), Rest (lv10), Rock Slide (lv7), Rain Dance (lv3), Brick Break (lv7), Payback (lv7), Iron Defense (lv6), Solar Blade (lv6), Shadow Claw (lv7), Brutal Swing (lv7), Liquidation (lv10), Power Whip (lv8)

There it was! This was the real culprit!

Who would have thought that the current master of this ghost ship was a Dhelmise whose level reached a full 59!

But on closer thought, that seemed to be the only possibility.

Wailord was indeed a top overlord of the ocean, the kind that stood at the top of the food chain. Normally, no one wanted to provoke that great hulking creature.

But there were always exceptions...

A Pokémon like Dhelmise could be called an exception among exceptions...

Dhelmise was a Grass- and Ghost-type Pokémon that lurked on sunken ships on the seabed. Because of its typing, it rarely met its match in the ocean. Its defense and attack were also particularly outstanding.

This creature had a particular pastime: draining the energy from Wailord.

Despite the night-and-day difference between its size and Wailord's, Wailord could actually do very little about Dhelmise most of the time.

That was because Dhelmise had a rather special move, or rather, a signature move: Anchor Shot! The game's description of this move went like this:

Anchor Shot: Attacks by entangling the target with an anchor, preventing it from escaping.

Another reason Wailord could roam the seas unchallenged

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