Swords & Sorcery: My Adventurer's Guide
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The Nightwind Family's army carried almost no baggage or siege equipment, and each soldier had only enough supplies for two days of fighting.
This swift, lightly equipped march meant Quelyn had set an extremely tight timetable for the war.
Still, bringing more would have served no purpose. The victor of the Family Ascension War would be decided within the next few hours.
Glancing at the new Consort's Mask in his hand, Renato did not put it on. Instead, he stowed it in his Space Ring with a cold expression.
[Equipment] Consort's Mask: This mithral mask has an ancient design, with black patterns engraved on its surface. Matron Mother Quelyn has reinforced this piece of equipment with more powerful divine spells, deepening the darkness within it. While wearing this mask, you can see through darkness within 120 feet, whether magical or nonmagical. You can use an action to cast Darkness from it. This equipment has 5 charges. Each day at dusk, the mask regains 1d5 expended charges. [Enchantment effects] Sunlight Sensitivity: This magic item is imbued with Lolth's divine power. Over 1 hour of exposure to sunlight, its magical enchantments will gradually fade until it becomes an ordinary item. Betrayal Spike: The Matron Mother trusts no one's loyalty. Several enchanted spikes are concealed inside the mask. If anyone within 120 feet speaks a specific incantation, the spikes instantly pierce the wearer's skull, dealing 6d6 piercing damage. Thereafter, at the start of each turn, the wearer takes 1d10 psychic damage until the equipment is removed. Requirements: None (casting spells requires concentration, as with normal spellcasting) Rarity: Rare
Sure enough, Aknath's warning had been right. Under the pretext of "reinforcing" it, Quelyn had modified the magic item and left a lethal backdoor inside.
Though its appearance had barely changed, the moment
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