Swords & Sorcery: My Adventurer's Guide
Skip to the end of the chapter
[Equipment] Mountain's Embrace: This heavy armor began as an ordinary suit of plate armor of conventional design. After several enchantments and modifications, orichalcum and adamantine were fused into the armor, and a Runesmith reshaped it through countless hammer blows. Yet during the fierce battle against Lolth's handmaiden, a demon's desecrating strike abruptly awakened the Soulforger's dormant divine power, elevating the plate armor once more in a surge of divine might. Its surface is now a glossy, obsidian black, engraved with countless ancient golden runes that shield its wearer from hostile attacks. [Enchantment effects] Mountain Runes: Magical power permeates every plate of the armor, making its hardness and toughness far exceed those of its materials. All damage taken is reduced by 2, wear on the armor is greatly reduced, and the wearer gains resistance to forced movement. Combat forging: Blades striking the body become hammer blows; bombardments of spells become tempering flames. Every heavy strike is treated as a blow from a Runesmith's raised forging hammer. Depending on the durability of Mountain's Embrace, it grants up to an additional 3 points of armor class at full durability. If attacks damage the armor during a turn, it restores five percent of its maximum durability at the end of that turn. Magic Plate Armor: This armor is magical armor and can resist attack damage and checks that require magical armor to defend against. Mind Armor: The powerful psionics of the Mind Flayer community and distant craftsmanship from Lightless Future have together granted this armor the power to connect to its wearer's mind. You can don or doff this armor with a magic action. When worn by its proper user, it grants advantage on Intelligence saving throws and immunity to the frightened condition. Requirements: Strength 15, Constitution 14 Rarity: Very rare
End of Chapter